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Phasics
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Posted - 2004.05.08 23:43:00 -
[1]
Recently in Ashmarir (0.4 system)
A pirate corp using several battleships armed with long range guns and a really short locking times (i.e though use of sensor boosters etc). Was ganking players from 160km away. Even insta-jumps did not ensuire you'd get though with there high dmg shots and extememly low locking times.
Now obivously they intentionally setup 10km past the sentry gun range to avoid being shot at.
My question is is this an exploit of the game mechanics ? Or just a bunch or smart pirates fairly using the system to thier advantage ?
P.S this is not a whine, I dont care either way since its a 0.4 system and no one should exect to be that safe in this syetem. I just want it clarified is this an exploit that should be reported or a fair use of game mechanics ?
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vecdran
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Posted - 2004.05.08 23:54:00 -
[2]
I don't see how this is an exploit...
It's just straight ganking though, which is pretty lame.
The Civilized Civire |

John McCreedy
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Posted - 2004.05.09 00:07:00 -
[3]
Target range of sentry guns is 150km. I can't see how this could be considered an exploit.
Make a difference
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Kirja Delantae
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Posted - 2004.05.09 00:14:00 -
[4]
Originally by: John McCreedy Target range of sentry guns is 150km. I can't see how this could be considered an exploit.
People can't fight back.
By the time they get in firing range, chances are their ships would already be nearing destruction due to the bombardment they suffer.
If the defenders use artillery weapons, so they don't have to move, the sentry guns will open fire on them and the attackers get away scot free. Again.
Loot from destroyed ships can be grabbed by an Industrial, which lurks around the gate, without suffering any trouble AT ALL because the sentries don't fire on them....hell, the sentries actually DEFEND the Industrial!

Even if CCP don't class it as an exploit, we can rest assured that the people doing this are, obviously, too cowardly/unskilled to fight without hiding behind game mechanics like this.
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Ly'sol
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Posted - 2004.05.09 00:22:00 -
[5]
thats why you use your map. See whats ahead of use...where the kill zones are. then you move around them. -------------------------- Vist the Jericho Fraction Forums
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dalman
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Posted - 2004.05.09 00:48:00 -
[6]
Originally by: Phasics My question is is this an exploit of the game mechanics ? Or just a bunch or smart pirates fairly using the system to thier advantage ?
Answer 1: No, how could this be an exploit?
Answer 2: No, it's a bunch of stupid kids who thinks it's fun to blow up n00bs.
M.I.A. since 2004-07-30 |

Leitari
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Posted - 2004.05.09 01:03:00 -
[7]
Edited by: Leitari on 09/05/2004 01:04:50 No m8, this isnt considered an exploit. I've done it a few times. It was quite easier when the sentry gun range was only 50kms. This is specially hazardous to Indys and Cruisers (frigates and interceptors should be able to jet by without ever getting shot at). I stopped doing it just because of one reason = its so fricking boring.
This is a profitable way though and its really easy to defend yourself against. Dampeners and tracking disruptors.
Here, Only the silent survive.
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Raem Civrie
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Posted - 2004.05.09 01:10:00 -
[8]
.4 systems aren't supposed to be completely safe. Sure, the sentry guns protect you somewhat, but Concord don't respond systemwide there. It's not an exploit, it's players compromising to reach a goal, no matter how ignoble it might be
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Phasics
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Posted - 2004.05.09 01:11:00 -
[9]
Edited by: Phasics on 09/05/2004 01:16:00 Hey like I said makes no nevermind to me (considering I'm setup for going though A2 a 0.0 pirate bottleneck killzone just a few jumps further on)
just wanted to know 
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Sqalevon
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Posted - 2004.05.09 01:11:00 -
[10]
Originally by: Leitari Edited by: Leitari on 09/05/2004 01:04:50 No m8, this isnt considered an exploit. I've done it a few times. It was quite easier when the sentry gun range was only 50kms. This is specially hazardous to Indys and Cruisers (frigates and interceptors should be able to jet by without ever getting shot at). I stopped doing it just because of one reason = its so fricking boring.
This is a profitable way though and its really easy to defend yourself against. Dampeners and tracking disruptors.
I dont think the average traveler has a sensor booster on so he/she can lock back and use dampners. What i do see as a option is remote sensor boost the gate guns :)
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SOL0
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Posted - 2004.05.09 01:25:00 -
[11]
Originally by: Phasics Recently in Ashmarir (0.4 system)
A pirate corp using several battleships armed with long range guns and a really short locking times (i.e though use of sensor boosters etc). Was ganking players from 160km away. Even insta-jumps did not ensuire you'd get though with there high dmg shots and extememly low locking times.
Now obivously they intentionally setup 10km past the sentry gun range to avoid being shot at.
My question is is this an exploit of the game mechanics ? Or just a bunch or smart pirates fairly using the system to thier advantage ?
P.S this is not a whine, I dont care either way since its a 0.4 system and no one should exect to be that safe in this syetem. I just want it clarified is this an exploit that should be reported or a fair use of game mechanics ?
There is a remedy to the situation, if you are willing to take the security hit. You would have to have several sensor boosters so that you can lock a target at 160+km and in short time also. You jump into system or to the gate in question, lock the particular murders in question, righ click on them and then left click on warp to, select your desired range and then proceed to lock them down and blow them up. Since they are setup for really long range damage getting within 10-15km will effectively kill their ability to harm attacking ships and as long as you can prevent them from running away like the little children they are you can easily blow up their battleships.
"If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be." |

Kirja Delantae
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Posted - 2004.05.09 01:28:00 -
[12]
Originally by: Raem Civrie .4 systems aren't supposed to be completely safe. Sure, the sentry guns protect you somewhat, but Concord don't respond systemwide there. It's not an exploit, it's players compromising to reach a goal, no matter how ignoble it might be
What about the safety which the AGGRESSORS hide behind?
Or does that suddenly become a non-issue?
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Cortex Reaver
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Posted - 2004.05.09 01:39:00 -
[13]
Originally by: Kirja Delantae
Originally by: John McCreedy Target range of sentry guns is 150km. I can't see how this could be considered an exploit.
People can't fight back.
By the time they get in firing range, chances are their ships would already be nearing destruction due to the bombardment they suffer.
If the defenders use artillery weapons, so they don't have to move, the sentry guns will open fire on them and the attackers get away scot free. Again.
Loot from destroyed ships can be grabbed by an Industrial, which lurks around the gate, without suffering any trouble AT ALL because the sentries don't fire on them....hell, the sentries actually DEFEND the Industrial!

Even if CCP don't class it as an exploit, we can rest assured that the people doing this are, obviously, too cowardly/unskilled to fight without hiding behind game mechanics like this.
Would you like some cheese with that?
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */ |

Tenacha Khan
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Posted - 2004.05.09 02:06:00 -
[14]
Originally by: Kirja Delantae
Originally by: John McCreedy Target range of sentry guns is 150km. I can't see how this could be considered an exploit.
People can't fight back.
By the time they get in firing range, chances are their ships would already be nearing destruction due to the bombardment they suffer..
I mentioned this when sentry guns were getting changed..people like YOU flamed me saying all i wanted was an easy way of ganking at 65km..well, as you can see camping at 150km is a lot less risky than at 65km
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Nafri
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Posted - 2004.05.09 02:12:00 -
[15]
arghh
Wanna fly with me?
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Emil Antonowsky
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Posted - 2004.05.09 04:04:00 -
[16]
Damn carebears! its a .4!!!!!!!!!!!!!!! what more do you want? Sims-online?
No better way to steal money than free enterprise. |

Phasics
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Posted - 2004.05.09 04:17:00 -
[17]
Who's a carebear Emil ?
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Pandora Panda
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Posted - 2004.05.09 04:43:00 -
[18]
Originally by: Kirja Delantae What about the safety which the AGGRESSORS hide behind?
Or does that suddenly become a non-issue?
Ask CCP to remove the sentry guns and you can return fire until your eyes bleed.
I will assume from your phrasing that this is not the answer you want to hear though. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Leitari
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Posted - 2004.05.09 04:45:00 -
[19]
Well, the idea behind using dampeners, tracking disruptors was to have a battleship tanked up and once they aggression you can aggression back. Just to **** them off. Its annoying as hell coz they really cant do anything and you just hold them there. If they enter sentry gun range they're toast. Get the picture?   
Then they really get ****ed off, warp straight to the gate, tank the sentries and blow you to hell. But thats a different story. (Based on real events) 
Here, Only the silent survive.
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Mon Palae
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Posted - 2004.05.09 06:04:00 -
[20]
Originally by: SOL0 There is a remedy to the situation, if you are willing to take the security hit. You would have to have several sensor boosters so that you can lock a target at 160+km and in short time also. You jump into system or to the gate in question, lock the particular murders in question, righ click on them and then left click on warp to, select your desired range and then proceed to lock them down and blow them up. Since they are setup for really long range damage getting within 10-15km will effectively kill their ability to harm attacking ships and as long as you can prevent them from running away like the little children they are you can easily blow up their battleships.
I am pretty sure you cannot warp to ships as you describe so this doesn't work at all. you have to fly out to them.
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Mon Palae
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Posted - 2004.05.09 06:07:00 -
[21]
Originally by: Tenacha Khan I mentioned this when sentry guns were getting changed..people like YOU flamed me saying all i wanted was an easy way of ganking at 65km..well, as you can see camping at 150km is a lot less risky than at 65km
I am curious to know if things are as you say why people didn't gank from 150km out before the sentry gun range increase? I mean, if it is so much better that way there was nothing stopping people from doing it before the changes but they didn't and seemed to prefer to sit at 65km.
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Joshua Calvert
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Posted - 2004.05.09 08:18:00 -
[22]
Quote: This is a profitable way though and its really easy to defend yourself against. Dampeners and tracking disruptors.
Nuh-uh.
Those modules are counted as aggressive actions and will stop you jumping through the gate.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Meau
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Posted - 2004.05.09 08:27:00 -
[23]
From a hunters point of view it was much more fun with th 50km sentry gun range. You could at least try to get to a stellar object behind the campers and warp to the gate at 60, but alas....
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Chade Malloy
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Posted - 2004.05.09 08:47:00 -
[24]
Edited by: Chade Malloy on 09/05/2004 08:49:13 Make a gang with some friends in Megas fitted for close range, take a rifter, fit 2 MWDS in, head out and race by the gankers till you are about 10km behind them (takes about 10 seconds to get that distance when properly fitted), shout "warp to me" at your friends in gang channel and watch as they rip the pesky gankers apart from zero range...had been done b4, works nicely.
Patience wins. |

Phasics
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Posted - 2004.05.09 12:37:00 -
[25]
umm all these advanced fleet tactics are all well and good but....
they all kinda depend on the fact that anyone travelling who get caught in a gank has a fleet to pop in and gank the gankers.
not really practical.
raise your hand if your has 5 Battleships watching your back every time your indi leaves a station.
Seriously if your just travelling mining your own busniess there is nothing u can do vs a ganking squad. IF your setup for anit gank then sure but then your looking for a fight people who get ganked are not expecting a fight.
so quit with the "oh u can easily deal with gankers if u do this bring this has a squad of these" its all nice on paper but it will rarely bee seen in game.
You know how I know this, becuase ganking is rampant 
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Nafri
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Posted - 2004.05.09 12:44:00 -
[26]
Originally by: Mon Palae
Originally by: SOL0 There is a remedy to the situation, if you are willing to take the security hit. You would have to have several sensor boosters so that you can lock a target at 160+km and in short time also. You jump into system or to the gate in question, lock the particular murders in question, righ click on them and then left click on warp to, select your desired range and then proceed to lock them down and blow them up. Since they are setup for really long range damage getting within 10-15km will effectively kill their ability to harm attacking ships and as long as you can prevent them from running away like the little children they are you can easily blow up their battleships.
I am pretty sure you cannot warp to ships as you describe so this doesn't work at all. you have to fly out to them.
you can warp to all targets you have locked when thy are more then 150km away  Wanna fly with me?
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SolApathy
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Posted - 2004.05.09 12:47:00 -
[27]
Edited by: SolApathy on 09/05/2004 12:53:16 It is unfortunate that they do not have a sentry gun corridors for the carebears. That would make it so much easier for them. Just have sentry guns deployed every 20 KM from gate to gate. I believe this is the only possible way to make them happy. Oh doh wait I forgot, need concord in those .4-.1 systems.
Come on now. If you want safety it's simple. Stay in .5-1.0 space & never leave. If you are going to take the RISK of traveling in .4 - 0.0 you need to get it in your little head you may just lose the ship you are flying. CCP has already made it hard enough to kill ppl & with the use of insta-jumps it has gotten even harder. We take our punishment accordingly with shooting people at gates in .4 - .1. (sec status hit). In addition it isn't that hard to see that there is a camping operation in a system. (hmm...12 ppl in system, no station and 15 kills in last hour) , as person said earlier, if you are not bright enough to look at the map and see that 15 ppl were killed in the last hour that isn't our problem. Go ahead flame us to death. Tell us how cheap and unfair it is, tell us how no one should be forced into pvp, or shot at unless they say it's ok. After you do that go out and buy "the sims", hopefully your sims can die of old age without ever worrying about pvp and we will not have to listen to you whine.
Originally by: Chade Malloy Edited by: Chade Malloy on 09/05/2004 08:49:13 Make a gang with some friends in Megas fitted for close range, take a rifter, fit 2 MWDS in, head out and race by the gankers till you are about 10km behind them (takes about 10 seconds to get that distance when properly fitted), shout "warp to me" at your friends in gang channel and watch as they rip the pesky gankers apart from zero range...had been done b4, works nicely.
As far as that strategy goes...I have had ppl try that before. (I even had a guy in a tempest with dual mwd's try it once & he did not fare so well) The problem is it takes .05 seconds to lock that frig and about 2 seconds to kill it. If you are running directly at me with all my sensor enhancements you are going to die before you even get close to me. Feel free to try, though.
We welcome any regular PVP combat, unfortunately most ppl just run from pirates so it makes that difficult. In addition you have to understand that we need to make isk, too. We just mine ships instead of ore for money :)
...And NO YOU CANNOT WARP TO LOCKED SHIPS MORE THAN 150 KM AWAY.
I don't know where you guys are getting that from...The ONLY way you can warp to a ship that is 150km away is if you are in a gang with that person & you use the "warp to gang member" option.
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Joshua Calvert
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Posted - 2004.05.09 12:53:00 -
[28]
People see sentry guns and see safety. Therefore they think they have a right to 100% surviviability.
It would be easier if they just remove sentry guns.
Pirates would be more inclined to camp closer to the gates and that means they're so much more likely to be caught by bounty hunters etc.
As long as there was a decent CONCORD graded response to perma-camped systems.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Kirja Delantae
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Posted - 2004.05.09 12:53:00 -
[29]
SolApathy: The biggest carebears in this are those hiding 160km away from the gates.
They get all the reward, none of the risk. The sec hit is neglible, as are any ammo costs.
I can't wait for the day people like you are whining about CCP increasing the Sentry Gun range again.
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Nafri
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Posted - 2004.05.09 12:56:00 -
[30]
Originally by: Kirja Delantae SolApathy: The biggest carebears in this are those hiding 160km away from the gates.
They get all the reward, none of the risk. The sec hit is neglible, as are any ammo costs.
I can't wait for the day people like you are whining about CCP increasing the Sentry Gun range again.
well i see no picture -> new or an alt. so please dont talk like big daddy Wanna fly with me?
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Kirja Delantae
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Posted - 2004.05.09 13:00:00 -
[31]
Originally by: Nafri
Originally by: Kirja Delantae SolApathy: The biggest carebears in this are those hiding 160km away from the gates.
They get all the reward, none of the risk. The sec hit is neglible, as are any ammo costs.
I can't wait for the day people like you are whining about CCP increasing the Sentry Gun range again.
well i see no picture -> new or an alt. so please dont talk like big daddy
This is a new character; my old one was deleted due to crappy stats.
Try again.
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SolApathy
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Posted - 2004.05.09 13:04:00 -
[32]
Originally by: Kirja Delantae SolApathy: The biggest carebears in this are those hiding 160km away from the gates.
They get all the reward, none of the risk. The sec hit is neglible, as are any ammo costs.
I can't wait for the day people like you are whining about CCP increasing the Sentry Gun range again.
You almost made me choke on my cereal.
We used to camp at 60 until people like YOU whined constantly for CCP to do something about the evil pirates. They increased the range to 150 KM and it ended up backfiring on the carebears because you can no longer have ppl warp in close to us.
The only reason I miss the 60KM gate camp is because it actually allowed us the opportunity to engage in some PVP action with other people if they wanted to challenge us.
As far as sec hits being negligible....Heh... I would like to see you go around with a -5.0 sec rating. I'm sorry but in case you don't know what that means...It means that you can't go anywhere except .4 - 0.0 & anyone can shoot you anywhere without the sentry guns shooting back.
Now if you want to call that negligible be my guest, but i will not be the only one laughing at you.

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Kirja Delantae
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Posted - 2004.05.09 13:09:00 -
[33]
Originally by: SolApathy
Originally by: Kirja Delantae SolApathy: The biggest carebears in this are those hiding 160km away from the gates.
They get all the reward, none of the risk. The sec hit is neglible, as are any ammo costs.
I can't wait for the day people like you are whining about CCP increasing the Sentry Gun range again.
You almost made me choke on my cereal.
We used to camp at 60 until people like YOU whined constantly for CCP to do something about the evil pirates. They increased the range to 150 KM and it ended up backfiring on the carebears because you can no longer have ppl warp in close to us.
The only reason I miss the 60KM gate camp is because it actually allowed us the opportunity to engage in some PVP action with other people if they wanted to challenge us.
As far as sec hits being negligible....Heh... I would like to see you go around with a -5.0 sec rating. I'm sorry but in case you don't know what that means...It means that you can't go anywhere except .4 - 0.0 & anyone can shoot you anywhere without the sentry guns shooting back.
Now if you want to call that negligible be my guest, but i will not be the only one laughing at you.

If you do the crime....
My old character wasn't able to enter Empire space, yet I survived perfectly well. Therefore, it was neglible as far as I'm concerned.
Likewise; if you're so heavy on PVP, why are you picking on targets that have little chance of fighting back? Why not go somewhere that....gasp!....provide some sort of challenge?
Oh, wait...I forgot.
Your just the 0.4 version of Veldspar miners.
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SolApathy
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Posted - 2004.05.09 13:30:00 -
[34]
Well as soon as you stop flaming and actually read the posts you would see THAT is how we make money.
We don't like mining; we don't mine, and never will mine. If you don't like us declare war on us.
.4 veld miners? What is that supposed to mean.
Must be some kind of carebear code.
I play this game for 1 reason, to have fun.
ppl like you that think it's so unfair make my day & just make me want to camp some more. I am sorry that CCP did not make a 110% safe environment for you.
As far as that alt character that could not go into safe space, I'm sorry but I don't believe you ever had a character that would have a negative sec rating.
Oh, and as far as that negligible part regarding the sec hit... As I said ( but apparently you were not listening) earlier.... with anything lower than -5.0 you can be shot anywhere by anyone without the sentry guns responding. that means no sentry guns protect you ANYWHERE, including at stations when docking. Now if you consider that negligible I suggest you try it & stop flaming people until you do.

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ShadowWeaver
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Posted - 2004.05.09 13:37:00 -
[35]
Edited by: ShadowWeaver on 09/05/2004 13:43:13 You people amaze me. You go into low security space - isn't it called that for a reason? and then you complain that yoyu get killed by pirates because you were too stupid to look at your map. I use it ALL THE TIME
gosh I'm at a loss here.
I have lost more than a few ships to gate camps- trying to run them. I did not complain I got what I deserved lol. It is part of the game. Maybe you should read the back of the box you bought, you will see you can be ANYTHING includine a PIRATE. I have to agree with the priates on this one. users kept complaining about camping at 60 so they made it 150 so it is actually easier. you messed up yourself on that one.
I haul ore for a major company any make tons of isk. I have been doing it for a long time to make money and skills before I get into the real world & camping makes it more interesting either that everyone would be afk moving ore and nothing would ever happen and ::::yawn::: the game would be less than fun.
I hate losing ships I hate boring game MORE
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Kirja Delantae
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Posted - 2004.05.09 13:59:00 -
[36]
Originally by: SolApathy Well as soon as you stop flaming and actually read the posts you would see THAT is how we make money.
We don't like mining; we don't mine, and never will mine. If you don't like us declare war on us.
.4 veld miners? What is that supposed to mean.
Must be some kind of carebear code.
I play this game for 1 reason, to have fun.
ppl like you that think it's so unfair make my day & just make me want to camp some more. I am sorry that CCP did not make a 110% safe environment for you.
As far as that alt character that could not go into safe space, I'm sorry but I don't believe you ever had a character that would have a negative sec rating.
Oh, and as far as that negligible part regarding the sec hit... As I said ( but apparently you were not listening) earlier.... with anything lower than -5.0 you can be shot anywhere by anyone without the sentry guns responding. that means no sentry guns protect you ANYWHERE, including at stations when docking. Now if you consider that negligible I suggest you try it & stop flaming people until you do.

Why bother declaring war? You'll just hide in those little safe spots behind the Sentry Guns.
:)
"0.4 Veld miner" is a carebear code....it describes the carebears that scream "OMG 0.4 ISNT SAFE111".....yet use methods and tactics that render THEM almost 100% safe. If you whine about people being "carebears", then don't act like one yourself.
And, as I also said, I survived perfectly fine.
Sentry guns didn't protect me before, and Sentry Guns didn't protect me after.

Because, unlike you, I didn't hug the gate guns; I hunted where people could actually fight back.
And, again, I feel the ned to point out how hilarious it is that you say "sentry guns don't protect you!11"....yet *you* call *me* a carebear?
Please.
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Baldour Ngarr
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Posted - 2004.05.09 14:15:00 -
[37]
No, camping just outside sentry gun range does not get classed as an exploit.
What it DOES do, is get the sentry gun ranges continually extended, from 45km, to 75km, to now 150km, and since it's still possible to camp outside, I guess next will be 300km, and so on until it's physically impossible to do so.
I've yet to find one single person who wants this to happen, so it beats me why people keep adopting ganking policies that guarantee it WILL happen. 
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Delacho
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Posted - 2004.05.09 15:03:00 -
[38]
Originally by: Phasics Recently in Ashmarir (0.4 system)
My question is is this an exploit of the game mechanics ? Or just a bunch or smart pirates fairly using the system to thier advantage ?
not an exploit, just CCP stated that they don't want it happening. for that they recently boosted range of centry guns from 75km to 150km, if they find people are useing that lame tactic to much again, they'll just boost the range to 250km. and if people still find they should do this for a living, they'll just up it afterwards to 350km....
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cypriss
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Posted - 2004.05.09 15:21:00 -
[39]
if you jump into a system to find there is a gate camp set up. before you uncloak ask them if they will accept a toll not to get blown up. low sec gate campers can't ask for ransom because there is nothing holding you there...but im sure most if offered a toll would let you pass. but make the offer fast, as soon as you uncloak....times up
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Swift
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Posted - 2004.05.09 15:51:00 -
[40]
Edited by: Swift on 09/05/2004 15:56:36 I've yet to find one single person who wants this to happen, so it beats me why people keep adopting ganking policies that guarantee it WILL happen ---
For the same reason as those people that wanted to gank the Jovian when he appeared (and thus screw the event) - some people are simply 'that' stupid. Honestly, they play EVE for these little chuckles, are that simple minded with low attention spans and are basically serious headaches for any developer. Not a big surprise though - Ive always said EVE is the closest mmporg to mirror real life and considering the number of simple minded folk wondering around, is it a surprise to find them in game doing these things. :/ Hell read my sig - not a carebear quote since I happily swing through the low secs when I want to but an observation of just how it is (not even a complaint lol, didn't expect anything else).
Good luck CCP, sigh... -----
--- 'The truth about low sec space is that it reveals humanity - the 'essence' of all the races, in its purest form. A place where Concord no longer polices or protects, 'human nature' thrives in all its distilled destructive self-serving glory. Welcome to hell ladies and gentlemen, welcome to what it really is to be human.'
-Swiftare 'Swift' Sarum. |

Tyr Guann
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Posted - 2004.05.09 15:55:00 -
[41]
Originally by: Baldour Ngarr No, camping just outside sentry gun range does not get classed as an exploit.
What it DOES do, is get the sentry gun ranges continually extended, from 45km, to 75km, to now 150km, and since it's still possible to camp outside, I guess next will be 300km, and so on until it's physically impossible to do so.
I've yet to find one single person who wants this to happen, so it beats me why people keep adopting ganking policies that guarantee it WILL happen. 
here, here!
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SolApathy
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Posted - 2004.05.09 16:11:00 -
[42]
Whether we kill at a gate, go into belts, kill ppl at 30 km from a gate (where we are usually when we are camoing in 0.0) Someone always has a complaint...omg! it's not fair. how dare you shoot me without my permission. Get a grip. If ccp wanted gate camping to end they would simply activate concord in low sec space to patrol the gates.
I was perfectly fine camping a gate in .4 space at 60 km. for one simple reason- It allowed for the possibility that someone would come in and fight back & give us some excitment. Unfortunately the carebear screams were so loud CCP modified the gates.
Now we are forced to sit at 150km ( well out of range of everyone) which was brought on by the carebears. So now they ***** that we sit outside of their range so they cannot attack us.
Sorry folks, that was your own damn fault. Perhaps you should have weighed the consequences of your screams before you started.

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Hamatitio
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Posted - 2004.05.09 16:57:00 -
[43]
Edited by: Hamatitio on 09/05/2004 16:58:13 This is considered an exploit, read the news a little while back about the hardware failure and all that. Exceeding the max range is an exploit, tanking the sentries is not. Petition it And if they say its not tell them to make up their damn minds. --
Director of Ganking: Death Row Inc. |

SolApathy
|
Posted - 2004.05.09 17:01:00 -
[44]
It is not an exploit & never was to fire outside sentry range. the 60km I was referring to is before they upped it to 150....long long ago.
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McWatt
|
Posted - 2004.05.09 17:45:00 -
[45]
i just noticed that my brand new ibis comes equipted with a civilian gatling gun.
is it an exploit if i undock with it?
(you ppl make me sick!)
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Kirja Delantae
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Posted - 2004.05.09 17:55:00 -
[46]
Originally by: SolApathy Whether we kill at a gate, go into belts, kill ppl at 30 km from a gate (where we are usually when we are camoing in 0.0) Someone always has a complaint...omg! it's not fair. how dare you shoot me without my permission. Get a grip. If ccp wanted gate camping to end they would simply activate concord in low sec space to patrol the gates.
I was perfectly fine camping a gate in .4 space at 60 km. for one simple reason- It allowed for the possibility that someone would come in and fight back & give us some excitment. Unfortunately the carebear screams were so loud CCP modified the gates.
Now we are forced to sit at 150km ( well out of range of everyone) which was brought on by the carebears. So now they ***** that we sit outside of their range so they cannot attack us.
Sorry folks, that was your own damn fault. Perhaps you should have weighed the consequences of your screams before you started.

Then stick to raiding belts and outside of stations.
Just stay go to 0.0 space if you want to camp gates without being seen as the carebears you really are.
Carebear pirates were directly responsible for the changes to the sentry guns, not "normal" players.
|

McWatt
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Posted - 2004.05.09 17:58:00 -
[47]
Originally by: Kirja Delantae
Originally by: SolApathy Whether we kill at a gate, go into belts, kill ppl at 30 km from a gate (where we are usually when we are camoing in 0.0) Someone always has a complaint...omg! it's not fair. how dare you shoot me without my permission.
Then stick to raiding belts and outside of stations.
Just stay go to 0.0 space if you want to camp gates without being seen as the carebears you really are.
Carebear pirates were directly responsible for the changes to the sentry guns, not "normal" players.
how about you reread what he wrote?
whereever we kill, ppl complain.
oh, and camping stations is a, hm, brilliant idea, you idiot.
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Wild Rho
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Posted - 2004.05.10 01:50:00 -
[48]
This guy is probably an alt of somone who wasnt so lucky agasint us or an alt of somone who is in a corp at war with us and likes stirring trouble while hiding behind another name. Its also pretty clear he knows nothing about our corp.
We camp gates in empire because (shock! horror!) thats where you get alot of indies and commercial shipping that we can claim. We camp to make isk not to grief. What wasn't mentioned in this post so far was that we rarly podkilled anyone and when we did they were certain people who had given us abuse on local chat at one point or another.
And as for carebears, we engage in plenty of proper fights when we can and dont smack talk in local, but like everyone else, we need to make isk to get by.
I have the body of a supermodel. I just can't remember where I left it... |

MrMojo
|
Posted - 2004.05.10 02:38:00 -
[49]
i said it at the time when SG range was up'd to 150km that all it does is suit the gate campers
bounty hunting (limited as it was already) pretty much died with that change
a stupid ridiculous change brought into to appease the newer influx of players and those 'carebears' (ugh - h8 that word) and it backfires and instead hands the reigns enirely over to the 'griefers'
u cant even send a frigate out to get in range - camp squad have an age to get safe, assuming they dont take out the frigate before its gets in gang warp range
all thats left now is to remove the guns thereby lefting ppl kill indiscriminately or increase the SG range to impossible-to-pvp values
removing guns is now pretty much out as why would these 'griefers' change the 160km tactic when it gets them what they want in near 100% safety - the safety-net made things more dangerous...
increasing SG range effectively removes risk from reward in low SR space and the game becomes an AFK paradise. i certainly dont play eve to be AFK... coz then there is no 'play'
at least without guns every1 is on the same playing field and that indy that hoovers up the cans becomes a viable target
basically its f00ked and needs sorted
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Skaz
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Posted - 2004.05.10 03:51:00 -
[50]
People just seem to love abusing the system, I don't think this classifies as a exploit but it is an annoying thing that the average EVE player doesn't have any way to counter unless than never go below 0.5 which thus limits gameplay severly....plus that CCP policy wants people to go to 0.0 space.
These new tactics will either cause massive nerfs in weaponry or quite simply that sentrys will be beefed up again in range...
But I guess this, and the ganking of the Jove, just shows finally that all too many seem to be almost juvenile in behaviour in this virtual world....
"No, I'm not alt.....even if I have been in Pator Tech School for 2 years..." |

Cardassius
|
Posted - 2004.05.10 07:26:00 -
[51]
People ganking other people in .4 -> .1 systems at gates are scared to go into 0.0 and get wooped.
We kill burn eden guys for fun in 0.0 but i won't engage in .4 -> .1 as I don't want my sec status to go screwwie.
ASCI Recruiting! |

Liare
|
Posted - 2004.05.10 07:27:00 -
[52]
the man tells what happened and asked if it was a exploit, nowhere do i see him whine about sentry gun range. but then it got derailed into yet another "OMG CAREBEAR!" kind of topic.
but then that seems to be pretty much the norm here. _____________________________ Ex-Coretech, We still shoot people. |

Tobruk
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Posted - 2004.05.10 07:55:00 -
[53]
you have to be mega noob to get gate ganked now. I SEE THERES EVEN AN AVOID POD KILL AREAS IN AUTO PILOT!!!! how lame could you be to get ganked at a gate ----------------------------------------------
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Joshua Calvert
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Posted - 2004.05.10 07:58:00 -
[54]
Originally by: Tobruk you have to be mega noob to get gate ganked now. I SEE THERES EVEN AN AVOID POD KILL AREAS IN AUTO PILOT!!!! how lame could you be to get ganked at a gate
You've obviously never jumped into a Zombie-camped gate 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Cardassius
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Posted - 2004.05.10 08:05:00 -
[55]
Originally by: Tobruk you have to be mega noob to get gate ganked now. I SEE THERES EVEN AN AVOID POD KILL AREAS IN AUTO PILOT!!!! how lame could you be to get ganked at a gate
Too bad you only stay in Curse space ;) Maybe if you travel some time instead of mining your ass off in curse you will notice that sometimes you cannot avoid going through a "Bottleneck" system like ashmarir ;)
And those "bottleneck" systems are camped... why? because the pirates KNOW everyone must pass that system??
ASCI Recruiting! |

Rod Blaine
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Posted - 2004.05.10 08:21:00 -
[56]
Originally by: Phasics umm all these advanced fleet tactics are all well and good but....
they all kinda depend on the fact that anyone travelling who get caught in a gank has a fleet to pop in and gank the gankers.
not really practical.
raise your hand if your has 5 Battleships watching your back every time your indi leaves a station.
Seriously if your just travelling mining your own busniess there is nothing u can do vs a ganking squad. IF your setup for anit gank then sure but then your looking for a fight people who get ganked are not expecting a fight.
so quit with the "oh u can easily deal with gankers if u do this bring this has a squad of these" its all nice on paper but it will rarely bee seen in game.
You know how I know this, becuase ganking is rampant 
Eh, if youre in an indy in <0.5 there should be nothing you can do about gangking squads. Dont go there alone, or use the map and watch out.
btw, even indies can take some damage without getting destroyed if you compromise you setup to do that. But i guess you need your ³ber expanders and 10mn AB's eh ? Neither makes you go to warp faster or last longer. _______________________________________________
Yes yes, blogging is passŚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Joshua Calvert
|
Posted - 2004.05.10 08:24:00 -
[57]
Hey, ganking isn't completely useless.
It gave us the insta-jump bm!!111 
I'd never used an insta-jump bm 'til last week.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Wild Rho
|
Posted - 2004.05.10 09:47:00 -
[58]
Originally by: Cardassius People ganking other people in .4 -> .1 systems at gates are scared to go into 0.0 and get wooped.
We kill burn eden guys for fun in 0.0 but i won't engage in .4 -> .1 as I don't want my sec status to go screwwie.
We are in and out of 0.0 all the time. If you want to come kill us delcare a war so we can stop "cowering" around the sentry guns in empire space. Your sec wont take the hit and you'll have plenty of "fun". We'd happily take the war to you except we are using all our war slots at the moment so please put you assets where your mouth is.
I have the body of a supermodel. I just can't remember where I left it... |

Cardassius
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Posted - 2004.05.10 09:55:00 -
[59]
We are in 0.0 we don't have to declare war ;)
Oh no.. of course.. you are scared to loose your ships if you come into a2!
:)
ROFL
ASCI Recruiting! |

Wild Rho
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Posted - 2004.05.10 10:39:00 -
[60]
...right...
I have the body of a supermodel. I just can't remember where I left it... |

Baldour Ngarr
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Posted - 2004.05.10 10:48:00 -
[61]
Originally by: MrMojo i said it at the time when SG range was up'd to 150km that all it does is suit the gate campers
..only because they didn't up it far enough - people can still shoot you from 151km away. Next stop 200km, I suspect.
Sooner or later, it will work, because sooner or later the guns' range will be so great that *nobody* can fire at you from outside it. At which point, the guns will be doing what they're supposed to be doing - keeping a given point of space, secure.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Cardassius
|
Posted - 2004.05.10 10:51:00 -
[62]
Originally by: Wild Rho ...right...
left....
The problem is with .1->.4 is that we can't attack you first at all and you run when we come in force. So if you want a real fight, come down to 0.0 and camp a2 for a few hours euuh minutes.. lol
ASCI Recruiting! |

Wild Rho
|
Posted - 2004.05.10 11:04:00 -
[63]
Edited by: Wild Rho on 10/05/2004 11:05:32
Originally by: Baldour Ngarr
Originally by: MrMojo i said it at the time when SG range was up'd to 150km that all it does is suit the gate campers
..only because they didn't up it far enough - people can still shoot you from 151km away. Next stop 200km, I suspect.
Sooner or later, it will work, because sooner or later the guns' range will be so great that *nobody* can fire at you from outside it. At which point, the guns will be doing what they're supposed to be doing - keeping a given point of space, secure.
Yeah but as somone said in a post above, if thats the case then why not just put uber concord in there as well. Personally we would prefer to see the 60km range back so people can at least come and move us. As for the 150km+ range in 0.6 and above that doesnt even make sense since uber concord is already active there. All that change seems to have done is kill off the last of the convoy hunters since anything that triggers sentries triggers concord.
I have the body of a supermodel. I just can't remember where I left it... |

Manfred Doomhammer
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Posted - 2004.05.10 11:09:00 -
[64]
Originally by: Wild Rho Edited by: Wild Rho on 10/05/2004 11:05:32
Originally by: Baldour Ngarr
Originally by: MrMojo i said it at the time when SG range was up'd to 150km that all it does is suit the gate campers
..only because they didn't up it far enough - people can still shoot you from 151km away. Next stop 200km, I suspect.
Sooner or later, it will work, because sooner or later the guns' range will be so great that *nobody* can fire at you from outside it. At which point, the guns will be doing what they're supposed to be doing - keeping a given point of space, secure.
Yeah but as somone said in a post above, if thats the case then why not just put uber concord in there as well. Personally we would prefer to see the 60km range back so people can at least come and move us. As for the 150km+ range in 0.6 and above that doesnt even make sense since uber concord is already active there. All that change seems to have done is kill off the last of the convoy hunters since anything that triggers sentries triggers concord.
and you just answered your question....
no ³berconcord in 0.4 and below, simply so that gates are save, but belts/spawn locations are not... ----
Manfred Doomhammer Fleet Admiral CEO ShadowTec Inc.
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boomBox
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Posted - 2004.05.10 11:11:00 -
[65]
you could always boost the range of the sent guns, this works also i believe. Tell me if im wrong please. thanks
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Reloaded INC
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Posted - 2004.05.10 11:15:00 -
[66]
i belive in the next patch when t3h ub3r b477l35h1p5 get nerfed this problem will be adressed as they will have insufficent locking times no matter how "sensor tanked" they are when it comes to taking down smaller or faster moving ships.
Just hang tight and use ur skill and cunning untill then
no it isnt an exploit "yes it should be legal, why because they are using their intellegance to out smart concord whoam i despise the most of all.
bad thing will be if they dont bring this new patch(soon) it will just end up with the sentry gun range being incresed
I am the bad guy the kriptonite the green cronic.
|

Wild Rho
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Posted - 2004.05.10 11:15:00 -
[67]
Originally by: Manfred Doomhammer and you just answered your question....
no ³berconcord in 0.4 and below, simply so that gates are save, but belts/spawn locations are not...
yeah I know, I said it more in response to how people seem to want 0.4 space to be (i.e as safe as a 1.0). However, does anyone know a good reasons for the mega sentry gun boost in 0.5+ space?
I have the body of a supermodel. I just can't remember where I left it... |

Rod Blaine
|
Posted - 2004.05.10 11:24:00 -
[68]
Originally by: Reloaded INC i belive in the next patch when t3h ub3r b477l35h1p5 get nerfed this problem will be adressed as they will have insufficent locking times no matter how "sensor tanked" they are when it comes to taking down smaller or faster moving ships.
Just hang tight and use ur skill and cunning untill then
no it isnt an exploit "yes it should be legal, why because they are using their intellegance to out smart concord whoam i despise the most of all.
bad thing will be if they dont bring this new patch(soon) it will just end up with the sentry gun range being incresed
Only reason those ³ber battleships get you at a gate for chrissakes is because people do not adapt.
How difficult is it to tank an industrial to a point where it can withstand some hits ?.
What's stopping you from using instajumps like the rest of the community (those that arent here complaining) ?
Anyway, the battleship nerf your talking about wont affect this at all. The best ships to use for this (caldari BS) will just add one or two more sensor boosters and get it over with.
_______________________________________________
Yes yes, blogging is passŚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Demangel
|
Posted - 2004.05.10 11:26:00 -
[69]
All Call this more of a Cheap trick/Cheese Tactic rather than an Exploit...
To be honest this is the kind of crap we can expect when we hard code in defense systems to protect whiners...
When you hard code something like this into the game, you also hard code in a way to exploit it...
I say, either remove the damn sentries from low sec again, or Make it so Combat can't happen around empire gates at all unless your at war... Plain and simple...
Lastly give pirates a way to camp/pirate effectively besides just gate camping...
I am sick to death with hearing every problem with PVP being centered around the way the God damn Jump system works...
Honest to god, It's starting to get really boring that 99% of PVP in EVE takes place around gates, unless the PvP is concentual... and even then it's about 80% of the PVP...
PLEASE CCP!!! Gives us something to fight around besides gates for once!
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Wild Rho
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Posted - 2004.05.10 11:30:00 -
[70]
Agreed.
I have the body of a supermodel. I just can't remember where I left it... |

Reloaded INC
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Posted - 2004.05.10 11:31:00 -
[71]
umm wasnt whining and it was for smaller faster ships quite frankly this dosnt bother me in the slightest
I am the bad guy the kriptonite the green cronic.
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Adriana
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Posted - 2004.05.10 11:59:00 -
[72]
Up sentry range to 1M km, increase sentry strength.
Problem solved.
CCP has started that they don't like these tactics, if thats the case then put the range where it's impossible.
When this tactic becomes completely impossible, the gank fest will have to go to the belts since thats the only place it will be possible in .1-.4
I find it hilarious btw that these pirates are using the gate guns to defend themselves, and then calling the people they gank carebears. These tactics remind me of an old cartoon I saw once in Dungeon magazine. There is a box, and it has a slit in the side, and the sign on it says insert sword here for 600 xp. You guys aren't PvPing, you are griefing, plain and simple. No it's not considered an exploit, but maybe it should be, you are obviously using it as an unfair way to gain an advantage over other players.
Don't give me well then remove the gate guns again, because we all know that will cause even more griefing.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

toaster
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Posted - 2004.05.10 12:07:00 -
[73]
Edited by: toaster on 10/05/2004 12:14:20
Originally by: Cardassius
Originally by: Wild Rho ...right...
left....
The problem is with .1->.4 is that we can't attack you first at all and you run when we come in force. So if you want a real fight, come down to 0.0 and camp a2 for a few hours euuh minutes.. lol
Your last 3 posts have been flames. Please flame elsewhere if that is what you're here for.
To answer the points you're making. We are in A2 all the time, however when 8 ships roll in vs our 3 ships we ususally don't stay too long. Is that your definition of a 'real fight'?
Even odds and even when we are outnumbered (depending on the situation), we fight. How about you declare war on us, so that you don't have the protection of all your friends when we are in 0.0? As Rho said, put your assets where your mouth is.
As for your comment about killing Burn Eden guys in 0.0 for fun, you are certainly entitled to your opinion but I have to chuckle when I hear that. I can't deny that we haven't lost battleships in 0.0, however when we have gone down it's been a squad that outnumbers and with much more firepower normally. That occurs when we decide to engage in an outnumbered fight. This is not a flame, but a simple fact. If you count frigate kills in 0.0 as 'killing burn eden for fun' then we simply think differently. We fly frigs for fun and don't even consider of count kills/losses in them. ------------------------------------------------
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baileydogg
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Posted - 2004.05.10 12:47:00 -
[74]
Originally by: Adriana
I find it hilarious btw that these pirates are using the gate guns to defend themselves, and then calling the people they gank carebears. Don't give me well then remove the gate guns again, because we all know that will cause even more griefing.
That is where you are wrong. You can shoot back without sentry guns destroying you.
BD
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Baldour Ngarr
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Posted - 2004.05.10 16:31:00 -
[75]
Originally by: Wild Rho ... Personally we would prefer to see the 60km range back so people can at least come and move us.
What you personally would prefer is about as relevant as the colour of my grandmother's pet parakeet. CCP don't want combat to take place around gates - so move. If you don't move now, by choice, then sooner or later CCP will change the game codes and MAKE you move. Save us all some trouble, show some interest in the welfare of the game as a whole, and do it voluntarily. Just for me. 
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Wild Rho
|
Posted - 2004.05.10 17:10:00 -
[76]
Edited by: Wild Rho on 10/05/2004 17:11:57 Your personal welfare is about as important to me as your grandmothers pet parakeet, get it. Sounds like your one of the "Empire space should be 100% safe crowd waa waa waaa".
If ccp dont want combat around gates how about they make it reasonably possible to hit people in other locations. Yes belt hunting is possible but unless you'e acctually tried it you have no idea how low the succcess rate is.
Stargates are the only sure place you will find targets such as indies to make isk. As for the indy pilot they have a whole set of tools to help them spot a probable gate camp but as usual its easier to cry to ccp than be bothered to use them.
I have the body of a supermodel. I just can't remember where I left it... |

Percivs
|
Posted - 2004.05.10 18:34:00 -
[77]
Originally by: Wild Rho . . . What wasn't mentioned in this post so far was that we rarly podkilled anyone and when we did they were certain people who had given us abuse on local chat at one point or another.
And as for carebears, we engage in plenty of proper fights when we can and dont smack talk in local, but like everyone else, we need to make isk to get by.
I was present in system during one of these gankings. I came in system after Wild Rho had ganked someone from a CFS allied corp. There was much smack talking back and forth.
However, Wild Rho had not podded the person (hence the smack talking by both). I don't know if the non-podding was intentional.
Who am I? I'm just a "newb" returning to Eve after a year hiatus. But at least I'm out wandering .2-.4 space. --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |

Baldour Ngarr
|
Posted - 2004.05.10 19:09:00 -
[78]
Originally by: Wild Rho Edited by: Wild Rho on 10/05/2004 17:11:57 Your personal welfare is about as important to me as your grandmothers pet parakeet, get it. Sounds like your one of the "Empire space should be 100% safe crowd waa waa waaa".
If ccp dont want combat around gates how about they make it reasonably possible to hit people in other locations. Yes belt hunting is possible but unless you'e acctually tried it you have no idea how low the succcess rate is.
Stargates are the only sure place you will find targets such as indies to make isk. As for the indy pilot they have a whole set of tools to help them spot a probable gate camp but as usual its easier to cry to ccp than be bothered to use them.
Sorry, I thought I was dealing with somebody who could read. Evidently not.
I *DO NOT* want sentry guns upped to 200km, 500km, umpty-umpt gazillion km. That's why I'm asking you to quit camping the gates, because if you don't quit camping the gates, that *IS* what will happen. And neither you nor I want it to.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Cardassius
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Posted - 2004.05.10 19:25:00 -
[79]
Originally by: baileydogg
That is where you are wrong. You can shoot back without sentry guns destroying you.
BD
The problem is, you can't shoot first. People that camp there are with 3 bs and instakill frigs, cruisers and indies when they don't use insta's or don't warp away quickly enough.
ASCI Recruiting! |

microwave
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Posted - 2004.05.10 21:18:00 -
[80]
I dont want to see this turn into a flame war people.
If people dont engage at the gates or stations where will it happen? If someone is traveling through space from gate to gate and then ultimately to a station where do you stop them?
A player isnt going to jump into a system with an indy and say, "Hey maybe I should fly into a belt here and see what these pirates are doing."
As played out as this reminder is you do get a warning the first time you jump into .4 space. It is unsafe and should be treated that way, that is a big part of why concord isnt there. Yes I agree then that they should remove the sentries so everyone has a chance.
Does anyone here still have the box for the game? Inside and on the back it says things like "Gain power by any means necessary" and "form a cartel of ruthless compatriots and control the spaceways."
So how are these things to be implemented with people insta-jumping around and staying in 0.1-1.0 with total and absolute security?
To me that sounds boring and takes away any chance of pirates and pirate hunters to be in this game. If pirates never get a shot at people to make ISK then the bounty hunters have no one to go after.
This isnt a sim game where you simply gain wealth and then fly around for no reason.It is a RP game and interaction(whether you like it or not) is intended.
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Kirja Delantae
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Posted - 2004.05.10 22:00:00 -
[81]
That's a moot point, microwave.
Currently it's the pirates who have near-total safety.
....funnily enough, these same pirates are the ones flinging around 2carebear111!" with reckless abandon.
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Wild Rho
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Posted - 2004.05.10 22:27:00 -
[82]
Originally by: Baldour Ngarr
Originally by: Wild Rho Edited by: Wild Rho on 10/05/2004 17:11:57 Your personal welfare is about as important to me as your grandmothers pet parakeet, get it. Sounds like your one of the "Empire space should be 100% safe crowd waa waa waaa".
If ccp dont want combat around gates how about they make it reasonably possible to hit people in other locations. Yes belt hunting is possible but unless you'e acctually tried it you have no idea how low the succcess rate is.
Stargates are the only sure place you will find targets such as indies to make isk. As for the indy pilot they have a whole set of tools to help them spot a probable gate camp but as usual its easier to cry to ccp than be bothered to use them.
Sorry, I thought I was dealing with somebody who could read. Evidently not.
I *DO NOT* want sentry guns upped to 200km, 500km, umpty-umpt gazillion km. That's why I'm asking you to quit camping the gates, because if you don't quit camping the gates, that *IS* what will happen. And neither you nor I want it to.
Yeah, and what difference would that make to you. Since convoy raiding is already pretty much screwed and the chances for breaking a bloackade pretty damn low, upping the sentry range makes no difference anymore except stopping us from being the uber ebil carebear 0.4 veld miners that we must obviously be becuase we chose to make isk in a high well trafficed spot that happens to be a 0.4 system (infact thats the reason we chose it i.e. alot of people assume they will e safe and therefore we see alot loess insta jumps, alot less caution and higher value goods being shipped).
By comparison 0.0 space gate camping is alot more hassle for alot less isk, people use insta jump pretty much all the way (not saying they shouldn't as its the smartest thing to do), they are almost always in frigs or indies fitted with warp core stabs, and rarely carry enough goods or high value items to be worth while.
In reference the smack talk that occured, no there wasnt any. The on real local chat from our corp came from a member of JGR with whom we are at war with and overall get along with pretty well.
We dont expect people to like us for doing what we do but calling us greifers, exploiters, lamers for choosing to make isk our way and not through the M word is just childish.
I have the body of a supermodel. I just can't remember where I left it... |

Rae Mathenge
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Posted - 2004.05.10 23:23:00 -
[83]
Ya know... from what I've read here, Burn Eden and pirate corps like them aren't the problem. It's the shield tankers griefing at gates on purpose that are the problem. Burn Eden are roleplaying their corp philosophy which happens to be pirating. If what's been said is true and the PKs are rare and based on existing interactions, then I don't see the problem. It's the difference between honorable role play (I know that sounds strange in relation to pirates) and griefers working out issues of inadequacy.
0.4 - 0.0 is supposed to be unsafe and that fact adds a fillip of danger to flying in those systems. If you like PvP, you figure out optimal loadouts to take on the pirates. If you don't care for it or can't engage just then you learn the tricks of avoiding bottlenecks and pirate camps, you build up your set of insta-bms, you build up a fleet of ships with modules installed, ready to go if you lose one, and keep your clone updated. You can recover anything you acquired or mined (even Crokite or Arkanor). That's the philosophy I've adopted after n00bie stupidity and stubbornness lost me a few ships (to rats, no less - very embarrassing but I learned some useful lessons).
Ya pays for the game, ya takes the risks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hypocrisy is the homage vice pays to virtue. - Franžois, duc de La Rochefoucauld |

Demangel
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Posted - 2004.05.11 00:57:00 -
[84]
I said it before I'll say it again...
The vast majority of exploits and cheap tactics come on the heals of people whining that they should be protected from PVP.
The more game mechanics you put into place to protect a thing, the more inventive and ebil players need to be to get the kill.
I would never say Gate combat should be outlawed entirely... At the very least corp wars shouldn't be effected.
But Pirates and PVP'ers in general need more places to PVP other than gates and stations.
I simply cannot fathom how so many players put up with this nonsense... I myself would love to be a pirate if I didn't have to resort to exploits, or cheap tactics CCP has made clear they don't like, to kill something.
Give us a reason to fight around belts, give us a way to F'ing track down a player in space that is actualy worth the effort (don't tell me about the scanner... By the time you find em, they know your there and flee if they are smart.).
Honestly, PVP is one of the parts of EVE that makes the least sense... It's more like playing tic tack toe, and less like a game of chess... Which is exactly what CCP advertized wasn't what EVE was about...
CCP Has a ways to go still I guess LOL
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Tobruk
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Posted - 2004.05.11 01:25:00 -
[85]
Edited by: Tobruk on 11/05/2004 01:30:37
Originally by: Cardassius
Originally by: Tobruk you have to be mega noob to get gate ganked now. I SEE THERES EVEN AN AVOID POD KILL AREAS IN AUTO PILOT!!!! how lame could you be to get ganked at a gate
Too bad you only stay in Curse space ;) Maybe if you travel some time instead of mining your ass off in curse you will notice that sometimes you cannot avoid going through a "Bottleneck" system like ashmarir ;)
And those "bottleneck" systems are camped... why? because the pirates KNOW everyone must pass that system??
lol your so dumb it hurts.
i fought gate campers and ive been a gate camper a very good gate camper. i was also at one point in time a noob and i did fly around and did get ganked. that was because i was a noob. its really easy to avoid getting killed by a gate camp, period. use your map.
p.s. i never mine as a member of c4 mining is against the ruels ----------------------------------------------
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SolApathy
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Posted - 2004.05.12 09:29:00 -
[86]
I just find it facinating that so many people think this is some money making sim. Apparenty they did not finish reading the box before they rushed home and stuffed the cd into the drive & started playing. Some ppl mine for wealth, others do agant missions, make bp's or work with the market... We chose pvp as pirates because it provided excitement (someone tell me where the enjoyment comes in staring at roids for hours) as well as financial returns that suit our needs.
IT isn't our fault you ignored the warnings regarding .4 and below space. AS said in an earlier post, you got a popup warning the first time you entered .4 space & chose to ignore it. If it was not intended to be unsafe, you would not have recieved a message.
One of the biggest market factors that keep the Eve ecomomy from stagnating is yes...Pirating. Without ship losses from pirating & pvp the market would be completely stagnated. Everyone would have billions of isk, be bored to death & the game would die a meaningless death collecting dust like so many others before it.
So suck it up, get insurance, use your map, insta-jumps, MWD's, warpcore-stabs, carebear intuition, and your brain & you may just make it out alive.
FYI, if you want to get through that bad, consider sending the pirates some isk and they may just let you through. ***** and complain & you will find your self spinning in space screaming "griefers"
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Fto Cruise
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Posted - 2004.05.12 10:36:00 -
[87]
Old topic, time to close this one. Space is a dangerous place, always has been, always should be.
Manufacturers of the 425mm Railgun II |

SolApathy
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Posted - 2004.05.12 13:55:00 -
[88]
Heh. try telling that to them.
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Poetry
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Posted - 2004.05.12 15:41:00 -
[89]
Why this is important?
Because most .4 systems connected to .5 ones are starting to set this up. So how do newer players stop being locked into the protected space loop? They don't. The thing that brought them to this game, space exploration with some economy and combat thrown in is quashed. They never get to explore the game or see how good it is.
The real reason this is a problem? Money. No, no. Not isk you geeks. Money that keeps this game going. You are destroying newer players, they are getting 10-20 pages of smack/hate mail from the people killing them at these .4 gates. One of my workmates spouse(who I personally think is a little bit of a jerk, but that's just me) who just gave up on the game, and stopped payment on his CC charge, and today filed a complaint with a few international business monitors. Then sent a letter to his friend that writes for gamespy. All this after 4 days of play. While I think he's a bit of a jerk and too outspoken, he also writes reviews for a local major distribution newspaper on [mainly] console and [occasionally] PC games. Pretty much a worse case scenario, since he'll be telling a major US city and the surrounding cities and townships to buy two other games and leave EVE alone. Figure about high-mid 5 figures in profit lost, by one set of jerks. Well, I thought he was full of ****, or he encouraged the hate mail. I was ready with a nice online editorial reply to counter his report. Something I've been know to do on occasion. Until this happened to another m8 of mine, yesterday. A new person who recently started playing with a few other folks I play with, a mild mannered type. The same mail and messages sent. This time with a few mails with a new twist. This stating they're a pirate corp who were 'screwed' by CCP and will do their best to discourage anyone else form playing. Doing all they can to make it not fun for folks, and to 'Go play someplace else.' She is. Day 6 of the buddy trial, all ready to get going, and this soured it.
Without new players, this place is doomed to die like every other MMOG before it has died. It is the one thing they all had in common when on the downhill slope, new players not arriving. You need a steady influx of new players to keep running. I'm staying. I love the game, and like the possibilities. All games fix pseudo exploits or 'griefing' such as this, because you want happy customers. It's easy for folks who made it out to say .4 is dangerous when they spent the months getting together and now roam 0.0 effortlessly. Will you eventually get bored and leave the game? Yup. Will there be someone to fill that gap and keep the game going? Nope.
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Wild Rho
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Posted - 2004.05.12 17:27:00 -
[90]
Well in response to that...
1) We never contact the poeple we have killed or sit and talk smack or abuse them on local chat. Often we leave it to our ceo to handle hate mail that is sent to us and the decision is made to either make an offical response or to send a harrasment petition.
2) Second of all we dont camp gates and systems 24 hours a day and there are plenty of times, places and locations for people to move through, it really isn't that hard.
3) As long as someone isn't at war with us, gives us alot of greif either previously or at the time we let their pod pass (not asking for a reward for it, its just what we do).
4) We have given up asking for tolls becuase 99.99% of the time the response is "stfu wannabe pirates blah blah blah", so now we leave it to whoever is willing to pay to open the dialgoue with one of our members, its your choice. If somone pays we wont bother them for whatever time they are willing to pay us not to.
There's nothing else we can really say anymore as it just brings back the same old childish name calling etc. We make our isk from being the bad guys, deal with it or find another system.
I have the body of a supermodel. I just can't remember where I left it... |

SolApathy
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Posted - 2004.05.12 17:32:00 -
[91]
Edited by: SolApathy on 12/05/2004 17:35:34 Please...Just like ANY other game, when you first start off you are going to get killed and setback until you learn the ropes.
4 days? 4 days in Eve is nothing. There is no possible way you could write a complete & honest review of a game like this after playing on a new account for 4 days. The character development in this game is unlike any other out there. It takes months before you have the required skills & knowledge to EFFECTIVELY explore the eve universe. There are hundreds of .5-10 systems to explore in the eve universe until you get the skills required to go into the more difficult areas.
Like anything else, you can't jut start today & have the skills to go anywhere & do anything in the game. Without the challenge the game WILL die.
Most ppl that are killed in .4 or lower space that you call "noobs" are actually alt characters people are using to haul valuable cargo around.
I find it irrational to think that we are causing more harm than good. It's a game, and a game without challenge gets put on the shelf. If he is a quiter after only 4 days it is apparent he has a very short attention span, and his reeview would be flawed to say the least.
As a final note, there is a warning posted when you enter .4 saying "enter at your own risk" If you can't figure out what that means it's your problem. I'm just sitting on the other side trying to make some cash.
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Poetry
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Posted - 2004.05.12 19:08:00 -
[92]
Quote: I find it irrational to think that we are causing more harm than good. It's a game, and a game without challenge gets put on the shelf.
Wow. Um that's fairly irrational in itself. .4 empire space gate hunting as stated is doing harm, and little good. Case and point as statedas above.
What challenge is there in this? None. It is simply exploiting a portion of a game to take advantage of new players, and generally make people angry. It's just about one step from psychotic, prolly the same kind of people who would light small animals on fire. The challange would be to try this trick on a gate to a crokite filled constellation. I doubt they'd have the balls to try anything challenging though. It's more the fish in a barrel, get a cheat code when it gets tough, mommmy buy me this, mentality.
Lastly. My bad. I should have mentioned it was NOT Burn Eden nor the system mentioned in the original post. This was a system between two .5's not far the highway. Apparently so common now that it is possible to mix up the number of people doing it on a daily basis.
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SolApathy
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Posted - 2004.05.12 19:23:00 -
[93]
Well it is apparent you do not understand the concept of risk & expect everything in the game to be simple. I am not even going to dignify the animal comment with a response. we operate in low sec areas where risk should be expected. No matter what we are going to be called names because people feel that they should be free to go anywhere without risk.
we are going to let this topic die now. Hopefully we will not get flamed too much in the following posts, but hey it comes with the territory :)
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