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Meridius Dex
Foundation R0ADKILL
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Posted - 2008.06.06 22:40:00 -
[1]
Edited by: Meridius Dex on 06/06/2008 22:40:37 Has it been discussed before? Sure. Has anyone ever started a petition thread in the CSM forum? I looked but didn't see it mentioned here. So I propose...
Advanced Infomorph Psychology Category: Science Rank: 6 Prerequisites: Infomorph Psychology IV
Psychological training that further strengthens the pilot's mental tenacity to withstand the rigors of jump cloning. The rigors of having one's consciousness detached from one's physical form more often, scattered across the galaxy and then placed in a vat-grown clone, can be very unsettling to the untrained mind.
Reduces standard 24 hour jump clone turnaround time 2 hours per level.
Primary: Charisma Secondary: Willpower
-- Meridius Dex --
Amarr = EVE on Hard setting |

Mighty Ahti
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Posted - 2008.06.06 22:57:00 -
[2]
Is anyone not satisfied with 5 jump clones? I hardly even use one let alone the 3 that I can.
If this skill is proposed it should be rank 5 (assuming I'm correct in remembering that the base skill is rank 3), and you should require V in the skill.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.07 00:02:00 -
[3]
Originally by: Mighty Ahti Is anyone not satisfied with 5 jump clones? I hardly even use one let alone the 3 that I can.
If this skill is proposed it should be rank 5 (assuming I'm correct in remembering that the base skill is rank 3), and you should require V in the skill.
Dude, read the skill - it reduces jump time, it doesn't increase clone numbers.
As for the skill, it's okay, but I think it should almost give a bigger bonus. 14 hour jumpcloning hardly seems worth it for 30 days of training. ------------------ Fix the forums! |

BlondieBC
7th Tribal Legion
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Posted - 2008.06.07 00:22:00 -
[4]
I like this skill.
BTW, I would also like 6 jump clones 
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Erotic Irony
0bsession
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Posted - 2008.06.07 00:25:00 -
[5]
totally useless, rank six is just hilariously terrible
just use the existing rank one and change the bonus to +1 clone -10% jump time/level ___ Eve Players are not very smart. Support Killmail Overhaul
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Frecator Dementa
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Posted - 2008.06.07 00:27:00 -
[6]
supporting decreased JC timer ----------------------- forum ate my post again |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.07 10:43:00 -
[7]
Edited by: Chainsaw Plankton on 07/06/2008 10:42:48
Originally by: Herschel Yamamoto
Originally by: Mighty Ahti Is anyone not satisfied with 5 jump clones? I hardly even use one let alone the 3 that I can.
If this skill is proposed it should be rank 5 (assuming I'm correct in remembering that the base skill is rank 3), and you should require V in the skill.
Dude, read the skill - it reduces jump time, it doesn't increase clone numbers.
As for the skill, it's okay, but I think it should almost give a bigger bonus. 14 hour jumpcloning hardly seems worth it for 30 days of training.
all I would want would be level 3 
log in, do some stuff, someone says hey lets go 0.0 roaming so you jump clone next day, log in and be able to jump clone already, rather than wait a few hours.
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Ethaet
Aliastra
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Posted - 2008.06.07 11:15:00 -
[8]
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TimMc
Genos Occidere
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Posted - 2008.06.07 11:23:00 -
[9]
I support OP.
Because the problem is I cannot jump clone at the end of the day to an implanted clone, because it would mean waiting til the end of the next day to get out. |

Malak Synn
Pator Tech School
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Posted - 2008.06.07 11:59:00 -
[10]
Nice...
... Only edit the skill rank to a 4 multiplier.
6 is a little over the top considering the basic Infomorph Psych rank is a 1, it would still take a decent chunk of time to train up at levels 4 and 5 respectively.
Quote: ... Are You Watching Closely?
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Beaverid Tesu
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Posted - 2008.06.07 12:07:00 -
[11]
This would make it so that characters with leadership implants dont take such a penalty when flying solo.
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Beaverid Tesu
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Posted - 2008.06.07 12:09:00 -
[12]
Originally by: Erotic Irony totally useless, rank six is just hilariously terrible
just use the existing rank one and change the bonus to +1 clone -10% jump time/level
I also like this idea as the jump time would be less than the OP 
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Dray
Spartan Industries Cruel Intentions
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Posted - 2008.06.07 14:15:00 -
[13]
I made a suggestion for clone jump reduction skill a while back in the Ideas forum, definite yes.
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Meridius Dex
Foundation R0ADKILL
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Posted - 2008.06.08 18:47:00 -
[14]
If I could train this hypothetical skill to IV, I'd be quite happy with a 16-hour turnaround time. You could switch over to a PvP clone in the afternoon and still be back in your main by the next morning. Good enough for me! -- Meridius Dex --
Amarr = EVE on Hard setting |

Vendrin
Ghost Festival
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Posted - 2008.06.08 22:22:00 -
[15]
Yes please
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Ranamar
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Posted - 2008.06.09 00:44:00 -
[16]
Originally by: Meridius Dex If I could train this hypothetical skill to IV, I'd be quite happy with a 16-hour turnaround time. You could switch over to a PvP clone in the afternoon and still be back in your main by the next morning. Good enough for me!
I'm getting to the point where I can place jump clones with a high-sec corp, so I'm thinking the same thing.
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Amarr Holymight
Bat Country Aegis Militia
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Posted - 2008.06.09 03:22:00 -
[17]
Yeh needs shortening isn't this posted somewhere else?
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beor oranes
Black Water.
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Posted - 2008.06.14 10:12:00 -
[18]
If it down from 24hrs to 12hrs at level 5...definitely!! ------------------------------------------------ Either pick a dry year when fighting wars or civilize the moronic races and have no wars at all! |

Hegotu Alecto
Destructive Influence Band of Brothers
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Posted - 2008.06.14 10:27:00 -
[19]
Definatly a decrease in timer, i JC a lot from 0.0 to empire, be it to mission or go shopping in jita, it saves me a huge trip from 00, this could make things easier for people like me
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Leora Nomen
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Posted - 2008.06.14 12:46:00 -
[20]
only it should be science/memory like all other science skills and require infomorph psychology V :P
guide to game time codes |

Jason Shroud
GoonFleet GoonSwarm
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Posted - 2008.06.14 13:51:00 -
[21]
The exact values do need a bit of discussion, but I wholeheartedly support this. Clone-jumping once every twenty-four hours can be awfully restrictive, and a means of reducing that would make a number of people happy.
I do prefer "Reduces jump clone turnaround time by 10% per level" over "two hours per level" just because almost everything else in Eve is based on percentages, so it looks and feels a bit more internally consistent.
Numbers (based on 10% per level):
AIP 0: 24 hours AIP 1: 21 hours, 36 minutes AIP 2: 19 hours, 12 minutes AIP 3: 16 hours, 48 minutes AIP 4: 14 hours, 24 minutes AIP 5: 12 hours even
The first couple levels don't get you much of anything (a couple hours), but AIP3 is close to "jump into an implant clone before you go to bed, sleep, go to work the next day, get home from work, jump back into a combat clone, kill stuff, repeat." AIP 4 and AIP 5 make that quite feasible.
This could lead to a bit of overall inflation of characters' skill points. My implant clone is full of relatively expensive bits, in a station far removed from any of my alliance's current combat operations, so jumping into that clone effectively removes me from combat for the next 24 hours. If it were easier to do so (without the implicit penalty of "you can't play Eve tomorrow") I know I'd be jumping quite a bit more often once I had this proposed skill trained up to III or IV. A few hours with +3s and +4s would give me an extra few hundred skill points a day, which would add up over the next year or two.
I don't have a problem with that, but some folks might.
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Messerschmitt facility
Shinra Shinra Alliance
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Posted - 2008.06.15 21:53:00 -
[22]
Edited by: Messerschmitt facility on 15/06/2008 21:54:48 I had my own thread here: http://oldforums.eveonline.com/?a=topic&threadID=794735.
I support it but make it 10% per level rather than fix duration. Level 5 will end up at a nice round 12 if you care training to level 5. Also rank 6 would be a good option and will allow people to "specialise" if they really want it. I know I would.
We could also make it in such a way that this skill only applies if the clone you want to jump to has the exact same copy of implants as your current clone. If not, then the skill will not apply and you still have to wait 24hrs. I belive this would be a better option provided CCP can implement it in such a way _________________________________
A conclusion is the place where you got tired of thinking...
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Exodus Alpha
Eve University Ivy League
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Posted - 2008.06.15 22:01:00 -
[23]
This needs tuning in a few parts (not Charisma/Willpower; percentage based reduction), but I like the general idea. I don't think Rank 6 is something that necessarily needs to be changed since it should be a skill that takes you a good while to train up fully, but that final decision would be up to CCP in any case.
/supported for the CSM to bring this to CCP's attention
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Blazde
4S Corporation Morsus Mihi
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Posted - 2008.06.16 00:47:00 -
[24]
Not sure about the details but the time needs reducing. 24 hours is very awkward. _
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Dlardrageth
Eve University Ivy League
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Posted - 2008.06.16 07:27:00 -
[25]
Fully supported. About the complexity level of the skill... IMHO it should be about as hard to train up as Thermodynamics to give an orientation point.
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Drilacred
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Posted - 2008.06.16 08:21:00 -
[26]
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Heartstone
Jericho Fraction The Star Fraction
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Posted - 2008.06.16 09:02:00 -
[27]
I think this has a great deal of merit and support it fully. Personally however I would make it MORE difficult than that to train simply on the basis that it make a fundamental difference to gameplay. Maybe Science V and Infomorph V. The rank of the skill looks about right imo based on the effect.
---
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Xplained
Welsh Wizards
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Posted - 2008.06.16 09:11:00 -
[28]
24 hours is short enough between jumps, if need to do it sooner, you could always do it like we did before jump clones.
Byddin Rhyddid Cymru |

Drzt
Domini Umbrus Free Trade Zone.
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Posted - 2008.06.23 09:15:00 -
[29]
Absolutely. Great idea. Adapt or die. |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.06.23 10:07:00 -
[30]
Supported.
Secure 3rd party service ■ Do you Veldspar? |
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