Pages: 1 [2] 3 4 5 6 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Hastur DragonTooth
coracao ardente
|
Posted - 2008.06.23 10:37:00 -
[31]
+Support .. |

Chris Vattic
Paxton Industries Paxton Federation
|
Posted - 2008.06.23 11:29:00 -
[32]
Supported --
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.06.23 12:08:00 -
[33]
Reducing the cooldown time between two individual jumps will not allow you to make much better use of the jumps you have, but it will simply increase the number of jumps you can make. I'd rather see a "48 hours since previous clone jump" alternative method of clone jumping instead of a skill-based faster overall jumping speed.
A 48h for 2 jumps (instead of 24h for one jump) limit would ensure you being able to jump somewhere, do something, then jump right back whenever you feel like it every two days... or make one jump somewhere else daily (like right now). You will not be able to make more jumps per week/month, but you will be able to make better use of the jumps you have.
_
Vote on issue of mineral and moon material balance ! |

Gaelenus
Federal Guard and Recon Corporation
|
Posted - 2008.06.23 12:28:00 -
[34]
|

Siebenthal
|
Posted - 2008.07.15 13:55:00 -
[35]
|

kyoukoku
|
Posted - 2008.07.15 14:38:00 -
[36]
/signage Ninja Salvaging ain't stealing
from desusig.crumplecorn.com
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.07.15 14:38:00 -
[37]
Hell no. Why not just let everyone fit a jump engine on anything they choose for fre and be done with it?
This is not the land of the heartstone, you plan ahead or you leg it!
Should/would/could have, HAVE you chav!
Also Known As |

Thorradin
State Protectorate
|
Posted - 2008.07.16 22:01:00 -
[38]
Originally by: Meridius Dex So I propose...
Advanced Infomorph Psychology Category: Science Rank: 6 Prerequisites: Infomorph Psychology IV
Psychological training that further strengthens the pilot's mental tenacity to withstand the rigors of jump cloning. The rigors of having one's consciousness detached from one's physical form more often, scattered across the galaxy and then placed in a vat-grown clone, can be very unsettling to the untrained mind.
Reduces standard 24 hour jump clone turnaround time 2 hours per level.
Primary: Charisma Secondary: Willpower
I'd rather see it give more jump clones, 24 hours is plenty short. Regardless, it should require V not IV.
|

Petra Arkania
Ajo Heavy Industries
|
Posted - 2008.07.16 22:51:00 -
[39]
Up.
|

Jinx Barker
GFB Scientific
|
Posted - 2008.07.17 03:03:00 -
[40]
I would do Rank 3, and decrease by 10% per level. For the total of 50% at L5, or 12 hrs.
Still anything that decreases JC time is good. I support it. I think 24 is a bit long, not to mention the standings needed to get the damned thing in the first place.
|

Kelron Queldine
Beyond Divinity Inc
|
Posted - 2008.07.17 16:06:00 -
[41]
Not needed. I'll make use of jump clones as they are available, but I don't particularly like the gameplay they encourage. Pre-jump clone, implants were a long term investment and you had to think about which were best suited to your gameplay.
Decreasing the timer between jumps would only promote hopping between different hardwiring sets for different ships, and would further reduce PvP risk by making it easier for people to jump into a low value clone temporarily.
I hate signatures with no distinct break from the body of the post. |

Destrukter
|
Posted - 2008.07.17 16:40:00 -
[42]
...
|

Alz Shado
Ever Flow
|
Posted - 2008.07.17 17:41:00 -
[43]
+ Signed for a 12h duration.
Critical to any kind of 0.0/empire coordination not involving alts.
IMHO, the less alts, the better. //// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Arthmandar Valikari
|
Posted - 2008.07.17 19:35:00 -
[44]
I'm in favor of a skill to decrease cool-down after jump clones.
I'm not in favor of a skill to increase the jump clone count. But that's not what is being proposed here. :)
Quote: I for one welcome our new centrifuge generated superchicken overlords. -- Delerium of Disorder
|

Lieutenant Isis
Gristle Industries
|
Posted - 2008.07.17 20:02:00 -
[45]
not sure the specifics should be nailed down yet, but I support the general idea, a way to reduce your jump clone turn around.
|

darkmancer
|
Posted - 2008.07.17 20:48:00 -
[46]
What's the point of having it as a skill - why not just reduce the time it takes to jump clone to something sensable like 12 - 18 hr's.
There's no point in having a skill for the sake of having another skills to learn. --------------------------------- There's a simple solution to every problem. It is always invariably wrong |

Marcus Gideon
Gallente Excessive Force
|
Posted - 2008.07.17 21:23:00 -
[47]
Originally by: darkmancer What's the point of having it as a skill - why not just reduce the time it takes to jump clone to something sensable like 12 - 18 hr's.
There's no point in having a skill for the sake of having another skills to learn.
I agree with this completely. There is no real call for such a long duration between.
For one thing, this story from the Chronicles... makes reference to the main character attending a meeting in the morning, then surfing in the afternoon, and having dinner that evening... all in different locations. That's at least 3 JC hops in a single day, not counting where he was before the meeting or after dinner.
I really don't think we need to justify having a shorter timer with yet another skill. It wouldn't be "an option some people could take"... it would be "Here's what else you NEED for a Jump Clone".
For ideas like this, I always keep one thing in mind. "People don't want Variety... they want THE BEST".
As for more Jump Clones... how many sets of implants do you need!? ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

Molock Saronen
|
Posted - 2008.07.17 21:52:00 -
[48]
|

Heinkel facility
|
Posted - 2008.07.17 22:42:00 -
[49]
Comon guys, vote this! We really need more people to make CCP realise Jump Clones now are just implant storage devices and not actually being used as intended. We need at least something that reduces the jump time up to 50%.
|

Gyufa Arus
|
Posted - 2008.07.17 23:17:00 -
[50]
Supporting with even more time modifier per level. At lvl 5 it should be around 1 hour between jumps. This is one of the many "slow down" feature of eve that I dislike.
|

Rumai Ning
|
Posted - 2008.07.18 00:00:00 -
[51]
YES MOAR
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.07.18 01:11:00 -
[52]
Originally by: Heinkel facility Comon guys, vote this! We really need more people to make CCP realise Jump Clones now are just implant storage devices and not actually being used as intended. We need at least something that reduces the jump time up to 50%.
How were they intended to be used? Do enlighten us.
Should/would/could have, HAVE you chav!
Also Known As |

Thorradin
State Protectorate
|
Posted - 2008.07.18 01:30:00 -
[53]
Clearly jump clones were intended to make it so you could be anywhere at any time.
I hope they never lower the time, 24 hours is nothing, especially when you factor in that it allows you to be able to be active anywhere you have a clone as long as you haven't recently jumped, and if need be, you can leave your expensive implant-filled 'main' somewhere safe when going into a risky situation.
|

Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2008.07.18 06:12:00 -
[54]
Although rank 6 is a bit much I do support a skill that lowers jump time.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Pavlinka
|
Posted - 2008.07.18 09:48:00 -
[55]
I would finaly use them.
/signed Pavlinka & Pavlinecka
|

Kelron Queldine
Beyond Divinity Inc
|
Posted - 2008.07.18 09:50:00 -
[56]
We could just give everyone jump drives and make implants safely removable, yeah? |

waristina
Black Nova Corp Band of Brothers
|
Posted - 2008.07.18 11:46:00 -
[57]
agree.
|

WishBlade
League of Disgruntled Fast Food Employees
|
Posted - 2008.07.19 15:33:00 -
[58]
/signed. Signature |

Kai DeathCutter
|
Posted - 2008.07.19 19:42:00 -
[59]
/signed
|

Yon Andon
|
Posted - 2008.07.19 20:22:00 -
[60]
/signed
Being able to jump somewhere and back is what matters, could be done by simply not applying the 24 hour counter if you're jumping to a clone that was active less than 24 hours ago, i.e. it's still "fresh". That way if you jump you can jump back and forth between that clone and the one you were in in the first place.
-------------------- I only poast when I haz drinked |
|
|
Pages: 1 [2] 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |