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Question Time
University of Caille Gallente Federation
0
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Posted - 2012.03.10 03:22:00 -
[1] - Quote
This is what I have right now for small gang tackles in null:
[Ares, small gang tackle] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II
1MN MicroWarpdrive II Cap Recharger II Warp Disruptor II
75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S Rocket Launcher II, Caldari Navy Trauma Rocket
Small Auxiliary Thrusters I Small Ionic Field Projector I
Is this a good tackle fit? Please critique it! :)
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FT Diomedes
Factio Paucorum
4
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Posted - 2012.03.10 04:37:00 -
[2] - Quote
Personally, I prefer something like this. I like being a little bit less squishy. I'm not saying mine is a perfect fit - and others may well laugh at it - but it has done well for my frigate-flying alt.
[Ares, Ares] Micro Auxiliary Power Core I Signal Amplifier II Overdrive Injector System II Damage Control II
Limited 1MN MicroWarpdrive I Medium Shield Extender II Warp Disruptor II
75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S Rocket Launcher II, Caldari Navy Inferno Rocket
Small Polycarbon Engine Housing I Small Polycarbon Engine Housing I
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RougeOperator
Autocannons Anonymous Late Night Alliance
164
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Posted - 2012.03.10 04:59:00 -
[3] - Quote
You want one DCU on gallente frig ships.
They structure tank. |

Mehashi 'Kho
Spiritus Draconis
16
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Posted - 2012.03.10 05:19:00 -
[4] - Quote
The main issue with the ares is the lock range, your bonused point is longer than the range you can lock at. For this reason i'd drop your cap recharger in the mids and stick the equivalent cap mod in a low slot. This allows you to put in a sebo with the range script and voila, you can now lock at an appropriate range to actually make full use of your long range point.
Lows: Cap power relay II (or whatever its called, not in game atm, (not the flux one)) Nano II Overdrive II Damage control II (is just enough that you can usually survive a first lucky volley as your transversal picks up)
Mids: Mwd II Sebo II (range script) Point II
Highs: Don't matter, its laughable dps whatever you put there. A pair of 125s should fit, salvager can be useful too for grabbing those wrecks that are 100km off gate to reimburse any losses.
Rigs: 2 of the t1 lock range rigs
Stable if you arent salvaging, pointing, shooting and mwding at the same time  |

Batelle
HOMELE55
47
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Posted - 2012.03.10 07:15:00 -
[5] - Quote
okay, why does an ares need a cap mod? Unless you have your cap skills at lvl 2-3 or something
signal amplifier ii overdrive injector system ii nanofiber internal structure ii damage control ii OR nano OR overdrive
limited 1mn mwd warp scram ii OR sensor booster OR web warp disruptor ii
light ion blaster ii meta/t2 rocket launcher ii light ion blaster ii
polycarb polycarb
You can fit 75mm rails and a light missile launcher and apply dps to something you're pointing at max range, but the only use for this is if you're trying to slowly wear down a buffer ship from 24km when its not on a gate/station, or kill a frigate at long range. Against a target I'm tackling for my gang, I much prefer the short range guns if the target isn't a threat, and to better defend myself from drones if the target is a threat to me. I like the DC because it increases my EHP by about two-thirds, and the ares is sufficiently fast anyway.
Prefer scram to web My reaction to the tier system and skill tree overhaul https://forums.eveonline.com/default.aspx?g=posts&m=899560#post899560 |

Mehashi 'Kho
Spiritus Draconis
16
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Posted - 2012.03.10 15:40:00 -
[6] - Quote
Batelle wrote:Prefer scram to web Seems to me you fly your ares like a taranis. Ares is great for 45km pointing, if you are that close use a ranis, its better in every way except that of a long range pointer, and especially better at brawler tackling (with scram and web).
Also the ares is not cap stable at level 4 cap and level 5 cap regen, with point and mwd skills at 4 also as I can testify from my inty flying alt. The fact that the OP included a cap mod suggested he isnt an all 5s player and so a cap mod is important to keep him pointing and whizzing around to his content if he expects extended engagements. |

Liang Nuren
Parsec Flux
1026
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Posted - 2012.03.10 17:21:00 -
[7] - Quote
[Ares, Tomin Highborn's Ares] Signal Amplifier II Nanofiber Internal Structure II Nanofiber Internal Structure II Overdrive Injector System II
Limited 1MN MicroWarpdrive I Warp Disruptor II Warp Scrambler II
250mm Light Artillery Cannon II,Tremor S 250mm Light Artillery Cannon II,Tremor S Salvager I
Small Auxiliary Thrusters I Small Polycarbon Engine Housing I
He occasionally switches the Scram out for a TD.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Batelle
HOMELE55
47
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Posted - 2012.03.10 22:08:00 -
[8] - Quote
Mehashi 'Kho wrote:Batelle wrote:Prefer scram to web Seems to me you fly your ares like a taranis.
Lol-no. I love flying my taranis but its not exactly a superb tackler when you're covering a gate. If 1500 scan resolution is enough, the scrambler adds more utility than anything else. Have a scrambler doesn't mean you can't stay at range and be untouchable if the situation calls for it. Although if you're dedicated to this idea, a tracking disruptor is probably adds some nice utility as well.
The guns and damage control are defensive, giving you more options vs drones. The damage control is up to player choice. I like the damage control because its easy to make mistakes in a ceptor, and the damage control gives you a few seconds of leeway.
Quote:Also the ares is not cap stable at level 4 cap and level 5 cap regen, with point and mwd skills at 4 also as I can testify from my inty flying alt.
Its virtually cap stable with a point and a mwd (and truely cap stable with lvl 5 energy management). New players need to be steered away from thinking that cap stability is particularly important. If you can't find a few seconds in a 5 minute long engagement to let your mwd or point lapse, something is wrong. My reaction to the tier system and skill tree overhaul https://forums.eveonline.com/default.aspx?g=posts&m=899560#post899560 |

Liam Mirren
324
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Posted - 2012.03.11 04:12:00 -
[9] - Quote
I'm not a fan of paper thin tacklers, they generally don't last very long so it 's great to get that first point on something cool but if you're in a lfeet you end up dead pretty quickly meaning you're useless the rest of the time. Because of that I like the MSE fits as they're still nicely fast, if ppl want stuff webbed they can bring a rapier. Also, a tackler like this that doesn't have a targeting range mod/rig is useless as fck.
Choosing scram/web can make full sense depending on gang setup and what/where you hunt but in general, you'll want a point and stay the fck out of scram/web/neut range.
[Ares, Tackle] Damage Control II Micro Auxiliary Power Core I Signal Amplifier II Nanofiber Internal Structure II
Limited 1MN MicroWarpdrive I Medium Shield Extender II Warp Disruptor II
75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S [empty high slot]
Small Polycarbon Engine Housing I Small Core Defence Field Extender I
Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |

Gizznitt Malikite
Agony Unleashed Agony Empire
247
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Posted - 2012.03.12 19:09:00 -
[10] - Quote
Liam Mirren wrote:I'm not a fan of paper thin tacklers, they generally don't last very long so it's great to get that first point on something cool but if you're in a fleet you end up dead pretty quickly meaning you're useless the rest of the time. Because of that I like the MSE fits as they're still nicely fast, if ppl want stuff webbed they can bring a rapier. Also, a tackler like this that doesn't have a targeting range mod/rig is useless as fck.
Choosing scram/web can make full sense depending on gang setup and what/where you hunt but in general you'll want a point and stay the fck out of scram/web/neut range.
[Ares, Tackle] Damage Control II Micro Auxiliary Power Core I Signal Amplifier II Nanofiber Internal Structure II
Limited 1MN MicroWarpdrive I Medium Shield Extender II Warp Disruptor II
75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S [empty high slot]
Small Polycarbon Engine Housing I Small Core Defence Field Extender I
I would suggested adding a markuth Rocket launcer in the empty high slot. It will fit without changing any other fittings.
The rocket launcher, when loaded with defender missiles, will greatly increase your "staying power" against missile boats like drakes and tengus!!!
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Gizznitt Malikite
Agony Unleashed Agony Empire
247
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Posted - 2012.03.12 20:58:00 -
[11] - Quote
Mehashi 'Kho wrote:Batelle wrote:Prefer scram to web Seems to me you fly your ares like a taranis. Ares is great for 45km pointing, if you are that close use a ranis, its better in every way except that of a long range pointer, and especially better at brawler tackling (with scram and web). Also the ares is not cap stable at level 4 cap and level 5 cap regen, with point and mwd skills at 4 also as I can testify from my inty flying alt. The fact that the OP included a cap mod suggested he isnt an all 5s player and so a cap mod is important to keep him pointing and whizzing around to his content if he expects extended engagements.
While this fit isn't a tackler fit.... it's a lot of fun to take out and gank other inties with... Ships like the taranis and combat frigates like the rifter look at the Ares as a tasty hors d'oeuvre. With this fit, you can keep at range between around 9 km's while they frantically try to get in range. Don't be afraid to OH your tackle mods and pulll out to 12 km's if they can still hit well; that extra few km's can significantly reduce the dps of enemy turrets.
Often a Raptor, Claw, Taranis, Stilleto, Rifter, Merlin, Tristans, Punisher, or even an enyo make excellent prey for this fit, but be weary as the fight will not be fast (unless you lose).
[Ares, Solo] Damage Control II Small Armor Repairer II Tracking Enhancer II Micro Auxiliary Power Core I
1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
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Petrus Blackshell
Rifterlings
668
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Posted - 2012.03.12 21:23:00 -
[12] - Quote
I actually wrote a blog post a little while ago about why an Ares fit almost exactly like yours makes me want to tear my retinae out. Have a look.
There's a lot of good advice in this thread. Keep in mind the following:
- Speed isn't everything. Once you hit about 4-4.5 km/s, it stops being all-important. Overheat if you really need more.
- Tank is important. Even going so fast you will take minimal amounts of damage, and with no tank you will just explode.
- Cap stability is for PvEers and for those who don't realize that most small PvP fights last under 1-2 minutes.
- Railguns (or beam lasers, or artillery) will never hit anything ever when they are on a ship going so fast.
- You get a point range bonus. Use it.
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Lyron-Baktos
Selective Pressure Rote Kapelle
56
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Posted - 2012.03.13 15:42:00 -
[13] - Quote
here is my scouting fit I use for gangs
Quote:[Ares, Ares] Micro Auxiliary Power Core I Damage Control II Nanofiber Internal Structure II Type-D Attenuation Signal Augmentation
Warp Disruptor II Medium F-S9 Regolith Shield Induction Limited 1MN MicroWarpdrive I
75mm Prototype Gauss Gun, Antimatter Charge S 75mm Prototype Gauss Gun, Antimatter Charge S Salvager I
Small Core Defence Field Extender I Small Polycarbon Engine Housing I On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |
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