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Nuthyn
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Posted - 2008.06.08 14:13:00 -
[1]
Just about to start doing Level 4 missions, decided to upgrade the Typhoon to a Maelstrom.
It states the Maelstrom gets ō7.5% shield boost amount per level.ö
Is it safe to assume that I ONLY get this bonus if a put a shield booster module on the ship???? The ship has 8000 shield capacity. It doesnĘt boost that correct?
(Sorry if this is a stupid question. I have a few more too)

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Sokratesz
Rionnag Alba
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Posted - 2008.06.08 14:14:00 -
[2]
Your right, it only affects shield boosters, not the amount of shield on the ship itself. 37.5% at level 5 equals a free faction shield boost amplifier.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Power's Urge
Pixels Docks Fang Alliance
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Posted - 2008.06.08 14:15:00 -
[3]
A shield boost bonus only does anything if you have a shield booster and activate that.
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Nuthyn
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Posted - 2008.06.08 15:07:00 -
[4]
Thanks!!!
So, what exactly does that shield booster do when I turn it on???

I am a passive shield boost type. Can I make this work? Thoughts?
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Pans Exual
Low Sec Liberators
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Posted - 2008.06.08 15:31:00 -
[5]
Originally by: Nuthyn Thanks!!!
So, what exactly does that shield booster do when I turn it on???

I am a passive shield boost type. Can I make this work? Thoughts?
No such thing as passive shield boost. That's just recharge. A shield booster boosts large amounts of shield, and consumes your capacitor. --- basically: "nerf rock, paper is fine" -scissors |

Terianna Eri
Scrutari
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Posted - 2008.06.08 16:35:00 -
[6]
Originally by: Nuthyn Thanks!!!
So, what exactly does that shield booster do when I turn it on???

I am a passive shield boost type. Can I make this work? Thoughts?
It exchanges capacitor energy for shield hit points.
EX: You turn on a shield booster It activates every 5 seconds restores 500 shield consumes 300 cap
(numbers at random) when you activate the module it will drain 300 cap and give you 500 shield hit points back (up to your maximum amount of shield), and it can be activated every 5 seconds.
The maelstrom bonus will modify the "restores 500 shield" bit - so if you have BS IV, you'll get a 30% bonus, and restore 650 shield with each activation of the booster. __________________________________
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Arvald
The Ninjapirates
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Posted - 2008.06.08 17:33:00 -
[7]
Originally by: Terianna Eri
Originally by: Nuthyn Thanks!!!
So, what exactly does that shield booster do when I turn it on???

I am a passive shield boost type. Can I make this work? Thoughts?
It exchanges capacitor energy for shield hit points.
EX: You turn on a shield booster It activates every 5 seconds restores 500 shield consumes 300 cap
(numbers at random) when you activate the module it will drain 300 cap and give you 500 shield hit points back (up to your maximum amount of shield), and it can be activated every 5 seconds.
The maelstrom bonus will modify the "restores 500 shield" bit - so if you have BS IV, you'll get a 30% bonus, and restore 650 shield with each activation of the booster.
so throw a cn boost amp and a-type large booster on and jesus himself will have problems breaking your tank
Originally by: Xanos Blackpaw Stealthbomber combat(or as i like to call it: Just because you are paranoid dont mean there isnt a invissible demon about to eat your face)
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Wideen
Contraband Inc.
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Posted - 2008.06.08 18:20:00 -
[8]
Originally by: Arvald so throw a cn boost amp and a-type large booster on and jesus himself will have problems breaking your tank
Blasphemy. Going to hell has never been more fun albeit a true statement
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Arvald
The Ninjapirates
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Posted - 2008.06.08 18:21:00 -
[9]
Originally by: Wideen
Originally by: Arvald so throw a cn boost amp and a-type large booster on and jesus himself will have problems breaking your tank
Blasphemy. Going to hell has never been more fun albeit a true statement

Originally by: Xanos Blackpaw Stealthbomber combat(or as i like to call it: Just because you are paranoid dont mean there isnt a invissible demon about to eat your face)
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Nuthyn
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Posted - 2008.06.08 19:25:00 -
[10]
You guys are so helpful.
Thanks for helping out my noob-ness.
What are ōa cn boost amp and a-type large boosterö??
ąand hey, Buddha can be pretty mean too. I hear he flies a mean Vagabond!!! Blows through shields like a smiling fat statue should!!!! 
SO....
Here is what I run on my Typhooną.
Low Slots-
Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Power Diagnostic System II Ballistic Control System II
Med Slots-
Invulnerability Field II Shield Hardener II (Kinetic Usually) **Swap Out for Missions** Shield Hardener II (Thermal Usually) **Swap Out for Missions** Large Shield Extender II
High Slots-
4 Guns and 4 Missiles
Rigs-
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
ItĘs basically the Passive Phoon from Battleclinic.com
I am using a laptop so ōclick-ageö can be an issue. The above setup is simple- While warping iną I hit (activate) the Invul, and 2 Hardeners and I am good to go. All the rest is passive, so I can focus on offense and acquiring new targets.
I am wondering how to do a similar setup with the Maelstrom and still get the benefit of the 7.5% shield boost amount per level too???????
Thoughts???? (..other than get a mouse or new computer)
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Pans Exual
Low Sec Liberators
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Posted - 2008.06.08 20:12:00 -
[11]
No, as stated, you will need to use a shield booster, therefore you'd want to change around a bunch of your fittings (which you should do anyways, that fitting is terrible). --- basically: "nerf rock, paper is fine" -scissors |

Noelle Fay
RIMTECH NOVA GOTISCHES IMPERIUM
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Posted - 2008.06.08 20:19:00 -
[12]
so you bought a maelstrom and don't even know what a shield booster is.
Amiright? -- -- -- -- -- -- -- The secret to success, whether it's women or money, is knowing when to quit. I oughta know: I'm divorced and broke. |

Arvald
The Ninjapirates
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Posted - 2008.06.08 20:46:00 -
[13]
if you have the iskies try a tank like this [Maelstrom, tank] Power Diagnostic System II Power Diagnostic System II Pith A-Type Large Shield Booster Caldari Navy Shield Boost Amplifier Invulnerability Field II Invulnerability Field II Invulnerability Field II Cap Recharger II Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
replace hardners as needed and can run the tank for about 6 mins (more when you use specific hardners)
Originally by: Xanos Blackpaw Stealthbomber combat(or as i like to call it: Just because you are paranoid dont mean there isnt a invissible demon about to eat your face)
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Sokratesz
Rionnag Alba
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Posted - 2008.06.08 20:59:00 -
[14]
For PVE you dont need more than a large T2 booster on the maelstrom, no need to fit horribly expensive faction stuff.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Removal Tool
Vogon Deconstruction Fleet The OSS
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Posted - 2008.06.08 21:18:00 -
[15]
First off, since you have these questions you probably are still working on many of the skills you will need to use your Maelstrom for lvl4s. Many lvl 4s are extremely tough to solo unless you are a skilled up Raven pilot.
I've done both the passive and active tank version, the passive is cheaper and easier but the active is better.
Highs: 8 T2 1200's (don't bother with this ship without the T2 skills) Mids: CN XL Shield Booster, 2 T2 Invulnerability Fields, 2 T2 Large Shield Ext, T2 Shield Boost Amp Lows: T2 Damage Control, T2 Power Diag (gives a nice cushion for the cap and shield), 1 Tracking Enhancer2, and 2 Gyrostab 2's. Rigs: 3 x the T1 cap recharger rigs I come back in a cruiser to loot |

Nuthyn
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Posted - 2008.06.09 00:48:00 -
[16]
Thank you for the suggested builds!!!!
I have a few thoughts on variations of themą and more questions, but that will have to be later.
Speaking of skillsą.
What skills should I have (and to what level) to fly this ship properly????
Lets start with the defensive ones first (Skills to fit my med and low slot mods)
Thoughts?
And yes, I bought this ship without having any idea how to fly it. Did the same with the Typhoon and I am having a blast in it.
ItĘs a game and itĘs fun to try new stuffą. even when I get blowĘd up!!!!!
Good news isą I have the ISK, so I am gonna spend it. 
Sorry about the smilies.... cant's stop the smilies.... need help.......
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.09 08:39:00 -
[17]
Edited by: Cpt Branko on 09/06/2008 08:42:44
Originally by: Sokratesz For PVE you dont need more than a large T2 booster on the maelstrom, no need to fit horribly expensive faction stuff.
That.
The Maelstorm has a sick, sick tank - it doesn't *need* faction stuff.
If you really want to pimp out its tank, buy a LG crystal set.
Get Minmatar BS IV, T2 invulns, some of the shield tanking skills (with an XL booster, I guess the reduced cap use is nice to get to at least IV), max out your cap skills (preferably, it gets you thermodynamics anyway), and get T2 SBAs if possible, when you have training time to spare.
It's a awesome ship, as far as active tanks go.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

d'hofren
Jericho Fraction The Star Fraction
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Posted - 2008.06.09 09:03:00 -
[18]
Originally by: Removal Tool First off, since you have these questions you probably are still working on many of the skills you will need to use your Maelstrom for lvl4s. Many lvl 4s are extremely tough to solo unless you are a skilled up Raven pilot.
I've done both the passive and active tank version, the passive is cheaper and easier but the active is better.
Highs: 8 T2 1200's (don't bother with this ship without the T2 skills) Mids: CN XL Shield Booster, 2 T2 Invulnerability Fields, 2 T2 Large Shield Ext, T2 Shield Boost Amp Lows: T2 Damage Control, T2 Power Diag (gives a nice cushion for the cap and shield), 1 Tracking Enhancer2, and 2 Gyrostab 2's. Rigs: 3 x the T1 cap recharger rigs I come back in a cruiser to loot
Ummm, Not wanting to be difficult but that is a pretty awful setup.
I wouldn't mix extenders and active tank. Once that HP buffer provided by the extenders has gone you have two wasted slots in that setup. That gives you two spare mid slots. Add an extra resist mod instead. That way your slots are benefiting every bit of shield HP you bring back in via boosting. Personally I find that two specifics and a third invuln do the trick quite well. That leaves us one free mid..
I wouldn't fly a mission arty ship without some kind of speed mod. A TI AB will enable you to kite most npc's above cruiser size without any trouble at all. Personally I find that against most npc's I seldom need to even run the booster. I just head south and pop them one by one as they train along behind me.
On to the lows..
Why bother with the tracking enhancer? the track on 1200 II's is good enough to single volley an incoming NPC inty with it's mwd lit up. Cruisers and BS will be easy to hit till around 15km off you. It they get closer than that you just use a wing of 5 medium drones on them. Go with a third Gyro II, you need the rof and alpha.
I wouldn't waste a low on a damage control. The shield resists it adds are negligible and the structure and armor resists have no place on a shield tanking mission boat. I would slap in another pds II here.
Then to the rig slots... Cap recharge might be useful or you could go resist as well.
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JeremyCrow
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Posted - 2008.06.09 09:37:00 -
[19]
I use a pretty standard setup. I hear that Ravens chew through LVL4's faster but I do ok in a Maelstrom:
HIGH 8x1200mm's Scouts (can't use T2 and I like the bit of extra tracking of the 1200's over the 1400's) MED 1xXL-Shield Boost II 1xShield Boost Amp II 3xRat specific resist amps II (or 2x specific resist and 1xInvul field for some missions) 1xCap Recharger II LOW 2xGyro II 2xPDS II 1xDamage Control II RIG 3xCCC's I DRONES 5xMed Scout Drones II
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Raul Endimion
Adamantium Temple
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Posted - 2008.06.09 09:43:00 -
[20]
Similar fit to mine, but i use 3 gyros. Mael dps with arty is meh, so 3 gyro helps a lot.Also i use cap booster instead of recharger, althogh i cant remember last time i used it, so ab is maybe better idea, if it can fit.
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Soltueur
Joint Strike Squad
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Posted - 2008.06.09 11:27:00 -
[21]
Originally by: JeremyCrow I use a pretty standard setup. I hear that Ravens chew through LVL4's faster but I do ok in a Maelstrom:
HIGH 8x1200mm's Scouts (can't use T2 and I like the bit of extra tracking of the 1200's over the 1400's) MED 1xXL-Shield Boost II 1xShield Boost Amp II 3xRat specific resist amps II (or 2x specific resist and 1xInvul field for some missions) 1xCap Recharger II LOW 2xGyro II 2xPDS II 1xDamage Control II RIG 3xCCC's I DRONES 5xMed Scout Drones II
Whilst the 1200's do get more tracking normaly in mission you move away from the rats in a straight line. So then tracking doesnt become that much an issue and you can effectively use the 1400 for more alpha. ----------------------------------------
"It is only by fate that any life ends, and only by chance that it is yours... not mine"
New vid |

Nuthyn
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Posted - 2008.06.09 12:01:00 -
[22]
Thanks everyone.
I am putting together a "frankenstein" of the above suggestions, but....
It seems cap is always a problem. Should I do a cap recharger and a cap extender battery type thing (Can't remember what it's called but it gives you more total cap)??? And what rigs gives me the best cap stability???
Also, is there a cap mod that uses charges (kinds like ammo, but it gives you more cap). If so, what are they and how do they work?
Thanks again guys.
Also, this ship is going to be used as a "primary" ship. I run two accounts. My other ship is a Domi (with crazy drone skills) taking out all the small stuff while my primary hits the big stuff.
Just thought i would throw that in.
Thanks again everyone.
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Swamp Kitsune
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Posted - 2008.06.09 20:15:00 -
[23]
Originally by: Cpt Branko Edited by: Cpt Branko on 09/06/2008 08:42:44
Originally by: Sokratesz For PVE you dont need more than a large T2 booster on the maelstrom, no need to fit horribly expensive faction stuff.
That.
The Maelstorm has a sick, sick tank - it doesn't *need* faction stuff.
If you really want to pimp out its tank, buy a LG crystal set.
Get Minmatar BS IV, T2 invulns, some of the shield tanking skills (with an XL booster, I guess the reduced cap use is nice to get to at least IV), max out your cap skills (preferably, it gets you thermodynamics anyway), and get T2 SBAs if possible, when you have training time to spare.
It's a awesome ship, as far as active tanks go.
I can attest to this, for the price of LG Crystal sets, you get almost complete invincibility assurance as far as most level 4's go. Worlds Collide still has me a little bit nervous sometimes on the AC side..lol
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Thercon Jair
InQuest Ascension Skunk-Works
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Posted - 2008.06.09 21:57:00 -
[24]
I'd go for the 1400mm Arties too as the additional range is needed in most missions. With them you can usually stay out of the NPCs firing range.
My fitting: 8 1400mm 1 XL-Shield booster T2, 2 specific hardeners, 1 invul field, 1 100mn AB II, 1 shield boost amp T2 2 PDS T2, 2 Gyro T2, 1 Tracking Enhancer T2
The shield booster won't ever perma-run, not even with 3 CCC rigs (I hear they are preferred over Semiconductors as semis enable you to have more cap to start with and marginally enhance max recharge while CCCs keep your max cap and considerably boost your max recharge rate). But it doesn't have to permarun as you're going to boost like 1160HP every 5 seconds, so, switch it on for a few cycles, switch it off.
Real men do it the hard way: fly Minmatar! |

FT Diomedes
Ductus Exemplo
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Posted - 2008.06.09 23:43:00 -
[25]
There are some bad setups in this thread. I am partial to this one:
[Maelstrom, X's Maelstrom] Gyrostabilizer II Gyrostabilizer II Damage Control II Capacitor Flux Coil II Capacitor Flux Coil II
Large Shield Booster II Shield Boost Amplifier II Photon Scattering Field II - rat specific Heat Dissipation Field II - rat specific Ballistic Deflection Field II - rat specific Invulnerability Field II - rat specific
1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
It tanks well, does decent DPS and is fairly easy to fit.
------------
Improvize. Adapt. Overcome. |

Sokratesz
Rionnag Alba
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Posted - 2008.06.10 21:06:00 -
[26]
A second boost amp will do more good than a fourth resist mod.
I myself prefer the 1200's greatly over the 1400's as the latter will have you reloading most of the time. The double clip size of 1200's gives them more effective DPS along with the better tracking and easier fitting.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Nuthyn
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Posted - 2008.06.11 02:57:00 -
[27]
Could I lose one of the Gyros and add a Power Diagnostic System II? I am thinking a little better defense (recharge) and cap?? Thoughts on that?
Also, I like the "1200 less reload idea". Nice. 
So, overall, a better ship for level 4 missions than my Typhoon????
Oh... are the rigs important????
Thanks again.
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Billy Merc
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.06.11 06:19:00 -
[28]
Originally by: Swamp Kitsune
Originally by: Cpt Branko Edited by: Cpt Branko on 09/06/2008 08:42:44
Originally by: Sokratesz For PVE you dont need more than a large T2 booster on the maelstrom, no need to fit horribly expensive faction stuff.
That.
The Maelstorm has a sick, sick tank - it doesn't *need* faction stuff.
If you really want to pimp out its tank, buy a LG crystal set.
Get Minmatar BS IV, T2 invulns, some of the shield tanking skills (with an XL booster, I guess the reduced cap use is nice to get to at least IV), max out your cap skills (preferably, it gets you thermodynamics anyway), and get T2 SBAs if possible, when you have training time to spare.
It's a awesome ship, as far as active tanks go.
I can attest to this, for the price of LG Crystal sets, you get almost complete invincibility assurance as far as most level 4's go. Worlds Collide still has me a little bit nervous sometimes on the AC side..lol
I never got why people are so scared of WC.....i have not died or come close to dieing in there yet :\
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Billy Merc
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.06.11 06:21:00 -
[29]
Originally by: Nuthyn Could I lose one of the Gyros and add a Power Diagnostic System II? I am thinking a little better defense (recharge) and cap?? Thoughts on that?
Also, I like the "1200 less reload idea". Nice. 
So, overall, a better ship for level 4 missions than my Typhoon????
Oh... are the rigs important????
Thanks again.
Running missions....build your ship AROUND your tank.
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Sokratesz
Rionnag Alba
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Posted - 2008.06.11 07:11:00 -
[30]
Run world collide in a vaga. Use the zbikoki key that zazzmatazz drops (diff mission). AB on vaga, move to the right hand gate, warp through, run to next gate, kill armory, warp to station, collect 15k LP in 2 mins = done.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
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