
Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.07.15 14:38:00 -
[1]
Originally by: Razin
Originally by: Malachon Draco IF you want to remove local, you need to replace the scanning system with something that actually works. Longer scanning ranges, automatic scanning (a radar screen in the UI) instead of the current system. Then you need to deal with cloakers too, in some way.
CCP has a plan:
Originally by: CCP Greyscale If/when we do revisit Local, cloaked ships and the general intel-gathering arena, it will likely be as a complete package, with the aim of creating an integrated set of mechanics. This will mean changes for established mechanics, but they'll be changes to rather than changes from.
With regards to concerns about Local,, the reason we haven't just removed it or flipped it into delayed mode is that the role it provides - being able to see who's around - is critical to many elements of gameplay and isn't covered sufficiently by other existing tools. We're aware that sitting there hitting "scan" on the directional scanner every five seconds isn't a good substitute, which is why we're waiting until we can improve those tools before we change anything.
With regards to cloaking, it's likely that we will differentiate in some manner between "cloaking-oriented" ships (covert ops, force recons, stealth bombers and black ops ships) and "cloaking-optional" ships (everything else) in any solution we come up with. It's also very likely that it won't be anything so simple as flipping off the "can't probe" switch on cloaked ships and leaving it at that. The exact approach we take depends on what we do to the probing system as a whole though 
and see, here we go again, and this is what the giagantic problem is with CCP. They look at local chat and brainstorm all the possibilities on how to feck it up even moar, tabs anyone? alt key anyone? THis is so simple its ludicrous.
1 Add an automated scanner function that you can toggle. Either the way it is now, or you hit the auto button and it constantly scans as many times as lag/server calls allow for
2 Entrance into local chat is delayed for 2 minutes, or unless typing into it. If you can't scan someone down in 2 minutes you fail
3 if you wanna get crazy, and i mean CRAZY, have a low HP anchorable, within 25km from the gate, report to the pilot any gate fires, no distiniction between outgoing or incoming, and have that show up on the scanner module.
and thats it. 1, 2 are perfectly fine, 3 is thrown in for the lulz. EIther way, what we probably will get is just a bunch of nonsense and overbloated changes to game mechanics that weren't really necessary, but since CCP loves to "Go Big" and lay an egg with the simplest changes or concepts... i can't wait
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