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Thread Statistics | Show CCP posts - 1 post(s) |

Tarminic
Black Flame Industries
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Posted - 2008.06.12 14:15:00 -
[1]
GAH! I really wish you could give us some more details about these new mission features:
NPC Agression by standing: Is this something like having two groups of NPCs such as two pirate factions, and one of them won't engage unless your standing is below a certain point? Or Gallente ships that will only engage if your Caldari standing is above a certain level? This could be a very interesting way to make missions more varied and hurt farmers who get a 10 standing 3 weeks into the game. 
New Events: What do you mean by this? I know that already you have reinforcements show up upon the destruction of certain ships, how will these events expand on them?
New Static Effects: This sounds extremely interesting and a precursor for tactical environments you guys have been talking about for quite some time. A deadspace area that hinders tracking or missile explosion velocity, for example? This could be very cool stuff.
Anyways, thanks for the devblog. I shall await more details with baited breath.  ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Tarminic
Black Flame Industries
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Posted - 2008.06.12 14:24:00 -
[2]
Originally by: Tarminic NPC Agression by standing: Is this something like having two groups of NPCs such as two pirate factions, and one of them won't engage unless your standing is below a certain point? Or Gallente ships that will only engage if your Caldari standing is above a certain level? This could be a very interesting way to make missions more varied and hurt farmers who get a 10 standing 3 weeks into the game. 
An example about what I'm talking about - you have 4 groups of NPCs in a level 4 mission that engage you based upon your standing with the corporation who you took the mission from.
1st Group - Engages regardless, contains no scrambling ships (Min Standing is -10) 2nd Group - Engages if you have a high standing, includes e-war and and scrambers (Min standing 6 to 7) 3rd Group - Engages if you have a very high standing (Min standing is 7-9) 4th Group - Extremely heavy firepower and bounties that would make the mission very difficult to solo (Min standing is 9.5)
Suddenly all of those month-old farmers with extremely high standings are no capable of completing their missions alone.  ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Tarminic
Black Flame Industries
|
Posted - 2008.06.13 13:58:00 -
[3]
Another Idea that might be an interesting solution to the Standings Black Hole problem - missions where the faction that dislikes you offers you the chance to prove your worth.
These missions are only available if your standings are below the threshold where they can be recovered. They have no payout whatsoever and are populated by enemy faction NPCs, so no bounties either. They're also very difficult to complete solo. However, upon completing these missions you receive a significant faction standings boost. A week or two spent completing these missions will let players get back to a point where they can use low-quality agents again. |
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