| Pages: [1] 2 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |
|

CCP Wrangler

|
Posted - 2008.06.12 12:52:00 -
[1]
There are missions coming, and then more missions and then even more missions. Our tools for creating missions has also been updated and there are some interesting features letting us create some really cool things for the missions. The new blog, PvE Mission Content, tells you all you wanted to know about the future of missions in EVE.
Wrangler Community Manager CCP Hf, EVE Online Email
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2008.06.12 12:58:00 -
[2]
Sweet PvE stuffz!
Secure 3rd party service ■ Do you Veldspar? |
|

Brutal Psycho
East Khanid Trading Khanid Trade Syndicate
|
Posted - 2008.06.12 12:58:00 -
[3]
Very cool. Can't wait to run all the new mishes
|

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2008.06.12 13:16:00 -
[4]
Sound nice.
So, overall 350 new regular missions planned. Sound like a lot on absolute terms, but on relative terms I'm not so sure. It raise a few questions, like:
- How many of them will be lv1 or 2 missions? - Does that number count a guristas blockade and a blood raider blockade as two different missions?
When you start putting levels, divisions and regional locations in account, something that is large in absolute terms can turn out to be somewhat limited in relative terms...
From personnal experience, I'd say that one given agent has a pool of maybe 20 or so missions alaivable to him. How large can we expect the new pool to be for one given agent? |

Winters Chill
24th Imperial Crusade
|
Posted - 2008.06.12 13:25:00 -
[5]
Yay!
Yay!
Thrice Yay! |

Eleana Tomelac
Through the Looking Glass
|
Posted - 2008.06.12 13:38:00 -
[6]
As Shadowsword, I would like to know some stats on those new missions.
Like how many in each level, how many in each type (courrier, combat, trade, mining...), how many storylines (those that will spare me the 'take these 40k m3 containers over there').
New mission types?
Will we have missions assisting the navy of the faction we are working for? Escort missions? Other different stuff? |

Batolemaeus
Free-Space-Ranger Morsus Mihi
|
Posted - 2008.06.12 14:03:00 -
[7]
New Missions is very nice, especially if some make it into exploration
But what about some modified npcs? Fewer of them, but tougher would be a start.  |

Mortok Tristan
|
Posted - 2008.06.12 14:12:00 -
[8]
Dare i ask if we are actually gonna see a few new L3 and L4 combat missions or is this all L1/L2 fluff ?
|

Tarminic
Black Flame Industries
|
Posted - 2008.06.12 14:15:00 -
[9]
GAH! I really wish you could give us some more details about these new mission features:
NPC Agression by standing: Is this something like having two groups of NPCs such as two pirate factions, and one of them won't engage unless your standing is below a certain point? Or Gallente ships that will only engage if your Caldari standing is above a certain level? This could be a very interesting way to make missions more varied and hurt farmers who get a 10 standing 3 weeks into the game. 
New Events: What do you mean by this? I know that already you have reinforcements show up upon the destruction of certain ships, how will these events expand on them?
New Static Effects: This sounds extremely interesting and a precursor for tactical environments you guys have been talking about for quite some time. A deadspace area that hinders tracking or missile explosion velocity, for example? This could be very cool stuff.
Anyways, thanks for the devblog. I shall await more details with baited breath.  ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Four Degrees
Alternative End Phobos Alliance
|
Posted - 2008.06.12 14:16:00 -
[10]
All I've had to endure throughout the Empyrean Age pre-deployment is a fairly large whinefest about how there's not all that much variety in terms of some pvp and some pve updates. Shows that if you're patient, things do happen.
And while I suspect you guys at CCP had some of this in the works anyway, I'm sure by listening to the "industry needs love" and "Missioning needs love" its certainly reinforced that all areas need to be improved over time and actively done something.
I get the impression as the rest of people about the missions being "diluted" across the universe, but I'm sure it's probably just one stage in the longer term.
|

Tarminic
Black Flame Industries
|
Posted - 2008.06.12 14:24:00 -
[11]
Originally by: Tarminic NPC Agression by standing: Is this something like having two groups of NPCs such as two pirate factions, and one of them won't engage unless your standing is below a certain point? Or Gallente ships that will only engage if your Caldari standing is above a certain level? This could be a very interesting way to make missions more varied and hurt farmers who get a 10 standing 3 weeks into the game. 
An example about what I'm talking about - you have 4 groups of NPCs in a level 4 mission that engage you based upon your standing with the corporation who you took the mission from.
1st Group - Engages regardless, contains no scrambling ships (Min Standing is -10) 2nd Group - Engages if you have a high standing, includes e-war and and scrambers (Min standing 6 to 7) 3rd Group - Engages if you have a very high standing (Min standing is 7-9) 4th Group - Extremely heavy firepower and bounties that would make the mission very difficult to solo (Min standing is 9.5)
Suddenly all of those month-old farmers with extremely high standings are no capable of completing their missions alone.  ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Daelin Blackleaf
Naqam
|
Posted - 2008.06.12 14:31:00 -
[12]
That's a massive quantity of new missions, but is there any word on sorting out the quality of the NPCs?
It's not lack of variety in the story, background, structures or foes that bores many mission runners half to death and keeps some people from ever taking to EVE, it's how utterly simple the NPC's are.
I'd take general improvements to the AI over a thousand new missions.
That said added content for EVE's bill-payers is never a bad thing and I'm veeery interested in the possibilities offered by NPC's that can react to standings. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Reptzo
Channel 4 News Team
|
Posted - 2008.06.12 14:52:00 -
[13]
New Missions sounds great. Any chance of getting the fabled Level 6 missions, the ones where you can take cap ships?? And yes I know, caps are for PvP, but some of us want capital combat PvE. Either way, more missions = great. Thank you for fixing the level 5's too. |

Caiman Graystock
Quantum of Solace
|
Posted - 2008.06.12 14:54:00 -
[14]
Very pleasing, it's about time! Moar Leven Foar! Ahem |

Neermark
JotunHeim Hird X13 Alliance
|
Posted - 2008.06.12 14:59:00 -
[15]
I would also like to know whats is being done to the NPC AI. Right now if i do a mission the following will happen:
1. Take out scram frigs (only if they aren't spawn triggers) 2. Take out top damage dealers. 3. Clear the rest of the site.
Rinse and reapeat. More intelligent NPC's could make missioning a hell a lot more interesting. Also some kind of tactical enviroment would be nice. Right now the only mission where space actually affect you, is the one with the toxic cloud (which looks really cool too).
Also i would like to know how this you count these new missions ? Is it 125 new missions for each faction or is it in total ?
Yay For the new ALIGN BUTTON !!!! |

Garr Anders
Eve University Ivy League
|
Posted - 2008.06.12 15:01:00 -
[16]
I liked the esclating story lines where the different missions were tied together. Having more consistency in mission stories (not objectives) would be nice.
Choosing from different missions as option, when accepting or even choosing of different objectives while IN the mission would be really great.
Also the "tl;dr - wall of text" style mission descriptions/stories are very off turning - although the stories itself are astonishingly very good. It's just the way they are presented in their "wall of text - tl;dr" style makes it hard to immerse/feel involved at all in the told story.
A more intriguing/immersive style presenting those mission stories (enter ambulation, or for inbetween: voice acts or even just simple text conversations with multiple choice answeres - like in point and click adventures - and thus different mission objectives) would be a tremendous improvement of the mission system.
These simple text conversations based on picking different answeres could go so far that you could have "radio" conversations within your mission changing/moving/altering the objectives or the way you achieve them, e.g. rather than just killing and looting all NPCs you could "radio" them and bribe them/try to convice them to give up/make them really mad at you .
And naturally in the long run, maybe an AI for mission NPCs ? ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
|

Jowen Datloran
Science and Trade Institute
|
Posted - 2008.06.12 15:06:00 -
[17]
Very nice to hear something from this department.
I have a small personal wish to see some few industrial/transport ship orientated missions, where the object would be to pick up a large sized object from a mission deadspace area, where the acceleration gate only allows in industrial ships or so. Put in a few rats to make it interesting.
Could be used in a FW context too. ---------------- Mr. Science & Trade Institute |

Toqua
Antares Frontier The Fifth Race
|
Posted - 2008.06.12 15:07:00 -
[18]
I would love to know if this is not only Agent Mission specific but also Exploration specific ... I would LOVE to get some new Exploration Sites... Some more Expedition Missions ... mmmhh... Where you have to invite some people because you just stumbled over a big complex... :-)
So: please, don't forgen the Scanners :-)
T.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Crimson Midnight
Soulless Armada
|
Posted - 2008.06.12 15:08:00 -
[19]
Edited by: Crimson Midnight on 12/06/2008 15:07:59 More Blood Raider agents please, too!
Or rather, some elsewhere besides Delve.
|

Jowen Datloran
Science and Trade Institute
|
Posted - 2008.06.12 15:13:00 -
[20]
Originally by: Tarminic
NPC Agression by standing: Is this something like having two groups of NPCs such as two pirate factions, and one of them won't engage unless your standing is below a certain point? Or Gallente ships that will only engage if your Caldari standing is above a certain level? This could be a very interesting way to make missions more varied and hurt farmers who get a 10 standing 3 weeks into the game. 
I guess this is what we already see a FW contested sites and *should* see at FW mission sites. I am much more interested in knowing if we will ever see NPC's actively fighting each other. ---------------- Mr. Science & Trade Institute |

BRUCELLA 2
Horizon Fontaine Blanche House of Mercury
|
Posted - 2008.06.12 15:18:00 -
[21]
Dev Blog translation in french -> Here |

Jowen Datloran
Science and Trade Institute
|
Posted - 2008.06.12 15:18:00 -
[22]
Edited by: Jowen Datloran on 12/06/2008 15:19:24
Originally by: Crimson Midnight Edited by: Crimson Midnight on 12/06/2008 15:07:59 More Blood Raider agents please, too!
Or rather, some elsewhere besides Delve.
Yes, another idea of mine.
NPC pirate agents hanging around in low sec in ships (the non-station bound like in COSMOS) and hand out regular NPC pirate missions. Getting to a LP store might be tricky, but atleast you can do the missions.
They could be located in some hidden, but static locations that could be scanned down with the on board scanner.
Also there might be some idea in having some agents in exploration sites in general?
|

Aarin Wrath
|
Posted - 2008.06.12 15:23:00 -
[23]
Very cool. Keep it up CCP. |

Veldya
Guristari Freedom Fighters
|
Posted - 2008.06.12 16:00:00 -
[24]
I think something CCP needs to work on is the mission interface, the mission text is largely fluff and pretty useless when it comes to assessing threat, effective time the mission will take, etc.
There is also a massive variance in mission difficulty level within the same difficulty level.
The process for a fairly new mission runner is to get a mission, tab out to a mission database and get some meaningful information on how difficult the mission really is, damage information, weapon info, etc.
It takes a bit of the thrill out of going into a mission cold turkey but some missions are not exactly user-friendly in terms of warping in without a whole lot of warning of what is waiting for you.
I think if everyone is leaving the game to access required information then the interface is lacking in user-friendliness.
It will be interesting taking a Golem into the new missions with a massive tank on it just to see what some virgin missions are like but would be nice to be better able to assess the threat or risk of the mission. Some L4s are easier than some L3s. |

Ethidium Bromide
ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
|
Posted - 2008.06.12 16:14:00 -
[25]
coolzor! i was thinking of doing more pcp again allready |

Javiir Soban
Amarrian Religious Reformation Society Exalted
|
Posted - 2008.06.12 16:15:00 -
[26]
Edited by: Javiir Soban on 12/06/2008 16:15:09 Yay! New missions, those old ones were getting boring, and to get involved with FW and help my corp with its long term goals I need to give my amarr standing a big boost, but it's a pain with the exact same missions over and over again.
Edit:First Page! |

Cailais
VITOC
|
Posted - 2008.06.12 16:25:00 -
[27]
Pottsey will be pleased .
C.
VITOC - Amarr Corp for Faction Warfare! |

Oakrayven
Federal Navy Academy
|
Posted - 2008.06.12 16:31:00 -
[28]
Originally by: Ethidium Bromide coolzor! i was thinking of doing more pcp again allready
Please stay away from the Angel Dust, the ones who play drunk are bad enough!
in other news, Hopefully this means that theirs a lot more new shoot at rat missions soon. my mining rails are looking for something new to mine via explosive decompresion! ***** **** Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not paranoid ENOUGH to play EVE |

Daelin Blackleaf
Naqam
|
Posted - 2008.06.12 17:51:00 -
[29]
Originally by: Crimson Midnight Edited by: Crimson Midnight on 12/06/2008 15:07:59 More Blood Raider agents please, too!
Or rather, some elsewhere besides Delve.
I'd love to see a few agents from each of the pirate factions in lo-sec. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Blinky M'eizrtard
|
Posted - 2008.06.12 19:17:00 -
[30]
Originally by: Blatazar My Chr is not that old and my corp has decided not to join in on the war, if I go at it alone will I stand a chance of succeeding?
Give it a go, or join a corp involved in FW. Either way, you will succeed... in getting blown up a lot. Hopefully you will make other things go boom, too.
btw, you're in the wrong thread.
|
| |
|
| Pages: [1] 2 3 4 :: one page |
| First page | Previous page | Next page | Last page |