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CCP Wrangler

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Posted - 2008.06.12 12:52:00 -
[1]
There are missions coming, and then more missions and then even more missions. Our tools for creating missions has also been updated and there are some interesting features letting us create some really cool things for the missions. The new blog, PvE Mission Content, tells you all you wanted to know about the future of missions in EVE.
Wrangler Community Manager CCP Hf, EVE Online Email
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.06.12 12:58:00 -
[2]
Sweet PvE stuffz!
Secure 3rd party service ■ Do you Veldspar? |
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Brutal Psycho
East Khanid Trading Khanid Trade Syndicate
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Posted - 2008.06.12 12:58:00 -
[3]
Very cool. Can't wait to run all the new mishes
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.06.12 13:16:00 -
[4]
Sound nice.
So, overall 350 new regular missions planned. Sound like a lot on absolute terms, but on relative terms I'm not so sure. It raise a few questions, like:
- How many of them will be lv1 or 2 missions? - Does that number count a guristas blockade and a blood raider blockade as two different missions?
When you start putting levels, divisions and regional locations in account, something that is large in absolute terms can turn out to be somewhat limited in relative terms...
From personnal experience, I'd say that one given agent has a pool of maybe 20 or so missions alaivable to him. How large can we expect the new pool to be for one given agent? |

Winters Chill
24th Imperial Crusade
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Posted - 2008.06.12 13:25:00 -
[5]
Yay!
Yay!
Thrice Yay! |

Eleana Tomelac
Through the Looking Glass
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Posted - 2008.06.12 13:38:00 -
[6]
As Shadowsword, I would like to know some stats on those new missions.
Like how many in each level, how many in each type (courrier, combat, trade, mining...), how many storylines (those that will spare me the 'take these 40k m3 containers over there').
New mission types?
Will we have missions assisting the navy of the faction we are working for? Escort missions? Other different stuff? |

Batolemaeus
Free-Space-Ranger Morsus Mihi
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Posted - 2008.06.12 14:03:00 -
[7]
New Missions is very nice, especially if some make it into exploration
But what about some modified npcs? Fewer of them, but tougher would be a start.  |

Mortok Tristan
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Posted - 2008.06.12 14:12:00 -
[8]
Dare i ask if we are actually gonna see a few new L3 and L4 combat missions or is this all L1/L2 fluff ?
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Tarminic
Black Flame Industries
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Posted - 2008.06.12 14:15:00 -
[9]
GAH! I really wish you could give us some more details about these new mission features:
NPC Agression by standing: Is this something like having two groups of NPCs such as two pirate factions, and one of them won't engage unless your standing is below a certain point? Or Gallente ships that will only engage if your Caldari standing is above a certain level? This could be a very interesting way to make missions more varied and hurt farmers who get a 10 standing 3 weeks into the game. 
New Events: What do you mean by this? I know that already you have reinforcements show up upon the destruction of certain ships, how will these events expand on them?
New Static Effects: This sounds extremely interesting and a precursor for tactical environments you guys have been talking about for quite some time. A deadspace area that hinders tracking or missile explosion velocity, for example? This could be very cool stuff.
Anyways, thanks for the devblog. I shall await more details with baited breath.  ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Four Degrees
Alternative End Phobos Alliance
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Posted - 2008.06.12 14:16:00 -
[10]
All I've had to endure throughout the Empyrean Age pre-deployment is a fairly large whinefest about how there's not all that much variety in terms of some pvp and some pve updates. Shows that if you're patient, things do happen.
And while I suspect you guys at CCP had some of this in the works anyway, I'm sure by listening to the "industry needs love" and "Missioning needs love" its certainly reinforced that all areas need to be improved over time and actively done something.
I get the impression as the rest of people about the missions being "diluted" across the universe, but I'm sure it's probably just one stage in the longer term.
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Tarminic
Black Flame Industries
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Posted - 2008.06.12 14:24:00 -
[11]
Originally by: Tarminic NPC Agression by standing: Is this something like having two groups of NPCs such as two pirate factions, and one of them won't engage unless your standing is below a certain point? Or Gallente ships that will only engage if your Caldari standing is above a certain level? This could be a very interesting way to make missions more varied and hurt farmers who get a 10 standing 3 weeks into the game. 
An example about what I'm talking about - you have 4 groups of NPCs in a level 4 mission that engage you based upon your standing with the corporation who you took the mission from.
1st Group - Engages regardless, contains no scrambling ships (Min Standing is -10) 2nd Group - Engages if you have a high standing, includes e-war and and scrambers (Min standing 6 to 7) 3rd Group - Engages if you have a very high standing (Min standing is 7-9) 4th Group - Extremely heavy firepower and bounties that would make the mission very difficult to solo (Min standing is 9.5)
Suddenly all of those month-old farmers with extremely high standings are no capable of completing their missions alone.  ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Daelin Blackleaf
Naqam
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Posted - 2008.06.12 14:31:00 -
[12]
That's a massive quantity of new missions, but is there any word on sorting out the quality of the NPCs?
It's not lack of variety in the story, background, structures or foes that bores many mission runners half to death and keeps some people from ever taking to EVE, it's how utterly simple the NPC's are.
I'd take general improvements to the AI over a thousand new missions.
That said added content for EVE's bill-payers is never a bad thing and I'm veeery interested in the possibilities offered by NPC's that can react to standings. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Reptzo
Channel 4 News Team
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Posted - 2008.06.12 14:52:00 -
[13]
New Missions sounds great. Any chance of getting the fabled Level 6 missions, the ones where you can take cap ships?? And yes I know, caps are for PvP, but some of us want capital combat PvE. Either way, more missions = great. Thank you for fixing the level 5's too. |

Caiman Graystock
Quantum of Solace
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Posted - 2008.06.12 14:54:00 -
[14]
Very pleasing, it's about time! Moar Leven Foar! Ahem |

Neermark
JotunHeim Hird X13 Alliance
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Posted - 2008.06.12 14:59:00 -
[15]
I would also like to know whats is being done to the NPC AI. Right now if i do a mission the following will happen:
1. Take out scram frigs (only if they aren't spawn triggers) 2. Take out top damage dealers. 3. Clear the rest of the site.
Rinse and reapeat. More intelligent NPC's could make missioning a hell a lot more interesting. Also some kind of tactical enviroment would be nice. Right now the only mission where space actually affect you, is the one with the toxic cloud (which looks really cool too).
Also i would like to know how this you count these new missions ? Is it 125 new missions for each faction or is it in total ?
Yay For the new ALIGN BUTTON !!!! |

Garr Anders
Eve University Ivy League
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Posted - 2008.06.12 15:01:00 -
[16]
I liked the esclating story lines where the different missions were tied together. Having more consistency in mission stories (not objectives) would be nice.
Choosing from different missions as option, when accepting or even choosing of different objectives while IN the mission would be really great.
Also the "tl;dr - wall of text" style mission descriptions/stories are very off turning - although the stories itself are astonishingly very good. It's just the way they are presented in their "wall of text - tl;dr" style makes it hard to immerse/feel involved at all in the told story.
A more intriguing/immersive style presenting those mission stories (enter ambulation, or for inbetween: voice acts or even just simple text conversations with multiple choice answeres - like in point and click adventures - and thus different mission objectives) would be a tremendous improvement of the mission system.
These simple text conversations based on picking different answeres could go so far that you could have "radio" conversations within your mission changing/moving/altering the objectives or the way you achieve them, e.g. rather than just killing and looting all NPCs you could "radio" them and bribe them/try to convice them to give up/make them really mad at you .
And naturally in the long run, maybe an AI for mission NPCs ? ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.12 15:06:00 -
[17]
Very nice to hear something from this department.
I have a small personal wish to see some few industrial/transport ship orientated missions, where the object would be to pick up a large sized object from a mission deadspace area, where the acceleration gate only allows in industrial ships or so. Put in a few rats to make it interesting.
Could be used in a FW context too. ---------------- Mr. Science & Trade Institute |

Toqua
Antares Frontier The Fifth Race
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Posted - 2008.06.12 15:07:00 -
[18]
I would love to know if this is not only Agent Mission specific but also Exploration specific ... I would LOVE to get some new Exploration Sites... Some more Expedition Missions ... mmmhh... Where you have to invite some people because you just stumbled over a big complex... :-)
So: please, don't forgen the Scanners :-)
T.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Crimson Midnight
Soulless Armada
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Posted - 2008.06.12 15:08:00 -
[19]
Edited by: Crimson Midnight on 12/06/2008 15:07:59 More Blood Raider agents please, too!
Or rather, some elsewhere besides Delve.
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Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.12 15:13:00 -
[20]
Originally by: Tarminic
NPC Agression by standing: Is this something like having two groups of NPCs such as two pirate factions, and one of them won't engage unless your standing is below a certain point? Or Gallente ships that will only engage if your Caldari standing is above a certain level? This could be a very interesting way to make missions more varied and hurt farmers who get a 10 standing 3 weeks into the game. 
I guess this is what we already see a FW contested sites and *should* see at FW mission sites. I am much more interested in knowing if we will ever see NPC's actively fighting each other. ---------------- Mr. Science & Trade Institute |

BRUCELLA 2
Horizon Fontaine Blanche House of Mercury
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Posted - 2008.06.12 15:18:00 -
[21]
Dev Blog translation in french -> Here |

Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.12 15:18:00 -
[22]
Edited by: Jowen Datloran on 12/06/2008 15:19:24
Originally by: Crimson Midnight Edited by: Crimson Midnight on 12/06/2008 15:07:59 More Blood Raider agents please, too!
Or rather, some elsewhere besides Delve.
Yes, another idea of mine.
NPC pirate agents hanging around in low sec in ships (the non-station bound like in COSMOS) and hand out regular NPC pirate missions. Getting to a LP store might be tricky, but atleast you can do the missions.
They could be located in some hidden, but static locations that could be scanned down with the on board scanner.
Also there might be some idea in having some agents in exploration sites in general?
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Aarin Wrath
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Posted - 2008.06.12 15:23:00 -
[23]
Very cool. Keep it up CCP. |

Veldya
Guristari Freedom Fighters
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Posted - 2008.06.12 16:00:00 -
[24]
I think something CCP needs to work on is the mission interface, the mission text is largely fluff and pretty useless when it comes to assessing threat, effective time the mission will take, etc.
There is also a massive variance in mission difficulty level within the same difficulty level.
The process for a fairly new mission runner is to get a mission, tab out to a mission database and get some meaningful information on how difficult the mission really is, damage information, weapon info, etc.
It takes a bit of the thrill out of going into a mission cold turkey but some missions are not exactly user-friendly in terms of warping in without a whole lot of warning of what is waiting for you.
I think if everyone is leaving the game to access required information then the interface is lacking in user-friendliness.
It will be interesting taking a Golem into the new missions with a massive tank on it just to see what some virgin missions are like but would be nice to be better able to assess the threat or risk of the mission. Some L4s are easier than some L3s. |

Ethidium Bromide
ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
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Posted - 2008.06.12 16:14:00 -
[25]
coolzor! i was thinking of doing more pcp again allready |

Javiir Soban
Amarrian Religious Reformation Society Exalted
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Posted - 2008.06.12 16:15:00 -
[26]
Edited by: Javiir Soban on 12/06/2008 16:15:09 Yay! New missions, those old ones were getting boring, and to get involved with FW and help my corp with its long term goals I need to give my amarr standing a big boost, but it's a pain with the exact same missions over and over again.
Edit:First Page! |

Cailais
VITOC
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Posted - 2008.06.12 16:25:00 -
[27]
Pottsey will be pleased .
C.
VITOC - Amarr Corp for Faction Warfare! |

Oakrayven
Federal Navy Academy
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Posted - 2008.06.12 16:31:00 -
[28]
Originally by: Ethidium Bromide coolzor! i was thinking of doing more pcp again allready
Please stay away from the Angel Dust, the ones who play drunk are bad enough!
in other news, Hopefully this means that theirs a lot more new shoot at rat missions soon. my mining rails are looking for something new to mine via explosive decompresion! ***** **** Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not paranoid ENOUGH to play EVE |

Daelin Blackleaf
Naqam
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Posted - 2008.06.12 17:51:00 -
[29]
Originally by: Crimson Midnight Edited by: Crimson Midnight on 12/06/2008 15:07:59 More Blood Raider agents please, too!
Or rather, some elsewhere besides Delve.
I'd love to see a few agents from each of the pirate factions in lo-sec. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Blinky M'eizrtard
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Posted - 2008.06.12 19:17:00 -
[30]
Originally by: Blatazar My Chr is not that old and my corp has decided not to join in on the war, if I go at it alone will I stand a chance of succeeding?
Give it a go, or join a corp involved in FW. Either way, you will succeed... in getting blown up a lot. Hopefully you will make other things go boom, too.
btw, you're in the wrong thread.
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Mr Sayers
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Posted - 2008.06.12 19:25:00 -
[31]
This is great news for all the mission runners out there! |

Zev'Nar
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Posted - 2008.06.12 19:41:00 -
[32]
This Carebear is feelin the love.  |

Jagerin
Surreal corp Stain Empire
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Posted - 2008.06.12 20:14:00 -
[33]
Sounds good... Any new missions for 0.0 mission runners? ps: also please boost pirate agents (more items in LP shop, add lvl 5 agents)
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RedeyeAce
Demogorgon's Army
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Posted - 2008.06.12 20:23:00 -
[34]
This sounds great, i'd love to know what else the tools cancontrol i.e. AI etc.. and give the missions a bit more flavour so to speak.
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Kai DeathCutter
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Posted - 2008.06.12 20:25:00 -
[35]
How about some lvl4 missions with ship restrictions, similar to some of the cosmos content?
I really enjoyed going back to Hacs and AFs, would mix things up a bit...
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Ashnagala
Cybertec Inc.
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Posted - 2008.06.12 20:33:00 -
[36]
Sweet, so i can work even more hard for Alphrenel and the nice FRAPS :o ___________________________________ Best regards, ALPR Co-CEO Ashnagala
Alphrenel Productions - making nice videos for everyone! |

Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.06.12 20:48:00 -
[37]
Originally by: Shadowsword Sound nice.
So, overall 350 new regular missions planned. Sound like a lot on absolute terms, but on relative terms I'm not so sure. It raise a few questions, like:
- How many of them will be lv1 or 2 missions? - Does that number count a guristas blockade and a blood raider blockade as two different missions?
When you start putting levels, divisions and regional locations in account, something that is large in absolute terms can turn out to be somewhat limited in relative terms...
From personnal experience, I'd say that one given agent has a pool of maybe 20 or so missions alaivable to him. How large can we expect the new pool to be for one given agent?
Well, the (over) simple maths would look like this:
5 levels of missions, 4 major mission-giving facts + enough other faction agents to make up maybe one more "faction" put together.
350 / 5 / 5 = 14 new missions per faction per level. So roughly speaking, a given (for example) level 3 Caldari agent will have 14 new missions available to him.
Thats assuming that the missions are split relatively equally between levels and between factions, which they almost certainly aren't. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
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Nekopyat
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Posted - 2008.06.12 21:07:00 -
[38]
Woo hoo! This is really great to hear ^_^
Now all we need are some of the mission runner support ships (slavage, exploration, ship-mover, etc) and we are in buisness! |

Jason Edwards
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Posted - 2008.06.12 22:51:00 -
[39]
Edited by: Jason Edwards on 12/06/2008 23:01:08 So roughly what? 25 new level 4 missions? Which get split between courier and kill. So perhaps lets say 15 kill missions.
Wow... what an addition. Honestly unless these are going to bring a new level of difficulty and possibility of faction loot and such... otherwise these will go completely beyond to basically be some new mission which will satisfy us for about 3 days. However considering AE recently lost it's faction loot... we see which option seems to have been chosen.
Ok now considering that...
Sansha Extravaganza Blood Extravaganza
A minmatar kill mission. To get the minmatar tags for the amarr lp store. The only option is Enemies abound 5/5 which is ridiculously impossible to run. At least like a year ago when I last ran it :(
You also have to kill lots of gallente to get to that mission. Which with the boost to faction navies... it's serious.Staying out of minmatar space is easy; nothing is there. Gallente space on the otherhand...
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Garion Avarr
Zero Zero Traders YTMND.
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Posted - 2008.06.12 23:32:00 -
[40]
Nice . . . my ambition is to run every mission in Eve -- I really enjoy reading the backstories for them.
The ISK and loot are nice, too. ________________________________ This is not a signature. |

Letouk Mernel
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Posted - 2008.06.13 00:06:00 -
[41]
You know, storyline arcs are very popular, and of course the chance to see new missions is awesome. But something will still be missing. We need some sort of progression path, instead of randomized missions. Or perhaps the ability to choose what missions we get. Or, if not choose, perhaps affect what we're offered a little bit.
Most PVE MMO's have quests grouped by zone, and you progress through the zones and thus through the quests. You can't do that in EVE, I realize that. The closest would be to progress from agent to agent, but the agents are randomly placed, their quality seems random within each level, and there are only 5? levels of them. And then each agent gives randomized missions.
There's too much randomness, and one side-effect is the situation where a newbie just out of school is thrust into a Worlds Collide or some other randomly hard mission, and frustrated beyond belief.
Please, if you're spending so much effort on improving PVE, improve the way missions are offered, too, so that we can maybe choose "Give me something easy / give me something hard / give me something new / that situation you had me fix yesterday is happening again? ok I'll fix it again." And/or reorganize the agents so there's some sort of progression of difficulty outwards from the newbie systems.
Oh, and fix the factions so that there's always a path, however hard, to return from -10 with any faction to at least -2.0, where we can then pick up agents to continue into the positive. That is needed soooo much, especially with FW now. |

MotherMoon
Huang Yinglong
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Posted - 2008.06.13 01:57:00 -
[42]
Edited by: MotherMoon on 13/06/2008 02:02:41 any chance of rats getting some AI then?
it doesn't feel fair that they chase a player they can't catch or don't go after the logtisics ship.
I know I know every other mmorpg has it so you don't want it but some on guys, basic aggro rules are in games like final fantasy on the nes.
They should pick targets. they shouldn't attack the tank if he has someone repping him. make it chance based like every opther mmorpg or make a dynamic system, either way, those other ships should be more intelligent.
other feedback:
I'd like to see a level 4 mission in which you can only bring in frigates and destroyers.
also I'd like to see agents sending you to other agent to do missions for them. |

Letouk Mernel
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Posted - 2008.06.13 03:52:00 -
[43]
Originally by: MotherMoon I know I know every other mmorpg has it so you don't want it but some on guys, basic aggro rules are in games like final fantasy on the nes.
make it chance based like every opther mmorpg or make a dynamic system, either way, those other ships should be more intelligent.
Aggro sucks, imo. Do you see a place for a "taunt" skill in this game? Do you see them adding a whole set of aggro and threat mechanics (that we'd have to keep track of) just for PVE? Cause it has no purpose whatsoever in PVP, which is what this game is mostly about. You can't "taunt" players and "manage their aggro."
Where have you seen "chance-based"? Every other MMO has aggro/threat lists, with every little skill and module having a threat value.
In the end, the players learn it and it is just as predictable as this "first ship in has aggro" system that EVE has. In all those other games, the aggro is always on the tank, the healers rarely get it, and the DPS rarely gets it either. Completely predictable. What's the point?
Finally, NPCs being "more intelligent" = you can lose your ship. Do PVP if you want intelligent opponents, excitement, dynamism. PVE is a cash source, I kinda want mine predictable, really.
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Reptzo
Channel 4 News Team
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Posted - 2008.06.13 05:49:00 -
[44]
Originally by: Letouk Mernel
Originally by: MotherMoon I know I know every other mmorpg has it so you don't want it but some on guys, basic aggro rules are in games like final fantasy on the nes.
make it chance based like every opther mmorpg or make a dynamic system, either way, those other ships should be more intelligent.
Aggro sucks, imo. Do you see a place for a "taunt" skill in this game? Do you see them adding a whole set of aggro and threat mechanics (that we'd have to keep track of) just for PVE? Cause it has no purpose whatsoever in PVP, which is what this game is mostly about. You can't "taunt" players and "manage their aggro."
Where have you seen "chance-based"? Every other MMO has aggro/threat lists, with every little skill and module having a threat value.
In the end, the players learn it and it is just as predictable as this "first ship in has aggro" system that EVE has. In all those other games, the aggro is always on the tank, the healers rarely get it, and the DPS rarely gets it either. Completely predictable. What's the point?
Finally, NPCs being "more intelligent" = you can lose your ship. Do PVP if you want intelligent opponents, excitement, dynamism. PVE is a cash source, I kinda want mine predictable, really.
I am going to have to agree with Letouk. PvE is supposed to be single player, easy fun, money making. If every ship had to have a tank, or you really had to have good fleet management, it would ruin the PvE part of the game. People would get frustrated with loosing stuff. Games have to be designed to put the player against multiple enemies and let him win. That is basic video game design. If you want smart opponents, fight people. |

Ral Ulgur
Caldari Provisions
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Posted - 2008.06.13 05:57:00 -
[45]
Will the already existing missions also be looked at in terms of new effects, wrecks etc?
Also in terms of balance I don't understand, why there is a l3 mission with neut towers that can't be found anywhere in l4 missions. |

Sylthi
Coreward Pan-Galactic
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Posted - 2008.06.13 07:28:00 -
[46]
This (making PvE a priority) has never come true any of the 100's of times they have promised it over the past 5 years or more that I have been here. Perhaps THIS time will be different, though it is doubtful. My doubt is slightly brightened with the slimmest glimmer of hope that the devs aren't having PvEers on this time though. PvE content is about 3 years overdue for some serious love. I.E. Restructuring of how often PvE gets major content updates.
We'll wait and see I guess.... If over 5 years with CCP has taught me anything it is never to get excited about anything that CCP "says" only what they "do".
Cheers all.
*
* |

Haloxx
Star Section 9
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Posted - 2008.06.13 09:45:00 -
[47]
Edited by: Haloxx on 13/06/2008 09:46:33
Originally by: Nekopyat Woo hoo! This is really great to hear ^_^
Now all we need are some of the mission runner support ships (slavage, exploration, ship-mover, etc) and we are in buisness!
I see what you did there.   |

River Tem
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Posted - 2008.06.13 10:14:00 -
[48]
I'm pleased.
You could, if you wanted to, throw storyline missions in that relate to the breaking news. That'd be cool don't ya tink.
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Tarminic
Black Flame Industries
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Posted - 2008.06.13 13:58:00 -
[49]
Another Idea that might be an interesting solution to the Standings Black Hole problem - missions where the faction that dislikes you offers you the chance to prove your worth.
These missions are only available if your standings are below the threshold where they can be recovered. They have no payout whatsoever and are populated by enemy faction NPCs, so no bounties either. They're also very difficult to complete solo. However, upon completing these missions you receive a significant faction standings boost. A week or two spent completing these missions will let players get back to a point where they can use low-quality agents again. |

Esmenet
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Posted - 2008.06.13 15:03:00 -
[50]
Originally by: Sylthi
We'll wait and see I guess.... If over 5 years with CCP has taught me anything it is never to get excited about anything that CCP "says" only what they "do".
If anything its kinda ironic to complain about a game that has managed to keep you playing for 5 years. |

Pseudo Sasaya
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Posted - 2008.06.13 15:18:00 -
[51]
Originally by: Esmenet
If anything it kinda ironic to complain about a game that has managed to keep you playing for 5 years.
not ironic at all. if one enjoys something they usually want it to be better, esp if they see other areas being improved. so one can happily play a game for 5 years and still say 'hey! this is fun, but you seem to be having trouble with saying you will implement things to make it more fun then not doing it'.
it should also be noted that EvE really does not have any competition within it's nitch. |

Havok Pierce
D00M.
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Posted - 2008.06.13 15:28:00 -
[52]
Originally by: Jason Edwards You also have to kill lots of gallente to get to that mission. Which with the boost to faction navies... it's serious.Staying out of minmatar space is easy; nothing is there. Gallente space on the otherhand...
Try Caldari space, then. I've been back and forth over -5 with Caldari at least twice... although I have been sorely tempted to go back over -5 again and attempt to farm Navy NPCs.
Originally by: CCP Wrangler There's a Community petition category??
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Alz Shado
Ever Flow
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Posted - 2008.06.13 17:17:00 -
[53]
Escalating Paths, Multiple Objectives, and more difficult AI!
What's not to love? |

Mioelnir
KULT Production Atrum Tempestas Foedus
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Posted - 2008.06.13 21:48:00 -
[54]
Not to sound like a buzzkill, but level 5 pirate agents? pretty please?
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Gridwalker
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Posted - 2008.06.13 23:05:00 -
[55]
You mentioned "freelance" mission writers. I recall a dev blog or blurb awhile back about applying for such a volunteer position. Does anyone recall where that information can be found?
-Grid
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Jason Edwards
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Posted - 2008.06.13 23:40:00 -
[56]
Originally by: Havok Pierce
Originally by: Jason Edwards You also have to kill lots of gallente to get to that mission. Which with the boost to faction navies... it's serious.Staying out of minmatar space is easy; nothing is there. Gallente space on the otherhand...
Try Caldari space, then. I've been back and forth over -5 with Caldari at least twice... although I have been sorely tempted to go back over -5 again and attempt to farm Navy NPCs.
Thx for your ****ty advice. I'm certain to ignore it and think you're a moron.
The reality is that I don't want to goto caldari space and have 300 people in system and then wonder why my modules dont activate for 30 seconds while my ship goes pop.
If they are making new missions there's no reason why one of them cant fit my criteria and balance the problem. The fix isnt to move somewhere else and do something else idiot. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.06.13 23:49:00 -
[57]
Glad to see someone has finally realised that having good tools to quickly create interesting missions is important.
Hope there will be new types of missions as well in the future beyond just kill courrier or some combo of the two
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Laimes Berns
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Posted - 2008.06.14 04:21:00 -
[58]
Does that mean that Exploration Complexes will also receive some new content? It is simply not cool to do the very same radar complex over and over again.
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Pottsey
Enheduanni Foundation
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Posted - 2008.06.14 06:51:00 -
[59]
Edited by: Pottsey on 14/06/2008 06:54:02 ô5 levels of missions, 4 major mission-giving facts + enough other faction agents to make up maybe one more "faction" put together. 350 / 5 / 5 = 14 new missions per faction per level. So roughly speaking, a given (for example) level 3 Caldari agent will have 14 new missions available to him.ö Its only 100 odd missions per patch.
ôIn Empyrean Age 1.1 weÆll be including about 100 new regular agent missionsö
Looking forward to this but also worried as the last couple of times CCP said this I came across a massive 2 new missions over a number of agents.
I work it out a little differently to you, say they add 100 new missions. With 5 levels of agents and 3 types of missions, mineing, combat, cargo runs. ThatÆs averages at 6 missions per agent (*). Now factor in some missions are only for some corps, raceÆs, agents and thatÆs less than 2 new missions you might come across of interest. Ok my is a little to simplify but it was along those lines the past few times. So anyone working for say just combat missions at lvl 4 might see as few as 2 new missions.
* Assuming a player takes a 95% combat agent, cargo agents e.c.t as they are only interested in one type of mission. A combat picot doesnÆt want the cargo missions e.c.t
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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lpha centurion
Confrerie des ombres Roids'Are'Us
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Posted - 2008.06.14 17:54:00 -
[60]
That's a good news, I started thinking non-FW players were forgotten :) Keep in mind some players don't want to be involved in the FW and all its wars  -------------------------- Oneiromancer > What sound does the test server do in your language? Phthonos > *crash*
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Maggel
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Posted - 2008.06.14 19:24:00 -
[61]
Personally I'd love to see smarter npc's... better fit npc's... and smaller numbers of stronger npc's
killing 40 ships... with no chance of dying is really borring.
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xaja
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Posted - 2008.06.15 09:22:00 -
[62]
Originally by: Tarminic An example about what I'm talking about - you have 4 groups of NPCs in a level 4 mission that engage you based upon your standing with the corporation who you took the mission from.
1st Group - Engages regardless, contains no scrambling ships (Min Standing is -10) 2nd Group - Engages if you have a high standing, includes e-war and and scrambers (Min standing 6 to 7) 3rd Group - Engages if you have a very high standing (Min standing is 7-9) 4th Group - Extremely heavy firepower and bounties that would make the mission very difficult to solo (Min standing is 9.5)
Suddenly all of those month-old farmers with extremely high standings are no capable of completing their missions alone. 
...and probably loose their ships.
I've played since 2003, I do occasionally farm missions for cash, when I don't have a massive amount of time to do exploration, for example (which I think takes way too long, unless you have no job and no life)
I'm not really looking forward to your new missions for the following reasons:
1) many new bugs and other gotchas are likely to cost me my ship until you had a year to fix all the lag and bugs and other oversights.
2) you've consistently nerfed older "hard" missions for the sake of lag reduction or whatever, only to introduce new missions, that again have massive numbers of lag inducing ships.
3) I could care less about new stories, if the AI doesn't start to display more interesting behaviours, rather than just jamming you to death, which is NOT FUN, since the NPC jamming can't even be countered with modules, so it just wastes my time.
4) Your designers have a tendency to build traps into missions, that are designed to take the ship of the first-time pilot, but once the trap and its circumvention is known, it adds no interest or challenge.
Suggestions:
1) Make the AI better by observing player behavior in pvp... For that matter, I find it a flaw that pvp fittings are vastly different from pve fittings, and you're pretty much guaranteed to loose if you pvp in a pve fitted ship. That certainly spoils low sec mission running.
2) One of the funnest pve fights was the final level of the 5/10 drone plexes, with the lesser strain mother and its citadel torps... there was a fun strategy to beat her, by flying a 60km Orbit around her, letting the respawns chase you, it was like a giant carousel... never got boring that one, but you killed the plexes, so I'd like you to add this particular thing as a mission.
3) find a way around the overused npc jamming, or at least give us working counters...? ... _____________________________________ I'm Paper; Rock's fine, nerf Scissors |

onyu
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Posted - 2008.06.15 09:33:00 -
[63]
I wonder if anyone ever ran a poll about who even wants Faction Warefare, other than the CCP game designer who thought up the idea.
WHY would a player want to make half of empire inaccessible to themselves?
Most people have friends they like to play with from every faction. Now PVE'ers loose the ability to play with half of them, if they get into faction warfare.
Market access anyone? sure, you can use alts to buy your stuff, but still, its an extra hassle, compensated by what? More pve missions that happen to involve Gallente instead of Sanchas?
And I doubt people in 0.0 give a hoot about FW, we usually just want to buy and sell stuff in empire, and otherwise get out quickly and not return too soon.
Every mission runner I know has been declining the FW type missions given out by agents, to avoid the standings problem... Now that FW is the new expansion, people are suddenly going to ignore that problem?
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Nekopyat
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Posted - 2008.06.15 10:07:00 -
[64]
Originally by: Reptzo Games have to be designed to put the player against multiple enemies and let him win. That is basic video game design. If you want smart opponents, fight people.
Common design, but bad design. I've heard this exuse for creating bad AI for decades now and it is just as invalid now as it was then.
All it really does is tie into the 'humans are always better then computers because humans have the will to something or other' myth.
EvE PvE has so much potential.... it is always kinda sad to watch it fall to the 'humans are better, if you want challenge fight humans because we made the NPC ships and AIs intentionally super-weak'. Give the NPCs realistic fittings and some basic tactial variance and it would really be something.
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Crimson Midnight
Soulless Armada
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Posted - 2008.06.15 10:55:00 -
[65]
Originally by: onyu I wonder if anyone ever ran a poll about who even wants Faction Warefare, other than the CCP game designer who thought up the idea.
WHY would a player want to make half of empire inaccessible to themselves?
Obviously there's people that do want it, since around 12000 are part of it now. True, some of those would be members who were signed up as part of the corp, but most would be there because they want to be.
As you point out so clearly, this inability to access half of Empire is going to be unsatisfactory for you and some people. But you're wrong to think that just because you can't see a reason to join FW, that no-one could. And the numbers bear that out - there's definitely an interest. You need to work out why people want to join FW, rather than just assume that they don't.
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Victor Valka
Kissaki Corporation
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Posted - 2008.06.15 13:36:00 -
[66]
Originally by: Maggel Personally I'd love to see smarter npc's... better fit npc's... and smaller numbers of stronger npc's
killing 40 ships... with no chance of dying is really borring.
Stronger, but fewer ships with some pseudo-unpredictable reinforcements.
Most mission runners know what they're doing and only lose their ships to freak accidents.
Originally by: Roxanna Kell You are insane.
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Gnulpie
Miner Tech
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Posted - 2008.06.15 13:51:00 -
[67]
It is interesting to hear that there are new tools available for getting new missions. But I didn't understand it all.
- Will it be possible that the missions are dynamically created depending on the players (mission running) history? There could be small building blocks in each missions and if those building blocks could be combined, then there would be instantly thousands of slightly different missions.
- Will there be a career log which shows more info just than his standings. Maybe info about completing important/unique missions?
Will there be a finer evaluation of the player than just the standings? For example that a player runs a certain mission and if he was successful (once or often enough) with that mission he will get an entry in his career log and then new missions refer to that log and are created accordingly?
- Dynamic and unique developing storyline missions in the future? If missions could be created dynamically with the help of building blocks and if there would be a career log, could we have then unique storylines for each player? In theory it is possible to make potentially millions of different missions depending on the actual combination of building blocks and if the system remembers the past combination, then it can refer to it and with a rulebase it can create storyline paths which are almost unique for every player.
Did I understand it right that something of the above (hopefully all!) is planned for Eve?
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iudex
State Protectorate
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Posted - 2008.06.15 16:13:00 -
[68]
As a longterm-missionrunner i appreciate any new content for missions, thanks for your efforts on this.
But from my point of view (this is just my oppinion, don't take it as an offence), we don't need a 20th mission of the same kind, where you have to go to a deadspace, kill a bunch of rats, warp to next gate, kill all the rats and return to the agent. There are lot's of missions that are basically the same, only the name and the ammount of rats per stage and the number of stages is diffrent. An increase of such type of mission isn't really an improvement, but i hope guys work on something new, that might bring some challenge (!) and diversity.
There is another thing that would improve missionrunning quite a lot: Add some rare stuff to the lp store (such as +7 implants, faction capitals, officer ammo, npc corporation shares etc.) that require huge ammounts of lps, so that we have a longterm goal.
Maybe you could find a way for us to use faction and officer modules again. Atm we can't use them, without being a target to suicide gankers. Stuff like XL-shield extenders, which cost half a billion (in order to avoid them messing up pvp) and always get destroyed when the ship is blown up, or something else, that gets the risk back in line with the extra-reward from using faction/officer gear.
_________________________________________ Faction Standings: Serpentis +7.50 // Angel Cartel +7.17 // Minmatar Republic -8.49 // Gallente Federation -9.43 Faction Warfare Rank: Major
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CrestoftheStars
Recreation Of The World
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Posted - 2008.06.16 01:30:00 -
[69]
Edited by: CrestoftheStars on 16/06/2008 01:30:19 pfff.. like saying "HEY SEE we are making some pve stuff for you BUT you can only use it IF you go do pvp"
the answer from the reaction of the pve'ers is as exspected "GFYS!"
wtf did they expect?... i don't get it, they must be stupid as hell and have no idea about whats going on around them :S
sigh... another wasted of time and developers...
if you for once used your time constructively and gave pve'ers what they want, high sec missions with challenge and highsec complexes with challenge in them, instead of wasting time on something that as good as no one will ever use..
you should think that they had the brains to learn from their failure of lvl 5 missions, + the multi nerf in highsec lp reward compared to low sec and their whole strategi of "force pve'ers to pvp" ...
it is stupid to use all your energi on the minority of the playerbase... you should be using it on highsec "safe" stuff since that is where the vast majority of your players are..
ps: pve as it is now seriusly needs a full overhaul ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

CrestoftheStars
Recreation Of The World
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Posted - 2008.06.16 01:33:00 -
[70]
Originally by: lpha centurion That's a good news, I started thinking non-FW players were forgotten :) Keep in mind some players don't want to be involved in the FW and all its wars 
you didn't really read the blog did you? it is pretty clear that the energi is used almost sololy on the FW... wasted of time to even make FW missions... stupid as hell ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Typhado3
Ashen Lion Mining and Production Consortium
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Posted - 2008.06.16 01:48:00 -
[71]
YAY
I'm somewhat of a mining mission ***** and have been writing down what sort of missions been thinking about how they could be improved... have written down the name and type of the last 108 mining agent missions I've done and have yet to get a chance to count it all up (exam times).
There are however a few things I noticed that ccp should hear
1.a) Cheap Chills - It's the name of a ice mining mission that is fine for the practical part but the rp part tends to annoy me. Basicly you mine some low quality ice to sell to some dumb colonists at the price of a similar high quality ice... Though I'm not a full time RPer the idea of screwing over minmatar colonists kinda annoys me a little =s.... if it was amarr or caldari colonists I wouldn't mind, maybe even gallente but screwing over minmatar annoys me and refusing missions when I already have loads of unwanted hauling and combat missions isn't very easy. b) I know 70% of ppl won't believe me when I say this but some ppl enjoy mining... so when I come back to my agent I don't wanna say "it was awfully dull work, but I got it done", "I hate mining, your on your own" etc. please don't make me keep having to say I don't like mining whenever I get back to my agent.
2. Mining missions - we have 5 different kinds of mining missions offered by lvl 4 agents (number of different versions of that type of mission in brackets); gas (2), ice (1), small ice (1), small mining (1), mining (fair few). it's average variety of mission types (could use more of each type) but one thing I would like to see added is multi step missions there are 10 part combat/hauling missions and I havn't found a 2 part mining mission yet.
3. Hauling mission payout - Same argument u heard a thousand times but I think you need to upgrade your reward calculator, the reason i say this is because I've written down LP/isk rewards of the many many hauling missions I've got. you get payed the same amount for same mission no matter the distance, and as with hauling missions the distance is 95% of the mission it makes a big difference.... I've been payed more to move loads within system than to move loads 5 jumps. 3b) War situation 1/2: a two part hauling mission that has very very low pay it pays 228LP where regular payment is 900-1400LP. The second part of this mission however pays 800LP so I'm wondering what has happened to cause this imbalance.
4. Yeah I've degraded into whining now but meh you probably stopped reading 3 paragraphs ago. Can't say till i do the math but I'm guessing around 60-70% of mining agent missions are mining missions... that means 30-40% of missions are the kind I don't want, I'd really like it if you could change this a bit to be more similar to the 5% or so undesired missions combat pve'ers get.
Thanks for reading to bottom Typhado
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Tamahra
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Posted - 2008.06.16 13:28:00 -
[72]
Originally by: xaja
...and probably loose their ships.
I've played since 2003, I do occasionally farm missions for cash, when I don't have a massive amount of time to do exploration, for example (which I think takes way too long, unless you have no job and no life)
I could care less about new stories, if the AI doesn't start to display more interesting behaviours, rather than just jamming you to death, which is NOT FUN, since the NPC jamming can't even be countered with modules, so it just wastes my time.
Your designers have a tendency to build traps into missions, that are designed to take the ship of the first-time pilot, but once the trap and its circumvention is known, it adds no interest or challenge.
but if missions become unpredictable, then ppl could not prepare for the missions through the survival guides, and ppl would lose their mission ships alot of times, and this could cause frustration.
why dont they just add another type of mission agents, some sort of special mission agents, that give out only harder and unpredictable missions, but with better reward.
(risk vs reward)
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Fzhal
AWE Corporation Intrepid Crossing
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Posted - 2008.06.16 17:22:00 -
[73]
Can you tell us whether the Drone Regions Exploration content is on the table to be fixed?
Currently Drone region Exploration missions are pretty much not worth doing in comparison to the traditional rat regions.
Thanks,
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Kerosene
Deviance Inc Nocturnal Legion
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Posted - 2008.06.17 18:21:00 -
[74]
The only thing I really miss was the option to have rewards as things other than cash. Ammo/mods/frigs/bpcs/commodities/drugs etc.. That made missions quite a bit more interesting to me. __ Eve. Eve eve eve eve. EVE. Eve. Eve eve eve eve eve eve EVE eve eve. - Kerosene
The way to stop isk farmers is to STOP BUYING ISK.
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Vulture9
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Posted - 2008.06.18 17:13:00 -
[75]
YES missions!! i got a few things ide like to say about current missions
-Less space dust, for some reason when i stare at it it makes everything laggy. -Sometimes it gets boring doing these missions by urself, but yet u dont wanna split up bountys or mission mulah by fleeting up, have an option for NPC allies that u may hire at station, pre-fitted the only thing you do is look at what they have and hire them, with better ships and lower costs as standing goes up. -I dont really care about "smarter" NPC's becuase how do u change a NPC's fighting style when all it can do is get at 1,500m to hit you.
Current missions i want to keep: Blockade - this mission is great for fleeting up in groups, dosent even matter too much as if u wanna split the cash or not becuase u get ALOT. this would also be a good mission for those allie NPC's i spoke of incase your a bit on the greedy side.
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Gorath Vaan
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Posted - 2008.06.20 16:45:00 -
[76]
How do I sign up to write content for new missions? http://i111.photobucket.com/albums/n139/Hamymac/BATigerDomiSig.jpg Signature dimensions exceeds max 400x120 dimensions allowed. Mail us if you have any questions -Eldo |

Exlegion
New Light Hydra Alliance
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Posted - 2008.06.20 16:47:00 -
[77]
Very nice blog. Thank you for keeping us in mind and in the loop.
Cheers!
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Ulviirala Vauryndar
Cohortes Stellaris ParadoXon Alliance
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Posted - 2008.06.22 12:08:00 -
[78]
Edited by: Ulviirala Vauryndar on 22/06/2008 12:08:36
What he said.
Adding more "triggers" that spawn more NPC doesn't mean mission running is more "fun". You may end up popping by triggering early or you may abort the mission because you don't find it. Okay, admittedly it's the worse case. But just trigger stuff by shooting some stuff or approaching some thing at 90km isn't essentially the "fun", the "interactivity" one might be looking for.
In case CCP manages to release missions that indeed make "fun", it's probably not enough to make mission running in general more "fun". That is, when the old missions are not revised and most of the mission running content keeps being tedious or in other ways imbalanced due to changes.
More changes to the AI for example. Some races are a real pita with their heavy use of typical racial electronic warfare, added some time ago. The least annoying for me are the Angel Cartel and Sansha's Nation. Jamming Guristas and dampening Serpentis pwn you rightaway, not to speak of emtpy capacitors when fighting against the Blood Raiders. Really need to make a compromise for countering that ;)
But frankly, I have currently no busting idea on exactly how to make missions more fun. Also Mining could need some love, maybe S&I even. PvP has gotten a lot of love now imho, all the new ships and features for pew pew, all we got were these not-so-lousy mining upgrades ;) How about starting with an ORE Command Ship? No uber-miner, just a Command Ship in line with the others and a 3% Bonus to Mining Foreman Ganglinks per level! 
Unfortunately, your signature is not 22239 bytes, it exceeds the 24000 byte limit allowed on the forums. -Darth Patches I fail, regards to Cortes - Ulvi |

Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.22 19:27:00 -
[79]
Originally by: Kerosene The only thing I really miss was the option to have rewards as things other than cash. Ammo/mods/frigs/bpcs/commodities/drugs etc.. That made missions quite a bit more interesting to me.
Yes, I wonder why it was considered so horrible to get trade goods as rewards. I miss them. ---------------- Mr. Science & Trade Institute |

Mithfindel
Argent Group
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Posted - 2008.06.23 09:15:00 -
[80]
Originally by: Jowen Datloran Yes, I wonder why it was considered so horrible to get trade goods as rewards. I miss them.
In the other hand, I miss the variety, in the other I don't miss lugging the crap around all the place. That said, a few missions give implants and such as rewards. Wouldn't mind if some missions had items that should be useful for the faction/level as time bonus rewards, say level 1 kill missions giving out frigates/guns/ammo, industrial missions giving out minerals, trading missions give out, err, trade goods?
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tlmitf
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Posted - 2008.06.23 14:37:00 -
[81]
Mission IMHO should be more like PvP. A Tough lvl 4 mission should be two cruisers and one or two battleships.
Give the NPC's a realistic DPS, and have them follow the ship fitout rules (cap included) so that PvP tactics are actually effective.
Changes like that would make missioning much more fun, and feel much more realistic and rewarding.
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Calvin Okone
LSP Industries
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Posted - 2008.06.23 17:31:00 -
[82]
A lot of excellent points out here. For me missioning is a way to get isk, as well as learn more about the world of EVE. But I do agree I rarely worry about whether or not I will get out. Of course that was not always true. Several times when I had just started EVE, some PvE missions gave me a lot of frights. This was back doing L2 and L3 missions. Now with L4 I gear up a Domi, spec the tank for the rats and permarun my way to the bank. I want to capture that excitement again. I suppose I could run L4's with Assault Frigates but it seems to me that wouldn't last very long. I'd settle for better AI. More varied missions, like smash and grab or logistics. Even scouting and espionage would be good. Why not have bandits attack you right after undocking, or having to make a delivery in a hauler only to get scrambled as you undock. |

Mathafern
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Posted - 2008.06.25 14:28:00 -
[83]
Edited by: Mathafern on 25/06/2008 14:29:04 I'm very happy to hear about the new missions planned. For me PvE is much nicer than PvP because you can work with other players and everyone is a winner. Very carebear attitude I know but for me games are for everyone to have fun, not to dominate people.
The FW content had me a little worried just because that seems to be going down the path of trying to funnel people into something they may not want though I'm sure there are many people who love it.
Personally I'd love to see VI missions I could take a cap ship or cap ships into and blast really big stuff- without needing to PvP to do it. The notion of a Rorqual as a logistics ship for a PvE fleet amuses me somehow.
I'd also love to see the way in which missions are given changed- rather than the cycle of check, decline, check, decline, accept, just have a menu of available missions. Yeah, you don't want it to be too easy, so make the missions harder- rather than making them annoying to get in the first place.
Love the game though, totally unique and much much fun. Keep it coming!
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Doc Extropy
Gallente Kinda'Shujaa
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Posted - 2008.06.27 07:50:00 -
[84]
@Mathafern
PvP is not as bad as you may think. Problem in Eve may be that for beginners PvP looks like a gankfest where one enters lowsec and gets wtfbbqpwned in a split second, but it isn't.
PvP is about cooperation and having fun as well, FW is helping a lot, because you get not only rp - objectives and motivation, but also an easy going way to start up. CCP did a very good job limiting it more or less to low sec (faction navys) so you can still earn money doing missions in high sec without FW interference.
I know, to me it was scary as well... I remember leaving my first corp (they were siding with the Amarr empire and I always wanted to become member of the Ushra'Khan from day 1) and getting the badly fit Thorax (with shield boosters and stuff lol, I was such a noob back then... ) downtown Egghelende where tiller and his friends (well known, highly skilled pirates) pew - pewed me... I ejected and they got the ship...
Now I know what I have to do... and CCP made it a lot easier (warp to zero for example), fact is that if you're not a complete noob you should be able to travel low sec in a bs relatively unharmed, not even locks.
Even ratting is now possible (mining is a different story because it takes ages and is boooooring)... simply fit longer range than usual - guns and ammunition, ALIGN TO A GATE OR CELESTIAL OBJECT (not a moon, because the POS will pew pew as well) and there you go.
(Btw, low sec ratting is relatively pointless, but this applies more or less to 0.0 as well). Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Xyzibit
Caldari
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Posted - 2008.07.20 17:44:00 -
[85]
Originally by: Gorath Vaan How do I sign up to write content for new missions?
yep indeed i also want to sign up... seriously this is no joke i volunteer for it i know you got your own people for the job but well i think help is never bad and since ccp gave us the CSM it seems like they do want some feedback from the community but i think it is definatly not the the job of the CSM to give feedback about specific missions... think about it CCP !!!
P.S.: when will we see any of the new missions?! i didn't had any so far... still the same old stuff day in day out.... 
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LordRav3n
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Posted - 2008.07.21 08:51:00 -
[86]
i have a idee i like to share with u all, corp missions :D missions you have to do with your entire corp that can last several days... like build a ship.. u then get difrent tasks to complete the mission, get the blueprint ( specific item )from a bs in deadspace, get the minerals bye mining ( special ore not found in normal space/market ) an so on.... it can make peaple work together more and will be fun :D anyways just a sugestion
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Sidrat Flush
Caldari Life is Experience
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Posted - 2008.07.21 20:45:00 -
[87]
Originally by: LordRav3n i have a idee i like to share with u all, corp missions :D missions you have to do with your entire corp that can last several days... like build a ship.. u then get difrent tasks to complete the mission, get the blueprint ( specific item )from a bs in deadspace, get the minerals bye mining ( special ore not found in normal space/market ) an so on.... it can make peaple work together more and will be fun :D anyways just a sugestion
Sounds like a workable idea, but remember there are solo corp entities out there, who play the game to unwind before/after work, without really having to entertain other peoples schedule or having to make appointments and times.
This is a game, and yes this is a multi-player game. To me this can mean, forming a group and working together for a common goal as well as doing your own thing solo and making temporary contacts through local or buyers/sellers and what ever.
Sure there's gang missions for level 5 agents and the cosmos missions, but keep that element in low sec and 0.0 or even specific agents that are used exclusively for that purpose.
New missions and PvE content is a good thing. Make it harder/tactical by all means, the players will keep up, catch up or adapt - up to a point of course. Don't forget the casual players with one account and one character cus we like eve too in all it's forms and get bored of running missions AND being out in low sec/0.0
I guess to sum up - keep it varied AND predictable in the pve stakes.
Life is about memories the more the better.
http://lifeisexperience.freeforums.org (because it's a small corp) |

Dracorimus
Caldari Deep Core Mining Inc.
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Posted - 2008.07.25 13:56:00 -
[88]
I would like to see a more balanced standing increase/decrease when either completing or turning down a mission. I mean it takes ages to build a standing of 0.1 with an agent, and if you turn down a mission you can lose up to 0.5/6. e.g., I have an 8.2 standing I didnt fancy doing a mission I had literally JUST done, and it gave me the exact same again right after, I declined and went straight to 7.7 like damn !  - Die faster damnit! |

dojocan81
Gemeinschaft interstellarer Soeldner
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Posted - 2008.07.26 10:03:00 -
[89]
of how many "new" missions are we speaking here ?
400 ? 200 ?
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Elgin Galad
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Posted - 2008.07.27 13:05:00 -
[90]
Edited by: Elgin Galad on 27/07/2008 13:16:17 More missions are a great thing to come I believe.
But actually, as an industrial with low perception and willpower and high mem and int, I have taken the very natural decision to choose drones as a main weapon. Many chars with a focus on industry might have perhaps as well.
As a galente I can make use of a dominix, which I do in fact. But I am still missing the 'named' drones that make me competitive in missions to the equipment of chars that have taken other careers than industry related. While they get dmg increases with new items (faction/named) and additionally use some drones for extra dmg, I only have drones.
At the same time the Dominix is the smallest battleship of the three galente ones, amarr even has none at all, apart from a little drone cruiser. and remaining player factions do not know about drones as it seems, apart for having some extra dmg with them.
Can we expect to get something like a drone battleship from the "ORE" faction that can have more than the 5 drones at the same time, like ishkur before, but requiring the about the same skills a hulk + a skill like "dronebattleship" needs, so we get something competitive for missions as industry related chars?
Or do we get faction and named drones perhaps?
What is going to upcome for players that do not have a pure pew-pew char, if there is so?!
Lots of new missions are great, especially if one has a pew-pew char, the rest of us is waiting for something to also benefit from that 
Perhaps you can tell us some more about this please?! 
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Oz Mortair
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Posted - 2008.07.30 12:23:00 -
[91]
I would like to start off with saying that I am happy that there is more development for PVE in EVE underway. Thank you for the good news. I'd like to say that the majority of my time playing EVE is in enjoyment, the game is overall a very fun game. EVE has shown many aspects to a game that other game fail to offer.
The balance in EVE has amazed me, while some will laugh at what I just said... I would ask from them a game that has shown better? I'm guessing that the only replies that I would be receiving are games that are based purely around player skill and do not have forever increasing stats. Games like WOW, EQ, WAR, FFXI and many other "stat" based MMOs are always balancing their game out. EVE does this as well, though I've noticed that the balance is closer then not.
Now, back to the subject at hand and my suggestions / criticism about the development of new PVE content.
- Mission / Agent Progression -
One of my first complaints when I experienced EVE for the first time was / is "how missions are presented to the player". What I am specifically referring to by this is the fact that one NPC agent doesn't even know that another agent in the same corporation exists, except the tutorial agent at the start of the game who refers you to a "friend" after sending you an email.
I would love to see / feel the progression I have made within a corporation other then "standing". Possibly, add in a small "storyline" quest(s) per normal agent that the rewards of these mission's are to relay / introduce you to another agent and an "achievement" (see achievements below) in the same corporation with slightly higher standing. These storyline missions would be offered one time from every normal agent based on that agent's personal standing.
"Achievements" - these offer no real bonus other then to show others what you have done... similar to Xbox 360.
- NPC AI -
Another complaint that I had when starting out, also one that I have seen expressed in previous posts of this thread, are related to "NPC AI". Every mission that my friend and I do have very similar tactics. He warps in first with his ship, I dps the ships down. Works on every mission and we have yet to lose a ship due to mission running. While level 3+ missions are a lot of fun, I find that it is due to the eye candy less then the feeling of accomplishment.
A way many other MMOs have saved resources and game mechanics for AI was in the use of "EVENTS". Either timed or HP triggered. I'm not sure how other players feel about letting bosses have abilities that only they can have but adding these in adds diversity and a different feeling between each boss.
An example of this would be a boss with high DPS, though also warp disrupts everyone in the complex. This would allow for a more dynamic ship fitting in PVE that is similar to PVP. Players would equip a warp stab for this mission so that they could be able to warp out. The difference for this boss vs players is that it is an "AOE" warp scram and it doesn't go against his ship's fitting slots.
Aggro mechanics is another tool commonly used. Our group's strats never change in PVE. He warps in firsts, gets attention, and I kill. Aggro "wipes", "resets", and ways to control it allow for more player skill to be used in PVE. A slight change to some items, like ECM, could affect NPC differently then it affects PC. Possibly holding attention for NPCs.
Hopefully some of these are liked; I don't expect everything to be liked though. Some of these ideas are similar to other games, so some players will most likely say "they don't want a game that is like X, they want EVE." I'd like to agree, as long as this doesn't mean a more simplistic idea (IE AI).
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Wolfmoon
Pack Of Pagans
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Posted - 2008.08.03 22:31:00 -
[92]
Any breakdown on how many are in each of the varying security statuses? I mean, how many as in what percent are in 1.0- 0.9, what % in .8-.7, etc.
I'm getting a little weary of all the good stuff being in lowsec. To answer your next question, NO. You have not convinced me to go to lowsec, and forget nulsec.
If you want to have a sane discussion as to why, I'm game, but I'm not going to continue to rationalize myself to jerks that are hardcores and can't understand anything else.
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MMXMMX
Caldari Resistance is Futile United Freemen Alliance
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Posted - 2008.08.07 11:11:00 -
[93]
2 months gone and there is nothing yet ?
What happend to ''we can do it during down time''
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Zarlis
The Scope
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Posted - 2008.08.14 00:48:00 -
[94]
Sounds promising providing its not just thinly veiled attempt to feed people in mission ships to pirates in low sec
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Imiarr Timshae
Caldari Funny Men In Funny Hats
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Posted - 2008.08.19 08:40:00 -
[95]
Awww... more missions :( Means I'll have to reject even more missions to be able to farm Extravaganza's :( |

Par'Gellen
Tres Hombres
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Posted - 2008.08.20 13:51:00 -
[96]
This blog is relevant to my intrests 
Originally by: CCP Molock One last thing I wish to clarify is that we donÆt always have to add new missions into EVE as a part of a big release; we can effectively add them to Tranquility during any downtime, if we want to or need to do it. So thereÆs no saying when new mission content may appear, just keep your eyes open and you might see some new stuff.
Does this mean after the 1.1 patch or now? I only ask because I haven't seen a new mission in ages... |

Tuleingel
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Posted - 2008.08.29 10:12:00 -
[97]
Originally by: Par'Gellen This blog is relevant to my intrests 
Originally by: CCP Molock One last thing I wish to clarify is that we donÆt always have to add new missions into EVE as a part of a big release; we can effectively add them to Tranquility during any downtime, if we want to or need to do it. So thereÆs no saying when new mission content may appear, just keep your eyes open and you might see some new stuff.
Does this mean after the 1.1 patch or now? I only ask because I haven't seen a new mission in ages...
If you divide those hundreds of missions between factions, agent levels and agent divisions you will end something in the ballpark of 1 to 2 missions for 'your' agent level and division. As missions in addition depend on region your agent is in it's possible you have not seen any new missions indeed, even if there is hundred of them total added inbetween.
My main quess would be tho, that majority of those new missions have been going to add some more content into FW and let's not forget also mining missions what, as far as I have heard, have got some new additons.
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