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1. Issues with Launcher tonight - in Issues, Workarounds & Localization [original thread]
I'd hate to re-install over a 3G connection. That would cost more than the game did in 2003. My pacher keeps sitting at (1/4): VALIDATING CLIENT: 0.0% I have turned off the firewall and restarted it, nothing changes. a few days ago, it patche...
- by onyu - at 2014.11.05 14:40:01
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2. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
My launcher is sitting at (1/4): VALIDATING CLIENT: 0.0% Its been sitting like that for hours. When I noticed, I restarted it, turned off the firewall. same thing.
- by onyu - at 2014.11.05 14:35:03
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3. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
You failed to mention that this also amounts to yet another nerf to mission running income, which is already one of the most tedious and slow ways to earn isk. If its intended, you should say so and give reasons. If its not intended, you should c...
- by onyu - at 2014.04.24 01:18:00
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4. Sticky:Get your name in the EVE Collector's Edition book! - in EVE General Discussion [original thread]
Ok, Prediction: Chris Roberts will eventually end up forcing CCP to introduce many features from Dust into EVE itself, including being able to walk around on our ships and being able to operate a ship with several friends aboard.
- by onyu - at 2013.07.09 21:04:00
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5. New Dev Blog: Update: little things are still little - in EVE Information Portal [original thread]
Edited by: onyu on 02/04/2011 15:12:45 [Quote=CCP Soundwaves] NPC jamming has been updated and streamlined. They should all work with the same functionality and you can fit countermeasures. In other news, jamming NPCs are still annoying. y...
- by onyu - at 2011.04.02 15:11:00
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6. ôCreate A Starshipö The Final Vote - in EVE Information Portal [original thread]
Edited by: onyu on 22/02/2011 19:16:20 Edited by: onyu on 22/02/2011 19:14:25 Edited by: onyu on 22/02/2011 19:12:26 Edited by: onyu on 22/02/2011 19:11:43 Originally by: egg timer Considering that most existing ships in Ev...
- by onyu - at 2011.02.22 19:10:00
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7. New Dev Blog: Raging On - in EVE Information Portal [original thread]
Originally by: Transfer point You warp to a belt: 1/ none of the asteroids are named, 2/ you have to scan the asteroid to find out it's content (some roids are just husks), 3/ once the asteroid has been mined out a shell is left, once aga...
- by onyu - at 2011.02.22 16:11:00
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8. New Blog: Looking Ahead: Captain's Quarters and the Road to Incarna - in EVE Information Portal [original thread]
Good stuff for sure... But you know, captain's quarters are actually aboard the ship... Would be nice if you could switch to real captain's quarters while in space some day... similar to the simplicity you can change in many games from space vi...
- by onyu - at 2011.02.22 11:45:00
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9. New Dev Blog: Tyrannis 1.1, fallout and why it's a good thing(tm) - in EVE Information Portal [original thread]
Originally by: Danghor Let's face it, this whole mess expose the truth about CCP meh... as if there could even be one truth about a company made up of many people. Given this new path of adding complexity to their operation by develo...
- by onyu - at 2010.10.23 04:42:00
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10. New Dev Blog: Cutting it short: EVE shortcuts revamped - in EVE Information Portal [original thread]
Originally by: CCP Fallout Shortcuts are getting a complete makeover in EVE Online: Incursion. CCP Optimal's new dev blog gives all the details. Read it here . wishes! 1) Drone attack and return to drone bay shortcuts 2) we...
- by onyu - at 2010.10.22 18:50:00
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11. New Dev Blog: Tyrannis 1.1, fallout and why it's a good thing(tm) - in EVE Information Portal [original thread]
Originally by: CCP Fallout This is what's technically known as awesome. I wish I wish this means you're fixing the scheduling problems of the client among other things? Like the client stopping dead while its waiting for some non-crit...
- by onyu - at 2010.10.22 18:35:00
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12. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Thanks for the fabulous blog... and the interesting discussion thread following it! I'd like to point out that there are client optimizations possible without making the client 'authoritative', just by fixing errors in scripts and order of execu...
- by onyu - at 2010.08.18 04:48:00
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13. New Dev Blog: Iterative development and what's happening in 2011 - in EVE Information Portal [original thread]
I thought I read details on what they're doing to fix fleet lag in Zulu's Dev Blog... but everyone else seems to have stopped reading or interpreted it as something else? "Fleet in a Can" seems to mean that they are having enough difficulty to cr...
- by onyu - at 2010.07.17 14:08:00
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14. Planetology/Adv. Planetology --- worth it? - in Science and Industry [original thread]
I got 2 cents on advanced planetology for ya: I have my main PI toon at lvl 4, currently training 5 Another at lvl 3 The last one only has planetology 3, since I can place a basic command center with a few extractors with my main PI toon, to ma...
- by onyu - at 2010.07.08 08:17:00
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15. [PI] Daq's Colony Builder - in EVE Technology Lab [original thread]
Daq's numbers for MW grid came out all wrong when I opened his page... some showed 400mw (there's nothing with 400mw) Launchpad showed 3600mw...?!? extractor = 800mw basic fab = 800mw advanced fab = 700mw launchpad = 700mw Madness is taking it...
- by onyu - at 2010.07.05 11:57:00
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16. Ultimate PI pricing index - in Science and Industry [original thread]
Edited by: onyu on 05/07/2010 12:01:42 Very sophisticated prediction model of PI prices, based on the underlying factors. Was fun to path through and figure out what u did. But expect to wait quite a while to see it pan out in eve. All the ...
- by onyu - at 2010.07.05 11:48:00
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17. PI and Corporations - in Science and Industry [original thread]
this would allow corps to make the equivalent of massive super setups, that render all the limitations of colony size ineffective. I think using the corp hangar for PI players to dump their stuff into for further distribution is all you will get ...
- by onyu - at 2010.06.22 15:00:00
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18. Some suggestions for improving Planetary Interaction - in Science and Industry [original thread]
Originally by: Mitchell Hagen However, a small problem here is that you need to mouseover to see this. The UI also shows the routes as little marching ants on the links if a facility has its products routed. A shortcoming of this is if you...
- by onyu - at 2010.06.22 14:35:00
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19. adv. planetology III gives better results than adv. planetology IV... - in Science and Industry [original thread]
Originally by: Adunh Slavy Originally by: onyu I got alerted to this because I was using the same group of planets with different toons, otherwise I would have never stumbled over it. And I'm gonna guess you put down as many ...
- by onyu - at 2010.06.22 02:35:00
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20. Some suggestions for improving Planetary Interaction - in Science and Industry [original thread]
Originally by: TheGermanBismarck And the graphics of PI is so primitive. I could have made myself a visual basic game with better graphics than this. I expected a lot more graphics wise, give us some ôDawn Of Warö kind of graphics. And we ...
- by onyu - at 2010.06.22 01:29:00
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