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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Umbari Kado
Caldari Provisions Caldari State
3
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Posted - 2014.11.05 11:36:02 -
[211] - Quote
Umbari Kado wrote:I already mentioned that - but just for the record:
Drones are ignored in Overview...When a drone is selected in Overview - the Selected Items window defaults to the last selected ship other than the drone. I checked the Overview settings - nothing there which would indicate that sort of behaviour. Also - drone buttons are missing in Selected Items.
Edit: the navigation buttons are also missing when a planet is selected...that works wonders when one tries to get the pod to safety...now I am REALLY unhappy. Hopefully this will get fixed.
So - it is a bug.
Anyone else ?
GOOD NEWS: after DT today (and a patch deployed) - drones and planets behave CORRECTLY in Overview and Selected Item windows.
WELL DONE CCP !
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Grookshank
Brave Newbies Inc. Brave Collective
34
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Posted - 2014.11.05 11:36:35 -
[212] - Quote
I would be really nice if you could fix the learning implants to work again. |
Quadima
Steam Powered Spaceships
0
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Posted - 2014.11.05 11:36:39 -
[213] - Quote
CCP Greyscale wrote:Makkuro Tatsu wrote:CCP Claymore wrote:This was a defect we fixed for Phoebe. Input materials should be required when increasing the number of 'JOB RUNS' or increasing the number of 'RUNS PER COPY'. So you are saying it now works as designed while it did not work as designed before Phoebe? That the immense number of reports required (and the cost for them) is deliberate? The functionality is working as intended; we're looking into the balance right now :)
Well look into it faster, because there simply aren't enough Reports or Data Sheets in the entire EVE to make just a couple of copies.
NPC sells 400-500 of them at once in a station, then it refreshes only the next day (I think) How the hell are we supposed to be obtaining all those reports? |
Saulvin
Merkabah Industries Invisible Exchequer
3
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Posted - 2014.11.05 11:56:20 -
[214] - Quote
Quadima wrote: NPC sells 400-500 of them at once in a station, then it refreshes only the next day (I think) How the hell are we supposed to be obtaining all those reports?
unless it has recently changed NPC orders are instantly refreshed if depleted. Also there are stations where more then just a hand full are sold by NPC in the 219k order size.
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Enrique d'Ancourt
Eagle's Warrior's Eyrie Alliance
2
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Posted - 2014.11.05 11:58:59 -
[215] - Quote
CCP karkur wrote:Daniel D Duesentrieb wrote:Something with the skilltimes in the skill-list is messed up. As soon as I add a skill to my skill-queue, the predicted time of some skills gets longer. Example: Tactical Shield Manipulation has a predicted training length of ~14d 15h. After I add "Shield Upgrades" to my training-queue, it has now a predicted training length of ~17d 18h. Screenshot of the example: http://i.imgur.com/WCbbRcu.jpg Yeah, the skill list is calculating it incorrectly, it's including the time it takes for the previous levels you have in the queue, not just the next one. This has been fixed internally, and will be patched soon
Small reminder to also include the API for skill queue length calculations, as Neocom is picking up the resulting increased skill times from the API output.
Thanks in advance |
anzelotte
well of abyss
2
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Posted - 2014.11.05 12:15:29 -
[216] - Quote
"Edit fields for quantity and price have been made bigger in the Sell Items window"
still not enough. make them dynamic resizable for god sake..
and btw.. please add a language indicator to login screen.. |
V Gaming
School of Applied Knowledge Caldari State
0
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Posted - 2014.11.05 12:25:08 -
[217] - Quote
I am currently having a problem when firing up the game at the moment, I log in play for 5 minutes then the game just freezes up for no reason, The first time that happend my PC just froze had to use the reset switch to restart. Is there any place I can upload a error log or something to help out with this problem? If so can someone send me a link in a pm.
Thanks in advance |
Jin Raahl
Red Federation RvB - RED Federation
2
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Posted - 2014.11.05 12:27:08 -
[218] - Quote
Umbari Kado wrote:Edit: The lag when clicking for the first time on a pilot in Overview is still up to 3 sec...Looks like loading the portrait may be the culprit...PLEASE change the the order of things - let the selected pilot show up in Selected Items FIRST, load the portrait NEXT... I have also pointed this out earlier in the thread and hoped that they would take a look at it while addressing the other concern related to drones and planets. Fingers crossed they have time for next patch. |
Commander Nina Hanomaa
Chapter Six
1
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Posted - 2014.11.05 12:37:28 -
[219] - Quote
Corporation roles Accountant and Trader still aren't working as they did pre-Phoebe. A character must now be given Accountant role in order to make sell orders for Corporation. It used to be that Trader could make sell orders for Corporation Wallet Division he/she had access for. Now it seems to require Accountant role = full access to all wallet divisions.
https://wiki.eveonline.com/en/wiki/Roles_and_access_rights#Trader |
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CCP Punkturis
C C P C C P Alliance
5528
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Posted - 2014.11.05 13:02:29 -
[220] - Quote
Commander Nina Hanomaa wrote:Corporation roles Accountant and Trader still aren't working as they did pre-Phoebe. A character must now be given Accountant role in order to make sell orders for Corporation. It used to be that Trader could make sell orders for Corporation Wallet Division he/she had access for. Now it seems to require Accountant role = full access to all wallet divisions. https://wiki.eveonline.com/en/wiki/Roles_and_access_rights#Trader
thanks I'll look into that
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Claymore
C C P C C P Alliance
46
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Posted - 2014.11.05 13:29:11 -
[221] - Quote
Hayden Oakenshield wrote:This may have been added but i CBA to trawl through so...
OK..so it says I have no reaction items to manufacture parts yet I have 100k of each?
Also invention jobs are saying I dont have the required datacores even though my hangar has plenty??
Basically any job I try apparently I don't have all I need when I clearly do!
Are you setting the correct input locations for where the materials are?
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
46
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Posted - 2014.11.05 13:30:24 -
[222] - Quote
Wille Sanara wrote:Hi. An issue: Trying to install manufacturing job for t3 hulls at subsystem assembly array but I cant do that - when clicking Install, it says "Your industry job could not be submitted" and when I hoover over the "Start" button, it says "Job duration has changed". What does it mean and what should I do to install the job? btw The fact that you merged invention and reverse engineering, not reimbursing old t3 hull prints, nor increasing their ME/PE and rendering them worthless in the new system, sucks balls, good sirs.
This should be fixed tomorrow, hopefully we wont see this message again.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
46
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Posted - 2014.11.05 13:36:08 -
[223] - Quote
Juff Lumsk wrote:After jumping through a Jump Bridge the Jump Fatique timer and the Reactivation timer comes up. When hovering over Jump Fatique timer - a text box comes up. It states the time of reactivation in the bottom of the text, that doesn't match up with the separate Reactivation Icon.
The value at the bottom is what your next Activation timer will be when you jump again.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
46
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Posted - 2014.11.05 13:48:57 -
[224] - Quote
Jaro Essa wrote:Checked but didn't see this mentioned already, sorry if it has been: Prospect BPCs still require Advanced Small Ship Construction V.
Yep, we are aware of this and it should be fixed tomorrow.
Quality Assurance Analyst
Team Game of Drones
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turbine2
Sphere Industries
1
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Posted - 2014.11.05 14:12:30 -
[225] - Quote
Fleet cargo hold bonus mismatch between two characters is still not fixed. |
Sir HyperChrist
Persnickety Pilots
58
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Posted - 2014.11.05 14:15:14 -
[226] - Quote
I can't find my post from yesterday anymore, so I can';t refer to it anymore :( but here goes again.
the boxes in the multisell window are still too small: 2.1B trit is a normal amount to buy nowadays, when building Capital ships. The most expensive modules have prices over 10B isks, and scams go even higher. Supercapital ships are worth more than 10 digits too, but I guess those are never sold on the market :)
There's also an issue with text overlapping in the window: corporation division can overlap "Sales tax" and the green/red percentage can be very large on modules that are rare,overlapping the "isk" before it.
Last the box with the active cursor in it, isn't "linked" to the mousewheel. Only when you hover your mouse over a certain box, can you change the value with the scrollwheel.
Please take some more time in fixing the box. The argument that the boxes are "never large enough" wasn't a reason to make them this small in the previous sell-window....
I've sent a bugreport with screenshot, showing a non-scam usecase with a lot of things looking buggy. I'd still like it to have the old sell-window, and have a "extend" button to make the window escalate into the current multisell window...... |
probag Bear
Xiong Offices
62
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Posted - 2014.11.05 14:34:41 -
[227] - Quote
probag Bear wrote:Serious issue I have not yet seen mentioned:
Blueprint behavior in the industry window is back to that of Crius 1.0. That is, blueprints that are in use are not marked as such for several minutes, even if the option to not show blueprints in use is enabled.
Crius 1.0: I invent from a blueprint and it continues to sit in the industry window telling me it's available for use. Crius 1.2: I invent from a blueprint, and after just a few seconds it grays out telling me it's not available for use. Hyperion: I check off a setting. I invent from a blueprint and after just a few seconds it disappears from the interface. Phoebe 1.0: Same behavior as Crius 1.0
This is a major inconvenience and once again makes invention on a large scale more headache-inducing than it was pre-Crius.
Reposting for attention like this is rude, yes, but invention is currently near-impossible due to the vast quantities of blueprints that pretend that they're available when they're in fact not. And I would very much like to do some invention. |
onyu
DU5T
1
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Posted - 2014.11.05 14:35:03 -
[228] - Quote
My launcher is sitting at
(1/4): VALIDATING CLIENT: 0.0%
Its been sitting like that for hours.
When I noticed, I restarted it, turned off the firewall. same thing. |
Adrie Atticus
Shadows of Rebellion The Bastion
478
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Posted - 2014.11.05 14:35:53 -
[229] - Quote
People set as +5 and +10 standings are being shown as random numbers between 0.2 to 10.0 with no logic in the way it assigns the numbers. I'm seeing standings set to 0.7; 2.5; 0.2; 1.9; 8.9; 5.3; 8.2 and there are no more than 1 contact assignment to cause that kind of numbers. Other people I talked to do not see this behaviour. |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
150
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Posted - 2014.11.05 14:47:17 -
[230] - Quote
I've already submitted a bug report but the search button for the Ship To window of the courier contract page 3/4 is over the text box you type in to search.
A bitter vet trying to start anew.
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CCP Claymore
C C P C C P Alliance
46
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Posted - 2014.11.05 14:52:27 -
[231] - Quote
probag Bear wrote:probag Bear wrote:Serious issue I have not yet seen mentioned:
Blueprint behavior in the industry window is back to that of Crius 1.0. That is, blueprints that are in use are not marked as such for several minutes, even if the option to not show blueprints in use is enabled.
Crius 1.0: I invent from a blueprint and it continues to sit in the industry window telling me it's available for use. Crius 1.2: I invent from a blueprint, and after just a few seconds it grays out telling me it's not available for use. Hyperion: I check off a setting. I invent from a blueprint and after just a few seconds it disappears from the interface. Phoebe 1.0: Same behavior as Crius 1.0
This is a major inconvenience and once again makes invention on a large scale more headache-inducing than it was pre-Crius. Reposting for attention like this is rude, yes, but invention is currently near-impossible due to the vast quantities of blueprints that pretend that they're available when they're in fact not. And I would very much like to do some invention.
We are aware of this issue and we are looking into it as a priority.
Quality Assurance Analyst
Team Game of Drones
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Malou Hashur
Ministry of War Amarr Empire
41
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Posted - 2014.11.05 15:30:38 -
[232] - Quote
CCP Claymore wrote:We are aware of this issue and we are looking into it as a priority.
So you, and your fellow "Quality Assurance Analysts" (is there more than one?) from Team Game of Drones had a couple of weeks off when this patch was being cobbled together then ? |
Vila eNorvic
49
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Posted - 2014.11.05 15:34:43 -
[233] - Quote
I have three characters on one account.
All +3 implants on my main have disappeared but the other two still have theirs. |
Vila eNorvic
49
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Posted - 2014.11.05 15:39:22 -
[234] - Quote
When I undock my main with his inventory open it reopens when I re-dock, on my other two characters I have to reopen it manually . |
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CCP Greyscale
C C P C C P Alliance
3625
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Posted - 2014.11.05 15:41:28 -
[235] - Quote
Update: just removed Reports requirement for copying all Construction Component and Advanced Capital Construction Component blueprints, and Data Sheets requirement for copying all Rig blueprints. Rolling this out to TQ as soon as practicable. |
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Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
26
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Posted - 2014.11.05 16:26:48 -
[236] - Quote
CCP Greyscale wrote:Update: just removed Reports requirement for copying all Construction Component and Advanced Capital Construction Component blueprints, and Data Sheets requirement for copying all Rig blueprints. Rolling this out to TQ as soon as practicable. Thanks for removing Reports as a requirement, that's a good decision. However, does the last sentence imply that the necessary fix will not be rolled out tomorrow? Actually, how about reimbursing industrialists for the lost days caused by CCP "fixing" (cough, cough) the underlying mechanic in Phoebe 1.0 without thinking the consequences through? |
probag Bear
Xiong Offices
62
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Posted - 2014.11.05 16:43:30 -
[237] - Quote
CCP Claymore wrote:We are aware of this issue and we are looking into it as a priority.
Thank you, and sorry for adding on to your headache. |
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CCP Greyscale
C C P C C P Alliance
3628
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Posted - 2014.11.05 16:57:49 -
[238] - Quote
Makkuro Tatsu wrote:CCP Greyscale wrote:Update: just removed Reports requirement for copying all Construction Component and Advanced Capital Construction Component blueprints, and Data Sheets requirement for copying all Rig blueprints. Rolling this out to TQ as soon as practicable. Thanks for removing Reports as a requirement, that's a good decision. However, does the last sentence imply that the necessary fix will not be rolled out tomorrow? Actually, how about reimbursing industrialists for the lost days caused by CCP "fixing" (cough, cough) the underlying mechanic in Phoebe 1.0 without thinking the consequences through?
It should be in tomorrow's build, barring unforeseen circumstances, I'm just hedging to avoid being told tomorrow that I "promised" it would go in that build and then something happening to prevent that :) |
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Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
26
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Posted - 2014.11.05 17:04:51 -
[239] - Quote
CCP Greyscale wrote:It should be in tomorrow's build, barring unforeseen circumstances, I'm just hedging to avoid being told tomorrow that I "promised" it would go in that build and then something happening to prevent that :) Yeah. Just goes to show that in your position you not only have to be a game designer but also a politician. Which probably explains why you completely failed to comment on my question about reimbursement. Hint, hint. |
Jackson Apollo
Federal Navy Academy Gallente Federation
5
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Posted - 2014.11.05 17:28:26 -
[240] - Quote
GIMME GIMME!!!! I WAS WRONGED TOOOOOO!!!!
I had so much tears I was hospitalized for dehydration.
10 trillion isk is what I estimate I could have made had the patch not broke my ability to sell stuff, thanks. |
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