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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
The Bookseller
The Khanid Bookstore
0
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Posted - 2014.11.09 09:38:14 -
[331] - Quote
Selling items crashes the client for me. I select Sell item and sometimes it takes a long time for anything to happen. if i select Sell itme again, i get Connection Closed message. After that i need to restart the app |
Julien Brellier
Federal Navy Academy Gallente Federation
32
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Posted - 2014.11.09 11:45:23 -
[332] - Quote
Escalations seem to be beyond broken.
I'm suddenly getting 4 or 5 a day and before the patch I'd get one a week if I was lucky.
The distances involved seem to be broken too. The 2/10 min/max for jump distance between steps described in the patch notes is way out. I have been sent 25+ jumps on many occasions since the patch hit. |
PIRJANIN
POD Based Lifeforms The Gorgon Empire
14
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Posted - 2014.11.09 17:39:29 -
[333] - Quote
quick report on exploration changes.
http://imgur.com/Bzm0pzx (sorr for the format, meant for private use)
I can say only one thing - you screwed it. Ded sited drop crap. In the graph we get the results for 20 sites, and 8 escalation sites. 28 in total. The average drop is beyond 100mill per site. These are top exploration sites of nullsec. 28 sites - 2.4 bill profit, thats not rewarding at all, considering time, risks, and ships required |
probag Bear
Xiong Offices
62
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Posted - 2014.11.10 03:01:07 -
[334] - Quote
CCP Claymore wrote:probag Bear wrote:probag Bear wrote:Serious issue I have not yet seen mentioned:
Blueprint behavior in the industry window is back to that of Crius 1.0. That is, blueprints that are in use are not marked as such for several minutes, even if the option to not show blueprints in use is enabled.
Crius 1.0: I invent from a blueprint and it continues to sit in the industry window telling me it's available for use. Crius 1.2: I invent from a blueprint, and after just a few seconds it grays out telling me it's not available for use. Hyperion: I check off a setting. I invent from a blueprint and after just a few seconds it disappears from the interface. Phoebe 1.0: Same behavior as Crius 1.0
This is a major inconvenience and once again makes invention on a large scale more headache-inducing than it was pre-Crius. Reposting for attention like this is rude, yes, but invention is currently near-impossible due to the vast quantities of blueprints that pretend that they're available when they're in fact not. And I would very much like to do some invention. We are aware of this issue and we are looking into it as a priority.
Just in case. The easiest way to reproduce this: - Use a blueprint. - Refresh the industry window (by reselecting the division or container of the blueprint) - Observe that the blueprint is no longer marked as in use. Enabling the setting that hides in-use blueprints does nothing.
Truthfully, it's a pretty tiny bug. But I'm a biased complainer because it has a disproportionately huge impact on the amount of time and effort/attention I need to put into invention. |
Caldwell Whitlock
42nd Line Marine Regiment
3
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Posted - 2014.11.10 10:35:13 -
[335] - Quote
Did two exploration sites, none of the objects seemed to drop any mini-containers after the hacking game. As far as I can tell, I had all enabled in overlay. On exploration channel someone mentioned there is known problem but haven't find any confirmation anywhere. Can someone clarify, please? |
Kaylee Saukrad
Mighty Hawks Inc
1
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Posted - 2014.11.10 11:19:49 -
[336] - Quote
Kaylee Saukrad wrote:CCP Habakuk wrote:Kaylee Saukrad wrote:I still cant invent 250mm Railguns. Great that CCP have finally removed the requirement for the datacores that were removed from the game, however now there is a skillbook requirement that does not exist. http://i.imgur.com/7EqTFrt.png Oh snap - our guys are working on it. Added to known issues list. Sigh, I know this is an easy fix. It cant be that hard to update the DB to reflect the correct skills for this BPC. Still waiting..
CCP are you waiting until the Rhea expansion to fix 250's? |
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CCP Turtlepower
C C P
198
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Posted - 2014.11.10 13:32:28 -
[337] - Quote
Caldwell Whitlock wrote:Did two exploration sites, none of the objects seemed to drop any mini-containers after the hacking game. As far as I can tell, I had all enabled in overlay. On exploration channel someone mentioned there is known problem but haven't find any confirmation anywhere. Can someone clarify, please?
Mini containers were completely removed from the game a few months ago.
Kaylee Saukrad wrote:Kaylee Saukrad wrote:CCP Habakuk wrote:Kaylee Saukrad wrote:I still cant invent 250mm Railguns. Great that CCP have finally removed the requirement for the datacores that were removed from the game, however now there is a skillbook requirement that does not exist. http://i.imgur.com/7EqTFrt.png Oh snap - our guys are working on it. Added to known issues list. Sigh, I know this is an easy fix. It cant be that hard to update the DB to reflect the correct skills for this BPC. Still waiting.. CCP are you waiting until the Rhea expansion to fix 250's?
This will be fixed very soon, this week for sure. |
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Caldwell Whitlock
42nd Line Marine Regiment
3
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Posted - 2014.11.10 13:35:32 -
[338] - Quote
CCP Turtlepower wrote:Caldwell Whitlock wrote:Did two exploration sites, none of the objects seemed to drop any mini-containers after the hacking game. As far as I can tell, I had all enabled in overlay. On exploration channel someone mentioned there is known problem but haven't find any confirmation anywhere. Can someone clarify, please? Mini containers were completely removed from the game a few months ago. Thanks for clarification. Guess I left it there to those that came after me :-(
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Sydious
The Drunken Empire Fatal Ascension
21
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Posted - 2014.11.10 23:14:41 -
[339] - Quote
I'm unable to start manufacturing jobs with BPOs inside a station warehouse container, in a corporation hangar. Moving the bpo out of the station warehouse allows the job to go in, but isn't ideal. |
Jack Tronic
borkedLabs
221
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Posted - 2014.11.11 12:50:26 -
[340] - Quote
The patch notes for Phoebe 1.3 released today say the "Show condensed killmails" checkbox was fixed. I just checked, it's not.
On a unrelated note, that checkbox really needs to be somewhere more "general" because it also affects the way Corporation killmails are displayed even though its a completely separate window. |
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Ketov Aktar
Imploding Turtles Rising in Outerspace Gravity Fatal Ascension
19
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Posted - 2014.11.11 16:31:41 -
[341] - Quote
Guttripper wrote:An old issue that has remained (for me) was the client does not remember how far back I left the ships upon a restart. That is, start the game, launch into space, and initially I see the rivets of my ship since the whole is right in the face. Roll the ship back, change into a bigger ship, ship appears closer due to increased size, roll this ship back, and then change into the first smaller ship and suddenly that ship is microscopic.
Nothing game breaking, just a tad annoying at times. I get this also. Very annoying when there are a hunred ships coming out at once. Also, The Station Guest List??? Still broken. :( |
Kalaratiri
Utopian Research I.E.L.
374
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Posted - 2014.11.11 17:16:24 -
[342] - Quote
Auto updater is broken on the launcher?
http://i.imgur.com/v4YmA5k.png
The yellow bar along the bottom fails to appear at all, game does not update, so can't start eve.
She's mad but she's magic, there's no lie in her fire.
This is possibly one of the worst threads in the history of these forums. -á- CCP Falcon
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Tinachan
Garoun Investment Bank Gallente Federation
0
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Posted - 2014.11.11 17:24:22 -
[343] - Quote
Kalaratiri wrote:Auto updater is broken on the launcher? http://i.imgur.com/v4YmA5k.png The yellow bar along the bottom fails to appear at all, game does not update, so can't start eve.
Yeah I'm getting this too. Can't use the exefile.exe either, automatically says can't connect to the ip on port 26000. |
Kalaratiri
Utopian Research I.E.L.
374
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Posted - 2014.11.11 18:38:56 -
[344] - Quote
Issue does now seem to have resolved itself. No idea why, but I'm not going to complain
She's mad but she's magic, there's no lie in her fire.
This is possibly one of the worst threads in the history of these forums. -á- CCP Falcon
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Thereon Tripel
Hoplite Brigade Iron Oxide.
4
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Posted - 2014.11.11 20:41:56 -
[345] - Quote
Cap booster 25, 75 and 100's all take 4:00 to build, cap booster 50's take 8:00 to build. Is this an error?
Cheers |
Shon Anzomi
Science and Trade Institute Caldari State
0
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Posted - 2014.11.12 09:08:52 -
[346] - Quote
Problems with probing down sites, not sure if Phoebe-related. More here: https://forums.eveonline.com/default.aspx?g=posts&m=5201135#post5201135 |
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CCP Greyscale
C C P
3646
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Posted - 2014.11.12 09:19:36 -
[347] - Quote
Thereon Tripel wrote:Cap booster 25, 75 and 100's all take 4:00 to build, cap booster 50's take 8:00 to build. Is this an error?
Cheers
Believe this has been broken since Crius; already fixed internally :) |
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Yongtau Naskingar
Yongtau Naskingar Corporation
79
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Posted - 2014.11.12 09:46:59 -
[348] - Quote
CCP Greyscale wrote:Thereon Tripel wrote:Cap booster 25, 75 and 100's all take 4:00 to build, cap booster 50's take 8:00 to build. Is this an error?
Cheers Believe this has been broken since Crius; already fixed internally :) It's already in the patch notes:
Patch notes for Phoebe 1.3 wrote:Cap Booster 50 blueprints have had their job times halved and max runs doubled, and should now be in line with Cap Booster 25s. But it's not actually fixed yet. Unless they need to be doubled / halved again. |
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CCP Greyscale
C C P
3646
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Posted - 2014.11.12 15:00:20 -
[349] - Quote
Yongtau Naskingar wrote:CCP Greyscale wrote:Thereon Tripel wrote:Cap booster 25, 75 and 100's all take 4:00 to build, cap booster 50's take 8:00 to build. Is this an error?
Cheers Believe this has been broken since Crius; already fixed internally :) It's already in the patch notes: Patch notes for Phoebe 1.3 wrote:Cap Booster 50 blueprints have had their job times halved and max runs doubled, and should now be in line with Cap Booster 25s. But it's not actually fixed yet. Unless they need to be doubled / halved again.
Yeah, I missed a step needed for it to be deployed, sorry. |
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Mr Omniblivion
GoonWaffe Goonswarm Federation
194
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Posted - 2014.11.12 23:30:07 -
[350] - Quote
I'm having an issue with my Rorqual still only being able to jump 5ly and the ship being generally useless outside of local logistics and a POS ornament. Is that intended?
(friendly "remember to check rorqual data and please fix this ship" comment of the day) |
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Grey Stone
Fatal and The rabbit The G0dfathers
28
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Posted - 2014.11.13 09:31:11 -
[351] - Quote
Don't know if already reported.
When I stack directional scanner window with probe scan window, and if I put directional window as currently visible (no matter the order of windows in tabs), when docking and than un-docking from station, it always makes probe scan window primary and visible.
Can you please look into this?
Thx in advance, Best, GS |
PIRJANIN
POD Based Lifeforms The Gorgon Empire
14
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Posted - 2014.11.13 16:49:02 -
[352] - Quote
first bug report - in escalations you can bookmark the location via journal, but you cant warp on em.
second - can you recheck the loot table? i think you reversed it wrong way. Just for statistic - done 5 10/10 deds, got just one bpc, and 4 modules. Next, done 12 8/10, just 9 modules and NO BPC. Done 6 7/10, 8 modules and NO BPC. That cant be right. |
Jared Tobin
Bloodstone Industries B.S.I.
208
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Posted - 2014.11.14 21:51:02 -
[353] - Quote
PHOEBE ISSUES AS OF NOV 14, 2014:
- SELLING UI WINDOW ERROR: Despite the words in the patch notes and the Selling Items windows itself, I still CANNOT "drag and drop" any additional items into the Market Selling window, at least not when I'm trying to sell goods for my corporation. However, while I have a selling window open, if I select another item in my corporate inventory and right-click "Sell Item", it will add it to the selling window as a list of multiple items to be sold cumulatively. It just would be nice to actually "drag" and "drop" the items without the current click-fest needed to sell multiple sell orders.
- "NOTIFICATIONS" SETTINGS ERROR: The Notifications Settings do NOTHING to actually affect the "stack size" display of the Notifications window itself. The sliding scale option might as well be removed if it has no purpose. Though I personally detest the Notifications "thing", sadly, I am forced to keep it just so I can see my contacts log on/off in the game. The "blue numbered tab" buildup of unread notifications is additionally annoying, though.
- CEO INTERFACE HIGHLIGHTING ERROR: There appears to be an odd error in the CEO interface, specificly under the members/roles/titles section. A while ago, CCP made a nice improvement by highlightly the "line" or "row" you are on, which helps when all the compact info is crunch in there, but now, you have to get your pointer JUST RIGHT to somehow activate the line to highlight itself to stand out from all the other compact rows.
- ODD CONTROL KEY ERROR(?): While holding down the "CONTROL" key for "selectively selecting" various items one by one, IF in space, like while at your own POS, the words: "LOCK TARGET - Click Target" boldly in the middle of the screen. This gets somewhat tedious and pointless when attempting to selectively move items. Is this purposeful?
- UNDOCKING: Upon undocking from any station, the camera view is maximumly "zoomed-in/close" forcing one to constantly "zoom out" before getting any axis-orientation ("bearings"). This still has been an unresolved bug for several months/"upgrades", w/promises of resolution. NOTE: this problem is regardless of ship size (i.e. shuttle or freighter).
- RANDOM SOCKET CLOSURE/CONNECTION LOSS: Well I thought this was a thing of the Cryus past, but recently more since Oceanus, the game will randomly fade to 90% black with 2 overlapping duplicate error windows titled: Connection Lost stating "The socket was closed" with the only valid button option saying "Quit" on it.
STILL UNRESOLVED SINCE CRYUS AND HYPERION:
- INDUSTRY LOOPING ERROR: Occasionally, the entire Industry functionality will simply "stop functioning" (it will not allow the submission of any jobs, with a persistently lopping error stating: "The price of the job has changed". Closing the Industry UI window down and reopening it temporarily "fixes" (resets?) it for more functionality until it loop-locks again with same error.
- INDUSTRY UI NOISE ERROR: The INDUSTRY UI makes its now-signature Industry UI "clink-buzz" noise whenever there is activity in an open window that happens to be "layered" atop of it. Aside from annoyance, overall, in terms of "Issues", it forces the Industry UI to "FLASH" black for a moment every time something is moved from one top-most level window to another (without ever actually submitting anything to the Industry UI - mimicking what happens after submitting a blueprint into the Industry UI. Again: this ONLY occurs when the mouse is over the area of the Industry's window, when working in open windows layered ON TOP OF the Industry UI's perimeter.
- CLOAKING EFFECT: Though the framerate seems to have been fixed, I am reminded of early Disney animation (like Fantasia or something) when viewing the cloaking effect. It's white pixelations becomes visually cartoon-animated with bright aliased white pixels, especially when zoomed out. Perhaps lessening the white levels would make the cloaking effect somewhat believable amidst the realism of the reast of the game's visuals...?
Win7 Pro, 64-bit |
Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
959
|
Posted - 2014.11.18 16:02:33 -
[354] - Quote
Kalaratiri wrote:Auto updater is broken on the launcher? http://i.imgur.com/v4YmA5k.png The yellow bar along the bottom fails to appear at all, game does not update, so can't start eve.
I still have the issue on 1 of my 2 machines. Very frustrating.
\m/ O.o \m/
"You're a freak ..." - Solecist Project
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Jack Sly
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.11.18 17:49:26 -
[355] - Quote
I'm having the same problem |
Wartrice
Grimm Hounds SONS of BANE
0
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Posted - 2014.11.18 20:53:06 -
[356] - Quote
When trying to build things from bpc's it will say that I don't have the required components even though I have everything in my hanger. I have moved the bpc to different areas, restarted client, restarted my computer and nothing seems to work. I have tried for days and it still won't let me make them keeps saying I don't have the required materials.
The ones I have that are doing this are serpentis sensor dampening battery, ares and large ancillary shield booster. I don't know if there are others but if I find more I'll add them to this list. |
Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
966
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Posted - 2014.11.20 18:49:04 -
[357] - Quote
Going on my 4th day of being unable to log in. Bug report and support tickets created. Not even a "we are aware of the issue and working on it" from CCP.
A simple acknowledgement would be nice.
\m/ O.o \m/
"You're a freak ..." - Solecist Project
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Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
967
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Posted - 2014.11.20 21:37:49 -
[358] - Quote
Whelp, idk what gave me the idea to do this, but I swapped in an old nvidia card to replace my even older on-board vid card (which has worked fine for almost 2 yrs now) and Im back in the game.
So if ya got some sheet in your closet thats not as old as the sheet on your desk, give it a try.
vOv
\m/ O.o \m/
"You're a freak ..." - Solecist Project
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Joe The Lion
Aideron Applied Science
0
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Posted - 2014.11.24 04:39:54 -
[359] - Quote
As reported by Wartrice above, I can't invent on a blueprint. Currently can't invent on Punisher, even though all required items are in the Item Hanger. Decrypters are greyed out despite being in the hanger also. Tried reboot, moving bpc to hanger, etc and it still can't be invented. |
X'io
Republic University Minmatar Republic
0
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Posted - 2014.12.01 20:13:51 -
[360] - Quote
There is a graphical issue in the "Character Customization" screen, and associated portrait photo shoot with the way sunglasses are getting rendered: they are much more translucent than they were previously, causing there to be no "full black" shades anymore. |
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