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Mistress Suffering
Einherjar Rising Cry Havoc.
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Posted - 2008.06.13 00:22:00 -
[1]
Proposed changes:
- Remove ability to DD through POS shields regardless of password.
- POS standings based on alliance standings rather than corp.
- Aggression timer not going away due to jump gate use.
- Damage inflicted record (for kms) not going away due to jump gate use.
- Self destruct still yield killmails via same rules as an NPC kill (first other human gets mail).
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The Speaker
The Clue Factory
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Posted - 2008.06.13 00:39:00 -
[2]
I can get behind this. |

Jade Constantine
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Posted - 2008.06.13 00:44:00 -
[3]
Yep, happy to advocate these changes and fixes. Support the items and once this has been out here for a minimum 7 days discussion I'll be bring them to the CSM.
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Tarminic
Black Flame Industries
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Posted - 2008.06.13 01:32:00 -
[4]
I agree with the first 3 suggestions, but...
Originally by: Mistress Suffering - Self destruct still yield killmails via same rules as an NPC kill (first other human gets mail).
THOUGHT: In the event where someone is shooting at you and you self-destruct, it should treat it exactly like an NPC kill. You die, and it just looks at the next highest source of damage and awards the mail accordingly. Failure to do this just punishes people for _not_ bringing overkill all the time. If 3 brave battleships hold down a carrier, cycle in and out to hold points, and finally wear him down in an epic struggle they should get the credit. Not oh sorry, you can't kill me in 2 minutes, so I self-destruct and it doesn't count. Same issue with supercaps, etc.. If you only barely have enough damage to kill something, you should be rewarded for making the kill, not punished.
Honestly I think that people are far too concerned about killmails. In any situation where your opponent self-destructs you still have plenty of evidence that the combat took place such as combat logs. Receiving killmails from self-destructing ships, in my opinion, is placing too much emphasis on personal pride and not enough emphasis on the fact that you have deprived your opponent of his ship.
However, given the recent HP buffs, the self destruct timer should at least be increased to 3 or 4 minutes. I don't think that the killmails generated from self-destructing should show fittings, however. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Sovereign533
PPN United Against ALL Authorities
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Posted - 2008.06.13 01:45:00 -
[5]
yup
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.13 06:09:00 -
[6]
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Tea Spoon
Baptism oF Fire Interstellar Alcohol Conglomerate
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Posted - 2008.06.13 06:23:00 -
[7]
Before expending the agression mechanics they should first be properly documented and a visible 0.0 agression timer added. The current undocumented Mobile Warp Disruptor mechanics for instance which create agression on both a player initiating warp in one and the player who deployed it without any visible indication this happened. |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.06.13 07:44:00 -
[8]
Originally by: Tarminic I agree with the first 3 suggestions, but...
Originally by: Mistress Suffering - Self destruct still yield killmails via same rules as an NPC kill (first other human gets mail).
THOUGHT: In the event where someone is shooting at you and you self-destruct, it should treat it exactly like an NPC kill. You die, and it just looks at the next highest source of damage and awards the mail accordingly. Failure to do this just punishes people for _not_ bringing overkill all the time. If 3 brave battleships hold down a carrier, cycle in and out to hold points, and finally wear him down in an epic struggle they should get the credit. Not oh sorry, you can't kill me in 2 minutes, so I self-destruct and it doesn't count. Same issue with supercaps, etc.. If you only barely have enough damage to kill something, you should be rewarded for making the kill, not punished.
Honestly I think that people are far too concerned about killmails. In any situation where your opponent self-destructs you still have plenty of evidence that the combat took place such as combat logs. Receiving killmails from self-destructing ships, in my opinion, is placing too much emphasis on personal pride and not enough emphasis on the fact that you have deprived your opponent of his ship.
However, given the recent HP buffs, the self destruct timer should at least be increased to 3 or 4 minutes. I don't think that the killmails generated from self-destructing should show fittings, however.
This ^^^^^^ |

Jade Constantine
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Posted - 2008.06.13 13:57:00 -
[9]
Originally by: Tea Spoon Before expending the agression mechanics they should first be properly documented and a visible 0.0 agression timer added. The current undocumented Mobile Warp Disruptor mechanics for instance which create agression on both a player initiating warp in one and the player who deployed it without any visible indication this happened.
Yep important point. I certainly believe that we need more visible timers on these issues. Its just fair play really.
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Natalia Kovac
Sebiestor tribe
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Posted - 2008.06.13 16:42:00 -
[10]
Originally by: Tarminic I agree with the first 3 suggestions, but...
Originally by: Mistress Suffering - Self destruct still yield killmails via same rules as an NPC kill (first other human gets mail).
THOUGHT: In the event where someone is shooting at you and you self-destruct, it should treat it exactly like an NPC kill. You die, and it just looks at the next highest source of damage and awards the mail accordingly. Failure to do this just punishes people for _not_ bringing overkill all the time. If 3 brave battleships hold down a carrier, cycle in and out to hold points, and finally wear him down in an epic struggle they should get the credit. Not oh sorry, you can't kill me in 2 minutes, so I self-destruct and it doesn't count. Same issue with supercaps, etc.. If you only barely have enough damage to kill something, you should be rewarded for making the kill, not punished.
Honestly I think that people are far too concerned about killmails. In any situation where your opponent self-destructs you still have plenty of evidence that the combat took place such as combat logs. Receiving killmails from self-destructing ships, in my opinion, is placing too much emphasis on personal pride and not enough emphasis on the fact that you have deprived your opponent of his ship.
However, given the recent HP buffs, the self destruct timer should at least be increased to 3 or 4 minutes. I don't think that the killmails generated from self-destructing should show fittings, however.
No. People self-destructing to avoid killmails is the ****test thing ever. Have you ever ganged a disparate bunch of people in lowsec to kill a carrier with battleships that was preying on your mates, and then he selfdestructs at structure? So annoying. Killmails are how we record victories, and losses, and yeah sure there's a pride thing you point to and say we killed whoever. I don't see a problem with that.
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TimMc
Genos Occidere
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Posted - 2008.06.13 17:12:00 -
[11]
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sophisticatedlimabean
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Posted - 2008.06.13 17:13:00 -
[12]
Holy crap i agree with all of those ideas.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

Farrqua
Turbo Mining Inc.
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Posted - 2008.06.13 17:18:00 -
[13]
Originally by: Tarminic I agree with the first 3 suggestions, but...
Originally by: Mistress Suffering - Self destruct still yield killmails via same rules as an NPC kill (first other human gets mail).
THOUGHT: In the event where someone is shooting at you and you self-destruct, it should treat it exactly like an NPC kill. You die, and it just looks at the next highest source of damage and awards the mail accordingly. Failure to do this just punishes people for _not_ bringing overkill all the time. If 3 brave battleships hold down a carrier, cycle in and out to hold points, and finally wear him down in an epic struggle they should get the credit. Not oh sorry, you can't kill me in 2 minutes, so I self-destruct and it doesn't count. Same issue with supercaps, etc.. If you only barely have enough damage to kill something, you should be rewarded for making the kill, not punished.
Honestly I think that people are far too concerned about killmails. In any situation where your opponent self-destructs you still have plenty of evidence that the combat took place such as combat logs. Receiving killmails from self-destructing ships, in my opinion, is placing too much emphasis on personal pride and not enough emphasis on the fact that you have deprived your opponent of his ship.
However, given the recent HP buffs, the self destruct timer should at least be increased to 3 or 4 minutes. I don't think that the killmails generated from self-destructing should show fittings, however.
Yes it is a e-peen waving pride issue. But being it is a game, kill mails are away of keeping score. There is nothing wrong with that. Industrialists and such will use wallet balances to do the same. Waving there e-peen about how much money they make and what kind of pimped out ship they fly.
Just like in times of war pilots would stamp the kill on their airships to show there achievements, and fellow pilots would try to compete with that. There is nothing wrong with showing pride in your accomplishments. |

Tarminic
Black Flame Industries
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Posted - 2008.06.13 17:42:00 -
[14]
Originally by: Natalia Kovac
Originally by: Tarminic I agree with the first 3 suggestions, but...
Originally by: Mistress Suffering - Self destruct still yield killmails via same rules as an NPC kill (first other human gets mail).
THOUGHT: In the event where someone is shooting at you and you self-destruct, it should treat it exactly like an NPC kill. You die, and it just looks at the next highest source of damage and awards the mail accordingly. Failure to do this just punishes people for _not_ bringing overkill all the time. If 3 brave battleships hold down a carrier, cycle in and out to hold points, and finally wear him down in an epic struggle they should get the credit. Not oh sorry, you can't kill me in 2 minutes, so I self-destruct and it doesn't count. Same issue with supercaps, etc.. If you only barely have enough damage to kill something, you should be rewarded for making the kill, not punished.
Honestly I think that people are far too concerned about killmails. In any situation where your opponent self-destructs you still have plenty of evidence that the combat took place such as combat logs. Receiving killmails from self-destructing ships, in my opinion, is placing too much emphasis on personal pride and not enough emphasis on the fact that you have deprived your opponent of his ship.
However, given the recent HP buffs, the self destruct timer should at least be increased to 3 or 4 minutes. I don't think that the killmails generated from self-destructing should show fittings, however.
No. People self-destructing to avoid killmails is the ****test thing ever. Have you ever ganged a disparate bunch of people in lowsec to kill a carrier with battleships that was preying on your mates, and then he selfdestructs at structure? So annoying. Killmails are how we record victories, and losses, and yeah sure there's a pride thing you point to and say we killed whoever. I don't see a problem with that.
So would you be okay with self destruct mails not containing any fitting information? ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Farrqua
Turbo Mining Inc.
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Posted - 2008.06.13 17:47:00 -
[15]
Originally by: Tarminic So would you be okay with self destruct mails not containing any fitting information?[/quote
I think that would be a great compromise, the aggressor gets the Killmail and the target denies the aggressor the satisfaction of knowing how it was fit etc.
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Maggot
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.13 19:34:00 -
[16]
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Mistress Suffering
Einherjar Rising Cry Havoc.
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Posted - 2008.06.13 21:04:00 -
[17]
Edited by: Mistress Suffering on 13/06/2008 21:04:00 EVE needs to support a variety of play styles, so simply because killmails aren't something that you personally may value does not mean that EVE should support them in an incomplete manner. Killmails are the record of combat events, and important to a large number of players. Let's make sure they are thorough, accurate, and generated upon any meaningful death.
[Dunno if I actually get to support my own idea or not, but take that regardless :P ]
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.06.13 22:52:00 -
[18]
Originally by: Jade Constantine Yep, happy to advocate these changes and fixes. I support the items here as a group issue (combat dynamics) and once this has been out here for a minimum 7 days discussion I'll be bring them to the CSM for approval.
Excellent!
--------------------------------- Thomas Hardy is going to eat your brains. |

Jade Constantine
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Posted - 2008.07.04 16:50:00 -
[19]
Bringing this up on Sunday - + some stuff about self destruct times from thread on that subject.
CSM Manifesto 2008 | Destroy Outposts! |

MarleWH
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Posted - 2008.07.04 18:48:00 -
[20]
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.04 21:51:00 -
[21]
I like this, all the points (and rationale) are very true.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

thetwilitehour
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.07.04 22:05:00 -
[22]
I support all of these, although to me killmails don't mean much, but definitely the DD things are an issue, and I for one can't imagine why the game state is the way it is.
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Trabber Shir
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Posted - 2008.07.05 04:40:00 -
[23]
Originally by: Tarminic I don't think that the killmails generated from self-destructing should show fittings, however.
I agree with all the points of the OP and this as well.
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Jade Constantine
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Posted - 2008.07.08 17:15:00 -
[24]
Well in the end the CSM decided the issues needed to be split up prior to voting.
There was a fair amount of discussion and the chatlog can be seen Discussion from 19:10 onwards
In the end the CCP voted against escalating the DD through POS shields issue, and Against both Killmail issues (damage past gates and SD avoiding killmail creation). But voted for the POS standings (alliance derived toggle) and Aggression clearing past Stargates issue.
All the best.
Star Fraction | Dare to Dream!
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