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St Mio
Imperial Academy Amarr Empire
506
|
Posted - 2012.03.12 10:13:00 -
[1] - Quote
From latest Chaos dump (?):
Quote: Micro Jump Drive I Long ramp up time, at end ship is jumped instantly 100 km directly forward. Ship maintains direction and velocity. Ship is affected by warp scramblers and warp disruption fields.
 |

Seb Seba
Polaris Distribution
4
|
Posted - 2012.03.12 10:16:00 -
[2] - Quote
St Mio wrote:From latest Chaos dump (?): Quote: Micro Jump Drive I Long ramp up time, at end ship is jumped instantly 100 km directly forward. Ship maintains direction and velocity. Ship is affected by warp scramblers and warp disruption fields.

Nano snipers dream come true? |

Ottersmacker
Genos Occidere HYDRA RELOADED
94
|
Posted - 2012.03.12 10:17:00 -
[3] - Quote
Blink 12% of base mana Instant15 sec cooldown Teleports the caster 20 yards forward, unless something is in the way.
(also probably gets a bonus from glyph of republic fleet) The Order of the Falcon or Hin +¡slenska f+ílkaor+¦a is a national Order of Iceland |

Keen Fallsword
Billionaires Club BLACK-MARK
36
|
Posted - 2012.03.12 10:24:00 -
[4] - Quote
Seb Seba wrote:St Mio wrote:From latest Chaos dump (?): Quote: Micro Jump Drive I Long ramp up time, at end ship is jumped instantly 100 km directly forward. Ship maintains direction and velocity. Ship is affected by warp scramblers and warp disruption fields.
 Nano snipers dream come true?
errr
close azz wreckers dream come true ? |

Bumblefck
Kerensky Initiatives
2934
|
Posted - 2012.03.12 10:49:00 -
[5] - Quote
This is like the third thread on this stupid Drive thing
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

JC Anderson
Noir. Noir. Mercenary Group
200
|
Posted - 2012.03.12 10:51:00 -
[6] - Quote
Heh theres a mobile micro jump drive disruptor deployable too. |
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Chribba
Otherworld Enterprises Otherworld Empire
2822
|
Posted - 2012.03.12 10:52:00 -
[7] - Quote
and it's still going to be cool
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St Mio
Imperial Academy Amarr Empire
506
|
Posted - 2012.03.12 11:17:00 -
[8] - Quote
Bumblefck wrote:This is like the third thread on this stupid Drive thing I want to be popular too, ok!  |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2012.03.12 11:22:00 -
[9] - Quote
I remember when this was suggested on the old forums and i though it would be cool... But having a fixed micro-jump range of 100 km doesn't sound that great. It will only be used for escape and sniper re-positioning.
They should add scripts so you can change the micro jump range |

JC Anderson
Noir. Noir. Mercenary Group
200
|
Posted - 2012.03.12 11:23:00 -
[10] - Quote
Rek Seven wrote:I remember when this was suggested on the old forums and i though it would be cool... But having a fixed micro-jump range of 100 km doesn't sound that great. It will only be used for escape and sniper re-positioning. They should add scripts so you can change the micro jump range 
It lists the micro jump disruptors to prevent it...
But I still find much comedy in picturing two fleets micro jumping over and over each other like leap frogs for a few hours as one tries to range and the other just keeps jumping away as they land. |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2012.03.12 11:27:00 -
[11] - Quote
JC Anderson wrote:Rek Seven wrote:I remember when this was suggested on the old forums and i though it would be cool... But having a fixed micro-jump range of 100 km doesn't sound that great. It will only be used for escape and sniper re-positioning. They should add scripts so you can change the micro jump range  It lists the micro jump disruptors to prevent it... But I still find much comedy in picturing two fleets micro jumping over and over each other like leap frogs for a few hours as one tries to range and the other just keeps jumping away as they land.
I'd just love to fit it to my blaster mega and Micro jump to a target 50km away for some serious face melting  |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1027
|
Posted - 2012.03.12 11:30:00 -
[12] - Quote
Watch as Oracles become the most overpowered ship in existence. Nanofags? Ha! They had nothing on Oraskips. Useful damage projection from 50 to 150km, and before you can get a warpable hit on them, they've skipped somewhere else shooting you from where your interceptors can't hope to reach them in time.
(Skip drive because they jump in much smaller hops, kinda like the stutterwarp drive in 2300 AD) |

Aquila Draco
143
|
Posted - 2012.03.12 11:50:00 -
[13] - Quote
People... you forgot this sentence:
Quote:Long ramp up time, at end ship is jumped instantly 100 km directly forward. Ship maintains direction and velocity. Ship is affected by warp scramblers and warp disruption fields.
Note: Battleship class module
So... it will be very hard to fit it on BC if not impossible. |

Roime
Shiva Furnace
275
|
Posted - 2012.03.12 11:52:00 -
[14] - Quote
Is this a real dump, or mineral market manipulation fake?
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Aquila Draco
143
|
Posted - 2012.03.12 11:54:00 -
[15] - Quote
Roime wrote:Is this a real dump, or mineral market manipulation fake?
Person who gave us all true info from dumps (tier3 BCs, AF stats, hybrid stats) has posted this... so its true. |

Raneru
Euphoria Released 0ccupational Hazzard
33
|
Posted - 2012.03.12 12:23:00 -
[16] - Quote
Quote:Type ID: 28840
Name: Magic Crystal Ball
Description: Allows you to see into the future by looking for new TypeIDs on Singularity.
Warning: Side-effects may include speculation, jumping to conclusions, overanalysis, misunderstandings, unwarranted assumptions, ten-page forum threads, baseless concerns, undue panic, virtual stampedes, threadnaughts, premature account cancellation and unneeded developer stress. USE WITH CAUTION.
|

Wacktopia
Noir. Noir. Mercenary Group
208
|
Posted - 2012.03.12 12:36:00 -
[17] - Quote
Er... so 30s from activation until jump? "Hey there Mr Sniper Fleet, please sit still for 30s whilst I activate my MJD"....?
Also, what the hell point is there creating this in game and then a large deployable counter that everyone can easily use? Why not just get a 100km warp-in (get a cloaky ship 150 away in line with the target and "warp to 50") for your battleship fleet instead of having to warp "exactly 100km" and wait 30seconds to even do that?
The potential for the idea is interesting but under it's current (yeah yeah pre-beta I know) stats it looks too dumb and fiddly to use.
Edit: What might work...
1) Activate MJD 2) Wait some time for warp up / activation cycle then... 3) At end of activation cycle you get a new in-space right-click menu "Jump Drive" 4) Right click in space "Jump Drive > Jump 50km, 75km, 100km, 125km, 150km, 200km, 250km"
Would allow fleet command to order activation of the module and then allow for fleet to align if/when ready and call for a specific jump range. Vote Alekseyev Karrde for CSM7. -áhttp://community.eveonline.com/council/voting/Vote.asp?c=433 Get War Decs, Sov, Low Sec that works.-á |

Rek Seven
Probe Patrol Project Wildfire
215
|
Posted - 2012.03.12 13:05:00 -
[18] - Quote
Wacktopia wrote: Edit: What might work...
1) Activate MJD 2) Wait some time for warp up / activation cycle then... 3) At end of activation cycle you get a new in-space right-click menu "Jump Drive" 4) Right click in space "Jump Drive > Jump 50km, 75km, 100km, 125km, 150km, 200km, 250km"
Would allow fleet command to order activation of the module and then allow for fleet to align if/when ready and call for a specific jump range.
So after the cycle ends you can save the micro jump for a later use? I like that idea but while the MJ is active/stored, the ship should have the 500% sig bloom.
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Aquila Draco
144
|
Posted - 2012.03.12 13:06:00 -
[19] - Quote
I hope that this is connected to removing on grid warp to anything that's over 150km and removing on grid probing (warp to probe). I hope that in this expansion they will remove hard cap of 250km lock range. This all will make snipers useful again. And if my ship can target over 250km, why the hell not let it do that.
Please CCP... listen to my prayers. |

Johnson Johnson
UK Freedom Fighters Pinked
10
|
Posted - 2012.03.12 13:13:00 -
[20] - Quote
here's to micro jumping on top of aligning jump freighters outside lowsec stations and bumping them 50km |

Emiko Luan
Ekchuah's Shrine Comporium
38
|
Posted - 2012.03.12 13:23:00 -
[21] - Quote
Interesting! +welcome to my world+ http://venomzer0.deviantart.com |

Wacktopia
Noir. Noir. Mercenary Group
208
|
Posted - 2012.03.12 13:37:00 -
[22] - Quote
Rek Seven wrote:Wacktopia wrote: Edit: What might work...
1) Activate MJD 2) Wait some time for warp up / activation cycle then... 3) At end of activation cycle you get a new in-space right-click menu "Jump Drive" 4) Right click in space "Jump Drive > Jump 50km, 75km, 100km, 125km, 150km, 200km, 250km"
Would allow fleet command to order activation of the module and then allow for fleet to align if/when ready and call for a specific jump range.
So after the cycle ends you can save the micro jump for a later use? I like that idea but while the MJ is active/stored, the ship should have the 500% sig bloom.
Not that I put massive thought into it but I thought for fairly immediate use (say within 30 secs) Vote Alekseyev Karrde for CSM7. -áhttp://community.eveonline.com/council/voting/Vote.asp?c=433 Get War Decs, Sov, Low Sec that works.-á |

The F Word
Republic Military School Minmatar Republic
15
|
Posted - 2012.03.12 13:43:00 -
[23] - Quote
Those are some juicy drone bounties. |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
|
Posted - 2012.03.12 13:51:00 -
[24] - Quote
Anything that provides additional escape options is just making a bad problem worse.
Nobody fights in eve as it is. Infact, most of the combat is now consensual. People are getting frustrated and just arranging fights or joining alliances like RvB simply to find combat. |

War Kitten
Panda McLegion
629
|
Posted - 2012.03.12 14:50:00 -
[25] - Quote
Johnson Johnson wrote:here's to micro jumping on top of aligning jump freighters outside lowsec stations and bumping them 50km
This.
Micro-jump bumping will be the new FOTM for docking games.
If you're reading my sig you cannot claim ignorance, only stupidity or apathy, if you don't go VOTE now for CSM7. |

Herzog Wolfhammer
Sigma Special Tactics Group
1314
|
Posted - 2012.03.12 14:52:00 -
[26] - Quote
This is the Gallente buff.
(I am serious) |

Ptraci
StoneWall Metals Productions Bloodbound.
409
|
Posted - 2012.03.12 15:01:00 -
[27] - Quote
War Kitten wrote:Johnson Johnson wrote:here's to micro jumping on top of aligning jump freighters outside lowsec stations and bumping them 50km This. Micro-jump bumping will be the new FOTM for docking games.
Except when you are in warp you pass through objects... so no bumping. |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.03.12 15:01:00 -
[28] - Quote
Wasnt this suggested on that awfully long module thread on FnI?
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JitaPriceChecker2
State War Academy Caldari State
38
|
Posted - 2012.03.12 15:12:00 -
[29] - Quote
IF ccp dont nerf incursion everybody buy minerals    |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.03.12 15:14:00 -
[30] - Quote
This looks like they're nerfing probes though the... "you can no longer warp to a probe on grid"
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