| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

St Mio
Imperial Academy Amarr Empire
506
|
Posted - 2012.03.12 10:13:00 -
[1] - Quote
From latest Chaos dump (?):
Quote: Micro Jump Drive I Long ramp up time, at end ship is jumped instantly 100 km directly forward. Ship maintains direction and velocity. Ship is affected by warp scramblers and warp disruption fields.
 |

Seb Seba
Polaris Distribution
4
|
Posted - 2012.03.12 10:16:00 -
[2] - Quote
St Mio wrote:From latest Chaos dump (?): Quote: Micro Jump Drive I Long ramp up time, at end ship is jumped instantly 100 km directly forward. Ship maintains direction and velocity. Ship is affected by warp scramblers and warp disruption fields.

Nano snipers dream come true? |

Ottersmacker
Genos Occidere HYDRA RELOADED
94
|
Posted - 2012.03.12 10:17:00 -
[3] - Quote
Blink 12% of base mana Instant15 sec cooldown Teleports the caster 20 yards forward, unless something is in the way.
(also probably gets a bonus from glyph of republic fleet) The Order of the Falcon or Hin +¡slenska f+ílkaor+¦a is a national Order of Iceland |

Keen Fallsword
Billionaires Club BLACK-MARK
36
|
Posted - 2012.03.12 10:24:00 -
[4] - Quote
Seb Seba wrote:St Mio wrote:From latest Chaos dump (?): Quote: Micro Jump Drive I Long ramp up time, at end ship is jumped instantly 100 km directly forward. Ship maintains direction and velocity. Ship is affected by warp scramblers and warp disruption fields.
 Nano snipers dream come true?
errr
close azz wreckers dream come true ? |

Bumblefck
Kerensky Initiatives
2934
|
Posted - 2012.03.12 10:49:00 -
[5] - Quote
This is like the third thread on this stupid Drive thing
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

JC Anderson
Noir. Noir. Mercenary Group
200
|
Posted - 2012.03.12 10:51:00 -
[6] - Quote
Heh theres a mobile micro jump drive disruptor deployable too. |
|

Chribba
Otherworld Enterprises Otherworld Empire
2822
|
Posted - 2012.03.12 10:52:00 -
[7] - Quote
and it's still going to be cool
|
|

St Mio
Imperial Academy Amarr Empire
506
|
Posted - 2012.03.12 11:17:00 -
[8] - Quote
Bumblefck wrote:This is like the third thread on this stupid Drive thing I want to be popular too, ok!  |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2012.03.12 11:22:00 -
[9] - Quote
I remember when this was suggested on the old forums and i though it would be cool... But having a fixed micro-jump range of 100 km doesn't sound that great. It will only be used for escape and sniper re-positioning.
They should add scripts so you can change the micro jump range |

JC Anderson
Noir. Noir. Mercenary Group
200
|
Posted - 2012.03.12 11:23:00 -
[10] - Quote
Rek Seven wrote:I remember when this was suggested on the old forums and i though it would be cool... But having a fixed micro-jump range of 100 km doesn't sound that great. It will only be used for escape and sniper re-positioning. They should add scripts so you can change the micro jump range 
It lists the micro jump disruptors to prevent it...
But I still find much comedy in picturing two fleets micro jumping over and over each other like leap frogs for a few hours as one tries to range and the other just keeps jumping away as they land. |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2012.03.12 11:27:00 -
[11] - Quote
JC Anderson wrote:Rek Seven wrote:I remember when this was suggested on the old forums and i though it would be cool... But having a fixed micro-jump range of 100 km doesn't sound that great. It will only be used for escape and sniper re-positioning. They should add scripts so you can change the micro jump range  It lists the micro jump disruptors to prevent it... But I still find much comedy in picturing two fleets micro jumping over and over each other like leap frogs for a few hours as one tries to range and the other just keeps jumping away as they land.
I'd just love to fit it to my blaster mega and Micro jump to a target 50km away for some serious face melting  |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1027
|
Posted - 2012.03.12 11:30:00 -
[12] - Quote
Watch as Oracles become the most overpowered ship in existence. Nanofags? Ha! They had nothing on Oraskips. Useful damage projection from 50 to 150km, and before you can get a warpable hit on them, they've skipped somewhere else shooting you from where your interceptors can't hope to reach them in time.
(Skip drive because they jump in much smaller hops, kinda like the stutterwarp drive in 2300 AD) |

Aquila Draco
143
|
Posted - 2012.03.12 11:50:00 -
[13] - Quote
People... you forgot this sentence:
Quote:Long ramp up time, at end ship is jumped instantly 100 km directly forward. Ship maintains direction and velocity. Ship is affected by warp scramblers and warp disruption fields.
Note: Battleship class module
So... it will be very hard to fit it on BC if not impossible. |

Roime
Shiva Furnace
275
|
Posted - 2012.03.12 11:52:00 -
[14] - Quote
Is this a real dump, or mineral market manipulation fake?
|

Aquila Draco
143
|
Posted - 2012.03.12 11:54:00 -
[15] - Quote
Roime wrote:Is this a real dump, or mineral market manipulation fake?
Person who gave us all true info from dumps (tier3 BCs, AF stats, hybrid stats) has posted this... so its true. |

Raneru
Euphoria Released 0ccupational Hazzard
33
|
Posted - 2012.03.12 12:23:00 -
[16] - Quote
Quote:Type ID: 28840
Name: Magic Crystal Ball
Description: Allows you to see into the future by looking for new TypeIDs on Singularity.
Warning: Side-effects may include speculation, jumping to conclusions, overanalysis, misunderstandings, unwarranted assumptions, ten-page forum threads, baseless concerns, undue panic, virtual stampedes, threadnaughts, premature account cancellation and unneeded developer stress. USE WITH CAUTION.
|

Wacktopia
Noir. Noir. Mercenary Group
208
|
Posted - 2012.03.12 12:36:00 -
[17] - Quote
Er... so 30s from activation until jump? "Hey there Mr Sniper Fleet, please sit still for 30s whilst I activate my MJD"....?
Also, what the hell point is there creating this in game and then a large deployable counter that everyone can easily use? Why not just get a 100km warp-in (get a cloaky ship 150 away in line with the target and "warp to 50") for your battleship fleet instead of having to warp "exactly 100km" and wait 30seconds to even do that?
The potential for the idea is interesting but under it's current (yeah yeah pre-beta I know) stats it looks too dumb and fiddly to use.
Edit: What might work...
1) Activate MJD 2) Wait some time for warp up / activation cycle then... 3) At end of activation cycle you get a new in-space right-click menu "Jump Drive" 4) Right click in space "Jump Drive > Jump 50km, 75km, 100km, 125km, 150km, 200km, 250km"
Would allow fleet command to order activation of the module and then allow for fleet to align if/when ready and call for a specific jump range. Vote Alekseyev Karrde for CSM7. -áhttp://community.eveonline.com/council/voting/Vote.asp?c=433 Get War Decs, Sov, Low Sec that works.-á |

Rek Seven
Probe Patrol Project Wildfire
215
|
Posted - 2012.03.12 13:05:00 -
[18] - Quote
Wacktopia wrote: Edit: What might work...
1) Activate MJD 2) Wait some time for warp up / activation cycle then... 3) At end of activation cycle you get a new in-space right-click menu "Jump Drive" 4) Right click in space "Jump Drive > Jump 50km, 75km, 100km, 125km, 150km, 200km, 250km"
Would allow fleet command to order activation of the module and then allow for fleet to align if/when ready and call for a specific jump range.
So after the cycle ends you can save the micro jump for a later use? I like that idea but while the MJ is active/stored, the ship should have the 500% sig bloom.
|

Aquila Draco
144
|
Posted - 2012.03.12 13:06:00 -
[19] - Quote
I hope that this is connected to removing on grid warp to anything that's over 150km and removing on grid probing (warp to probe). I hope that in this expansion they will remove hard cap of 250km lock range. This all will make snipers useful again. And if my ship can target over 250km, why the hell not let it do that.
Please CCP... listen to my prayers. |

Johnson Johnson
UK Freedom Fighters Pinked
10
|
Posted - 2012.03.12 13:13:00 -
[20] - Quote
here's to micro jumping on top of aligning jump freighters outside lowsec stations and bumping them 50km |

Emiko Luan
Ekchuah's Shrine Comporium
38
|
Posted - 2012.03.12 13:23:00 -
[21] - Quote
Interesting! +welcome to my world+ http://venomzer0.deviantart.com |

Wacktopia
Noir. Noir. Mercenary Group
208
|
Posted - 2012.03.12 13:37:00 -
[22] - Quote
Rek Seven wrote:Wacktopia wrote: Edit: What might work...
1) Activate MJD 2) Wait some time for warp up / activation cycle then... 3) At end of activation cycle you get a new in-space right-click menu "Jump Drive" 4) Right click in space "Jump Drive > Jump 50km, 75km, 100km, 125km, 150km, 200km, 250km"
Would allow fleet command to order activation of the module and then allow for fleet to align if/when ready and call for a specific jump range.
So after the cycle ends you can save the micro jump for a later use? I like that idea but while the MJ is active/stored, the ship should have the 500% sig bloom.
Not that I put massive thought into it but I thought for fairly immediate use (say within 30 secs) Vote Alekseyev Karrde for CSM7. -áhttp://community.eveonline.com/council/voting/Vote.asp?c=433 Get War Decs, Sov, Low Sec that works.-á |

The F Word
Republic Military School Minmatar Republic
15
|
Posted - 2012.03.12 13:43:00 -
[23] - Quote
Those are some juicy drone bounties. |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
|
Posted - 2012.03.12 13:51:00 -
[24] - Quote
Anything that provides additional escape options is just making a bad problem worse.
Nobody fights in eve as it is. Infact, most of the combat is now consensual. People are getting frustrated and just arranging fights or joining alliances like RvB simply to find combat. |

War Kitten
Panda McLegion
629
|
Posted - 2012.03.12 14:50:00 -
[25] - Quote
Johnson Johnson wrote:here's to micro jumping on top of aligning jump freighters outside lowsec stations and bumping them 50km
This.
Micro-jump bumping will be the new FOTM for docking games.
If you're reading my sig you cannot claim ignorance, only stupidity or apathy, if you don't go VOTE now for CSM7. |

Herzog Wolfhammer
Sigma Special Tactics Group
1314
|
Posted - 2012.03.12 14:52:00 -
[26] - Quote
This is the Gallente buff.
(I am serious) |

Ptraci
StoneWall Metals Productions Bloodbound.
409
|
Posted - 2012.03.12 15:01:00 -
[27] - Quote
War Kitten wrote:Johnson Johnson wrote:here's to micro jumping on top of aligning jump freighters outside lowsec stations and bumping them 50km This. Micro-jump bumping will be the new FOTM for docking games.
Except when you are in warp you pass through objects... so no bumping. |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.03.12 15:01:00 -
[28] - Quote
Wasnt this suggested on that awfully long module thread on FnI?
|

JitaPriceChecker2
State War Academy Caldari State
38
|
Posted - 2012.03.12 15:12:00 -
[29] - Quote
IF ccp dont nerf incursion everybody buy minerals    |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.03.12 15:14:00 -
[30] - Quote
This looks like they're nerfing probes though the... "you can no longer warp to a probe on grid"
|

Jace Errata
Lawlz Brawlz
114
|
Posted - 2012.03.12 15:20:00 -
[31] - Quote
I can see this being useful for mission BSes. Got a mission where the objective is a mind-numbing 170km of slow-boating away? Fire up the MJD and reduce the travel time by more than 50%. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter |

KrakizBad
Eve Defence Force Fatal Ascension
432
|
Posted - 2012.03.12 15:26:00 -
[32] - Quote
Nova Fox wrote:This looks like they're nerfing probes though the... "you can no longer warp to a probe on grid" They probably meant active probes on grid, not your own probing results. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |

Taedrin
Kushan Industrial
383
|
Posted - 2012.03.12 15:33:00 -
[33] - Quote
I reserve judgement until a dev blog explains exactly what changes are happening. For all we know, this is just a developer playing around with an idea. Crystal Ball and all of that. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
408
|
Posted - 2012.03.12 15:47:00 -
[34] - Quote
Emiko Luan wrote:Interesting! notemptyquoting...
|

Nova Fox
Novafox Shipyards
3407
|
Posted - 2012.03.12 16:15:00 -
[35] - Quote
There is a new anchorable that prevents micro jumping to the area as well.
|

specializt
Angry Angels Constructions The Kadeshi
0
|
Posted - 2012.05.14 07:50:00 -
[36] - Quote
having MJDs will be awesome but i sure hope it wont be that 100km - ****, even though it sounds useful a REAL MJDwould be much better - with a very low range of ... lets say 0,5-1 LY at level 1 and 1,5-2 LYs at level 5 or so - this would create a shitload of new tactics and make fleetfights yet again interesting |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.05.14 08:20:00 -
[37] - Quote
Ottersmacker wrote:Blink 12% of base mana Instant15 sec cooldown Teleports the caster 20 yards forward, unless something is in the way.
(also probably gets a bonus from glyph of republic fleet) haha! |

Jace Errata
Lawlz Brawlz
184
|
Posted - 2012.05.14 09:35:00 -
[38] - Quote
specializt wrote:having MJDs will be awesome but i sure hope it wont be that 100km - ****, even though it sounds useful a REAL MJD would be much better - with a very low range of ... lets say 0,5-1 LY at level 1 and 1,5-2 LYs at level 5 or so - this would create a shitload of new tactics and make fleetfights yet again interesting I don't think you could even get to the next system at that kind of jump range. (Not sure how close systems in New Eden are, but the closest star to Earth is over four lightyears away.) Did you mean AU? Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

Lexmana
Imperial Stout
443
|
Posted - 2012.05.14 09:55:00 -
[39] - Quote
Mara Rinn wrote:Watch as Oracles become the most overpowered ship in existence. Nanofags? Ha! They had nothing on Oraskips. Useful damage projection from 50 to 150km, and before you can get a warpable hit on them, they've skipped somewhere else shooting you from where your interceptors can't hope to reach them in time.
Not very likely with 1.4k power grid need. Also, looks like it eats 946 cap upon activation.
Quote: [+] Micro Jump Drive I [+|n] medPower [+|n] microJumpDrive [+|n] online [+] capacitorNeed: 946.0 [+] capacity: 0 [+] cpu: 77.0 [+] disallowRepeatingActivation: 1.0 [+] duration: 30000.0 [+] gallenteNavyBonusMultiplier: 0 [+] heatAbsorbtionRateModifier: 0.04 [+] heatDamage: 8.2 [+] hp: 40.0 [+] mass: 0 [+] maxGroupActive: 1.0 [+] metaLevel: 0 [+] moduleReactivationDelay: 120000.0 [+] power: 1375.0 [+] republicFleetBonusMultiplier: 0 [+] requiredSkill1: 4385.0 [+] requiredSkill1Level: 1.0 [+] requiredThermoDynamicsSkill: 1.0 [+] signatureRadiusBonusPercent: 500.0 [+] techLevel: 1.0 [+] volume: 10.0 [+] warpScrambleStrength: -1.0
|

Merch BAYLOR
New Eden Burns
3
|
Posted - 2012.05.14 10:19:00 -
[40] - Quote
Quote: [+] Micro Jump Drive I [+|n] medPower [+|n] microJumpDrive [+|n] online [+] capacitorNeed: 946.0 [+] capacity: 0 [+] cpu: 77.0 [+] disallowRepeatingActivation: 1.0 [+] duration: 30000.0 [+] gallenteNavyBonusMultiplier: 0 [+] heatAbsorbtionRateModifier: 0.04 [+] heatDamage: 8.2 [+] hp: 40.0 [+] mass: 0 [+] maxGroupActive: 1.0 [+] metaLevel: 0 [+] moduleReactivationDelay: 120000.0 [+] power: 1375.0 [+] republicFleetBonusMultiplier: 0 [+] requiredSkill1: 4385.0 [+] requiredSkill1Level: 1.0 [+] requiredThermoDynamicsSkill: 1.0 [+] signatureRadiusBonusPercent: 500.0 [+] techLevel: 1.0 [+] volume: 10.0 [+] warpScrambleStrength: -1.0
Nobody noticed the reactivation delay? Somebody above said that this will turn fleet fights in repeated jumps and make it look like frogs playing around. Not likely. How about we just wait and see actual official info on it.  |

Gerrick Palivorn
Caldari Provisions Caldari State
264
|
Posted - 2012.05.14 10:32:00 -
[41] - Quote
Quote:556.[+] Micro Jump Drive Operation 557. [+|n] propulsionJammingSkillBoostDurationBonus 558. [+|n] skillEffect 559. [+|n] skillMJDdurationBonus 560. [+] capacity: 0 561. [+] durationBonus: 5.0 562. [+] mass: 0 563. [+] primaryAttribute: 165.0 564. [+] requiredSkill1: 3449.0 565. [+] requiredSkill1Level: 4.0 566. [+] requiredSkill2: 3455.0 567. [+] requiredSkill2Level: 2.0 568. [+] secondaryAttribute: 167.0 569. [+] skillLevel: 0 570. [+] skillTimeConstant: 5.0 571. [+] volume: 0
line 559 and 561
basically a 5% reduction in duration per level, so at MJD Operation V it'll be a 22.5 second spin up instead of 30 seconds. Still I like the idea and am interested to see how it will be used. |

Arklan1
Dunedain Rangers WUT ALLIANCE
18
|
Posted - 2012.05.14 10:55:00 -
[42] - Quote
very interesting possibilities here. |

specializt
Angry Angels Constructions The Kadeshi
0
|
Posted - 2012.05.14 15:26:00 -
[43] - Quote
Jace Errata wrote: I don't think you could even get to the next system at that kind of jump range.
Sorry but you appear to have no clue about the distances in EvE - neighboring systems are usually less than 1 LY from each other (there are quite a few exceptions, of course) --- you might want to open up the market and look at the details of jumpfreighters and carriers, you'll have much to discover. For instance : a range of 11 LY will usually cover 5-12 systems, it really depends.
Quote:the closest star to Earth is over four lightyears away. Are you ACTUALLY comparing a fictional universe with our real universe here?? I'll just assume this was some weird mistake, lets ignore that for now ...
SO : having a maximum range of 2 LY will enable sub-capitals to jump between 2, maybe 3 or even 4 systems - i guess that'd be a fair trade and wont **** up the balancing too much ... nobody wants to do 20 MJD-jumps (which are REALLY expensive) just to save half an hour --- an additional drawback could be the fuel-consumption, having just enough fuel for 2 jumps will certainly limit MJD-ganks |

Palovana
Inner Fire Inc.
212
|
Posted - 2012.05.14 17:12:00 -
[44] - Quote
I remember using one of these back in 1979.
The game was called ASTEROIDS, the button was called HYPERSPACE, and sometimes it would drop you right in front of a speeding rock.
If this is implemented it should randomly deal 2500 damage (non-tankable) to a ship, 25% of the time due to space-time distortion effects or some other sci-fi reason.
Please support: export of settings in editable format
Your stuff goes here. |

Aeril Malkyre
Knights of the Ouroboros
68
|
Posted - 2012.05.14 17:14:00 -
[45] - Quote
This looks like an interesting piece of tech. My fat assed AC Mael could use it effectively in those large mission fields to essentially hot drop myself into or around optimal range of a pack of rats that hasn't spotted me yet.
I've never been mad or rich enough to PvP in a BS, so I'm not sure what use it would be there. Unless your scout dropped a buoy at the outer edge of the grid, and you could skip jump into the fight in a blink. An interesting tactic might be to drop in a group of sniper BS mixed with AC BS, and have the snipers pound the target while the AC's spool up to jump in and chew on it in person. Pure speculation on my part. |

tookar
Viziam Amarr Empire
0
|
Posted - 2012.05.14 18:59:00 -
[46] - Quote
I think the EVE cluster is set in a globular cluster where stars are much closer together than they are in Earth's part of the galaxy. |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2012.05.14 19:36:00 -
[47] - Quote
Terminal Insanity wrote:Anything that provides additional escape options is just making a bad problem worse.
Nobody fights in eve as it is. Infact, most of the combat is now consensual. People are getting frustrated and just arranging fights or joining alliances like RvB simply to find combat.
My thoughts exactly. We don't need more ways to flee. |

Selinate
864
|
Posted - 2012.05.14 19:39:00 -
[48] - Quote
I'd rather see all ships equipped with jump drives and stargates done away with, but that's just me... |

specializt
Angry Angels Constructions The Kadeshi
0
|
Posted - 2012.05.14 20:14:00 -
[49] - Quote
Selinate wrote:I'd rather see all ships equipped with jump drives and stargates done away with, but that's just me... ... but how would you choose the entry and exit-points? Random? That'd open the door for gankerkiddies hence destroy the game ultimately. Fixed? That'd be equal to stargates, except for the fuel-costs which would make space-travel very expensive and wipe roam-fleets out of existence |

Jace Errata
Lawlz Brawlz
184
|
Posted - 2012.05.15 08:29:00 -
[50] - Quote
specializt wrote: Sorry but you appear to have no clue about the distances in EvE
Correct! :D
Quote:Are you ACTUALLY comparing a fictional universe with our real universe here?? I'll just assume this was some weird mistake, lets ignore that for now ... I figured since I didn't know the actual distance, I'd point out the realistic distance, in the hope that since CCP is apparently trying for realism, I'd be somewhere close to an accurate guess. I was wrong, but it's no big deal. Thanks for clearing it up! Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

Tobiaz
Spacerats
412
|
Posted - 2012.05.15 09:56:00 -
[51] - Quote
Lucy Ferrr wrote:Terminal Insanity wrote:Anything that provides additional escape options is just making a bad problem worse.
Nobody fights in eve as it is. Infact, most of the combat is now consensual. People are getting frustrated and just arranging fights or joining alliances like RvB simply to find combat. My thoughts exactly. We don't need more ways to flee.
A 20 to 30 second charging time makes it quite useless for fleeing and it's static warping range makes it also useless for almost everything else. I'm also guessing scramblers and disruptors will disable it.
I'd rather see it with a configurable range and consuming some isotope fuel as well. It IS a jumpdrive after all. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

specializt
Angry Angels Constructions The Kadeshi
0
|
Posted - 2012.05.15 22:25:00 -
[52] - Quote
Tobiaz wrote: I'd rather see it with a configurable range and consuming some isotope fuel as well. It IS a jumpdrive after all.
even if it reaches tranquility it will certainly need fuel - and it WILL be usable in PvP because thats the primary purpose of it; i guess they'll invent some other drawback as a replacement, like 1000% sigradius-increase, 500% of which take effect even if the module is offline --- or something similar awful |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
764
|
Posted - 2012.05.15 23:02:00 -
[53] - Quote
So I thought the cloaky nullified tengu was uncatchable before, but now I can fit a "target breaker" and a micro jump drive mid for a tri-propulsion god mode travel ship.
okeedoekee... 
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
764
|
Posted - 2012.05.15 23:08:00 -
[54] - Quote
Here are some ideas for counter modules:
Singularity Module - exerts some force on ships within field of effect. Drags all ships and object towards yours at a rate of XXXm/s. Triples align to warp time for ships w/i field of effect.
Heavy Target Lock - mid slot module that negates effect of "MagSheath Target Breaker I" on targeted ship.
|
| |
|
| Pages: 1 2 :: [one page] |