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Jace Errata
Lawlz Brawlz
114
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Posted - 2012.03.12 15:20:00 -
[31] - Quote
I can see this being useful for mission BSes. Got a mission where the objective is a mind-numbing 170km of slow-boating away? Fire up the MJD and reduce the travel time by more than 50%. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter |

KrakizBad
Eve Defence Force Fatal Ascension
432
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Posted - 2012.03.12 15:26:00 -
[32] - Quote
Nova Fox wrote:This looks like they're nerfing probes though the... "you can no longer warp to a probe on grid" They probably meant active probes on grid, not your own probing results. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |

Taedrin
Kushan Industrial
383
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Posted - 2012.03.12 15:33:00 -
[33] - Quote
I reserve judgement until a dev blog explains exactly what changes are happening. For all we know, this is just a developer playing around with an idea. Crystal Ball and all of that. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
408
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Posted - 2012.03.12 15:47:00 -
[34] - Quote
Emiko Luan wrote:Interesting! notemptyquoting...
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Nova Fox
Novafox Shipyards
3407
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Posted - 2012.03.12 16:15:00 -
[35] - Quote
There is a new anchorable that prevents micro jumping to the area as well.
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specializt
Angry Angels Constructions The Kadeshi
0
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Posted - 2012.05.14 07:50:00 -
[36] - Quote
having MJDs will be awesome but i sure hope it wont be that 100km - ****, even though it sounds useful a REAL MJDwould be much better - with a very low range of ... lets say 0,5-1 LY at level 1 and 1,5-2 LYs at level 5 or so - this would create a shitload of new tactics and make fleetfights yet again interesting |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
9
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Posted - 2012.05.14 08:20:00 -
[37] - Quote
Ottersmacker wrote:Blink 12% of base mana Instant15 sec cooldown Teleports the caster 20 yards forward, unless something is in the way.
(also probably gets a bonus from glyph of republic fleet) haha! |

Jace Errata
Lawlz Brawlz
184
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Posted - 2012.05.14 09:35:00 -
[38] - Quote
specializt wrote:having MJDs will be awesome but i sure hope it wont be that 100km - ****, even though it sounds useful a REAL MJD would be much better - with a very low range of ... lets say 0,5-1 LY at level 1 and 1,5-2 LYs at level 5 or so - this would create a shitload of new tactics and make fleetfights yet again interesting I don't think you could even get to the next system at that kind of jump range. (Not sure how close systems in New Eden are, but the closest star to Earth is over four lightyears away.) Did you mean AU? Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

Lexmana
Imperial Stout
443
|
Posted - 2012.05.14 09:55:00 -
[39] - Quote
Mara Rinn wrote:Watch as Oracles become the most overpowered ship in existence. Nanofags? Ha! They had nothing on Oraskips. Useful damage projection from 50 to 150km, and before you can get a warpable hit on them, they've skipped somewhere else shooting you from where your interceptors can't hope to reach them in time.
Not very likely with 1.4k power grid need. Also, looks like it eats 946 cap upon activation.
Quote: [+] Micro Jump Drive I [+|n] medPower [+|n] microJumpDrive [+|n] online [+] capacitorNeed: 946.0 [+] capacity: 0 [+] cpu: 77.0 [+] disallowRepeatingActivation: 1.0 [+] duration: 30000.0 [+] gallenteNavyBonusMultiplier: 0 [+] heatAbsorbtionRateModifier: 0.04 [+] heatDamage: 8.2 [+] hp: 40.0 [+] mass: 0 [+] maxGroupActive: 1.0 [+] metaLevel: 0 [+] moduleReactivationDelay: 120000.0 [+] power: 1375.0 [+] republicFleetBonusMultiplier: 0 [+] requiredSkill1: 4385.0 [+] requiredSkill1Level: 1.0 [+] requiredThermoDynamicsSkill: 1.0 [+] signatureRadiusBonusPercent: 500.0 [+] techLevel: 1.0 [+] volume: 10.0 [+] warpScrambleStrength: -1.0
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Merch BAYLOR
New Eden Burns
3
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Posted - 2012.05.14 10:19:00 -
[40] - Quote
Quote: [+] Micro Jump Drive I [+|n] medPower [+|n] microJumpDrive [+|n] online [+] capacitorNeed: 946.0 [+] capacity: 0 [+] cpu: 77.0 [+] disallowRepeatingActivation: 1.0 [+] duration: 30000.0 [+] gallenteNavyBonusMultiplier: 0 [+] heatAbsorbtionRateModifier: 0.04 [+] heatDamage: 8.2 [+] hp: 40.0 [+] mass: 0 [+] maxGroupActive: 1.0 [+] metaLevel: 0 [+] moduleReactivationDelay: 120000.0 [+] power: 1375.0 [+] republicFleetBonusMultiplier: 0 [+] requiredSkill1: 4385.0 [+] requiredSkill1Level: 1.0 [+] requiredThermoDynamicsSkill: 1.0 [+] signatureRadiusBonusPercent: 500.0 [+] techLevel: 1.0 [+] volume: 10.0 [+] warpScrambleStrength: -1.0
Nobody noticed the reactivation delay? Somebody above said that this will turn fleet fights in repeated jumps and make it look like frogs playing around. Not likely. How about we just wait and see actual official info on it.  |

Gerrick Palivorn
Caldari Provisions Caldari State
264
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Posted - 2012.05.14 10:32:00 -
[41] - Quote
Quote:556.[+] Micro Jump Drive Operation 557. [+|n] propulsionJammingSkillBoostDurationBonus 558. [+|n] skillEffect 559. [+|n] skillMJDdurationBonus 560. [+] capacity: 0 561. [+] durationBonus: 5.0 562. [+] mass: 0 563. [+] primaryAttribute: 165.0 564. [+] requiredSkill1: 3449.0 565. [+] requiredSkill1Level: 4.0 566. [+] requiredSkill2: 3455.0 567. [+] requiredSkill2Level: 2.0 568. [+] secondaryAttribute: 167.0 569. [+] skillLevel: 0 570. [+] skillTimeConstant: 5.0 571. [+] volume: 0
line 559 and 561
basically a 5% reduction in duration per level, so at MJD Operation V it'll be a 22.5 second spin up instead of 30 seconds. Still I like the idea and am interested to see how it will be used. |

Arklan1
Dunedain Rangers WUT ALLIANCE
18
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Posted - 2012.05.14 10:55:00 -
[42] - Quote
very interesting possibilities here. |

specializt
Angry Angels Constructions The Kadeshi
0
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Posted - 2012.05.14 15:26:00 -
[43] - Quote
Jace Errata wrote: I don't think you could even get to the next system at that kind of jump range.
Sorry but you appear to have no clue about the distances in EvE - neighboring systems are usually less than 1 LY from each other (there are quite a few exceptions, of course) --- you might want to open up the market and look at the details of jumpfreighters and carriers, you'll have much to discover. For instance : a range of 11 LY will usually cover 5-12 systems, it really depends.
Quote:the closest star to Earth is over four lightyears away. Are you ACTUALLY comparing a fictional universe with our real universe here?? I'll just assume this was some weird mistake, lets ignore that for now ...
SO : having a maximum range of 2 LY will enable sub-capitals to jump between 2, maybe 3 or even 4 systems - i guess that'd be a fair trade and wont **** up the balancing too much ... nobody wants to do 20 MJD-jumps (which are REALLY expensive) just to save half an hour --- an additional drawback could be the fuel-consumption, having just enough fuel for 2 jumps will certainly limit MJD-ganks |

Palovana
Inner Fire Inc.
212
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Posted - 2012.05.14 17:12:00 -
[44] - Quote
I remember using one of these back in 1979.
The game was called ASTEROIDS, the button was called HYPERSPACE, and sometimes it would drop you right in front of a speeding rock.
If this is implemented it should randomly deal 2500 damage (non-tankable) to a ship, 25% of the time due to space-time distortion effects or some other sci-fi reason.
Please support: export of settings in editable format
Your stuff goes here. |

Aeril Malkyre
Knights of the Ouroboros
68
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Posted - 2012.05.14 17:14:00 -
[45] - Quote
This looks like an interesting piece of tech. My fat assed AC Mael could use it effectively in those large mission fields to essentially hot drop myself into or around optimal range of a pack of rats that hasn't spotted me yet.
I've never been mad or rich enough to PvP in a BS, so I'm not sure what use it would be there. Unless your scout dropped a buoy at the outer edge of the grid, and you could skip jump into the fight in a blink. An interesting tactic might be to drop in a group of sniper BS mixed with AC BS, and have the snipers pound the target while the AC's spool up to jump in and chew on it in person. Pure speculation on my part. |

tookar
Viziam Amarr Empire
0
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Posted - 2012.05.14 18:59:00 -
[46] - Quote
I think the EVE cluster is set in a globular cluster where stars are much closer together than they are in Earth's part of the galaxy. |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
3
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Posted - 2012.05.14 19:36:00 -
[47] - Quote
Terminal Insanity wrote:Anything that provides additional escape options is just making a bad problem worse.
Nobody fights in eve as it is. Infact, most of the combat is now consensual. People are getting frustrated and just arranging fights or joining alliances like RvB simply to find combat.
My thoughts exactly. We don't need more ways to flee. |

Selinate
864
|
Posted - 2012.05.14 19:39:00 -
[48] - Quote
I'd rather see all ships equipped with jump drives and stargates done away with, but that's just me... |

specializt
Angry Angels Constructions The Kadeshi
0
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Posted - 2012.05.14 20:14:00 -
[49] - Quote
Selinate wrote:I'd rather see all ships equipped with jump drives and stargates done away with, but that's just me... ... but how would you choose the entry and exit-points? Random? That'd open the door for gankerkiddies hence destroy the game ultimately. Fixed? That'd be equal to stargates, except for the fuel-costs which would make space-travel very expensive and wipe roam-fleets out of existence |

Jace Errata
Lawlz Brawlz
184
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Posted - 2012.05.15 08:29:00 -
[50] - Quote
specializt wrote: Sorry but you appear to have no clue about the distances in EvE
Correct! :D
Quote:Are you ACTUALLY comparing a fictional universe with our real universe here?? I'll just assume this was some weird mistake, lets ignore that for now ... I figured since I didn't know the actual distance, I'd point out the realistic distance, in the hope that since CCP is apparently trying for realism, I'd be somewhere close to an accurate guess. I was wrong, but it's no big deal. Thanks for clearing it up! Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

Tobiaz
Spacerats
412
|
Posted - 2012.05.15 09:56:00 -
[51] - Quote
Lucy Ferrr wrote:Terminal Insanity wrote:Anything that provides additional escape options is just making a bad problem worse.
Nobody fights in eve as it is. Infact, most of the combat is now consensual. People are getting frustrated and just arranging fights or joining alliances like RvB simply to find combat. My thoughts exactly. We don't need more ways to flee.
A 20 to 30 second charging time makes it quite useless for fleeing and it's static warping range makes it also useless for almost everything else. I'm also guessing scramblers and disruptors will disable it.
I'd rather see it with a configurable range and consuming some isotope fuel as well. It IS a jumpdrive after all. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

specializt
Angry Angels Constructions The Kadeshi
0
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Posted - 2012.05.15 22:25:00 -
[52] - Quote
Tobiaz wrote: I'd rather see it with a configurable range and consuming some isotope fuel as well. It IS a jumpdrive after all.
even if it reaches tranquility it will certainly need fuel - and it WILL be usable in PvP because thats the primary purpose of it; i guess they'll invent some other drawback as a replacement, like 1000% sigradius-increase, 500% of which take effect even if the module is offline --- or something similar awful |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
764
|
Posted - 2012.05.15 23:02:00 -
[53] - Quote
So I thought the cloaky nullified tengu was uncatchable before, but now I can fit a "target breaker" and a micro jump drive mid for a tri-propulsion god mode travel ship.
okeedoekee... 
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
764
|
Posted - 2012.05.15 23:08:00 -
[54] - Quote
Here are some ideas for counter modules:
Singularity Module - exerts some force on ships within field of effect. Drags all ships and object towards yours at a rate of XXXm/s. Triples align to warp time for ships w/i field of effect.
Heavy Target Lock - mid slot module that negates effect of "MagSheath Target Breaker I" on targeted ship.
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