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JVol
The IMorral MAjority Imorral Dragons
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Posted - 2008.06.22 04:41:00 -
[31]
Originally by: Suitonia Train for HEAT, and invest in a 40mil, 13km faction web (gallente navy / shadow serpentis). works like a charm and you can fit it on a precision heavy missle drake/Cerberus. with heat you get a 16.9km web which is plenty long for screwing most nano's over.
Gettin a FACTION web out to 16.9 AFTER overheating is comical when your being orbited at 22k ish. Even a domi web (19.4k) cant reach an orbiting nanno using a t2 overheated disrupor (28k).
My suggestion to give us skills to increase our web range wont take the rapier/hugin/hyena out of their roles as they would just get more range themselves. It would just let the mods work as ccp intended. The inroduction of t2 scrams/disruptors has increased the orbiting range of nannos even more, and as we all know, the further out they orbit, the faster they can go, the safer they are.
DO NOT NERF NANNOS!!! JUST GIVE US THE SKILLS TO TRAIN TO MAKE THE MODS WE ALREADY HAVE ACTUALLY WORK.
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Squatdog
Caldari Provisions
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Posted - 2008.06.22 07:35:00 -
[32]
Originally by: Suitonia Train for HEAT, and invest in a 40mil, 13km faction web (gallente navy / shadow serpentis). works like a charm and you can fit it on a precision heavy missle drake/Cerberus. with heat you get a 16.9km web which is plenty long for screwing most nano's over.
Too bad most Nanos orbit at 20km! |

Thirzarr
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Posted - 2008.06.22 08:47:00 -
[33]
Originally by: Squatdog
2- The Nanoboat will just run if the situation doesn't favour the pilot.
The one and only and omnipresent rule that really explains "the nano craze".
Originally by: Angelonico
A single heavy neut shuts a vaga down. Fit 2 on a raven and a web for f's sake.
Ok, so no problem? You get a BS and need 3 slots to just "fend off" a nanoship? And it WILL get away.
Originally by: Suitonia Train for HEAT,... with heat you get a 16.9km web which is plenty long for screwing most nano's over.
No it wont. It will get away most of the time. You know it.
I have a couple of Ideas: * Microwarp-Drives disturb the warp-inhibitor-mechanics, thus reducing their effective range by 50% when active. = The nanoship may still orbit way out there, but the attacked ship wont be warp-scrambled. All while still maintaining a RP-Explaination that "makes sense", no?
* Precision Missiles get a basic "Impact Damage". Something that cannot be reduced by speed. They are just like big rocket propelled bullets. 50% impact, 50% payload.
And there IS a nano problem: Some ships just cant :(. I still think EvE is a little on the slow-moving side. Look at the speeds they show in the Trailers. Nano-Raven? Nano-Apoc? Zoooooooom... EvE could definately use a little more Zoooooooom.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.22 09:07:00 -
[34]
Skirmish Warfare Link - Interdiction Maneuvers.
Overheated Dread Guristas webs. They're cheap because they're only 60% webs, but that's enough speed loss for a volley of missiles to ruinate a nanohac.
Combine the two, for extra win, and spread your ships out in mesh such that one cannot be orbited whilst keeping out of range of the others. -- Crane needs more grid 249km locking? |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.22 09:09:00 -
[35]
Originally by: Squatdog
Originally by: Suitonia Train for HEAT, and invest in a 40mil, 13km faction web (gallente navy / shadow serpentis). works like a charm and you can fit it on a precision heavy missle drake/Cerberus. with heat you get a 16.9km web which is plenty long for screwing most nano's over.
Too bad most Nanos orbit at 20km!
If you light your MWD and fly away from them, their orbit has to wobble. If they're orbiting really fast (and they have to be to dodge your missiles) that wobble is actually several kilometers. Add gang link to your drake blob, and then laugh. -- Crane needs more grid 249km locking? |
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