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Thread Statistics | Show CCP posts - 8 post(s) |

JamnOne
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Posted - 2008.06.21 17:59:00 -
[1]
Ok, so I am helping a player in an NPC/New Player Corp. We are running missions in and around Youl. He got popped so he is flying his noob ship and I do the killing. He gets what he needs out of the mission and I get my loot.
Well, the problem is when I try to collect my loot from the wrecks it says I am stealing frm him and his corp but he doesn't even fire a shot. He just hangs out and watches me kill everything.
Has anybody else seen this? ________________________
Originally by: CCP Wrangler So, it's all my fault. 
Originally by: CCP Prism X Hah! Vengeance is sweet! 
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Asestorian
Domination. Souls of Vengeance
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Posted - 2008.06.21 18:00:00 -
[2]
Interesting. Perhaps it's associating the cans with the owner of the mission, rather than who killing the NPCs?
---
Quote: EVE is unfair by design.
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Tortun Nahme
Umbra Synergy Final Retribution Alliance
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Posted - 2008.06.21 18:00:00 -
[3]
as lnog as you are still ganged and on the same grid, its probably a false positive, otherwise the wrecks you are looting have to be ones he killed
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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JamnOne
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Posted - 2008.06.21 18:02:00 -
[4]
Originally by: Tortun Nahme as lnog as you are still ganged and on the same grid, its probably a false positive, otherwise the wrecks you are looting have to be ones he killed
But he didn't kill any of them. He has even told me I am flashy red to him.
If he killed some of them I would fully agree and not worry about it. But he is just hanging out.
________________________
Originally by: CCP Wrangler So, it's all my fault. 
Originally by: CCP Prism X Hah! Vengeance is sweet! 
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Tortun Nahme
Umbra Synergy Final Retribution Alliance
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Posted - 2008.06.21 18:05:00 -
[5]
definately odd behavior then, I would bug report it, no one likes to have an agro timer from helping someone
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Zantrei Kordisin
FinFleet Band of Brothers
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Posted - 2008.06.21 18:10:00 -
[6]
Of course, you read the patch notes for the last few patches? I suggest you try it. It's a whole new source of information. _________________________________________________________
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Naomi Wildfire
Stardust Heavy Industries Majesta Empire
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Posted - 2008.06.21 18:14:00 -
[7]
I agree, this was mentioned in a patch note
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Amateratsu
Terra Incognita Vanguard.
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Posted - 2008.06.21 18:15:00 -
[8]
All mission wrecks belong to the mission owner. regardless of who killed the rats.
Read Me
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Faife
Kinda'Shujaa
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Posted - 2008.06.21 18:18:00 -
[9]
Originally by: Zantrei Kordisin Of course, you read the patch notes for the last few patches? I suggest you try it. It's a whole new source of information.
snippy, but true. check them out
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CCP Explorer

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Posted - 2008.06.21 19:29:00 -
[10]
The mission owner owns all wrecks.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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JamnOne
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Posted - 2008.06.21 21:17:00 -
[11]
For those who said read the patch notes - I did and didn't see it in there.
Amateratsu - thank you for the link. I should have checked the Missions forum first. Sorry
CCP Explorer - Wow, I have a blue bar in one of my threads. Anyways, why this change if I may ask? ________________________
Originally by: CCP Wrangler So, it's all my fault. 
Originally by: CCP Prism X Hah! Vengeance is sweet! 
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Surfin's PlunderBunny
Metafarmers
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Posted - 2008.06.21 21:50:00 -
[12]
Who cares anyway? He's in a noob ship, what's he gonna do? 
You're not afraid of the dark, are you? |
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CCP Explorer

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Posted - 2008.06.21 22:57:00 -
[13]
Originally by: JamnOne why this change if I may ask?
This change was made in Trinity 1.1. It was possible for griefers to kill your mission NPCs, causing the loot cans to be tagged to them. Once you tried to take your own mission loot, you ended up being flagged to them, and they would come and gank you.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Virgo I'Platonicus
Ex Eventus Corpi
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Posted - 2008.06.21 23:07:00 -
[14]
So? A number of petitions was written to help instance the mission deadspace? So like lol: an agent sends you to a distress beacon where some"pirates" are holding a girl but in reality the mission runner already owns the pirates no matter who shoots them now? D- for logical game mechanics on this one CCP. Same goes to Overheating = stack penalized. Great thinking. If you fit your ship with 4 modules of same type (like heat sinks or any weapon upgrades) overheating doesnt give you the neccesary 20 or 30%. It's stacking penalized. There's another D- for logic CCP. CCP= crowd control production? Maybe it should be PCC = Production crowd controlled.
V. <3 |

Malcanis
We are Legend
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Posted - 2008.06.21 23:15:00 -
[15]
Originally by: CCP Explorer
Originally by: JamnOne why this change if I may ask?
This change was made in Trinity 1.1. It was possible for griefers to kill your mission NPCs, causing the loot cans to be tagged to them. Once you tried to take your own mission loot, you ended up being flagged to them, and they would come and gank you.
And this was bad in what way?
CONCORD provide consequences, not safety; only you can do that. |
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CCP Explorer

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Posted - 2008.06.21 23:28:00 -
[16]
Edited by: CCP Explorer on 21/06/2008 23:28:17
Originally by: Malcanis
Originally by: CCP Explorer This change was made in Trinity 1.1. It was possible for griefers to kill your mission NPCs, causing the loot cans to be tagged to them. Once you tried to take your own mission loot, you ended up being flagged to them, and they would come and gank you.
And this was bad in what way?
Because you didn't get the rights to your mission loot, which could include an important object to complete the mission...
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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soldieroffortune 258
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Posted - 2008.06.22 00:26:00 -
[17]
i ran into this problem a while ago to, was fleeted w/ a non corp member and we were about to start looting (me and my corp mate, w/ our fleet members permission) and it was saying that we would be stealing, we found out though, that once the person who is running the mission is there, then you can loot the wrecks w/ out being flagged
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Virgo I'Platonicus
Ex Eventus Corpi
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Posted - 2008.06.22 09:29:00 -
[18]
Originally by: CCP Explorer Edited by: CCP Explorer on 21/06/2008 23:28:17
Originally by: Malcanis
Originally by: CCP Explorer This change was made in Trinity 1.1. It was possible for griefers to kill your mission NPCs, causing the loot cans to be tagged to them. Once you tried to take your own mission loot, you ended up being flagged to them, and they would come and gank you.
And this was bad in what way?
Because you didn't get the rights to your mission loot, which could include an important object to complete the mission...
And why didnt you change it so only the loot that is required by the mission was flagged to the owner of the mission , making instead all loot flagged to the owner?
V. <3 |

Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 09:33:00 -
[19]
Originally by: Virgo I'Platonicus
And why didnt you change it so only the loot that is required by the mission was flagged to the owner of the mission , making instead all loot flagged to the owner?
V.
Faction Warfare marks the beginning of the Empyrean Age, which is actually part of a larger development in EVE's progression called "The Hand-holding Age", which began with Trinity. In "The Hand-holding Age" CCP makes wide sweeping changes to the game mechanics, like this one, that are designed to hold the hands of the weak and slow-thinking players who find it difficult to adapt to changing circumstances in real-time.
This is the reason.
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Arachnid Vampire
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Posted - 2008.06.22 09:34:00 -
[20]
Originally by: Surfin's PlunderBunny Who cares anyway? He's in a noob ship, what's he gonna do? 
I couldn't help but laugh at this. But considering he was a noob, and it was his mission, the wrecks probably didn't have anything worth while anyway. --- I haven't thought of a signature yet. |

Quelque Chose
New Eden Roller Disco Supply
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Posted - 2008.06.22 09:36:00 -
[21]
Originally by: Havohej
Faction Warfare marks the beginning of the Empyrean Age, which is actually part of a larger development in EVE's progression called "The Hand-holding Age", which began with Trinity. In "The Hand-holding Age" CCP makes wide sweeping changes to the game mechanics, like this one, that are designed to hold the hands of the weak and slow-thinking players who find it difficult to adapt to changing circumstances in real-time.
This is the reason.
Glad you're here to point that out, otherwise some foolish people might think it had something to do with extra db queries. ___________________________________________
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Tob Seayours
Ore Mongers Black Hand.
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Posted - 2008.06.22 09:37:00 -
[22]
Originally by: CCP Explorer Edited by: CCP Explorer on 21/06/2008 23:28:17
Originally by: Malcanis
Originally by: CCP Explorer This change was made in Trinity 1.1. It was possible for griefers to kill your mission NPCs, causing the loot cans to be tagged to them. Once you tried to take your own mission loot, you ended up being flagged to them, and they would come and gank you.
And this was bad in what way?
Because you didn't get the rights to your mission loot, which could include an important object to complete the mission...
This is a pretty significant change of direction to your usual "dark, harsh, survival of the fittest"-game mechanics. Why?
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 09:40:00 -
[23]
Originally by: Quelque Chose
Originally by: Havohej
Faction Warfare marks the beginning of the Empyrean Age, which is actually part of a larger development in EVE's progression called "The Hand-holding Age", which began with Trinity. In "The Hand-holding Age" CCP makes wide sweeping changes to the game mechanics, like this one, that are designed to hold the hands of the weak and slow-thinking players who find it difficult to adapt to changing circumstances in real-time.
This is the reason.
Glad you're here to point that out, otherwise some foolish people might think it had something to do with extra db queries.
Right, because now, instead of just a simple "who killed the rat that made this wreck" query, it has to go "who killed this rat?" "okay, but was it a deadspace rat?" "crap, was it a mission rat then, or just a regular deadspace rat?" "okay, then who owned the mission??"
Clearly the new way is simpler and requires less database queries. You ARE fortunate I'm here to point things out and protect foolish people.
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Quelque Chose
New Eden Roller Disco Supply
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Posted - 2008.06.22 09:45:00 -
[24]
Originally by: Havohej
Right, because now, instead of just a simple "who killed the rat that made this wreck" query, it has to go "who killed this rat?" "okay, but was it a deadspace rat?" "crap, was it a mission rat then, or just a regular deadspace rat?" "okay, then who owned the mission??"
Clearly the new way is simpler and requires less database queries. You ARE fortunate I'm here to point things out and protect foolish people.
1. Nah. Just assign an owner when you spawn the rats rather than when the rat gets popped. Same same.
2. Maybe you just didn't read the post you quoted, but assuming you did here's the part of the dialogue you left out:
"Well ok, who owns it?"
"Depends."
"What do you mean depends?"
"Well, was it one of the 600 regular rats or one of the two special ones?"
"Um... special?"
"Well then the mission owner gets it."
"What if it was a regular one then?"
"Depends. Who shot it?" ___________________________________________
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 09:51:00 -
[25]
Um... noooo? Maybe you didn't read.
Originally by: Quelque Chose
2. Maybe you just didn't read the post you quoted, but assuming you did here's the part of the dialogue you left out:
This is the dialogue that the rest of your post implies you're referring to:
Quote: And why didnt you change it so only the loot that is required by the mission was flagged to the owner of the mission , making instead all loot flagged to the owner?
V.
The rest of your post describes exactly the situation that V. suggests:
Quote: "Well ok, who owns it?"
"Depends."
"What do you mean depends?"
"Well, was it one of the 600 regular rats or one of the two special ones?"
"Um... special?"
"Well then the mission owner gets it."
"What if it was a regular one then?"
"Depends. Who shot it?"
Are you with me so far? Okay, good. Now, as described in the OP and in the confirmation posts by the dev, we know that it doesn't currently work that way - that is, it isn't JUST the 'special' rats that drop the item required to complete the mission that are flagged to the mission's owner - it's ALL of the rats in the mission.
V. asks why it's like that, instead of the way that's described in the hypothetical dialogue I quoted from your post. I answer that it is because EVE has entered the Hand-holding Age.
Do you understand what has been happening in this thread for the last few posts, now? Are you fully up-to-speed?
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Quelque Chose
New Eden Roller Disco Supply
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Posted - 2008.06.22 09:57:00 -
[26]
Originally by: Havohej V. asks why it's like that, instead of the way that's described in the hypothetical dialogue I quoted from your post. I answer that it is because EVE has entered the Hand-holding Age.
Yes. And I'm telling you and the other guy it's because of server load that he doesn't get it that way and not because of some perceived "pussification programme."
Thanks for straightening yourself out about that, that was nifty.  ___________________________________________
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CCP Explorer

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Posted - 2008.06.22 09:58:00 -
[27]
Edited by: CCP Explorer on 22/06/2008 10:00:40
Originally by: Havohej
Originally by: Quelque Chose Glad you're here to point that out, otherwise some foolish people might think it had something to do with extra db queries.
Right, because now, instead of just a simple "who killed the rat that made this wreck" query, it has to go "who killed this rat?" "okay, but was it a deadspace rat?" "crap, was it a mission rat then, or just a regular deadspace rat?" "okay, then who owned the mission??"
Clearly the new way is simpler and requires less database queries. You ARE fortunate I'm here to point things out and protect foolish people.
Neither before nor after required any significant number of DB calls and the calculations after are more simple; we simply added an attribute to the mission spawn site (the mission owner ID) and instead of calculating who did the most damage we simply assign all to the mission owner.
Only assigning the "special NPCs" to the mission owner would have required extra DB calls to find out which NPCs were special with regards to the mission objectives and which were not.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 10:14:00 -
[28]
An interesting insight into how the game operates - explains a couple of incidents that happened in 0.0 belts recently. Thanks!
A little disappointing though that you chose to address the slap fight between myself and the other poster, but glossed over this question which I'm infinitely more interested in:
Originally by: Tob Seayours This is a pretty significant change of direction to your usual "dark, harsh, survival of the fittest"-game mechanics. Why?
What's up with "The Hand-holding Age"? 
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Dihania
Mucho Dolor
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Posted - 2008.06.22 10:22:00 -
[29]
Originally by: Havohej What's up with "The Hand-holding Age"?
I have to point this out. "The Hand-holding Age". 100% agree.
Hope we do get an answer.
And now I'm making this new sig... . EVE: "The Hand-holding Age". I need isk!Accepting donations. Renting sig space.Taking various jobs. |
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CCP Explorer

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Posted - 2008.06.22 10:24:00 -
[30]
In accordance with general CCP policy I comment on issues within my area of expertise, which is why I commented on how the game mechanics work and the software insight into the change.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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