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Thread Statistics | Show CCP posts - 8 post(s) |

JamnOne
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Posted - 2008.06.21 17:59:00 -
[1]
Ok, so I am helping a player in an NPC/New Player Corp. We are running missions in and around Youl. He got popped so he is flying his noob ship and I do the killing. He gets what he needs out of the mission and I get my loot.
Well, the problem is when I try to collect my loot from the wrecks it says I am stealing frm him and his corp but he doesn't even fire a shot. He just hangs out and watches me kill everything.
Has anybody else seen this? ________________________
Originally by: CCP Wrangler So, it's all my fault. 
Originally by: CCP Prism X Hah! Vengeance is sweet! 
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Asestorian
Domination. Souls of Vengeance
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Posted - 2008.06.21 18:00:00 -
[2]
Interesting. Perhaps it's associating the cans with the owner of the mission, rather than who killing the NPCs?
---
Quote: EVE is unfair by design.
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Tortun Nahme
Umbra Synergy Final Retribution Alliance
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Posted - 2008.06.21 18:00:00 -
[3]
as lnog as you are still ganged and on the same grid, its probably a false positive, otherwise the wrecks you are looting have to be ones he killed
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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JamnOne
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Posted - 2008.06.21 18:02:00 -
[4]
Originally by: Tortun Nahme as lnog as you are still ganged and on the same grid, its probably a false positive, otherwise the wrecks you are looting have to be ones he killed
But he didn't kill any of them. He has even told me I am flashy red to him.
If he killed some of them I would fully agree and not worry about it. But he is just hanging out.
________________________
Originally by: CCP Wrangler So, it's all my fault. 
Originally by: CCP Prism X Hah! Vengeance is sweet! 
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Tortun Nahme
Umbra Synergy Final Retribution Alliance
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Posted - 2008.06.21 18:05:00 -
[5]
definately odd behavior then, I would bug report it, no one likes to have an agro timer from helping someone
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Zantrei Kordisin
FinFleet Band of Brothers
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Posted - 2008.06.21 18:10:00 -
[6]
Of course, you read the patch notes for the last few patches? I suggest you try it. It's a whole new source of information. _________________________________________________________
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Naomi Wildfire
Stardust Heavy Industries Majesta Empire
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Posted - 2008.06.21 18:14:00 -
[7]
I agree, this was mentioned in a patch note
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Amateratsu
Terra Incognita Vanguard.
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Posted - 2008.06.21 18:15:00 -
[8]
All mission wrecks belong to the mission owner. regardless of who killed the rats.
Read Me
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Faife
Kinda'Shujaa
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Posted - 2008.06.21 18:18:00 -
[9]
Originally by: Zantrei Kordisin Of course, you read the patch notes for the last few patches? I suggest you try it. It's a whole new source of information.
snippy, but true. check them out
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CCP Explorer

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Posted - 2008.06.21 19:29:00 -
[10]
The mission owner owns all wrecks.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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JamnOne
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Posted - 2008.06.21 21:17:00 -
[11]
For those who said read the patch notes - I did and didn't see it in there.
Amateratsu - thank you for the link. I should have checked the Missions forum first. Sorry
CCP Explorer - Wow, I have a blue bar in one of my threads. Anyways, why this change if I may ask? ________________________
Originally by: CCP Wrangler So, it's all my fault. 
Originally by: CCP Prism X Hah! Vengeance is sweet! 
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Surfin's PlunderBunny
Metafarmers
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Posted - 2008.06.21 21:50:00 -
[12]
Who cares anyway? He's in a noob ship, what's he gonna do? 
You're not afraid of the dark, are you? |
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CCP Explorer

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Posted - 2008.06.21 22:57:00 -
[13]
Originally by: JamnOne why this change if I may ask?
This change was made in Trinity 1.1. It was possible for griefers to kill your mission NPCs, causing the loot cans to be tagged to them. Once you tried to take your own mission loot, you ended up being flagged to them, and they would come and gank you.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Virgo I'Platonicus
Ex Eventus Corpi
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Posted - 2008.06.21 23:07:00 -
[14]
So? A number of petitions was written to help instance the mission deadspace? So like lol: an agent sends you to a distress beacon where some"pirates" are holding a girl but in reality the mission runner already owns the pirates no matter who shoots them now? D- for logical game mechanics on this one CCP. Same goes to Overheating = stack penalized. Great thinking. If you fit your ship with 4 modules of same type (like heat sinks or any weapon upgrades) overheating doesnt give you the neccesary 20 or 30%. It's stacking penalized. There's another D- for logic CCP. CCP= crowd control production? Maybe it should be PCC = Production crowd controlled.
V. <3 |

Malcanis
We are Legend
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Posted - 2008.06.21 23:15:00 -
[15]
Originally by: CCP Explorer
Originally by: JamnOne why this change if I may ask?
This change was made in Trinity 1.1. It was possible for griefers to kill your mission NPCs, causing the loot cans to be tagged to them. Once you tried to take your own mission loot, you ended up being flagged to them, and they would come and gank you.
And this was bad in what way?
CONCORD provide consequences, not safety; only you can do that. |
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CCP Explorer

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Posted - 2008.06.21 23:28:00 -
[16]
Edited by: CCP Explorer on 21/06/2008 23:28:17
Originally by: Malcanis
Originally by: CCP Explorer This change was made in Trinity 1.1. It was possible for griefers to kill your mission NPCs, causing the loot cans to be tagged to them. Once you tried to take your own mission loot, you ended up being flagged to them, and they would come and gank you.
And this was bad in what way?
Because you didn't get the rights to your mission loot, which could include an important object to complete the mission...
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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soldieroffortune 258
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Posted - 2008.06.22 00:26:00 -
[17]
i ran into this problem a while ago to, was fleeted w/ a non corp member and we were about to start looting (me and my corp mate, w/ our fleet members permission) and it was saying that we would be stealing, we found out though, that once the person who is running the mission is there, then you can loot the wrecks w/ out being flagged
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Virgo I'Platonicus
Ex Eventus Corpi
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Posted - 2008.06.22 09:29:00 -
[18]
Originally by: CCP Explorer Edited by: CCP Explorer on 21/06/2008 23:28:17
Originally by: Malcanis
Originally by: CCP Explorer This change was made in Trinity 1.1. It was possible for griefers to kill your mission NPCs, causing the loot cans to be tagged to them. Once you tried to take your own mission loot, you ended up being flagged to them, and they would come and gank you.
And this was bad in what way?
Because you didn't get the rights to your mission loot, which could include an important object to complete the mission...
And why didnt you change it so only the loot that is required by the mission was flagged to the owner of the mission , making instead all loot flagged to the owner?
V. <3 |

Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 09:33:00 -
[19]
Originally by: Virgo I'Platonicus
And why didnt you change it so only the loot that is required by the mission was flagged to the owner of the mission , making instead all loot flagged to the owner?
V.
Faction Warfare marks the beginning of the Empyrean Age, which is actually part of a larger development in EVE's progression called "The Hand-holding Age", which began with Trinity. In "The Hand-holding Age" CCP makes wide sweeping changes to the game mechanics, like this one, that are designed to hold the hands of the weak and slow-thinking players who find it difficult to adapt to changing circumstances in real-time.
This is the reason.
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Arachnid Vampire
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Posted - 2008.06.22 09:34:00 -
[20]
Originally by: Surfin's PlunderBunny Who cares anyway? He's in a noob ship, what's he gonna do? 
I couldn't help but laugh at this. But considering he was a noob, and it was his mission, the wrecks probably didn't have anything worth while anyway. --- I haven't thought of a signature yet. |

Quelque Chose
New Eden Roller Disco Supply
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Posted - 2008.06.22 09:36:00 -
[21]
Originally by: Havohej
Faction Warfare marks the beginning of the Empyrean Age, which is actually part of a larger development in EVE's progression called "The Hand-holding Age", which began with Trinity. In "The Hand-holding Age" CCP makes wide sweeping changes to the game mechanics, like this one, that are designed to hold the hands of the weak and slow-thinking players who find it difficult to adapt to changing circumstances in real-time.
This is the reason.
Glad you're here to point that out, otherwise some foolish people might think it had something to do with extra db queries. ___________________________________________
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Tob Seayours
Ore Mongers Black Hand.
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Posted - 2008.06.22 09:37:00 -
[22]
Originally by: CCP Explorer Edited by: CCP Explorer on 21/06/2008 23:28:17
Originally by: Malcanis
Originally by: CCP Explorer This change was made in Trinity 1.1. It was possible for griefers to kill your mission NPCs, causing the loot cans to be tagged to them. Once you tried to take your own mission loot, you ended up being flagged to them, and they would come and gank you.
And this was bad in what way?
Because you didn't get the rights to your mission loot, which could include an important object to complete the mission...
This is a pretty significant change of direction to your usual "dark, harsh, survival of the fittest"-game mechanics. Why?
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 09:40:00 -
[23]
Originally by: Quelque Chose
Originally by: Havohej
Faction Warfare marks the beginning of the Empyrean Age, which is actually part of a larger development in EVE's progression called "The Hand-holding Age", which began with Trinity. In "The Hand-holding Age" CCP makes wide sweeping changes to the game mechanics, like this one, that are designed to hold the hands of the weak and slow-thinking players who find it difficult to adapt to changing circumstances in real-time.
This is the reason.
Glad you're here to point that out, otherwise some foolish people might think it had something to do with extra db queries.
Right, because now, instead of just a simple "who killed the rat that made this wreck" query, it has to go "who killed this rat?" "okay, but was it a deadspace rat?" "crap, was it a mission rat then, or just a regular deadspace rat?" "okay, then who owned the mission??"
Clearly the new way is simpler and requires less database queries. You ARE fortunate I'm here to point things out and protect foolish people.
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Quelque Chose
New Eden Roller Disco Supply
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Posted - 2008.06.22 09:45:00 -
[24]
Originally by: Havohej
Right, because now, instead of just a simple "who killed the rat that made this wreck" query, it has to go "who killed this rat?" "okay, but was it a deadspace rat?" "crap, was it a mission rat then, or just a regular deadspace rat?" "okay, then who owned the mission??"
Clearly the new way is simpler and requires less database queries. You ARE fortunate I'm here to point things out and protect foolish people.
1. Nah. Just assign an owner when you spawn the rats rather than when the rat gets popped. Same same.
2. Maybe you just didn't read the post you quoted, but assuming you did here's the part of the dialogue you left out:
"Well ok, who owns it?"
"Depends."
"What do you mean depends?"
"Well, was it one of the 600 regular rats or one of the two special ones?"
"Um... special?"
"Well then the mission owner gets it."
"What if it was a regular one then?"
"Depends. Who shot it?" ___________________________________________
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 09:51:00 -
[25]
Um... noooo? Maybe you didn't read.
Originally by: Quelque Chose
2. Maybe you just didn't read the post you quoted, but assuming you did here's the part of the dialogue you left out:
This is the dialogue that the rest of your post implies you're referring to:
Quote: And why didnt you change it so only the loot that is required by the mission was flagged to the owner of the mission , making instead all loot flagged to the owner?
V.
The rest of your post describes exactly the situation that V. suggests:
Quote: "Well ok, who owns it?"
"Depends."
"What do you mean depends?"
"Well, was it one of the 600 regular rats or one of the two special ones?"
"Um... special?"
"Well then the mission owner gets it."
"What if it was a regular one then?"
"Depends. Who shot it?"
Are you with me so far? Okay, good. Now, as described in the OP and in the confirmation posts by the dev, we know that it doesn't currently work that way - that is, it isn't JUST the 'special' rats that drop the item required to complete the mission that are flagged to the mission's owner - it's ALL of the rats in the mission.
V. asks why it's like that, instead of the way that's described in the hypothetical dialogue I quoted from your post. I answer that it is because EVE has entered the Hand-holding Age.
Do you understand what has been happening in this thread for the last few posts, now? Are you fully up-to-speed?
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Quelque Chose
New Eden Roller Disco Supply
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Posted - 2008.06.22 09:57:00 -
[26]
Originally by: Havohej V. asks why it's like that, instead of the way that's described in the hypothetical dialogue I quoted from your post. I answer that it is because EVE has entered the Hand-holding Age.
Yes. And I'm telling you and the other guy it's because of server load that he doesn't get it that way and not because of some perceived "pussification programme."
Thanks for straightening yourself out about that, that was nifty.  ___________________________________________
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CCP Explorer

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Posted - 2008.06.22 09:58:00 -
[27]
Edited by: CCP Explorer on 22/06/2008 10:00:40
Originally by: Havohej
Originally by: Quelque Chose Glad you're here to point that out, otherwise some foolish people might think it had something to do with extra db queries.
Right, because now, instead of just a simple "who killed the rat that made this wreck" query, it has to go "who killed this rat?" "okay, but was it a deadspace rat?" "crap, was it a mission rat then, or just a regular deadspace rat?" "okay, then who owned the mission??"
Clearly the new way is simpler and requires less database queries. You ARE fortunate I'm here to point things out and protect foolish people.
Neither before nor after required any significant number of DB calls and the calculations after are more simple; we simply added an attribute to the mission spawn site (the mission owner ID) and instead of calculating who did the most damage we simply assign all to the mission owner.
Only assigning the "special NPCs" to the mission owner would have required extra DB calls to find out which NPCs were special with regards to the mission objectives and which were not.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 10:14:00 -
[28]
An interesting insight into how the game operates - explains a couple of incidents that happened in 0.0 belts recently. Thanks!
A little disappointing though that you chose to address the slap fight between myself and the other poster, but glossed over this question which I'm infinitely more interested in:
Originally by: Tob Seayours This is a pretty significant change of direction to your usual "dark, harsh, survival of the fittest"-game mechanics. Why?
What's up with "The Hand-holding Age"? 
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Dihania
Mucho Dolor
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Posted - 2008.06.22 10:22:00 -
[29]
Originally by: Havohej What's up with "The Hand-holding Age"?
I have to point this out. "The Hand-holding Age". 100% agree.
Hope we do get an answer.
And now I'm making this new sig... . EVE: "The Hand-holding Age". I need isk!Accepting donations. Renting sig space.Taking various jobs. |
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CCP Explorer

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Posted - 2008.06.22 10:24:00 -
[30]
In accordance with general CCP policy I comment on issues within my area of expertise, which is why I commented on how the game mechanics work and the software insight into the change.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 10:25:00 -
[31]
Heh...
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.22 10:28:00 -
[32]
Originally by: CCP Explorer In accordance with general CCP policy I comment on issues within my area of expertise, which is why I commented on how the game mechanics work and the software insight into the change.
Or someone ganked your missions? 
I'll have to remember this next time I find an empty lvl 4 like the other night... Kill the rats and the wrecks don't belong to me... sweet! 
I think I just like being flagged... ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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CCP Explorer

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Posted - 2008.06.22 10:31:00 -
[33]
Originally by: techzer0
Originally by: CCP Explorer In accordance with general CCP policy I comment on issues within my area of expertise, which is why I commented on how the game mechanics work and the software insight into the change.
Or someone ganked your missions? 
Nice hat you have there, tinfoil? 
It's more mundane, a defect was filed, Game Design approved the suggested change and Software (my dept.) made the change.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Tzar'rim
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Posted - 2008.06.22 10:35:00 -
[34]
Then why has this been changed just now, why not 5 years ago?
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Malcanis
We are Legend
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Posted - 2008.06.22 10:45:00 -
[35]
Originally by: CCP Explorer Edited by: CCP Explorer on 22/06/2008 10:36:11
Originally by: techzer0
Originally by: CCP Explorer In accordance with general CCP policy I comment on issues within my area of expertise, which is why I commented on how the game mechanics work and the software insight into the change.
Or someone ganked your missions? 
Nice hat you have there, is it tinfoil? 
It's more mundane, a defect was filed, Game Design approved the suggested change and Software (my dept.) made the change.
A... "defect"?
CONCORD provide consequences, not safety; only you can do that. |

Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 11:15:00 -
[36]

Not your fault, I suppose, and we don't mean to take this out on you... but I'm sure you see where the disappointment of a sizable portion of the playerbase lies. Gone are the days of "wahwah bad stuff happened!11!!" "Oh well, welcome to EVE yarr!" exchanges. New Eden is getting soft.
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CCP Explorer

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Posted - 2008.06.22 14:27:00 -
[37]
You can still steal their stuff.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Gimpb
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Posted - 2008.06.22 14:50:00 -
[38]
Mission items are considered to be owned by the player with the mission I believe, so if you pick up one of those for him you'd get flagged.
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Rawthorm
The Establishment Establishment
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Posted - 2008.06.22 15:06:00 -
[39]
Originally by: Havohej

Not your fault, I suppose, and we don't mean to take this out on you... but I'm sure you see where the disappointment of a sizable portion of the playerbase lies. Gone are the days of "wahwah bad stuff happened!11!!" "Oh well, welcome to EVE yarr!" exchanges. New Eden is getting soft.
Softer to who? Seems pretty ballanced to me now. A bit softer on the mission runner and a bit harder to the griefer. He's not prevented from doing it, mearly now has a consiquence.
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Ricdic
Corporate Research And Production Pty Ltd Zzz
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Posted - 2008.06.22 15:23:00 -
[40]
I don't see a problem with this as long as people in a gang with the mission runner don't also get flagged for stealing when collecting loot.
http://oldforums.eveonline.com/?a=topic&threadID=500043 Largest Empire Research Alliance in EVE! |

JamnOne
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Posted - 2008.06.22 16:24:00 -
[41]
Originally by: CCP Explorer You can still steal their stuff.
I like this...CCP Explorer has given us permission to steal their stuff.
CCP Explorer, thank you for creating Sig Material and answering my question. But I have to ask, what is a "defect"? Is it like a bug? ________________________
Originally by: CCP Wrangler So, it's all my fault. 
Originally by: CCP Prism X Hah! Vengeance is sweet! 
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 16:34:00 -
[42]
Originally by: JamnOne
Originally by: CCP Explorer You can still steal their stuff.
I like this...CCP Explorer has given us permission to steal their stuff.
CCP Explorer, thank you for creating Sig Material and answering my question. But I have to ask, what is a "defect"? Is it like a bug?
He's right. That is TOTALLY sig material. Sorry techzer0, your quote has just been replaced 
Originally by: CCP Explorer You can still steal their stuff.
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Zak Zerachiel
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Posted - 2008.06.22 16:47:00 -
[43]
Originally by: Ricdic I don't see a problem with this as long as people in a gang with the mission runner don't also get flagged for stealing when collecting loot.
From my experience, and the experiences of others seen in this thread, when you're fleeted, and the mission holder is in the area with you, you don't get flagged.
But of course, after they leave..... it warns you. Surprised the hell outta me the other day when it happened.
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CCP Explorer

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Posted - 2008.06.22 17:13:00 -
[44]
Originally by: JamnOne But I have to ask, what is a "defect"? Is it like a bug?
Yes, an unintended issue in the software or game mechanics; in this case game mechanics that lended itself to griefing. A defect becomes a bug when the software does not function materially according to the design or does not function at all.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Kirex
Vale Heavy Industries Molotov Coalition
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Posted - 2008.06.22 19:46:00 -
[45]
Why are you guys *****ing? If someone REALLY wants to steal your stuff, they're going to do it whether or not they're flagged to you.
If you're a carebear: Now you have the chance to shoot people stealing your stuff! This should be a dream come true, right?
If you're a "pirate"(?): Stop being a *****.
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Malcanis
We are Legend
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Posted - 2008.06.22 20:21:00 -
[46]
Originally by: CCP Explorer
Originally by: JamnOne But I have to ask, what is a "defect"? Is it like a bug?
Yes, an unintended issue in the software or game mechanics; in this case game mechanics that lended itself to griefing. A defect becomes a bug when the software does not function materially according to the design or does not function at all.
I'm sorry to say that I find your responses in this thread extremely disappointing. One can only wonder what other such "defects" will be resolved.
Not to mention that the definition of "griefing" seems to have changed rather radically. I wasn't aware that shooting rats qualified until now - when was this change decided on?
CONCORD provide consequences, not safety; only you can do that. |

Quelque Chose
New Eden Roller Disco Supply
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Posted - 2008.06.22 20:30:00 -
[47]
Edited by: Quelque Chose on 22/06/2008 20:32:08 Edited by: Quelque Chose on 22/06/2008 20:31:29 Edited by: Quelque Chose on 22/06/2008 20:31:13
Originally by: Malcanis
I'm sorry to say that I find your responses in this thread extremely disappointing. One can only wonder what other such "defects" will be resolved.
Not to mention that the definition of "griefing" seems to have changed rather radically. I wasn't aware that shooting rats qualified until now - when was this change decided on?
Look man, before you come in here and start yelling "slippery slope" all over the place think about what's changed in practical terms.
About the only thing you can't do now that you could do previously is force a mission- runner who took the sensible precaution of flying the mission ganged with corpmates to fight you solo for the mission objective.
You can still warp in while a missioner is sucking up aggro, pop the objective ship, scoop up the militants and then either hope he's dumb enough to engage you or else ransom the mission... which is pretty much the same as previous. *edit* Hell, come to that you can even flip the can.
This change doesn't stop "griefing" so much as it simply removes what amounted to a small subsidy for it. What's wrong with that? Sounds like less "hand holding" to me. ___________________________________________
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Malcanis
We are Legend
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Posted - 2008.06.22 20:42:00 -
[48]
Originally by: Quelque Chose Edited by: Quelque Chose on 22/06/2008 20:32:08 Edited by: Quelque Chose on 22/06/2008 20:31:29 Edited by: Quelque Chose on 22/06/2008 20:31:13
Originally by: Malcanis
I'm sorry to say that I find your responses in this thread extremely disappointing. One can only wonder what other such "defects" will be resolved.
Not to mention that the definition of "griefing" seems to have changed rather radically. I wasn't aware that shooting rats qualified until now - when was this change decided on?
Look man, before you come in here and start yelling "slippery slope" all over the place think about what's changed in practical terms.
About the only thing you can't do now that you could do previously is force a mission- runner who took the sensible precaution of flying the mission ganged with corpmates to fight you solo for the mission objective.
You can still warp in while a missioner is sucking up aggro, pop the objective ship, scoop up the militants and then either hope he's dumb enough to engage you or else ransom the mission... which is pretty much the same as previous. *edit* Hell, come to that you can even flip the can.
This change doesn't stop "griefing" so much as it simply removes what amounted to a small subsidy for it. What's wrong with that? Sounds like less "hand holding" to me.
It took me less than 5 seconds to think of at least one way in which this change could be used for "griefing".
But the principle of deeming that someone "owns" a rat without firing so much as a shot at it offends me. I'm perfectly well aware of the "slippery slope" fallacy, but that's a change with pretty big implications. It's a very small conceptual difference from being concorded for shooting your can to being concorded for shooting "your" rat.
In short, I think this change is wrong in principle. It's a step in exactly the wrong direction. If someone wants to "own" the rats in their mission, they have the option to mission in low/0.0 sec where they can do whatever they damb well please to mission invaders.
CONCORD provide consequences, not safety; only you can do that. |

Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.06.22 20:50:00 -
[49]
Edited by: Patch86 on 22/06/2008 20:51:19 I'm not sure I understand the outrage. EVE is a PvP game. If you're going to steal things from someone else's task (nothing wrong with that, I might add, EVE welcomes theft and murder in all it's merry forms) it's not unreasonable to allow the person to retaliate. Being able to do something that is clearly relatively hostile with full CCP hand-holding protection isn't exactly in the spirit of EVE's dog-eat-dog world. IMO, CONCORD should bugger off in far more circumstances in just this way, so that players are allowed to settle things between themselves properly: with explosions.
It doesn't stop you stealing. It only stops you stealing if the mission runner wants to fight you for it. For one, anyone trying to pinch other players' loot should be macho enough to risk getting shot at, and for two, mission running setups don't usually include much in the way of warp scrambling or PvP balance. Fit a decent tank (and preferably gank, for that lovely kill) on your ninja-looter and enjoy the added action.
EDIT: Not directed at the OP, by the way. I know you weren't ninja-looting, I was just ranting at the rest of this thread. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
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Thorradin
State Protectorate
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Posted - 2008.06.22 20:56:00 -
[50]
Originally by: Virgo I'Platonicus
Originally by: CCP Explorer Edited by: CCP Explorer on 21/06/2008 23:28:17
Originally by: Malcanis
Originally by: CCP Explorer This change was made in Trinity 1.1. It was possible for griefers to kill your mission NPCs, causing the loot cans to be tagged to them. Once you tried to take your own mission loot, you ended up being flagged to them, and they would come and gank you.
And this was bad in what way?
Because you didn't get the rights to your mission loot, which could include an important object to complete the mission...
And why didnt you change it so only the loot that is required by the mission was flagged to the owner of the mission , making instead all loot flagged to the owner?
V.
Probably because it either wouldn't work, or was needlessly complicated and what they ended up doing made more sense than leaving it as it stood?
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Turix
Interstellar eXodus R0ADKILL
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Posted - 2008.06.22 21:01:00 -
[51]
Edited by: Turix on 22/06/2008 21:05:03 Edited by: Turix on 22/06/2008 21:03:04
Originally by: CCP Explorer You can still steal their stuff.
Curiously, why not do it the "wow way", aka you have rights on the mission critical loot aka Quest item, while the other loot remains under normal rules.
It seems like changing the entire contents of the loot was either lazy, or an attempt to dumb the game down. Correct me if i wrong ofc, but that doesnt seem good 
Clarification, dumbing the game down by removing one way a mission runner could get themselves killed, aka making it easier for carebears to avoid that PVP. Which is becoming more and more consensual by the patch  __________________________
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Thorradin
State Protectorate
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Posted - 2008.06.22 21:03:00 -
[52]
Originally by: Malcanis I'm sorry to say that I find your responses in this thread extremely disappointing. One can only wonder what other such "defects" will be resolved.
Not to mention that the definition of "griefing" seems to have changed rather radically. I wasn't aware that shooting rats qualified until now - when was this change decided on?
Warp into a mission, shoot a player's mission objectie, shoot the wreck, laugh at player who now fails the mission because you took a few seconds t pop their item, CONCORD-free in highsec.
Why no, I can't find any possible way that that could be used to grief, you're right, you aren't just whining.
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Quelque Chose
New Eden Roller Disco Supply
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Posted - 2008.06.22 21:06:00 -
[53]
Originally by: Malcanis
But the principle of deeming that someone "owns" a rat without firing so much as a shot at it offends me.
Well, that strikes me as being a somewhat dogmatic reaction; especially when the alternative you seem to be advocating is that even though you've ground the standing, made the investment in equipment and otherwise created the conditions necessary for that rat to be there in the first place, someone else can in fact just show up and "own" not just the rat but the entire mission without possibility of challenge.
As it stands now you'll still probably get "owned" (as in "pwned") anyway, but given that somebody is going to have legal title to that wreck -- and given that the contents of that wreck are of somewhat more importance than that of a belt rat -- I think the new solution is as equitable as any.
Quote: I'm perfectly well aware of the "slippery slope" fallacy, but that's a change with pretty big implications. It's a very small conceptual difference from being concorded for shooting your can to being concorded for shooting "your" rat.
I'm sorry, I just find that to be a bit of a stretch. Gimme a yell when they do that.
Quote: In short, I think this change is wrong in principle. It's a step in exactly the wrong direction. If someone wants to "own" the rats in their mission, they have the option to mission in low/0.0 sec where they can do whatever they damb well please to mission invaders.
Yeah, and high sec pirates could always head out to no man's land if they don't like rinkydink empire aggro rules. But the fact is neither party is doing that in this case and I can't agree that the principle is wrong here. I could maybe see doing away with ownership of rat wrecks entirely, but if one person or the other has to own it then this seems entirely reasonable IMO. ___________________________________________
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JamnOne
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Posted - 2008.06.22 23:06:00 -
[54]
Originally by: CCP Explorer Yes, an unintended issue in the software or game mechanics; in this case game mechanics that lended itself to griefing. A defect becomes a bug when the software does not function materially according to the design or does not function at all.
CCP Explorer - Thank you for the quick responses. It is greatly appreciated. ________________________
Originally by: CCP Wrangler So, it's all my fault. 
Originally by: CCP Prism X Hah! Vengeance is sweet! 
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Armoured C
Federal Defence Union
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Posted - 2008.06.22 23:08:00 -
[55]
Edited by: Armoured C on 22/06/2008 23:08:38 the devs on this thread OMG
autographs please =)
missioning is boring though 
i myself prefer gas harvesting
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