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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Mathicluanna
GoonWaffe Goonswarm Federation
0
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Posted - 2012.03.13 18:27:00 -
[1] - Quote
Grath Telkin wrote:how close to 1000 dudes you can get in fleet.
Go ahead and try this, let me know how it goes. |
Mathicluanna
GoonWaffe Goonswarm Federation
1
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Posted - 2012.03.14 14:09:00 -
[2] - Quote
Swearte Widfarend wrote: Sorry, docking games? If I'm repping shields/armor at a POS in my carrier, I can warp and dock in 31 seconds. That's 2 seconds faster than a Titan on grid can target me.
God forbid the titan has a single interceptor with a point and a web to back it up. |
Mathicluanna
GoonWaffe Goonswarm Federation
1
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Posted - 2012.03.14 18:22:00 -
[3] - Quote
Darth Tickles wrote: In holding with your analogy, I would drink myself into a blind, vomiting rage, I just wouldn't complain when I wasn't invited the next time a cousin of mine got married.
So you're saying CCP should ban all the current titan pilots? |
Mathicluanna
GoonWaffe Goonswarm Federation
1
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Posted - 2012.03.14 19:16:00 -
[4] - Quote
FeLiZk wrote:On a side note I think it is so funny Goons are complaining about being blobbed, what is not funny is CCP is listening.
Change Titans by all means but don't do it for them. And don't rush it for them.
So this is the right thing to do but CCP should knowingly do the wrong thing because waaaa goons? |
Mathicluanna
GoonWaffe Goonswarm Federation
2
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Posted - 2012.03.15 00:30:00 -
[5] - Quote
Combat capitals are stupid. Remove Titans and Supercarriers from the game and the Dread would actually become pretty balanced again. Its a ship with a specific, necessary role that has to commit to a fight and is vulnerable if not protected. Adding a combat capital is a terrible idea much like the original field command ships being better HACs was a terrible idea. It just creates a new baseline for combat ship and panders to the people who think their 05 regdate should give them in game advantage. |
Mathicluanna
GoonWaffe Goonswarm Federation
3
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Posted - 2012.03.15 11:21:00 -
[6] - Quote
Cyaron wars wrote:1 dread will never kill a full fleet of battleships but 100 dreads will.
Lets test this. You bring the dreads I'll bring the battleships. |
Mathicluanna
GoonWaffe Goonswarm Federation
3
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Posted - 2012.03.15 11:27:00 -
[7] - Quote
Cyaron wars wrote:Mathicluanna wrote:Cyaron wars wrote:1 dread will never kill a full fleet of battleships but 100 dreads will. Lets test this. You bring the dreads I'll bring the battleships. Read my post above again! dreads as they are now are a waste of isk and nothing else.
Why should 100 dreads kill 256 battleships other than a misguided belief that more skillpoints and isk should equal more power? Dreads are balanced pretty well against battleships (i.e. they die in a fire), you don't see them on the field because supercaps are broken. |
Mathicluanna
GoonWaffe Goonswarm Federation
3
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Posted - 2012.03.15 11:50:00 -
[8] - Quote
Cyaron wars wrote:looks like you really don't understand my point or u just don't want to understand what I'm talking about. Once again I'm saying that there is a gap that should be filled. removing a role from ship and leaving that role empty is silly.
Those of us with fully developed critical thinking skills don't think "invulnerable subcap killing machine" is a role that needs filling at all. |
Mathicluanna
GoonWaffe Goonswarm Federation
3
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Posted - 2012.03.15 12:02:00 -
[9] - Quote
Because arbitrary rules are bad. Supercaps already have enough of them.
The game doesn't forbid you to fit a 100mn afterburner on a cruiser hull, it just makes it very difficult and while you get massive speed you trade off in maneuverability and other fittings. |
Mathicluanna
GoonWaffe Goonswarm Federation
5
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Posted - 2012.03.15 14:28:00 -
[10] - Quote
Because supercap pilots are not mindless automatons who can stay logged into the game 24/7 without burning out.
Or your thing (hint: its not your thing). |
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