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Xparky
Federal Navy Academy
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Posted - 2008.06.25 11:52:00 -
[1]
CCP will nerf speed tanking (a.k.a. nanos) because we, the factional warfare militia players can't counter it. Especially us, the Caldari (damn you Invicta!!).
We want to play only with our T1 ships, fitted for DPS, and win !
We can't bring hyenas or huginns to web the nanoers because they will die first thing. Remote repairing them to keep them alive is out of the question. Claymores or other fleet command ships or BCs to boost fleet's web range with ganglinks from a safe spot are also out of the question. We want to win with our T1 ships fitted for DPS only !
Nerf nanos, they shoot us from far away. We don't want to fit remote sensor dampeners to force them closer to target us, or tracking disruptors to lower their optimal range, or use heavy nos to kill their cap when they come closer or use ships with range bonuses to medium guns like the Eagle. We want to win with our T1 ships fitted for DPS only!
Nerf nanos! They move too fast while we have to stand still near the gate! Damn gates have glue on them. We don't want to use tracking computers, tracking links and target painters on the nanoers, we want their speed to be nerfed! All that electronic warfare stuff is stupid.
Nerf nanos! They can hit at high speeds! There's no way to counter that with our T1 DPS ships! There's no room in our setups for tracking disruptors! I don't even know what tracking disruptors are or what ships give bonuses to tracking disruptors!
Everybody said this expansion will be fun - T1 frigs and cruisers - but it's not, because of nanos ! Nerf nanos or this expansion will fail if you don't nerf nanos! Militias don't have the teamplay and coordination of regular corps, so we want our cheap T1 fully insurable disorganized fleets to be able to counter nano fitted HACs and other t2 or faction gizmos flown by organized and rich corps.
Because of that, CCP, we demand you nerf nanos!
It is only fair!
P.S. Nerf nanos!
P.P.S Stop giving us advice on how to counter nanos because we don't listen. We will only settle for a nerf ! Nerf nanos !
. |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.06.25 11:56:00 -
[2]
Mork&Mindy!
Secure 3rd party service ■ Do you Veldspar? |
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.06.25 11:58:00 -
[3]
I thought the new Navy Osprey was good for nano fitting...
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Kirana Si
House of Lubrication
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Posted - 2008.06.25 11:58:00 -
[4]
Edited by: Kirana Si on 25/06/2008 12:00:37
Originally by: Chribba Mork&Mindy!
Nano Nano 
and btw. Fail troll op is fail
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AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.06.25 11:59:00 -
[5]
Megathron @170+km range. have fun.
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Von Wulfe
State Protectorate
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Posted - 2008.06.25 11:59:00 -
[6]
Originally by: Chribba Mork&Mindy!
Na-Nu Na-Nu
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Rhanna Khurin
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Posted - 2008.06.25 12:07:00 -
[7]
Compared to many of the trolls recently, you're not the worst. but you still fail
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Kaylana Syi
Stimulus
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Posted - 2008.06.25 13:21:00 -
[8]
Can you give a reason other than, "Because!" or "Because it is super fun!!!oneeleven" that a tech 1 polycarb is better than the tech 2 lowslot module. Or the fact that you can put what is essentially 6 lowslots worth of modules on a ship to make it go insane speeds that break game logic of other weapon systems while every other tank and weapon system suffers steep stacking penalties going to the 4th module that affects an attribute?
No, I didn't think so. The Caldari Militia needs to learn hour to PVP properly but you won't win any awards for trying to appeal to CCP balancing ships when their time comes by making comedy jabs at groups of newbs.
Speed is fun but there is a point when it is way too much. That threshold was crossed 2 years ago. Enjoy it while it lasts.
Team Minmatar
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Tenuo
Native Freshfood
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Posted - 2008.06.25 13:27:00 -
[9]
Originally by: Kaylana Syi Can you give a reason other than, "Because!" or "Because it is super fun!!!oneeleven" that a tech 1 polycarb is better than the tech 2 lowslot module. Or the fact that you can put what is essentially 6 lowslots worth of modules on a ship to make it go insane speeds that break game logic of other weapon systems while every other tank and weapon system suffers steep stacking penalties going to the 4th module that affects an attribute?
No, I didn't think so. The Caldari Militia needs to learn hour to PVP properly but you won't win any awards for trying to appeal to CCP balancing ships when their time comes by making comedy jabs at groups of newbs.
Speed is fun but there is a point when it is way too much. That threshold was crossed 2 years ago. Enjoy it while it lasts.
And because t1 polycarbs are better than nanofibers we're butchering a whole ship class while ****ing off about half of the 0.0 population while sucking the **** of the caldari militia so that they can keep buying GTCs to fund their officer fit CNR ravens. We don't want to loose gtc funds.
 _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Tippia
School of Applied Knowledge
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Posted - 2008.06.25 13:31:00 -
[10]
Originally by: Kaylana Syi Can you give a reason other than, "Because!" or "Because it is super fun!!!oneeleven" that a tech 1 polycarb is better than the tech 2 lowslot module.
T2 doesn't necessarily > T1. However, 45mil > 1mil.
Quote: Or the fact that you can put what is essentially 6 lowslots worth of modules on a ship to make it go insane speeds that break game logic of other weapon systems while every other tank and weapon system suffers steep stacking penalties going to the 4th module that affects an attribute?
…except for SPRs, extenders, plates… and probably quite a few more. Maybe you should narrow your definition of "attributes."
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Hooch Flux
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Posted - 2008.06.25 13:33:00 -
[11]
Edited by: Hooch Flux on 25/06/2008 13:33:33
Originally by: Xparky Edited by: Xparky on 25/06/2008 13:24:08
CCP will nerf speed tanking (a.k.a. nanos) because we, the factional warfare militia players, can't counter it. Especially us, the Caldari (damn you Invicta!!).
We want to play only with our T1 ships, fitted for DPS, and win !
We can't bring hyenas or huginns to web the nanoers because they will die first thing. Remote repairing them to keep them alive is out of the question. Claymores or other fleet command ships or BCs to boost fleet's web range with ganglinks from a safe spot are also out of the question. We want to win with our T1 ships fitted for DPS only !
Nerf nanos, they shoot us from far away. We don't want to fit remote sensor dampeners to force them closer to target us, or tracking disruptors to lower their optimal range, or use heavy nos to kill their cap when they come closer or use ships with range bonuses to medium guns like the Eagle. We want to win with our T1 ships fitted for DPS only!
Nerf nanos! They move too fast while we have to stand still near the gate! Damn gates have glue on them. We don't want to use tracking computers, tracking links and target painters on the nanoers, we want their speed to be nerfed! All that electronic warfare stuff is stupid.
Nerf nanos! They can hit at high speeds! There's no way to counter that with our T1 DPS ships! There's no room in our setups for tracking disruptors! I don't even know what tracking disruptors are or what ships give bonuses to tracking disruptors!
Everybody said this expansion will be fun - T1 frigs and cruisers - but it's not, because of nanos ! Nerf nanos or this expansion will fail if you don't nerf nanos! Militias don't have the teamplay and coordination of regular corps, so we want our cheap T1 fully insurable disorganized fleet to be able to counter nano fitted HACs and other t2 or faction gizmos flown by organized and rich corps while we sit on the gate !
Because of that, CCP, we demand you nerf nanos!
It is only fair!
P.S. Nerf nanos!
P.P.S Stop giving us advice on how to counter nanos because we don't listen. We will only settle for a nerf ! Nerf nanos !
Also, mork&mindy.
So, let me get this right, You want CCP to nerf nano's! Is that right?
"Orson here, Shhhaaaaddddduuuupppppp!"
I say prep for dustoff, nuke the site from orbit...
Only way to be sure! |

The DarqAngel
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Posted - 2008.06.25 13:34:00 -
[12]
Why not give special T2 missiles with a speed of 10k. With skills and ship bonuses they would be able to deter nanos. They could also be very expensive to deter everyday usage outside of FW.
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Thargat
North Star Networks Black Hand.
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Posted - 2008.06.25 13:35:00 -
[13]
Originally by: Kaylana Syi Can you give a reason other than, "Because!" or "Because it is super fun!!!oneeleven" that a tech 1 polycarb is better than the tech 2 lowslot module. Or the fact that you can put what is essentially 6 lowslots worth of modules on a ship to make it go insane speeds that break game logic of other weapon systems while every other tank and weapon system suffers steep stacking penalties going to the 4th module that affects an attribute?
Fully polycarbed vaga and a snakeplanted clone will cost you a billion and a half (for wich you could buy a neatly fitted carrier). Capnerf next?
Originally by: Kaylana Syi
Speed is fun but there is a point when it is way too much. That threshold was crossed 2 years ago. Enjoy it while it lasts.
The nerf was one year ago. Since then "some" people have adopted. The rest don't just GET it..
There's only one sig that matters... and that's Radius. |

Napro
Interstellar Alcohol Conglomerate
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Posted - 2008.06.25 13:40:00 -
[14]
so thats 10 nanowhiner threads and 15 nanowhiner-whiner threads
Anyone have diff numbers?
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Taedrin
Royal Hiigaran Navy
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Posted - 2008.06.25 13:41:00 -
[15]
While I agree that other races should have anti-nano options, I don't think nanos themselves are the issue. My main beef is that stasis webifiers are too effective against smaller ships when they get to close, and are useless against any and all ships when they are out of range.
Or in other words, I think stasis webifiers should get a significant amount of falloff and sig resolution added to them.
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Kirana Si
House of Lubrication
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Posted - 2008.06.25 13:49:00 -
[16]
Last 5 posters fail to detect sarcasm in the op like Calmari Militia fails at PVP 
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Sarin Adler
State Protectorate
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Posted - 2008.06.25 13:55:00 -
[17]
What a failure of replies. Excellent post to the OP. /signed sarcasm
'x for tama'
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Miyamoto Uroki
State Protectorate
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Posted - 2008.06.25 13:56:00 -
[18]
Sarcasm is always fine, but speed in eve is still a bit out of the line and ccp knows that.
And it's good that there are sooo many threads open for nano's as it first shows there is an issue with them and second it ofc increases pressure on ccp to do an already announced nerf.
Originally by: Puupuu dude... your face
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Zaerlorth Maelkor
The Maverick Navy Interstellar Alcohol Conglomerate
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Posted - 2008.06.25 13:56:00 -
[19]
Originally by: Kirana Si Edited by: Kirana Si on 25/06/2008 12:00:37
Originally by: Chribba Mork&Mindy!
Nano Nano 
and btw. Fail troll op is fail
No you FAIL at comprehending sarcasm so thick you wouldn't be able to slice through it with a honed katana. ==================================================
I should really get a sig. |

Kirana Si
House of Lubrication
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Posted - 2008.06.25 14:03:00 -
[20]
Originally by: Zaerlorth Maelkor
Originally by: Kirana Si Edited by: Kirana Si on 25/06/2008 12:00:37
Originally by: Chribba Mork&Mindy!
Nano Nano 
and btw. Fail troll op is fail
No you FAIL at comprehending sarcasm so thick you wouldn't be able to slice through it with a honed katana.
Maybe take a look 3 post above your fail reply 
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Xparky
Federal Navy Academy
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Posted - 2008.06.25 14:06:00 -
[21]
No trolling of flaming please, CCP Navigator is lurking. . |

Kelli Flay
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Posted - 2008.06.25 14:09:00 -
[22]
Xparky What are you going to fly after the nerf?
Or are you just going to go back to WoW?
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THEGREAT LOBO
Ataraxia.
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Posted - 2008.06.25 14:12:00 -
[23]
Edited by: THEGREAT LOBO on 25/06/2008 14:14:44
Originally by: Miyamoto Uroki Sarcasm is always fine, but speed in eve is still a bit out of the line and ccp knows that.
And it's good that there are sooo many threads open for nano's as it first shows there is an issue with them and second it ofc increases pressure on ccp to do an already announced nerf.
Because lots of people doing whine threads really shows when there is a problem with something. 
And where is this already announced nerf ? Where do ccp say they think current avarage nano ships speed 3000-5000m/s is "out of line" ?
edit: oh wait, i see that your in the caldari militia. "OH NOES, MY PASSIVE DRAKE CANT KILL NANO SHIPS, I CAN'T CHANGE MY SHIP/FIT TO ADAPT, NERF THEM NOW"
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Alte Schabracke
University of Caille
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Posted - 2008.06.25 14:16:00 -
[24]
Originally by: Miyamoto Uroki And it's good that there are sooo many threads open for nano's as it first shows there is an issue with them and second it ofc increases pressure on ccp to do an already announced nerf.
It only shows that all the ppl who choose Calmari for fast ISK gain ( afk lvl4s anyone ) now realize that "real" hostiles are smarter then the average red dot on your overview in Worlds Collide !
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Tippia
School of Applied Knowledge
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Posted - 2008.06.25 14:19:00 -
[25]
Originally by: Alte Schabracke "real" hostiles are smarter then the average red dot on your overview in Worlds Collide
It's horrid! Horrid, I tell you!
Nerf brains! 
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Kelli Flay
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Posted - 2008.06.25 14:23:00 -
[26]
Originally by: Alte Schabracke
Originally by: Miyamoto Uroki And it's good that there are sooo many threads open for nano's as it first shows there is an issue with them and second it ofc increases pressure on ccp to do an already announced nerf.
It only shows that all the ppl who choose Calmari for fast ISK gain ( afk lvl4s anyone ) now realize that "real" hostiles are smarter then the average red dot on your overview in Worlds Collide !
Nah. I don't fly Caldari at all nor am i in the militia yet i am as anti-nano as it gets. Try again.
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Lamonadetomare
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Posted - 2008.06.25 15:02:00 -
[27]
yes plis ccp nurf nanos is unfeir that my poorly kitted bs cant kill some cruiser, im bigger i has bigger gunz i must win. i dunt wanna spend some iskies to buy a beter web or drop a gun for fit a heavy neut, i just wanna press f1-18 an get killmailz. pls ccp nurf nanoz or i quit the damn game.
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Tenuo
Native Freshfood
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Posted - 2008.06.25 15:05:00 -
[28]
Originally by: THEGREAT LOBO Edited by: THEGREAT LOBO on 25/06/2008 14:14:44
Originally by: Miyamoto Uroki Sarcasm is always fine, but speed in eve is still a bit out of the line and ccp knows that.
And it's good that there are sooo many threads open for nano's as it first shows there is an issue with them and second it ofc increases pressure on ccp to do an already announced nerf.
Because lots of people doing whine threads really shows when there is a problem with something. 
And where is this already announced nerf ? Where do ccp say they think current avarage nano ships speed 3000-5000m/s is "out of line" ?
edit: oh wait, i see that your in the caldari militia. "OH NOES, MY PASSIVE DRAKE CANT KILL NANO SHIPS, I CAN'T CHANGE MY SHIP/FIT TO ADAPT, NERF THEM NOW"
They say it isn't.
I'll just keep posting this untill all the whines stop, expect to see it, alot.
Quote from Jade Constantine on SHC after the latest CSM meeting:
Originally by: Jade Constantine Nano's didn't formally get raised.
I had a couple of informal chats with the devs on the subject though - and they are seeing some nano use as a problem (up in the 8000mps+ bracket) where the game logic breaks down. And that ties into some comments that Mistress Suffering has made previously on these forums.
But its one of these areas where the solution if anything might be pretty radical with a whole bunch of knock on effects - like buffing ab's and making them the orbit module while mwds are for burn-outs and point to point travel. Its complicated though so no idea whats going to happen there ultimately. Reminded me a bit of the buff AF's discussion where ccp were saying this is an area that might need to re-write the webifier and scrambler logic first.
Its probably fair to say that "nano" usage in the 3000-4000 mps mark isn't much of a problem, whereas the snakes, polycarbs, drugs and heat fueled 8000mps+ stuff does break the game engine a bit.
_______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Gokil
North Eastern Swat
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Posted - 2008.06.25 15:11:00 -
[29]
Hey, I see what you did there!!!
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Xparky
Federal Navy Academy
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Posted - 2008.06.25 15:11:00 -
[30]
Originally by: Tenuo
Quote from Jade Constantine on SHC after the latest CSM meeting:
Originally by: Jade Constantine Nano's didn't formally get raised.
[...]
Got a link to that? . |
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