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Xparky
Federal Navy Academy
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Posted - 2008.06.25 21:29:00 -
[61]
Edited by: Xparky on 25/06/2008 21:30:57
Originally by: Gamesguy
Bring some f*cking interceptors and EW support, like you know, falcons, blackbirds, scorps, etc. [...]
Tackle with the inties, which will outrun the nanos easilly, and jam the nanos with your ECM ships so they cant kill your inties, there you go, dead nanoships
I've intentionally left those out in the first post, expecting a quick response from some calamari about how I forgot ECM ... Yet the response I got was "nerf nano or gief 15000m/s missilz" . |

Spineker
State Protectorate
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Posted - 2008.06.25 21:32:00 -
[62]
Originally by: Armoured C
Originally by: Gamesguy I'm going to spam this in every nano thread until someone tells me why this doesnt work.
Bring some f*cking interceptors and EW support, like you know, falcons, blackbirds, scorps, etc.
Tackle with the inties, which will outrun the nanos easilly, and jam the nanos with your ECM ships so they cant kill your inties, there you go, dead nanoships, no need for rapiers or huginns or neuts.
Too complicated for mission runners I guess, if they can't f1-f8 and kill it, it must be nerfed.
he knows what he talking about he in BOB one of the greats i consider if he says it can be done then hell i believe him 
can i join now =(
OH NOES HE IS IN BLOB. WGAF?
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Spineker
State Protectorate
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Posted - 2008.06.25 21:34:00 -
[63]
Originally by: Gamesguy I'm going to spam this in every nano thread until someone tells me why this doesnt work.
Bring some f*cking interceptors and EW support, like you know, falcons, blackbirds, scorps, etc.
Tackle with the inties, which will outrun the nanos easilly, and jam the nanos with your ECM ships so they cant kill your inties, there you go, dead nanoships, no need for rapiers or huginns or neuts.
Too complicated for mission runners I guess, if they can't f1-f8 and kill it, it must be nerfed.
Why don't you stick with your blobing 0.0 and node crashing tactical sieges.
Obviously you need to go back and read about 200 pages on the forum to find out why. Singular Nano's are not a problem never have been.
******* Duh?
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.06.25 21:34:00 -
[64]
Originally by: Gamesguy Bring some f*cking interceptors and EW support, like you know, falcons, blackbirds,
So to kill a nano you need: 1) ceptor 2) jammer 3) dps
This may work for one nano but not so well against multiple nanos. The ceptors are quickly primaried. Then the jammer, then the dps. So now we need remote reps to keep the ceptors alive (ie the nano scimitar).
The other issue is the numbers. If 10x nanos show up this means needing 2x - 3x times the numbers to kill a significant portion. Otherwise maybe one dies and the rest warp off. Averaged out the nano has the advantage per pilot.
I actually did this particular tactic a few times against Tri. I'd have the gang members field about 10-15 blackbirds. Then try and keep the ceptors alive. The ceptors would call the web and that would be the primary for the snipers/dps. Worked out fairly well.
In the end it required the fleet to commit and required a large blob. It was more likely to go south if the nanos were scouting for a larger fleet etc. The tactic can kill a bunch of nanos and I made some nice isk back when t2 was worth something.
The issue was that the nanos had the advantage. The FC must play to the ego of the nano pilots. The tactic has the issues listed above.
Wouldn't getting everyone to fly nanos just be so much easier?
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Memnoch Ares
Spectral Prescience
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Posted - 2008.06.25 21:36:00 -
[65]
Originally by: Xparky
Tracking disruptors affect optimal turret range also, not just tracking. True, an Ishtar will shrug it off, it's a special case, but once his drones are dead he's out. The vagabond is also tricky, since TDs don't affect falloff (there were some threads suggesting falloff scripts for TDs). But for non-minmatar turrets I'd say an optimal range reduction can be useful.
Uh, TD's DO affect falloff....One decently skilled TD is enough to make life difficult (i.e. halve turret range) for a Vagabond or Zealot. Nanos are SO hard to counter, huh? [ 2008.04.14 03:27:38 ] Luna HI > well thats freaking great [ 2008.04.14 03:29:36 ] Memnoch Ares > sweet. was freaking great for me too |

Spineker
State Protectorate
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Posted - 2008.06.25 21:37:00 -
[66]
When 10 Nano's can pick a fight with 100 ship fleet and pick and chose when and what to kill at will it is broken.
I don't give a damn how new a pilot in the 100 ship fleet is.
Only fools and Nano pilots defend these brokenass ships.
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Xparky
Federal Navy Academy
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Posted - 2008.06.25 21:41:00 -
[67]
Originally by: Memnoch Ares
Originally by: Xparky
Tracking disruptors affect optimal turret range also, not just tracking. True, an Ishtar will shrug it off, it's a special case, but once his drones are dead he's out. The vagabond is also tricky, since TDs don't affect falloff (there were some threads suggesting falloff scripts for TDs). But for non-minmatar turrets I'd say an optimal range reduction can be useful.
Uh, TD's DO affect falloff....One decently skilled TD is enough to make life difficult (i.e. halve turret range) for a Vagabond or Zealot. Nanos are SO hard to counter, huh?
Hm, you're right. Last time I checked they didn't. But that was a while ago. . |

Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 21:43:00 -
[68]
Edited by: Gamesguy on 25/06/2008 21:44:44
Originally by: *****zilla
So to kill a nano you need: 1) ceptor 2) jammer 3) dps
This may work for one nano but not so well against multiple nanos. The ceptors are quickly primaried. Then the jammer, then the dps. So now we need remote reps to keep the ceptors alive (ie the nano scimitar).
The other issue is the numbers. If 10x nanos show up this means needing 2x - 3x times the numbers to kill a significant portion. Otherwise maybe one dies and the rest warp off. Averaged out the nano has the advantage per pilot.
No you dont moron. One falcon can lock down 5-6 nanoships, you dont need one interceptor for every nanoship they have, you dont need one dps ship for every nanoship they have, have you ever heard of focus firing?
Against 10 nanoships. Two falcons to lock down every single ship in their gang, 3 inties to do the tackling, and 4 RR bs/1 logistics to keep your falcons/each other alive. 2-3x the numbers my ass. And this gang would work well against anything, not just nanos. You have ECM support, repping support, dps, and tackling.
Quote: I actually did this particular tactic a few times against Tri. I'd have the gang members field about 10-15 blackbirds. Then try and keep the ceptors alive. The ceptors would call the web and that would be the primary for the snipers/dps. Worked out fairly well.
In the end it required the fleet to commit and required a large blob. It was more likely to go south if the nanos were scouting for a larger fleet etc. The tactic can kill a bunch of nanos and I made some nice isk back when t2 was worth something.
The issue was that the nanos had the advantage. The FC must play to the ego of the nano pilots. The tactic has the issues listed above.
Wouldn't getting everyone to fly nanos just be so much easier?
Maybe if your alliance weren't so utterly **** this might work better, blackbirds are for 2 months old FW alts, not acceptable in a 0.0 alliance.
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 21:43:00 -
[69]
Originally by: Spineker When 10 Nano's can pick a fight with 100 ship fleet and pick and chose when and what to kill at will it is broken.
I don't give a damn how new a pilot in the 100 ship fleet is.
Only fools and Nano pilots defend these brokenass ships.
Its called a scout moron, 10 recon ships can do this as well, are you trying to tell me recons are overpowered?
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Xparky
Federal Navy Academy
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Posted - 2008.06.25 21:45:00 -
[70]
Originally by: Spineker When 10 Nano's can pick a fight with 100 ship fleet and pick and chose when and what to kill at will it is broken.
Wow 100 vs 10 !
NERF NANOS !!! 100 ships can't jam tackle and kill 10 ships ! Nerf nanos ! THE CALDARI MILITIA IS LOSING THE WAR ! 
(sorry for caps) . |

Haakelen
Force d'action navale
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Posted - 2008.06.25 21:45:00 -
[71]
my tech 1 cruiser blob backbone
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Xparky
Federal Navy Academy
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Posted - 2008.06.25 21:47:00 -
[72]
Originally by: Gamesguy
Maybe if your alliance weren't so utterly **** this might work better, blackbirds are for 2 months old FW alts, not acceptable in a 0.0 alliance.
Please, this is not CAOD. . |

Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 21:47:00 -
[73]
Originally by: Xparky
Originally by: Spineker When 10 Nano's can pick a fight with 100 ship fleet and pick and chose when and what to kill at will it is broken.
Wow 100 vs 10 !
NERF NANOS !!! 100 ships can't jam tackle and kill 10 ships ! Nerf nanos ! THE CALDARI MILITIA IS LOSING THE WAR ! 
(sorry for caps)
Whats funny is the Caldari militia is proving every single stereotype people have about Caldari true.
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Spineker
State Protectorate
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Posted - 2008.06.25 21:48:00 -
[74]
Originally by: Gamesguy
Originally by: *****zilla
So to kill a nano you need: 1) ceptor 2) jammer 3) dps
This may work for one nano but not so well against multiple nanos. The ceptors are quickly primaried. Then the jammer, then the dps. So now we need remote reps to keep the ceptors alive (ie the nano scimitar).
The other issue is the numbers. If 10x nanos show up this means needing 2x - 3x times the numbers to kill a significant portion. Otherwise maybe one dies and the rest warp off. Averaged out the nano has the advantage per pilot.
No you dont moron. One falcon can lock down 5-6 nanoships, you dont need one interceptor for every nanoship they have, you dont need one dps ship for every nanoship they have, have you ever heard of focus firing?
Against 10 nanoships. Two falcons to lock down every single ship in their gang, 3 inties to do the tackling, and 4 RR bs to keep your falcons/each other alive. 2-3x the numbers my ass.
3 inties to tackle 10 ships that are capable of 4000+ m/s. Yeah How is that falcon going to ECM when they easily run out of range and pop your interceptors without any problem what so ever. That is assuming the interceptors live long enough to close on the 10 nano's who can put 300km between themselves and the Falcon before most standard skilled battleships can lock them.
Against ******** nano pilots? Sure it might work assuming they sit there picking their nose.
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Spineker
State Protectorate
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Posted - 2008.06.25 21:51:00 -
[75]
Originally by: Gamesguy
Originally by: Xparky
Originally by: Spineker When 10 Nano's can pick a fight with 100 ship fleet and pick and chose when and what to kill at will it is broken.
Wow 100 vs 10 !
NERF NANOS !!! 100 ships can't jam tackle and kill 10 ships ! Nerf nanos ! THE CALDARI MILITIA IS LOSING THE WAR ! 
(sorry for caps)
Whats funny is the Caldari militia is proving every single stereotype people have about Caldari true.
Good. I prefer a stupid enemy.
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Spineker
State Protectorate
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Posted - 2008.06.25 21:54:00 -
[76]
Edited by: Spineker on 25/06/2008 21:55:14
Originally by: Gamesguy
Originally by: Spineker When 10 Nano's can pick a fight with 100 ship fleet and pick and chose when and what to kill at will it is broken.
I don't give a damn how new a pilot in the 100 ship fleet is.
Only fools and Nano pilots defend these brokenass ships.
Its called a scout moron, 10 recon ships can do this as well, are you trying to tell me recons are overpowered?
There is only one moron here and it ain't me so that leaves you. A scout finds them so? guess what it makes no difference why do you think finding them is difficult? Finding them and knowing where they are is not even an issue you have no clue what is going on here.
Nano decide when where and who they will kill period. They engage and disengage as they wish. Unlike most other ships who if they engage they are engaged period they don't have a get out of jail free card.
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 21:55:00 -
[77]
Originally by: Spineker
Originally by: Gamesguy
Originally by: *****zilla
So to kill a nano you need: 1) ceptor 2) jammer 3) dps
This may work for one nano but not so well against multiple nanos. The ceptors are quickly primaried. Then the jammer, then the dps. So now we need remote reps to keep the ceptors alive (ie the nano scimitar).
The other issue is the numbers. If 10x nanos show up this means needing 2x - 3x times the numbers to kill a significant portion. Otherwise maybe one dies and the rest warp off. Averaged out the nano has the advantage per pilot.
No you dont moron. One falcon can lock down 5-6 nanoships, you dont need one interceptor for every nanoship they have, you dont need one dps ship for every nanoship they have, have you ever heard of focus firing?
Against 10 nanoships. Two falcons to lock down every single ship in their gang, 3 inties to do the tackling, and 4 RR bs to keep your falcons/each other alive. 2-3x the numbers my ass.
3 inties to tackle 10 ships that are capable of 4000+ m/s. Yeah How is that falcon going to ECM when they easily run out of range and pop your interceptors without any problem what so ever. That is assuming the interceptors live long enough to close on the 10 nano's who can put 300km between themselves and the Falcon before most standard skilled battleships can lock them.
Against ******** nano pilots? Sure it might work assuming they sit there picking their nose.
Are you stupid? Falcons have 150km+ jamming range, you don't move out that far.
3 inties dont lock down 10 nanos idiot, you lock down 3 different nanos, and no nanos cannot mwd 150km before the inties tackle them. Once those three you locked down are dead, you can go after the rest, which probably already ran.
In eve gangs rarely annilate each other, most engagements you dont even kill half the opposing gang, people only fight till one side calls a retreat.
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 21:56:00 -
[78]
Originally by: Spineker
Originally by: Gamesguy
Originally by: Spineker When 10 Nano's can pick a fight with 100 ship fleet and pick and chose when and what to kill at will it is broken.
I don't give a damn how new a pilot in the 100 ship fleet is.
Only fools and Nano pilots defend these brokenass ships.
Its called a scout moron, 10 recon ships can do this as well, are you trying to tell me recons are overpowered?
There is only one moron here and it ain't me so that leaves you. A scout finds them moron and guess what it makes difference why do you think finding them is difficult? Finding them and knowing where they are is not even an issue you have no clue what is going on here.
Nano decide when where and who they will kill period. They engage and disengage as they wish. Unlike most other ships who if they engage they are engaged period they don't have a get out of jail free card.
Every single gang in eve that isn't a blob of drakes and caracals engage and disengage at will idiot. What do snipers do when enemy tacklers get too close? They warp out. What do RR bs do when they cant tank the incoming damage? They deagress and jump/dock.
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Spineker
State Protectorate
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Posted - 2008.06.25 21:59:00 -
[79]
Edited by: Spineker on 25/06/2008 22:02:40
Originally by: Gamesguy
Are you stupid? Falcons have 150km+ jamming range, you don't move out that far.
3 inties dont lock down 10 nanos idiot, you lock down 3 different nanos, and no nanos cannot mwd 150km before the inties tackle them. Once those three you locked down are dead, you can go after the rest, which probably already ran.
In eve gangs rarely annilate each other, most engagements you dont even kill half the opposing gang, people only fight till one side calls a retreat.
For someone talking the **** your use of the word stupid and moron is a projection of yourself poorly done also. As if calling someone stupid is going to make your argument true. Your argument has no bounds in reality.
I fly a falcon and nano's do go 200+KM out you really have no idea what you are even talking about. You just stumbled your way in here as if you have some knowledge to share and you don't. Your just another nano defender without a clue.
Tell me what are the other 7 Nanos going to be doing while your inties are locking down the other 3?
You just make this **** up as you go huh?
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Spineker
State Protectorate
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Posted - 2008.06.25 22:01:00 -
[80]
Originally by: Gamesguy
Every single gang in eve that isn't a blob of drakes and caracals engage and disengage at will idiot. What do snipers do when enemy tacklers get too close? They warp out. What do RR bs do when they cant tank the incoming damage? They deagress and jump/dock.
I see your experience as BLOB 0.0 Warfare is well learned sort of like the old dog syndrome.
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 22:03:00 -
[81]
Originally by: Spineker
For someone talking the **** you are using the word stupid and moron is a projection of yourself.
I fly a falcon and nano's do go 200+KM out you really have no idea what you are even talking about. You just stumbled your way in here as if you have some knowledge to share and you don't. Your just another nano defender without a clue.
You don't chase them out beyond your falcon's jamming range moron, learn some basic fleet tactics.
Quote: Tell me what are the other 7 Nanos going to be doing while your inties are locking down the other 3?
You just make this **** up as you go huh?
Nothing, because they'll be perma-jammed by the two falcons.
Or do you fly around some ****ty shield boosting falcon setup that can only jam one ship at a time?
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Pithecanthropus
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Posted - 2008.06.25 22:03:00 -
[82]
Edited by: Pithecanthropus on 25/06/2008 22:03:27
Originally by: Xparky
Originally by: Spineker When 10 Nano's can pick a fight with 100 ship fleet and pick and chose when and what to kill at will it is broken.
Wow 100 vs 10 !
NERF NANOS !!! 100 ships can't jam tackle and kill 10 ships ! Nerf nanos ! THE CALDARI MILITIA IS LOSING THE WAR ! 
LOL, you're a bitter old man aren't you? Everything about you is Caldari failing and whining about nanos. I think you're just mad you can't do a thing to Caldari's uber fleets. --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |

Haakelen
Force d'action navale
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Posted - 2008.06.25 22:04:00 -
[83]
Originally by: Pithecanthropus Caldari's uber fleets.
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 22:04:00 -
[84]
Originally by: Spineker
Originally by: Gamesguy
Every single gang in eve that isn't a blob of drakes and caracals engage and disengage at will idiot. What do snipers do when enemy tacklers get too close? They warp out. What do RR bs do when they cant tank the incoming damage? They deagress and jump/dock.
I see your experience as BLOB 0.0 Warfare is well learned sort of like the old dog syndrome.
The caldari militia of all people cannot be accusing anyone else of blobbing.
Also, you didn't disprove any of my points. Only ****ty disorganized gangs cannot disengage, every organized gang can and every good fc has an escape route planned before he engages.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.06.25 22:06:00 -
[85]
Originally by: Gamesguy
No you dont moron. One falcon can lock down 5-6 nanoships, you dont need one interceptor for every nanoship they have, you dont need one dps ship for every nanoship they have, have you ever heard of focus firing?
You need enough dps to quickly take down the target. Since the target is going to be a fair bit out this means likely snipers. Not blastathrons. You'll need a fair number of snipers to chew through an 8k-9k shield buffer tank with decent resists.
You'll need a fair number of ceptors. They pop _very_ fast to a nano gang if a jam fails or someone isn't covered. Lots can go wrong with the ceptor so enough is needed to cover for this.
Good luck with 1 falcon covering 5-6 nanos. Consider the nanos will have some recons of their own (difficult to jam). The nanos will be warping on grid. A falcon can cover maybe 2 or 3 nanos.
Originally by: Gamesguy
Against 10 nanoships. Two falcons to lock down every single ship in their gang, 3 inties to do the tackling, and 4 RR bs/1 logistics to keep your falcons/each other alive.
For this to happen you'd need perfect communication of who is jammed. You can't miss that many jams. You can't get drones on the ceptors or the jams are worthless.
This requires large amounts of coordination. Lots of t2, isk, and skillpoints. Of what you mentioned having a few logistics in gang would give the best chance of success. In the end if it works you might kill a nano before the rest warp off.
Flying nanos to counter another nano gangs would be easier and give better results.
Originally by: Gamesguy
Maybe if your alliance weren't so utterly **** this might work better, blackbirds are for 2 months old FW alts, not acceptable in a 0.0 alliance.
OOh, personal elitism insults. My favorite.
Yes blackbirds aren't very acceptable. Thats why we mostly fly nanos.
Originally by: Gamesguy Its called a scout moron, 10 recon ships can do this as well, are you trying to tell me recons are overpowered?
Some where (curse) and have been nerfed.
Recons aren't generally used to go up directly against a large fleet. Either the recons can cloak and have traded dps/tank for this or the recons are likely nano'd themselves.
If they're not nano'd they generally won't get anywhere close to a large fleet.
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CCP Mitnal
C C P

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Posted - 2008.06.25 22:08:00 -
[86]
Locked.
Please try and keep demands for nano nerfs to as few threads as possible.
Mitnal Community Representative CCP Games, EVE Online Email / Netfang |
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Spineker
State Protectorate
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Posted - 2008.06.25 22:12:00 -
[87]
Originally by: Gamesguy
Originally by: Spineker
For someone talking the **** you are using the word stupid and moron is a projection of yourself.
I fly a falcon and nano's do go 200+KM out you really have no idea what you are even talking about. You just stumbled your way in here as if you have some knowledge to share and you don't. Your just another nano defender without a clue.
You don't chase them out beyond your falcon's jamming range moron, learn some basic fleet tactics.
HAHAHAHA you're completely and utterly lost. "Learn some fleet tactics" hahah go look the word up because you have no idea what you are talking about and everyone knows it. people trying to defend these broken ships always resort to the same tactics. Either the other side are unskilled morons or its because Caldari.
Saying moron moron moron is suppose to hurt my feelings or something?
Quote: Tell me what are the other 7 Nanos going to be doing while your inties are locking down the other 3?
You just make this **** up as you go huh?
Nothing, because they'll be perma-jammed by the two falcons.
Why not 5 falcons? 10! Because when the nano's get to 200+ your falcons mean nothing. You need to stop you have no clue your making an ass of yourself trying to make this up as you go you obviously haven't fought up here.
Quote: Or do you fly around some ****ty shield boosting falcon setup that can only jam one ship at a time?
Your real funny I mean really your total lack of understanding of this subject isn't hidden by your 12 year old intellect and petty insults.
Maybe we should Nano-Up some Cerberuses like the last Nano lover thought up. Maybe Nano up some Falcons and Eagles. Hell go all out Nano Raven baby.
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