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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 21:10:00 -
[1]
I'm going to spam this in every nano thread until someone tells me why this doesnt work.
Bring some f*cking interceptors and EW support, like you know, falcons, blackbirds, scorps, etc.
Tackle with the inties, which will outrun the nanos easilly, and jam the nanos with your ECM ships so they cant kill your inties, there you go, dead nanoships, no need for rapiers or huginns or neuts.
Too complicated for mission runners I guess, if they can't f1-f8 and kill it, it must be nerfed.
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 21:43:00 -
[2]
Edited by: Gamesguy on 25/06/2008 21:44:44
Originally by: *****zilla
So to kill a nano you need: 1) ceptor 2) jammer 3) dps
This may work for one nano but not so well against multiple nanos. The ceptors are quickly primaried. Then the jammer, then the dps. So now we need remote reps to keep the ceptors alive (ie the nano scimitar).
The other issue is the numbers. If 10x nanos show up this means needing 2x - 3x times the numbers to kill a significant portion. Otherwise maybe one dies and the rest warp off. Averaged out the nano has the advantage per pilot.
No you dont moron. One falcon can lock down 5-6 nanoships, you dont need one interceptor for every nanoship they have, you dont need one dps ship for every nanoship they have, have you ever heard of focus firing?
Against 10 nanoships. Two falcons to lock down every single ship in their gang, 3 inties to do the tackling, and 4 RR bs/1 logistics to keep your falcons/each other alive. 2-3x the numbers my ass. And this gang would work well against anything, not just nanos. You have ECM support, repping support, dps, and tackling.
Quote: I actually did this particular tactic a few times against Tri. I'd have the gang members field about 10-15 blackbirds. Then try and keep the ceptors alive. The ceptors would call the web and that would be the primary for the snipers/dps. Worked out fairly well.
In the end it required the fleet to commit and required a large blob. It was more likely to go south if the nanos were scouting for a larger fleet etc. The tactic can kill a bunch of nanos and I made some nice isk back when t2 was worth something.
The issue was that the nanos had the advantage. The FC must play to the ego of the nano pilots. The tactic has the issues listed above.
Wouldn't getting everyone to fly nanos just be so much easier?
Maybe if your alliance weren't so utterly **** this might work better, blackbirds are for 2 months old FW alts, not acceptable in a 0.0 alliance.
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 21:43:00 -
[3]
Originally by: Spineker When 10 Nano's can pick a fight with 100 ship fleet and pick and chose when and what to kill at will it is broken.
I don't give a damn how new a pilot in the 100 ship fleet is.
Only fools and Nano pilots defend these brokenass ships.
Its called a scout moron, 10 recon ships can do this as well, are you trying to tell me recons are overpowered?
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 21:47:00 -
[4]
Originally by: Xparky
Originally by: Spineker When 10 Nano's can pick a fight with 100 ship fleet and pick and chose when and what to kill at will it is broken.
Wow 100 vs 10 !
NERF NANOS !!! 100 ships can't jam tackle and kill 10 ships ! Nerf nanos ! THE CALDARI MILITIA IS LOSING THE WAR ! 
(sorry for caps)
Whats funny is the Caldari militia is proving every single stereotype people have about Caldari true.
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 21:55:00 -
[5]
Originally by: Spineker
Originally by: Gamesguy
Originally by: *****zilla
So to kill a nano you need: 1) ceptor 2) jammer 3) dps
This may work for one nano but not so well against multiple nanos. The ceptors are quickly primaried. Then the jammer, then the dps. So now we need remote reps to keep the ceptors alive (ie the nano scimitar).
The other issue is the numbers. If 10x nanos show up this means needing 2x - 3x times the numbers to kill a significant portion. Otherwise maybe one dies and the rest warp off. Averaged out the nano has the advantage per pilot.
No you dont moron. One falcon can lock down 5-6 nanoships, you dont need one interceptor for every nanoship they have, you dont need one dps ship for every nanoship they have, have you ever heard of focus firing?
Against 10 nanoships. Two falcons to lock down every single ship in their gang, 3 inties to do the tackling, and 4 RR bs to keep your falcons/each other alive. 2-3x the numbers my ass.
3 inties to tackle 10 ships that are capable of 4000+ m/s. Yeah How is that falcon going to ECM when they easily run out of range and pop your interceptors without any problem what so ever. That is assuming the interceptors live long enough to close on the 10 nano's who can put 300km between themselves and the Falcon before most standard skilled battleships can lock them.
Against ******** nano pilots? Sure it might work assuming they sit there picking their nose.
Are you stupid? Falcons have 150km+ jamming range, you don't move out that far.
3 inties dont lock down 10 nanos idiot, you lock down 3 different nanos, and no nanos cannot mwd 150km before the inties tackle them. Once those three you locked down are dead, you can go after the rest, which probably already ran.
In eve gangs rarely annilate each other, most engagements you dont even kill half the opposing gang, people only fight till one side calls a retreat.
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 21:56:00 -
[6]
Originally by: Spineker
Originally by: Gamesguy
Originally by: Spineker When 10 Nano's can pick a fight with 100 ship fleet and pick and chose when and what to kill at will it is broken.
I don't give a damn how new a pilot in the 100 ship fleet is.
Only fools and Nano pilots defend these brokenass ships.
Its called a scout moron, 10 recon ships can do this as well, are you trying to tell me recons are overpowered?
There is only one moron here and it ain't me so that leaves you. A scout finds them moron and guess what it makes difference why do you think finding them is difficult? Finding them and knowing where they are is not even an issue you have no clue what is going on here.
Nano decide when where and who they will kill period. They engage and disengage as they wish. Unlike most other ships who if they engage they are engaged period they don't have a get out of jail free card.
Every single gang in eve that isn't a blob of drakes and caracals engage and disengage at will idiot. What do snipers do when enemy tacklers get too close? They warp out. What do RR bs do when they cant tank the incoming damage? They deagress and jump/dock.
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 22:03:00 -
[7]
Originally by: Spineker
For someone talking the **** you are using the word stupid and moron is a projection of yourself.
I fly a falcon and nano's do go 200+KM out you really have no idea what you are even talking about. You just stumbled your way in here as if you have some knowledge to share and you don't. Your just another nano defender without a clue.
You don't chase them out beyond your falcon's jamming range moron, learn some basic fleet tactics.
Quote: Tell me what are the other 7 Nanos going to be doing while your inties are locking down the other 3?
You just make this **** up as you go huh?
Nothing, because they'll be perma-jammed by the two falcons.
Or do you fly around some ****ty shield boosting falcon setup that can only jam one ship at a time?
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.25 22:04:00 -
[8]
Originally by: Spineker
Originally by: Gamesguy
Every single gang in eve that isn't a blob of drakes and caracals engage and disengage at will idiot. What do snipers do when enemy tacklers get too close? They warp out. What do RR bs do when they cant tank the incoming damage? They deagress and jump/dock.
I see your experience as BLOB 0.0 Warfare is well learned sort of like the old dog syndrome.
The caldari militia of all people cannot be accusing anyone else of blobbing.
Also, you didn't disprove any of my points. Only ****ty disorganized gangs cannot disengage, every organized gang can and every good fc has an escape route planned before he engages.
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