| Pages: 1 2 3 4 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gods Messenger
BLOOM. 0ccupational Hazzard
4
|
Posted - 2012.03.13 22:14:00 -
[1] - Quote
Since quite a while, alliances in 0.0 started selfdestructing their supers and carriers when they get tackled in a helpless situation
They even have forum orders about it and penalities for users who do not self-destruct and make big losses for the alliance.
Losses have become a big issue for alliances, since they show up on their killboards and make them look bad in public. So instead of taking the losses, people just self destruct their shiny ships.
Please please change self-destruct mechanics:
Make self-destruct like a Doomsday that hits you. When ur selfdestructing, create a killmail and make the most damage a "Self destruct" item, just like rats and bubbles get on a killmail, too.
There shouldnt be no killmail losses in eve anymore, since, even when killmails are not supported by eve, killboards have become so important to the comunity. |

mxzf
Shovel Bros
941
|
Posted - 2012.03.13 22:15:00 -
[2] - Quote
This thread again? Learn to search before posting. |

Gods Messenger
BLOOM. 0ccupational Hazzard
4
|
Posted - 2012.03.13 22:19:00 -
[3] - Quote
mxzf wrote:This thread again? Learn to search before posting.
I DONT KARE |

StarFleetCommander
V0LTA 0ccupational Hazzard
4
|
Posted - 2012.03.13 22:25:00 -
[4] - Quote
plz change this |

Mangold
Born-2-Kill 0ccupational Hazzard
0
|
Posted - 2012.03.13 22:29:00 -
[5] - Quote
Still the same ****** game mechanic. Still worthless.
I've heard the argument "hey, bring enough DPS to kill it ya noob". Great idea, lets get even more reasons to blob in this game. Almost every time a small gang manages to kill a carrier/dread it will self destruct before it's grinded down.
http://eve-search.com/thread/1156343-0/page/1
It's been 2,5 years and nothing has happened yet. Way to go CCP.
Oh wait, it's 3 years.
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1044795
2012.03.13 22:02 Notify Thanatos belonging to Darghana self-destructs.
MMXMMX > selfdestruckt is my friend 20:55:15 Notify Chimera belonging to MMXMMX self-destructs.
16:20:25 Notify Chimera belonging to Wrathraker self-destructs.
21:52:33 Notify Itaivef has initiated self-destruct of their Revelation, it will explode in 120 seconds. |

Mr Testy
Muppet Factory 0ccupational Hazzard
0
|
Posted - 2012.03.13 22:33:00 -
[6] - Quote
Self destruct should generate kill mail! |

Mangold
Born-2-Kill 0ccupational Hazzard
0
|
Posted - 2012.03.13 22:36:00 -
[7] - Quote
mxzf wrote:This thread again? Learn to search before posting.
As you appear to be some sort of demi god of pvp I bow down to your superior knowledge and experience in this particular field...oh wait.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=mxzf |

James Amril-Kesh
4S Corporation RAZOR Alliance
87
|
Posted - 2012.03.13 22:36:00 -
[8] - Quote
While it's pretty obvious OP went in alliance chat to ask for support for his thread, I have to agree with the premise. Self destruct should be for denying loot drop, not for denying killmails.
So you don't care about killmails and think this would be a terrible change. Some people do care about killmails, and they are in the game, so why shouldn't they? You might as well remove killmails if I can decide to deny them to my attackers.
To the "bring moar dps" crowd, the attackers brought enough DPS to kill the ship - ergo, they deserve the killmail when the ship is destroyed. Support showing T2 and faction frequency crystal damage in the info window! |

Emeos
BLOOM. 0ccupational Hazzard
14
|
Posted - 2012.03.13 22:37:00 -
[9] - Quote
Bring more dps noobs  |

mxzf
Shovel Bros
943
|
Posted - 2012.03.13 22:39:00 -
[10] - Quote
What does PvP have to do with searching the forum before posting the same old idea all over again? |

Scatim Helicon
GoonWaffe Goonswarm Federation
319
|
Posted - 2012.03.13 22:39:00 -
[11] - Quote
Self destructed ships are still dead. You do realise this, right? ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever.
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006 |

Seshzan
Born-2-Kill 0ccupational Hazzard
2
|
Posted - 2012.03.13 22:43:00 -
[12] - Quote
Mechanic needed changing long ago and still hasn't and i have to say CSM's have let not only them selfs down but the communcity not getting this feature added allrdy.
Make self destruct generate a KM.
Gods Messenger for CSM8 |

Aqriue
Center for Advanced Studies Gallente Federation
491
|
Posted - 2012.03.13 22:52:00 -
[13] - Quote
Why would you climb a mountain without safety gear? If you don't think its possible to do it safetly, why climb the mountain ?
Let me rephrase that question....
Why do you think you can take on a carrier and 2 minutes isn't enough to destroy it? But you can gank a hulk in under 15 seconds no problem.
Let me rephrase that again...
Why the hell do you belive you would win, when obviously the second you ******* undock that any fight would last less then 2 minutes, but fail to have a proper counter: WAY HIGH NUMBERS OF DAMAGE FROM LARGE NUMBERS OF PLAYERS OR A CAPSHIP CAPABLE OF HIGH NUMBERS IN SHORT AMOUNTS OF TIME.
tl;dr - The Little Engine That Could, ****** Up and Got Butthurt when someone chumped him.
You ****** up, cause if I were to do something in game or in real life (like the first question) I would make damn sure I was able to accomplish the task. I would **** over that guy who tried to self destruct....I would deny him the right to self destruct just as much as he tried to deny me a killmail. If I didn't think it was possible, I would either A) Not engage someone I don't think was possible of taking down B) Made damn sure if it was going to burn, then it will burn and make the other guy deal with replacing it. KM's are just fluffing and mental blowjobs to make you feel better, but out of game...it don't mean a damn thing except to chumps whining how they lost a carrier in a video game (can be the guy who lost it or the OP whining how they lost it, I don't care except that someone got pissed off ) |

Raneru
Euphoria Released 0ccupational Hazzard
37
|
Posted - 2012.03.13 22:57:00 -
[14] - Quote
Wasn't there plans to increase the timer depending on the size of the ship ages ago? |

James Amril-Kesh
4S Corporation RAZOR Alliance
87
|
Posted - 2012.03.13 23:31:00 -
[15] - Quote
Aqriue wrote:Why would you climb a mountain without safety gear? If you don't think its possible to do it safetly, why climb the mountain ? Let me rephrase that question.... Why do you think you can take on a carrier and 2 minutes isn't enough to destroy it? But you can gank a hulk in under 15 seconds no problem. Let me rephrase that again... Why the hell do you belive you would win, when obviously the second you ******* undock that any fight would last less then 2 minutes, but fail to have a proper counter: WAY HIGH NUMBERS OF DAMAGE FROM LARGE NUMBERS OF PLAYERS OR A CAPSHIP CAPABLE OF HIGH NUMBERS IN SHORT AMOUNTS OF TIME. tl;dr - The Little Engine That Could, ****** Up and Got Butthurt  when someone chumped him. You ****** up, cause if I were to do something in game or in real life (like the first question) I would make damn sure I was able to accomplish the task. I would **** over that guy who tried to self destruct....I would deny him the right to self destruct just as much as he tried to deny me a killmail. If I didn't think it was possible, I would either A) Not engage someone I don't think was possible of taking down B) Made damn sure if it was going to burn, then it will burn and make the other guy deal with replacing it. KM's are just fluffing and mental blowjobs to make you feel better, but out of game...it don't mean a damn thing except to chumps whining how they lost a carrier in a video game (can be the guy who lost it or the OP whining how they lost it, I don't care except that someone got pissed off  ) Oh look, it's the excessively angry NPC corp toon with no avatar. Support showing T2 and faction frequency crystal damage in the info window! |

Simi Kusoni
The Synergy Cascade Imminent
321
|
Posted - 2012.03.13 23:56:00 -
[16] - Quote
James Amril-Kesh wrote:Aqriue wrote:Why would you climb a mountain without safety gear? If you don't think its possible to do it safetly, why climb the mountain ? Let me rephrase that question.... Why do you think you can take on a carrier and 2 minutes isn't enough to destroy it? But you can gank a hulk in under 15 seconds no problem. Let me rephrase that again... Why the hell do you belive you would win, when obviously the second you ******* undock that any fight would last less then 2 minutes, but fail to have a proper counter: WAY HIGH NUMBERS OF DAMAGE FROM LARGE NUMBERS OF PLAYERS OR A CAPSHIP CAPABLE OF HIGH NUMBERS IN SHORT AMOUNTS OF TIME. tl;dr - The Little Engine That Could, ****** Up and Got Butthurt  when someone chumped him. You ****** up, cause if I were to do something in game or in real life (like the first question) I would make damn sure I was able to accomplish the task. I would **** over that guy who tried to self destruct....I would deny him the right to self destruct just as much as he tried to deny me a killmail. If I didn't think it was possible, I would either A) Not engage someone I don't think was possible of taking down B) Made damn sure if it was going to burn, then it will burn and make the other guy deal with replacing it. KM's are just fluffing and mental blowjobs to make you feel better, but out of game...it don't mean a damn thing except to chumps whining how they lost a carrier in a video game (can be the guy who lost it or the OP whining how they lost it, I don't care except that someone got pissed off  ) Oh look, it's the excessively angry NPC corp toon with no avatar. Aqruie's wall of text crits for 3,000 damage! It's super effective! -áhttp://i.imgur.com/aWNfM.jpg |

Simi Kusoni
The Synergy Cascade Imminent
322
|
Posted - 2012.03.14 00:12:00 -
[17] - Quote
Raneru wrote:Wasn't there plans to increase the timer depending on the size of the ship ages ago? No, the CSM suggested it 2-3 years ago and so have forum members over, and over and over again since then. CCP have pretty much ignored it.
I think ccp phantom commented on a SD thread once to say "we'll look in to it, you should definitely get KMs", but nothing came of it. -áhttp://i.imgur.com/aWNfM.jpg |

Pulgy
Shadows Of The Federation Drunk 'n' Disorderly
52
|
Posted - 2012.03.14 00:22:00 -
[18] - Quote
It's been suggested before and my answer is still the same: nope No range? No problem!Join the Church of the Holy BlasterGäó . A Hybrid religion. |

Simi Kusoni
The Synergy Cascade Imminent
322
|
Posted - 2012.03.14 00:25:00 -
[19] - Quote
Pulgy wrote:It's been suggested before and my answer is still the same: nope Who cares? The general consensus, CSM recommendation and only existing dev comment on the matter say: yes. -áhttp://i.imgur.com/aWNfM.jpg |

Robert Caldera
Caldera Trading and Investment
170
|
Posted - 2012.03.14 00:31:00 -
[20] - Quote
yes, no killmail when selfdestruct.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
87
|
Posted - 2012.03.14 02:23:00 -
[21] - Quote
Robert Caldera wrote:yes, no killmail when selfdestruct.
Why? Other than it being the status quo, has anybody given a legitimate reason why self destructs are a valid reason to deny killmails?
Support showing T2 and faction frequency crystal damage in the info window! |

Dr Wahoos
Born-2-Kill 0ccupational Hazzard
0
|
Posted - 2012.03.14 06:24:00 -
[22] - Quote
Aqriue wrote:Why would you climb a mountain without safety gear? If you don't think its possible to do it safetly, why climb the mountain ? Let me rephrase that question.... Why do you think you can take on a carrier and 2 minutes isn't enough to destroy it? But you can gank a hulk in under 15 seconds no problem. Let me rephrase that again... Why the hell do you belive you would win, when obviously the second you ******* undock that any fight would last less then 2 minutes, but fail to have a proper counter: WAY HIGH NUMBERS OF DAMAGE FROM LARGE NUMBERS OF PLAYERS OR A CAPSHIP CAPABLE OF HIGH NUMBERS IN SHORT AMOUNTS OF TIME. tl;dr - The Little Engine That Could, ****** Up and Got Butthurt  when someone chumped him. You ****** up, cause if I were to do something in game or in real life (like the first question) I would make damn sure I was able to accomplish the task. I would **** over that guy who tried to self destruct....I would deny him the right to self destruct just as much as he tried to deny me a killmail. If I didn't think it was possible, I would either A) Not engage someone I don't think was possible of taking down B) Made damn sure if it was going to burn, then it will burn and make the other guy deal with replacing it. KM's are just fluffing and mental blowjobs to make you feel better, but out of game...it don't mean a damn thing except to chumps whining how they lost a carrier in a video game (can be the guy who lost it or the OP whining how they lost it, I don't care except that someone got pissed off  )
Let me rephrase this... (again): umad bro?
/signed |

Ines Tegator
Towels R Us
155
|
Posted - 2012.03.14 06:40:00 -
[23] - Quote
mxzf wrote:This thread again? Learn to search before posting. ^
Also, remove killmails instead. Problem solved. Epeen deflated. Waaa. |

Lee Wai
BLOOM. 0ccupational Hazzard
4
|
Posted - 2012.03.14 08:24:00 -
[24] - Quote
I wan't KM when faggots get caught in their ratting supers/carriers and log before they are popped!! How hard can it be CCP? |

Nnamuachs
Kiith Paktu Curatores Veritatis Alliance
3
|
Posted - 2012.03.14 11:29:00 -
[25] - Quote
I could agree to killmails being passed out upon self-destruct, but only if they were devoid of any fitting information at all. It should only list the hull and nothing that was fitted to it. |

Buzzy Warstl
Huron Syndicate
53
|
Posted - 2012.03.14 12:52:00 -
[26] - Quote
Raneru wrote:Wasn't there plans to increase the timer depending on the size of the ship ages ago? No. There was a player suggestion to do that.
|

Mangold
Born-2-Kill 0ccupational Hazzard
2
|
Posted - 2012.03.14 12:55:00 -
[27] - Quote
Scatim Helicon wrote:Self destructed ships are still dead. You do realise this, right?
You do realise that the time when killing another person's ship really mattered is gone?
Once upon a time you could really grind down an alliance/corp/person by blowing up their ships and at that time killing a carrier really mattered (hello 2005). Considering how easy it is to grind isk today most losses doesnt really matter to alliances. Some smug lost a ratting carrier, who cares? If your main goal in eve is to pvp the only way to keep a record of you're doing is killmails. Why do you think people bother setting up killboards and why do you think battleclinic and eve-kills exists?
I've killed my fair share of carriers/dreads and one missed killmail doosent really matter to me but I think there's something missing in the game when it's so easy to avoid a killmail by self destructing. That has happened to me personally twice the last 2 weeks and I've lost count on how many that has self destructed in my face (it's way more than 15 by now). Yesterday's self destruct happened when he was at 25% structure so there's no arguing that he wouldn't had died to our small gang anyway.
Self destruct should be in the game but either increase the self destruct timer on capitals or make the self destruct spawn a killmail.
|

Mangold
Born-2-Kill 0ccupational Hazzard
2
|
Posted - 2012.03.14 12:59:00 -
[28] - Quote
Ines Tegator wrote:mxzf wrote:This thread again? Learn to search before posting. ^ Also, remove killmails instead. Problem solved. Epeen deflated. Waaa.
Oh yes, as you seem to be active in pvp I guess we should listen you.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Ines+Tegator |

Herold Oldtimer
Caldari Provisions Caldari State
39
|
Posted - 2012.03.14 14:55:00 -
[29] - Quote
If you had gotten that killmail, what would you do with it? |

James Amril-Kesh
4S Corporation RAZOR Alliance
87
|
Posted - 2012.03.14 15:59:00 -
[30] - Quote
Herold Oldtimer wrote:If you had gotten that killmail, what would you do with it? I don't suppose it's occurred to anyone that I might just want to keep it for my own records?
Again, can anybody at all tell me why you should be able to deny someone a killmail if they would have been able to successfully destroy your ship otherwise? Support showing T2 and faction frequency crystal damage in the info window! |

Mangold
Born-2-Kill 0ccupational Hazzard
2
|
Posted - 2012.03.14 16:02:00 -
[31] - Quote
Herold Oldtimer wrote:If you had gotten that killmail, what would you do with it?
I was going to say something smart but then I realised that you actually don't have any idea what a killmail is and what you use it for.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Herold+Oldtimer |

FloppieTheBanjoClown
The Skunkworks
1079
|
Posted - 2012.03.14 16:35:00 -
[32] - Quote
Nnamuachs wrote:I could agree to killmails being passed out upon self-destruct, but only if they were devoid of any fitting information at all. It should only list the hull and nothing that was fitted to it. I've heard this argument before. SD denies loot. That's all you need. The notion that you're somehow protecting fitting information by keeping it out of a killmail is just silly.
edit: the simple fact that there are standing orders to SD in order to prevent costly losses on alliance killboards should tell you what most people are using KMs for...they're a metric to gauge performance. If alliances consider them that important, doesn't it stand to reason that CCP should work to make them as accurate as possible? It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Simi Kusoni
The Synergy Cascade Imminent
323
|
Posted - 2012.03.14 16:43:00 -
[33] - Quote
FloppieTheBanjoClown wrote:Nnamuachs wrote:I could agree to killmails being passed out upon self-destruct, but only if they were devoid of any fitting information at all. It should only list the hull and nothing that was fitted to it. I've heard this argument before. SD denies loot. That's all you need. The notion that you're somehow protecting fitting information by keeping it out of a killmail is just silly. Actually Floppie, some people really do have top sekrit fitting information they are trying to hide.
Just remember, when that thanatos is the new FoTM, you saw it here first. -áhttp://i.imgur.com/aWNfM.jpg |

mxzf
Shovel Bros
952
|
Posted - 2012.03.14 16:49:00 -
[34] - Quote
James Amril-Kesh wrote:Herold Oldtimer wrote:If you had gotten that killmail, what would you do with it? I don't suppose it's occurred to anyone that I might just want to keep it for my own records? Again, can anybody at all tell me why you should be able to deny someone a killmail if they would have been able to successfully destroy your ship otherwise?
Personally, my stance on it is that KM denial of someone who wants a KM badly is about screwing the aggressor over as much as you can. And screwing the other guy over however you can is one of Eve's central premises.
My personal opinion on what the best solution would be for KM denial (if, indeed, it is determined to be a problem by CCP) would be to cause SDing to deal damage to your ship equal to the remaining HP at the time that SD completes. So that the person who SDed would be on the KM too because they did damage to their ship. I'm still not convinced that SDing is actually a problem though.
One thing I am completely sure about, however, is that I am abso-freaking-lutely sick of all of these SD threads that keep showing up. It gets old fast when you see what is essentially the same thread popping up week after week. |

Herold Oldtimer
Caldari Provisions Caldari State
40
|
Posted - 2012.03.14 18:24:00 -
[35] - Quote
So... what do you use it for?
Since so many are obsessing over it it has to have a great purpose in this game. But no-one has said why yet. |

Simi Kusoni
The Synergy Cascade Imminent
323
|
Posted - 2012.03.14 18:28:00 -
[36] - Quote
mxzf wrote:Personally, my stance on it is that KM denial of someone who wants a KM badly is about screwing the aggressor over as much as you can. And screwing the other guy over however you can is one of Eve's central premises.
My personal opinion on what the best solution would be for KM denial (if, indeed, it is determined to be a problem by CCP) would be to cause SDing to deal damage to your ship equal to the remaining HP at the time that SD completes. So that the person who SDed would be on the KM too because they did damage to their ship. I'm still not convinced that SDing is actually a problem though. To be honest it isn't an issue for a lot of players who don't engage in large fleet combat, and they tend to be the ones who post "bring moar deeps" in these threads. Similarly the "screwing people over" argument, well, sure it is. But does that mean you should be guaranteed to be able to do it?
I think I posted once in one of these threads how many dreads it would take to kill my Wyvern in <2 minutes, if I overheat all my modules it's ~70. If I'm not getting any reps, and assuming they appear instantly and I don't SD the moment I realize they have support coming. And if I got bubbled, I would constant have the SD running even if it means cancelling it and re-initiating it if I think I can get out.
mxzf wrote:One thing I am completely sure about, however, is that I am abso-freaking-lutely sick of all of these SD threads that keep showing up. It gets old fast when you see what is essentially the same thread popping up week after week. Yeah, but that's because it really is a big issue for us. In the last week I've had two capitals self destruct on me, The Kadeshi yesterday had a super SD on them after they cleverly used a spy to fleet warp it into a bubble, the week before that Raiden self destructed one after fail hot dropping a rorqual.
The point is this isn't a rare occurrence, supers and titans self destruct all the time because not only is it nearly impossible to kill them in <2 minutes, it's almost always impossible to get the fleet there and then kill them in that time. In the end, all it means is that instead of going down fighting, maybe getting some good kills and maybe even escaping, pilots just hit the SD button and two minutes later everyone involved goes home in a very bad mood.
I would like to say though kudos to PL, I don't know if they've made it alliance policy to ban players from self destructing, but they very rarely do it even when they have ample time and opportunity.
Herold Oldtimer wrote:So... what do you use it for?
Since so many are obsessing over it it has to have a great purpose in this game. But no-one has said why yet. PROTIP: People use it to judge your alliance and your personal experience and skill.
Past a certain point (a few hundred billion in kills) your KB becomes somewhat pointless, unless it is closely examined, but as a super pilot applying for an alliance it's usually nice to know if they whelp super fleets very often.
It's also nice to see what they actually do on a day to day basis, for example I said above The Kadeshi managed to kill a super capital with some very clever spying. If I'd gone on the KB and seen it, I'd probably have asked about it and ended up applying to join because it looks like fun. Instead people viewing their board will just see a few losses to a super cap, and assume they got hot dropped. -áhttp://i.imgur.com/aWNfM.jpg |

Herold Oldtimer
Caldari Provisions Caldari State
40
|
Posted - 2012.03.14 18:52:00 -
[37] - Quote
Simi Kusoni wrote:PROTIP: People use it to judge your alliance and your personal experience and skill.
Past a certain point (a few hundred billion in kills) your KB becomes somewhat pointless, unless it is closely examined, but as a super pilot applying for an alliance it's usually nice to know if they whelp super fleets very often.
It's also nice to see what they actually do on a day to day basis, for example I said above The Kadeshi managed to kill a super capital with some very clever spying. If I'd gone on the KB and seen it, I'd probably have asked about it and ended up applying to join because it looks like fun. Instead people viewing their board will just see a few losses to a super cap, and assume they got hot dropped.
So it can be used as a way to keep track of progress. Cool, thanks.
Why not suggest however that instead of having the game generate a "kill-mail" for selfdestructing, have the insurance not be payed to the player selfdestructing. Then if someone decides to selfdestruct, not only will they lose a ship, but also the money it took to make it. Better then to be killed and get something back.
Just a thought.
Untill then I guess [print screen] can be your good friend |

mxzf
Shovel Bros
954
|
Posted - 2012.03.14 18:58:00 -
[38] - Quote
Simi Kusoni wrote:To be honest it isn't an issue for a lot of players who don't engage in large fleet combat, and they tend to be the ones who post "bring moar deeps" in these threads. Similarly the "screwing people over" argument, well, sure it is. But does that mean you should be guaranteed to be able to do it?
I think I posted once in one of these threads how many dreads it would take to kill my Wyvern in <2 minutes, if I overheat all my modules it's ~70. If I'm not getting any reps, and assuming they appear instantly and I don't SD the moment I realize they have support coming. And if I got bubbled, I would constant have the SD running even if it means cancelling it and re-initiating it if I think I can get out.
Yeah, I understand that. And I'll freely admit that I'm not in the subset of players that does large fleet combat, so I'm not trying to say that it isn't an issue, just that I don't see it as an issue. If CCP decides it is an issue, then I'll understand that too. That's why I included my suggestion of turn SDing into damage on a KM if it is determined to be an issue, so that it shows the true picture of the fight (that the super SDed because the attackers couldn't kill it in time and the attackers only managed to do x% of the damage).
One thing I've seen a few times that I'm firmly against, however, is making it impossible to SD while aggressed. Because that opens the door to perma-pointing someone for greifing purposes without leaving them the chance to SD (which, I'm pretty sure, is one of the reasons why SD is in the game to begin with).
Myself, I'm not for or against tweaking it so that SDing creates KMs, I'm just against seeing hundreds of annoying threads about it and any form of change which makes it easier to grief people. Mostly I just wish people would stop caring so much about KMs, since they don't affect anything in the game, just people's opinions, but I don't see that happening unless they're removed from the game completely. |

Simi Kusoni
The Synergy Cascade Imminent
323
|
Posted - 2012.03.14 19:02:00 -
[39] - Quote
Herold Oldtimer wrote:So it can be used as a way to keep track of progress. Cool, thanks.
Why not suggest however that instead of having the game generate a "kill-mail" for selfdestructing, have the insurance not be payed to the player selfdestructing. Then if someone decides to selfdestruct, not only will they lose a ship, but also the money it took to make it. Better then to be killed and get something back.
Just a thought.
Untill then I guess [print screen] can be your good friend Because for most players/alliances (myself included) a few billion isn't that big of a deal? -áhttp://i.imgur.com/aWNfM.jpg |

Aqriue
Center for Advanced Studies Gallente Federation
492
|
Posted - 2012.03.14 20:27:00 -
[40] - Quote
Mangold wrote:[quote=Scatim Helicon]Self I've killed my fair share of carriers/dreads and one missed killmail doosent really matter to me but I think there's something missing in the game when it's so easy to avoid a killmail by self destructing. That has happened to me personally twice the last 2 weeks and I've lost count on how many that has self destructed in my face (it's way more than 15 by now). Yesterday's self destruct happened when he was at 25% structure so there's no arguing that he wouldn't had died to our small gang anyway.
And this is why it is fine as right now. If you can fail 15 times, then you can fail, fail, and just keep on failing like a loser.
Seriously, if you can't figure out that you don't have enough fire power and can't think to have a cap on stand by to cyno in or fly with a few more people (seriously, 25% structure will vaporize quickly with even 2 more people), then yeah you don't deserve it. More then a dozen times, you would of thought by now that you could of found a working solution instead of "CCP, I fail badly at this game. Please make it easier to put salve on my ego." Just as bad as those idiots that kept on taking on Titan Fleets in battleships, obvious solution without CCP interfence was to bring your own damn cap ships but they didn't have any and just kept on sticking their face in the door only to get punched by a Titan repeatedly (its like, you can't learn it doesn't work so why keep on trying it ? Adapt and bring those cap ships of your own or just go home)
Next up, lets ask CCP to make Hulks immune to being ganked...if you lose 2 or 3 because you keep going AFK then well its about time CCP fix that issue cause the idiot just can't figure out how to keep it alive. (Hint: This means, the more stupid you act and whine about it, then its justifiable that CCP just needs to fix the mistakes so you don't make them anymore amirite? ). |

Ines Tegator
Towels R Us
156
|
Posted - 2012.03.14 21:06:00 -
[41] - Quote
Mangold wrote: Oh yes, as you seem to be active in pvp I guess we should listen you.
Put that epeen away, you'll put an eye out.
ps, for the observer who thinks his adhom has merit, we all know that everybody only has 1 character yo. |

James Amril-Kesh
4S Corporation RAZOR Alliance
87
|
Posted - 2012.03.14 23:19:00 -
[42] - Quote
Aqriue wrote:Mangold wrote:[quote=Scatim Helicon]Self I've killed my fair share of carriers/dreads and one missed killmail doosent really matter to me but I think there's something missing in the game when it's so easy to avoid a killmail by self destructing. That has happened to me personally twice the last 2 weeks and I've lost count on how many that has self destructed in my face (it's way more than 15 by now). Yesterday's self destruct happened when he was at 25% structure so there's no arguing that he wouldn't had died to our small gang anyway.
And this is why it is fine as right now. If you can fail 15 times, then you can fail, fail, and just keep on failing like a loser. Seriously, if you can't figure out that you don't have enough fire power and can't think to have a cap on stand by to cyno in or fly with a few more people (seriously, 25% structure will vaporize quickly with even 2 more people), then yeah you don't deserve it. More then a dozen times, you would of thought by now that you could of found a working solution instead of "CCP, I fail badly at this game. Please make it easier to put salve on my ego." Just as bad as those idiots that kept on taking on Titan Fleets in battleships, obvious solution without CCP interfence was to bring your own damn cap ships but they didn't have any and just kept on sticking their face in the door only to get punched by a Titan repeatedly (its like, you can't learn it doesn't work so why keep on trying it ? Adapt and bring those cap ships of your own or just go home) Next up, lets ask CCP to make Hulks immune to being ganked...if you lose 2 or 3 because you keep going AFK then well its about time CCP fix that issue cause the idiot just can't figure out how to keep it alive. (Hint: This means, the more stupid you act and whine about it, then its justifiable that CCP just needs to fix the mistakes so you don't make them anymore amirite?  ). You're still failing to give any reason why it should stay the way it is.
You're arguing that this is a bad idea because... making Hulks immune is a bad idea. Great non sequitur there. Support showing T2 and faction frequency crystal damage in the info window! |

Ruthless Erection
University of Caille Gallente Federation
1
|
Posted - 2012.03.15 01:14:00 -
[43] - Quote
James Amril-Kesh wrote:While it's pretty obvious OP went in alliance chat to ask for support for his thread, I have to agree with the premise. Self destruct should be for denying loot drop, not for denying killmails.
So you don't care about killmails and think this would be a terrible change. Some people do care about killmails, and they are in the game, so why shouldn't they? You might as well remove killmails if I can decide to deny them to my attackers.
To the "bring moar dps" crowd, the attackers brought enough DPS to kill the ship - ergo, they deserve the killmail when the ship is destroyed.
Keep talking as if you have any alliance mates, Oh wait, we killed them, took your space, and **** all over you.
Thanks! Come again! |

James Amril-Kesh
4S Corporation RAZOR Alliance
87
|
Posted - 2012.03.15 01:25:00 -
[44] - Quote
Ruthless Erection wrote:James Amril-Kesh wrote:While it's pretty obvious OP went in alliance chat to ask for support for his thread, I have to agree with the premise. Self destruct should be for denying loot drop, not for denying killmails.
So you don't care about killmails and think this would be a terrible change. Some people do care about killmails, and they are in the game, so why shouldn't they? You might as well remove killmails if I can decide to deny them to my attackers.
To the "bring moar dps" crowd, the attackers brought enough DPS to kill the ship - ergo, they deserve the killmail when the ship is destroyed. Keep talking as if you have any alliance mates, Oh wait, we killed them, took your space, and **** all over you. Thanks! Come again! I don't even know how to respond to such obvious bullshit. Support showing T2 and faction frequency crystal damage in the info window! |

Messoroz
AQUILA INC 0ccupational Hazzard
156
|
Posted - 2012.03.15 02:01:00 -
[45] - Quote
Gods Messenger wrote:Since quite a while, alliances in 0.0 started selfdestructing their supers and carriers when they get tackled in a helpless situation
They even have forum orders about it and penalities for users who do not self-destruct and make big losses for the alliance.
Losses have become a big issue for alliances, since they show up on their killboards and make them look bad in public. So instead of taking the losses, people just self destruct their shiny ships.
What I am asking CCP for is, please change self destruct to generate killmails and make the self destruct the biggest damage dealer on the killmail, just like bubbles show up on killmails aswell as NPCs.
There shouldnt be no killmail losses in eve anymore, since, even when killmails are not supported by eve, killboards have become so important to the comunity.
Stop being butthurt that a super self destructed on you. |

Asudem
Asen of Asgard
15
|
Posted - 2012.03.15 03:23:00 -
[46] - Quote
Why Kms when SD? SD is no kill so why a KM? Its a loss, but no kill like getting ganked, concorded ect. or even killed by NPCs in mission grids. |

Zombo Brian
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.03.15 08:41:00 -
[47] - Quote
wow, is it so important for you people to show your e-peen to everybody else? its a GAME guys and lads
everyone who pays to much attention to KBs or judges people to be good/bad because of it deserves a kick in the balls
just because a alliance has a bad KB don't mean the people are noobs all along, also a good KB doesnt mean you are looking at a decent alliance/corp whatever
example: someone sacrifices his ECM ship to let a tackled friend with a much more expensive ship escape from the tackler while the blob is moving in, he has a loss and no kill, is he a bad player?
"hur dur hur we killed one cap more tahn you're allaince we are teh best!"
edit: if a velator shoots you for 1 damage, and you self destruct, should the velator be on the killmail? yes, but the player loosing the ship should decide wether to post the killmail or not |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.15 10:32:00 -
[48] - Quote
James Amril-Kesh wrote:Robert Caldera wrote:yes, no killmail when selfdestruct.
Why? Other than it being the status quo, has anybody given a legitimate reason why self destructs are a valid reason to deny killmails? I assumed it was obvious. well its because you arent killing anything formally, if the ship is selfdestructed. |

Arpad Elo
Rock Grinders Vanguard.
4
|
Posted - 2012.03.15 12:44:00 -
[49] - Quote
I'd like to see self-destruct leave behind a wreck. It's fair for the people that earned the kill, and it's not a big deal to leave a few wrecks around.
I'm not sure about this second point but perhaps it would be interesting to have some way of destroying the wreck of a ship that as your ship is disabled. Maybe a mod that you can fit, etc. This would be neat for fleets where you know that you're unlikely to hold the field and where you'll take a lot of losses (say like a t1 cruiser gang attacking a huge fleet, where you're hoping to win via isk efficiency but know that you're otherwise dead... might as well deny them loot with that strategy, right?). How to do that, not sure, but giving us more strategic options that require some planning is almost always good. :) |

Simi Kusoni
The Synergy Cascade Imminent
326
|
Posted - 2012.03.15 15:56:00 -
[50] - Quote
Zombo Brian wrote:wow, is it so important for you people to show your e-peen to everybody else? its a GAME guys and lads
everyone who pays to much attention to KBs or judges people to be good/bad because of it deserves a kick in the balls
just because a alliance has a bad KB don't mean the people are noobs all along, also a good KB doesnt mean you are looking at a decent alliance/corp whatever
example: someone sacrifices his ECM ship to let a tackled friend with a much more expensive ship escape from the tackler while the blob is moving in, he has a loss and no kill, is he a bad player?
"hur dur hur we killed one cap more tahn you're allaince we are teh best!"
edit: if a velator shoots you for 1 damage, and you self destruct, should the velator be on the killmail? yes, but the player loosing the ship should decide wether to post the killmail or not Herpin your derp, kill boards can and are used to judge approximately how good a player is. As stated earlier in this thread, beyond a certain point they require more than a cursory glance in order to make that assessment. This means seeing what they fly, what fleet comps they usually fly in and the role they play. Same goes for an alliance.
Most skilled PvP pilots in Eve regularly catch carriers and force them to self destruct, because unless they choose not to hit that SD button it is almost always the end result bar a titan bridge or handy supercap hot drop. Similarly most of us have seen supers and titans self destruct in turn.
You can deny the validity of kill boards all you want, I'll even admit myself they aren't perfect, but unless you're willing to post on a character that has one I'd bet my favorite hurricane that you're just a bitter newbie, with a terrible kill board and no PvP experience. -áhttp://i.imgur.com/aWNfM.jpg |

Herold Oldtimer
Caldari Provisions Caldari State
42
|
Posted - 2012.03.15 17:31:00 -
[51] - Quote
Simi Kusoni wrote:Herold Oldtimer wrote:So it can be used as a way to keep track of progress. Cool, thanks.
Why not suggest however that instead of having the game generate a "kill-mail" for selfdestructing, have the insurance not be payed to the player selfdestructing. Then if someone decides to selfdestruct, not only will they lose a ship, but also the money it took to make it. Better then to be killed and get something back.
Just a thought.
Untill then I guess [print screen] can be your good friend Because for most players/alliances (myself included) a few billion isn't that big of a deal?
Then preventing insurance payouts sounds like the prefect solution. Players want isk sinks, capitals cost a lot of isk. If they selfdestruct to save face then they have thrown that isk right out the window, or down the sink. Or they let themselves be killed and will then atleast get back the base cost of the ship in exchange for a killmail. |

James Amril-Kesh
4S Corporation RAZOR Alliance
93
|
Posted - 2012.03.16 05:14:00 -
[52] - Quote
Herold Oldtimer wrote:Simi Kusoni wrote:Herold Oldtimer wrote:So it can be used as a way to keep track of progress. Cool, thanks.
Why not suggest however that instead of having the game generate a "kill-mail" for selfdestructing, have the insurance not be payed to the player selfdestructing. Then if someone decides to selfdestruct, not only will they lose a ship, but also the money it took to make it. Better then to be killed and get something back.
Just a thought.
Untill then I guess [print screen] can be your good friend Because for most players/alliances (myself included) a few billion isn't that big of a deal? Then preventing insurance payouts sounds like the prefect solution. Players want isk sinks, capitals cost a lot of isk. If they selfdestruct to save face then they have thrown that isk right out the window, or down the sink. Or they let themselves be killed and will then atleast get back the base cost of the ship in exchange for a killmail. Yeah, I like this solution even better. Support showing T2 and faction frequency crystal damage in the info window! |

Simi Kusoni
The Synergy Cascade Imminent
328
|
Posted - 2012.03.16 11:39:00 -
[53] - Quote
Herold Oldtimer wrote:Then preventing insurance payouts sounds like the prefect solution. Players want isk sinks, capitals cost a lot of isk. If they selfdestruct to save face then they have thrown that isk right out the window, or down the sink. Or they let themselves be killed and will then atleast get back the base cost of the ship in exchange for a killmail. a) It's not going to be a significant ISK sink.
b) You really do not get a lot from super/titan insurance.
c) Not many people actually bother insuring their capitals. So the impact would likely be negligible.
I'm not against revoking insurance payouts for SD on the grounds that it's just pretty silly, but it would effect WHs pretty badly and it wouldn't really have much of an impact on self destructing supers, titans or carriers. -áhttp://i.imgur.com/aWNfM.jpg |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 12:00:00 -
[54] - Quote
Simi Kusoni wrote:Herold Oldtimer wrote:Then preventing insurance payouts sounds like the prefect solution. Players want isk sinks, capitals cost a lot of isk. If they selfdestruct to save face then they have thrown that isk right out the window, or down the sink. Or they let themselves be killed and will then atleast get back the base cost of the ship in exchange for a killmail. a) It's not going to be a significant ISK sink.
getting killmail for a ship you didnt kill, is even less significant.
|

Simi Kusoni
The Synergy Cascade Imminent
329
|
Posted - 2012.03.16 15:18:00 -
[55] - Quote
Robert Caldera wrote:Simi Kusoni wrote:Herold Oldtimer wrote:Then preventing insurance payouts sounds like the prefect solution. Players want isk sinks, capitals cost a lot of isk. If they selfdestruct to save face then they have thrown that isk right out the window, or down the sink. Or they let themselves be killed and will then atleast get back the base cost of the ship in exchange for a killmail. a) It's not going to be a significant ISK sink. getting killmail for a ship you didnt kill, is even less significant. Hiding a loss mail, for a ship you just lost, is even less significant.
See, I can write sentences that don't make sense and have nothing to do with game mechanics too. -áhttp://i.imgur.com/aWNfM.jpg |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 15:33:00 -
[56] - Quote
Simi Kusoni wrote: Hiding a loss mail, for a ship you just lost, is even less significant.
See, I can write sentences that don't make sense and have nothing to do with game mechanics too.
see, that statement makes absolutely sense, this is why the "issue" hasnt being adressed much by CCP. Because its not significant. |

Simi Kusoni
The Synergy Cascade Imminent
329
|
Posted - 2012.03.16 15:39:00 -
[57] - Quote
Robert Caldera wrote:Simi Kusoni wrote: Hiding a loss mail, for a ship you just lost, is even less significant.
See, I can write sentences that don't make sense and have nothing to do with game mechanics too.
see, that statement makes absolutely sense, this is why the "issue" hasnt being adressed much by CCP. Because its not significant. In your opinion, because you're a care bear. Unfortunately that's not the only play style in the game, and if you really think CCP in any way shares your views on kill mails you may want to ask them why they just added implants.
Anyway, that's a moot point, kill mails are a part of the game whether you like it or not. And in terms of game mechanics two minutes is not a realistic amount of time for any fleet to kill a super carrier or titan, let alone multiples of them. Period. There is literally not arguing with that. -áhttp://i.imgur.com/aWNfM.jpg |

Asuka Solo
Stark Fujikawa Stark Enterprises
1280
|
Posted - 2012.03.16 15:44:00 -
[58] - Quote
Gods Messenger wrote:mxzf wrote:This thread again? Learn to search before posting. I DONT KARE
We dont care about your complaint. Working as intended, bring moar deeps, bring a super. |

Simi Kusoni
The Synergy Cascade Imminent
329
|
Posted - 2012.03.16 15:48:00 -
[59] - Quote
Asuka Solo wrote:Gods Messenger wrote:mxzf wrote:This thread again? Learn to search before posting. I DONT KARE We dont care about your complaint. Working as intended, bring moar deeps, bring a super. Lol, what's the most common ratting ship in sov 0.0? A carrier.
So now every single roaming gang needs super capital back up. Nice one. -áhttp://i.imgur.com/aWNfM.jpg |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 15:52:00 -
[60] - Quote
Simi Kusoni wrote: Anyway, that's a moot point, kill mails are a part of the game whether you like it or not.
SD without killmails are part of the game also; everything is part of the game whatever CCP decides to implement, so not a real argument for or agains something.
Simi Kusoni wrote:And in terms of game mechanics two minutes is not a realistic amount of time for any fleet to kill a super carrier or titan, let alone multiples of them. Period. There is literally not arguing with that. who said there should be a mandatory KM for everything? SD is designed to not generate one - its one of the game mechanics you are talking about. |

Simi Kusoni
The Synergy Cascade Imminent
330
|
Posted - 2012.03.16 16:13:00 -
[61] - Quote
Robert Caldera wrote:Simi Kusoni wrote: Anyway, that's a moot point, kill mails are a part of the game whether you like it or not.
SD without killmails are part of the game also; everything is part of the game whatever CCP decides to implement, so not a real argument for or agains something. Simi Kusoni wrote:And in terms of game mechanics two minutes is not a realistic amount of time for any fleet to kill a super carrier or titan, let alone multiples of them. Period. There is literally not arguing with that. who said there should be a mandatory KM for everything? SD is designed to not generate one - its one of the game mechanics you are talking about. When I said game mechanics I was talking in terms of general game mechanics, not existing ones. The aim should always be to create a system that encourages fun game play. Being able to track your success with even a remote degree of accuracy is fun, denying a kill mail by cleverly escaping a gang, avoiding them or fighting your way free is fun.
Fail hot dropping some supers, and then avoiding a loss mail by self destructing all of them, is not fun for either side. -áhttp://i.imgur.com/aWNfM.jpg |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 16:30:00 -
[62] - Quote
Simi Kusoni wrote: When I said game mechanics I was talking in terms of general game mechanics, not existing ones.
so you are basically talking about game mechanics desired by you.. or what? What mechanics are you referring to?
Simi Kusoni wrote:The aim should always be to create a system that encourages fun game play. Being able to track your success with even a remote degree of accuracy is fun, denying a kill mail by cleverly escaping a gang, avoiding them or fighting your way free is fun. fun is always a subjective opinion and is different for everyone, so there will never be a system which is fun for everyone, as long as loosing stuff is involved. For their part, all fun involved in loosing sh*t without slightest chance of escape is denying you the KM, which is fine for me personally. You had fun destroying ****, the victim had the fun denying you something, at least more fun than loosing everything just for your fun.
Simi Kusoni wrote:Fail hot dropping some supers, and then avoiding a loss mail by self destructing all of them, is not fun for either side. so all your fun in counterhotdropping a super ganksquad and forcing it to SD consists of killmails? |

Simi Kusoni
The Synergy Cascade Imminent
330
|
Posted - 2012.03.16 16:51:00 -
[63] - Quote
Robert Caldera wrote:Simi Kusoni wrote: When I said game mechanics I was talking in terms of general game mechanics, not existing ones.
so you are basically talking about game mechanics desired by you.. or what? What mechanics are you referring to? Simi Kusoni wrote:The aim should always be to create a system that encourages fun game play. Being able to track your success with even a remote degree of accuracy is fun, denying a kill mail by cleverly escaping a gang, avoiding them or fighting your way free is fun. fun is always a subjective opinion and is different for everyone, so there will never be a system which is fun for everyone, as long as loosing stuff is involved. For their part, all fun involved in loosing sh*t without slightest chance of escape is denying you the KM, which is fine for me personally. You had fun destroying ****, the victim had the fun denying you something, at least more fun than loosing everything just for your fun. Simi Kusoni wrote:Fail hot dropping some supers, and then avoiding a loss mail by self destructing all of them, is not fun for either side. so all your fun in counterhotdropping a super ganksquad and forcing it to SD consists of killmails? Well when you are done all the evidence left that it ever happened is a kill mail, so yes, I suppose.
Would you go on the counterstrike forums and suggest they remove kdrs? No? So why are you so against them in pvp in eve?
-áhttp://i.imgur.com/aWNfM.jpg |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 16:57:00 -
[64] - Quote
Simi Kusoni wrote: Would you go on the counterstrike forums and suggest they remove kdrs? No? So why are you so against them in pvp in eve?
I dunno what kdrs are, I do not suggest removing killmails either, I'm against introducing new ones for ships you havent killed. There are no killmails for indirect kills, forcing someone off the cliff and getting kill record.
|

Simi Kusoni
The Synergy Cascade Imminent
330
|
Posted - 2012.03.16 17:22:00 -
[65] - Quote
Robert Caldera wrote:Simi Kusoni wrote: Would you go on the counterstrike forums and suggest they remove kdrs? No? So why are you so against them in pvp in eve?
I dunno what kdrs are, I do not suggest removing killmails either, I'm against introducing new ones for ships you havent killed. There are no killmails for indirect kills, forcing someone off the cliff and getting kill record. Actually in counter strike (and most other FPS games) if you shoot someone, and they fall off a ledge, you get a kill :) But yeah, KDR = kill to death ratio, so removing scores.
So essentially you're ok with kill mails, but you think we should only get them in fights that last under two minutes? And I presume you've done the maths on how many ships it takes to kill a few spider tanking supers? And you still think that's good game design? Hell, have you ever even been in a small fight? Have you ever PvP'd at all?
The point is, people ***** because they have super capitals dropped on them, and they have no ******* hope of getting their ships out, killing any of us or putting up a fight. Then they fight to protect self destructs, so even if we're just on a nano roam we have to have a titan bridge and super capitals on stand by "just in case" we catch a carrier.
I don't enjoy having to drop supers on ratters, there's no "gf" in it, it's just stupid. Similarly, I don't enjoy fleet fights where suddenly half the enemy fleet vanish. Judging from the number of threads on the issue, the almost unanimous CSM vote in it's favor and the CCP dev's comment to the same effect it's a feeling the majority of Eve's PvP community shares. -áhttp://i.imgur.com/aWNfM.jpg |

Asudem
Asen of Asgard
15
|
Posted - 2012.03.16 17:29:00 -
[66] - Quote
Change the SD timer for capitals to 3 minutes and for super capitals to 4 minutes, but no KM for SD, thats ridiculous. |

Asudem
Asen of Asgard
15
|
Posted - 2012.03.16 17:34:00 -
[67] - Quote
Simi Kusoni wrote: Actually in counter strike (and most other FPS games) if you shoot someone, and they fall off a ledge, you get a kill :)
Since when EVE is a FPS? Anyway, if he kills himself while you are shooting at your opponent you dont get a kill either. And afaik a loss mail is still generated through SD, but Im not sure about that 'cause I never started SD. |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 17:43:00 -
[68] - Quote
Simi Kusoni wrote: So essentially you're ok with kill mails, but you think we should only get them in fights that last under two minutes?
many words. I just think whoever flies those big things you cant kill in under 2 minutes, should have the right to deny you the KM if you arent able to kill them on yourself (how hard it might be). This is actually pretty simple. |

Simi Kusoni
The Synergy Cascade Imminent
330
|
Posted - 2012.03.16 18:02:00 -
[69] - Quote
Robert Caldera wrote:many words. I just think whoever flies those big things you cant kill in under 2 minutes, should have the right to deny you the KM if you arent able to kill them on yourself (how hard it might be). This is actually pretty simple. And I think it's impossible to kill a super fleet in under 2 minutes, you might think differently but you're wrong.
You might think giant blobs are the only way to PvP, and that CCP should encourage this behavior and punish players in smaller gangs, but some of us enjoy fights that actually involve some degree of skill.
But anyway, maybe since you think killing supers and carriers is so easy perhaps you'd like to post on your main, because I'm sure you have plenty of evidence to support the fact that you've ever even been in these kinds of fights? Because at the moment I strongly suspect you are just a high sec mission runner or indie toon, with no PvP experience.
Asudem wrote:Since when EVE is a FPS? It isn't, but PvP games keep track of kills/deaths no matter what type of game it is. -áhttp://i.imgur.com/aWNfM.jpg |

Robert Caldera
Caldera Trading and Investment
171
|
Posted - 2012.03.16 18:16:00 -
[70] - Quote
Simi Kusoni wrote: And I think it's impossible to kill a super fleet in under 2 minutes, you might think differently but you're wrong.
you dont need to kill them if they SD, to begin with. But if an entire super fleet decides to selfdestruct within 2 minutes (lol), so be it, it will be a smackfest and profit for all of us anyways even without any killmails. You even save a lot of munition to kill all of them by yourself.
my main |

Buzzy Warstl
Huron Syndicate
58
|
Posted - 2012.03.16 18:40:00 -
[71] - Quote
Actually, implementing KDR in EvE would be a good change (mine on this toon would stink, but that's another story).
Especially if the formula gave proportional credit based on %damage dealt and ship class. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1289
|
Posted - 2012.03.16 18:42:00 -
[72] - Quote
Why are people so obsessed with KM's anyway? I just don't get it. Whether you laid the final blow or not...that ship is no more. You win. Why do you need something to prove it? EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Buzzy Warstl
Huron Syndicate
58
|
Posted - 2012.03.16 18:46:00 -
[73] - Quote
Vertisce Soritenshi wrote:Why are people so obsessed with KM's anyway? I just don't get it. Whether you laid the final blow or not...that ship is no more. You win. Why do you need something to prove it? Killer/Achiever metatype.
Just accept that they do, and that others take great pleasure in being able to deliver a matching buzzkill. |

Simi Kusoni
The Synergy Cascade Imminent
330
|
Posted - 2012.03.16 19:09:00 -
[74] - Quote
Robert Caldera wrote:you dont need to kill them if they SD, to begin with. But if an entire super fleet decides to selfdestruct within 2 minutes (lol), so be it, it will be a smackfest and profit for all of us anyways even without any killmails. You even save a lot of munition to kill all of them by yourself. Heh, I'm guessing from the "lol" you've put next to that you've never seen it happen? It's not a rare event, it happens all the time.
"Post on your main", not link random BC page ;)
Vertisce Soritenshi wrote:Why are people so obsessed with KM's anyway? I just don't get it. Whether you laid the final blow or not...that ship is no more. You win. Why do you need something to prove it? Because not all of us PvP purely to ruin other peoples day, and PvP certainly isn't profitable. In the end the only thing to gain is a bunch of KMs saying you were there. -áhttp://i.imgur.com/aWNfM.jpg |

Mark Hadden
Joint Endeavor Bright Side of Death
2
|
Posted - 2012.03.16 19:19:00 -
[75] - Quote
it is my main ffs.
I cant remember seeing any super SDing because all of them died pretty quick. But I remember a carrier pulling that button once, its sad if one has no balls to die properly but whatever, didnt bother me much.
If you see supers SDing then its a good thing for us regardless of KM or not. I said 'lol' related to your "fleet of SDing supers", in that case the smackstorm would be worth more than a dozen of super KMs. But yeah, as we are chatting about that, who SDed his super fleet when FAIL was around? |

Aqriue
Center for Advanced Studies Gallente Federation
492
|
Posted - 2012.03.16 19:33:00 -
[76] - Quote
[quote=James Amril-Kesh]You're still failing to give any reason why it should stay the way it is
You're arguing that this is a bad idea because... making Hulks immune is a bad idea. Great non sequitur there.[/quote Becomes you failed to kill it
Just like a hulk pilot fails to keep his ship.
You don't do things in a smart manner, you fail hard and it costs you
Don't plan to bring enough DPS, cause only idiots can't figure out 2 minutes to burn X Tank / DPS per second = Time needed to burn it into ash. (newest claim, guy has 15 caps self destruct and he can't figure out why he doesn't win? Why can't he adapt and avoid losing a km? )[/u
Always go AFK in a cargo expanded hulk with zero tank, you are going to lose it (have heard of guys losing 7 in a month and they [u]didn't learn how to adapt and avoid that happening.
So, have you figured it out yet
Hint: You are an idiot and haven't adapted if you can't figure out how much DPS you need to burn something out in 2 minutes since the numbers are displayed once started . YOU KNOW THIS FACT WHEN YOU UNDOCK! ADAPT AND WIN! If not, you fail hard and Momma CCP doesn't need to wipe your ass to fix the problem, because YOU CAN'T ADAPT TO WIN! (Case in point: Why is it guys can gank a hulk in 15 seconds or less, but you can't figure out how to gank a carrier? Gank as in, massive amounts of DPS in less then 119 seconds). Self destruct is set at 2 minutes, just so guys can't do it AT THE LAST DAMN SECOND CAUSE 2 MINUTES GIVES YOU THE CHANCE TO TAKE IT FROM HIM. Two freaking minutes to burn the ship, 15 seconds to burn a hulk....CCP didn't make it easier by remove insurance and these guys still do it to win the killmail
If it was real life and you rob a bank, you don't ask for extra time to get a headstart in the get away car; YOU FREAKING HIT THE BANK, GET THE MONEY, AND GO! So hit the cap ship by planing in advance, don't belive you win automaticly everytime you encounter a cap ship because you still have to face a 2 minute deadline to win that killmail. |

Shobon Welp
Band of Brothers
19
|
Posted - 2012.03.16 19:38:00 -
[77] - Quote
Every time I see one of these stupid threads I become more convinced that the real solution is to remove killmails from Eve entirely. |

Simi Kusoni
The Synergy Cascade Imminent
330
|
Posted - 2012.03.16 19:41:00 -
[78] - Quote
Mark Hadden wrote:it is my main ffs. Hehe, no need to get grouchy about it Tiz easy to just link a KB
Mark Hadden wrote:I cant remember seeing any super SDing because all of them died pretty quick. But I remember a carrier pulling that button once, its sad if one has no balls to die properly but whatever, didnt bother me much. Heh in the last two weeks I've seen two people bitching about a carrier SDing on them in alliance, and another guy on our side got tackled and was told to self destruct by another of our members. Which I thought was an absolute joke, I dunno, I suppose it just grates on me.
I wouldn't mind if the timer scaled, or if it was a realistic amount of time for a fleet to kill them. But it isn't, and it isn't even like carriers are expensive ships. Hell I have a few T3s that cost more than my carriers, I don't expect to be able to SD them if I get ganked. Anyway it just strikes me as wrong when I see that some alliances literally command their members to self destruct to hide a loss like that.
Kind of defeats the point of PvP for me :/
Mark Hadden wrote:If you see supers SDing then its a good thing for us regardless of KM or not. I said 'lol' related to your "fleet of SDing supers", in that case the smackstorm would be worth more than a dozen of super KMs. But yeah, as we are chatting about that, who SDed his super fleet when FAIL was around? Christ, no one, this alliance is ******* terrible at PvP. I think a few of OUR pilots may have self destructed though 
But I do have carriers SD on me every now and then, and I find it pretty dumb, especially when they were fighting and not just some helpless ratter caught in a sanctum. I mean I could buy a super, I have the ISK, but again where the hell is the fun in fights that last <2 minutes? Blobbing stuff to that extent just doesn't interest me, and I honestly just don't believe encouraging such a short artificial timer for fights is good game design.
Also Kadeshi had a solo one SD on them a few days back, and I've seen youtube videos of entire fleets of caps self destructing which, again, I mean that's an entire fight that just didn't happen purely to protect someone's killboard. It's kinda lame. -áhttp://i.imgur.com/aWNfM.jpg |

Aqriue
Center for Advanced Studies Gallente Federation
492
|
Posted - 2012.03.16 19:53:00 -
[79] - Quote
Simi Kusoni wrote:[And I think it's impossible to kill a super fleet in under 2 minutes, you might think differently but you're wrong.
Actually, if you see a super fleet dieing in under 3 minutes assuming a discrepancy as the order is given and everyone activates it...you were doing something right. The thing is, they know they were losing and you want those killmails...so they denied them. Its the value that you want and its a "hah, screw you guys" from them which is just as much as "hah, we win so screw you guys...F*CK! They started SD" from you (but, at lead you don't have to drag out the battle) 1 to 1, you want something they thought they were getting but you counter it...and they now know the other thing you want.
On the same thought, if you want a killmail you can gank a hulk because they die in 15 seconds or less...which is why I bring it up a lot. Hulks die regardless of what you do 99% of the time for the driver (very little is needed, add 1 destroyer or an extra damage mod...guys are not discouraged by the insurance change but the hulk drivers suffer because of how weak the damn ship is and T2 salvage is still worth enough to cover losses), which is why I belive they need a buff at the same time if you desire a killmail change. I would have less reason to fight a self destruct change, so long as the weakest link in the damn game is given the chance.
And for anti-caps, I still belive smaller vessels with limited super cap weapons (like a frig that fires 3 Citadel torps then is empty, no cov-ops cloak or a cruiser with a few dozen cap torps) is better alternative, because its pro-active to get you to train for capital class weapons instead of whiney moaning that your rifter fleet should be able to take the death star since it worked in a movie. A dozen of those ships will still put the hurt on cap ship, larger blobs will still hurt even more against a cap and you don't need to have capital class ships to fire capital class weapons since if you prefer to fly smaller ships, just give them limited ability to put on the hurt . If that is not enough, so long as you are doing capital class damage (the more DPS you should bring) to a capital you can extend the timer a bit to 4 minutes and if it goes poof after that...while having the ability to put out capital class damage then you fail and still do not deserve a KM. |

Simi Kusoni
The Synergy Cascade Imminent
330
|
Posted - 2012.03.16 20:01:00 -
[80] - Quote
Aqriue wrote:Simi Kusoni wrote:it's impossible to kill a super fleet in under 2 minutes, you might think differently but you're wrong.
Actually, if you see a super fleet dieing in under 3 minutes assuming a discrepancy as the order is given and everyone activates it...you were doing something right. The thing is, they know they were losing and you want those killmails...so they denied them. Its the value that you want and its a "hah, screw you guys" from them which is just as much as "hah, we win so screw you guys...F*CK! They started SD" from you (but, at lead you don't have to drag out the battle) 1 to 1, you want something they thought they were getting but you counter it...and they now know the other thing you want. That doesn't even make sense.
Something about hulks? What is it with you and hulks? You know I don't kill hulks, right? I'm mostly a care bear  -áhttp://i.imgur.com/aWNfM.jpg |

James Amril-Kesh
4S Corporation RAZOR Alliance
95
|
Posted - 2012.03.17 02:51:00 -
[81] - Quote
Simi Kusoni wrote:Aqriue wrote:Simi Kusoni wrote:it's impossible to kill a super fleet in under 2 minutes, you might think differently but you're wrong.
Actually, if you see a super fleet dieing in under 3 minutes assuming a discrepancy as the order is given and everyone activates it...you were doing something right. The thing is, they know they were losing and you want those killmails...so they denied them. Its the value that you want and its a "hah, screw you guys" from them which is just as much as "hah, we win so screw you guys...F*CK! They started SD" from you (but, at lead you don't have to drag out the battle) 1 to 1, you want something they thought they were getting but you counter it...and they now know the other thing you want. That doesn't even make sense. Something about hulks? What is it with you and hulks? You know I don't kill hulks, right? I'm mostly a care bear  I think his only reasoning for any position he holds is "because Hulks." I don't think he really has any substantiated positions. Support showing T2 and faction frequency crystal damage in the info window! |

StarFleetCommander
V0LTA 0ccupational Hazzard
5
|
Posted - 2012.03.17 21:54:00 -
[82] - Quote
BUMP |

masternerdguy
Inner Shadow NightSong Directorate
9
|
Posted - 2012.03.17 22:22:00 -
[83] - Quote
Self destructing is a valid combat tactic and is perfectly balanced. |

Aqriue
Center for Advanced Studies Gallente Federation
493
|
Posted - 2012.03.18 15:20:00 -
[84] - Quote
James Amril-Kesh wrote:Something about hulks? What is it with you and hulks? You know I don't kill hulks, right? I'm mostly a care bear  I think his only reasoning for any position he holds is "because Hulks." I don't think he really has any substantiated positions.[/quote] Hulks are the suppository to soothe Butthurt . Add a little lube and squeeze that square shapped block up your bum and you might want to take a few deep breathing exercises before you try. Lose a cap kill, go shoot 10 hulks.
Also, if you know the time limit to "Self Destruct" (you are firing with the intent to lose a ship you know will get vaporized by the backhand of God) of ganking a hulk in 15 seconds or less before CONCORD appears, that means you know how to kill it. That means, you are assuming you will win. Which why the hulk is such a particular favorite of being targeted, its zero risk and cheap kill.
Also, if you know the time limit of actual Self Destruct of a Carrier is 2 minutes, that would assume you are smart enough to counter the 2 minute limit the moment you first engage by bringing the necessary damage to break it in less then 119 seconds. You can't counter it, then you lose. It is 2 minutes for a reason, so you can try to kill it otherwise the guy would do it the instant you first fired on or at the last moment to further enrage you.
Then you can go back to banging out KMs with hulks. I couldn't care less if you shoot them, but I know that you will lose more sec status with it making your life miserable when you want to raise it.
Want to change SD? Change hulks so they don't die so easy as they do now and you can have an SD change, its litterly $50 USD for 3 months to train it to fly adequately only to be a paper thin target that dies in 15 seconds for the most boring profession that sucks up rocks. Want easier carrier kills then make hulks harder but not impossible to kill, fixes the risk balance on both ends. |

Rommel Rottweil
Thundercats Initiative Mercenaries
4
|
Posted - 2012.03.18 16:53:00 -
[85] - Quote
I wonder, why did selfdestruct feature enter the game in the first place? What was the purpouse, the role? Maybe so pilots finding themselfs somewhere deep in 0.0 could get back home without doing 50 jumps?
I honestly dont know.
What is it used fore today? One thing is shure that denying the enemy km is one of the reasons and Im not shure this was the intention when it was implimented tbh. If you cant afford to loose it dont fly it! If you cant afford to have negative hit on kb stats dont fly it!
I see 2 solutions, implimenting both would be nice tbh.
1# Selfdestruct can only be initiated at 100% shields (or >90%). This would allow anyone to selfdetruct if they wanted, unless they are being powned.
2# Selfdestruct voids inshurance, hell make criminal behaviour void inshurance as well while you are at it (Suicide ganking would still profitable). |

Asudem
Asen of Asgard
15
|
Posted - 2012.03.18 17:15:00 -
[86] - Quote
Lol, ho wabout implementing a complete new SD command, called KAMIKAZE! Damage = [Ship mass] / 1000 * [Ship speed Speed] / 100.
So you can use ships in worst cases to crash into others for a massive instant damage. But you kill your own Pod in that action as well. |

Simi Kusoni
HelloKittyFanclub
330
|
Posted - 2012.03.19 00:09:00 -
[87] - Quote
Aqriue wrote:Also, if you know the time limit to "Self Destruct" (you are firing with the intent to lose a ship you know will get vaporized by the backhand of God) of ganking a hulk in 15 seconds or less before CONCORD appears, that means you know how to kill it. That means, you are assuming you will win. Which why the hulk is such a particular favorite of being targeted, its zero risk and cheap kill.
(...)
Want to change SD? Change hulks so they don't die so easy as they do now and you can have an SD change, its litterly $50 USD for 3 months to train it to fly adequately only to be a paper thin target that dies in 15 seconds for the most boring profession that sucks up rocks. Want easier carrier kills then make hulks harder but not impossible to kill, fixes the risk balance on both ends. To be honest Aqriue, I don't fly hulks. I also don't suicide gank them, and suicide ganking hulks is not in any way linked to SD timers. Buffing hulks doesn't fix the "risk balance" on both ends, because the two subjects are completely unrelated, and SD timers don't really have anything to do with risk anyway.
Anyway, just thought I'd post again to link this: http://eve-kill.net/?a=kill_related&kll_id=12775173
Pandemic Legion, ganking ~4 supers that didn't even have any real support (a few guardians), with 25+ supers of their own cannot kill them in <2 minutes. This is what I mean when I say the current mechanics are BS.
Fail got caught doing something very stupid, dropping supers+dreads for a POS bash with neuts in system, PL caught them and kicked their ass for it. Fail hide the fact that they messed up by self destructing the moment they realize they can't get out.
It's bad enough that people end up on their own side's KMs (Fail's killboard efficiency actually went up after that fight, lol), self destructing is just making an incredibly inaccurate system of recording kills/losses even more inaccurate. Not to mention how boring 2 minute fights are. -áhttp://i.imgur.com/aWNfM.jpg |

Icecar
Feasible Deniability
0
|
Posted - 2012.05.09 17:10:00 -
[88] - Quote
"Wahhh we want to ruin someone's day by destroying their hard earned ISK but when they do something to ruin my day that's not faaaaaaaaaaaaaaaair!"
Cry more, douchebags. |

Simi Kusoni
HelloKittyFanclub
968
|
Posted - 2012.05.09 17:47:00 -
[89] - Quote
Icecar wrote:"Wahhh we want to ruin someone's day by destroying their hard earned ISK but when they do something to ruin my day that's not faaaaaaaaaaaaaaaair!"
Cry more, douchebags. Looks like someone got forced to SD their capital so decided to rage necro.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Buzzy Warstl
The Strontium Asylum
150
|
Posted - 2012.05.09 18:01:00 -
[90] - Quote
Simi Kusoni wrote:Icecar wrote:"Wahhh we want to ruin someone's day by destroying their hard earned ISK but when they do something to ruin my day that's not faaaaaaaaaaaaaaaair!"
Cry more, douchebags. Looks like someone got forced to SD their capital so decided to rage necro. Better necromancy that "post new thread".
At least he demonstrated sufficient competence to use search, so we can enjoy vintage whine. |

Aqriue
Center for Advanced Studies Gallente Federation
647
|
Posted - 2012.05.09 18:02:00 -
[91] - Quote
Icecar wrote:"Wahhh we want to ruin someone's day by destroying their hard earned ISK but when they do something to ruin my day that's not faaaaaaaaaaaaaaaair!"
Cry more, douchebags. Necro bump! Nice shot there, killing the already dead horse.
But seems I missed a 2 months old post from Simi, so let me finish.
Simi, you know how everyone says a hulk pilot needs to fit tank to prevent being ganked? That implys the hulk pilot needs to take precautions to prevent being ganked, not the hulk ship in question. The player needs to take the actions to win or they will lose, therefore if a hulk needs to not lose their ship by using their brain and being proactive to avoid causing it to explode then that would assume the guys who keep losing cap ship kills are failing to use their brain to adapt. You know, that adapt or die motto everyone likes to spout and brings to question why some dudes cannot adapt to bring enough DPS to crack a cap ship in 2 minutes but other dudes can crack a hulk in 15 seconds. You have a time limit, figure out how to make best use of it and win or stop complaining!
Its the players that are the problem, they cannot adapt to known mechancs (you have a time limit, this amount of tank, and how much DPS to crack it in that time limit) then whine how they keep losing (be it a hulk or cap ship kill) so why does CCP need to step in everytime? Yet, if CCP needs to step to fix a problem a player cannot adapt to everybody jumps in to support it (the cap SD), while at the same time the same guys not want the hulk to get a buff when the miners complain? We are all human and want to win, but losing hurts and the hulk is the easiest exploited kill. ****, hulk doesn't need a massive tank it just needs tweaks that let the dude who spent 4 months paying real world cash for the subscription and hours of grinding to get the isk not to get rolled by some dude who can just make a 3 day throw away destroyer alt (easiest thing is to prevent cargo rigs/expanders from working on a hulk kind of like how a combat cloak only works on certain ships, that then forces the pilot to not fit **** modules!). |

Aleksander Erkkinen
Southern Cross Empire Flying Dangerous
14
|
Posted - 2012.05.09 18:09:00 -
[92] - Quote
Thread necro bad! But since this is one the first page now I might as well ask:
I thought CCP said this was changing with inferno during fanfest? Granted, we don't actually know if they'll deliver on anything featured/mentioned there until it's in game, but didn't they at least address it? I seem to recall such.
P.S. someone asked ages ago why self destruct is in game. Go through a collapsing WH without a probe launcher and it will all become clear. |

Simi Kusoni
HelloKittyFanclub
968
|
Posted - 2012.05.09 18:51:00 -
[93] - Quote
Buzzy Warstl wrote:Simi Kusoni wrote:Icecar wrote:"Wahhh we want to ruin someone's day by destroying their hard earned ISK but when they do something to ruin my day that's not faaaaaaaaaaaaaaaair!"
Cry more, douchebags. Looks like someone got forced to SD their capital so decided to rage necro. Better necromancy that "post new thread". At least he demonstrated sufficient competence to use search, so we can enjoy vintage whine. True, but to necro a thread you disagree with? :P seems counter-productive.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
| |
|
| Pages: 1 2 3 4 :: [one page] |