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Siddy
Minmatar Gay Nationalist Association of Amamake
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Posted - 2008.07.19 14:13:00 -
[151]
Edited by: Siddy on 19/07/2008 14:16:37 im perfektly ok with the fact that the gate forbidding stuff to go into plex, and if you somehow managed to activate it = Bug
But if i chose to spend 3 hours of my life ABing a nano mothership to a frigate plex, i can so damn well do so!
If CCP wish to BAN me for legit, old fashion space travel, then so be it!
i'll call old grizly cosmonauts/astronauts and well band up and go [CENCORED] out the devs, for banning spacetravel!
/edit
This is suposed to be the beuty of EVE, no INSTANCES!
While in WoW, you are 100% safe, in EVE you can always actualy use your brain to FRACK someone up! Stop nerffing Brain!
If you wana stop vagas flying into a frigate plexes, then make the range bigger from beacon, you layzy gits!
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Tzigan Jegos
Dirty Gypsies Trading Co.
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Posted - 2008.07.19 14:33:00 -
[152]
Edited by: Tzigan Jegos on 19/07/2008 14:34:09
Originally by: Malicious Manifesto
No but if i turn the wheel and the car went straight- id consider it broken...just like selecting "warp to within"
If the line between `warp start` point and the object you warped to (e.g. a gate) intersects a warp bubble, your ship will be sucked in the bubble no matter how many kms away you warped to.
This isn't broken at all! If you warp to 100km your ship warps to 100km.
Then the deadspace phenomenon sucks your ship to the gate, just like a warp bubble. Your broken car/ship analogy stinks.
The dog that trots about finds a bone. - Gypsy proverb |

banner
Caldari underworld cartel
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Posted - 2008.07.19 15:06:00 -
[153]
Quote: If the line between `warp start` point and the object you warped to (e.g. a gate) intersects a warp bubble, your ship will be sucked in the bubble no matter how many kms away you warped to.
this ftw and im not flaming just trying to explain how it works
there is nothing wrong with the ships computers or game mechanics when u select "warp to specific distance" you are actually asking the ship to warp you to a specific distance from the complex, cosmic anomolie (spelling?) etc. but during the warp to the complex....... the ship is trapped by a warp disruption bubble that puts you on the entrance gate instead of inside the complex. you cannot warp to distance from the gate because it is hidden from your ships scanner by the distortion of the deadspace complex thus this forces all ships to use the gate and stops oversized ships from entering.
by the way, i have experience in exploration, missions, complexes and fw before you try and tell me i know nothing
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Malicious Manifesto
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Posted - 2008.07.21 04:33:00 -
[154]
Originally by: Tzigan Jegos Edited by: Tzigan Jegos on 19/07/2008 14:34:09
Originally by: Malicious Manifesto
No but if i turn the wheel and the car went straight- id consider it broken...just like selecting "warp to within"
If the line between `warp start` point and the object you warped to (e.g. a gate) intersects a warp bubble, your ship will be sucked in the bubble no matter how many kms away you warped to.
This isn't broken at all! If you warp to 100km your ship warps to 100km.
Then the deadspace phenomenon sucks your ship to the gate, just like a warp bubble. Your broken car/ship analogy stinks.
Its not exactly deadspace... mwds work... and if the ship gets "sucked" I'd like to see it- would you?:)
the simple fact is the menu option was overlooked(warp to object is fine- warp to within is broke).... warp to within needs to be removed... it can NEVER WORK for a plex gate
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Tortun Nahme
Minmatar Umbra Synergy Final Retribution Alliance
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Posted - 2008.07.21 04:38:00 -
[155]
you guys need a bigger stick, this one is thick 
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Malicious Manifesto
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Posted - 2008.07.21 04:39:00 -
[156]
Originally by: banner
Quote: If the line between `warp start` point and the object you warped to (e.g. a gate) intersects a warp bubble, your ship will be sucked in the bubble no matter how many kms away you warped to.
this ftw and im not flaming just trying to explain how it works
there is nothing wrong with the ships computers or game mechanics when u select "warp to specific distance" you are actually asking the ship to warp you to a specific distance from the complex, cosmic anomolie (spelling?) etc. but during the warp to the complex....... the ship is trapped by a warp disruption bubble that puts you on the entrance gate instead of inside the complex. you cannot warp to distance from the gate because it is hidden from your ships scanner by the distortion of the deadspace complex thus this forces all ships to use the gate and stops oversized ships from entering.
by the way, i have experience in exploration, missions, complexes and fw before you try and tell me i know nothing
yea ship, gate, experience... all good--- now tell me why a menu option is avail that can NEVER WORK for a plex gate.... why is it there... it just as well should say reprocess plex gate instead of warp to within...makes no sense to mislead the guy who uses it for the 1st time... if there was ANYTHING you could skill/buy/or do to get this option to work properly for a gate I could see your point
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Murk Loar
Caldari The Ex-Patriots
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Posted - 2008.07.21 05:16:00 -
[157]
Originally by: Siddy
NOW CCP SAYS ITS ELEAGAL TO USE NORMAN SPACE DRIVES TO TRAVEL!
I WANT A NORMAN SPACE DRIVE.
Also,
I just hit 'Warp to 100km' on a moon and it put me over 5000km away.This is not acceptable,my ships are all fitted with supercumputernets. CCP PLEASE FIX NAO. |

EvilSpork
Invicta.
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Posted - 2008.07.21 06:43:00 -
[158]
Originally by: Malicious Manifesto
Its not exactly deadspace... mwds work... and if the ship gets "sucked" I'd like to see it- would you?:)
the simple fact is the menu option was overlooked(warp to object is fine- warp to within is broke).... warp to within needs to be removed... it can NEVER WORK for a plex gate
it IS deadspace as stated by CCP. MWDs work because they wanted them to. its still deadspace, its just a slightly different flavor of it. the menu is fine as well, when you warp to a deadspace, its just the same as warping to a gate with a bubble. if you try to warp to a person in your fleet that is in a mission, you end up at the first gate, no matter what distance you warped to them at. the same mechanic as at play here. quite whining about losing a ship, you learned a good lesson here.
in short: 1. learn how deadspace works. (yes FW sites are deadspace even though MWDs work, as stated by CCP) 2. stop whining about dying. 3. the menus and came mechanics all work fine. 4. stop whining about dying.
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Malicious Manifesto
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Posted - 2008.07.21 12:53:00 -
[159]
Edited by: Malicious Manifesto on 21/07/2008 12:54:08
Originally by: EvilSpork
Originally by: Malicious Manifesto
Its not exactly deadspace... mwds work... and if the ship gets "sucked" I'd like to see it- would you?:)
the simple fact is the menu option was overlooked(warp to object is fine- warp to within is broke).... warp to within needs to be removed... it can NEVER WORK for a plex gate
it IS deadspace as stated by CCP. MWDs work because they wanted them to. its still deadspace, its just a slightly different flavor of it. the menu is fine as well, when you warp to a deadspace, its just the same as warping to a gate with a bubble. if you try to warp to a person in your fleet that is in a mission, you end up at the first gate, no matter what distance you warped to them at. the same mechanic as at play here. quite whining about losing a ship, you learned a good lesson here.
in short: 1. learn how deadspace works. (yes FW sites are deadspace even though MWDs work, as stated by CCP) 2. stop whining about dying. 3. the menus and came mechanics all work fine. 4. stop whining about dying.
Yes I know how deadspace works and I am well aware of the differences.. If you are going to try to flame a thread try reading the whole thing 1st.Or is this something u like to do on a regular basis...
What I dont understand is why you avoid the issue??? Number 3 is dead wrong.... show me 1 instance where warp to within works to a plex gate... warp to object seems to work.... not warp to within. I got screen shots if you dont understand
number 2 and 4 are pretty presumptuous I never petitioned 1 loss until the faction war. Can you say the same?
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FlameGlow
Caldari State Protectorate
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Posted - 2008.07.21 13:26:00 -
[160]
Warping to anything iside deadspace drops you on the gate to 0 + Selecting warp to 100 means you give command to warp to 100 from the beacon that is inside the deadspace = You arrive on the gate, as expected.
Now if CCP put the beacon just outside the gate it could have worked as you wanted, but now you have what you have.
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