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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.07.03 17:14:00 -
[31]
It is one of those things where rather than spend some extroneous amount of time and effort trying to find a messy solution to a problem (in this case stopping cap ships into certain plexes), they just did the easiest thing
Unfortunately in your case, it screws you over. Basically the rules of the game aren't logical rather than the rules being wrong or something being broken.
But I do seem to remember this being the case for other plexes in the past (not just the new FW complexes)
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Banana Torres
Federal Defence Union
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Posted - 2008.07.03 17:15:00 -
[32]
Originally by: Malicious Manifesto funny how everyone who disagrees tries to avoid the subject of my thread....
That cause we are laughing tooooooo much.
And anyway if we did take you subject seriously we would not be able to respond, because YOU ARE NOT ALLOWED TO DISCUSS EXPLOITS OR POSSIBLE EXPLOITS ON THIS FORUM.
So change your title to something like, "my mommy says that I should get my ship back".
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Malicious Manifesto
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Posted - 2008.07.03 17:15:00 -
[33]
Originally by: Faife
Originally by: Malicious Manifesto
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
its not deadpace...... its not a mission- you are wrong here
he's right, you're wrong.
it's a deadspace, just one that allows MWDs. therefore you will always warp to 0. this is always how it worked.
then fix the in game menu - no where in the game does it say "deadspace" or "deadpace with exceptions" it should say warp to zero- not give you the option to warp to distances- stop avoiding the issue about the menu
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Malicious Manifesto
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Posted - 2008.07.03 17:17:00 -
[34]
Originally by: Banana Torres
Originally by: Malicious Manifesto funny how everyone who disagrees tries to avoid the subject of my thread....
That cause we are laughing tooooooo much.
And anyway if we did take you subject seriously we would not be able to respond, because YOU ARE NOT ALLOWED TO DISCUSS EXPLOITS OR POSSIBLE EXPLOITS ON THIS FORUM.
So change your title to something like, "my mommy says that I should get my ship back".
haha cute- doesnt change the fact im right
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Malicious Manifesto
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Posted - 2008.07.03 17:26:00 -
[35]
Its been awhile since i ran a mission- so I get a mission that says"deadspace" - guess what- the option to "warp to within" disappears...ITS GONE - The only option avail is to warp to object... This just reaffirms my position... thanks for everyone who tried to play devils advocate...
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skyk
Gallente
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Posted - 2008.07.03 17:30:00 -
[36]
Deadspace missions and plexes (with an acceleration gate) do not give a warp-to option (that I've ever seen). Are FW plexes different?
Non-deadspace missions (beacon, not gate) get the warp-to option, but have a bug, where if you warp to 50 say, it *will* warp you to zero. *Unless* you warp to anything, cancel the warp, *then* warp -to -whatever and it will work OK.
damsel in distress does this , I think,
ALway been like it.
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Malicious Manifesto
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Posted - 2008.07.03 17:38:00 -
[37]
Originally by: skyk Deadspace missions and plexes (with an acceleration gate) do not give a warp-to option (that I've ever seen). Are FW plexes different?
Non-deadspace missions (beacon, not gate) get the warp-to option, but have a bug, where if you warp to 50 say, it *will* warp you to zero. *Unless* you warp to anything, cancel the warp, *then* warp -to -whatever and it will work OK.
damsel in distress does this , I think,
ALway been like it.
Yes this is kind of a faction war discussion - and yes the option to "warp to within" is clearly there...And it doesnt work- what ever distance u select it warps to zero - is it there to trick you? on purpose? by mistake? or is this something they've overlooked...just because it has a history of being like this for 3 weeks means nothing to me...
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Matthew
Caldari BloodStar Technologies
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Posted - 2008.07.03 18:02:00 -
[38]
Originally by: Malicious Manifesto then fix the in game menu - no where in the game does it say "deadspace" or "deadpace with exceptions" it should say warp to zero- not give you the option to warp to distances- stop avoiding the issue about the menu
The complex you've scanned down is just a point in space to your onboard computer. Until you go there, you don't really know what's going to be there. That's why it still shows the "warp to.." options, because it doesn't know that there is an environment there that will force a 0m warp until it flies into that trap.
The mere fact that you're having to scan these places down suggest that their owners don't want you there. So they're hardly going to put up warning beacons telling you about the deadspace in the area.
If you will insist on scanning down and blindly warping to strange signals your scanner picks up, you should expect to run into inconveniences like this. Personally, I would like to see a wider variety of such unpredictable environments, rather than the same carbon copies all the time. As it is, the behavior is very easy to identify and come to expect, so it's not even as though it's a risk you can't learn and adapt to. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Bish Ounen
Gallente Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.07.03 18:47:00 -
[39]
Edited by: Bish Ounen on 03/07/2008 18:47:46 PEOPLE! This is NOT hard to get around!
IF there is a "Warp to <distance>" menu option available do the following:
1) Select ANY "warp to" distance. it doesn't matter which.
2) IMMEDIATELY CANCEL YOUR WARP.
3) Select the Distance you wish to warp in at and warp.
Following these three simple steps will allow you to warp to the distance you desire to the warp beacon/accel gate. This has worked for YEARS in Missions, and should work just fine for FW missions as well.
If this works for you and you wish to show your appreciation, send ISK in-game to Bish Ounen.
You are Welcome.
Tactical Logistics using the last T1 Frigate hull!
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Malicious Manifesto
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Posted - 2008.07.03 18:58:00 -
[40]
Originally by: Matthew
Originally by: Malicious Manifesto then fix the in game menu - no where in the game does it say "deadspace" or "deadpace with exceptions" it should say warp to zero- not give you the option to warp to distances- stop avoiding the issue about the menu
The complex you've scanned down is just a point in space to your onboard computer. Until you go there, you don't really know what's going to be there. That's why it still shows the "warp to.." options, because it doesn't know that there is an environment there that will force a 0m warp until it flies into that trap.
The mere fact that you're having to scan these places down suggest that their owners don't want you there. So they're hardly going to put up warning beacons telling you about the deadspace in the area.
If you will insist on scanning down and blindly warping to strange signals your scanner picks up, you should expect to run into inconveniences like this. Personally, I would like to see a wider variety of such unpredictable environments, rather than the same carbon copies all the time. As it is, the behavior is very easy to identify and come to expect, so it's not even as though it's a risk you can't learn and adapt to.
AGAIN avoiding the issue- ill try to go slow- the game has an option to select "warp to within" - what ever distance i select it warps to zero- its very simple- the question is is this intentional- is this meant to trick or deceive you.
If there was a random element where it worked sometimes and not others - great. IS IT AN INTENTIONAL PART OF THE GAME??? the answer is no - just because its always been that way or worked that way is not acceptable.. The menu is flawed and should say warp to object. Faction war has only been around 3 weeks - If you arent part of the faction war - dont bother citing examples u know nothing about...
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Rarkal
Spartan Industrial Manufacturing SMASH Alliance
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Posted - 2008.07.03 19:02:00 -
[41]
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
Why does the UI allow us to select warp to 70 if we can only warp to 0 in these areas?
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Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:06:00 -
[42]
Originally by: Malicious Manifesto
AGAIN avoiding the issue- ill try to go slow- the game has an option to select "warp to within" - what ever distance i select it warps to zero- its very simple- the question is is this intentional- is this meant to trick or deceive you.
If there was a random element where it worked sometimes and not others - great. IS IT AN INTENTIONAL PART OF THE GAME??? the answer is no - just because its always been that way or worked that way is not acceptable.. The menu is flawed and should say warp to object. Faction war has only been around 3 weeks - If you arent part of the faction war - dont bother citing examples u know nothing about...
AGAIN reading comprehension ftl - i'll try to go slow - the game always has had an option to select "warp to within" for exploration and cosmic anomaly complexes when you first scan them. Until you actually warp to them, there is no complex spawned, so the "warp to within" will simply generate the complex at your warpin point.
If you CANCEL your warp, then warp to within again, then it will warp you at your desired distance.
Complexes and cosmic anomalies have been around for months, if you haven't ever experienced their behavior, don't bother citing examples you know nothing about...
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Malicious Manifesto
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Posted - 2008.07.03 19:11:00 -
[43]
Edited by: Malicious Manifesto on 03/07/2008 19:11:01
Originally by: Rarkal
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
Why does the UI allow us to select warp to 70 if we can only warp to 0 in these areas?
THANKYOU!!! - very good question - No one has even tried to answer - they are to busy trying to come up with creative flame jobs in vain
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.03 19:12:00 -
[44]
Originally by: Rarkal
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
Why does the UI allow us to select warp to 70 if we can only warp to 0 in these areas?
Because your ship's computer can't detect the prescence of deadspace, thus can't compensate for it.
It's like saying: "Why do I have the option to warp when I'm warped scrambled?" ...
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Khlitouris RegusII
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Posted - 2008.07.03 19:12:00 -
[45]
Originally by: Malicious Manifesto
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
its not deadpace...... its not a mission- you are wrong here
erm if its a complex then yes it is
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Malicious Manifesto
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Posted - 2008.07.03 19:13:00 -
[46]
Originally by: Ushatuhkwa Kaeshe
Originally by: Malicious Manifesto
AGAIN avoiding the issue- ill try to go slow- the game has an option to select "warp to within" - what ever distance i select it warps to zero- its very simple- the question is is this intentional- is this meant to trick or deceive you.
If there was a random element where it worked sometimes and not others - great. IS IT AN INTENTIONAL PART OF THE GAME??? the answer is no - just because its always been that way or worked that way is not acceptable.. The menu is flawed and should say warp to object. Faction war has only been around 3 weeks - If you arent part of the faction war - dont bother citing examples u know nothing about...
AGAIN reading comprehension ftl - i'll try to go slow - the game always has had an option to select "warp to within" for exploration and cosmic anomaly complexes when you first scan them. Until you actually warp to them, there is no complex spawned, so the "warp to within" will simply generate the complex at your warpin point.
If you CANCEL your warp, then warp to within again, then it will warp you at your desired distance.
Complexes and cosmic anomalies have been around for months, if you haven't ever experienced their behavior, don't bother citing examples you know nothing about...
Im not interested in your work around or what the game has always done- THE MENU IS FLAWED !!!!! do you need a screen shot?
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Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:16:00 -
[47]
Originally by: Malicious Manifesto
Im not interested in your work around or what the game has always done- THE MENU IS FLAWED !!!!! do you need a screen shot?
I'm not interested in your lack of comprehension or inability to deal with known game mechanics. The behavior is normal and has always been. I don't need a screenshot, i know exactly what it looks like.
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Karentaki
Gallente The Devils Brigade The Threshold
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Posted - 2008.07.03 19:16:00 -
[48]
Let me try to explain why your suggestions SUCK!
Say for example you're warping into a probe result for a player in lowsec who happens to be running a mission in deadspace. Now, currently you have no way to know that it IS a mission, so you can't prepare your ship to fight specifically in deadspace (eg afterburner instead of MWD). However with your system you could tell at a glance remotely that the site was deadspace, and fit accordingly.
RESULT:
MOAR DEAD CAREBEARS!!!    However, now you are just reading my signature... Or are you...
========= Sporks FTW |

Malicious Manifesto
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Posted - 2008.07.03 19:17:00 -
[49]
Originally by: Rawr Cristina
Originally by: Rarkal
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
Why does the UI allow us to select warp to 70 if we can only warp to 0 in these areas?
Because your ship's computer can't detect the prescence of deadspace, thus can't compensate for it.
It's like saying: "Why do I have the option to warp when I'm warped scrambled?"
ok ships computer cant compensate- i see - it can lock on to the exact point in space but cant make any adjustments for distance...pretty crappy computer- but sounds plausible - did u just make this up - funny how the devs answer didnt say any of this
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Malicious Manifesto
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Posted - 2008.07.03 19:20:00 -
[50]
Originally by: Ushatuhkwa Kaeshe
Originally by: Malicious Manifesto
Im not interested in your work around or what the game has always done- THE MENU IS FLAWED !!!!! do you need a screen shot?
I'm not interested in your lack of comprehension or inability to deal with known game mechanics. The behavior is normal and has always been. I don't need a screenshot, i know exactly what it looks like.
My comprehension is just fine- i see warp to 70- it doesnt work- a deadspace mission removes this option- btw are you even in any militia?- do you have a clue what im talking about?
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Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:20:00 -
[51]
Originally by: Karentaki Let me try to explain why your suggestions SUCK!
Say for example you're warping into a probe result for a player in lowsec who happens to be running a mission in deadspace. Now, currently you have no way to know that it IS a mission, so you can't prepare your ship to fight specifically in deadspace (eg afterburner instead of MWD). However with your system you could tell at a glance remotely that the site was deadspace, and fit accordingly.
RESULT:
MOAR DEAD CAREBEARS!!!   
Exactly this. Complexes and anomalies are that. Gravitational phenomenon that disrupt the ships computer. As such, your computer can't tell what it is that it's warping into, until it gets dropped at the location that the annomaly disrupts the computer at. FW complexes use anomaly mechanics, as such, even though MWDs work, warping within the complex doesn't. The acceleration gates at the warp-in points allow your ship to be propelled further into the phenomenon, but that's it. You can tell your computer to warp at whatever distance you want from this phenomenon, the computer and your ship will attempt to do so, but the cosmic event will cause it to terminate the warp and be pulled in to a different location. This is normal and has always been for these events.
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Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:21:00 -
[52]
Originally by: Malicious Manifesto My comprehension is just fine- i see warp to 70- it doesnt work- a deadspace mission removes this option- btw are you even in any militia?- do you have a clue what im talking about?
The militia complexes work the same as a cosmic anomaly. NOT the same as a deadspace mission. Yes, i know exactly what it is that you are talking about.
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Malicious Manifesto
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Posted - 2008.07.03 19:24:00 -
[53]
Originally by: Ushatuhkwa Kaeshe
Originally by: Malicious Manifesto My comprehension is just fine- i see warp to 70- it doesnt work- a deadspace mission removes this option- btw are you even in any militia?- do you have a clue what im talking about?
The militia complexes work the same as a cosmic anomaly. NOT the same as a deadspace mission. Yes, i know exactly what it is that you are talking about.
oh so you arent in the militia - yet you are giving answers to militia questions.... brilliant....And what are you gonna do when they fix it? be mad? Start a thread and say put it back the way it was - i liked it broke and confusing......lol what a tool
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Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:26:00 -
[54]
Originally by: Malicious Manifesto oh so you arent in the militia - yet you are giving answers to militia questions.... brilliant....And what are you gonna do when they fix it? be mad? Start a thread and say put it back the way it was - i liked it broke and confusing......lol what a tool
Did I say I was or wasn't in the militia? If it's a bug, bug report it. It work the same as exploration content, not the same as mission content, and the exploration content works as you describe in your post. I've confirmed it both in militia and in exploration sites. Just because you can't understand it, doesn't mean it's broken.
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:27:00 -
[55]
WOW. WoW, go back to it. Seriously how many times do you plan to cry and cry about this. This is how it works when your warp to a beacon. Infact i believe that even in the days before warp to 0, you would land on the beacon/gate at 0. I understand your complaint that it "shouldnt be there" if you cant warp to 0.
However lets build upon that, Should we loose the buttons to warp when were scrambled?, should we loose the buttons to acquire a target, even though their out of range? No, because any one with a clue is spam clicking these buttons.
Really this just begs the question, why the **** didnt u just activate the gate if u were on it. Oh wait thats right.....
Your *****ing about a non-issue, wahhh, its not the way You want it. Apparently u missed that part in nursing school where you find out it isnt all about you. I think i could speak safely for the entire EVE community that i would hate to see the devs waste even a second of their time making a fix for your trival whine, when theres ACTUAL problems and issues in the game. Not just some twit who wants to /wrists cuz hes lost a frig.
Get over it.
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:31:00 -
[56]
Edited by: Straight Chillen on 03/07/2008 19:31:30
Originally by: Malicious Manifesto
Originally by: Ushatuhkwa Kaeshe
Originally by: Malicious Manifesto My comprehension is just fine- i see warp to 70- it doesnt work- a deadspace mission removes this option- btw are you even in any militia?- do you have a clue what im talking about?
The militia complexes work the same as a cosmic anomaly. NOT the same as a deadspace mission. Yes, i know exactly what it is that you are talking about.
oh so you arent in the militia - yet you are giving answers to militia questions.... brilliant....And what are you gonna do when they fix it? be mad? Start a thread and say put it back the way it was - i liked it broke and confusing......lol what a tool
To Fix.
fix Pronunciation[fiks] verb, fixed or fixt, fix+ing, noun űverb (used with object)
1. to repair; mend. 2. to put in order or in good condition; adjust or arrrange: She fixed her hair in a bun. 3. to make fast, firm, or stable. 4. to place definitely and more or less permanently: to fix a circus poster to a wall. 5. to settle definitely; determine: to fix a price.
See number 1, It implies that something is broken. However there is nothing broken, and as our lovely dev was so nice to drop in and clarify, its all working as intended.
So what are you gonna do when they dont fix it? Start another thread *****ing about how they should change it.
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WarlockX
Amarr Free Trade Corp
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Posted - 2008.07.03 19:33:00 -
[57]
Originally by: Malicious Manifesto
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble. ----------------------------------------------- "I often quote myself. It adds spice to my conversation." |

Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:35:00 -
[58]
Originally by: WarlockX
Originally by: Malicious Manifesto
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble.
THISSSSS!
Thank you good sir, I owe you a beer
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Malicious Manifesto
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Posted - 2008.07.03 19:38:00 -
[59]
Originally by: Ushatuhkwa Kaeshe
Originally by: Malicious Manifesto oh so you arent in the militia - yet you are giving answers to militia questions.... brilliant....And what are you gonna do when they fix it? be mad? Start a thread and say put it back the way it was - i liked it broke and confusing......lol what a tool
Did I say I was or wasn't in the militia? If it's a bug, bug report it. It work the same as exploration content, not the same as mission content, and the exploration content works as you describe in your post. I've confirmed it both in militia and in exploration sites. Just because you can't understand it, doesn't mean it's broken.
Last I checked warp to 70 means warp to 70- if the computer cant compensate for the distance it shouldn't give me the option- period- why are you opposed to fixing this? The alt you are answering threads with isnt in the militia and my guess is your main isnt either.. get a clue/ get a life/ and stop answering threads u have no experience in:)
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Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:39:00 -
[60]
Edited by: Ushatuhkwa Kaeshe on 03/07/2008 19:42:25
Originally by: WarlockX no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble.
Originally by: Malicious Manifesto Last I checked warp to 70 means warp to 70- if the computer cant compensate for the distance it shouldn't give me the option- period- why are you opposed to fixing this?
HEY I KNOW! WARPING TO WARP BUBBLES IS BROKEN AND AN EXPLOIT BECAUSE MY IN GAME MENU TELLS ME I CAN WARP TO 50 BUT IT PULLS ME IN FIXXX ITTT!!!1one!
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