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Malicious Manifesto
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Posted - 2008.07.03 15:30:00 -
[1]
I warped to 70 km distance to a plex gate - it warped me to zero.I was immediately locked down and killed. I petitioned the loss because i was sure i hit warp to 70 km.I could have easily avoided combat with my mwd and warped away. The GM responded with "I can find nothing wrong with the game mechanics".
Doubting myself,the next day I took a shuttle found a another plex gate and tried "warping to" at various distances. They all warped me to zero right on top of the gate.....I escalated the petition and im awaiting the answer. In the mean time, is this crap just broken for me or has anyone else noticed this?
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Slanty McGarglefist
University of Caille
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Posted - 2008.07.03 15:31:00 -
[2]
Edited by: Slanty McGarglefist on 03/07/2008 15:31:27
Originally by: Malicious Manifesto I warped to 70 km distance to a plex gate - it warped me to zero.I was immediately locked down and killed. I petitioned the loss because i was sure i hit warp to 70 km.I could have easily avoided combat with my mwd and warped away. The GM responded with "I can find nothing wrong with the game mechanics".
Doubting myself,the next day I took a shuttle found a another plex gate and tried "warping to" at various distances. They all warped me to zero right on top of the gate.....I escalated the petition and im awaiting the answer. In the mean time, is this crap just broken for me or has anyone else noticed this?
This happened to me a few times as well, but luckily for me nobody was there waiting at the plex entrance.
+boost for CCP response. __________________________________________________
Originally by: CCP Wrangler No
Doh! |

Saori Rei
Gallente Garoun Investment Bank
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Posted - 2008.07.03 15:31:00 -
[3]
This is normal though isnt it? What with the plexes and the spaces around them being deadspace?
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Lord Haur
Amarr Imperial Academy
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Posted - 2008.07.03 15:32:00 -
[4]
You always warp into deadspace complexes at 0 on the entry gate. No exceptions. --- Sig Starts Here --- Lord Haur - Imperial Academy Logistical Support
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Slanty McGarglefist
University of Caille
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Posted - 2008.07.03 15:36:00 -
[5]
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
If that's the case, may be wise to make some safespots a little ways from the entrance. Unless that doesn't work either? __________________________________________________
Originally by: CCP Wrangler No
Doh! |

Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.07.03 15:37:00 -
[6]
warping to anything in a deadspace bubble will always warp you to the beacon. No exceptions.
_______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Malicious Manifesto
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Posted - 2008.07.03 15:38:00 -
[7]
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
its not deadpace...... its not a mission- you are wrong here
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2008.07.03 15:39:00 -
[8]
Originally by: Slanty McGarglefist
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
If that's the case, may be wise to make some safespots a little ways from the entrance. Unless that doesn't work either?
It works if they are off grid. Get in an interceptor or fast frig and star flying off in some random direction, when the acceleration gate drops off your overview you are off grid and can make a warpable bookmark. However, you will still have to approach from some 300-400km away from gate, so will lose any element of surprise unless you are in a cloaked ship. -=^=-
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Lord Haur
Amarr Imperial Academy
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Posted - 2008.07.03 15:40:00 -
[9]
Originally by: Slanty McGarglefist
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
If that's the case, may be wise to make some safespots a little ways from the entrance. Unless that doesn't work either?
well, deadspace extends for quite a way around the entry gate, and the only ships really likely to slowboat to the entry gate are those capable of 10km/s+. So you'll probably warp in, back to square one. --- Sig Starts Here --- Lord Haur - Imperial Academy Logistical Support
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Lord Haur
Amarr Imperial Academy
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Posted - 2008.07.03 15:41:00 -
[10]
Originally by: Malicious Manifesto its not deadpace...... its not a mission- you are wrong here
Not all missions are deadspaces, and not all deadspace complexes are missions. --- Sig Starts Here --- Lord Haur - Imperial Academy Logistical Support
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2008.07.03 15:41:00 -
[11]
Edited by: Emily Spankratchet on 03/07/2008 15:42:16
Originally by: Malicious Manifesto its not deadpace...... its not a mission- you are wrong here
No, he's right.
This has happened for as long as I can remember. Any deadspace area sucks you in to the warp-in point if you warp to its grid. This applies to complexes as well as missions.
Edit: Bad punctuation.
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Redback911
Malevolent Intentions
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Posted - 2008.07.03 15:42:00 -
[12]
These plexes ARE IDENTICAL to other plexes and missions. The only change is that MWDs can be used. That is it.
This is as stated by CCP.
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Faife
Minmatar Kinda'Shujaa
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Posted - 2008.07.03 15:42:00 -
[13]
Originally by: Malicious Manifesto
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
its not deadpace...... its not a mission- you are wrong here
he's right, you're wrong.
it's a deadspace, just one that allows MWDs. therefore you will always warp to 0. this is always how it worked.
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mr passie
Minmatar Purgatorial Janitors Inc.
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Posted - 2008.07.03 15:56:00 -
[14]
I always warp to 0 when I'm warping to a plex, you never know who you might kill
I'm a reversed paranoid schizophrenic. I have voices in my head I just think I don't hear them |

Tarminic
Black Flame Industries
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Posted - 2008.07.03 15:57:00 -
[15]
This is not a bug or exploit...you will always warp to 0 on the gates. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
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CCP Greyscale

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Posted - 2008.07.03 16:17:00 -
[16]
Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
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Khanto Thor
Amarr Imperial Academy
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Posted - 2008.07.03 16:25:00 -
[17]
There is some defensive action you can take when going to any plex. Have a planet selected in your overview, If you see any pirates or enemy at the gate, start hitting the warp button as you come out of warp. This has saved my ship a couple of times!
Also I'm not sure if this would work, but if you sometimes have to warp to a plex a few times after repairs. You could drop a bookmark at the warp in point, and then next time warp 50km to bookmark!
I also use this in mission deadspace, where there are no gates. Selecting warp to distance does not work. You always end up in few km of any NPCs. So I drop a bookmark, warp out. Then warp to my bookmark at my preferred range!
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Tysheara
Running with Cheese
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Posted - 2008.07.03 16:25:00 -
[18]
Originally by: Tarminic This is not a bug or exploit...you will always warp to 0 on first gate.
Fixed.
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Malicious Manifesto
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Posted - 2008.07.03 16:40:00 -
[19]
Originally by: Tarminic This is not a bug or exploit...you will always warp to 0 on the gates.
Just because you have seen this bug repeatedly and have accepted it doesnt change the fact that its a bug..... The game gives you an option to warp within a distance... this option should be removed if it doesnt work period....If a word is mispeled and you say- oh yea the word is always mispeled- does it make it right?NO THE WORD IS MISSPELLED ...end of story- you lose
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Malicious Manifesto
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Posted - 2008.07.03 16:43:00 -
[20]
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
if its deadspace why doesnt it say "deadspace".... and in deadpace areas you cant use MWD... once u go through the gate MWD works fine...sorry man- u guys got work to do:)
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.03 16:48:00 -
[21]
Originally by: Malicious Manifesto
Originally by: Tarminic This is not a bug or exploit...you will always warp to 0 on the gates.
Just because you have seen this bug repeatedly and have accepted it doesnt change the fact that its a bug..... The game gives you an option to warp within a distance... this option should be removed if it doesnt work period....If a word is mispeled and you say- oh yea the word is always mispeled- does it make it right?NO THE WORD IS MISSPELLED ...end of story- you lose
I guess you think it should tell you that when you warp into a bubble, too?
"BUT I SAID WARP TO ZERO AND IT THREW ME 30KM BEHIND THE GATE!!11"
deadspace isn't normal space, therefore you shouldn't assume your ship will do what it tells you there. ...
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Malicious Manifesto
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Posted - 2008.07.03 16:53:00 -
[22]
Originally by: Rawr Cristina
Originally by: Malicious Manifesto
Originally by: Tarminic This is not a bug or exploit...you will always warp to 0 on the gates.
Just because you have seen this bug repeatedly and have accepted it doesnt change the fact that its a bug..... The game gives you an option to warp within a distance... this option should be removed if it doesnt work period....If a word is mispeled and you say- oh yea the word is always mispeled- does it make it right?NO THE WORD IS MISSPELLED ...end of story- you lose
I guess you think it should tell you that when you warp into a bubble, too?
"BUT I SAID WARP TO ZERO AND IT THREW ME 30KM BEHIND THE GATE!!11"
deadspace isn't normal space, therefore you shouldn't assume your ship will do what it tells you there.
maybe you havent been reading- where in the game does it say "deadspace" NOWHERE--- all i want is the IN GAME MENU to be changed to reflect what you can and cant do... the game clearly says "warp to within" what ever distance u select it warps you to zero- change it- thats all-
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Cyno Sid
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Posted - 2008.07.03 16:57:00 -
[23]
Its that way because it is now and always was. Nothing wrong with it. Anyone who has ran missions, complexes, FW etc will know thats the case. You will certainly know next time eh I don't suspect they will change the mechanics just because you lost your frig.
Check local, use your unboard scanner to scan gate area and if necessary send a quick frig in first to check it out. This is like to armies being at war and one saying its not fair to camp that bridge as we need to cross it. Welcome to FW
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 16:57:00 -
[24]
wow way to ignore the Dev response explain exactly why it isnt the way YOU want it, go cry some more, mabye people will start to pitty you. Or you can grow a pair, become a man and fcking deal with it like EVERYONE else
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Malicious Manifesto
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Posted - 2008.07.03 16:58:00 -
[25]
HERE's another update for all you people that think im wrong or crazy- after talking with other players in the game about this subject- i found a player who as petitioned this exact same issue and he was reimbursed... soooo...... now what?
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.03 16:59:00 -
[26]
Originally by: Malicious Manifesto HERE's another update for all you people that think im wrong or crazy- after talking with other players in the game about this subject- i found a player who as petitioned this exact same issue and he was reimbursed... soooo...... now what?
Sure he was. ...
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.03 17:02:00 -
[27]
warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.07.03 17:03:00 -
[28]
Originally by: Malicious Manifesto HERE's another update for all you people that think im wrong or crazy- after talking with other players in the game about this subject- i found a player who as petitioned this exact same issue and he was reimbursed... soooo...... now what?
Read the dev response m8. It is not very hard to understand what is written in there. It is not bug, it is supposed to be that way.
If you believe you can get reimbursment, by all means go for it.
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Malicious Manifesto
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Posted - 2008.07.03 17:04:00 -
[29]
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
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Malicious Manifesto
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Posted - 2008.07.03 17:07:00 -
[30]
Originally by: Cyno Sid Its that way because it is now and always was. Nothing wrong with it. Anyone who has ran missions, complexes, FW etc will know thats the case. You will certainly know next time eh I don't suspect they will change the mechanics just because you lost your frig.
Check local, use your unboard scanner to scan gate area and if necessary send a quick frig in first to check it out. This is like to armies being at war and one saying its not fair to camp that bridge as we need to cross it. Welcome to FW
great minutia lol-means nothing- Just because the menu has been like this for 3 weeks doesnt make it right.. it will be changed
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.07.03 17:14:00 -
[31]
It is one of those things where rather than spend some extroneous amount of time and effort trying to find a messy solution to a problem (in this case stopping cap ships into certain plexes), they just did the easiest thing
Unfortunately in your case, it screws you over. Basically the rules of the game aren't logical rather than the rules being wrong or something being broken.
But I do seem to remember this being the case for other plexes in the past (not just the new FW complexes)
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Banana Torres
Federal Defence Union
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Posted - 2008.07.03 17:15:00 -
[32]
Originally by: Malicious Manifesto funny how everyone who disagrees tries to avoid the subject of my thread....
That cause we are laughing tooooooo much.
And anyway if we did take you subject seriously we would not be able to respond, because YOU ARE NOT ALLOWED TO DISCUSS EXPLOITS OR POSSIBLE EXPLOITS ON THIS FORUM.
So change your title to something like, "my mommy says that I should get my ship back".
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Malicious Manifesto
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Posted - 2008.07.03 17:15:00 -
[33]
Originally by: Faife
Originally by: Malicious Manifesto
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
its not deadpace...... its not a mission- you are wrong here
he's right, you're wrong.
it's a deadspace, just one that allows MWDs. therefore you will always warp to 0. this is always how it worked.
then fix the in game menu - no where in the game does it say "deadspace" or "deadpace with exceptions" it should say warp to zero- not give you the option to warp to distances- stop avoiding the issue about the menu
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Malicious Manifesto
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Posted - 2008.07.03 17:17:00 -
[34]
Originally by: Banana Torres
Originally by: Malicious Manifesto funny how everyone who disagrees tries to avoid the subject of my thread....
That cause we are laughing tooooooo much.
And anyway if we did take you subject seriously we would not be able to respond, because YOU ARE NOT ALLOWED TO DISCUSS EXPLOITS OR POSSIBLE EXPLOITS ON THIS FORUM.
So change your title to something like, "my mommy says that I should get my ship back".
haha cute- doesnt change the fact im right
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Malicious Manifesto
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Posted - 2008.07.03 17:26:00 -
[35]
Its been awhile since i ran a mission- so I get a mission that says"deadspace" - guess what- the option to "warp to within" disappears...ITS GONE - The only option avail is to warp to object... This just reaffirms my position... thanks for everyone who tried to play devils advocate...
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skyk
Gallente
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Posted - 2008.07.03 17:30:00 -
[36]
Deadspace missions and plexes (with an acceleration gate) do not give a warp-to option (that I've ever seen). Are FW plexes different?
Non-deadspace missions (beacon, not gate) get the warp-to option, but have a bug, where if you warp to 50 say, it *will* warp you to zero. *Unless* you warp to anything, cancel the warp, *then* warp -to -whatever and it will work OK.
damsel in distress does this , I think,
ALway been like it.
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Malicious Manifesto
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Posted - 2008.07.03 17:38:00 -
[37]
Originally by: skyk Deadspace missions and plexes (with an acceleration gate) do not give a warp-to option (that I've ever seen). Are FW plexes different?
Non-deadspace missions (beacon, not gate) get the warp-to option, but have a bug, where if you warp to 50 say, it *will* warp you to zero. *Unless* you warp to anything, cancel the warp, *then* warp -to -whatever and it will work OK.
damsel in distress does this , I think,
ALway been like it.
Yes this is kind of a faction war discussion - and yes the option to "warp to within" is clearly there...And it doesnt work- what ever distance u select it warps to zero - is it there to trick you? on purpose? by mistake? or is this something they've overlooked...just because it has a history of being like this for 3 weeks means nothing to me...
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Matthew
Caldari BloodStar Technologies
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Posted - 2008.07.03 18:02:00 -
[38]
Originally by: Malicious Manifesto then fix the in game menu - no where in the game does it say "deadspace" or "deadpace with exceptions" it should say warp to zero- not give you the option to warp to distances- stop avoiding the issue about the menu
The complex you've scanned down is just a point in space to your onboard computer. Until you go there, you don't really know what's going to be there. That's why it still shows the "warp to.." options, because it doesn't know that there is an environment there that will force a 0m warp until it flies into that trap.
The mere fact that you're having to scan these places down suggest that their owners don't want you there. So they're hardly going to put up warning beacons telling you about the deadspace in the area.
If you will insist on scanning down and blindly warping to strange signals your scanner picks up, you should expect to run into inconveniences like this. Personally, I would like to see a wider variety of such unpredictable environments, rather than the same carbon copies all the time. As it is, the behavior is very easy to identify and come to expect, so it's not even as though it's a risk you can't learn and adapt to. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Bish Ounen
Gallente Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.07.03 18:47:00 -
[39]
Edited by: Bish Ounen on 03/07/2008 18:47:46 PEOPLE! This is NOT hard to get around!
IF there is a "Warp to <distance>" menu option available do the following:
1) Select ANY "warp to" distance. it doesn't matter which.
2) IMMEDIATELY CANCEL YOUR WARP.
3) Select the Distance you wish to warp in at and warp.
Following these three simple steps will allow you to warp to the distance you desire to the warp beacon/accel gate. This has worked for YEARS in Missions, and should work just fine for FW missions as well.
If this works for you and you wish to show your appreciation, send ISK in-game to Bish Ounen.
You are Welcome.
Tactical Logistics using the last T1 Frigate hull!
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Malicious Manifesto
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Posted - 2008.07.03 18:58:00 -
[40]
Originally by: Matthew
Originally by: Malicious Manifesto then fix the in game menu - no where in the game does it say "deadspace" or "deadpace with exceptions" it should say warp to zero- not give you the option to warp to distances- stop avoiding the issue about the menu
The complex you've scanned down is just a point in space to your onboard computer. Until you go there, you don't really know what's going to be there. That's why it still shows the "warp to.." options, because it doesn't know that there is an environment there that will force a 0m warp until it flies into that trap.
The mere fact that you're having to scan these places down suggest that their owners don't want you there. So they're hardly going to put up warning beacons telling you about the deadspace in the area.
If you will insist on scanning down and blindly warping to strange signals your scanner picks up, you should expect to run into inconveniences like this. Personally, I would like to see a wider variety of such unpredictable environments, rather than the same carbon copies all the time. As it is, the behavior is very easy to identify and come to expect, so it's not even as though it's a risk you can't learn and adapt to.
AGAIN avoiding the issue- ill try to go slow- the game has an option to select "warp to within" - what ever distance i select it warps to zero- its very simple- the question is is this intentional- is this meant to trick or deceive you.
If there was a random element where it worked sometimes and not others - great. IS IT AN INTENTIONAL PART OF THE GAME??? the answer is no - just because its always been that way or worked that way is not acceptable.. The menu is flawed and should say warp to object. Faction war has only been around 3 weeks - If you arent part of the faction war - dont bother citing examples u know nothing about...
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Rarkal
Spartan Industrial Manufacturing SMASH Alliance
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Posted - 2008.07.03 19:02:00 -
[41]
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
Why does the UI allow us to select warp to 70 if we can only warp to 0 in these areas?
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Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:06:00 -
[42]
Originally by: Malicious Manifesto
AGAIN avoiding the issue- ill try to go slow- the game has an option to select "warp to within" - what ever distance i select it warps to zero- its very simple- the question is is this intentional- is this meant to trick or deceive you.
If there was a random element where it worked sometimes and not others - great. IS IT AN INTENTIONAL PART OF THE GAME??? the answer is no - just because its always been that way or worked that way is not acceptable.. The menu is flawed and should say warp to object. Faction war has only been around 3 weeks - If you arent part of the faction war - dont bother citing examples u know nothing about...
AGAIN reading comprehension ftl - i'll try to go slow - the game always has had an option to select "warp to within" for exploration and cosmic anomaly complexes when you first scan them. Until you actually warp to them, there is no complex spawned, so the "warp to within" will simply generate the complex at your warpin point.
If you CANCEL your warp, then warp to within again, then it will warp you at your desired distance.
Complexes and cosmic anomalies have been around for months, if you haven't ever experienced their behavior, don't bother citing examples you know nothing about...
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Malicious Manifesto
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Posted - 2008.07.03 19:11:00 -
[43]
Edited by: Malicious Manifesto on 03/07/2008 19:11:01
Originally by: Rarkal
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
Why does the UI allow us to select warp to 70 if we can only warp to 0 in these areas?
THANKYOU!!! - very good question - No one has even tried to answer - they are to busy trying to come up with creative flame jobs in vain
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.03 19:12:00 -
[44]
Originally by: Rarkal
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
Why does the UI allow us to select warp to 70 if we can only warp to 0 in these areas?
Because your ship's computer can't detect the prescence of deadspace, thus can't compensate for it.
It's like saying: "Why do I have the option to warp when I'm warped scrambled?" ...
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Khlitouris RegusII
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Posted - 2008.07.03 19:12:00 -
[45]
Originally by: Malicious Manifesto
Originally by: Lord Haur You always warp into deadspace complexes at 0 on the entry gate. No exceptions.
its not deadpace...... its not a mission- you are wrong here
erm if its a complex then yes it is
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Malicious Manifesto
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Posted - 2008.07.03 19:13:00 -
[46]
Originally by: Ushatuhkwa Kaeshe
Originally by: Malicious Manifesto
AGAIN avoiding the issue- ill try to go slow- the game has an option to select "warp to within" - what ever distance i select it warps to zero- its very simple- the question is is this intentional- is this meant to trick or deceive you.
If there was a random element where it worked sometimes and not others - great. IS IT AN INTENTIONAL PART OF THE GAME??? the answer is no - just because its always been that way or worked that way is not acceptable.. The menu is flawed and should say warp to object. Faction war has only been around 3 weeks - If you arent part of the faction war - dont bother citing examples u know nothing about...
AGAIN reading comprehension ftl - i'll try to go slow - the game always has had an option to select "warp to within" for exploration and cosmic anomaly complexes when you first scan them. Until you actually warp to them, there is no complex spawned, so the "warp to within" will simply generate the complex at your warpin point.
If you CANCEL your warp, then warp to within again, then it will warp you at your desired distance.
Complexes and cosmic anomalies have been around for months, if you haven't ever experienced their behavior, don't bother citing examples you know nothing about...
Im not interested in your work around or what the game has always done- THE MENU IS FLAWED !!!!! do you need a screen shot?
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Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:16:00 -
[47]
Originally by: Malicious Manifesto
Im not interested in your work around or what the game has always done- THE MENU IS FLAWED !!!!! do you need a screen shot?
I'm not interested in your lack of comprehension or inability to deal with known game mechanics. The behavior is normal and has always been. I don't need a screenshot, i know exactly what it looks like.
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Karentaki
Gallente The Devils Brigade The Threshold
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Posted - 2008.07.03 19:16:00 -
[48]
Let me try to explain why your suggestions SUCK!
Say for example you're warping into a probe result for a player in lowsec who happens to be running a mission in deadspace. Now, currently you have no way to know that it IS a mission, so you can't prepare your ship to fight specifically in deadspace (eg afterburner instead of MWD). However with your system you could tell at a glance remotely that the site was deadspace, and fit accordingly.
RESULT:
MOAR DEAD CAREBEARS!!!    However, now you are just reading my signature... Or are you...
========= Sporks FTW |

Malicious Manifesto
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Posted - 2008.07.03 19:17:00 -
[49]
Originally by: Rawr Cristina
Originally by: Rarkal
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
Why does the UI allow us to select warp to 70 if we can only warp to 0 in these areas?
Because your ship's computer can't detect the prescence of deadspace, thus can't compensate for it.
It's like saying: "Why do I have the option to warp when I'm warped scrambled?"
ok ships computer cant compensate- i see - it can lock on to the exact point in space but cant make any adjustments for distance...pretty crappy computer- but sounds plausible - did u just make this up - funny how the devs answer didnt say any of this
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Malicious Manifesto
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Posted - 2008.07.03 19:20:00 -
[50]
Originally by: Ushatuhkwa Kaeshe
Originally by: Malicious Manifesto
Im not interested in your work around or what the game has always done- THE MENU IS FLAWED !!!!! do you need a screen shot?
I'm not interested in your lack of comprehension or inability to deal with known game mechanics. The behavior is normal and has always been. I don't need a screenshot, i know exactly what it looks like.
My comprehension is just fine- i see warp to 70- it doesnt work- a deadspace mission removes this option- btw are you even in any militia?- do you have a clue what im talking about?
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Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:20:00 -
[51]
Originally by: Karentaki Let me try to explain why your suggestions SUCK!
Say for example you're warping into a probe result for a player in lowsec who happens to be running a mission in deadspace. Now, currently you have no way to know that it IS a mission, so you can't prepare your ship to fight specifically in deadspace (eg afterburner instead of MWD). However with your system you could tell at a glance remotely that the site was deadspace, and fit accordingly.
RESULT:
MOAR DEAD CAREBEARS!!!   
Exactly this. Complexes and anomalies are that. Gravitational phenomenon that disrupt the ships computer. As such, your computer can't tell what it is that it's warping into, until it gets dropped at the location that the annomaly disrupts the computer at. FW complexes use anomaly mechanics, as such, even though MWDs work, warping within the complex doesn't. The acceleration gates at the warp-in points allow your ship to be propelled further into the phenomenon, but that's it. You can tell your computer to warp at whatever distance you want from this phenomenon, the computer and your ship will attempt to do so, but the cosmic event will cause it to terminate the warp and be pulled in to a different location. This is normal and has always been for these events.
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Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:21:00 -
[52]
Originally by: Malicious Manifesto My comprehension is just fine- i see warp to 70- it doesnt work- a deadspace mission removes this option- btw are you even in any militia?- do you have a clue what im talking about?
The militia complexes work the same as a cosmic anomaly. NOT the same as a deadspace mission. Yes, i know exactly what it is that you are talking about.
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Malicious Manifesto
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Posted - 2008.07.03 19:24:00 -
[53]
Originally by: Ushatuhkwa Kaeshe
Originally by: Malicious Manifesto My comprehension is just fine- i see warp to 70- it doesnt work- a deadspace mission removes this option- btw are you even in any militia?- do you have a clue what im talking about?
The militia complexes work the same as a cosmic anomaly. NOT the same as a deadspace mission. Yes, i know exactly what it is that you are talking about.
oh so you arent in the militia - yet you are giving answers to militia questions.... brilliant....And what are you gonna do when they fix it? be mad? Start a thread and say put it back the way it was - i liked it broke and confusing......lol what a tool
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Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:26:00 -
[54]
Originally by: Malicious Manifesto oh so you arent in the militia - yet you are giving answers to militia questions.... brilliant....And what are you gonna do when they fix it? be mad? Start a thread and say put it back the way it was - i liked it broke and confusing......lol what a tool
Did I say I was or wasn't in the militia? If it's a bug, bug report it. It work the same as exploration content, not the same as mission content, and the exploration content works as you describe in your post. I've confirmed it both in militia and in exploration sites. Just because you can't understand it, doesn't mean it's broken.
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:27:00 -
[55]
WOW. WoW, go back to it. Seriously how many times do you plan to cry and cry about this. This is how it works when your warp to a beacon. Infact i believe that even in the days before warp to 0, you would land on the beacon/gate at 0. I understand your complaint that it "shouldnt be there" if you cant warp to 0.
However lets build upon that, Should we loose the buttons to warp when were scrambled?, should we loose the buttons to acquire a target, even though their out of range? No, because any one with a clue is spam clicking these buttons.
Really this just begs the question, why the **** didnt u just activate the gate if u were on it. Oh wait thats right.....
Your *****ing about a non-issue, wahhh, its not the way You want it. Apparently u missed that part in nursing school where you find out it isnt all about you. I think i could speak safely for the entire EVE community that i would hate to see the devs waste even a second of their time making a fix for your trival whine, when theres ACTUAL problems and issues in the game. Not just some twit who wants to /wrists cuz hes lost a frig.
Get over it.
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:31:00 -
[56]
Edited by: Straight Chillen on 03/07/2008 19:31:30
Originally by: Malicious Manifesto
Originally by: Ushatuhkwa Kaeshe
Originally by: Malicious Manifesto My comprehension is just fine- i see warp to 70- it doesnt work- a deadspace mission removes this option- btw are you even in any militia?- do you have a clue what im talking about?
The militia complexes work the same as a cosmic anomaly. NOT the same as a deadspace mission. Yes, i know exactly what it is that you are talking about.
oh so you arent in the militia - yet you are giving answers to militia questions.... brilliant....And what are you gonna do when they fix it? be mad? Start a thread and say put it back the way it was - i liked it broke and confusing......lol what a tool
To Fix.
fix Pronunciation[fiks] verb, fixed or fixt, fix+ing, noun ûverb (used with object)
1. to repair; mend. 2. to put in order or in good condition; adjust or arrrange: She fixed her hair in a bun. 3. to make fast, firm, or stable. 4. to place definitely and more or less permanently: to fix a circus poster to a wall. 5. to settle definitely; determine: to fix a price.
See number 1, It implies that something is broken. However there is nothing broken, and as our lovely dev was so nice to drop in and clarify, its all working as intended.
So what are you gonna do when they dont fix it? Start another thread *****ing about how they should change it.
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WarlockX
Amarr Free Trade Corp
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Posted - 2008.07.03 19:33:00 -
[57]
Originally by: Malicious Manifesto
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble. ----------------------------------------------- "I often quote myself. It adds spice to my conversation." |

Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:35:00 -
[58]
Originally by: WarlockX
Originally by: Malicious Manifesto
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble.
THISSSSS!
Thank you good sir, I owe you a beer
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Malicious Manifesto
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Posted - 2008.07.03 19:38:00 -
[59]
Originally by: Ushatuhkwa Kaeshe
Originally by: Malicious Manifesto oh so you arent in the militia - yet you are giving answers to militia questions.... brilliant....And what are you gonna do when they fix it? be mad? Start a thread and say put it back the way it was - i liked it broke and confusing......lol what a tool
Did I say I was or wasn't in the militia? If it's a bug, bug report it. It work the same as exploration content, not the same as mission content, and the exploration content works as you describe in your post. I've confirmed it both in militia and in exploration sites. Just because you can't understand it, doesn't mean it's broken.
Last I checked warp to 70 means warp to 70- if the computer cant compensate for the distance it shouldn't give me the option- period- why are you opposed to fixing this? The alt you are answering threads with isnt in the militia and my guess is your main isnt either.. get a clue/ get a life/ and stop answering threads u have no experience in:)
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Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:39:00 -
[60]
Edited by: Ushatuhkwa Kaeshe on 03/07/2008 19:42:25
Originally by: WarlockX no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble.
Originally by: Malicious Manifesto Last I checked warp to 70 means warp to 70- if the computer cant compensate for the distance it shouldn't give me the option- period- why are you opposed to fixing this?
HEY I KNOW! WARPING TO WARP BUBBLES IS BROKEN AND AN EXPLOIT BECAUSE MY IN GAME MENU TELLS ME I CAN WARP TO 50 BUT IT PULLS ME IN FIXXX ITTT!!!1one!
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Malicious Manifesto
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Posted - 2008.07.03 19:43:00 -
[61]
Originally by: WarlockX
Originally by: Malicious Manifesto
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble.
So you are saying its part of the game...its an intentional warp bubble around the gate..What do i have to do to get warp to 70 to work? anything? if its there to mislead you on purpose fine- if theres something i can equip/ buy / or skill up to make it work great... but its something that can and will never work- its needs to be fixed.... your reason doesnt stand up to logic sorry- it never can work - why have it
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WarlockX
Amarr Free Trade Corp
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Posted - 2008.07.03 19:45:00 -
[62]
here's a bunch more scenarios that follow the op's logic.
If a cop tries to give me a speeding ticket its not my fault! it's the cars fault , i shouldn't have the option to go faster if the speed limit is 60!
if someone's ship has 75 exp resist and 0 em resist my ship should automatically shoot EM! if it doesn't i can petition for reimbursement because my ship should not give me the option to shoot explosive! ----------------------------------------------- "I often quote myself. It adds spice to my conversation." |

Malicious Manifesto
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Posted - 2008.07.03 19:46:00 -
[63]
Originally by: Ushatuhkwa Kaeshe Edited by: Ushatuhkwa Kaeshe on 03/07/2008 19:42:25
Originally by: WarlockX no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble.
Originally by: Malicious Manifesto Last I checked warp to 70 means warp to 70- if the computer cant compensate for the distance it shouldn't give me the option- period- why are you opposed to fixing this?
HEY I KNOW! WARPING TO WARP BUBBLES IS BROKEN AND AN EXPLOIT BECAUSE MY IN GAME MENU TELLS ME I CAN WARP TO 50 BUT IT PULLS ME IN FIXXX ITTT!!!1one!
nice try but thats player induced you noob - go join the militia so u can answer a militia question with authority
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Malicious Manifesto
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Posted - 2008.07.03 19:47:00 -
[64]
Originally by: WarlockX here's a bunch more scenarios that follow the op's logic.
If a cop tries to give me a speeding ticket its not my fault! it's the cars fault , i shouldn't have the option to go faster if the speed limit is 60!
if someone's ship has 75 exp resist and 0 em resist my ship should automatically shoot EM! if it doesn't i can petition for reimbursement because my ship should not give me the option to shoot explosive!
man what ever you are doing- you need to share - looks like good stuff
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.03 19:49:00 -
[65]
Originally by: WarlockX op's logic.
brain melting  ...
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2008.07.03 19:53:00 -
[66]
It is really interesting how a dev posts on the first page explaning why it works like this and how it is not a bug/exploit and is working as intended, yet the OP seems to have totally ignored his post and keeps railing at the injustice of it all.
Anyone else smell troll in this thread? -=^=-
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Malicious Manifesto
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Posted - 2008.07.03 19:53:00 -
[67]
Originally by: Straight Chillen Edited by: Straight Chillen on 03/07/2008 19:31:30
Originally by: Malicious Manifesto
Originally by: Ushatuhkwa Kaeshe
Originally by: Malicious Manifesto My comprehension is just fine- i see warp to 70- it doesnt work- a deadspace mission removes this option- btw are you even in any militia?- do you have a clue what im talking about?
The militia complexes work the same as a cosmic anomaly. NOT the same as a deadspace mission. Yes, i know exactly what it is that you are talking about.
oh so you arent in the militia - yet you are giving answers to militia questions.... brilliant....And what are you gonna do when they fix it? be mad? Start a thread and say put it back the way it was - i liked it broke and confusing......lol what a tool
To Fix.
fix Pronunciation[fiks] verb, fixed or fixt, fix+ing, noun ûverb (used with object)
1. to repair; mend. 2. to put in order or in good condition; adjust or arrrange: She fixed her hair in a bun. 3. to make fast, firm, or stable. 4. to place definitely and more or less permanently: to fix a circus poster to a wall. 5. to settle definitely; determine: to fix a price.
See number 1, It implies that something is broken. However there is nothing broken, and as our lovely dev was so nice to drop in and clarify, its all working as intended.
So what are you gonna do when they dont fix it? Start another thread *****ing about how they should change it.
If you can stop brown nosing the dev for a moment and read what he said- he clearly avoided the issue- I'm not looking to change the characteristics of the gate.... The menu shouldnt give me the option to warp to 70 if the ship can NEVER accomplish this task - therefore it might as well say "you win 1 billion isk click here"
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WarlockX
Amarr Free Trade Corp
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Posted - 2008.07.03 19:53:00 -
[68]
Originally by: Malicious Manifesto
Originally by: WarlockX
Originally by: Malicious Manifesto
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble.
So you are saying its part of the game...its an intentional warp bubble around the gate..What do i have to do to get warp to 70 to work? anything? if its there to mislead you on purpose fine- if theres something i can equip/ buy / or skill up to make it work great... but its something that can and will never work- its needs to be fixed.... your reason doesnt stand up to logic sorry- it never can work - why have it
Yes it's part of the game. Yes it's intentional. The whole place is a warp bubble distortion that's what the acceleration gate is for because normal warp does not work properly in that space! No it shouldn't be fixed, warp is not suppose to work in dead space, if it did then you could just ignore the gate and warp in capital ships past it. ----------------------------------------------- "I often quote myself. It adds spice to my conversation." |

Ushatuhkwa Kaeshe
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Posted - 2008.07.03 19:55:00 -
[69]
Originally by: Malicious Manifesto
So you are saying its part of the game...its an intentional warp bubble around the gate..What do i have to do to get warp to 70 to work? anything? if its there to mislead you on purpose fine- if theres something i can equip/ buy / or skill up to make it work great... but its something that can and will never work- its needs to be fixed.... your reason doesnt stand up to logic sorry- it never can work - why have it
Several posters already explained it.
Originally by: Christina Rawr
Because your ship's computer can't detect the prescence of deadspace, thus can't compensate for it.
also
Originally by: Karentaki
Say for example you're warping into a probe result for a player in lowsec who happens to be running a mission in deadspace. Now, currently you have no way to know that it IS a mission, so you can't prepare your ship to fight specifically in deadspace (eg afterburner instead of MWD). However with your system you could tell at a glance remotely that the site was deadspace, and fit accordingly.
and finally, a DEV responded with:
Originally by: CCP Greyscale
Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
bolded the important bits
and finally
Originally by: Malicious Manifesto
lol what a tool
Originally by: Malicious Manifesto
get a clue/ get a life/
Originally by: Malicious Manifesto
you noob
NO U 
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Malicious Manifesto
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Posted - 2008.07.03 19:55:00 -
[70]
Originally by: Billy Sastard It is really interesting how a dev posts on the first page explaning why it works like this and how it is not a bug/exploit and is working as intended, yet the OP seems to have totally ignored his post and keeps railing at the injustice of it all.
Anyone else smell troll in this thread?
Its interesting how u completely missed the point
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:57:00 -
[71]
Edited by: Straight Chillen on 03/07/2008 19:57:40
Originally by: Malicious Manifesto ... your reason doesnt stand up to logic sorry- it never can work - why have it
Hai, You're obviously are new here, Let me be the first to welcome you to the wonderous universe of EVE-Online, Where your logic and commonsense have absolutely no value, meaning or relavence.
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WarlockX
Amarr Free Trade Corp
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Posted - 2008.07.03 19:58:00 -
[72]
Edited by: WarlockX on 03/07/2008 19:58:23
Originally by: Malicious Manifesto
If you can stop brown nosing the dev for a moment and read what he said- he clearly avoided the issue- I'm not looking to change the characteristics of the gate.... The menu shouldnt give me the option to warp to 70 if the ship can NEVER accomplish this task - therefore it might as well say "you win 1 billion isk click here"
the option is there because that's something your ship can normally do.
My car car turn left even if there's a wall on the left side of the road. If i turn left anyways and i hit the wall it's not the cars fault. even tho i can never make it passed that wall and should technically not have the option to turn left. ----------------------------------------------- "I often quote myself. It adds spice to my conversation." |

Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.07.03 19:58:00 -
[73]
Let me put it this way
If it WASN'T deadspace, you wouldn't need an acceleration gate. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 19:59:00 -
[74]
Edited by: Straight Chillen on 03/07/2008 19:59:31 ahhh good you fixed it
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Malicious Manifesto
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Posted - 2008.07.03 20:01:00 -
[75]
Originally by: WarlockX
Originally by: Malicious Manifesto
Originally by: WarlockX
Originally by: Malicious Manifesto
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble.
So you are saying its part of the game...its an intentional warp bubble around the gate..What do i have to do to get warp to 70 to work? anything? if its there to mislead you on purpose fine- if theres something i can equip/ buy / or skill up to make it work great... but its something that can and will never work- its needs to be fixed.... your reason doesnt stand up to logic sorry- it never can work - why have it
Yes it's part of the game. Yes it's intentional. The whole place is a warp bubble distortion that's what the acceleration gate is for because normal warp does not work properly in that space! No it shouldn't be fixed, warp is not suppose to work in dead space, if it did then you could just ignore the gate and warp in capital ships past it.
wrong its not deadspace - MWDs work in it... again again since u bother to respond without reading through the post ill repeat myself- this is so fun shooting down flamer wannabees like yourself:) THE SHIP CAN NEVER WARP TO 70 to the gate - why is that option there?- they remove it for "deadspace" missions why not a gate where pvp in encouraged..... I dont want to change the characteristics of the gate- I want the menu to work or have the potential to work- thats all... you guys all agree its not supposed to work- great- remove the warp to 70 option and make it warp to object
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WarlockX
Amarr Free Trade Corp
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Posted - 2008.07.03 20:04:00 -
[76]
Originally by: Malicious Manifesto
Originally by: WarlockX
Originally by: Malicious Manifesto
Originally by: WarlockX
Originally by: Malicious Manifesto
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble.
So you are saying its part of the game...its an intentional warp bubble around the gate..What do i have to do to get warp to 70 to work? anything? if its there to mislead you on purpose fine- if theres something i can equip/ buy / or skill up to make it work great... but its something that can and will never work- its needs to be fixed.... your reason doesnt stand up to logic sorry- it never can work - why have it
Yes it's part of the game. Yes it's intentional. The whole place is a warp bubble distortion that's what the acceleration gate is for because normal warp does not work properly in that space! No it shouldn't be fixed, warp is not suppose to work in dead space, if it did then you could just ignore the gate and warp in capital ships past it.
wrong its not deadspace - MWDs work in it... again again since u bother to respond without reading through the post ill repeat myself- this is so fun shooting down flamer wannabees like yourself:) THE SHIP CAN NEVER WARP TO 70 to the gate - why is that option there?- they remove it for "deadspace" missions why not a gate where pvp in encouraged..... I dont want to change the characteristics of the gate- I want the menu to work or have the potential to work- thats all... you guys all agree its not supposed to work- great- remove the warp to 70 option and make it warp to object
because the game shouldn't hold your hand! how come i can lock , and shoot star gates even tho i can't ever destroy them? ----------------------------------------------- "I often quote myself. It adds spice to my conversation." |

Fumunda minuts
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Posted - 2008.07.03 20:13:00 -
[77]
The problem to me is that if I'm smart enough to know that if I try to warp to a factional plex I will always end up at a gate. So logic suggests that my computer in the modern time that is eve should also be able to know about the mechanics of this and alert me when I try to warp to the computer generated icon. So to me it is another epic fail on the AI of my ship computer for not being able to figure that out. This game is supposed to be in the future. But most of the time it feels like windows 3.1. I mean our current military aircraft and ships seem to sometimes far surpass the on board computers in-game.
It's like why does a ship as small as an interceptor have enough room for the electronics to lock ships in 2 sec.s or less. But a ship as massive as a carrier takes around 40 sec's do they not have room for the equipment? Oopps wrong thread. But I hope people understand where the poster and myself are trying to come from.
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Malicious Manifesto
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Posted - 2008.07.03 20:16:00 -
[78]
Edited by: Malicious Manifesto on 03/07/2008 20:18:23
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
Some of you keep refering to the dev's answer- hes clearly talking about the characteristics of the gate.That I really dont care to change-
I'm talking about 2 options i have .. "warp to object" "warp to within"... why do we have "warp to within" as an option if it can NEVER WORK... THEY REMOVE IT FOR DEADSPACE MISSIONS- why not in this case too... If the client always gave this option in every scenario then i wouldnt have an argument- Run a deadspace mission and take a screen shot of where it says warp to within... it doesnt
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.07.03 20:21:00 -
[79]
How do you know that space isn't actually compressed within 100km of the gate so that, actually, you ARE warping to within 70km of it, but from an outside perspective, i.e. the camera drone on your ship, it looks like a couple meters.
I mean, here you are assuming that space-time is some sort of constant and getting all mad at CCP for it. Haven't you ever noticed how large fleet battles do the exact opposite and expand space causing it to take minutes or even hours to get your ship to seemingly move 5 km? :) _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 20:21:00 -
[80]
Mabye because it doesnt matter to anyone else? Mabye because anyone else who actually has a clue, wouldve jumped THROUGH the gate, instead of sitting on it and *****ing that your on the gate not 70km away.
Which TBH given the level of reading comprehension you have shown here, wouldnt have done you any good, and this thread would be about having the warp to: options while your warp scrambled. They should fix that too right?
P.S. keep posting this is really helping me burn the clock during the last hour of work
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Malicious Manifesto
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Posted - 2008.07.03 20:30:00 -
[81]
Originally by: Straight Chillen Mabye because it doesnt matter to anyone else? Mabye because anyone else who actually has a clue, wouldve jumped THROUGH the gate, instead of sitting on it and *****ing that your on the gate not 70km away.
Which TBH given the level of reading comprehension you have shown here, wouldnt have done you any good, and this thread would be about having the warp to: options while your warp scrambled. They should fix that too right?
P.S. keep posting this is really helping me burn the clock during the last hour of work
yea same here- glad i could be of service-- we were getting close to the answer with the computer cant do whatever thing.. Today - if my computer says it can do something and it doesnt- guess what - id take it to the shop - I doubt people in the future are gonna think any different(unless its vista 500.3) my last post pretty much sums everything up...
later guys
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 20:33:00 -
[82]
I think your main issue is you are confusing dead space faction warfare sites, as deadspace missions. They are not the same
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Ron Bacardi
Caldari Deep Core Mining Inc.
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Posted - 2008.07.03 20:37:00 -
[83]
1) They don't want to fix the menu (the problem you're *****ing about right?) because it's a waste of resources to fix a minor menu issue that the majority of the community hasn't had a problem with. It's been explained how to get around it, quit being a twit and STFU.
2) On the other hand, from a role playing stand point; you're onboard computer doesnt know what to make of a cosmic anomaly. It thinks it has the option of a "Warp to Object" or "Warp to Within". The computer isn't sophisticated to know that the anomaly will suck you in to 0 on the gate regardless of what you tell you're computer to do.
There you go. Please go away.
|

Ushatuhkwa Kaeshe
|
Posted - 2008.07.03 20:38:00 -
[84]
Edited by: Ushatuhkwa Kaeshe on 03/07/2008 20:40:19
Originally by: Malicious Manifesto
I'm talking about 2 options i have .. "warp to object" "warp to within"... why do we have "warp to within" as an option if it can NEVER WORK... THEY REMOVE IT FOR DEADSPACE MISSIONS- why not in this case too... If the client always gave this option in every scenario then i wouldnt have an argument- Run a deadspace mission and take a screen shot of where it says warp to within... it doesnt
DEADSPACE MISSIONS ARE NOT DEADSPACE COMPLEXES. DEADSPACE MISSIONS ARE NOT EXPLORATION COMPLEXES. EXPLORATION AND DEADSPACE COMPLEXES ARE NOT MISSIONS.
Repeat the above until you understand that you can have deadspace outside of a mission. Until you understand how deadspace, exploration and anomaly complexes work, you will never understand how FW complexes work.
There are three type of dedspace environments.
1) DED Space Misisons - Works as you describe above
2) DED Space Exploration Complexes - Works similar to missions, but the warp-to options do exist, even if they dump you at the gate
3) Cosmic Anomalies - Work the same as exploration complexes, with the exeption that MWDs are enabled. Cosmic Anomalies AND FW Complexes are like this.
|

Majon Tremkor
Imperial Academy
|
Posted - 2008.07.03 20:39:00 -
[85]
Originally by: Malicious Manifesto wrong its not deadspace - MWDs work in it
Actually it is deadspace.
Originally by: Dev Blog These sites are deadspace-enabled, but specially configured to allow MWDs û this means you don't have to compromise your favorite PvP fit in order to be able to move around inside.
It has been explained to you officially and unofficially. It is working as intended. It is NOT broken, it's just not working the way you want.
Originally by: Malicious Manifesto I'm talking about 2 options i have .. "warp to object" "warp to within"... why do we have "warp to within" as an option if it can NEVER WORK... THEY REMOVE IT FOR DEADSPACE MISSIONS- why not in this case too... If the client always gave this option in every scenario then i wouldnt have an argument- Run a deadspace mission and take a screen shot of where it says warp to within...
There you go getting all confused again.
If you are inside deadspace you cannot warp to other objects within the deadspace area. If you are outside of the deadspace area, you will always warp to the beacon/gate, even if you have a BM farther in or you 'warp to X'.
It's not broken, it's not a bug, it's the way it works.
|

Fumunda minuts
|
Posted - 2008.07.03 20:39:00 -
[86]
Originally by: Straight Chillen I think your main issue is you are confusing dead space faction warfare sites, as deadspace missions. They are not the same
I agree. My point is if you or I are smart enough to figure that out then so should the on board comp. Like the guy earlier said it doesn't give you the options to warp to distance under certain circumstances. I mean if all the faction sites function the same then we or ccp should upgrade the firmware or software on our ships to correct that.
|

Faife
Minmatar Kinda'Shujaa
|
Posted - 2008.07.03 20:54:00 -
[87]
me and my smartbombs think this is fine and look forward to meeting the op at 0km soon.
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Malicious Manifesto
|
Posted - 2008.07.03 21:03:00 -
[88]
Edited by: Malicious Manifesto on 03/07/2008 21:05:02
Originally by: Majon Tremkor
Originally by: Malicious Manifesto wrong its not deadspace - MWDs work in it
Actually it is deadspace.
Originally by: Dev Blog These sites are deadspace-enabled, but specially configured to allow MWDs û this means you don't have to compromise your favorite PvP fit in order to be able to move around inside.
It has been explained to you officially and unofficially. It is working as intended. It is NOT broken, it's just not working the way you want.
Originally by: Malicious Manifesto I'm talking about 2 options i have .. "warp to object" "warp to within"... why do we have "warp to within" as an option if it can NEVER WORK... THEY REMOVE IT FOR DEADSPACE MISSIONS- why not in this case too... If the client always gave this option in every scenario then i wouldnt have an argument- Run a deadspace mission and take a screen shot of where it says warp to within...
There you go getting all confused again.
If you are inside deadspace you cannot warp to other objects within the deadspace area. If you are outside of the deadspace area, you will always warp to the beacon/gate, even if you have a BM farther in or you 'warp to X'.
It's not broken, it's not a bug, it's the way it works.
no sorry im not confused- you admit "it's the way it works" when in fact it never worked- never can work- never will work- so why have the menu option - to confuse the next guy?- its amazing how people try to justify something that NEVER WORKS
the scan menu has no need for "warp to within" since it can NEVER work with a plex gate - im not accepting your broken methodology
|

Malicious Manifesto
|
Posted - 2008.07.03 21:07:00 -
[89]
Originally by: Ushatuhkwa Kaeshe Edited by: Ushatuhkwa Kaeshe on 03/07/2008 20:40:19
Originally by: Malicious Manifesto
I'm talking about 2 options i have .. "warp to object" "warp to within"... why do we have "warp to within" as an option if it can NEVER WORK... THEY REMOVE IT FOR DEADSPACE MISSIONS- why not in this case too... If the client always gave this option in every scenario then i wouldnt have an argument- Run a deadspace mission and take a screen shot of where it says warp to within... it doesnt
DEADSPACE MISSIONS ARE NOT DEADSPACE COMPLEXES. DEADSPACE MISSIONS ARE NOT EXPLORATION COMPLEXES. EXPLORATION AND DEADSPACE COMPLEXES ARE NOT MISSIONS.
Repeat the above until you understand that you can have deadspace outside of a mission. Until you understand how deadspace, exploration and anomaly complexes work, you will never understand how FW complexes work.
There are three type of dedspace environments.
1) DED Space Misisons - Works as you describe above
2) DED Space Exploration Complexes - Works similar to missions, but the warp-to options do exist, even if they dump you at the gate
3) Cosmic Anomalies - Work the same as exploration complexes, with the exeption that MWDs are enabled. Cosmic Anomalies AND FW Complexes are like this.
dude you've been alrdy shot peices - give it up- im talking about the menu not working- or havent u been reading
|

Bish Ounen
Gallente Omni-Core Freedom Fighters Ethereal Dawn
|
Posted - 2008.07.03 21:09:00 -
[90]
Originally by: Bish Ounen Edited by: Bish Ounen on 03/07/2008 18:47:46 PEOPLE! This is NOT hard to get around!
IF there is a "Warp to <distance>" menu option available do the following:
1) Select ANY "warp to" distance. it doesn't matter which.
2) IMMEDIATELY CANCEL YOUR WARP.
3) Select the Distance you wish to warp in at and warp.
Following these three simple steps will allow you to warp to the distance you desire to the warp beacon/accel gate. This has worked for YEARS in Missions, and should work just fine for FW missions as well.
If this works for you and you wish to show your appreciation, send ISK in-game to Bish Ounen.
You are Welcome.
This thread can end now. I have fixed the OP's problem. Tactical Logistics using the last T1 Frigate hull!
|

Malicious Manifesto
|
Posted - 2008.07.03 21:10:00 -
[91]
Originally by: Ron Bacardi 1) They don't want to fix the menu (the problem you're *****ing about right?) because it's a waste of resources to fix a minor menu issue that the majority of the community hasn't had a problem with. It's been explained how to get around it, quit being a twit and STFU.
2) On the other hand, from a role playing stand point; you're onboard computer doesnt know what to make of a cosmic anomaly. It thinks it has the option of a "Warp to Object" or "Warp to Within". The computer isn't sophisticated to know that the anomaly will suck you in to 0 on the gate regardless of what you tell you're computer to do.
There you go. Please go away.
so its broke because they dont have time to fix it... yea i agree... BUT we got warpgates/photons ect- but our computers arent sophisticated? how lame
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Bish Ounen
Gallente Omni-Core Freedom Fighters Ethereal Dawn
|
Posted - 2008.07.03 21:12:00 -
[92]
Originally by: Bish Ounen Edited by: Bish Ounen on 03/07/2008 18:47:46 PEOPLE! This is NOT hard to get around!
IF there is a "Warp to <distance>" menu option available do the following:
1) Select ANY "warp to" distance. it doesn't matter which.
2) IMMEDIATELY CANCEL YOUR WARP.
3) Select the Distance you wish to warp in at and warp.
Following these three simple steps will allow you to warp to the distance you desire to the warp beacon/accel gate. This has worked for YEARS in Missions, and should work just fine for FW missions as well.
If this works for you and you wish to show your appreciation, send ISK in-game to Bish Ounen.
You are Welcome.
Op, Read my post I quoted here. THIS will fix your problem, your thread is now complete as you have your fix.
Have a nice day, and feel free to send me ISK.
Tactical Logistics using the last T1 Frigate hull!
|

Ushatuhkwa Kaeshe
|
Posted - 2008.07.03 21:13:00 -
[93]
Originally by: Malicious Manifesto
dude you've been alrdy shot peices - give it up- im talking about the menu not working- or havent u been reading
You are saying the menu isn't working because it works differently in DED MISSIONS. Have you confirmed this is the behavior of the menu in exploration complexes and anomalies?
|

Malicious Manifesto
|
Posted - 2008.07.03 21:18:00 -
[94]
Edited by: Malicious Manifesto on 03/07/2008 21:18:03
Originally by: Bish Ounen
Originally by: Bish Ounen Edited by: Bish Ounen on 03/07/2008 18:47:46 PEOPLE! This is NOT hard to get around!
IF there is a "Warp to <distance>" menu option available do the following:
1) Select ANY "warp to" distance. it doesn't matter which.
2) IMMEDIATELY CANCEL YOUR WARP.
3) Select the Distance you wish to warp in at and warp.
Following these three simple steps will allow you to warp to the distance you desire to the warp beacon/accel gate. This has worked for YEARS in Missions, and should work just fine for FW missions as well.
If this works for you and you wish to show your appreciation, send ISK in-game to Bish Ounen.
You are Welcome.
Op, Read my post I quoted here. THIS will fix your problem, your thread is now complete as you have your fix.
Have a nice day, and feel free to send me ISK.
So you are saying If I use a trick I can get it to work... hmmm yea fonzy use to bang on the jukebox to get it to play- but it didnt fix it - the menu needs to be changed - but thanks
|

JanoMark
smoking blunts Mutual Assured Destruction
|
Posted - 2008.07.03 21:20:00 -
[95]
omg please whine more Manifesto, deal with the fact you lost your ship, your the only one who is whining about it, and we've all known about this already.
|

Malicious Manifesto
|
Posted - 2008.07.03 21:24:00 -
[96]
Originally by: JanoMark omg please whine more Manifesto, deal with the fact you lost your ship, your the only one who is whining about it, and we've all known about this already.
I dont care about the ship - I want the menu fixed... and im having a blast making fun of any idiot who tries to justify something that can never work..... how many other menu options can NEVER work other than the "warp to within" in the scan menu? hmm?... how many?
|

Willow Whisp
Sadist Faction
|
Posted - 2008.07.03 21:28:00 -
[97]
Edited by: Willow Whisp on 03/07/2008 21:28:00
Originally by: Malicious Manifesto how many other menu options can NEVER work other than the "warp to within" in the scan menu? hmm?... how many?
The "warp to within" in the scan menu works for probes. It also works for some complexes, provided they have already been spawned. Warping to a scanner result spawns the complex at your warp-in point, therefore, if you cancel your warp, and you warp to the beacon at distance AFTER the complex spawns, and the complex allows for it, you can warp to at distance. -- this is my sig. |

Malicious Manifesto
|
Posted - 2008.07.03 21:29:00 -
[98]
Originally by: JanoMark omg please whine more Manifesto, deal with the fact you lost your ship, your the only one who is whining about it, and we've all known about this already.
oh btw smoking blunts is a blatant violation of the naming policy- if i were u - id keep a low profile and keep the useless flaming down
|

JanoMark
smoking blunts Mutual Assured Destruction
|
Posted - 2008.07.03 21:33:00 -
[99]
Originally by: Malicious Manifesto
Originally by: JanoMark omg please whine more Manifesto, deal with the fact you lost your ship, your the only one who is whining about it, and we've all known about this already.
oh btw smoking blunts is a blatant violation of the naming policy- if i were u - id keep a low profile and keep the useless flaming down
lol wow, just wow. roflmao takes the cake right there. lmao!!!!!!!!!!!
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Malicious Manifesto
|
Posted - 2008.07.03 21:34:00 -
[100]
Originally by: Willow Whisp Edited by: Willow Whisp on 03/07/2008 21:28:00
Originally by: Malicious Manifesto how many other menu options can NEVER work other than the "warp to within" in the scan menu? hmm?... how many?
The "warp to within" in the scan menu works for probes. It also works for some complexes, provided they have already been spawned. Warping to a scanner result spawns the complex at your warp-in point, therefore, if you cancel your warp, and you warp to the beacon at distance AFTER the complex spawns, and the complex allows for it, you can warp to at distance.
right- ok so how hard would it be to remove the option to "warp to within" if it cant be done?- yea now i know when it can and cant work.... im saying when it cant work- why cant it simply dissappear- like it does sometimes... like other menu option do... on a plex it can NEVER work- therefore it shouldnt be there
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Malicious Manifesto
|
Posted - 2008.07.03 21:36:00 -
[101]
Originally by: JanoMark
Originally by: Malicious Manifesto
Originally by: JanoMark omg please whine more Manifesto, deal with the fact you lost your ship, your the only one who is whining about it, and we've all known about this already.
oh btw smoking blunts is a blatant violation of the naming policy- if i were u - id keep a low profile and keep the useless flaming down
lol wow, just wow. roflmao takes the cake right there. lmao!!!!!!!!!!!
post again- i dare you:)- next weeks thread will be I told you so-
|

JanoMark
smoking blunts Mutual Assured Destruction
|
Posted - 2008.07.03 21:41:00 -
[102]
Nice double post. ;D
|

Rawr Cristina
Caldari Omerta Syndicate
|
Posted - 2008.07.03 21:46:00 -
[103]
you seem to think you are winning something ...
 ...
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northwesten
Amarr Trinity Corporate Services
|
Posted - 2008.07.03 21:46:00 -
[104]
The GM is wrong because it does happen! Always warped to 0km even tho i would ask at a different distances
Trinity Corporate Services
|

Malicious Manifesto
|
Posted - 2008.07.03 21:49:00 -
[105]
Edited by: Malicious Manifesto on 04/07/2008 01:10:06
Originally by: JanoMark Nice double post. ;D
cool- unlucky for you my name was considered obscene less than a week ago - so im very familiar with CCp's EULA's naming policy...Feel free to look up my previous thread- sad its a cool name.. but as u can tell i got a serious chip on my shoulder, and u just walked across a land mine... go ahead and start thinking of a new name
|

JanoMark
smoking blunts Mutual Assured Destruction
|
Posted - 2008.07.03 21:54:00 -
[106]
Edited by: JanoMark on 03/07/2008 21:55:34
Originally by: Malicious Manifesto Edited by: Malicious Manifesto on 03/07/2008 21:49:47
Originally by: JanoMark Nice double post. ;D
cool- unlucky for you my name was considered obscene less than a week ago - so im very familiar with the EULA's naming policy...Feel free to look up my previous thread- sad its a cool name.. but as u can tell i got a serious chip on my shoulder, and u just walked across a land mine... go ahead and start thinking of a new name
The whiner lost a frigate and he's out to get everyone!!!! zomg!!!
/me runs in panic
Go threaten someone else whiner.
Edit: Just deal with the fact that everyone has known about not being able to warp to anything but 0 to accel gates and you simply forgot and now your on some kind of mission to have it changed to you wont do it again for not paying attention.
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Karentaki
Gallente The Devils Brigade The Threshold
|
Posted - 2008.07.03 21:58:00 -
[107]
I call Garmon-alt troll!
Surely nobody could be THIS stupid! However, now you are just reading my signature... Or are you...
========= Sporks FTW |

Malicious Manifesto
|
Posted - 2008.07.03 22:00:00 -
[108]
Originally by: JanoMark Edited by: JanoMark on 03/07/2008 21:55:34
Originally by: Malicious Manifesto Edited by: Malicious Manifesto on 03/07/2008 21:49:47
Originally by: JanoMark Nice double post. ;D
cool- unlucky for you my name was considered obscene less than a week ago - so im very familiar with the EULA's naming policy...Feel free to look up my previous thread- sad its a cool name.. but as u can tell i got a serious chip on my shoulder, and u just walked across a land mine... go ahead and start thinking of a new name
The whiner lost a frigate and he's out to get everyone!!!! zomg!!!
/me runs in panic
Go threaten someone else whiner.
Edit: Just deal with the fact that everyone has known about not being able to warp to anything but 0 to accel gates and you simply forgot and now your on some kind of mission to have it changed to you wont do it again for not paying attention.
i didnt make the rules man- check out http://www.eve-online.com/pnp/namepolicy.asp
you got your own problems now
|

WarlockX
Amarr Free Trade Corp
|
Posted - 2008.07.03 22:12:00 -
[109]
But the menu DOES work. It's the same menu you use to warp to 70km on a planet, or star gate, ect.
Have you ever coded anything in your life? you want to create an exception to the way the menu works for every time you can't actually do it even tho it works perfectly fine all other times. That creates bugs, you're ****ing me off because you're suggestion has the potential to create bugs in the game and the only reason you want it changed is because you're not smart enough to accept that's how it suppose to work. EXCEPTIONS TO CODE LOGIC CREATES BUGS! ----------------------------------------------- "I often quote myself. It adds spice to my conversation." |

Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2008.07.03 22:28:00 -
[110]
Read through the first few pages, and while I realize that the OP won't want to listen, I'll try anyway:
These gated deadspaces work exactly like gated deadspaces in missions, with one exception: MWD usage is allowed at FW deadspaces only. The remainder of the mechanics are no different than the way deadspace mission sites have been for years, and I suggest not holding your breath while waiting for the situation to change.
Sepcifically, it has always been true that if you warp to any point near the entrance gate or any connected deadspace pockets, you will instead land at the entrance point. It doesn't matter if you warp to a distance, or set a bookmark and warp to it or to a distance from it. It doesn't matter if the bookmark is a distance from the gate, or somewhere inside the gated area. Under all of these circumstances, you will still land at the gate, unless you were already in the deadspace area, in which case you won't warp at all. The only exception to this is flying away from the deaspace area far enough to be outside of the area covered by the deadspace pocket. Bookmarks will work normally there, but if you use this tactic to get ships into a complex that can't fit through the gate, you will be disciplined for exploiting.
If you don't like this, I feel for you, but it's not likely to change. I suggest adapting to it as the rest of the playerbase has.
And by the way, there are some missions that do not count as deadspaces, allowing you to warp to distance or bookmark freely. The system control bunkers work this way. Have fun bookmarking them as much as you feel necessary.
-- Becq Starforged
The Flame of Freedom Burns On! |

Estel Arador
Minmatar
|
Posted - 2008.07.03 22:37:00 -
[111]
Awesome thread - answer to the 'problem' in post 4, confirmation by a Dev in post 16 and here we are on page 4 
Estel Arador corp services (high-sec POS/JCs) just 120M isk! |

Ushatuhkwa Kaeshe
|
Posted - 2008.07.03 22:42:00 -
[112]
Originally by: Estel Arador Awesome thread - answer to the 'problem' in post 4, confirmation by a Dev in post 16 and here we are on page 4 
That's because saying something enough times it makes it true.
|

Malicious Manifesto
|
Posted - 2008.07.03 22:57:00 -
[113]
Edited by: Malicious Manifesto on 03/07/2008 22:57:44
Originally by: WarlockX But the menu DOES work. It's the same menu you use to warp to 70km on a planet, or star gate, ect.
Have you ever coded anything in your life? you want to create an exception to the way the menu works for every time you can't actually do it even tho it works perfectly fine all other times. That creates bugs, you're ****ing me off because you're suggestion has the potential to create bugs in the game and the only reason you want it changed is because you're not smart enough to accept that's how it suppose to work. EXCEPTIONS TO CODE LOGIC CREATES BUGS!
yea i have experience in basic,pascal, and assembler - and yes anyone knows you fix one thing u can break 2 more... but are we that paranoid of eves programmers? So you're saying I should just take it 1/2 working and be happy?.. I can appreciate your honesty
|

AstroPhobic
Minmatar
|
Posted - 2008.07.03 23:00:00 -
[114]
Originally by: Malicious Manifesto haha cute- doesnt change the fact im right
Right about what? Game mechanics? Correct me if I'm wrong - CCP makes the rules, they decide whether warping to this beacon at 0 is right or wrong. They tend to be right.
Anyway - there's a fairly obvious reason why it's made this way and it's already been stated by CCP - so stop whining.
PS. Can I have your stuff?
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Malicious Manifesto
|
Posted - 2008.07.03 23:24:00 -
[115]
Originally by: Estel Arador Awesome thread - answer to the 'problem' in post 4, confirmation by a Dev in post 16 and here we are on page 4 
No... no one has answered why the menu is wrong - and the dev just justified the characteristics of the gate- which i agree with... the option to warp to a distance shouldn't be there- it should be warp to object...got any more bright ideas?
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Malicious Manifesto
|
Posted - 2008.07.03 23:34:00 -
[116]
Originally by: northwesten The GM is wrong because it does happen! Always warped to 0km even tho i would ask at a different distances
someone whos paying attention... wtg
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Malicious Manifesto
|
Posted - 2008.07.03 23:41:00 -
[117]
Edited by: Malicious Manifesto on 03/07/2008 23:43:51
BTW...Has anyone tried Bish Ounen's instructions.... Do they work? Because of his diligence and the lack of people faming him - lets assume that they do work.. Which brings up a very good question... WHY??? Does this reboot the ships computer... Does this compensate somehow for its lack of computing power to deal with a warp bubble?Anyone care to add to the storyline with this one? Or maybe this is yet another bug to get around the characteristics of the gate/beacon ...
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Ushatuhkwa Kaeshe
|
Posted - 2008.07.04 00:06:00 -
[118]
Originally by: Malicious Manifesto Which brings up a very good question... WHY???
It's also been explained above.
Originally by: Willow Whisp
Warping to a scanner result spawns the complex at your warp-in point, therefore, if you cancel your warp, and you warp to the beacon at distance AFTER the complex spawns, and the complex allows for it, you can warp to at distance.
|

Malcolm Gerwulf
|
Posted - 2008.07.04 00:22:00 -
[119]
Well the OP has a point that the menu is inconsistent. I can easily see the change he is asking for being implemented in a future patch, to make it more consistent with other deadspace areas.
That 1-2-3 (warp, cancel warp, warp to distance) workaround seems like an exploit but I'm glad I know about it now.
And finally, that comment about exception based coding is somewhat true but demonstrates the very low standards that CCP are held to. Honestly, it shouldn't be too much to expect from programmers that they can make their menus consistent. But then again I'm amazed that EVE compiles at all.
Since this thread hasn't had its WoW cherry broken yet I'll say, "Look at THAT game it is so polished and you never fly your griffon to the wrong location because the interface tricked you."  |

Funkcikle
Gallente MicroFunks
|
Posted - 2008.07.04 01:28:00 -
[120]
I'll b honist, I just skipped most of this twaddle
stop crying, learn to play the game
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AltyNr1
|
Posted - 2008.07.04 02:05:00 -
[121]
op = moron just fyi
|

Chian XinLian
Darwin's Contraptions
|
Posted - 2008.07.04 02:08:00 -
[122]
Originally by: Malicious Manifesto
Last I checked warp to 70 means warp to 70- if the computer cant compensate for the distance it shouldn't give me the option- period- why are you opposed to fixing this? The alt you are answering threads with isnt in the militia and my guess is your main isnt either.. get a clue/ get a life/ and stop answering threads u have no experience in:)
If you jump from a bridge (I'm under the bridge and you dont see me), you expect to hit the ground (or water, if you were wise enough to jump over a waterbed).. Now, in the mid "flight" (you drop, you dont actually fly), I hit you with some quite immense force which alters your "flight" (again, see above - you dont actually fly) path and you - say hit a wall.. Should there be a sign on the bridge that says "If you intend on jumping (whatever is underneath - lets hope your still bit sane and it's water), you cannot do so due this unseen person under the bridge who hits you in the nuts." ?
|

Ulstan
Caldari State Protectorate
|
Posted - 2008.07.04 02:19:00 -
[123]
This is normal behavior for dead space gates, as any explorer would know - you can't 'warp to x' for deadspaces - if you hit the deadspace you get pulled to 0 at the entrance.
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Grath Telkin
Amarr Evolving Paradigms
|
Posted - 2008.07.04 02:41:00 -
[124]
You've seen he doesn't want a real answer, he wants his way now now now now now now now!!!
He will also constantly make a fool of himself with this lame thread.
What he doesn't realize, is some of us view using petitions against lame crap like names highly offensive, and will take his actions as hostile. I look forward to following him around with my petition window open and ready.
Really the only way to get rid of trash players like him.
|

Malicious Manifesto
|
Posted - 2008.07.04 03:57:00 -
[125]
Edited by: Malicious Manifesto on 04/07/2008 04:11:54 Edited by: Malicious Manifesto on 04/07/2008 03:57:37
Originally by: Ulstan This is normal behavior for dead space gates, as any explorer would know - you can't 'warp to x' for deadspaces - if you hit the deadspace you get pulled to 0 at the entrance.
wow thanks for the incite... at least u didnt try some useless flame job...Like the morons around you...We've alrdy established they are not exactly deadspace... My point is remove the "warp to within" option if its never supposed to work ....just because its the way its always been like this - doesnt make it right- its a flawed
|

MrChook
Heretic Militia
|
Posted - 2008.07.04 04:01:00 -
[126]
Originally by: Malicious Manifesto
BTW...Has anyone tried Bish Ounen's instructions.... Do they work? Because of his diligence and the lack of people faming him - lets assume that they do work.. Which brings up a very good question...
No, ignore him as he's an idiot that is just repeating something that he thinks is right when in fact he's never tested it.
This is the first thing I myself tried when I noticed that you always WTZ on these gates no matter what. It is something that does work with ungated exploration sites and some missions. I believe in those instances the sites is not spawned until you activate warp to the site. If you allow the frist warp to complete you always end up in the middle of the site (an often deep in shit ). The trick with these works as Bish said, you warp, cancel, then warp at range.
This does NOT work with the FW plexes.
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Malicious Manifesto
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Posted - 2008.07.04 04:09:00 -
[127]
Edited by: Malicious Manifesto on 04/07/2008 04:09:34
Originally by: AltyNr1 op = moron just fyi
whats wrong ?? you get picked on to much in school?? So you go from thread to thread flaming with your alt? WTG tough guy
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Tyrantus
Amarr 24th Imperial Crusade
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Posted - 2008.07.04 04:13:00 -
[128]
Eh. Just got in I'm drunk and can't be arsed to read the whole thing.
Has anyone considered the advantages to having any and all warping to plex gates at 0km every single time?
FFS think about it people. THINK! 
Originally by: Tzujeih Quick, somebody other than myself, make my decisions for me!
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Malicious Manifesto
|
Posted - 2008.07.04 04:13:00 -
[129]
Edited by: Malicious Manifesto on 04/07/2008 04:13:14
Originally by: MrChook
Originally by: Malicious Manifesto
BTW...Has anyone tried Bish Ounen's instructions.... Do they work? Because of his diligence and the lack of people faming him - lets assume that they do work.. Which brings up a very good question...
No, ignore him as he's an idiot that is just repeating something that he thinks is right when in fact he's never tested it.
This is the first thing I myself tried when I noticed that you always WTZ on these gates no matter what. It is something that does work with ungated exploration sites and some missions. I believe in those instances the sites is not spawned until you activate warp to the site. If you allow the frist warp to complete you always end up in the middle of the site (an often deep in shit ). The trick with these works as Bish said, you warp, cancel, then warp at range.
This does NOT work with the FW plexes.
Thankyou...
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Malicious Manifesto
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Posted - 2008.07.04 04:29:00 -
[130]
Edited by: Malicious Manifesto on 04/07/2008 04:45:58
Originally by: Tyrantus Eh. Just got in I'm drunk and can't be arsed to read the whole thing.
Has anyone considered the advantages to having any and all warping to plex gates at 0km every single time?
FFS think about it people. THINK! 
oh yea...thats exactly why this needs to be established - i'm alrdy planning on stationing a few battleships in front of a cruiser or frigate plex gates - its amazing how some of these trolls who are not even in the faction war - persist on making idiotic comparisons- They have no clue about the traffic involved or what the hell they are talking about... - the point of this entire thread is the "warp to within" option is misleading,flawed and shouldnt even be there...there is no logical reason to have a menu option that can never work for a plex gate btw happy 4th im trying to catch up
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Tyrantus
Amarr 24th Imperial Crusade
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Posted - 2008.07.04 04:47:00 -
[131]
Originally by: Malicious Manifesto Edited by: Malicious Manifesto on 04/07/2008 04:38:31
Originally by: Tyrantus Eh. Just got in I'm drunk and can't be arsed to read the whole thing.
Has anyone considered the advantages to having any and all warping to plex gates at 0km every single time?
FFS think about it people. THINK! 
oh yea...thats exactly why this needs to be established - i'm alrdy planning on stationing a few battleships in front of a cruiser or frigate plex gates - its amazing how some of these trolls who are not even in the faction war - persist on making idiotic comparisons- They have no clue about the trafic involved or what the hell they are talking about... - the point is entire thread is the "warp to within" option is misleading,flawed and shouldnt even be there...there is no logical reason to have a menu option that can never work for a plex gate
If they are not sensor boosted or at least remote sensor boosted then good luck actually catching any of those frigates or cruisers before they can activate the gate and flip you off. On the other hand this is quite the handy feature to wtfpwn aggressive nano gangs among other tasty normaly untouchable targets.
Originally by: Tzujeih Quick, somebody other than myself, make my decisions for me!
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Wylie Solara
|
Posted - 2008.07.16 15:55:00 -
[132]
Edited by: Wylie Solara on 16/07/2008 16:04:52 Edited by: Wylie Solara on 16/07/2008 15:58:52 Edited by: Wylie Solara on 16/07/2008 15:58:02 This is an awesome thread ... i love how blind responders can be
OP: "X happened to me and it appears Y is the reason and should be addressed ... Z is one possible soloution."
Responder 1: "what? you hate EVE?"
OP: "..." OP: "ner ... I just think this misleading system could be addressed"
Responder 2: "why are you so r3tard3d ? why do you hate eve" Responder 3" "We who have been playing since pre alpha know that it is obvious you deal with this situation by doing workaround steps a) b) and c)"
OP: "sure ... but uh ... 'workaround'? can't they just uh ... fix it ... or if it's not 'broken' ... maybe reword or put some sort of clarifying verbage in?"
Responder 4: "You are an idiot ... just because you lost a shuttle you hate EVE and all of humanity!!???!!??"
etc ...
I'm a software developer that inherited a very niche market targeted application with over 25million lines of very poorly written code. Even this crap I have to maintain is patchable with some foresight and testing.
I'm sure the CCPteam has their own off limits "no idea how bad we'll break everything if we touch that" magical code blocks, but changing menu filtering code is not likely one of them. So if this is an issue where CCP intends for ships to only ever warp to zero under these circumstances, an optional warning message, or a menu change, or something would not be too much to ask.
As for game mechanics, sounds like someone got two boxes on thier flowcharts mixed up. Even if a thing is "spawned" on initiation of warp, if the user chose to "warp to distance x" then either spawn the objects X distance away from the calculated warp arrival pos ... or better yet, know where the this is supposed to spawn before calculating the warp arrival pos. There is obviously some design flaw here (either in the menu itself as OP suggests - the easy fix - or in the actual game mechanics - the hard fix) or there wouldn't be this well know "Work Around".
And for the storyline ... errr ... well I won't put my real ideas down but to have a computer that is either "dumb" or "slow" or "running poorly written warp location algorithms" on every ship in the galaxy that all act identically in a 100% repeatable manner suspends belief even more than flying a griffon to a wizard's lair to slay him with a magic sword that can cut through anything except butter. ... collect my thoughts here after that digression ... if they don't want to change the mechanics and don't want to change the menus and don't want to in general, address the issue programmatically or symantically ... then at least put a good story behind why calculating a warp x KM out from a roughly well known point in space, ends up failing every single time in such a way that it warps you right to the point in space you're specifically trying to avoid jumping in next to.
Anyway this IS my main - I'm new to the game and this char IS only a few days old so feel free to flame me for not knowing anything about that game, just so long as you understand that anyone who flames, regardless of the correctness or incorrectness of their rebuke ... pretty much sounds like a preteen nance ... just in general that is ... some flames are cool, but most just make the people (who maybe post such drivel justifiably and with nothing but the best intent) sound like antagonizing ignorami.
...
just my 2 isk
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Wylie Solara
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Posted - 2008.07.16 15:57:00 -
[133]
PS. I'd consider taking all that back and flaming the OP myself (with unfounded unjustifiable ignorant remarks) if someone can explain to me why my picture is still an [!]
?????
=P
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Xaen
Caldari Caritas.
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Posted - 2008.07.16 15:58:00 -
[134]
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
Awesome, I'm totally gonna exploit this silly behavior when I get home. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Hannobaal
Gallente Federal Defence Union
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Posted - 2008.07.16 16:20:00 -
[135]
Oh god, 5 pages of everyone (including CCP) telling the OP he is wrong and why, and him still insisting through the whole thing on the same exact argument...
If one of the devs themselves tells you it is meant to be this way and why it can't be otherwise, why wouldn't you just accept it?
---------------
I'm not as think as you drunk I am. |

Siddy
Minmatar Gay Nationalist Association of Amamake
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Posted - 2008.07.16 16:26:00 -
[136]
Originally by: CCP Greyscale Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.
what if i want to travel thre using nanohel and spending 1000 minutes traveling 1000m/s ?
is that forbidden?
IS IT? HUH? YOU DARN DEV PEOPLE WHO COMMUNISE MY IQ IN FAVOR OF IDIOTS!!!! IS IT?
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.07.16 16:38:00 -
[137]
Originally by: Malicious Manifesto wMy point is remove the "warp to within" option if its never supposed to work ....
Yet there is a perfectly good reason why that options remains.
To remove the options to warp at range, every time you pull up the system context menu to select a destination, the client would need to have the server verify if any possible destinations were located in deadspace.
This would result in lag each time you open that menu, regardless of what option you intend to select.
Instead increasing server load and decreasing client responsiveness, we as players are left to make an educated guess if our destination is located inside a deadspace pocket or not.
If you are wondering why some mission bookmarks are able to remove the option to warp at range, it is because it is integrated into the bookmark itself, much the same as how the option to dock is integrated into station bookmarks.
The reason why deadspace pockets do not allow warping to any thing other than the default location has already been explained: it enforces accelleration gates and their access restrictions.
Just as another warning, incase it is not mentioned else where in this thread. Warp disruption bubbles can also pull you in from your intended range. For example, if you warp to a gate at 100km, but there is a bubble on the gate itself, you will arrive at the edge of the bubble, not at 100km like you intended. This too is intended behavior. If the path of your warp would intercect the bubble if extended, you will be sucked in. If the bubble is off to one side, you will arrive where you intend.
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.07.16 16:42:00 -
[138]
Originally by: Siddy what if i want to travel thre using nanohel and spending 1000 minutes traveling 1000m/s ?
If you can get your heading accurate enough. If you are off by only 2 degrees, you will never see your destination grid.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.07.16 16:48:00 -
[139]
I really like how being "in the militia" gives this guy "authority" to talk about this "problem."
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Bish Ounen
Gallente Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.07.16 17:46:00 -
[140]
Originally by: Matalino
Originally by: Siddy what if i want to travel thre using nanohel and spending 1000 minutes traveling 1000m/s ?
If you can get your heading accurate enough. If you are off by only 2 degrees, you will never see your destination grid.
Is this even an issue with the "align to" button available now? Tactical Logistics using the last T1 Frigate hull!
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Siddy
Minmatar Gay Nationalist Association of Amamake
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Posted - 2008.07.16 17:51:00 -
[141]
Originally by: Matalino
Originally by: Siddy what if i want to travel thre using nanohel and spending 1000 minutes traveling 1000m/s ?
If you can get your heading accurate enough. If you are off by only 2 degrees, you will never see your destination grid.
IVE DONE THINGS LIKE THAT MANYIMES BEFORE THANKYOU GOOD BUYE!
Flying with nanoed AB recon into last stage of 10/10 plex and waitting for the loot jew the final oversear after some odd ruskies blow it up for you first.
NOW CCP SAYS ITS ELEAGAL TO USE NORMAN SPACE DRIVES TO TRAVEL!
ITS LIKE SAYING YOU CANT GO TO MOON CAUSE YOUR APOLLO 11 IS TO LARGE TO FIT THE GATE!
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Aryllia Raine
C.R.M Productions
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Posted - 2008.07.19 03:58:00 -
[142]
this thread is so full of win I think it gave me cancer.
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.19 05:28:00 -
[143]
No. NOOO! Back to the grave with you! *dispels* ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Napro
Caldari SoulWing Alliance
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Posted - 2008.07.19 06:23:00 -
[144]
I know one thing, if I told my ship to do something and it didn't do it, i'd expect reimbursement for it. In fact, that is the ONLY reason why something would be reimbursed in this game.
OP needs to take the whine down a notch (it's not like the situation is completely unavoidable with the warp,cancel,warp-to technique posted previously)
But CCP owes this guy a ship, frigate or battleship, dont matter. It should be reimbursed
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astowv
Macabre Votum Imperial Republic Of the North
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Posted - 2008.07.19 06:42:00 -
[145]
Originally by: Malicious Manifesto
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
When you are driving down the highway doing 90mph, your steering wheel does not really dissapear whenever there are no turns to be taken, does it ?
----
--- CCP Navigator is watching me. It scares me ! |

Malicious Manifesto
|
Posted - 2008.07.19 11:29:00 -
[146]
Originally by: Matalino
Originally by: Malicious Manifesto wMy point is remove the "warp to within" option if its never supposed to work ....
Yet there is a perfectly good reason why that options remains.
To remove the options to warp at range, every time you pull up the system context menu to select a destination, the client would need to have the server verify if any possible destinations were located in deadspace.
This would result in lag each time you open that menu, regardless of what option you intend to select.
Instead increasing server load and decreasing client responsiveness, we as players are left to make an educated guess if our destination is located inside a deadspace pocket or not.
So it remains wrong due to server loads...because it would cause lag if they fixed it.hahahaha I've heard it all---- thats brilliant No you are dead wrong... lag would not increase what so ever nice try tho
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Malicious Manifesto
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Posted - 2008.07.19 11:34:00 -
[147]
Edited by: Malicious Manifesto on 19/07/2008 11:34:57
Originally by: Aryllia Raine this thread is so full of win I think it gave me cancer.
now thats a dedicated flamer...thanks for bringing this thread back to life.....to bad u dont have your own U obviously put alot of time into trying to grieve me for in game issues..... maybe a response before you put childish remarks on my killboard would give this merrit
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Malicious Manifesto
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Posted - 2008.07.19 11:37:00 -
[148]
Originally by: Napro I know one thing, if I told my ship to do something and it didn't do it, i'd expect reimbursement for it. In fact, that is the ONLY reason why something would be reimbursed in this game.
OP needs to take the whine down a notch (it's not like the situation is completely unavoidable with the warp,cancel,warp-to technique posted previously)
But CCP owes this guy a ship, frigate or battleship, dont matter. It should be reimbursed
wow someone who actually looks at the problem objectively
it was alot more than a frigate i can tell u that
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Malicious Manifesto
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Posted - 2008.07.19 11:58:00 -
[149]
Originally by: Tarminic No. NOOO! Back to the grave with you! *dispels*
LOL
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Malicious Manifesto
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Posted - 2008.07.19 12:00:00 -
[150]
Originally by: astowv
Originally by: Malicious Manifesto
Originally by: Riho warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0
unless on some missions where you do land away from gate but you land 0 to the beacon
yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....
When you are driving down the highway doing 90mph, your steering wheel does not really dissapear whenever there are no turns to be taken, does it ?
No but if i turn the wheel and the car went straight- id consider it broken...just like selecting "warp to within"
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Siddy
Minmatar Gay Nationalist Association of Amamake
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Posted - 2008.07.19 14:13:00 -
[151]
Edited by: Siddy on 19/07/2008 14:16:37 im perfektly ok with the fact that the gate forbidding stuff to go into plex, and if you somehow managed to activate it = Bug
But if i chose to spend 3 hours of my life ABing a nano mothership to a frigate plex, i can so damn well do so!
If CCP wish to BAN me for legit, old fashion space travel, then so be it!
i'll call old grizly cosmonauts/astronauts and well band up and go [CENCORED] out the devs, for banning spacetravel!
/edit
This is suposed to be the beuty of EVE, no INSTANCES!
While in WoW, you are 100% safe, in EVE you can always actualy use your brain to FRACK someone up! Stop nerffing Brain!
If you wana stop vagas flying into a frigate plexes, then make the range bigger from beacon, you layzy gits!
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Tzigan Jegos
Dirty Gypsies Trading Co.
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Posted - 2008.07.19 14:33:00 -
[152]
Edited by: Tzigan Jegos on 19/07/2008 14:34:09
Originally by: Malicious Manifesto
No but if i turn the wheel and the car went straight- id consider it broken...just like selecting "warp to within"
If the line between `warp start` point and the object you warped to (e.g. a gate) intersects a warp bubble, your ship will be sucked in the bubble no matter how many kms away you warped to.
This isn't broken at all! If you warp to 100km your ship warps to 100km.
Then the deadspace phenomenon sucks your ship to the gate, just like a warp bubble. Your broken car/ship analogy stinks.
The dog that trots about finds a bone. - Gypsy proverb |

banner
Caldari underworld cartel
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Posted - 2008.07.19 15:06:00 -
[153]
Quote: If the line between `warp start` point and the object you warped to (e.g. a gate) intersects a warp bubble, your ship will be sucked in the bubble no matter how many kms away you warped to.
this ftw and im not flaming just trying to explain how it works
there is nothing wrong with the ships computers or game mechanics when u select "warp to specific distance" you are actually asking the ship to warp you to a specific distance from the complex, cosmic anomolie (spelling?) etc. but during the warp to the complex....... the ship is trapped by a warp disruption bubble that puts you on the entrance gate instead of inside the complex. you cannot warp to distance from the gate because it is hidden from your ships scanner by the distortion of the deadspace complex thus this forces all ships to use the gate and stops oversized ships from entering.
by the way, i have experience in exploration, missions, complexes and fw before you try and tell me i know nothing
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Malicious Manifesto
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Posted - 2008.07.21 04:33:00 -
[154]
Originally by: Tzigan Jegos Edited by: Tzigan Jegos on 19/07/2008 14:34:09
Originally by: Malicious Manifesto
No but if i turn the wheel and the car went straight- id consider it broken...just like selecting "warp to within"
If the line between `warp start` point and the object you warped to (e.g. a gate) intersects a warp bubble, your ship will be sucked in the bubble no matter how many kms away you warped to.
This isn't broken at all! If you warp to 100km your ship warps to 100km.
Then the deadspace phenomenon sucks your ship to the gate, just like a warp bubble. Your broken car/ship analogy stinks.
Its not exactly deadspace... mwds work... and if the ship gets "sucked" I'd like to see it- would you?:)
the simple fact is the menu option was overlooked(warp to object is fine- warp to within is broke).... warp to within needs to be removed... it can NEVER WORK for a plex gate
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Tortun Nahme
Minmatar Umbra Synergy Final Retribution Alliance
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Posted - 2008.07.21 04:38:00 -
[155]
you guys need a bigger stick, this one is thick 
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Malicious Manifesto
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Posted - 2008.07.21 04:39:00 -
[156]
Originally by: banner
Quote: If the line between `warp start` point and the object you warped to (e.g. a gate) intersects a warp bubble, your ship will be sucked in the bubble no matter how many kms away you warped to.
this ftw and im not flaming just trying to explain how it works
there is nothing wrong with the ships computers or game mechanics when u select "warp to specific distance" you are actually asking the ship to warp you to a specific distance from the complex, cosmic anomolie (spelling?) etc. but during the warp to the complex....... the ship is trapped by a warp disruption bubble that puts you on the entrance gate instead of inside the complex. you cannot warp to distance from the gate because it is hidden from your ships scanner by the distortion of the deadspace complex thus this forces all ships to use the gate and stops oversized ships from entering.
by the way, i have experience in exploration, missions, complexes and fw before you try and tell me i know nothing
yea ship, gate, experience... all good--- now tell me why a menu option is avail that can NEVER WORK for a plex gate.... why is it there... it just as well should say reprocess plex gate instead of warp to within...makes no sense to mislead the guy who uses it for the 1st time... if there was ANYTHING you could skill/buy/or do to get this option to work properly for a gate I could see your point
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Murk Loar
Caldari The Ex-Patriots
|
Posted - 2008.07.21 05:16:00 -
[157]
Originally by: Siddy
NOW CCP SAYS ITS ELEAGAL TO USE NORMAN SPACE DRIVES TO TRAVEL!
I WANT A NORMAN SPACE DRIVE.
Also,
I just hit 'Warp to 100km' on a moon and it put me over 5000km away.This is not acceptable,my ships are all fitted with supercumputernets. CCP PLEASE FIX NAO. |

EvilSpork
Invicta.
|
Posted - 2008.07.21 06:43:00 -
[158]
Originally by: Malicious Manifesto
Its not exactly deadspace... mwds work... and if the ship gets "sucked" I'd like to see it- would you?:)
the simple fact is the menu option was overlooked(warp to object is fine- warp to within is broke).... warp to within needs to be removed... it can NEVER WORK for a plex gate
it IS deadspace as stated by CCP. MWDs work because they wanted them to. its still deadspace, its just a slightly different flavor of it. the menu is fine as well, when you warp to a deadspace, its just the same as warping to a gate with a bubble. if you try to warp to a person in your fleet that is in a mission, you end up at the first gate, no matter what distance you warped to them at. the same mechanic as at play here. quite whining about losing a ship, you learned a good lesson here.
in short: 1. learn how deadspace works. (yes FW sites are deadspace even though MWDs work, as stated by CCP) 2. stop whining about dying. 3. the menus and came mechanics all work fine. 4. stop whining about dying.
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Malicious Manifesto
|
Posted - 2008.07.21 12:53:00 -
[159]
Edited by: Malicious Manifesto on 21/07/2008 12:54:08
Originally by: EvilSpork
Originally by: Malicious Manifesto
Its not exactly deadspace... mwds work... and if the ship gets "sucked" I'd like to see it- would you?:)
the simple fact is the menu option was overlooked(warp to object is fine- warp to within is broke).... warp to within needs to be removed... it can NEVER WORK for a plex gate
it IS deadspace as stated by CCP. MWDs work because they wanted them to. its still deadspace, its just a slightly different flavor of it. the menu is fine as well, when you warp to a deadspace, its just the same as warping to a gate with a bubble. if you try to warp to a person in your fleet that is in a mission, you end up at the first gate, no matter what distance you warped to them at. the same mechanic as at play here. quite whining about losing a ship, you learned a good lesson here.
in short: 1. learn how deadspace works. (yes FW sites are deadspace even though MWDs work, as stated by CCP) 2. stop whining about dying. 3. the menus and came mechanics all work fine. 4. stop whining about dying.
Yes I know how deadspace works and I am well aware of the differences.. If you are going to try to flame a thread try reading the whole thing 1st.Or is this something u like to do on a regular basis...
What I dont understand is why you avoid the issue??? Number 3 is dead wrong.... show me 1 instance where warp to within works to a plex gate... warp to object seems to work.... not warp to within. I got screen shots if you dont understand
number 2 and 4 are pretty presumptuous I never petitioned 1 loss until the faction war. Can you say the same?
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FlameGlow
Caldari State Protectorate
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Posted - 2008.07.21 13:26:00 -
[160]
Warping to anything iside deadspace drops you on the gate to 0 + Selecting warp to 100 means you give command to warp to 100 from the beacon that is inside the deadspace = You arrive on the gate, as expected.
Now if CCP put the beacon just outside the gate it could have worked as you wanted, but now you have what you have.
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