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procurement specialist
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Posted - 2008.08.21 16:03:00 -
[61]
Edited by: procurement specialist on 21/08/2008 16:03:44 i propose 2 teirs.
tier 1 has maybe 5km3 cargo and enough ship maintenance to haul any rigged sub cap ship. because moving a rigged ship around in empire if you can't fly it is near impossible.
teir 2 has bonus to fitting cap tractor beam and 1 high slot. you can cloak or tractor not both. give it 4-5 lows and a base of 30km3 OR 2 lows and a base of 80km3 and say cargo rigs can't work on it. enough mids for about 200k ehp. might be too much but should take prolly 2-3 bs to gank in highsec.
they should be able to work with cans because otherwise it is still a jump from a hauler to 1.5 bil rorq which takes more isk in skillbooks to train than a freighter as well.
edit and both should be teir 1 to help with insurance. losing that much cargo is already enough hurt.
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W3370Pi4
Caldari Lords Of Kaos
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Posted - 2008.08.27 00:53:00 -
[62]
i hope we will be able to take benefits from the transport skill Capital mining ship idea
Vitreous Mercoxit ! What else |

AndzX11
Siorai Iontach
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Posted - 2008.08.27 09:51:00 -
[63]
Give it 150`000m3 capacity, 6 high slots with 4 tractor beam hard-points.
Maybe some sort of salvage range bonus or something like that too. Something useful. Or perhaps give them a bonus to agility and I mean 10% so that they warp 2x faster than the large freighters(150m3 and 1 million m3 hence the better agility).
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Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2008.08.27 13:02:00 -
[64]
I would like the ship to have a ship maintenance bay, large enough for cruiser and battlecruiser.
This would ferrying rigged T2 ships much easier in Empire and give the new Hauler a unique role.
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Pliauga
Federal Defence Union
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Posted - 2008.08.28 09:59:00 -
[65]
Signed.
---------- DRONE love rulez!! 'mkay?! LONG range/"OUT OF SYSTEM" artillery |

telxkiskisrowr
The Greater Goon GoonSwarm
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Posted - 2008.09.09 16:27:00 -
[66]
would be very nice for the smaller people out here. even if you are in a big alliance much of your efforts are from personal supplies. Why does it take so much training to melt ice? |

Jorroo
The Scope
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Posted - 2008.09.09 17:50:00 -
[67]
Give it 50kM3 agility of a frieghter and 5 low slots required skill is Trainsport Ship V
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procurement specialist
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Posted - 2008.09.09 18:42:00 -
[68]
it should be t1 so no t2 requirements here. also no non-t2 ship requires a l5 in teh previous to fly. that is like saying you should need caldari frigate and crusier V before you can even train caldari bs 1.
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TimMc
Gallente SolaR KillerS
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Posted - 2008.09.09 21:33:00 -
[69]
Something inbetween industrial and freighter would be nice, but its not really necessary.
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procurement specialist
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Posted - 2008.09.10 16:23:00 -
[70]
Originally by: TimMc Something inbetween industrial and freighter would be nice, but its not really necessary.
the enitre point of this thread is that a 100m rigged uninsurable ittyV with 38km3 (18km3 unrigged and 5m tops) and a 750km3 freighter costing 900m-1bil is too big a jump.
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Rob Buie
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Posted - 2008.09.10 18:54:00 -
[71]
Originally by: procurement specialist
tier 1 has maybe 5km3 cargo and enough ship maintenance to haul any rigged sub cap ship. because moving a rigged ship around in empire if you can't fly it is near impossible.
You realise that a km^3 is 1000m * 1000m * 1000m, thats 1,000,000,000 m^3. What unit could you possibly mean? 5000m^3 is obviously an industrial, and something that can just manage to squeeze in an unpackaged battleship (sub cap) is already in place, its the Freighter. |

procurement specialist
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Posted - 2008.09.10 20:57:00 -
[72]
Edited by: procurement specialist on 10/09/2008 21:03:56
Originally by: Rob Buie
Originally by: procurement specialist
tier 1 has maybe 5km3 cargo and enough ship maintenance to haul any rigged sub cap ship. because moving a rigged ship around in empire if you can't fly it is near impossible.
You realise that a km^3 is 1000m * 1000m * 1000m, thats 1,000,000,000 m^3. What unit could you possibly mean? 5000m^3 is obviously an industrial, and something that can just manage to squeeze in an unpackaged battleship (sub cap) is already in place, its the Freighter.
A rigged ship MUST be assembled. only packaged, non-assembled ships can be put into cargo. packaging a rigged ship destroys the rigs. assembled ships can only go into a sma ship maintenance array.
the 5km3 is for fittings to move with your ship.
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TordenSkiold
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Posted - 2008.09.10 23:18:00 -
[73]
Supported.
But this ship type should not be able to carry ore or containers containing ore (that function is already spoken for).
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Khanid MMVIII
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Posted - 2008.09.11 09:44:00 -
[74]
First, i do not think this is a great idea of bringing in another ship that can transport large amounts of cargo.
Lets first focus ourselves on fixing the JF: 1. Give THAT ship a possibility to fit rigs or a cap.tractor beam. 2. Give it low or med slots to fit something of a tank. Flying a 4 billion isk ship with NO slots is scary. I know there is some logic behind this, so flame me for that :P 3. If you are really going through with this: first boost the JF with first 2 points :P
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procurement specialist
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Posted - 2008.09.12 00:20:00 -
[75]
a non-rigged itty V gets 18km3. a max rigged ittyV gets 38km3. the smallest freighter is 750km3. there needs to be something in between there man. that doesn't cost nearly a billion and is insurable.
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Isaac Starstriker
Amarr Sisterhood of Galactic Sirens
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Posted - 2008.10.04 08:19:00 -
[76]
No, no and NO.
I fly a Freighter myself and fly the T2 Amarr Indys and I say NO to this. If you make a ship bigger than the Impel, you will easily nerf the Freighter. I can't state the reasons until I see the actual stats, but it most likely nerf the Freighter and especially the Jump Freighter. Leave it be CCP.
--Isaac |

Col Callahan
Oberon Incorporated Morsus Mihi
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Posted - 2008.10.04 10:56:00 -
[77]
Signed/
I support the implementation of a ship type that has 400k space in its haul and can use cans, capital tractor beams would be a plus but cost has to be half of a normal freighter, like 450mill.
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Dex Nederland
Lai Dai Infinity Systems
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Posted - 2008.10.04 11:33:00 -
[78]
Could start off by giving the Caldari & Amarr an Industrial that is competitive with the Iteron V and then something 'in between'.
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Kyritu
Septum et Trigentium L.L.C.
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Posted - 2008.10.06 17:46:00 -
[79]
Originally by: Penchance It seems the thread is divided roughly into those who want a slightly bigger industrial ship and those who want a slightly bigger industrial ship will all the tractor bells and jump whistles attached.
I propose a new class: Heavy Industrial Its T1 incarnation would just be a miniature freighter with enough cargo space to hold a couple of General Freight Containers. It would then have two T2 options: Deep Space Logistics or Jumpbridge Transport Deep Space Logistics would allow interaction with cans, mounting of Capital Tractor Beams and other equipment (e.g. for tanking). The trade-off being that the additional power grid and CPU requirements means that cargo capacity is cut by perhaps half. Jumpbridge Transport would be analogous to an Airbridge and - as the name suggests - would install a jump drive into the ship to allow it to pass through blockades. Again, cargo space would be halved to account for the increased systems requirement.
Skill-wise, there's no reason why Freighters should have anything to do with this. Heavy Industrial could (or should be) a skill dependent on Industrial, perhaps requiring Industrial 4 but Advanced Spaceship Command 1. The T1 variant is just a big ship so we should be forgiving when it comes to skills but the T2 variants should require quite a few level fives besides Heavy Industrial 5 (obviously).
Sounds like an awesome idea to me. My alt would still fly a freighter when needed but this gives more fun options and avoids some risks of losing such a huge investment.
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Slab Drinklots
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Posted - 2008.10.10 13:30:00 -
[80]
Edited by: Slab Drinklots on 10/10/2008 13:31:44 Why complicate things, just make a BS sized hauler class.
Just like a normal hauler, price around 50-150M isk etc. A simple stepping stone towards the freighters.
If you want to do fancy jumping cloaking omghax ships, make a T2 variant.
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procurement specialist
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Posted - 2008.10.13 02:34:00 -
[81]
was there a prayer of this making it out in the december industrial patch?
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Jason Edwards
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Posted - 2008.10.13 05:03:00 -
[82]
-Tier 3 transport? Would be ideal I think. Currently there's like no reason to train transport above 1. -no cloak option so it isnt used to get through blockade of any kind. -use of cans would be reasonable. -tractor beam single would be best. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

procurement specialist
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Posted - 2008.10.14 01:17:00 -
[83]
why does everyone want to make it a friggin t2 ship?
on second thought just give me whatever ships rats can fly that drops a 20m trit load and can loot.
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loki gallach
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Posted - 2008.10.16 04:34:00 -
[84]
You had the perfect ship for the job. And you put it in low sec only. Where it now sits at a pos, compressing ore. Or used as a hauler. What a sad end for a great idea. Used in empire it would have been the centerpiece of mining operations, And provided a way for meduim sized corps to dip their toes in low sec. With out the Full blown (TIME) commitmant of a pos. also would have been used for exploration I.E grav sites
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procurement specialist
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Posted - 2008.10.16 11:23:00 -
[85]
well the orca is going to be a cap ship. likely like the freighter that can use gates because i don't see what purpose a second a second jump capable ore capital would serve but meh.
here's to having to go spend the billion isk on cap ship skill books still. it was a significant part of the barrier to entry. i really hope these mini-freighters don't take more than 500m in books.
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Thargat
Caldari North Star Networks Executive Outcomes
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Posted - 2008.10.16 18:09:00 -
[86]
I'd really like to see more specialized transport ships. Strontium Haulers, Race specific isotope haulers, mineral haulers and so forth. Would make hauling a bit more interesting without destroying logistical difficulties even more (like JBs and JFs have).
There's only one sig that matters... and that's Radius. |
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