| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2008.07.12 23:44:00 -
[31]
I'm afraid your idea isn't feasible. Computers don't work the way you think they do. -- Crane needs more grid 249km locking? |

Jade Mitch
The Scope
|
Posted - 2008.07.14 01:27:00 -
[32]
Originally by: Dasfry
LOL looks like a lot of posters here are confused what your suggesting, you might consider rewritting this in such a way as its easier to understand.
Thanks Dasfry, I'll do that. |

Jade Mitch
The Scope
|
Posted - 2008.07.14 16:12:00 -
[33]
Edited by: Jade Mitch on 14/07/2008 16:15:22
The way I see it, the idea of having a single massive server with super-fast internal connections and super slow internet connections is like having a sports car with a 500 HP engine but only one gear. You would certainly have the highest RPMs in the world but you aren't going to break any speed records. lol
All I'm suggesting to CCP is that they replace their single big engine with a few smaller engines- one for each "wheel"- and add a few more gears to each engine's transmission. Then synchronize them through front and rear differentials. |

Elaron
Jericho Fraction The Star Fraction
|
Posted - 2008.07.14 17:08:00 -
[34]
Your system would add a lot of needless complication to an already complex architecture, making it more fragile while only addressing what is probably the least part of the multi-faceted issue wrapped up in the all-encompassing term "lag".
|

Jade Mitch
The Scope
|
Posted - 2008.07.14 18:17:00 -
[35]
How can you be sure about all that before it's even been tried? |

Elaron
Jericho Fraction The Star Fraction
|
Posted - 2008.07.15 01:17:00 -
[36]
Edited by: Elaron on 15/07/2008 01:23:45 Do you know how the current EVE architecture works? Do you understand how complex the issues around synchronizing the databases would be? Do you realise that the current architecture just does not support running a solar system in the manner you suggest in such an offhand manner? Have you any inkling of how much it would cost CCP just to rent those high-speed low-latency international private circuits, let alone the costs of hardware and all those extra technicians? Have I started showing you the scope of what you're asking, and made you realise yet just what those resources you're suggesting CCP expend just to reduce your ping could achieve for the game if directed in other directions?
Edit: Go read this 2005 Dev Blog by Oveur to get yourself familiar with the Tranquility server architecture; you should find it quite illuminating.
|

Jade Mitch
The Scope
|
Posted - 2008.07.16 10:36:00 -
[37]
Thanks for the link. It was a very interesting article. There are a few points I picked up on.
First, he mentioned how internet proxies- the intermediary computers I was talking about before- create many bottlenecks which CCP has no control over. If they had dedicated lines between local servers, they might be in a position to reduce that.
Second, he pointed out that station services consume a lot of resources. I thought about that for a while because I couldn't think of any station services that use heavy resources. Repair shouldn't. Clinics shouldn't. Insurance? Hardly! They only have a couple of buttons. Then I remembered reading somewhere about how much of a burden station hangers put on the server. I mean, some people are serious pack rats and they never stack their junk heap! Perhaps that was what he was really talking about. Anything that requires a whole bunch of information to be downloaded immediately - the market window, the wallet, station hangers, assets and probably the star map- consume a lot of bandwidth and server resouces.
At least with station hangers and wallets, the data is all personal to the player. In that case, it can be cashed on one of these local server I'm talking about and accessed faster without bothering any of the other servers on the network.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |