
Belzavior
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Posted - 2004.05.27 19:24:00 -
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Originally by: Luc Boye Edited by: Luc Boye on 27/05/2004 15:45:53 Pardon my ignorance, but I though that sig radius had to do with time needed to obtain target lock, not the chance of hitting the target. Hit chance is calculated upon tracking speed and speed of the target (lateral/radial? speed). How does sig radius influence hit chance?
Ok to lay it out real simple, currently thats how it works on tranq. It doesn't matter if its a city sized Titan orbiting you at 3km/s or a frigate orbiting you at 3km/s. Both are equally hard to hit. So the Devs in all their wisdom decided that hey, a frig should be alot harder to hit than a titan or BS in similar situations.
So now the "to-hit" calculations use a combination of Sig Radius and transversal velocity. For example you have a frig orbiting your ship at optimal range without using speed boosters. Using a S turret you might have a 50% chance to hit, a M turret a 25% and a L turret a 12.5%. Now reverse that so that a BS is orbiting and a S turret should have 87.5%, M turret 75%, and a L turret 50%. First example could be shooting an apple at 30 yards with a 22, 50 cal machine gun, and a bazooka. The second would be similar except shooting at a barn.
So far so good. Now after mentioning these changes of course the player base in all of its infinate wisdom starts complaining about MWDs and how frigates are already hard to hit when they have a MWD on, if they are made even harder because of sig radius then they'll be impossible to hit. And to be honest it would be true.
So now the Devs decided that if you turn on that MWD it will increase your sig rad to compensate for the speed increase. Not making you easier to hit, but not making you harder to hit either. Sounds good in theory anyways.
Heres where we run into problems. Turning on a MWD is a must to escape missiles until missile physics is reworked. Cruise Missiles own frigates if they donĘt MWD currently. Now the second you leave a ships orbit to run from a missile now that BS turret is going to be able to shoot you like you are a Battleship sized target. And chances are you wonĘt have enough transversal velocity to compensate because you are running from a missile volley. Or if you have an MWD on and there is another Battleship a bit farther away, they get to shoot at you as if you were a battleship yourself.
All in all I agree with the MWD nerf, however putting it in before the changes to missile physic changes is gonna cause a lot of people to shelf their frigs for awhile
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