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Iece Quaan
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Posted - 2004.05.21 17:15:00 -
[1]
Increasing the sig radius of a ship with MWD equipped will make it ridiculous to try and use it for running blockades. Just think, the fast lock ships that are already camped there will lock you even faster, and will have an easier time hitting you.
Just thought i'd point that out..
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Sochin
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Posted - 2004.05.21 19:03:00 -
[2]
Uh, I think thats exactly the purpose behind the MWD nerf. MWDing frigates are currently almost impossible to hit. At least this will give on-the-ball blockade pilots a chance to do something about them.
Nemo me impune lacessit
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OFFT
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Posted - 2004.05.21 19:22:00 -
[3]
Damn...just trained Interceptor Level 4 .....will mwd skill mean a decrease in this "emission"....per level....I doubt it ...shame
OFFT FORM LIFE :SIMPLE IN A COMPLICATED WAY Some players make EVE history : Other players are EVE history
"We cant all be heroes because somebody has to sit on the curb and and clap as they go by"
scooooshcrumpzerump (c) Random RandomnesesesesÖ |
KrakizBad
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Posted - 2004.05.21 20:15:00 -
[4]
If this happens it will probably affect the interceptor after the lvl inty skill is taken into consideration. As an inty pilot that's main task is transporting large amounts of zydrine and mega, i will hate to see this nerf. If you remember eve before the first BIG patch, then you remember how frigs were crap. Then they got super bonus' and are damn hard to kill. Now they're nerfing them again? I feel like an inty pilot on the end of CCP's yo-yo.
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Maya Rkell
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Posted - 2004.05.21 20:50:00 -
[5]
"on the ball" pilots ALLREADY have a lot of options.
Smartbombing instas Jumping and hitting ships as they uncloak on the other side Auto-targeters Mobile Warp Disruptors Multiple Sensor Boosters
And others.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |
deathbyfire
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Posted - 2004.05.21 21:14:00 -
[6]
can someoen from the dev team tell me.... WHO IN THERE RIGHT ******* MIND CAME UP WITH THE IDEA OF GIVING A ARES A SIG RADIUS OF ALMOST 400 WITH A MWD ON!!!!!!!!!!!!!!!!!!!
the megathron has one of 440 THAT MAKES NO ****IGN SENCE!!!!!!!!!!
YOU ARE MAKING IT IMPOSIBLE FOR FRIGS TO SURVIVE IN BATTLE
60% i can understande but NOT 500%. -------------------------------
Evolve and adapt or die. The choice is yours to make and no one elses. "Your current safe bounries were once unsafe frontiers"-unknown "Stupid people, can't live with them, and can't kill them because there would only be 1000 people left to play eve."-Me :D |
Bella Verde
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Posted - 2004.05.21 21:17:00 -
[7]
The problem is that its impossible to HIT a frigate with a MWD. They are trying to encourage the use of afterburners in combat. Which I agree with.
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Maya Rkell
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Posted - 2004.05.21 21:29:00 -
[8]
500%? neat! HAHAHAHA. Er.
Anyway....
Just use web and missile them allready. Wham, bamb, dead. The unchanged missile physics mean that a cruise missile can swat an interceptor perfectly well.
There is NO need to make a MWD-ing interceptor as easy to hit as a BS! A MWD-ong blasterthron will light itelf up as a target, so I can't see blaterthrons EVER again at 500% signature. PERIOD.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |
Bella Verde
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Posted - 2004.05.21 21:42:00 -
[9]
It is a stupid idea, the signature radius increase.
I proposed that the frigate MWD would reduce the agility of the frigate by a very large amount making turning very difficult, but obviously it was not considered.
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Gaheris
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Posted - 2004.05.21 21:47:00 -
[10]
hey guys, i'm sure you'd know this if you bothered checking the changes out on chaos, but you'll find that the mwd increased sig radius makes you no faster to lock from any ship (so if a bship takes 15s to lock you with your mwd off, it takes 15s to lock you with it on), and the fact you are travelling at 2.5-3km/s+ makes you no easier to hit than if you had your mwd offline and travelled to the gate at base speed.
but you knew that... right? because otherwise you'd have no reason to sit here b!tching about it...
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Maya Rkell
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Posted - 2004.05.21 21:58:00 -
[11]
Some of us STILL have a proxy issue which keeps on dropping us from chaos. However the mentioned figure dosn't sound like it's equal for being HIT.
Bella Verde, I agree. (And making MWD's work off base speed not current, which'd affect 2 MWD setups).
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |
Ju'Co
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Posted - 2004.05.21 22:08:00 -
[12]
/me is happy
After some small testing with me intie I couldn't get hit by a BS with blasters equipped (Large ones) going to test meds and smalls though soon, hehe.
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Earthan
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Posted - 2004.05.21 22:37:00 -
[13]
I dont like the mwd change , the signature increase, really dont like the idea.
Better would be even the nerf of mwd/ab stacking .
Stars, stars like dust, all around me.... |
Earthan
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Posted - 2004.05.21 22:40:00 -
[14]
On second tought maybe it isnt so bad, maybe it has ssome sense.
Stars, stars like dust, all around me.... |
Nuladen
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Posted - 2004.05.21 23:17:00 -
[15]
Quote: The problem is that its impossible to HIT a frigate with a MWD. They are trying to encourage the use of afterburners in combat. Which I agree with.
Tell that to my frozen corpse will you [;)]
Nul.
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Balthial Ashaere
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Posted - 2004.05.21 23:20:00 -
[16]
Ok, here's my two ISK, for what it's worth:
It seems to me like CCP wants to set some accuracy standards, and it's based on both ship speed and signature radius; this has nothing to do with lock timings. From what I read in the Eight's Blog, they're trying to manipulate frigates in general so that they have the same chance to be hit with or without MWDs equiped; if you use a MWD, your speed increases, which makes you harder to track and hit, but your signature increases, which makes it easier to track and hit you, while it's the inverse without a MWD. I believe this is a fair concept towards balance that needs to be set, but I do think CCP needs to balance it so that the virtual accuracies of various ship types are in the correct order. I'm not certain if it's lined up correctly now, because I don't play on Chaos or Entropy, but it sounds like some of you are focusing on the wrong things. Everyone is concentrating on this huge sig increase with MWDs, but forgetting the fact that the huge increase in speed makes you much harder to track and hit, thereby negating the accuracy bonus the Battleship's weapons would have when tacking you; this holds true across the board. This is also something that will affect all ships in general, no just interceptors, and let's face it, 5% sig reduction per level is still pretty damn good; you get that to level five and you can shave off a clean 25% of your sig, which is still better than your average frigate.
In conclusion, let's just wait and see how things go.
---------------------------------------------------------------------------------------- "Convergent Corporation - Infinite Opportunities; One Future!" ---------------------------------------------------------------------------------------- "Convergent Mining Division - Refining The Foundation Of The Future!" ----------------------------------------------------------------------------------------
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Herophant
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Posted - 2004.05.22 01:30:00 -
[17]
/emote starts singing "The end"
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Maya Rkell
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Posted - 2004.05.22 02:53:00 -
[18]
Edited by: Maya Rkell on 22/05/2004 02:54:53 Step 1: Make speed no protection for frigates in combat Step 2: ???? Step 3: Goodbye frigates in combat!
35% speed increase just dosn't cut it. Only frigs which can mount a 10MW AB will survive..and CCP will nerf those too, I'm sure.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |
Batmannuel
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Posted - 2004.05.22 03:41:00 -
[19]
Stop complaning and just move on.
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Managalar
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Posted - 2004.05.22 04:33:00 -
[20]
I don't see why we need such a change. If someone is setup for speed, then they obviously are not interested in fighting...so why force them into combat? =======Abaddon=======
=======Abaddon======= |
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Maya Rkell
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Posted - 2004.05.22 04:33:00 -
[21]
Edited by: Maya Rkell on 22/05/2004 04:34:24
Lots of people will. Losing a load of subs won't do much for CCP of course.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |
deathbyfire
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Posted - 2004.05.22 05:18:00 -
[22]
ok after test repediatly on chaos with multiple guns/ships unliek before (after teh sig incress was anounced) frigs we droping liek flies to bs guns now they work the same only ithey are targeted faster...which i agree with fully. though it needs correcting you are able to fire on teh target(a.k.a. it is targeted) before teh time thing saiys locked the icon for the ship shows up before you are finished locking and you are able to fire.
so this is a bug that needs to be fixed
my complaints were not for how it is on chaos not but from before because L gusn still can't hit a frig it just means that med/small guns will still be able to hit a MWDing ship teh same as a non witch i am fine with.
so all i ahve to say is good work ccp
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Evolve and adapt or die. The choice is yours to make and no one elses. "Your current safe bounries were once unsafe frontiers"-unknown "Stupid people, can't live with them, and can't kill them because there would only be 1000 people left to play eve."-Me :D |
Viceroy
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Posted - 2004.05.22 05:21:00 -
[23]
Use instajumps like the rest of the galaxy. 0% risk, 0% cost, 100% efficency. Go girl go! -
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Maya Rkell
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Posted - 2004.05.22 05:32:00 -
[24]
Edited by: Maya Rkell on 22/05/2004 05:34:16 There's a guarenteed way to destroy insta-jumping frigates and indies. A lot of people know exactly what it is... (and yes, it's entirely legit)
And right, frigates are now a complete waste of time. Maybe even for scouting...hm...stabber heavy scout...
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |
Ithildin
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Posted - 2004.05.22 06:16:00 -
[25]
So, if they make signature radius part of the to-hit calculation to make frigates more viable in warfare, why this change?
I have noticed that the best bet you have of catching an enemy pilot (of another frig) is when that person is orbitting his battleship friend. He tend to stay and fight then. What these changes will *really* only accomplish, is to make the secondary ships at a fight hit the MWDing ships extremely easy. It will limit close range combat, and not at all promote it. Note how the chance of hitting the ship will remain the same for the one being orbitted, but will increase extremely for everyone else... A Megathron closing in on it's enemies will also have a hard time. --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |
XuevranLed
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Posted - 2004.05.22 08:31:00 -
[26]
If they want us to use afterburner more then need to (1) make existing burners a bit more effective and (2) add new sizes, like 2MN and 5MN. One of hte problems with burners is theyre under-rated for the ships...supposed to give you a certain boost at 1M kg, 10M kg, etc. but like no ships of the appropriate class actually weigh that, theyre usually like 1.5x the rated mass or more! Which would be ok except that most ships, especially small ones like frigs, dont have lots of extra midslots to pile on the afterburners. Plus, making oversize stuff like 5MN would encourage more care in modding the ship...currently you can do this by putting the next-size AB on your ship but its REALLY hard to do.
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DeMundus
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Posted - 2004.05.22 09:20:00 -
[27]
iam still a bit new to this game - for 1 i decided to become an interceptor pilot, I can afford the ships and think they are great. But used alot of time training interceptor skills up... ccp should i fell that this was a complete waste of time? It did take ages to be able to fly such a bird... havent even thought about training for a BS yet.
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Outcastino
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Posted - 2004.05.22 09:31:00 -
[28]
I can tell you one thing, its completely impossible to lock a frigate that uncloaks and warps to somewhere.
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I love the smell off cookies in the morning, smells like victory! |
jukriamrr
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Posted - 2004.05.22 10:32:00 -
[29]
Maybe they could modify an existing skill so that this signature radius penalty will ne lowered when you raise it?
Like: high speed maneuvering decreases the penalty by 10% per level.
That would reward time spent on raising some skills. Now what some of us feel is only punishment and waste of time (ah, and READ-LIFE MONEY TOO!!!).
Cheers :)
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Letifer Deus
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Posted - 2004.05.27 02:15:00 -
[30]
Edited by: Letifer Deus on 27/05/2004 02:18:12 why doesn't CCP just get it over with and make it so only bships are capable of doing anything. That is basically where they are going...
If they are going to make the sig radius jump some rediculous amount, like 500%, how about doubling the base speed of all frigates, then I can do ~1000m/s base, and ~1400 with an AB, sounds fair to me... And double cruiser speed too...
I am the OG PIIIIIMP |
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