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Horizon Taker
Series of Tubes
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Posted - 2008.07.13 10:44:00 -
[61]
Two words: Logistics Battleship.
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2008.07.13 10:53:00 -
[62]
Originally by: Rawr Cristina

but really, I'd like to see a 'Heavy' BS designed with an anti-cap role on the side.
Just think: Caldari Tier 4 BS 7 Hi, 7 Med, 6 Low 5x Launcher, 1x Turret 850cpu, 17500pg 10K shields, 7.5K armor 8K struct No Dronebay
Ship Bonus: 90% PG Reduction bonus on Capital Hybrid Turrets (?) 500% Capital Hybrid damage, 85% Tracking Penalty (?)
Bonuses: 5% Missile ROF per level 25% Shield Transporter range and transfer amount per level
...essentially a Raven, only swap the Dronebay for a Dread Gun and design it for spidertanking. Idea being you could take only a handful of them against a carrier and have a pretty damned good chance of winning 
Also makes attacking cyno-jammed systems slightly easier.
I liek this two.

--------- Technica impendi Caldari generis. Pax Caldaria!
Go vote! Put voice for silent majority. LOVE PVP, HATE grief |

Jim McGregor
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Posted - 2008.07.13 10:57:00 -
[63]
Originally by: Hannobaal
Originally by: Jenny Spitfire Level 4 battelsheep
Yes, indeed.
She spells wrong on purpose. Feet Kommander is another.
---
Originally by: Roguehalo Can you nano Titans?
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Madam Kaktar
Jenova's Witnesses
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Posted - 2008.07.13 17:55:00 -
[64]
Originally by: Rawr Cristina
Originally by: Jenny Spitfire Level 4 battelsheep

but really, I'd like to see a 'Heavy' BS designed with an anti-cap role on the side.
Just think: Caldari Tier 4 BS 7 Hi, 7 Med, 6 Low 5x Launcher, 1x Turret 850cpu, 17500pg 10K shields, 7.5K armor 8K struct No Dronebay
Ship Bonus: 90% PG Reduction bonus on Capital Hybrid Turrets (?) 500% Capital Hybrid damage, 85% Tracking Penalty (?)
Bonuses: 5% Missile ROF per level 25% Shield Transporter range and transfer amount per level
...essentially a Raven, only swap the Dronebay for a Dread Gun and design it for spidertanking. Idea being you could take only a handful of them against a carrier and have a pretty damned good chance of winning 
Also makes attacking cyno-jammed systems slightly easier.
Seems like too specialized of a role for tech 1. Sounds more like a tech 2 ship.
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.13 18:00:00 -
[65]
Originally by: Madam Kaktar
Originally by: Rawr Cristina
Originally by: Jenny Spitfire Level 4 battelsheep

but really, I'd like to see a 'Heavy' BS designed with an anti-cap role on the side.
Just think: Caldari Tier 4 BS 7 Hi, 7 Med, 6 Low 5x Launcher, 1x Turret 850cpu, 17500pg 10K shields, 7.5K armor 8K struct No Dronebay
Ship Bonus: 90% PG Reduction bonus on Capital Hybrid Turrets (?) 500% Capital Hybrid damage, 85% Tracking Penalty (?)
Bonuses: 5% Missile ROF per level 25% Shield Transporter range and transfer amount per level
...essentially a Raven, only swap the Dronebay for a Dread Gun and design it for spidertanking. Idea being you could take only a handful of them against a carrier and have a pretty damned good chance of winning 
Also makes attacking cyno-jammed systems slightly easier.
Seems like too specialized of a role for tech 1. Sounds more like a tech 2 ship.
Specifically, seems like a good job for a T2 tier 3 battleships like the Maelstrom or the Rokh, if you ask me.
I dunno, I don't like the idea of more T1 ships being the same old tank and gank, to be honest.
I'd really like to see some more out-of-the-box ships, like a combination of electronic warfare and offensive capabilities - maybe this would be a good role for another set of battlecruisers? ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Madam Kaktar
Jenova's Witnesses
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Posted - 2008.07.13 18:15:00 -
[66]
Originally by: Tarminic
Specifically, seems like a good job for a T2 tier 3 battleships like the Maelstrom or the Rokh, if you ask me.
I dunno, I don't like the idea of more T1 ships being the same old tank and gank, to be honest.
I'd really like to see some more out-of-the-box ships, like a combination of electronic warfare and offensive capabilities - maybe this would be a good role for another set of battlecruisers?
For a ship to effectively have both EW and offense, it would have to be BC or higher. Not a bad idea, but when you start getting too specialized with a tech 1 ship, you may eventually end up with a set of ships that get completely outdated and nearly worthless, like destroyers.
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Illwill Jill
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Posted - 2008.07.13 18:44:00 -
[67]
Tier-2 destroyers, and frigs with smartbomb range-bonus, please!
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Higgs Foton
Scoopex Zenith Affinity
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Posted - 2008.07.13 18:46:00 -
[68]
Originally by: Gealbhan If they were going to put in anything else ship related like designs, I wanna be able to do custom paint jobs on my ship. It would cost you Isk of course for each paint job.
How cool would a black ship with a skull and crossbones look? Maybe a ship with the shark teeth and eyes on the front? Yeah, I'll keep dreaming...
THIS idea i like. Would be fun to fly around in your own custom painted ship. Part of the fun of counterstrike was spraying your tag in a level, so i second this. ___________________________________
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Mannliche Frau
Baptism oF Fire Interstellar Alcohol Conglomerate
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Posted - 2008.07.14 05:35:00 -
[69]
/signed
More hulls to look at would be nice. Not like balancing would be a big issue since it's hard to make a tech1 ship smaller than battleships overpowered.
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Malen Nenokal
Eden Federal Recon
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Posted - 2008.07.14 05:50:00 -
[70]
Edited by: Malen Nenokal on 14/07/2008 05:50:24 a second tier of Destroyer would be fun, maybe something with a salvaging bonus.
Eden Federal Recon
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Terianna Eri
Amarr Terianna Eri Corp
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Posted - 2008.07.14 06:00:00 -
[71]
More noncombat ships. Most ships in eve exist, fundamentally, for the same purpose: shooting at crap.
Combat ships? Shoot at crap. Industrials? Move stuff to use to shoot at crap. Miner ships? Eat roids to get mins to make stuff to shoot at crap.
Why are there no passenger liners? No interstellar tugboats? The wide range of civilian vessels that you'd expect to see in an expansive universe like EVE? __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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0thelia Shah
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Posted - 2008.07.14 13:37:00 -
[72]
I would like to see a ship that does the following:
99% reduction in PG required for Super Tractor beam(call it something else)
This ship when fitted with the above module would be able to tow ships away from gates, stations etc.
It would mean that an extremely well tanked ship is not safe in dock/undock games and can in fact be pulled away from safety.
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Dantes Revenge
Caldari
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Posted - 2008.07.14 14:03:00 -
[73]
So many players are cross-training so why not have a range of crossbreed ships. Amarr shield tankers and Caldari armor tankers for example. The balance is with the cap, so the cap is increased for Caldari so they have extra for an armor tank and lowered for the Amarr ship since a passive tank is possible for shields. Weapons are still the same so I'd guess the cap would be about equal since the Amarr ship would still need cap for the weapons and the Caldari would need it for the tank.
Since I don't really fly Galente or Minmatar I couldnt say how to crossbreed them, maybe weapons. -- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. |

Zev'Nar
Minmatar
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Posted - 2008.07.14 14:52:00 -
[74]
2nd Destroyer. 3rd Battlecruiser.
Also a BS sized Salvager Specific ship would be very handy. Lots of high slots, a couple lows/meds and a big cargo bay. Maybe a low power requirements and a discount for tractor/salvagers gear.
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Skjorta
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Posted - 2008.07.14 15:09:00 -
[75]
I'd take another tech 1 BC please. Maybe EW?
I'm tired of CCP only adding high end t2 ships, with the requirements near a cap to fly. So the majority doesn't even care when things like that are added.
Adding ships that a large portion of the playerbase can fly is a good idea.
I think CCP has gotten lazy...haven't seen any new ship models in ages. Just redone t1 models for t2 ships.
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Abrazzar
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Posted - 2008.07.14 15:15:00 -
[76]
Considering that there are plenty of open roles that ships can have and some of them would need to be T2 but having the same hulls for T2 over and over again is boring, more T1 hulls are greatly needed.
Here a blurb of some ideas: Electronic Support ships (against the opposing faction's EWar) Anti-Faction Ships (counter some of the opposing attack options) - Caldari: Anti-Drone - Gallente: Anti-Missile - Amarr: Anti-Speed - Minmatar: Anti-Nos/Neut Smartbomb Specialists Larger or different Non-ORE Mining ships Exploration Specialized ships, maybe distinguished by faction in signature type Actually with Factional Warfare the different factions could be made more significantly different in their means to achieve the same goal. Ships specifically designed to support capital ships. With Ambulation Party Ships and Wandering Circuses or Mobile Casinos.
Fact is, that there is a *LOT* that could be added, both in T1 and T2 and new hulls for the new content is something that should come naturally to a prime product. 
-------- Ideas for: Mining |

Sirial Soulfly
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Posted - 2008.07.14 15:24:00 -
[77]
What eve desperately needs is new ship hulls, not repainted ships with different stats.
Its been ages since actual new content like that has been added, Id suggest to throw in a massive content update with multiple new ship hulls for all sizes.
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Ghengis Tia
Amarr
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Posted - 2008.07.14 15:30:00 -
[78]
How 'bout a whole new class of rigs that would enable a mad scientist/pilot to switch a turret slot for a launcher slot and vice-versa?
Or being able to install a rig that takes a med slot and makes it a low slot?
That way the customizable aspect of ship outfitting increases geometrically.
I like the OP's ideas, but cross-training other races' ships is the route to go when you want to branch out to different types of warfare..
Not being able to fit a couple of (your favorite weapon here) on (whatever race) ships seems a bit unrealistic given the advanced technologies that exist throughout Eve.
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Daftex Muleson
Minmatar Sebiestor tribe
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Posted - 2008.07.14 15:36:00 -
[79]
A change/addition to the T1 ships would be nice for those of us who will never be able to afford the majority of the more specialised ships that have been added recently if nothing else. My god...even the Minmatar must have developed new scrap metal welding techniques in the last few years! 
Maybe the option to "paint" your ship with corp/alliance colours. If they could let you do that with IL2 Sturmovik, why not EVE?
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Lieutenant Isis
Gristle Industries
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Posted - 2008.07.14 15:55:00 -
[80]
Originally by: Zev'Nar Also a BS sized Salvager Specific ship would be very handy. Lots of high slots, a couple lows/meds and a big cargo bay. Maybe a low power requirements and a discount for tractor/salvagers gear.
I think they might already have this. They are called Marauders.
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Zaerlorth Maelkor
The Maverick Navy Interstellar Alcohol Conglomerate
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Posted - 2008.07.14 16:01:00 -
[81]
Originally by: ShardowRhino
I'm not sure where you could start with new t1 ships. I'm sure I could give it a minute and come up with stuff. I fly caldari mainly and I gotta say that I hate how the caracal has no tank while the moa does. So a caracal where its bonus is in its tank in some form or another would be cool.
The ships don't have to exactly be tier 4 so that they are "better" then 1-3, just a variation. Look at how many versions car companies put out of the same car. Theres typically 3 versions with slight differences. Then you have the competition putting out their car with its variations. both cars would be equal in price(basically) and the variations would also have slightly different costs.
the standard caracal would be the base model. there could be a model built for speed and another built with more of a tank.
That is of course in addition to different ships altogether. I don't know how many BattleTech fans play Eve but those that do know we have books full of Mech designs. Those books are broken down to 4 weight classes. Theres different "empires" and they all have various designs of their own, not just 4.
The assortment of designs represents the difference in tech over various time frames. Also it represents the fact that there are multiple companies producing their own designs within each empire. All looking to have the best Mech for the weight class for its empire. Not to mention neutral companies selling to anyone that has the money.
Adding new designs wouldn't destroy the game. It would simply give us more variation in Eve. It would give those of us around for a while new things to try out and coming up with your own set ups is part of the fun of eve. Unless of course you just cut and paste someone else's effort like im sure a lot of you do. Those of us that like the constant tweaking and tinkering would obviously welcome additional t1 ships.
i could go on about this but ./agree with the OP.
The variations you talk about, come with the fittings. ==================================================
I should really get a sig. |

Madam Kaktar
Jenova's Witnesses
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Posted - 2008.07.14 19:12:00 -
[82]
Originally by: Terianna Eri Why are there no passenger liners? No interstellar tugboats? The wide range of civilian vessels that you'd expect to see in an expansive universe like EVE?
Not to put down your idea, but what is the point? What purpose would these ships serve? I mean, even the Bellicose has a purpose. (even if that purpose is very limited)
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Skud Lundgren
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Posted - 2008.07.14 19:55:00 -
[83]
Edited by: Skud Lundgren on 14/07/2008 19:55:30 suicide gank ship
5% bonus damage against haulers per level 5% time bonus before concord and gate guns shoot u per level 5% reduction faction standing with nubs per level
oh and i like the custom paint job idea, i would paint some people having intercourse on my ship
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Bellum Eternus
Gallente D00M. Triumvirate.
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Posted - 2008.07.14 19:59:00 -
[84]
Originally by: Akita T
Originally by: Tarminic I like the idea of more T1 ships, but in order to consider making them you need to consider what role they fulfill that isn't already fulfilled by another ship.
Non-racial mini-Rapier/Huginn 
Like, say... a Hyena? It has the skill requirements of a gnat.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Takashi X2
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Posted - 2008.07.14 20:25:00 -
[85]
Edited by: Takashi X2 on 14/07/2008 20:30:47 I would like to see non-faction related ships. Like for NPC corp designs. Or new designs all together, or maybe melded ships (like the factions ones only more useable) say amarr and caldari hybrid and a lente min hybrid for now. You could even through in the excuss of war bringing research teams in to create better suited warships or logistic needs. That would even explain why it took so long to come out with these new t1 ships
O o o another fun one would be a light assualt capital ship. General set up would be like this 5/7/5 for shield 5/5/7 for armor. bonuses to tracking/missle velocity, bonuses to ROF, use of cap size weapons, damage bonus There would be specifically for taking donw other cap ships and battleships. They would also be small enought to use gates while still having a jump drive. Also due to its compactness new Small Capital rep and boost mods will be needed (so they cant WTF Pwn tank everythign like carriers do)
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Madam Kaktar
Jenova's Witnesses
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Posted - 2008.07.15 06:15:00 -
[86]
Originally by: Skud Lundgren Edited by: Skud Lundgren on 14/07/2008 19:55:30 suicide gank ship
5% bonus damage against haulers per level 5% time bonus before concord and gate guns shoot u per level 5% reduction faction standing with nubs per level
oh and i like the custom paint job idea, i would paint some people having intercourse on my ship
I'm assuming that this is satire, but you do bring up a good point. Custom paint jobs would have to be highly restricted to prevent ****ography/obscenities. (even though lag is the bigger issue)
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Madam Kaktar
Jenova's Witnesses
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Posted - 2008.07.16 16:55:00 -
[87]
I still want to hear more opinions.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.07.16 17:14:00 -
[88]
I have the following tech 1 ships drawn in my portfolio and designed
8 new destroyers (no stats) -4 heavy destroyers (less gank more tank) -4 multi role (flexifits)
4 Juggernaughts (planetary seige platforms/anti station, no tech notes)
4 New Battlecruisers/Mobile Ground Command Ships (aka Army Landers)
3 SOE Explorer Ships (stats done) 1 SOE Science Capitiol (role being coinflipped)
3 Thukker Mix Salvage Ships (no stats) 1 Thukker Mix Industry Capitol (no stats or role)
3 NOH/Mordus Legion Hacking Ships (heading for the scrap pile, not caldari enough) 1 planned Noh/Mordus Science Capitol (never drawn thus idea scrapped)
7 discarded outdated designs from various classes.
and about 200 non eve ships :P
New Ship Idea: Tender Supply Ship, The Logistics Sister |

mentalmonkey
Gallente Mixed Metaphor
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Posted - 2008.07.16 17:23:00 -
[89]
Dont think new ships is the main thing EVE needs, but I think logistics BS, Ewar dessie and/or BC, Ewar BS would all be good, think Faction BCs with a role woudl be good as well.
Gang 'lecky support ships, designed to counter other races E-war, e.g. bonuses to remote sensor boosting for Caldari, remote ECCM for Gallente, remote tracking for Minmatar and remote Sig-radius-reducer for Ammar. This could be BC / BS sized faction / T1 / T2, possibly also able to fit a remote WCS to get ships out of the fight (I know its a bit lame but it allows other ships than nanos to escape a fight - stealth nerf).
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Napro
Caldari
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Posted - 2008.07.16 17:33:00 -
[90]
We have enough freaking ships to provide specialization to every game mechanic.
Until we get new game mechanics , any new ship will just be a small variation on an already existing ship.
I personally would like to see new game mechanics whereby ships that receive hull damage see various systems go offline at random (propulsion/warp, locking ability, shooting ability)
That would certainly give a boost to logistics uses and specialized modules to bring these systems back online, as well as the specialized tractor beam to pull these disabled ships out of the battle to a safespot.
But I suppose more people want the Second Life meets Eve Ambulation crap
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