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Madam Kaktar
Jenova's Witnesses
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Posted - 2008.07.12 03:08:00 -
[1]
There have been at least three expansions (EA, Trinity, Revelations II) since we have gotten an new tech 1 combat ships. We have gotten many new tech 2 ships since then, but as with all tech 2 ships, they are very skill intensive and pricey.
So this brings me to my point: does the Eve community want new T1 ships?
I know that I have wanted more tech 1 hulls for a long time. I have also spent a lot of time developing my ideas as to what ships I think could be beneficial to the game. They are on display in the Features & ideas forum: http://oldforums.eveonline.com/?a=topic&threadID=820388
Do you think that it's time that eve gets more ships? If so, what would you like to see added?
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Spineker
Caldari Caldari Provisions
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Posted - 2008.07.12 03:11:00 -
[2]
Edited by: Spineker on 12/07/2008 03:11:33 I thought they just added some ugly t1 ships. The navy ships
Also the Drake and all its counter parts are T1
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Vaal Erit
Science and Trade Institute
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Posted - 2008.07.12 03:11:00 -
[3]
No thanks. I can fit the existing ships to pretty much fill most roles needed in the game. You propose more gank/tank T1 ships which we already have enough of. --
http://desusig.crumplecorn.com/sigs.html |

DubanFP
Caldari Four Rings Souls of Vengeance
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Posted - 2008.07.12 03:14:00 -
[4]
Originally by: Vaal Erit No thanks. I can fit the existing ships to pretty much fill most roles needed in the game. You propose more gank/tank T1 ships which we already have enough of.
Pretty much this. The thing is by design T1 ships are pretty standard and really can't be specialized. So adding more T1 ships will just wind up with slight changes to already existing thips. While T2 ships are the highly specialized ships that you can get infinately creative with. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Gimpb
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Posted - 2008.07.12 03:15:00 -
[5]
Edited by: Gimpb on 12/07/2008 03:17:30 A new tier of BSs could be cool, perhaps with non combat bonusses like repping, neuting, tracking disruptor / sensor damper range bonusses, etc.
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Spineker
Caldari Caldari Provisions
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Posted - 2008.07.12 03:16:00 -
[6]
As for more ships I don't see a problem with it. Just having different shapes and designs would be cool. More the merrier.
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Mia Archer
Amarr Insidious Existence RAZOR Alliance
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Posted - 2008.07.12 03:18:00 -
[7]
They added the Magnate to the amarr frigate line with EA
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.07.12 03:43:00 -
[8]
Originally by: Mia Archer They added the Magnate to the amarr frigate line with EA
{insert obligatory "who flys amarr" statement here}, just to get it out of the way.....
p.s. I think my anathema is more sexy for this change. --
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Jawas
Gallente
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Posted - 2008.07.12 04:01:00 -
[9]
I would say yes. Variations are always welcome and T1 ships are the ones anyone with a few skills can fly. They are also cheap, and good for PVP since the insurance means you don't lose a great deal. Not faction variants but more cheap T1 basic ships to get more people into PVP.
T2 are specialised, skill intensive and very expensive to replace. Faction ships are just very expensive and similar to T2 in isurance loss. PVP in these are really for the elite players who have plenty of isk to throw around.
-- Sig design in training: Remaining time 30 years 20 days, 4 hours, 10 mins, 15 seconds. |

Mia Archer
Amarr Insidious Existence RAZOR Alliance
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Posted - 2008.07.12 04:03:00 -
[10]
Originally by: Treelox who flys amarr
Lots of titan pilots apparently
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Eran Laude
Gallente Federal Defence Union
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Posted - 2008.07.12 04:48:00 -
[11]
The only combat ships I think need adding are T2 Abaddons, Hypes, Maels and Rokhs. There is so much versatility in any one race's combat fleet [T1 and T2 combined] that even these ships would just be nice additions to round the racial fleets out, and not necessary for any balance issues.
T1 is spent, T2 is essentially complete. They're looking to expand industrial fleets [Orca, Small Freigter] before looking at moar pew ships. This is something I agree with - not every new ship can be a terrifying weapon of pown, some must be weapons of roidage.
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Banana Torres
Federal Defence Union
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Posted - 2008.07.12 04:53:00 -
[12]
Yes, we need t1 ships that have a high base speed, low mass and plenty of low slots.
So allowing newer players to join the nano party.
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Jacob Mei
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Posted - 2008.07.12 05:19:00 -
[13]
What we really, really need.... is more cowbell. MORE COWBELL!! -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Mike Ludkips
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Posted - 2008.07.12 05:27:00 -
[14]
The only thing EVE needs is space whales!
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.12 05:33:00 -
[15]
I want a cruiser-sized Drake. No, the Caracal dosen't cut it  ...
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ghost st
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Posted - 2008.07.12 05:42:00 -
[16]
Personally i would like to see an ewar based bs for every race, bs-side arbitrator = sexeh.
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Joe Starbreaker
AnTi. Atrocitas
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Posted - 2008.07.12 05:50:00 -
[17]
More ships = good! I don't like any of your ideas really, though. Let's just leave the ship design to CCP. As long as they give us MORE we'll be happy. More frigates, more destroyers, more battleships, more more more.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.12 05:51:00 -
[18]
Tech 1, Tier 2 destroyers -> racial EWar strength and optimal bonus on Destroyers skill, -50% cap use for EWar modules role bonus Tech 1, Tier 3 destroyers -> 30% propulsion jamming range per Destroyers skill level, -50% cap use for PJ modules role bonus Tech 1, Tier 3 battlecruisers -> 10% propulsion jamming range per Battlecruisers skill level, second bonus for racial EWar strength
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The mineral/moonstuff balance || *THE* nanofix
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.12 05:51:00 -
[19]
I like the idea of more T1 ships, but in order to consider making them you need to consider what role they fulfill that isn't already fulfilled by another ship. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.12 06:13:00 -
[20]
Originally by: Tarminic I like the idea of more T1 ships, but in order to consider making them you need to consider what role they fulfill that isn't already fulfilled by another ship.
Non-racial mini-Rapier/Huginn 
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The mineral/moonstuff balance || *THE* nanofix
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Ioci
Gallente Ioci Exploration
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Posted - 2008.07.12 06:25:00 -
[21]
No need but I expected to see some Jove ships. I expect them to contribute to the loot table if we do get Jove though, not the BPO list. Most end game stuff is loot now. officer/ faction etc. |

Gorthauran
Amarr Throne of Tragedy
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Posted - 2008.07.12 06:36:00 -
[22]
CCP can't even balance the ships we have...lets just leave it at that for now eh?
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masternerdguy
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Posted - 2008.07.12 06:55:00 -
[23]
we need a t2 drake, with twice the tanking power and half the firepower. In fact, a whole role! I got it! Heres my idea..... Each faction gets a new battlecruiser They are Survivor class. They are extremely effective tanks, can be used for baiting, tanking 0.0 complexes, etc. But they have a price. Here are the pros (per level of Survivors skill): +50% bonus to shield (or armor) amount 50% reduction in shield recharge time (for caldari passive t2 drake) 50% reduction in repair module capacitor need (for armor reppers) 50% bonus to shield boost amount (for active shield tanks)
But as with all this gain comes some hard hitting cons. -75% to turret tracking -75% to missile launcher rate of fire +75% to reload time of modules +75% to turret rate of fire.
Basically this ship is a solid tank, but a poor poor hitter.
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DesertFox1940
Caldari Atomic Reaction
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Posted - 2008.07.12 07:12:00 -
[24]
This Is Just My Idea But For New T1 Id Go With A Different Class Of Frigate, Like Heavy Frigate/Light Frig you know stuff like that, Also this is random but id be cool to have escort carriers |

justsometrader
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Posted - 2008.07.12 11:59:00 -
[25]
Originally by: Jacob Mei What we really, really need.... is more cowbell. MORE COWBELL!!
do you mean a KUHGLOCKE ?
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.12 12:02:00 -
[26]
Remove T2 ships. -
DesuSigs |

Malcanis
We are Legend
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Posted - 2008.07.12 12:03:00 -
[27]
I'd like to see a full range of useful faction ships.
CONCORD provide consequences, not safety; only you can do that. |

Gealbhan
Caldari Infernal Syndicate
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Posted - 2008.07.12 12:04:00 -
[28]
If they were going to put in anything else ship related like designs, I wanna be able to do custom paint jobs on my ship. It would cost you Isk of course for each paint job.
How cool would a black ship with a skull and crossbones look? Maybe a ship with the shark teeth and eyes on the front? Yeah, I'll keep dreaming...
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Hannobaal
Gallente Federal Defence Union
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Posted - 2008.07.12 12:05:00 -
[29]
Originally by: masternerdguy we need a t2 drake, with twice the tanking power and half the firepower. In fact, a whole role! I got it! Heres my idea..... Each faction gets a new battlecruiser They are Survivor class. They are extremely effective tanks, can be used for baiting, tanking 0.0 complexes, etc. But they have a price. Here are the pros (per level of Survivors skill): +50% bonus to shield (or armor) amount 50% reduction in shield recharge time (for caldari passive t2 drake) 50% reduction in repair module capacitor need (for armor reppers) 50% bonus to shield boost amount (for active shield tanks)
But as with all this gain comes some hard hitting cons. -75% to turret tracking -75% to missile launcher rate of fire +75% to reload time of modules +75% to turret rate of fire.
Basically this ship is a solid tank, but a poor poor hitter.
OMG, just stop allready!
---------------
I'm not as think as you drunk I am. |

ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2008.07.12 12:29:00 -
[30]
I'm not sure where you could start with new t1 ships. I'm sure I could give it a minute and come up with stuff. I fly caldari mainly and I gotta say that I hate how the caracal has no tank while the moa does. So a caracal where its bonus is in its tank in some form or another would be cool.
The ships don't have to exactly be tier 4 so that they are "better" then 1-3, just a variation. Look at how many versions car companies put out of the same car. Theres typically 3 versions with slight differences. Then you have the competition putting out their car with its variations. both cars would be equal in price(basically) and the variations would also have slightly different costs.
the standard caracal would be the base model. there could be a model built for speed and another built with more of a tank.
That is of course in addition to different ships altogether. I don't know how many BattleTech fans play Eve but those that do know we have books full of Mech designs. Those books are broken down to 4 weight classes. Theres different "empires" and they all have various designs of their own, not just 4.
The assortment of designs represents the difference in tech over various time frames. Also it represents the fact that there are multiple companies producing their own designs within each empire. All looking to have the best Mech for the weight class for its empire. Not to mention neutral companies selling to anyone that has the money.
Adding new designs wouldn't destroy the game. It would simply give us more variation in Eve. It would give those of us around for a while new things to try out and coming up with your own set ups is part of the fun of eve. Unless of course you just cut and paste someone else's effort like im sure a lot of you do. Those of us that like the constant tweaking and tinkering would obviously welcome additional t1 ships.
i could go on about this but ./agree with the OP.
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