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Roguehalo
Caldari State Protectorate
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Posted - 2008.07.13 18:12:00 -
[31]
Originally by: Dzajic You cant possibly deny that most commonly whined about nano setups are a bit op. Not as ridiculously game breaking as people make them do but still broken.
Their dps aint that good, they dont have that much of tank... But, you need to dedicate a couple of ships in your gang to most basic countering to be able do scare them off. To catch them and kill them you need most recommended nano cures aka Minnie recons. (also nanoed).
Any ship other than a Gall recon with 3 damps is going to sacrifice a lot to fit them. And if you are taking a recon with you, take the right one and kill them.
Still and still, nano HACs are broken. Why? 1 gank or tank set BS running into a 5 man nano gang = dead BS. 1 nano HAC running into a 5 BS gang = nano running away. If you take smaller ships to be able to track and hit nanoes, oh well, they get killed, unless themselves they are recons are HACs (nanoed of course )
Nano setups break the most basic design imperative of EVE, committing to combat. Almost no other viable combat ship can disengage as easly as HAC in case of bad odds. No matter the price, faction fitted non nano HAC or BS will die if under unfavorable odds, its just a matter of time. Old style WCS fitted coward ships were counterable, much more easy than modern HACs (fitting some more scrams in gang, compared to having dedicated E-war or tackling recons), and they still got nerfed hard. Dumping a lot of ISK into ship was never supposed to be "you cant kill me unless I screw up bigtime" mode.
QFT
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Van Steiza
Eternal Perseverance
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Posted - 2008.07.13 19:16:00 -
[32]
Dont know what you guys expect sometimes If I realise a fight is not going my wayt I may be in a battleship I try my hardest to gtfo might be overloaded certain mods to get out of web range or bu rning out of there scram range etc etc. I dont see nothign wrong with being able to disengage.
Its not always easy in a nanoship to JUST disengage.
I say it in every post I make I kill nanoships in my cane its so easy people just need to know how to fly I ALSO fly nanohacs and recons myself but I know my limits when to run and when to engage and when not to engage. ITS NOT AS EASY as you think. VERY EASY TO die.
Very expencive way of flying when you do. ----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |

Joe Starbreaker
AnTi. Atrocitas
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Posted - 2008.07.13 19:24:00 -
[33]
"Nano ship" isn't like a true/false binary variable. You can't just point to a ship and say "this is a nano" or "this is not a nano". Speed is a continuum. To the guy in a ratting Raven, a Stabber with an MWD (and no other speed modules) is too fast to hit. To the guy in the Stabber, an Interceptor might run circles around him. To the interceptor, a billion-isk Vagabond with Claymore support may be able to use speed tactics.
In short, the difference in fittings and the effect of 5% bonuses still works. Speed is a useful variable, just as are DPS, tank, range, etc., and everybody has at least some factor of speed.
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Roguehalo
Caldari State Protectorate
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Posted - 2008.07.13 19:24:00 -
[34]
Originally by: Van Steiza Dont know what you guys expect sometimes If I realise a fight is not going my wayt I may be in a battleship I try my hardest to gtfo might be overloaded certain mods to get out of web range or bu rning out of there scram range etc etc. I dont see nothign wrong with being able to disengage.
Its not always easy in a nanoship to JUST disengage.
I say it in every post I make I kill nanoships in my cane its so easy people just need to know how to fly I ALSO fly nanohacs and recons myself but I know my limits when to run and when to engage and when not to engage. ITS NOT AS EASY as you think. VERY EASY TO die.
Very expencive way of flying when you do.
I would be very interested to hear how you kill nanoships with a hurricane.
Let's see you just fly to within 10km then lock them, then web them, then scramble them and then kill them.
Ahh I get it now..........it's soooo easy when you know how 
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Bowlo Cheeba
Caldari Provisions
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Posted - 2008.07.13 21:13:00 -
[35]
Lots of excellent responses, I love it 
Originally by: Aria Selenis Confirming that no one flies anything but nano ships.
Also confirming that Caldari Provisions + Reading the forums gives you a full and accurate picture of what PVP in 0.0 is like.
Personally, I'm going to go refine all of my ships and cry in the corner until I can fly a vagabond. It's just not worth undocking anymore, because these nanos go roughly 314 km/s if I EFT a faction 1000MN microwarpdrive and dev implants onto them. At this speed, my large guns without tracking computers (because they cut into my DPS and Tank, which EFT has shown to be the only important stats on your ship, unless you're nano) can't hit them. 
This made me laugh more than any post in the last year or so. Tremendous.
Also, the Mork & Mindy references are great too.
I admit I am back in my comfy carebear corp. If you check my history tho, you will see I have been in a couple of pvp corps as well. 95% of my 0.0 life was in Great Wildlands, in the neighbourhood of E02K and M-M3DB (I forget the exact names). Still tho, I stuck my toes in the pool! 
Originally by: Stab Wounds Edited by: Stab Wounds on 13/07/2008 14:32:14 The OP has a point. It's either nano or die. There really isn't anything should be using or training for. They should really put a cap on speed tbh.
Make that 2 votes for a speed cap on individual ships.
Originally by: Bazman Theres only a couple of ways to fly now if you want to survive a fight. Either fly a big honking capship with RR support, a Fleet ship in a fleet or a nanoship. All other ships are dominated by these or outright useless. Also Falcons :|
This is similar to my points, in that the variance is so limited these days.
Originally by: Hannobaal Never mind that even before the "nano-nerf" it would have been very rare to see something like that, let alone now. Even interceptors going that fast is quite rare.
I just used 18k m/s as a random number, I don't know what the exact speeds are.
Originally by: Trespasser tbqh if they nerf nanos i really see Cepters and AF's Having a roll again but right now when a vaga can go just as fast and have alot more hp and damage it makes smallerships useless for that job
These are the kind of things that need to be brought back again.
Originally by: Ephemeron I don't remember anyone saying this type of bullshit before, so congrats on creativity
LOL thanks! 
Not enough room in one post to respond to this all, but I am reading it all. Ty all for the responses so far. Keep it coming! 
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Van Steiza
Eternal Perseverance
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Posted - 2008.07.13 22:09:00 -
[36]
Originally by: Roguehalo
Originally by: Van Steiza Dont know what you guys expect sometimes If I realise a fight is not going my wayt I may be in a battleship I try my hardest to gtfo might be overloaded certain mods to get out of web range or bu rning out of there scram range etc etc. I dont see nothign wrong with being able to disengage.
Its not always easy in a nanoship to JUST disengage.
I say it in every post I make I kill nanoships in my cane its so easy people just need to know how to fly I ALSO fly nanohacs and recons myself but I know my limits when to run and when to engage and when not to engage. ITS NOT AS EASY as you think. VERY EASY TO die.
Very expencive way of flying when you do.
I would be very interested to hear how you kill nanoships with a hurricane.
Let's see you just fly to within 10km then lock them, then web them, then scramble them and then kill them.
Ahh I get it now..........it's soooo easy when you know how 
I love how you dismiss my poast as just bullshit.
Its so easy He either runs or he dies i have 23km fall of I can track him even with his mwd on 220 IIs barrage.
If Im lucky I may be able to coerce him into overlaoded web range I have a 13km web I can overload. I mean He either runs or dies. Thats if he doesnt get webbed. Its that simple. I usualy approach the target with my mwd on etc a vagabond will have to keep burning to keep his range on me. AN ishtar well his heavy drones wont even be able to hit me going 1.6kms. And with carefull flying I can go easily out of point range When there mwd to keep there range.
Look thats just a hurricane I do fly a rapier and huginn and I can use those just as easily as the hurricane im jsut saying its possible and ive done it many times before. ----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |

Caelum Dominus
Invicta.
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Posted - 2008.07.13 22:23:00 -
[37]
Originally by: Roguehalo I would be very interested to hear how you kill nanoships with a hurricane.
Let's see you just fly to within 10km then lock them, then web them, then scramble them and then kill them.
Ahh I get it now..........it's soooo easy when you know how 
It's not hard, but since you obviously lack rudimentary knowledge of the game then I can see how it would be problematic (hint - you can web to 13km).
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.07.13 22:27:00 -
[38]
Originally by: Caelum Dominus
Originally by: Roguehalo I would be very interested to hear how you kill nanoships with a hurricane.
Let's see you just fly to within 10km then lock them, then web them, then scramble them and then kill them.
Ahh I get it now..........it's soooo easy when you know how 
It's not hard, but since you obviously lack rudimentary knowledge of the game then I can see how it would be problematic (hint - you can web to 13km).
also 3 falloff rigs and barrage ammo do wonders on a 'cane ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

baltec1
Antares Shipyards
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Posted - 2008.07.13 22:43:00 -
[39]
Originally by: Caelum Dominus
Originally by: Roguehalo I would be very interested to hear how you kill nanoships with a hurricane.
Let's see you just fly to within 10km then lock them, then web them, then scramble them and then kill them.
Ahh I get it now..........it's soooo easy when you know how 
It's not hard, but since you obviously lack rudimentary knowledge of the game then I can see how it would be problematic (hint - you can web to 13km).
14km if you go with a domination. Nano ships are a pain but dont need nerfing. What we need are more ways to trap them. I would like to see alot more ashimmu and Bhaalgorn come onto the market at a lower price. Both get a nice web range and nos/neut bonus.
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Stab Wounds
Caldari
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Posted - 2008.07.13 22:58:00 -
[40]
Edited by: Stab Wounds on 13/07/2008 22:58:25 Edited by: Stab Wounds on 13/07/2008 22:57:58
Originally by: baltec1
Originally by: Caelum Dominus
Originally by: Roguehalo I would be very interested to hear how you kill nanoships with a hurricane.
Let's see you just fly to within 10km then lock them, then web them, then scramble them and then kill them.
Ahh I get it now..........it's soooo easy when you know how 
It's not hard, but since you obviously lack rudimentary knowledge of the game then I can see how it would be problematic (hint - you can web to 13km).
14km if you go with a domination. Nano ships are a pain but dont need nerfing. What we need are more ways to trap them. I would like to see alot more ashimmu and Bhaalgorn come onto the market at a lower price. Both get a nice web range and nos/neut bonus.
A domination web actually has 15km range but that's still not good enough to catch them and who the hell would pay that much for a web 
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bio damage
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Posted - 2008.07.13 23:00:00 -
[41]
I think what annoyes most of us that dislike nano ships is what most of the nano ship pilots like about it. There ability to disengage when things turn sour and run away.
Now that bugs allot of us because its extremly fustrating to have entire areas of 00 space locked down by a few nano ships that keep buzzing about.
I have been in 00 space where you get the normal 6 or 7 man huggin and vega gang, so you hit the intel channel and eventually after 40 minutes you gather a defence gang to fight them, but what happens then? yep the nano gang buzz out and run away only to come right back 40 minutes later when you defence gang has split up.
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doichin
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Posted - 2008.07.13 23:13:00 -
[42]
More to the point, who is not training for a Nano ship and why not ?
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BlackKnightMagik
Gallente Aliastra
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Posted - 2008.07.13 23:14:00 -
[43]
Originally by: Hannobaal Edited by: Hannobaal on 13/07/2008 16:13:01
Originally by: Stab Wounds the problem is these nanoships make interceptors obsolete. they are faster
Ok...
Speed fitted Ishtar (one of the more common "nano-ships") with maxed skills, republic fleet faction gear, polycarbon rigs and a full set of high grade snakes and other speed implants:
7.3 km/s
Speed fitted Crusader with tech 2 gear, no rigs, no implants and absolutely nothing else helping speed:
7.6 km/s
Crusader fit for speed with the same type of gear, rigs and implants as the Ishtar above:
18.3 km/s
(Edit: Second Crusader speed corrected. Forgot the rigs.)
One thing your forgot though, no matter how fast the nanotar goes, those drones still hit. Try hitting anything in a 18.3k/s Crusader.
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Roguehalo
Caldari State Protectorate
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Posted - 2008.07.13 23:21:00 -
[44]
Originally by: Caelum Dominus
Originally by: Roguehalo I would be very interested to hear how you kill nanoships with a hurricane.
Let's see you just fly to within 10km then lock them, then web them, then scramble them and then kill them.
Ahh I get it now..........it's soooo easy when you know how 
It's not hard, but since you obviously lack rudimentary knowledge of the game then I can see how it would be problematic (hint - you can web to 13km).
did I do something to upset you?
you seem always to want to troll my posts
shame you never actually say anything intelligent 
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Van Steiza
Eternal Perseverance
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Posted - 2008.07.14 00:14:00 -
[45]
Originally by: Roguehalo
Originally by: Caelum Dominus
Originally by: Roguehalo I would be very interested to hear how you kill nanoships with a hurricane.
Let's see you just fly to within 10km then lock them, then web them, then scramble them and then kill them.
Ahh I get it now..........it's soooo easy when you know how 
It's not hard, but since you obviously lack rudimentary knowledge of the game then I can see how it would be problematic (hint - you can web to 13km).
did I do something to upset you?
you seem always to want to troll my posts
shame you never actually say anything intelligent 
No Offence but thats kind of whats the word hypocrytical.
Either way bud I proved my point if you noticed in my reply. ----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |

market wiz
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Posted - 2008.07.14 00:33:00 -
[46]
Originally by: Lubomir Penev
Originally by: Trespasser tbqh if they nerf nanos i really see Cepters and AF's Having a roll again but right now when a vaga can go just as fast and have alot more hp and damage it makes smallerships useless for that job
if your ceptor is slower than a vaga you do something really wrong.
It takes HUGE pimpage to get a vaga to 6km/s and I would not bother undocking in an inty doing less.
Actually, a t2 vaga with l4 skills will hit 5.4km/s, without any imps,rigs or faction mods...And Inties like the taranis rarely if ever top 5km/s.
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Ekrid
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Posted - 2008.07.14 00:53:00 -
[47]
Originally by: Hannobaal Edited by: Hannobaal on 13/07/2008 15:06:48
Originally by: Bowlo Cheeba
Never mind the fact that battleships aren't meant to go at 18k m/s, yadda yadda, insert usual nano whines.
Never mind that even before the "nano-nerf" it would have been very rare to see something like that, let alone now. Even interceptors going that fast is quite rare.
Quote: Surely, this isn't what CCP intended, to have pvp decided solely by one thing? Just one thing?
Fortunate that this isn't the way it actually is in the game right now then.
The things fast ships are good at are the very things fast ships should be good at and it would quite strange, and I would say even immersion breaking, if anything other than fast ships (or cloakers) were good at it. And that's solo players or roaming gangs going into hostile areas skirmishing, playing guerilla warfare, picking off targets here and there.
You can't win real fleet battles with them, you can't take territory, you can't hold territory, you can't use them for low-sec piracy at gates, etc. ...
I mean, what do you think roaming gangs should be done in? All battleships?
conversely, by your logic, all classes sub-battleship must resort to nano?
I'm just saying you are simply enforcing the op's point with your generalizations.
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Lubomir Penev
interimo
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Posted - 2008.07.14 01:21:00 -
[48]
Originally by: baltec1
Originally by: Caelum Dominus (hint - you can web to 13km).
14km if you go with a domination.
Aren't you a bit dull? Ever heard of overheating? 13km is with a stock overheated Stasis Webifier I. And a non overheated Domination Web webs at 15km, 19.5 overheated, way over 20 in a gang with someone running a Skirmish Warfare Link - Interdiction Maneuvers, even more if said link running on a Claymore, and/or if the gang booster have a mindlink.
So no it doesn't take a Hyena/Rapier/Huginn/Bhalgorn/whatever specific ship to web nanos. -- Coming to you, Assault Ships fix, by the people saying that the Gallente Recons are fine. |

Hannobaal
Gallente Federal Defence Union
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Posted - 2008.07.14 01:32:00 -
[49]
Originally by: market wiz
Actually, a t2 vaga with l4 skills will hit 5.4km/s,
Only by not fitting any damage mods, which it really should fit.
Quote: without any imps,rigs or faction mods...And Inties like the taranis rarely if ever top 5km/s.
A speed fitted Taranis has no problem going above 6 km/s. Even the Raptor (the absolute slowest interceptor in the game) will reach 6 km/s with just a simple tech 2 speed fit.
If you want to armor tank your interceptors, then I think a Vagabond should be faster than you.
---------------
I'm not as think as you drunk I am. |

Ekrid
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Posted - 2008.07.14 01:53:00 -
[50]
Originally by: Lubomir Penev
Originally by: baltec1
Originally by: Caelum Dominus (hint - you can web to 13km).
14km if you go with a domination.
Aren't you a bit dull? Ever heard of overheating? 13km is with a stock overheated Stasis Webifier I. And a non overheated Domination Web webs at 15km, 19.5 overheated, way over 20 in a gang with someone running a Skirmish Warfare Link - Interdiction Maneuvers, even more if said link running on a Claymore, and/or if the gang booster have a mindlink.
So no it doesn't take a Hyena/Rapier/Huginn/Bhalgorn/whatever specific ship to web nanos.
look everyone, he spotted it! the flaw!
so to take from his example, we need: 1 overheated god mode web. 1 skirmish warfare link, in a ship that fits it (oh look, it means taking a SECOND person) preferably: 1 claymore.
all that to tackle 1 nano.
if you still don't see the problem you're blind and should gouge your eyes out as they obviously serve you no purpose in life.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.14 01:55:00 -
[51]
Originally by: Ekrid if you still don't see the problem you're blind and should gouge your eyes out as they obviously serve you no purpose in life.
Oh god how I lol'd.
That is truly sig worthy, if I didn't already have awesome sigs. -
DesuSigs |

Athon NooB
Silver Dragon Defense Corporation
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Posted - 2008.07.14 01:57:00 -
[52]
What goes around goes around.
When multiple mwd/ab's were nurfed (a long time ago) it was thought to be the end to the speed race. Granted Nanno's are only 10k, not 100+ like way back in the day.
We are back where we were four years ago.
CCP, fix it, via counter mods or nurf bat!
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Van Steiza
Eternal Perseverance
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Posted - 2008.07.14 02:11:00 -
[53]
Edited by: Van Steiza on 14/07/2008 02:12:02
Originally by: Ekrid
Originally by: Lubomir Penev
Originally by: baltec1
Originally by: Caelum Dominus (hint - you can web to 13km).
14km if you go with a domination.
Aren't you a bit dull? Ever heard of overheating? 13km is with a stock overheated Stasis Webifier I. And a non overheated Domination Web webs at 15km, 19.5 overheated, way over 20 in a gang with someone running a Skirmish Warfare Link - Interdiction Maneuvers, even more if said link running on a Claymore, and/or if the gang booster have a mindlink.
So no it doesn't take a Hyena/Rapier/Huginn/Bhalgorn/whatever specific ship to web nanos.
look everyone, he spotted it! the flaw!
so to take from his example, we need: 1 overheated god mode web. 1 skirmish warfare link, in a ship that fits it (oh look, it means taking a SECOND person) preferably: 1 claymore.
all that to tackle 1 nano.
if you still don't see the problem you're blind and should gouge your eyes out as they obviously serve you no purpose in life.
I LOVE how this guy spots a hole and RIPS it out of the wall and blows it out of proportion NOW u dont need the claymore but yes u can overload ur web you dont always have to its an option if you see that as OMG UNBALANCED then your clearly DELUDED.
IT JUST TAKES a simple bit of inteligence to tackle or kill a nano its been pointed out a billion times in this thread but all these ignorant people CONTINUE to mutter on about how you need more then one person or need to be specialised. God dammit this game is not ment to be easy work hard for ur kills. ----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |

Lubomir Penev
interimo
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Posted - 2008.07.14 03:12:00 -
[54]
Originally by: Ekrid
Originally by: Lubomir Penev
Originally by: baltec1
Originally by: Caelum Dominus (hint - you can web to 13km).
14km if you go with a domination.
Aren't you a bit dull? Ever heard of overheating? 13km is with a stock overheated Stasis Webifier I. And a non overheated Domination Web webs at 15km, 19.5 overheated, way over 20 in a gang with someone running a Skirmish Warfare Link - Interdiction Maneuvers, even more if said link running on a Claymore, and/or if the gang booster have a mindlink.
So no it doesn't take a Hyena/Rapier/Huginn/Bhalgorn/whatever specific ship to web nanos.
look everyone, he spotted it! the flaw!
so to take from his example, we need: 1 overheated god mode web.
Where did I say you needed a domi web? Just stated its performance.
And maybe investing a bit of ISK to kill a ship whose hull + rigs alone are close to 200 millions ISK, before fitting it, is in order?
No your caracal can't kill a vagabond. Yes your drake can. Just don't go to PvP in a mission setup where you dropped a random mid for a disruptor. -- Coming to you, Assault Ships fix, by the people saying that the Gallente Recons are fine. |

elorran
Minmatar Department of Defence Hydra Alliance
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Posted - 2008.07.14 03:27:00 -
[55]
I tried nanoship once, it was stringy and tasted like chicken. - - Department of Defence - Hydra Alliance |

F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
|
Posted - 2008.07.14 05:28:00 -
[56]
Originally by: Chribba Mork&Mindy!
I don't know what this thread is about (I got bored reading the OP, and Chribba's sig's tend to attract the eye), but you sir are made of win. I've said this before, in less clear terms, but referencing the most awesomest comic ever puts you above boards.
Did I mention he went to my college? If only for a year, and I met one of his RAs. Dorm Bowling became a whole new and purely awesome thing after that.
PS Fire extinguishers are mandatory. |

Caelum Dominus
Invicta.
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Posted - 2008.07.14 08:50:00 -
[57]
Edited by: Caelum Dominus on 14/07/2008 08:49:46
Originally by: Roguehalo
Originally by: Caelum Dominus It's not hard, but since you obviously lack rudimentary knowledge of the game then I can see how it would be problematic (hint - you can web to 13km).
did I do something to upset you?
you seem always to want to troll my posts
shame you never actually say anything intelligent 
You did do something to upset me - and many others with me.
You continue posting biased rubbish in a pleathoria of threads. Whereever we look now, we witness the sheer stupidity and lack of rudimentary game mechanics that your posts tend to represent. Please stop addressing topics that you obviously have no clue about (ie. nano and intelligence), or at least keep it to one thread so we know to avoid it.
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baltec1
Antares Shipyards
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Posted - 2008.07.14 10:23:00 -
[58]
Originally by: Lubomir Penev
Originally by: baltec1
Originally by: Caelum Dominus (hint - you can web to 13km).
14km if you go with a domination.
Aren't you a bit dull? Ever heard of overheating? 13km is with a stock overheated Stasis Webifier I. And a non overheated Domination Web webs at 15km, 19.5 overheated, way over 20 in a gang with someone running a Skirmish Warfare Link - Interdiction Maneuvers, even more if said link running on a Claymore, and/or if the gang booster have a mindlink.
So no it doesn't take a Hyena/Rapier/Huginn/Bhalgorn/whatever specific ship to web nanos.
You just backed up what I said AND flamed me in the process...
Honestly I think some of these fans do more to damage the reputation of nano pilots than anti-nano can ever manage.
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Roguehalo
Caldari State Protectorate
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Posted - 2008.07.14 11:03:00 -
[59]
Originally by: Caelum Dominus Edited by: Caelum Dominus on 14/07/2008 08:49:46
Originally by: Roguehalo
Originally by: Caelum Dominus It's not hard, but since you obviously lack rudimentary knowledge of the game then I can see how it would be problematic (hint - you can web to 13km).
did I do something to upset you?
you seem always to want to troll my posts
shame you never actually say anything intelligent 
You did do something to upset me - and many others with me.
You continue posting biased rubbish in a pleathoria of threads. Whereever we look now, we witness the sheer stupidity and lack of rudimentary game mechanics that your posts tend to represent. Please stop addressing topics that you obviously have no clue about (ie. nano and intelligence), or at least keep it to one thread so we know to avoid it.
hmmm please learn to spell plethora
I mean one error is carelessness but 2?
What's modern education coming to? 
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Plave Okice
Universal Securities
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Posted - 2008.07.14 11:05:00 -
[60]
Originally by: Stab Wounds The OP has a point. It's either nano or die.
So nerf nano's and the only remaining option is die?
I like it. 
Would you like to know more? |
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