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CCP Guard
C C P C C P Alliance
1969

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Posted - 2012.03.16 16:57:00 -
[1] - Quote
CCP Recurve has a smokin' new price indices blog out on the internet. Check it out here to hear all about recent developments in our amazing economy. CCP Guard | EVE Community Developer |
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Bienator II
madmen of the skies
618
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Posted - 2012.03.16 17:06:00 -
[2] - Quote
so, did the money supply through bounties change? If not, it does not realy matter if its the largest piece of the pie or not, incursions or something else can still be the cause for the inflation. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Lord Haur
Grim Determination Nulli Secunda
17
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Posted - 2012.03.16 17:09:00 -
[3] - Quote
Quote:ThereGÇÿs certainly a lot of money coming from Incursions. Incursion rewards in December amounted to 9.6 trillion ISK, which is an all time high, while the rewards in January and February were 9.0 and 8.7 trillion ISK respectively. ThatGÇÿs quite a bit of money entering the economy. However, Incursions are not the biggest ISK faucet, bounties are. Bounty prizes paid out in February totalled 33 trillion ISK.
Can we get numbers on the amount of characters recieving Incursion payouts and Bounty prizes? (What I'm actually asking for is the ISK per character for each income source). Sure, Bounty prizes paid out 2.5x more in total, but a LOT more people run anomalies and such. |

testobjekt
Goonswarm Federation Human Resources Goonswarm Federation
138
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Posted - 2012.03.16 17:21:00 -
[4] - Quote
Please make the RAW data available. Sure your indices are nice but we cant really analyse the economy if we only get indices and excel charts.
GIVE US RAW DATA!
The dream would be to have a database with every trade, oh god that would be so sweet. please do this. |

Tippia
Sunshine and Lollipops
5625
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Posted - 2012.03.16 17:23:00 -
[5] - Quote
Could you include some units on those axes? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Cass Lie
State War Academy Caldari State
24
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Posted - 2012.03.16 17:29:00 -
[6] - Quote
Great informative blog, good to see this kind of data posted gain after the abortion of QEN. |

Takashi Kaeda
Perkone Caldari State
63
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Posted - 2012.03.16 17:31:00 -
[7] - Quote
How much of that bounty ISK is coming from ratting titans and bots?
The second one might be out of reach of your analytics but do you have any rough data on ratting titans? |

testobjekt
Goonswarm Federation Human Resources Goonswarm Federation
138
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Posted - 2012.03.16 17:38:00 -
[8] - Quote
can you please detail how much bounty comes from highsec/lowsec/0.0
how bounty developed vs player count how incursions developed vs player count what the median and avarage income per player is for both and how it has developed do you only count money on active accounts for the inflation?
To me this looks like a blog designed to protect the incursion playerbase from the wrath of the rest of eve. |

Marbin Drakon
Future Corps Sleeper Social Club
7
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Posted - 2012.03.16 17:39:00 -
[9] - Quote
How often is the bundle used to calculate the CPI updated? Or is it even calculated with a commodity bundle? |

Chokichi Ozuwara
Lucky Dragon Convenience
20
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Posted - 2012.03.16 17:48:00 -
[10] - Quote
This post is even more useless than Government statistics. It tells us almost nothing because we're deprived of access to the larger #s.
More fluffery on the dev blog. BIG YAWN. Start a corp and do it yourself. You'll fail, but you'll enjoy failing. Tears will be shed and pants will need to be changed all round. |
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Nair Alderau
EVE University Ivy League
1
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Posted - 2012.03.16 17:50:00 -
[11] - Quote
I would have liked a sentence on whether CCP is considering some kind of intervention (or more likely, subtle mechanics change) or not.
Yeah, i know. Silly me. ;)
It also backs up my own data on the issue. There most certainly is proper inflation on Tranquility by now. |

Nair Alderau
EVE University Ivy League
1
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Posted - 2012.03.16 17:53:00 -
[12] - Quote
Chokichi Ozuwara wrote:This post is even more useless than Government statistics. It tells us almost nothing because we're deprived of access to the larger #s.
More fluffery on the dev blog. BIG YAWN.
Actually quite a few more numbers were released, but not centrally collected.
Example: http://conceptofprogress.wordpress.com/2012/03/08/eve-a-day-in-the-life-of-the-eve-economy/
More for those who search and look at the eve blogosphere. |

Nair Alderau
EVE University Ivy League
2
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Posted - 2012.03.16 17:55:00 -
[13] - Quote
And if you mean price trends on individual items or item groups:
Those are freely available for several years for all market tradable items in most regions of eve. Not difficult to do your own price indices (which I and many other people do). |

Sentient Blade
Walk It Off Imperial Ascension
287
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Posted - 2012.03.16 17:59:00 -
[14] - Quote
I too would like to know the figures for incursions / anoms divided by their respective participant numbers. |

Liang Nuren
Parsec Flux
1072
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Posted - 2012.03.16 17:59:00 -
[15] - Quote
I'm very much looking forward to hearing what the better economic minds of New Eden have to say about this.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Murashu
Phoibe Enterprises
24
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Posted - 2012.03.16 18:04:00 -
[16] - Quote
I'd love to see how many pilots were involved in earning the 9 trillion ISK (incursions) compared to the 33 trillion isk (bounties). Posting how much ISK the two activities brought in without the other info is just showing a small part of the story. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
103
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Posted - 2012.03.16 18:04:00 -
[17] - Quote
Most importantly : Are you going to adress these issues or are you just going to watch people easily filling their pockets with a chance of breaking the ingame economics?
Pinky |

Andrea Griffin
185
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Posted - 2012.03.16 18:09:00 -
[18] - Quote
For those of us who are less versed in economic matters, what I take away from this is that there is inflation and that I should stick all of my liquid isk into goods instead. C/D? CCP Sreegs is my favorite developer. |

Scrapyard Bob
EVE University Ivy League
756
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Posted - 2012.03.16 18:12:00 -
[19] - Quote
CCP has already stated in another thread that they are looking at both faucets and sinks, with the possibility of adding new sinks to the mix.
They definitely need to move away from "raw ISK" as a reward. Better to have the rats drop items that have to be sold to NPC buy orders if you must have an ISK source. That's a bit harder to bot, and requires a bit more risk in order to profit to the maximum. And far better to have more of the reward come from dropped items that you have to sell to other players.
The other major issue that incursions cause is that CONCORD LP can be traded in for every other store's LP in the game, which devalues everyone's LP. CCP needs to change the trade-in value formula so that unless you have high corporate standings with the target corporation, you will not get max value for your CONCORD LP. Which would force corporate standings to matter again and bring missioning (to raise standings) back into the mix. |

Lilliana Stelles
Nagrom Security Syndicate Flatline.
27
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Posted - 2012.03.16 18:13:00 -
[20] - Quote
Someone correct me if I'm wrong, but I don't see why CCP would need to intervene with inflation. It's not something new; the charts clearly show that the entire market has been inflating since day one.
Eventually, those running Incursions and ratting for bounties will actually be put at a disadvantage, as the value of pure ISK decreases over time.
However, everyone else will notice a negligible change. Mission runners may earn less value from their ISK rewards, but the price of their salvage and loot will increase, along with the tags that they collect and what they get from LP. Researchers and manufacturers will also be relatively unaffected, as their products will increase in price to match the inflating economy. |
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Sentient Blade
Walk It Off Imperial Ascension
287
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Posted - 2012.03.16 18:25:00 -
[21] - Quote
Lilliana Stelles wrote:Someone correct me if I'm wrong, but I don't see why CCP would need to intervene with inflation. It's not something new; the charts clearly show that the entire market has been inflating since day one.
Inflation is positive if it's kept a certain rate; if it goes too low then the market stalls as people wait for products to become cheaper, hence things don't sell, people don't get paid, bad times.
The opposite to that is hyper-inflation where money rapidly becomes worthless and previous efforts end up counting for squat, which is bad in real life as it discourages work, and even worse in a game which demands a huge amount of time investment. |

Sentient Blade
Walk It Off Imperial Ascension
287
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Posted - 2012.03.16 18:30:00 -
[22] - Quote
*misspost* |
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Chribba
Otherworld Enterprises Otherworld Empire
2851
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Posted - 2012.03.16 18:38:00 -
[23] - Quote
Never have cake been so cheap!
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Cass Lie
State War Academy Caldari State
24
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Posted - 2012.03.16 18:40:00 -
[24] - Quote
Lilliana Stelles wrote:Someone correct me if I'm wrong, but I don't see why CCP would need to intervene with inflation. It's not something new; the charts clearly show that the entire market has been inflating since day one.
Eventually, those running Incursions and ratting for bounties will actually be put at a disadvantage, as the value of pure ISK decreases over time.
However, everyone else will notice a negligible change. Mission runners may earn less value from their ISK rewards, but the price of their salvage and loot will increase, along with the tags that they collect and what they get from LP. Researchers and manufacturers will also be relatively unaffected, as their products will increase in price to match the inflating economy.
Where do the charts clearly show that the entire market has been inflating since day one? The PPPI was for instance much higher during the first years. But other than that, you are basically correct, the market is self-correcting. When trit costs one million isk and bounties stay the same, no-one will shoot npcs anymore, no bounties will be injected, prices will deflate, new equilibrium will be reached etc. Some people will be vocal about feeling forced to change their playstyle, but I guess that is much less painful than doing the same in real life. |

Lilliana Stelles
Nagrom Security Syndicate Flatline.
28
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Posted - 2012.03.16 18:45:00 -
[25] - Quote
Sentient Blade wrote:Lilliana Stelles wrote:Someone correct me if I'm wrong, but I don't see why CCP would need to intervene with inflation. It's not something new; the charts clearly show that the entire market has been inflating since day one. Inflation is positive if it's kept a certain rate; if it goes too low then the market stalls as people wait for products to become cheaper, hence things don't sell, people don't get paid, bad times. The opposite to that is hyper-inflation where money rapidly becomes worthless and previous efforts end up counting for squat, which is bad in real life as it discourages work, and even worse in a game which demands a huge amount of time investment.
That makes since. But as long as the main sources of ISK in the economy (ratting, incursions), create a linear amount of isk (x million per ship killed or mission completed), then shouldn't inflation also continue to increase at a linear amount?
Maybe I'm just failing to comprehend how we can achieve nonlinear inflation from linear incomes. |

Jame Jarl Retief
State War Academy Caldari State
8
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Posted - 2012.03.16 18:55:00 -
[26] - Quote
After reading the blog, my reaction is "Yes, yes, and?!" In other words, what are you going to do about it in the immediate future?
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Gilbaron
Free-Space-Ranger Ev0ke
160
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Posted - 2012.03.16 18:56:00 -
[27] - Quote
To what extend can those increased prices be explained by the following factors:
Increased demand for maelstrom, Drakes, 1400mm guns, heavy missile launchers and maybe abbadons, lazers and tier 3 battlecruisers?
Plex prices?
Zydrine speculation?
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The Snowman
Aliastra Gallente Federation
40
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Posted - 2012.03.16 18:59:00 -
[28] - Quote
aaaaaaahahaha!
FFUuuuuuuuuuuu people who claim incursions cause inflation hahaha....
In the end it was actually 0.0 carebears running anomolies that was causing inflation.
lolol, this has made my day!
Watch out null sec dwellers.... neerrfffff incoming!! And you can blame your fellow null sec residents for causing such a fuss..
That ladies and gentlmen is what they call an own-goal LOL!
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Darth Gustav
Sons Of 0din Fatal Ascension
147
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Posted - 2012.03.16 19:07:00 -
[29] - Quote
The Snowman wrote:aaaaaaahahaha!
FFUuuuuuuuuuuu people who claim incursions cause inflation hahaha....
In the end it was actually 0.0 carebears running anomolies that was causing inflation.
lolol, this has made my day!
Watch out null sec dwellers.... neerrfffff incoming!! And you can blame your fellow null sec residents for causing such a fuss..
That ladies and gentlmen is what they call an own-goal LOL!
That's idiocy. Bounties have been in Eve all along. Claiming that they're the majority of the ISK faucet is like claiming this game uses pixels. It's a given, and it's borderline irresponsible to not compare ISK injection pre-Incursions to ISk injection post-incursions.
Any other comparison is laughable, as Incursions are clearly broken, while bounties have functioned properly more or less since the beginning of the game.
The high-sec crowd is ultra fond of pointing out how high-sec is the population center of Eve. They are said to outnumber the null-sec players by more than four to one. Therefore, there are four times as many high-sec dwellers earning bounties as there are null-sec dwellers. Granted, each area will have players who do not engage in bounty-harvesting PVE, but claiming this situation is purely the fault of null-sec is utterly ridiculous.
High-sec bounties have a considerable impact on ISK injection, even if the bounty ticks themselves may be lower.
Don't you think CCP would look foolish if they admitted their precious Incursions were breaking the game?
This is an obvious sham. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Liberty Eternal
Taggart Transdimensional Virtue of Selfishness
26
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Posted - 2012.03.16 19:10:00 -
[30] - Quote
Andrea Griffin wrote:For those of us who are less versed in economic matters, what I take away from this is that there is inflation and that I should stick all of my liquid isk into goods instead. C/D?
No, there are two types of inflation. One is monetary inflation, where the amount of money [isk] increases. The other is price inflation, where the price of goods increases.
The article points to the fact that money supply has increased massively [thirteenfold] while prices have not increased. They have in fact declined a little - although recently prices have started to increase, it is only by single-digit percentage points [compared to the 1,300% increase in money supply].
However, without actual data it is hard to judge what is really going on or to make predictions about price movements in the future. The short-term price trend is slightly upwards, but the overall long-term pressure has always been downwards.
So unless there is a fundamental change in game mechanics, don't go putting all your isk into real goods just yet. But do be alert to a possible change in game mechanics which might cause huge amounts of isk to bum-rush into the system and drive up prices. |
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Liang Nuren
Parsec Flux
1072
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Posted - 2012.03.16 19:20:00 -
[31] - Quote
Liberty Eternal wrote:Andrea Griffin wrote:For those of us who are less versed in economic matters, what I take away from this is that there is inflation and that I should stick all of my liquid isk into goods instead. C/D? No, there are two types of inflation. One is monetary inflation, where the amount of money [isk] increases. The other is price inflation, where the price of goods increases. The article points to the fact that money supply has increased massively [thirteenfold] while prices have not increased. They have in fact declined a little - although recently prices have started to increase, it is only by single-digit percentage points [compared to the 1,300% increase in money supply]. However, without actual data it is hard to judge what is really going on or to make predictions about price movements in the future. The short-term price trend is slightly upwards, but the overall long-term pressure has always been downwards. So unless there is a fundamental change in game mechanics, don't go putting all your isk into real goods just yet. But do be alert to a possible change in game mechanics which might cause huge amounts of isk to bum-rush into the system and drive up prices.
It seems like he said that ISK that is just made but sits there isn't all that terribly interesting to the economy. What matters is the ISK that's actually used - which is why he went into such laboring over the velocity. Basically: the more people use their accumulated wealth, the higher the price inflation is going to go.
I've been doing some thinking, and it seems to me that a large part of the recent price inflation may be the result of people getting back into the market after resubbing in Crucible after ragequitting in Incarna. The thing about it is that that I would normally expect that to be a temporary price increase, but the amount of available currency may mean that it is more permanent ... its not like anyone has any trouble paying for stuff as it is.
I'm also very curious what amount of that ISK supply just sits in market escrow.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Adunh Slavy
Ammatar Trade Syndicate
339
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Posted - 2012.03.16 19:28:00 -
[32] - Quote
Dear CCP, can we get some production and destruction numbers as well?
Such as Total Minerals Mined, can be all minerals lumped together in one big number for all I care. A break down of mins from Loot, drone poo and direct mining would be nice to know too. Total Number of Moon goo units produced, can be all units lumped together as one big number. How many units of planetary P0s were generated. How much salvage, total units droped? How much ice was mined?
How many minerals were destroyed by ships blowing up, how much moon goo was destroyed, how much PI materials in terms of P-0s were destroyed. How many ships are sitting in Hangars. How much salvage was destroyed. How much Ice was consumed?
The provided indicies only tell part of the picture, is productivity keeping up with population growth and ISK growth? Is destruction keeping up with population growth? How much hording, or perhaps better phrased, "incendental hording" of materials going on.
Changes in ISK movements, of the total ISK supply, on active accounts, what percentage of that ISK is in escrow on the market. Total value of all markets (sell orders), minus the outliers, over time. Total value of all buy orders, over time.
Other interesting numbers would be changes in PVP related Skill points to industrial skill points. What's the change in ratio over time. Is Industrial SP investment keeping pace with PVP/PVE SP investment.
BPOs from NPCs, is that keeping pace with population growth? How many ships were produced of each class, how is that moving and the ratio of the types over time.
The big question being asked by these numbers is, is productivity keeping pace with population and money supply? Indicies hint that it is, but is it true? Or is something else going on. |

Darth Gustav
Sons Of 0din Fatal Ascension
148
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Posted - 2012.03.16 19:40:00 -
[33] - Quote
Any chance we can get data mining on ISK injection per capita?
Meaningless tripe about bounties is totally misleading and was deliberately phrased as such.
If considerably less than 25% of the population is running incursions, then this is obviously broken.
Stating anything to the contrary is obviously and utterly laughable. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Ryunosuke Kusanagi
24
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Posted - 2012.03.16 19:41:00 -
[34] - Quote
I feel the need to weigh in here
Okay is there a problem with inflation of course
Incursions was released Nov. 2010, which correlates with the small dip in the end of the graph.
Population until Q2 2010 (pulled from Omnis Arcanum of EVE blog) (note I do not know if this is pure tranquility, or taking into account Serenity as well
as of 1900 EVE time 16March2012 there are 40,000 accounts logged onto Tranquility. I don't however know the population distribution of eve Null, Low, high sec. Perhaps Diagoras can provide details
Mission rewards paid out in Feb: 2,470,815,985,076 ISK. Mission bonuses: 2,346,410,541,970 ISK. -- John "Diagoras" Turbefield, Twitter, 2Mar2012, 0100 EVE tim
ISK earnt from NPC bounties in Feb: 32,083,329,999,805 ISK -- Diagoras, 2Mar2012, 2130
8,566,015,400,900 ISK paid out in Incursion rewards in February. --- Diagoras 3Mar2012, 153
So by those numbers alone, yes, there is a lot coming in from bounties, again, I do not know the distribution of those numbers across Hi/Low/Null sec.
Now, here is a problem, with the latest (?) data dump of Sisi(?) there was something that caught my eye, and yes it's relevant. Rogue Drone bounties. The smart, logical way to take this, is that they are removing the alloys and adding bounties to rogue drones. BUT... with this discussion, I think it is actually the reverse that is supposed to happen, Add loot drops, and lower bounties, not add to them. OFC add higher level drops the lower one goes security system wise, you still want to incentivise going into low-null sec, or else you risk overpopulating High sec, and abandoning null. Pastebin in question
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VaMei
Meafi Corp
98
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Posted - 2012.03.16 19:53:00 -
[35] - Quote
When it comes to measuring inflation, the data I'd really like to see is trends for elite modules and bottleneck moongoo.
Player activity (and bot activity) will greatly impact the supply of minerals, Ice, PI, LP goods, low-end moongoo, and T3 materials; but the supply side of tech & officer mods is pretty much fixed, meaning that long term changes in those prices is real money chasing scarce commodities. |

Zircon Dasher
Zirconia Trade Group
82
|
Posted - 2012.03.16 20:02:00 -
[36] - Quote
Since folks are asking for more info I figured I would place my request for the Fanfest presentation:
1) Breakdown of faucet and sink activity by security (high/low/null/WH) 2) Faucets and sinks by activity over the past 12 months 3) Demographic breakouts by faucet and sinks
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JitaPriceChecker2
State War Academy Caldari State
56
|
Posted - 2012.03.16 20:10:00 -
[37] - Quote
Murashu wrote:I'd love to see how many pilots were involved in earning the 9 trillion ISK (incursions) compared to the 33 trillion isk (bounties). Posting how much ISK the two activities brought in without the other info is just showing a small part of the story.
This again for CCP to read |

Zircon Dasher
Zirconia Trade Group
82
|
Posted - 2012.03.16 20:10:00 -
[38] - Quote
Darth Gustav wrote: If considerably less than 25% of the population is running incursions, then this is obviously broken.
Stating anything to the contrary is obviously and utterly laughable.
So if considerably less than 25% of the population is farming wormholes, then, wormholes are obviously more broken than incursions. Since Blue Lewt contributed about 10.4T isk in Feb compared to the 8.6T from incursions (not just highsec incursions). |

JitaPriceChecker2
State War Academy Caldari State
56
|
Posted - 2012.03.16 20:12:00 -
[39] - Quote
Zircon Dasher wrote:Darth Gustav wrote: If considerably less than 25% of the population is running incursions, then this is obviously broken.
Stating anything to the contrary is obviously and utterly laughable. So if considerably less than 25% of the population is farming wormholes, then, wormholes are obviously more broken than incursions. Since Blue Lewt contributed about 10.4T isk in Feb compared to the 8.6T from incursions (not just highsec incursions).
Last time i checked there is no concord in wormholes. |

Zircon Dasher
Zirconia Trade Group
82
|
Posted - 2012.03.16 20:19:00 -
[40] - Quote
JitaPriceChecker2 wrote:Last time i checked there is no concord in wormholes.
Last time I checked concord did not protect anyone.
Its cool though.
Nobody wants thier little piece of the pie decreased. Better to make the other guy's piece look tastier. |
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Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
47
|
Posted - 2012.03.16 20:21:00 -
[41] - Quote
Zircon Dasher wrote:Darth Gustav wrote: If considerably less than 25% of the population is running incursions, then this is obviously broken.
Stating anything to the contrary is obviously and utterly laughable. So if considerably less than 25% of the population is farming wormholes, then, wormholes are obviously more broken than incursions. Since Blue Lewt contributed about 10.4T isk in Feb compared to the 8.6T from incursions (not just highsec incursions). From twitter on 29th Feb: John Turbefield GÇÅ @CCP_Diagoras Locations of active chars with more than 5m SP just after midnight: High Sec 66.00%, Low sec 7.37%, Null sec 20.73%, Wormhole Space 5.89% |

Murashu
Phoibe Enterprises
25
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Posted - 2012.03.16 20:26:00 -
[42] - Quote
Zircon Dasher wrote:Darth Gustav wrote: If considerably less than 25% of the population is running incursions, then this is obviously broken.
Stating anything to the contrary is obviously and utterly laughable. So if considerably less than 25% of the population is farming wormholes, then, wormholes are obviously more broken than incursions. Since Blue Lewt contributed about 10.4T isk in Feb compared to the 8.6T from incursions (not just highsec incursions). I think you are talking apples to oranges if you compare the continuous risk of being killed by other players in wormhole space and the logistics involved in moving blue loot back to empire to sell to the safety of running highsec incursions and getting instant bounty rewards. |

Darth Gustav
Sons Of 0din Fatal Ascension
150
|
Posted - 2012.03.16 20:29:00 -
[43] - Quote
Jackie Fisher wrote:Zircon Dasher wrote:Darth Gustav wrote: If considerably less than 25% of the population is running incursions, then this is obviously broken.
Stating anything to the contrary is obviously and utterly laughable. So if considerably less than 25% of the population is farming wormholes, then, wormholes are obviously more broken than incursions. Since Blue Lewt contributed about 10.4T isk in Feb compared to the 8.6T from incursions (not just highsec incursions). From twitter on 29th Feb: John Turbefield GÇÅ @CCP_Diagoras Locations of active chars with more than 5m SP just after midnight: High Sec 66.00%, Low sec 7.37%, Null sec 20.73%, Wormhole Space 5.89%
I guess that answers your question then. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Aineko Macx
Royal Amarr Institute Amarr Empire
145
|
Posted - 2012.03.16 20:48:00 -
[44] - Quote
Since CCP seems unwilling to consider dynamic faucets, we'll have to live with occasional nerfs (and unintended buffs)... |

Zircon Dasher
Zirconia Trade Group
82
|
Posted - 2012.03.16 21:05:00 -
[45] - Quote
Murashu wrote: I think you are talking apples to oranges if you compare the continuous risk of being killed by other players in wormhole space and the logistics involved in moving blue loot back to empire to sell to the safety of running highsec incursions and getting instant bounty rewards.
A true evaluation of risk does not stop at the mere possibility of loss. It calculates the probability, the extent of damages, etc. If the probability of loss is low, due to intel or a lack of population to name a few examples, then there is less overall risk.
In any event, if one is concerned about inflation stemming from money supply these things do not mean much. One should be much more concerned about the overall influx/sink of isk from various activites. I, personally, am glad that CCP is looking at the broad range of faucets if they are truely concerned about inflation from ISK. So far no CCP employee has given an indication that they are, but..... guess we have to wait till fanfest. |

Tippia
Sunshine and Lollipops
5632
|
Posted - 2012.03.16 21:09:00 -
[46] - Quote
The Snowman wrote:FFUuuuuuuuuuuu people who claim incursions cause inflation hahaha....
In the end it was actually 0.0 carebears running anomolies that was causing inflation. Nope. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

MacLuven
EL Bernays School of Strategic Communication
9
|
Posted - 2012.03.16 21:24:00 -
[47] - Quote
Liang Nuren wrote:It seems like he said that ISK that is just made but sits there isn't all that terribly interesting to the economy. What matters is the ISK that's actually used - which is why he went into such laboring over the velocity. Basically: the more people use their accumulated wealth, the higher the price inflation is going to go.
Enough also has to be spent to alter the balance in supply and demand and lower the inventory of the products being purchased that there's upward pressure on the price of the product (and it's components' cost). Just spending it isn't enough.
Here are the key sentences from the DevBlog for other readers who may not have been quite following what you were getting at:
CCPRecurve wrote:ItGÇÿs also important to note that money supply and the velocity of money are far from being the only things that affect inflation. Supply side changes can have a big impact on prices.
The big things that keep us from jumping off the side of Inflation Mountain are, 1) we have a single currency in a common market, 2) we have a tremendous capacity in our manufacturing base, 3) people have gobs of inventory. This makes our economy extremely resilient to the influx of money supply and it's influence on inflation.
Quote:I've been doing some thinking, and it seems to me that a large part of the recent price inflation may be the result of people getting back into the market after resubbing in Crucible after ragequitting in Incarna. The thing about it is that that I would normally expect that to be a temporary price increase, but the amount of available currency may mean that it is more permanent ... its not like anyone has any trouble paying for stuff as it is.
We already know the game population went from 340k in December to 352.5 in March (MMOData.net). So, yes, it's fair to say that a bunch of those 12,500 people went shopping.
Prices are stubborn. I would suggest there are three reasons for this, 1) market manipulators are able to keep a prices up for a spell, 2) suppliers take time to get enough inventory back into the market to drown out the effects of the price manipulators, 3) the CPI is sticky up to tech 2 prices -- most people don't melt down tech2 (and tech3 for that matter) mods and ships to recover components for sale in the market. So the more the CPI price is determined by Tech2 and tech3, the stickier it will be.
Tech1, however, goes up and down with the mineral market like a girl ... err ... like a girl on a pogo stick. |

Nair Alderau
EVE University Ivy League
2
|
Posted - 2012.03.16 21:46:00 -
[48] - Quote
Sentient Blade wrote:
Inflation is positive if it's kept a certain rate; if it goes too low then the market stalls as people wait for products to become cheaper, hence things don't sell, people don't get paid, bad times.
That (your "too low" inflation) is a description of the effects of deflation, which is indeed very bad.
No risk of that right now. The rest of your post is correct, but I dont think we are even close to hyper-inflation right now.
I am not very fond of the current inflation rates, but its still on the managable side. |

Nair Alderau
EVE University Ivy League
2
|
Posted - 2012.03.16 21:47:00 -
[49] - Quote
Gilbaron wrote:To what extend can those increased prices be explained by the following factors:
Increased demand for maelstrom, Drakes, 1400mm guns, heavy missile launchers and maybe abbadons, lazers and tier 3 battlecruisers?
Plex prices?
Zydrine speculation?
None of the above. Which is quite easy to prove.
The first group is downright ... strange. Prices for T1 and T2 items are set by raw material prices, not demand (or only for a very short time period). |

Jada Maroo
Mysterium Astrometrics Bringers of Death.
603
|
Posted - 2012.03.16 21:57:00 -
[50] - Quote
Tippia wrote:The Snowman wrote:FFUuuuuuuuuuuu people who claim incursions cause inflation hahaha....
In the end it was actually 0.0 carebears running anomolies that was causing inflation. Nope.
Right on! Stick with your assertion no matter what! What does CCP know anyway!  |
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Chokichi Ozuwara
Lucky Dragon Convenience
22
|
Posted - 2012.03.16 22:07:00 -
[51] - Quote
Sentient Blade wrote:Inflation is positive if it's kept a certain rate; if it goes too low then the market stalls as people wait for products to become cheaper, hence things don't sell, people don't get paid, bad times. This is an economic fallacy, and history doesn't bear this out. Bad news for you, Keynes is dead.
Start a corp and do it yourself. You'll fail, but you'll enjoy failing. Tears will be shed and pants will need to be changed all round. |

Chokichi Ozuwara
Lucky Dragon Convenience
22
|
Posted - 2012.03.16 22:08:00 -
[52] - Quote
Liberty Eternal wrote:No, there are two types of inflation. One is monetary inflation, where the amount of money [isk] increases. The other is price inflation, where the price of goods increases. Finally an intelligent post.
Start a corp and do it yourself. You'll fail, but you'll enjoy failing. Tears will be shed and pants will need to be changed all round. |

Random Womble
Emo Rangers Electric Monkey Overlords
13
|
Posted - 2012.03.16 22:39:00 -
[53] - Quote
I would be interested to know what the average per POS export cost of PI goods for fuelling POSs is verses the old per POS cost when PI goods were sold on the market by NPCs. Thereby seeing if the POS based isk sink has increased or decreased following the introduction of PI.
However of concern would be that now with player owned customs offices there is the potential for the isk sink aspect to disappear all together and it certainly is likely to diminish to a very small sum.
I meant to say while its been a while since i did incursions so correct me if im wrong but do incursion rats also not have bounties so a small proportion of the rat bounties can surely be tacked effectively on the incursion sum and removed from the bounties one. |

Nair Alderau
EVE University Ivy League
2
|
Posted - 2012.03.16 23:32:00 -
[54] - Quote
Chokichi Ozuwara wrote:Sentient Blade wrote:Inflation is positive if it's kept a certain rate; if it goes too low then the market stalls as people wait for products to become cheaper, hence things don't sell, people don't get paid, bad times. This is an economic fallacy, and history doesn't bear this out. Bad news for you, Keynes is dead.
Got your degree in Chicago? *cough* |

Tippia
Sunshine and Lollipops
5633
|
Posted - 2012.03.16 23:37:00 -
[55] - Quote
Jada Maroo wrote:Right on! Stick with your assertion no matter what! What does CCP know anyway!  They know a fair bit, and they're certainly not claiming what The Snowman saysGǪ
No, incursions most certainly cause inflation.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Nair Alderau
EVE University Ivy League
2
|
Posted - 2012.03.16 23:43:00 -
[56] - Quote
Tippia wrote:Jada Maroo wrote:Right on! Stick with your assertion no matter what! What does CCP know anyway!  They know a fair bit, and they're certainly not claiming what The Snowman saysGǪ No, incursions most certainly cause inflation.
Let's say they were a contributing factor. Some people forget that the Concord LP handed out is actually an ISK sink. I've never seen that number separated from the other LP store sinks, though, so I won't comment on how much it does actually dampen the ISK payout of incursions. Somebody got numbers? (or rough approximations?)
I actually fear the drone region change a tad more now - we don't need more ISK in the system, or at least not much. It's still under control, but I wouldn't mind lowering the ISK rewards of incursions and bumping the LP some. |

glowreef1
Pinky's Cream Pie Boutique
0
|
Posted - 2012.03.17 00:07:00 -
[57] - Quote
And then there are things like this going on. This must also be taken into account. Evenews Market manipulation Made my head spin |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1041
|
Posted - 2012.03.17 00:11:00 -
[58] - Quote
Nair Alderau wrote:Let's say they were a contributing factor. Some people forget that the Concord LP handed out is actually an ISK sink. I've never seen that number separated from the other LP store sinks, though, so I won't comment on how much it does actually dampen the ISK payout of incursions. Somebody got numbers? (or rough approximations?)
If all LP earned incursions was sunk into the CONCORD LP store, about 80% or so of the ISK rewards would be sunk. The catch is that Incursion ISK flows so freely that it is easier for many people to run another site rather than spend the time travelling to the LP store, picking items up, transporting them to a market hub and listing items for sale.
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Tippia
Sunshine and Lollipops
5633
|
Posted - 2012.03.17 00:21:00 -
[59] - Quote
Nair Alderau wrote:Let's say they were a contributing factor. Some people forget that the Concord LP handed out is actually an ISK sink. I've never seen that number separated from the other LP store sinks, though, so I won't comment on how much it does actually dampen the ISK payout of incursions. Somebody got numbers? (or rough approximations?) Diagoras posted some numbers on the topic a month ago.
During that day, the LP store sunk some 180bn ISK, which I would translate into roughly 200 million LP being cashed in. Incursions paid out a mere 4.7 million LP during that day. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
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CCP Dr.EyjoG
C C P C C P Alliance
4

|
Posted - 2012.03.17 00:25:00 -
[60] - Quote
Bienator II wrote:so, did the money supply through bounties change? If not, it does not realy matter if its the largest piece of the pie or not, incursions or something else can still be the cause for the inflation.
Yes, all NPC bounties are a faucet for the EVE economy. All NPC paid rewards are as well, so Incursions do contribute to the problem but the picture is much bigger and is not solve by just "Nerf Incursions". |
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CCP Dr.EyjoG
C C P C C P Alliance
4

|
Posted - 2012.03.17 00:27:00 -
[61] - Quote
Lord Haur wrote:Quote:ThereGÇÿs certainly a lot of money coming from Incursions. Incursion rewards in December amounted to 9.6 trillion ISK, which is an all time high, while the rewards in January and February were 9.0 and 8.7 trillion ISK respectively. ThatGÇÿs quite a bit of money entering the economy. However, Incursions are not the biggest ISK faucet, bounties are. Bounty prizes paid out in February totalled 33 trillion ISK. Can we get numbers on the amount of characters recieving Incursion payouts and Bounty prizes? (What I'm actually asking for is the ISK per character for each income source). Sure, Bounty prizes paid out 2.5x more in total, but a LOT more people run anomalies and such.
The economy lecture on Fanfest will have some additional information about Incursions. If you are not there you can either watch it live on the Fanfest stream or on our Youtube channel soon after Fanfest. |
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CCP Dr.EyjoG
C C P C C P Alliance
4

|
Posted - 2012.03.17 00:31:00 -
[62] - Quote
Cass Lie wrote:Great informative blog, good to see this kind of data posted gain after the abortion of QEN. However, it would help to know the exact composition of market baskets for the respective indices. I also second the request for the raw data of money supply, or at least the exact method of calculation of the index. If it is not an index the graph is missing units (generally speaking even dimensionless arbitrary units should be noted as such but I guess this is economics).
The basket is updated each month based on trade information from the previous month. See here for more info on our indices. |
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Galatea Galilei
Profoundly Inquisitive Exploration
7
|
Posted - 2012.03.17 00:34:00 -
[63] - Quote
CCP Dr.EyjoG wrote:Bienator II wrote:so, did the money supply through bounties change? If not, it does not realy matter if its the largest piece of the pie or not, incursions or something else can still be the cause for the inflation. Yes, all NPC bounties are a faucet for the EVE economy. All NPC paid rewards are as well, so Incursions do contribute to the problem but the picture is much bigger and is not solve by just "Nerf Incursions". But... but... complex problems demand simple answers!
;) |
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CCP Dr.EyjoG
C C P C C P Alliance
4

|
Posted - 2012.03.17 00:34:00 -
[64] - Quote
Sentient Blade wrote:Lilliana Stelles wrote:Someone correct me if I'm wrong, but I don't see why CCP would need to intervene with inflation. It's not something new; the charts clearly show that the entire market has been inflating since day one. Inflation is positive if it's kept a certain rate; if it goes too low then the market stalls as people wait for products to become cheaper, hence things don't sell, people don't get paid, bad times. The opposite to that is hyper-inflation where money rapidly becomes worthless and previous efforts end up counting for squat, which is bad in real life as it discourages work, and even worse in a game which demands a huge amount of time investment.
Agreed!  |
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CCP Dr.EyjoG
C C P C C P Alliance
4

|
Posted - 2012.03.17 00:36:00 -
[65] - Quote
Lilliana Stelles wrote:Sentient Blade wrote:Lilliana Stelles wrote:Someone correct me if I'm wrong, but I don't see why CCP would need to intervene with inflation. It's not something new; the charts clearly show that the entire market has been inflating since day one. Inflation is positive if it's kept a certain rate; if it goes too low then the market stalls as people wait for products to become cheaper, hence things don't sell, people don't get paid, bad times. The opposite to that is hyper-inflation where money rapidly becomes worthless and previous efforts end up counting for squat, which is bad in real life as it discourages work, and even worse in a game which demands a huge amount of time investment. That makes since. But as long as the main sources of ISK in the economy (ratting, incursions), create a linear amount of isk (x million per ship killed or mission completed), then shouldn't inflation also continue to increase at a linear amount? Maybe I'm just failing to comprehend how we can achieve nonlinear inflation from linear incomes.
That, my friend, is the velocity mentioned in the blog. The same amount of money supply can increase inflation if it simply echanges hands faster. At least that is one of economic monetary theories. Now we can of course debate that ....... |
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CCP Dr.EyjoG
C C P C C P Alliance
4

|
Posted - 2012.03.17 00:44:00 -
[66] - Quote
Adunh Slavy wrote:Dear CCP, can we get some production and destruction numbers as well?
Such as Total Minerals Mined, can be all minerals lumped together in one big number for all I care. A break down of mins from Loot, drone poo and direct mining would be nice to know too. Total Number of Moon goo units produced, can be all units lumped together as one big number. How many units of planetary P0s were generated. How much salvage, total units droped? How much ice was mined?
How many minerals were destroyed by ships blowing up, how much moon goo was destroyed, how much PI materials in terms of P-0s were destroyed. How many ships are sitting in Hangars. How much salvage was destroyed. How much Ice was consumed?
The provided indicies only tell part of the picture, is productivity keeping up with population growth and ISK growth? Is destruction keeping up with population growth? How much hording, or perhaps better phrased, "incendental hording" of materials going on.
Changes in ISK movements, of the total ISK supply, on active accounts, what percentage of that ISK is in escrow on the market. Total value of all markets (sell orders), minus the outliers, over time. Total value of all buy orders, over time.
Other interesting numbers would be changes in PVP related Skill points to industrial skill points. What's the change in ratio over time. Is Industrial SP investment keeping pace with PVP/PVE SP investment.
BPOs from NPCs, is that keeping pace with population growth? How many ships were produced of each class, how is that moving and the ratio of the types over time.
The big question being asked by these numbers is, is productivity keeping pace with population and money supply? Indicies hint that it is, but is it true? Or is something else going on.
Good questions and suggestions. Some of this will be addressed in the lecture next Friday, other stuff we hope to be able to publish in a Devblog soon after Fanfest.
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Darth Gustav
Sons Of 0din Fatal Ascension
155
|
Posted - 2012.03.17 01:35:00 -
[67] - Quote
CCP Dr.EyjoG wrote:Adunh Slavy wrote:Dear CCP, can we get some production and destruction numbers as well?
Such as Total Minerals Mined, can be all minerals lumped together in one big number for all I care. A break down of mins from Loot, drone poo and direct mining would be nice to know too. Total Number of Moon goo units produced, can be all units lumped together as one big number. How many units of planetary P0s were generated. How much salvage, total units droped? How much ice was mined?
How many minerals were destroyed by ships blowing up, how much moon goo was destroyed, how much PI materials in terms of P-0s were destroyed. How many ships are sitting in Hangars. How much salvage was destroyed. How much Ice was consumed?
The provided indicies only tell part of the picture, is productivity keeping up with population growth and ISK growth? Is destruction keeping up with population growth? How much hording, or perhaps better phrased, "incendental hording" of materials going on.
Changes in ISK movements, of the total ISK supply, on active accounts, what percentage of that ISK is in escrow on the market. Total value of all markets (sell orders), minus the outliers, over time. Total value of all buy orders, over time.
Other interesting numbers would be changes in PVP related Skill points to industrial skill points. What's the change in ratio over time. Is Industrial SP investment keeping pace with PVP/PVE SP investment.
BPOs from NPCs, is that keeping pace with population growth? How many ships were produced of each class, how is that moving and the ratio of the types over time.
The big question being asked by these numbers is, is productivity keeping pace with population and money supply? Indicies hint that it is, but is it true? Or is something else going on. Good questions and suggestions. Some of this will be addressed in the lecture next Friday, other stuff we hope to be able to publish in a Devblog soon after Fanfest.
The per-capita ISK earning potential of the average Incursion runner vs. the average Anomaly runner vs. the average Mission runner would be really nice too.
Or if that's impossible, a total number of players who received bounties as compared to the total number of players to receive incursion payouts.
Without these numbers we are looking at figures in a vacuum and relying on folks with a vested interest for "interpretation."
Giving us partial data and implying that is all there is to it, as Soundwave has done with this blog, smacks of omission of valuable content. Forgive us if we cast a dubious glance in his general direction over this.
Put simply: What is the relationship between the proportions of normal "bounty" PVE players to their bounties and the number of incursion runners (who have actually gotten rewards) to their incursion payouts?
If the proportions aren't at least "similar", this is broken and needs serious attention. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Mechael
Team Pizza Viro Mors Non Est
53
|
Posted - 2012.03.17 01:56:00 -
[68] - Quote
Bleh. The economy in EVE is screwed up in more ways than I've bothered to count. If we want to turn EVE into the ultimate science fiction simulator, simulating a real economy as well as is possible would be the place to start. EVE does a good job, but not good enough, in this respect. Improvements are needed
The biggest problem, by far, is that things of value are created from nothing. Whether we're talking about bounties, loot, minerals from respawning asteroids (look Mom, the rock grew back!,) PLEX, or Aurum ... the more these things happen, the farther away from a believable economy that co-relates to reality EVE is going to get. Same goes for things of value disappearing into nothing. IE ... isk faucets / isk sinks. Of course, changing this aspect of the game would require a whole lot of work that would make EVE almost unrecognizable from any other game in existence (that I know of.) I think it would be GREAT if it could be pulled off, though. :
That was the root of the problem described in the blog. To get a little more specific to what was being discussed, I'm not at all surprised that PLEX has had an adverse impact on the market. It's also worth noting that while bounties may be the biggest faucet, with regards to inflation it's not the slices of the pie that we're looking at but rather where any increases are coming from. Incursions are new, and pumping over 1/4 of the money that bounties produce into EVE that wasn't there before. All this means is that people are getting more and more money than they used to have. By the laws of supply and demand, the more supply there is of something the less it is worth (unless demand rises equally to supply.) When applied to ISK, which is really just a commodity like any other, this means that when the average joe has more isk than he knows how to properly spend, the value of isk will decrease and therefore prices will rise
Therefore, we need to either increase demand for isk or reduce the supply of isk. I recommend a full blown industry/economy expansion sometime soonish. Winter or next summer maybe. Something that will bring balance to all things related to isk faucets/sinks, supply and demand. Give the people a reason to fight over resources again. That kind of thing
P.S. I'm not proof-reading. This was pretty much stream of consciousness, unedited, so I apologize for types and bad grammar and general unreadability. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Ryunosuke Kusanagi
24
|
Posted - 2012.03.17 03:51:00 -
[69] - Quote
CCP Dr.EyjoG wrote:Cass Lie wrote:Great informative blog, good to see this kind of data posted gain after the abortion of QEN. However, it would help to know the exact composition of market baskets for the respective indices. I also second the request for the raw data of money supply, or at least the exact method of calculation of the index. If it is not an index the graph is missing units (generally speaking even dimensionless arbitrary units should be noted as such but I guess this is economics). The basket is updated each month based on trade information from the previous month. See here for more info on our indices.
HOLY CRAP, when did they let EyjoG out of his box?!? |

Zircon Dasher
Zirconia Trade Group
83
|
Posted - 2012.03.17 05:46:00 -
[70] - Quote
CCP Dr.EyjoG wrote: Some of this will be addressed in the lecture next Friday, other stuff we hope to be able to publish in a Devblog soon after Fanfest.
<3 |
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MacLuven
EL Bernays School of Strategic Communication
10
|
Posted - 2012.03.17 05:51:00 -
[71] - Quote
DrEyjoG, all those likes are because you posted.
And because you posted, offer this merger gift of a graph generated from your data as humble tribute of thanks for your appearance.
Eve Monthly Inflation (CPI) 2009-2012 |

Adunh Slavy
Ammatar Trade Syndicate
345
|
Posted - 2012.03.17 07:57:00 -
[72] - Quote
Mechael wrote: Therefore, we need to either increase demand for isk or reduce the supply of isk. I recommend a full blown industry/economy expansion sometime soonish. Winter or next summer maybe. Something that will bring balance to all things related to isk faucets/sinks, supply and demand. Give the people a reason to fight over resources again. That kind of thing
One thing that could certainly help is more clear lines of distinction between activities and their rewards from the various faucets while at the same time create the conditions that make everyone reliant upon all other activities.
For example, PI and mining are two activities that have different rewards. There is a good division of labor here, some specialization as well, though more is warranted in my view. The opportunity cost is clearly defined.
But only one of these activities has reliance upon the other. PI has a reliance upon mining, to get the ship to fly to a planet, you must have minerals. But it takes nothing from PI to go mine. PI has a little reliance upon ISK, to pay the taxes and fees, but it needs no ice products, requires no moon goo. The only thing PI consumes on a regular basis is ISK ... it's too simple.
Here's an example of poor division of labor, everyone knows what it is; it has been discussed for years, rat loot. When a player shoots rats, they are participating in more than one sector of the economy. They are mining, they are generating ISK and they are generating salvage. It consumes some minerals in the ship and a paltry amount in ammo, it generates enough minerals to make ammo cost little more than the price of BPO that more than pays for it self over time.
The value, in terms of time, is stolen from other activities and depresses those sectors of the economy. The opportunity cost of shooting rats is not distinct, the division of labor is muddied, the incentive to specialize in mining is decreased, the incentive to specialize in ammo manufacture is decreased - the player is too self reliant. An entire possible industry of "salvaging" is removed ... Perhaps the problem with rats is that rats have bounties at all. Something to think about, ISK can come from other sources just as easily.
Moon goo is a well defined and good industry, it has lots of reliance upon other sectors of the economy. It requires a whole host of activities to function, it pushes some players to specialization so that other players can specialize in other activities; together they may mine the moon at a profit and have time left to go shoot other players in the face.
T2 is an end product of moon goo as is T3, they have reliance upon all those other activities. This depth should be added into T1 production as the complexity/tier/size of T1 goes up, it can become more complex and rely upon more kinds of raw materials and more layers of production.
"The greater productivity of work under the division of labor is a unifying influence. It leads men to regard each other as comrades in a joint struggle for welfare, rather than as competitors in a struggle for existence."
- Ludwig Von Mises
By creating more divisions of labor and more opportunities for specialization, players will need to become more reliant upon their friends and more competitive with their rival groups. The market and guns will handle the disputes.
This is the entire concept Eve is based upon, joining up with some friends to make something bigger than your selves and defend it against those who would take it. |

Zagdul
Clan Shadow Wolf Fatal Ascension
423
|
Posted - 2012.03.17 09:11:00 -
[73] - Quote
Darth Gustav wrote:Jackie Fisher wrote:Zircon Dasher wrote:Darth Gustav wrote: If considerably less than 25% of the population is running incursions, then this is obviously broken.
Stating anything to the contrary is obviously and utterly laughable. So if considerably less than 25% of the population is farming wormholes, then, wormholes are obviously more broken than incursions. Since Blue Lewt contributed about 10.4T isk in Feb compared to the 8.6T from incursions (not just highsec incursions). From twitter on 29th Feb: John Turbefield GÇÅ @CCP_Diagoras Locations of active chars with more than 5m SP just after midnight: High Sec 66.00%, Low sec 7.37%, Null sec 20.73%, Wormhole Space 5.89% I guess that answers your question then.
Not really.
I am curious to know the breakdown of that 66% and how much of it = bounty and how much of it incursion.
If the number is 5% incursion, then yes, broken, if the number comes back and it's 30% incursion, I'd say its more or less balanced. Furthermore, I REALLY want to see the isk dumps after last month's ban waves. I would imagine the 30 tril injected is drastically reduced.
That 9 tril that was injected was done in space not owned by anyone. On occasion, it passes through the regions I live in, but that's a temporary boost of income. There's not enough tax on the risk vs. reward aspect of things. Null sec dwellers pay out far more in terms of sinks than empire does. Meanwhile our faucets have remained relatively flatlined for quite some time. In empire, when an incursion moves, the people can move to the new one without an issue. In null, many times a neighboring incursion in someone else space will lead to a very expensive ship blowing up.
Furthermore, anyone in null sec doing incursions in the 10bil isk loot pinatas that do incursions right now is a ******. These pinata's modules are being gotten from a lot of low sec ded complexes (4/`10 and lower). The income boost needs to happen in null. Too many alliances rely on moon income alone.
Give me farms and fields.
It's not Rocket Surgery |

Zagdul
Clan Shadow Wolf Fatal Ascension
423
|
Posted - 2012.03.17 09:19:00 -
[74] - Quote
My argument = there are more sinks in null sec for everyone and less capabilities to make income have been introduced outside removing the tax on PI.
It's not Rocket Surgery |

Ottersmacker
Genos Occidere HYDRA RELOADED
101
|
Posted - 2012.03.17 09:31:00 -
[75] - Quote
Thanks for the real numbers.
It will be amusing now to watch all of the apriorist inflation religion nuts going full backpedal :) The Order of the Falcon or Hin +¡slenska f+ílkaor+¦a is a national Order of Iceland |

Revolution Rising
Gentlemen of Better Ilk
112
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Posted - 2012.03.17 10:21:00 -
[76] - Quote
Am I the only one frustrated at not being able to zoom into those pics?
I can't read them for ****
My EVE YouTube Channel |

Louis deGuerre
The Dark Tribe Against ALL Authorities
232
|
Posted - 2012.03.17 10:39:00 -
[77] - Quote
I love this stuff. Moar like this !  FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Tippia
Sunshine and Lollipops
5638
|
Posted - 2012.03.17 11:04:00 -
[78] - Quote
Darth Gustav wrote:The ISK earning potential of the average Incursion runner vs. the average Anomaly runner vs. the average Mission runner would be really nice too.
Or if that's impossible, a total number of players who received bounties as compared to the total number of players to receive incursion payouts. We do have some of those numbers, courtesy of CCP Diagoras, even if they are a mix of a single day and over a month.
In January, some 175k characters ran 6.8 million missions and collected 4.37 trillion ISK in rewards and time bonuses. No number has been given for the amount of bounties collected in those missions, but some of the old omgz-L4-pays-too-much threads arrived at a suggested 1:2.25 ratio between those rewards and the bounties paid out, and if that's true, missions accounted for just under 10 trillion ISK in bountes.
That equates to an average of 2.6M ISK per mission runner per day.
On February 1st, some 1,780 incursion runners collected some 302 billion ISK for an average of 169M ISK per incursion runner for that day. Granted, some other numbers he posted suggested that February 1st was a particularly active day, paying out roughly 15% more than the average, so we should probably reduce the number by that much
That equates to an average of 144M ISK per incursion runner per day.
Both of these activities pay out LP, and in January, 5.7 trillion ISK were sunk into various LP stores. Historically, mission running has had an amount of ISK equal to pretty much all of its mission rewards and time bonuses sunk into LP, and if we assume that this trend still holds true, that means 4.37 of those trillions went to mission LP and 1.33 trillion went into incursion LP.
Mission runners thus sink 805k ISK per runner per day, reducing their net injection to 1.8M ISK per runner per day. Incursion runners sink a hefty 24M ISK per runner per day, reducing their net injection to 120M ISK per runner per day.
That leaves the rest of the bounty payments, but no numbers have been given for how many anomalies/complexes/belt-ratters there are. A total of 27.03 trillion ISK were injected through bounties in January, and if we choose to believe the mission runner bounty calculation above, it means 17 of those trillions come from ratting in its various forms GÇö that's 548bn a day spread over an unknown number of people. If there are more than 4500 of them on average per day, it injects less than the incursion runners do; if there are fewer, they inject more. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

J3ssica Alba
Federal Navy Academy Gallente Federation
142
|
Posted - 2012.03.17 11:27:00 -
[79] - Quote
CCP Dr.EyjoG wrote:Yes, all NPC bounties are a faucet for the EVE economy. All NPC paid rewards are as well, so Incursions do contribute to the problem but the picture is much bigger and is not solve by just "Nerf Incursions".
But it's still incursion's 100% fault if you were to believe all the naysayers /rollseyes
Pity you can't put more in your sig, this is the 3rd dev to say this and I can't quote him To the whiners :-áCCP Soundwave "Incursions are not a big issue in terms of isk globally" CCP Recurve "However, Incursions are not the biggest ISK faucet, bounties are"
|

Lexmana
Imperial Stout
255
|
Posted - 2012.03.17 12:52:00 -
[80] - Quote
J3ssica Alba wrote:CCP Dr.EyjoG wrote:Yes, all NPC bounties are a faucet for the EVE economy. All NPC paid rewards are as well, so Incursions do contribute to the problem but the picture is much bigger and is not solve by just "Nerf Incursions". But it's still incursion's 100% fault if you were to believe all the naysayers /rollseyes Pity you can't put more in your sig, this is the 3rd dev to say this and I can't quote him You should try understand what he says but since you seem to have difficulties I will do it for you: It is not enough to just nerf Incursions.
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Hellanna
Republic Military School Minmatar Republic
3
|
Posted - 2012.03.17 17:04:00 -
[81] - Quote
So when do we get the numbers showing what came from highsec/lowsec/0.0? |

Zircon Dasher
Zirconia Trade Group
83
|
Posted - 2012.03.17 17:31:00 -
[82] - Quote
Hellanna wrote:So when do we get the numbers showing what came from highsec/lowsec/0.0?
This.
Please? Pretty please? With whip cream and a cherry on top?? |

Hellanna
Republic Military School Minmatar Republic
3
|
Posted - 2012.03.17 22:15:00 -
[83] - Quote
Zircon Dasher wrote:Hellanna wrote:So when do we get the numbers showing what came from highsec/lowsec/0.0? This. Please? Pretty please? With whip cream and a cherry on top??
My guess is it would never happen. Imagine the forum rage when it was confirmed that, id bet, atleast, 80% of the isk coming into game comes from high sec means whether from high sec bounties/incursions/missions. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
76
|
Posted - 2012.03.18 02:04:00 -
[84] - Quote
Want to increase the offer of products to drop inflation???
Introduce the cloak hunter ship! There will be more people in nullsec, minning and producing stuff! Since now the most safe thing to do there is to farm bounty! Check on the eve sov development indices on the map menu! Every time some industry reaches lvl5 someone camp afk in the system.... and everything cools down...
CCP Fix this! there are no production without minerals! So the prices run UP! If there are more minners in null the prices will go down and there will be more fun!
We know you guys are working on it! Also we know that it have to be a destroyer! And we know that the sooner you release it the better!!! Start the Sisi Tests asap!!! |

Tres Farmer
Gallente Federation Intelligence Service
80
|
Posted - 2012.03.18 06:05:00 -
[85] - Quote
Funnily enough I'm not so much concerned about a rising money supply(*) if it is correlated with population growth/character development (a vet brings in more isk than a noob *doh*), but the first graph looks to me like it is rising exponential and we're only at the beginning of the spiral there..
Could we get the first graph LOGARITHMIC(**) scaled on the vertical axis and supplemented with two more graphs please?
1) population growth 2) average income per char (age of char >5months, 'income' being sum of incoming transactions over a period of time (week/month?) to a players wallet except donations from other players)
.. might even need a combined graph of the above two.. multiplied: "Population x Average Income"
Cheers.
(*) CPI is/was falling and Velocity of Money is going down.. so as the blog states, additional money that doesn't turn up on the market doesn't do harm (yet).
(**) the CPI curve is pretty flat and resolution is low.. would be easier to see it's behaviour in comparison to the money supply if the vertical scale of the graph was logarithmic.. |

Tippia
Sunshine and Lollipops
5657
|
Posted - 2012.03.18 07:56:00 -
[86] - Quote
Hellanna wrote:My guess is it would never happen. Imagine the forum rage when it was confirmed that, id bet, atleast, 80% of the isk coming into game comes from high sec means whether from high sec bounties/incursions/missions. According to the day slice numbers I collected from CCP Diagoras' tweets, it looks something like this:
Highsec GÇö 889.4bn / 49% Lowsec GÇö pffahahahah (ok, maybe a few billion in insurance). / 1% Nullsec GÇö 693.9bn / 38% W-space GÇö 223.9bn 12%
Some of the nullspace ISK might be lowsec ISK if it turns out that lowsec exploration is actually very common. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

FlameGlow
GoonWaffe Goonswarm Federation
55
|
Posted - 2012.03.18 09:21:00 -
[87] - Quote
Nerf bounties! |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1044
|
Posted - 2012.03.18 09:24:00 -
[88] - Quote
It would not surprise me to find a great majority of the ISK that is sprung into creation comes from Hisec in some form. Many null sec denizens will head to hisec to run Incursions or run L4s in relative peace and quiet. This is not about "safety", it's about not being hassled about joining mandatory CTAs, being hassled about joining POS bashing fleets, not being hassled about XYZ mandatory alliance-wide activity which all members are required to attend in order to convince the rest of the alliance/NAPtrain that your corporation belongs in that alliance in that space.
So you log off the null sec main, plug into the hisec mission runner and quietly blow up red crosses on your own time, at your own pace, with noone breathing down your neck telling you how you're supposed to play the game.
For every inhabitant of null sec, subtract one hisec inhabitant. That will give you a better idea of how many people are actually hisec care bears. Then take another hisec resident out of the count to account for the null sec guys who head to hisec with mining fleets.
Now find a way to replace all that income that the null sec denizens are heading to hisec to collect, and you'll find hisec PCU will drop, null sec PCU will rise, and this will happen without any null sec alliance recruiting more members.
Incursions are still broken, and they are a significant contributor to price inflation. This works wonderfully for industrialists, not so well for people grinding L4 missions. Eventually we won't need to nerf L4 missions because they won't be worth running ;)
|

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2012.03.18 10:10:00 -
[89] - Quote
Ok, so I kinda ignore the comments in the blog and just look at the graphs.
Graph 1: - money supply: currently growing faster than before incursions - CPI: first deflation, now inflation
Graph 2: - CPI with more detail: deflation as Eve kicks off and people skill to produce their own stuff, then basically flat and inflation since the introduction of incursions - Velocity of money: drops as some people get enough isk to start saving, the line gets more flat over time. Lack of correlation between both lines especially recently, seems to indicate that changes in the velocity of money did not cause the current inflation.
Seems like the people claiming that incursions are causing inflation can find at least some support in these graphs. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
77
|
Posted - 2012.03.18 11:59:00 -
[90] - Quote
Tippia wrote:Hellanna wrote:My guess is it would never happen. Imagine the forum rage when it was confirmed that, id bet, atleast, 80% of the isk coming into game comes from high sec means whether from high sec bounties/incursions/missions. According to the day slice numbers I collected from CCP Diagoras' tweets, it looks something like this: Highsec GÇö 889.4bn / 49% Lowsec GÇö pffahahahah (ok, maybe a few billion in insurance). / 1% Nullsec GÇö 693.9bn / 38% W-space GÇö 223.9bn 12% Some of the nullspace ISK might be lowsec ISK if it turns out that lowsec exploration is actually very common.
This are nice numbers. But this must represent value generated, or the ISK generated? since W-Space don't generate ISK directly.... So this must also include minerals and loot values....
We need to see some other numbers from the devs to try to think on what to do for example in theory:
The EVE economy can be related to Real values and Relative values:
First we need to determinate the real ISK vallue:
Also, there are really few ISK sinks in the game... keeping in mind that the only thing that actually removes ISK from the game and Insert ISK in the game are NPC rellated. (Player related only makes things change hands) And there must be a comparison between the number of players(that increases every day), ISK generated and ISK destroyed. Because if there are no balance in this, in some point the economic system will ruin! (Like the real one that is based on interests and debts, that from time to time have partial collapses and someone bankrupts preventing from everything from fall apart)...
So to prevent the system to fall out of balance, the ISK sinks and player growth must be = the isk generators, so the isk real vallue will be keept the same ,based on real value, not speculation. For example there is 1 player in eve that have 1/3 of the total game isk, and he acts like an Player Isk Sink, but if he sudenly releases all his ISK in the Market, like buying plexes from other players, the ISK value will drop like hell and the plex prices wil go up many times what it is now this would probably generate a big economic crysis in the game, making all PlaytoPlay players quit playing...
I can say some ISK generators and ISK Sinks that I remember so you guys can compare.
Isk generators: Bounty Incursion Mission rewards Insurance Comodities bought by NPCs
Isk Sinks: BPOs and implants bought from NPCs Taxes from NPC Stations Ship Repair Unpaid Insurances Concord and Interbus PI taxes System Sov Taxes Clone services
Variable ISK Sinks: Player Wallet.
So, as you guys can see... In the moment the ISK "value" is beeing depreciated, regardless of the offer and demand rules ... (this means that the plex prices will keep going up and up because of this factor, comparing to RL currency related to the EVE vallue.) So CCP can Interfere in this By Adding New ISK sinks... There are good opportunities for this, like: - Fixing the Player Bounty system. - Adding new services in stations and new industrial processes with taxes (Probably related to T2 or T3 materials like converting moon materials inside Stations From one type to other using particle acceleration labs, Hi taxes) - Adding more Structures and SOV upgrades that consumes TAXES. - Increasing the player base
About the relative ISK Value:
There Is the Offer and Demand rule. The less industrial players there are in the game, and the more PVP players there are, the Higher will be the prices. So to reduce the prices we need more industrial ones.
Actually the only good thing to do in Null-sec is to farm bounty or some moons. So, we can see this in the sovereignty Development indices inside the map Menu In-game, comparing military with Industrial. We can clearly see that this are very unbalanced. And how can it be fixed?
Fixing some old know issues that Breaks Industrials legs in Nullsec and improving Industry features and contents:
- Introduce the cloak hunter ship! There will be more people in nullsec, minning and producing stuff! Every time some industry reaches lvl5 someone camp afk in the system.... and everything cools down... We know you guys are working on it! Also we know that it have to be a destroyer! And we know that the sooner you release it the better!!! Start the Sisi Tests asap!!! - There are no Space in POSs to store minerals and ore so people uses X-Large Ship assembly array! There should be Some sort of Ore Storage Facility that we could Use to store large amount of Ore and minerals also there should be a capital corporate hangar and the possibility to put more labels on hangars and Ship assembly arrays for individual use! - Mining Barges are too vulnerable for PVP attacks, they should be like in many EVE movies a Combat Point, not a 1shot pvp target. And how to do this? SIEGE MODE! Forcing some Minning barges ships to be anchored in place while mining, Increasing its range, resistances but preventing it form moving for some time. Also Rorqual (or some new ore capital) should have like a triage carrier repair bonuses and resistances. to give the minning fleet suport on the field. and Protection in case of an attack, to increase its survivability of the fleet untill the Support arrives. This way minners would have some role in null-sec and would generate some real nice PVP events!
Well, some changes like this would definitely improve allot the industry in null-sec. and would be good for everyone! Reducing prices and decentralizing the industry! |
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Tippia
Sunshine and Lollipops
5658
|
Posted - 2012.03.18 12:35:00 -
[91] - Quote
Alx Warlord wrote:This are nice numbers. But this must represent value generated, or the ISK generated? since W-Space don't generate ISK directly.... So this must also include minerals and loot values.... It's ISK generated, and W-space does its ISK injecting through GÇ£blue lootGÇ¥ GÇö stuff that only serves the purpose of being sold to the NPC buy order ISK faucet.
If you want some semi-recent numbers for most of the faucets and sink, you can check out this post and the follow-up post where I collect some of the data CCP Diagoras has been posting. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
80
|
Posted - 2012.03.18 12:58:00 -
[92] - Quote
Mara Rinn wrote:It would not surprise me to find a great majority of the ISK that is sprung into creation comes from Hisec in some form. Many null sec denizens will head to hisec to run Incursions or run L4s in relative peace and quiet. This is not about "safety", it's about not being hassled about joining mandatory CTAs, being hassled about joining POS bashing fleets, not being hassled about XYZ mandatory alliance-wide activity which all members are required to attend in order to convince the rest of the alliance/NAPtrain that your corporation belongs in that alliance in that space.
So you log off the null sec main, plug into the hisec mission runner and quietly blow up red crosses on your own time, at your own pace, with noone breathing down your neck telling you how you're supposed to play the game.
For every inhabitant of null sec, subtract one hisec inhabitant. That will give you a better idea of how many people are actually hisec care bears. Then take another hisec resident out of the count to account for the null sec guys who head to hisec with mining fleets.
Now find a way to replace all that income that the null sec denizens are heading to hisec to collect, and you'll find hisec PCU will drop, null sec PCU will rise, and this will happen without any null sec alliance recruiting more members.
Incursions are still broken, and they are a significant contributor to price inflation. This works wonderfully for industrialists, not so well for people grinding L4 missions. Eventually we won't need to nerf L4 missions because they won't be worth running ;)
That is a very conservative estimate of Null-to-High chars. In truth, that value ranges from 1 - 5+.
The funding of null-sec activities for a single PvP char can require several alts, depending on the ISK-earning activities pursued and hardware requirements of the PvPer.
I wonder about the proposed migration of ISK-earning alts back to null-sec, though. CCP's grand Dominion-era experiment ended roughly when they ****** anoms a year ago and many of the smaller guys saw their sovereignty infrastructure upgrades turn worthless nearly overnight. The daft CCP game design crew burned many bridges with that change.
TBH, it is much more of a sure thing to pursue high-sec ISK earning via bounties than to gamble on a potential pay-off via significant null-sec investments that might get yoinked by CCP on a whim.  284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Vincent Athena
V.I.C.E. Comic Mischief
551
|
Posted - 2012.03.18 15:19:00 -
[93] - Quote
CCP, Dr.EyjoG,
Ive often wondered if the current growth in the ISK supply is really out of line with what would be desired. Some growth is needed, as we cannot have our present economy without it. Some growth is needed as new players enter the game, and older players tend to have more ISK than younger ones. Which brings me to my question:
Does the average 3 year old character have more ISK than the average 3 year old character in 2009? Imagine a chart where the horizontal axis is "character age" and the vertical axis is "ISK in wallet". What would that chart look like when drawn in 2009, 2010, 2011, and now? In other words, are characters intrinsically getting richer, or are they just getting older and more numerous?
Also I would be interested in knowing what the sources and sinks would look like if you considered accounts that un-subscribe to be an ISK sink to the economy, and accounts that re-subscribe to be an ISK source. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Zagdul
Clan Shadow Wolf Fatal Ascension
424
|
Posted - 2012.03.18 15:44:00 -
[94] - Quote
Tippia wrote:Darth Gustav wrote:The ISK earning potential of the average Incursion runner vs. the average Anomaly runner vs. the average Mission runner would be really nice too.
Or if that's impossible, a total number of players who received bounties as compared to the total number of players to receive incursion payouts. We do have some of those numbers, courtesy of CCP Diagoras, even if they are a mix of a single day and over a month. In January, some 175k characters ran 6.8 million missions and collected 4.37 trillion ISK in rewards and time bonuses. No number has been given for the amount of bounties collected in those missions, but some of the old omgz-L4-pays-too-much threads arrived at a suggested 1:2.25 ratio between those rewards and the bounties paid out, and if that's true, missions accounted for just under 10 trillion ISK in bountes. That equates to an average of 2.6M ISK per mission runner per day. On February 1st, some 1,780 incursion runners collected some 302 billion ISK for an average of 169M ISK per incursion runner for that day. Granted, some other numbers he posted suggested that February 1st was a particularly active day, paying out roughly 15% more than the average, so we should probably reduce the number by that much That equates to an average of 144M ISK per incursion runner per day. Both of these activities pay out LP, and in January, 5.7 trillion ISK were sunk into various LP stores. Historically, mission running has had an amount of ISK equal to pretty much all of its mission rewards and time bonuses sunk into LP, and if we assume that this trend still holds true, that means 4.37 of those trillions went to mission LP and 1.33 trillion went into incursion LP. Mission runners thus sink 805k ISK per runner per day, reducing their net injection to 1.8M ISK per runner per day. Incursion runners sink a hefty 24M ISK per runner per day, reducing their net injection to 120M ISK per runner per day. That leaves the rest of the bounty payments, but no numbers have been given for how many anomalies/complexes/belt-ratters there are. A total of 27.03 trillion ISK were injected through bounties in January, and if we choose to believe the mission runner bounty calculation above, it means 17 of those trillions come from ratting in its various forms GÇö that's 548bn a day spread over an unknown number of people. If there are more than 4500 of them on average per day, they injects less per person on average than the incursion runners do; if there are fewer, they inject more.
This post needs to be emphasized.
Not even a PHD gets it.
It's not Rocket Surgery |

Sigras
Conglomo IMPERIAL LEGI0N
94
|
Posted - 2012.03.19 06:48:00 -
[95] - Quote
Lilliana Stelles wrote:Someone correct me if I'm wrong, but I don't see why CCP would need to intervene with inflation. It's not something new; the charts clearly show that the entire market has been inflating since day one.
Eventually, those running Incursions and ratting for bounties will actually be put at a disadvantage, as the value of pure ISK decreases over time.
However, everyone else will notice a negligible change. Mission runners may earn less value from their ISK rewards, but the price of their salvage and loot will increase, along with the tags that they collect and what they get from LP. Researchers and manufacturers will also be relatively unaffected, as their products will increase in price to match the inflating economy.
At a base level you are correct, except there are several things in the game that dont scale dynamically yet such as blueprints and skill books. When you allow rampant inflation, you risk trivializing this game content, and alienating noobs who may see such high isk amounts as obtainable and get discouraged.
Additionally it should be of note that the most probable reason the inflation doesnt show up in the CPI is because most of the isk is flowing into the hands of the top 5% anyway; whether through selling technetium, or ratting in titans (until the nerf)
The CPI doesnt look at contracts which, I would be willing to bet the inflation shows in the price of officer modules.
The best way to measure the strength of the ISK is to compare it against other currencies like we do with real money, and, as you all have probably noticed, the price of PLEX have been steadily rising meaning the ISK is losing strength against the USD, and considering the USD's terrible buying power, that doesnt say great things for the ISK. |

Wukulo
Senex Legio Get Off My Lawn
12
|
Posted - 2012.03.19 07:45:00 -
[96] - Quote
CCP Guard wrote:CCP Recurve has a smokin' new price indices blog out on the internet. Check it out here to hear all about recent developments in our amazing economy.
I miss the QEN. =/ |

MacLuven
EL Bernays School of Strategic Communication
11
|
Posted - 2012.03.19 13:17:00 -
[97] - Quote
Quote:- money supply: currently growing faster than before incursions
Average money supply Growth Rates by year.
2008-2009 - 7.5% / month 2009-2010 - 4.6% / month 2010-2011 - 2.6% / month 2011-2012 - 4.29% / month
The rate of money supply growth decreased year over year (and this is, I hope, for obvious reasons). Incursions returned the monthly growth rate in money supply to 2009-2010 levels. So, you are right in the technical sense because the money supply growth rate had dipped to an all-time low the year before, but not correct for the years preceding.
Quote: CPI: first deflation, now inflation
Monthly Inflation in the CPI, 2003-Feb 2012 - http://eve-files.com/dl/253053
There is a trendline in here, but it is hard to see since it's so close to flat along the x-axis. Considering constant inflation is considered to be a necessary factor in online games (and a modest amount of inflation not a priori a bad thing to being with for reasons explained by someone else already in this thread.)
Quote: Graph 2: - CPI with more detail: deflation as Eve kicks off and people skill to produce their own stuff, then basically flat and inflation since the introduction of incursions
The period of deflation was first due to markets reaching an equilibrium from initial states, particularly in the mineral market. It continues due to changes in Tech2 manufacturing processes that removed the Tech2 BPO monopolies.
Eve went through year-over-year deflation until 2008-2009 where it saw 0% inflation. The first year of inflation was 2010 and the first datapoint where we see that was June 2010, the first month of data after the release of Tyrannis that included Planetary Interactions.
Quote:- Velocity of money: drops as some people get enough isk to start saving, the line gets more flat over time.
The point of these this graph is to look at both lines in relation to one another and establishing correlation or non-correlation. But the flattening of the velocity of money arm is more of a measure of how peaceful Eve has become than anything economy.
Quote:Lack of correlation between both lines especially recently, seems to indicate that changes in the velocity of money did not cause the current inflation.
Seems like the people claiming that incursions are causing inflation can find at least some support in these graphs.
The first sentence and the second sentence in this above quote contradict one another. You cannot on one hand claim that incursions are "causing inflation" and on the other note that velocity of money is not correlated with "inflation" (increase in the CPI).
The monetarist theories of inflation that rely on money supply as the proximate cause of inflation rely on the velocity of money for their explanation of how inflation comes about. The mechanism underlying these assumptions can't easily be found on a Wikipedia page, which is what has probably led to the fundamental misunderstanding and misapplication of monetarists theories (which really only apply to economies with a central bank and robust credit markets that include a floating interest rate).
This graph is the coup de grace for the "incursions cause inflation" camp based on their typical argument that the cause of inflation in Eve is the expansion of money supply. It shows that there is a fairly flat velocity of money -- a surrogate for the amount of trade, or maybe the intensity of trading -- despite rising prices and despite an increase in money supply.
These two graphs (from the DevBlog) show the exact opposite of what you claim in your final line. They show that people who claim that incursions are causing inflation have no support in the common theories of inflation they've been espousing.
|

Keen Fallsword
Billionaires Club BLACK-MARK
42
|
Posted - 2012.03.19 13:31:00 -
[98] - Quote
What about drones regions ? |

Billy Kidd
Two Holes One Tower
11
|
Posted - 2012.03.19 13:36:00 -
[99] - Quote
CCP Recurve wrote:An important factor in this was probably the absence of a trusted banking sector, which could offer interest and distribute the unused ISK to those in need of funds. I know it would be nigh impossible to implement a proper banking system in EVE, but I would gladly invest money if CCP guaranteed that the banker couldn't just walk off with my cash. |

Misanth
RABBLE RABBLE RABBLE
464
|
Posted - 2012.03.19 13:43:00 -
[100] - Quote
Scrapyard Bob wrote:CCP has already stated in another thread that they are looking at both faucets and sinks, with the possibility of adding new sinks to the mix.
They definitely need to move away from "raw ISK" as a reward. Better to have the rats drop items that have to be sold to NPC buy orders if you must have an ISK source. That's a bit harder to bot, and requires a bit more risk in order to profit to the maximum. And far better to have more of the reward come from dropped items that you have to sell to other players.
The other major issue that incursions cause is that CONCORD LP can be traded in for every other store's LP in the game, which devalues everyone's LP. CCP needs to change the trade-in value formula so that unless you have high corporate standings with the target corporation, you will not get max value for your CONCORD LP. Which would force corporate standings to matter again and bring missioning (to raise standings) back into the mix.
That'd be a good start.
Add in that more risky PvE content should have higher reward too and you've already done alot to improve the economy. this is a signature |
|

Chokichi Ozuwara
Lucky Dragon Convenience
24
|
Posted - 2012.03.19 14:15:00 -
[101] - Quote
There is no such thing as PvE risk in Hisec unless you're an idiot or afk in the middle of an operation. Start a corp and do it yourself. You'll fail, but you'll enjoy failing. Tears will be shed and pants will need to be changed all round. |

Michael Turate
Red Federation RvB - RED Federation
35
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Posted - 2012.03.19 14:57:00 -
[102] - Quote
My guess is that the isk in Eve is not the problem, it's just that the uber rich need more things to spend their isk on other than things that generate more isk for them. High sec needs to go up for sale, player space mansions with big portraits on the side of them, system ownership with the ability to re-name stations etc - nothing that gives any in-game advantage but concrete things that provide Eve immortality for the lucky few. The property equation is missing at the moment, look at what rich people do in real life, construct estates, build statues, put up buildings with their names on - it's all done for prestige rather than profit because when you get to the top of the tree this is the only thing left to buy. |

Misanth
RABBLE RABBLE RABBLE
464
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Posted - 2012.03.19 17:03:00 -
[103] - Quote
Alx Warlord wrote:Want to increase the offer of products to drop inflation???
Introduce the cloak hunter ship! There will be more people in nullsec, minning and producing stuff! Since now the most safe thing to do there is to farm bounty! Check on the eve sov development indices on the map menu! Every time some industry reaches lvl5 someone camp afk in the system.... and everything cools down...
CCP Fix this! there are no production without minerals! So the prices run UP! If there are more minners in null the prices will go down and there will be more fun!
We know you guys are working on it! Also we know that it have to be a destroyer! And we know that the sooner you release it the better!!! Start the Sisi Tests asap!!!
People who are dumb enough to not be able to control dscan will die in null, to stuff that doesn't have cloaks fitted either. We could just remove local instead, plus dead ships are good for the economy. this is a signature |

Sigras
Conglomo IMPERIAL LEGI0N
94
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Posted - 2012.03.19 18:24:00 -
[104] - Quote
I would reserve judgement on how the drone regions gaining bounties is going to effect inflation until after the titan nerf goes through.
I have a feeling that these two things may cancel each other out as I have seen many a titan make >200 million isk/hour ratting. |

Misanth
RABBLE RABBLE RABBLE
465
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Posted - 2012.03.19 19:27:00 -
[105] - Quote
Chokichi Ozuwara wrote:There is no such thing as PvE risk in Hisec unless you're an idiot or afk in the middle of an operation.
And yet their income matches or surpasses low-, null and wh income. this is a signature |

Zircon Dasher
Zirconia Trade Group
84
|
Posted - 2012.03.19 19:40:00 -
[106] - Quote
There is no PVE risk in AnySec unless you're an idiot or afk.
Highsec income potential surpassing all other space is pure BS at the micro level. At the macro level it is true, but only because of how so much of the game's PVE content scales linearly with population. |

Prodomicer
Draconis Coalition
1
|
Posted - 2012.03.19 20:47:00 -
[107] - Quote
Do the sales of Player characters figure into your data ? A ton of isk being traded on characters. |

Zircon Dasher
Zirconia Trade Group
84
|
Posted - 2012.03.19 20:55:00 -
[108] - Quote
Prodomicer wrote:Do the sales of Player characters figure into your data ? A ton of isk being traded on characters.
Are you implying that the 5k ISK that gets put into the economy when a character is created is having a dramaitic impact on the economy? |

Nomad I
University of Caille Gallente Federation
57
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Posted - 2012.03.19 22:07:00 -
[109] - Quote
Next time it would be cool to get knowledge of the distribution of ISK. The last one is from 2009. |

Nomad I
University of Caille Gallente Federation
58
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Posted - 2012.03.20 10:15:00 -
[110] - Quote
Misanth wrote:Alx Warlord wrote:Want to increase the offer of products to drop inflation???
Introduce the cloak hunter ship! There will be more people in nullsec, minning and producing stuff! Since now the most safe thing to do there is to farm bounty! Check on the eve sov development indices on the map menu! Every time some industry reaches lvl5 someone camp afk in the system.... and everything cools down... ! People who are dumb enough to not be able to control dscan will die in null, to stuff that doesn't have cloaks fitted either. We could just remove local instead, plus dead ships are good for the economy.
Even when you are using dscan, you will die. I did this to miners before and will do this to them again. A simple covert cyno is the key |
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Dratic
TURN LEFT
3
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Posted - 2012.03.20 10:51:00 -
[111] - Quote
Character sales and the plex that are used in the transfers are just moving isk around no isk is generated from it Someone at the very beginning of the chain earned the isk via bounties, incursions or completed a courier mission then the isk was traded. Even if someone has done nothing but trade to buy those characters someone once shot a rat or did a mission to get the isk
The biggest problem is too much supply of isk. Incursions produce a lot of isk for the time spent in them Anomalies in nullsec are a similar problem but have more drawbacks as the upgrades need to be bought and upkeep paid Nullsec is a wasteland at the moment as it is no longer worth the effort compared to a hisec where there is so little risk or investment to get comparable rewards. Incursions do not require any upkeep and the only thing clawing back any isk is the lp store but at a tiny amount compared to lvl 4s. The sov system was barely worth the effort when upgrading trash space gave a nice ratting ground for people then they spectacularly messed that up and then introduced incursions. Group content shouldn't necessarily pay more per person just because they group up. Social content is a welcome addition but as a consequence people will farm the content for longer than they would on their own therefore making them more money. Of course for those who love grind this doesn't make a difference but for casual players it can make a huge difference between attempting content in the first place
|

knobber Jobbler
Seniors Clan Get Off My Lawn
65
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Posted - 2012.03.20 16:12:00 -
[112] - Quote
The Snowman wrote:aaaaaaahahaha!
FFUuuuuuuuuuuu people who claim incursions cause inflation hahaha....
In the end it was actually 0.0 carebears running anomolies that was causing inflation.
Probably bots, which go for bounties only. Given people have admitted to having upto 100 botting accounts paying for Titans and SC's and SRP's for Corps, it leads to a couple of conclusions, but bots would be my pick. |

Dr 0wnage
The Dark Tribe Against ALL Authorities
13
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Posted - 2012.03.21 22:03:00 -
[113] - Quote
So what this tells me is that nearly 10 trillion isk was paid out to people killing npcs in the safety of hi-sec...
Hell, why even go to 0.0??? |

The Snowman
Aliastra Gallente Federation
44
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Posted - 2012.03.22 17:20:00 -
[114] - Quote
Dr 0wnage wrote:So what this tells me is that nearly 10 trillion isk was paid out to people killing npcs in the safety of hi-sec...
Hell, why even go to 0.0???
No it doesnt.
If you actually go and DO some incursions most people you'll meet are 0.0 alts sick to death of ratting or anomoly running.
And the rest were mission runners, miners and high-sec exploration anyway.
So while 10 tril is indeed a lot, before Incursions people were already making a lot doing other things. so its not like suddenly there is 10 tril MORE, in fact its probably only about half that.......
Not only that, the 9 trillion is from ALLLL incursions, not just high-sec ones, unless your saying that NOONE runs 0.0 uncursions? Which cant be true.
|

Aren Dar
Griffin Capsuleers Ad-Astra
14
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Posted - 2012.03.22 17:33:00 -
[115] - Quote
Nair Alderau wrote:Gilbaron wrote:To what extend can those increased prices be explained by the following factors:
Increased demand for maelstrom, Drakes, 1400mm guns, heavy missile launchers and maybe abbadons, lazers and tier 3 battlecruisers?
Plex prices?
Zydrine speculation?
None of the above. Which is quite easy to prove. The first group is downright ... strange. Prices for T1 and T2 items are set by raw material prices, not demand (or only for a very short time period).
Well, the most recent rise in prices for T1 and T2 items certainly seems to be mineral related. Specifically those minerals that can be refined out of drone poo have risen faster than others - which tends to point to the war in the drone regions and the associated disruption in supply as a source of price rises. |

Tetragammatron Prime
Pink Sockers
26
|
Posted - 2012.03.22 19:48:00 -
[116] - Quote
obviously un-nerfing anomalies so even the worst scrub alliances could make bank in any 0.0 was a mistake
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Darth Gustav
Sons Of 0din Fatal Ascension
184
|
Posted - 2012.03.23 20:28:00 -
[117] - Quote
Tetragammatron Prime wrote:obviously un-nerfing anomalies so even the worst scrub alliances could make bank in any 0.0 was a mistake
The majority of botters live in Caldari Empire space.
Blammo. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
148
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Posted - 2012.03.29 06:50:00 -
[118] - Quote
Michael Turate wrote:My guess is that the isk in Eve is not the problem, it's just that the uber rich need more things to spend their isk on other than things that generate more isk for them. High sec needs to go up for sale, player space mansions with big portraits on the side of them, system ownership with the ability to re-name stations etc - nothing that gives any in-game advantage but concrete things that provide Eve immortality for the lucky few. The property equation is missing at the moment, look at what rich people do in real life, construct estates, build statues, put up buildings with their names on - it's all done for prestige rather than profit because when you get to the top of the tree this is the only thing left to buy.
Philantropy is in vogue nowadays :) Give me your ISK! |

Dr Sodius
19
|
Posted - 2012.04.08 07:47:00 -
[119] - Quote
hold on a sec...
are you telling me, that nearly 33 trillion isk are coming only from bounties each month? holy ****, thats freaky 
could you please show a graph, where all the bounty comes from? i.e. missions, ratting, plexing etc in
high sec
low sec
zero zero
that would be great, really!
because if 40% or more bounty comes from high sec, you should consider a revamp of the mission system as well ...
move all lvl 4 agents into low sec, at least the good ones ... leaving lvl 4 -20 in high sec
players in npc corps shouldnt be allowed to do lvl 4 missions in high sec, maxium lvl 3... war immunity should cost more taxes and joining or creating a corp should release you from this binding and open new possibilities ...
allow alliances who own sov and outposts in zero zero to "install" agents as well, primary security and mining agents
stations services in high sec should cost isk, period! the more are using the service, the more expensive it gets... low sec is free
nothing, absolutly nothing should be for free in high sec! period! |
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