| Pages: 1 2 [3] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Andrue
Amarr
|
Posted - 2008.08.02 10:01:00 -
[61]
Edited by: Andrue on 02/08/2008 10:08:18
Originally by: Grods
Originally by: Andrue A reasonable average for solo L4 mission running is 15mil an hour.
You can probably push this to 20mil in high-sec if you work really hard or perhaps 30mil in low-sec if you don't spend any time dodging pirates.
If you use multiple accounts you can improve on this figure but I reckon that the income per account will top out at 20mil. It's also quite hard to operate two accounts at once.
There is something horribly wrong with either you or your ship if you need over an hour for avarage L4 mission wich gives that 15 to 20 mills in bounties alone.
Not really. Get a watch and actually time how long it takes from when you accept the mission to when you hand the mission in. 15 to 20 mil an hour is a very reasonable average.
Sometimes you luck out (like GE+bonus which I usually complete in less than an hour) but I generally average somewhere over two missions an hour and that means two sets of udock/warp/dock and even the occasional jump. Sometimes also fitting changes.
Anything over 20 mil in high-sec is bloody good going and probably just the luck of the mission dice giving you a perfect combination. Not impossible but most people can't keep that up for long and begin to tire. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Leandro Salazar
Aeon Industries
|
Posted - 2008.08.02 11:13:00 -
[62]
The other day I ran missions for pretty much exactly one hour. At a (for me) pretty lazy pace too. The net result was roughly 20 mil in bounties, 15 mil in salvage, 8 mil in sellable loot, 8K LP and no idea what in repro loot. So getting a grand total of over 40 million per hour should be no problem at all with the right ships and tactics (pimped ganktank marauder) unless you are obsessed with standing and thus run the shitty missions that I always decline regardless of standing loss (>> 7 faction standing 4tw). Admittedly a large part is the salvage though, so if you run for Caldari or Gallente you are summat gimped. And if you are reading this, you have arrived at the signature without noticing...
|

Nalena Arlath
|
Posted - 2008.08.02 11:19:00 -
[63]
If you can afford a 2nd account, then why not? I have a second account, and I use one account for running the missions, and I use the 2nd account as a trader / hauler.
I never sell any salvage/loot at my mission station, but I pile it all up until my alts hauler is filled, then I let her fly afk on autopilot to the local hub and sell it with great profits.
Sure, the isk/hour might be alot worse, but you sure make alot of millions when you are selling off the goods. Not to mention, with good skills in trading my alt can set up multiple sell-orders if some of the modules and loot aren't being bought up at a decent price.
Then transfer the whole profits to your main again. Works great. I love scouting markets and toying with the trader in between missions since the profit there is very nice as well, especially once you have a steady income from running the L4 missions and can keep increasing the amount of isk you are handling with trading.
Or just make a wing-man alt who can handle a cruiser to take care of smaller ships, and also a salvage boat so you can salvage on the fly while your main is clearing the next pocket. The options when you have two accounts are so much greater than just flying solo.
I personally use the harbinger for a salvage boat for L4's. 3 salvagers, 5 tractors, AB, MWD, Cap Rechargers and 6 Exp. Cargohold II's in lows, with 2 cargo optimization rigs and 1 salvage tackle rig. Gives me about 2000 m3 cargo capacity which is enough to clean an L4 in one go. Also with the MWD you can move faster between the wrecks if they are spread out far. It's a cheaper and less skill intensive way to get a big-size salvage ship rather than the interdictors (which is a good idea too if you have the skills for it).
|

Leandro Salazar
Aeon Industries
|
Posted - 2008.08.02 12:36:00 -
[64]
Edited by: Leandro Salazar on 02/08/2008 12:36:20
Originally by: Nalena Arlath If you can afford a 2nd account, then why not?
If you actively use a second account, you need to cut your profit in half for a comparison, as what people generally talk about is isk/hour/account.
And of course I don't sell my salvage/loot in the mission system, you gotta be pretty dense to do that usually as prices will suck. It is instead transported in bulk to the next best hub during times while I would not play eve normally but am near the comp (watching movies, reading books...), and the trip is often used to buy PVP things as well. So not really any potential mission time lost. And if you are reading this, you have arrived at the signature without noticing...
|

Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.08.02 21:36:00 -
[65]
Originally by: Srioghal moDhream Edited by: Srioghal moDhream on 01/08/2008 15:14:03
Originally by: Carniflex
Also 'friendly' faction derived stadnings are capped. For example if you work for caldary then your amarr stadnings will stop at +5. Same as your gallente will not drop below -8 ever just from derived standings when working for calday.
This according to my characters standings is completely false, since my mordu standing was above 9 base and I never ran a mission for mordu, and my gallente standing is below -9 base. So unless you have some direct quote from ccp that states this is true and that my character is bugged.
edit. After thinking about it for a moment, the gallent faction decrease could be aided by my killing gallente ships in missions. But still does not explain the mordu gains.
Before skills mordu is capped at +9 when derived from caldary standings. 'Above' it might be result of connection skill. There is faction relations matrix somewhere but I have lost link to it it seems. In a nutshell you can look at faction info, it is possible to see 'relations' with other factions there, that 'relation' number is where the derived standings are capped at. Say you work for caldary and rise high there, you will get +6 khanid, +5 amarr, +9 mordu and -8 gallente (even if you dont kill their ships) and -2 (if i remeber correct) minmatar and so on.
Take those numbers with some salt tho as they are from memory. For better reference I'm sure EVE-Search would be able to find you link to faction stadnings matrix.
|

Shaemell Buttleson
Celestial Apocalypse The Requiem
|
Posted - 2008.08.03 11:06:00 -
[66]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 02/08/2008 12:36:20
Originally by: Nalena Arlath If you can afford a 2nd account, then why not?
If you actively use a second account, you need to cut your profit in half for a comparison, as what people generally talk about is isk/hour/account.
And of course I don't sell my salvage/loot in the mission system, you gotta be pretty dense to do that usually as prices will suck. It is instead transported in bulk to the next best hub during times while I would not play eve normally but am near the comp (watching movies, reading books...), and the trip is often used to buy PVP things as well. So not really any potential mission time lost.
You know I think this is the first time I have seen someone use this logic about time versus rewards in missions.
|

Leandro Salazar
Aeon Industries
|
Posted - 2008.08.03 11:30:00 -
[67]
Originally by: Shaemell Buttleson
Originally by: Leandro Salazar Edited by: Leandro Salazar on 02/08/2008 12:36:20
Originally by: Nalena Arlath If you can afford a 2nd account, then why not?
If you actively use a second account, you need to cut your profit in half for a comparison, as what people generally talk about is isk/hour/account.
And of course I don't sell my salvage/loot in the mission system, you gotta be pretty dense to do that usually as prices will suck. It is instead transported in bulk to the next best hub during times while I would not play eve normally but am near the comp (watching movies, reading books...), and the trip is often used to buy PVP things as well. So not really any potential mission time lost.
You know I think this is the first time I have seen someone use this logic about time versus rewards in missions.
Doesn't really surprise me when I look at your corp/alliance 
Suffice to say it is just technically not soloing anymore when you use two accounts. And if you are reading this, you have arrived at the signature without noticing...
|

Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.08.03 11:42:00 -
[68]
Originally by: Leandro Salazar
Suffice to say it is just technically not soloing anymore when you use two accounts.
Technically yes. However in practice multi-accounting differs from real multiple persons collaborating in one very important factor. Your 'alt' does it it for 'free' while if there would be second real person running that account you would be most likely splitting the rewards.
For example I use second missionrunning 'wingman' in my missions paying for it with GTC's. When I use that second account I will look my isk/h solo, then my isk/h running 2 accounts (second account rises it approx 40%). Then it's simple calculation to see how many hours would I need to run missions per week/month to 'break even' against GTC price. Ie - if I would have more isk running them solo and not using second account, or shelling out those 400 mil for 60d code and using second account. Technically I am getting less isk per account than running solo, but at the end of day my main character will have more isk still as my alt is trasferring it all to my main without any complaints.
|

QbnOutLawZ
|
Posted - 2008.08.03 12:15:00 -
[69]
ok my question is how do you guys calculate lp into isk and how do you turn it into isk do you buy named stuff and sell it or something
sorry if this is stupid question
|

Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.08.03 12:25:00 -
[70]
Originally by: QbnOutLawZ ok my question is how do you guys calculate lp into isk and how do you turn it into isk do you buy named stuff and sell it or something
sorry if this is stupid question
We buy stuff from LP store and sell it. In your isk/h calculations that that value what you know you will get for your LP. It depends on a lot of factors but people who can be arsed to do their homework usually get 1000 isk/LP or above. Not all offers are worth accepting ofc.
|

Weeka
Amarr Tetragrammaton
|
Posted - 2008.08.03 14:03:00 -
[71]
Originally by: OMGSPY , wait until then and warp out.. if you're unlucky I guess it's possible to lose the shuttle, but I've never lost one to Recon yet.
That may be why you lose shuttles there .. as soon as the 1st spawn appears the mission is actually completed.
|

Venkul Mul
Gallente
|
Posted - 2008.08.03 20:02:00 -
[72]
Edited by: Venkul Mul on 03/08/2008 20:04:08
Originally by: Carniflex
Originally by: Leandro Salazar
Suffice to say it is just technically not soloing anymore when you use two accounts.
Technically yes. However in practice multi-accounting differs from real multiple persons collaborating in one very important factor. Your 'alt' does it it for 'free'
15 Ç months isn't exactly "free".
Paying the GTC with isk, again, don't make it "free". It may be convenient, but not free.
|

Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.08.03 20:12:00 -
[73]
Originally by: Venkul Mul
15 Ç months isn't exactly "free".
Paying the GTC with isk, again, don't make it "free". It may be convenient, but not free.
True. What I was aiming for was however that it can be 'cost-effective' in the sense that you invest some isk in GTC and get playtime on your alt for that and as a result of using that alt you will have more isk at the end of GTC period than you would have by not buying that GTC (thus keeping the isk) and running those missions solo.
'Free' in this context was meant compared to real person running that second char who would want it's share of mission rewards while alt is basically a 'slave' to main character.
|

Qui Shon
|
Posted - 2008.08.04 14:02:00 -
[74]
Originally by: Samantha Azurelace How to farm recon for 100 000 LP ( or more) a day . . .
OK, the key to recon is you are not supposed to kill any of the rats.
2) fit the shield tanked t2 frigs for ur race... Jaguar, wolf, malediction, any t2 frig but the shield tanked ones are best...
5) Create a "recon overview" for the 2nd recon.
RECON PART III
This mission gives barely any LP--500-1500LP, depending on skills. BUT don't skip it. It is an easy AFK mission you can do in 5 min.
1) fit a nano battlecruiser...
Some very good tips in all your posts.
But why use an AF when an Inty will do it faster, not to mention a Vigil? Especially since you can't use the AF in Recon 3/3 anyway.
There is no reason to bring a slow, lumbering BC to Recon 3/3, when a Stabber will do it just fine. As a bonus, the stabber will most probably be faster then an af in recon 1-2/3 as well, so you only need 1 ship if you use the Stabber.
As someone said, there is no reason to orbit the gate in Recon 2/3, start aligning away before you reach it, and warp as soon as rats appear. It might even be possible to get mission complete just by hitting the (iirc) 19km mark before you warp out, regardless of rats spawning. Never tested that.
In highsec I use a 9000m/s Claw for recon1,2, in order to cut time spent in mission room to under 30 secs (just for "fun", it certainly will never be "worth" it for isk spent, those polys are too expensive.)
Don't recall my Recon 3/3 time, but a 2-4km/s Cruiser will spend well under a minute in the mission room, if you time it right, and maybe another minute to warp to and fro, plus, let's say another minute to dock/undock and accept/complete the mission.
|

Opertone
Caldari SIEGE. The Border Patrol
|
Posted - 2008.08.04 14:54:00 -
[75]
torpedo navy raven, top end BS in missions, i can get 7-8 mill in bounties per 15 minutes (payout time)... total missions reward is like 12-14 mill, i do not loot the wrecks, only salvage Sansha's and Angels, salvage can be anywhere from 4-10 mill...
so 30 mins for the mission and 10 mins for salvaging... 35 mill per hour... only if i get good missions. The ones with multiple fat bounty BSes.
|

degini
Black Thorne Corporation
|
Posted - 2008.08.09 16:32:00 -
[76]
I hear talk of "crappy" missions, that you all turn down immediately. Could one of you make a list of which ones those are?
ty
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.08.09 17:02:00 -
[77]
Originally by: degini I hear talk of "crappy" missions, that you all turn down immediately. Could one of you make a list of which ones those are?
IF you go for ISK, then: 1. Drone missions (if you don't loot/salvage, always drop'em) 2. Any missions with less than 6 hours for bonus time.
_
THE APPRENTICE || mineral balance || nanofix
|

Leandro Salazar
Aeon Industries
|
Posted - 2008.08.10 01:50:00 -
[78]
Originally by: degini I hear talk of "crappy" missions, that you all turn down immediately. Could one of you make a list of which ones those are?
ty
Off the top of my head:
Always decline:
Silence the Informant Stop the Thief Rogue Drone Harressment The Infested Ruins Intercept the Saboteurs Unauthorized Military Presence Massive Attack Any mission more than 1 jump away
Decline when one jump away:
Ritualist raids Slave trader 1/2 Anything against Guristas Infiltrated Outposts Smuggler Interception
I don't really spend a lot of time on missions anymore and have faction standing well beyond 7.0 though so I am extremely choosy. And if you are reading this, you have arrived at the signature without noticing...
|

Tucker Steel
|
Posted - 2008.08.10 12:16:00 -
[79]
Just out of interest, what's wrong with Gurista missions?
|

Leandro Salazar
Aeon Industries
|
Posted - 2008.08.10 12:40:00 -
[80]
Originally by: Tucker Steel Just out of interest, what's wrong with Gurista missions?
Crap loot (unless you are lucky and get Arbalest heavies which is relatively rare), crap salvage, annoying jamming, BSes enjoying to stay at 40+ km making tractoring a pain, and doing almost full damage from like 100km out.
The very antithesis to Angels who drop great loot (unnamed T1 guns selling for 600K-1M), great salvage, don't do any harmful EW and for the most part come close while only starting to do real damage from 20km and closer. And if you are reading this, you have arrived at the signature without noticing...
|

Dzajic
Gallente Federal Defence Union
|
Posted - 2008.08.10 18:09:00 -
[81]
Looking at that. Serpentis have crap loot and salvage, but are almost harmless (emphasis on Almost). Angels will be hitting you with missiles from 100km out even on L3 missions. Serps will start to do meaningful damage only from less than 50km, and sometimes from 20km, and are stupidly easy to tank.
|

Andrue
Amarr
|
Posted - 2008.08.11 07:23:00 -
[82]
Originally by: Dzajic Looking at that. Serpentis have crap loot and salvage, but are almost harmless (emphasis on Almost). Angels will be hitting you with missiles from 100km out even on L3 missions. Serps will start to do meaningful damage only from less than 50km, and sometimes from 20km, and are stupidly easy to tank.
Depends on the mission, though.
Cargo delivery shows them to be weak and inneffectual. My alt uses that to repair security standing. Arrives in his Sleip, clears out the cruisers then uses his drones to kill the BS (one every 20 minutes using T2 lights). I can watch TV while doing that. Don't even need to run the shield booster.
Then again you have the Serpentis room of Worlds Collide. I've known CNR pilots break out in a sweat when they accidently trigger full room aggro. I do that deliberately a lot of the time and they tend to get my Nighthawk's shields down below 60%. That's a lot of DPS.
But my biggest complaint with serps is the size of their hull tank. Many a time I stop firing missiles and switch targets only to discover that I have to go back and finish the job..and they'll have repaired a fair chunk of armour by then as well. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
| |
|
| Pages: 1 2 [3] :: one page |
| First page | Previous page | Next page | Last page |