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Wil Smithx
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Posted - 2008.07.16 10:26:00 -
[31]
Present system works fine but i would like to see dual med and maybe quad small weapons with tracking the same as their med/small counterparts.
I know we have things like the dual 250mm but frankly they are so useless its not worth them existing. What would be more interesting would be if they had higher tracking maybe not as good as med guns but something close (as oposed to good tracking for a large gun) and used med ammo with a charge rate of 2. Or perhaps a quad 150mm with a charge rate of 4.
Such weapons would allow large ships to pick to have all massive guns or lots of smaller guns or a mix of the 2.
(Wil smithx understand this would be almost impossible to implement now but wanted to post it all the same because if this was out when the game was made nobody would have complained and it would have just made sense)
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Gwendion
Gallente Bladed Moon Zzz
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Posted - 2008.07.16 10:52:00 -
[32]
While I agree with the OP, it would be 'more realistic' but it would completely screw up the game balance. In eve, there are benefits, and drawbacks to every thing you do. Want a Battleship with 1000dps? Well, your going to sacrifice Speed, Maneuverability and the ability to hit small things. Want Speed and Maneuverability? You'll sacrifice damage.
Take a look at other games that do this, in this case i'll use SFC. (Based on SFB board game) Larger ships have all sorts of smaller weapons to deal with smaller ships. This in turn creates a push towards the largest ships possible. They have no major drawbacks, and smaller ships have 0 chance against them. (Unless the pilot is a complete moron, or afk) Execpt for a few rare ship cases, this holds true for every ship in that game.
While there are modules Id like to see added into Eve (Point defense vs Missiles/Drones, AMD, etc) which would only be logical to add from a military standpoint, I don't think it will happen because of that fact. There is a balance right now between the ship classes, and its rather unique, and works very well.
If we drop that balance, we'll end up with Battleship Online (or more aptly, Dreadnaught online, as Dreads will have a TON of weapons, so we'll all be flying them. And eventually Titan Online)
In short, get some friends =) -----------------------------------
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Tenoh
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Posted - 2008.07.16 11:11:00 -
[33]
Screw your balance, fantasy game dosent need it! the game is already unbalance in my opinion! and i like the idea of multy small gun ports for BS,you dont like it? go to hell *****es.
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Saietor Blackgreen
The First Foundation Circle-Of-Two
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Posted - 2008.07.16 12:14:00 -
[34]
Originally by: Tenoh Screw your balance, fantasy game dosent need it! the game is already unbalance in my opinion! and i like the idea of multy small gun ports for BS,you dont like it? go to hell *****es.
what a wonderful and constructive response! i think we should all take is as example!
WTF will you do with all those frigates and cruisers that are in game, wiseguy? turn the game into "battleships online"? and if so, then why would you need small guns anyway, you'll have nothing to shoot at!
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

Bo Bojangles
Black Reign The Five
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Posted - 2008.07.16 12:49:00 -
[35]
The OP is absolutely right and furthermore, battleships can be destroyed with a single torpedo or cruise missile!
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Zinras
Caldari Order of draugr
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Posted - 2008.07.16 12:52:00 -
[36]
Edited by: Zinras on 16/07/2008 12:52:47 Dear OP, why would a spaceship need 5000 guns?
The days of yore you're talking about was a time where it was difficult to sink a ship, since you had very short range, virtually no aiming ability and ammunition the size of a football. So to sink a ship the size of several houses, you couldn't just make one perfect hole in the hull, but rather had to shoot it so many times that only a large pile of toothpicks were left.
I'm fairly sure that if I brought a ship with a couple missile launchers back to the 17th century, I'd have a fairly easy time shooting the other ships before they even got close enough to engage me.
tl;dr: It's called technology. Why use 489036335626 guns when you can use 1 laser just as well?
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
Originally by: Jenny Spitfire That si a fact comming out from my bran.
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Cyrano Tyranus
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Posted - 2008.07.16 13:40:00 -
[37]
Originally by: baltec1
Originally by: Cyrano Tyranus
Originally by: Mistress Servelan
Originally by: NoirLaMort Why do most of the battleship have so few gun ports? From what I know most big battleships have a few large gun turrets 8 big guns, some times medium rage guns and a bunch of small gun turrets (16 to 20 ) aa guns.
What space-based battleships do you know of in use atm?
Star Destroyer (Star wars) Earthforce Destroyer (Babylon 5) Battlestar Galactica (Battlestar Galactica)
I do believe that these Ships have a multitude of weaponry of varying sizes. I agree with the OP.
they also arnt real.
Best we have at the moment is the space shuttle
I dont want my battleship to be anti everything it spoils the fun.
They are about as real as the Rokh or Apoc!
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Malak Voidgazer
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Posted - 2008.07.16 14:10:00 -
[38]
I agree to a point the battle ships should have 4 small weapon mounts but maybe lose 1 or 2 of the hvy gun mounts
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.16 15:11:00 -
[39]
Originally by: Malak Voidgazer I agree to a point the battle ships should have 4 small weapon mounts but maybe lose 1 or 2 of the hvy gun mounts
you got a drone bay and/or utility/launcher hardpoints to kill smaller ships than you. this is how it is intended by ccp.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.07.16 15:15:00 -
[40]
Originally by: Malak Voidgazer I agree to a point the battle ships should have 4 small weapon mounts but maybe lose 1 or 2 of the hvy gun mounts
Have you tried fitting small turrets?
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Gimpb
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Posted - 2008.07.16 15:40:00 -
[41]
Games are designed to be fun, not realistic. The flying around in space part should probably tip you off to that. ;) |

Crae Matreki
Sten Industries
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Posted - 2008.07.16 15:47:00 -
[42]
Nobody's forcing you to fill the high slots with the biggest guns possible - by all means fit a mixture of guns sizes and types, if that's what you want to do, but the point is that EVEs ships have ways of making life hard for smaller ships without reducing the calibre of their guns.
I assume you're comparing current naval vessels to eves vessels.. How many navy ships have webbers, that you know of? 
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IceAero
Amarr Shadow Company Souls of Vengeance
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Posted - 2008.07.16 16:05:00 -
[43]
Ok ever since the beta I've had this idea...There is Nothing against a BS fitting small guns, but I think they should change the current gun system so that the Large and Medium guns that are named as 'dual' or 'quad' whatever ACTUALLY ARE the same as 2x or 4x of the small or medium class gun, using medium and small ammo at 2x and 4x the rate (not 4x rof, just each shot uses 2/4 units of ammo and does 2x/4x damage since small ammo is 1/4 the damage of large ammo and medium is 1/2).
Some races don't have this, but I think for the 'Large' gun class there should be 'dual medium' and 'quad light' turrets available.
I'd like to see people fitting a Mega with 6 x large blaster cannons, and a Quad Light Ion blaster to actually shoot and hit small ships (at the detriment to the dps against large targets).
Give them a built-in range bonus (they need to work at 10-15km), but that's it! Nothing else needs to change :) They wouldn't get the damage bonus of the ship (only the low slot damage mods) so there would be NO reason to cover a BS with them unless you were JUST there to shoot at small ships, but you'd be range crippled so unless they were attacking you or the BS you're remote repping they'd be out of your range.
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Ehranavaar
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Posted - 2008.07.16 16:30:00 -
[44]
Originally by: Napro err why.
Do you think if CCP were to double gun slots, that you'd get more DPS? Like they'd completely forget to nerf the damage per gun by half?
what you'd want to do is have size limited slots for weapons. a battleship would have for instance some large weapon slots for shooting at other large ships and then some medium slots for firing at other smaller warships where the large guns are over kill. a battleship would also have some slots for small weapons to repel drones and tacklers.
it's not like a battleship is short on space/grid to mount multiple weapon banks and given the price of a large warship it certainly seems that layered weapons loadouts would be a reasonable design parameter.
the way eve works now is rather like having the yamato strafed to death with 20mm cannons. 
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Ehranavaar
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Posted - 2008.07.16 16:33:00 -
[45]
Originally by: Bo Bojangles The OP is absolutely right and furthermore, battleships can be destroyed with a single torpedo or cruise missile!
there are no powerful one shot weapons like that in eve for player use. instead you nickle and dime your foe to death while he tries to repair faster than you pump damage in.
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Ehranavaar
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Posted - 2008.07.16 16:37:00 -
[46]
Originally by: Zinras Edited by: Zinras on 16/07/2008 12:52:47
I'm fairly sure that if I brought a ship with a couple missile launchers back to the 17th century, I'd have a fairly easy time shooting the other ships before they even got close enough to engage me.
it's rather doubtful there is enough metal content in one of those wooden ships to be an acceptable target for a modern missile nor will they be emitting anything for the home on jam to work.
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Pattern Clarc
Invicta.
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Posted - 2008.07.16 16:57:00 -
[47]
bigger ships should have more guns, smaller ships should be faster.
thats really where the balance should be based on.
The funny thing about balance is that it doesn't actually exist |
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