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Faife
Minmatar Kinda'Shujaa
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Posted - 2008.07.22 04:56:00 -
[31]
who the hell primaries the mammoth
my poor exotic dancers  - -
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Lubomir Penev
interimo
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Posted - 2008.07.22 09:15:00 -
[32]
Originally by: Stab Wounds
Originally by: Meridius Dex I have no idea on this, save for what I've read on the forums, but what's soloing like in faction warfare? Do you stick to low sec systems just in the contested areas or do you venture towards higher sec systems? And what's this I read about faction WTs camping stations in high sec? How is that possible?
it was deemed an exploit
You are really dull. One way of doing it was deemed an exploit (and rightfully so may I add). Those not using the forbidden way are still camping highsec, ganking your CNRs, looting your Gist-X modules. -- Coming to you, Assault Ships fix, by the people saying that the Gallente Recons are fine. |

Rodj Blake
Amarr PIE Inc.
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Posted - 2008.07.22 09:31:00 -
[33]
I think that it's fair to say that most of PIE's pilots are having fun in FW.
As has been mentioned earlier in this thread, the secret to fighting a numerically superior enemy is to avoid the blob and use hit and run tactics against them.
Dulce et decorum est pro imperium mori.
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ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2008.07.22 10:36:00 -
[34]
Originally by: Qduhaf Not sure that you will find many amarr FW players that can even comment. Other than a nighlty (US TZ) suicide raid or handful of former pirate corps that like to play station games Amarr FW players have been holed up in empire.
You will have to be real quick to kill anything! As soon as its know you are an actual active amarr that isn't plexing in a frigate gang you'll have the 50 man mintard noob gang and 5 man outbreak nano guys racing to be the first to get you.
How bout you just dont comment?
For the OP, Amarr militia is FW is hardmode, its funny hearing others say it as well. Its the reason my corp went with Amarr over Caldari since we had the collective standings to go either way. Me and the guys are used to being outnumbered from an mmofps where we constantly had to fight twice our numbers 90% of the time. Amarr militia is for those that have a pair, the rest of the empires are for those that wish they had even one.
Does it mean that its not fun? Hell no. We might be outnumbered but damned if the mimtards dont need every last pilot they can get considering the amount of damage some of these gangs dish up. Its halarious seeing 3 times your numbers attempting to find your group. Its even better wiping out half their group before they can kill off the Amarr fleet. Normally the mimtard fleets ive seen are filled with bigger ships and a lot more t2 ships. So if we were in equal ships then the amarr fleet would probably decimate the numerically superior mimtar fleet.
Personally I would say flying solo wouldn't be the brightest idea when you know the enemy outnumbers you at all times. Its possible, not all fights are fleets. Ive had several 1 on 1 or 1on 4 encounters, it just depends on where your flying. Even if you solo while theres a fleet it helps to frustrate the mimtards since they need to move as a blob otherwise they are bound to get beat down. Theres no shortage of targets and im sure the numbers advantage gives some mimtards a false sense of security.
If your looking for a challenge and to be around a group that isn't afraid to fight then by all means join Amarr. Theres a list of Amarr FW corps, my own being one of them. Take a look through their linked ad pages. ifyour looking to play on easy mode you'll find a listing of corps also advertising in the recruitment section of the forum.
All in all, mimtar numbers don't mean a thing if they can't use it to their advantage.
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ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2008.07.22 10:39:00 -
[35]
Originally by: Siberys HELL YEA! LOCK AND LOAD BABY!!! Okay, so I haven't been in Ammar FW... yet. I'm joining ASAP when I get the standings. But being outnumbered by n00bs is FUN!
dude, you can always join one of the corps under the recruitment section and avoid the grind for personal standings.
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Lord Meriak
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Posted - 2008.07.22 11:29:00 -
[36]
If your not having fun your doing it wroung.
Yes we 2000 peeps short of them unwashed minion's who breed like rabbits Out numbered, but never out classed.
history lesson they where helped buy the jove and the gal. Beat us back to empire.
If you have seen the daily stat's victory pts next to nothing in them and as for the kill death ratio. just shoot you cant miss them :) Dig deep and find out what you made of. As for you heard I've heard that our side is getting it's clock cleaned and And what about player FW corps? Are there any worth joining at this point? Do we have any good gangs flying regularly in the default militia corp? Or would I just sign up and end up flying most of the time with Caldari gangs?
you sure your amarr ? |

Malcanis
We are Legend
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Posted - 2008.07.22 12:00:00 -
[37]
Fighting outnumbered = win.
Grath is double win.
PS Sorry Grath, I know I said I was going to join up with you with Mal but stuff turned up.
CONCORD provide consequences, not safety; only you can do that. |

Roc Wieler
Tribal Liberation Force
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Posted - 2008.07.22 12:11:00 -
[38]
My two isk, as a Minmatar FC ...
I don't know exactly what the key issue is for the Amarr. Some people have already talked about that. My only hope is that these players do get more involved, for everyone's enjoyment.
Yes, there are sometimes roaming blobs of Amarr, but for the most part, I am lucky if even on a weekend of 12 hours of straight play, I run into anything Amarr.
And when I do, whether I am solo or in a small roaming gang of less than 15, the Amarr turn tail and run just about everytime, or hug stations.
Now I am not saying ALL Amarr do this. I have had some nice battles, but overall I really would like to see more Amarr get involved in the Empyrean Age.
"Never start a fight you can win." - Roc Wieler |

Raife Zetter
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Posted - 2008.07.22 12:29:00 -
[39]
Listen to Lord Meriak. He is wise, and can kick your butt.
Hey LM o/
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Gabbot
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Posted - 2008.07.22 12:33:00 -
[40]
Whine fails
Gallente eating caldari
Gallente = Threm + Kinetic Caldari = All damage types Caldari = more people
Your whine = Failwhine
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voorsk
Sten Industries
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Posted - 2008.07.22 12:37:00 -
[41]
This thread almost makes me want to fight for the Amarr when I eventually try FW - it sounds like much more fun than being stuck in a blob!
Unfortunately, I'd rather become a miner than fight on the side of the Amarr, so it looks like I'll be on the blobby side. 
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Saint Hauler
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Posted - 2008.07.22 13:03:00 -
[42]
I have been in Amarr FW since day 1 of EA (not with this toon), and sure there are problems:
- We're outnumbered - A corp like Outbreak on the Minnie side, which is not really matched by anything on our side (sorry PIE) - Certainly, anyone can fly any ship, but from my experience, common ship types among militias are those of the race they fight for - and currently, we fight the nano-race, which are a tad hard to catch in slow armor tanks - combine that with the fact that minnies mostly run in case they don't outnumber us 3:1 or are in vastly superior ships, and you get the point. - Moreover, we do so in ships with predictable damage types (and Gabbo - good point, but our main damage is EM and unfortunately, it's the easiest dt to tank against). - Some FW corps fight amongst each other in a so-called "civil war". - We're heavily infested by minnie spies (which is my main reason for flying solo - at least I can be certain noone in my fleet is relaying information directly to the minnie blob or the outbreak spidertank).
But am I having fun? Hell yes! I love the challenge and being in the position of the underdog.
Would I rather fly for the Minnie side? Absolutely not - it would make me feel like a winning team-joiner, which I consider to be quite lame tbh (not saying 'all minnies are lame' or anything like it - I just wouldn't want to be in their position).
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.07.22 14:39:00 -
[43]
Outnumbered, low on FCs at times, the occasional infighting - Join the Amarr Militia today, where the chaff are separated from the wheat!
Seriously, learn to survive ops with this as your backdrop and you can survive anything. It's great fun, and we are giving the Minmatar as good as we get. T1 frigs and cruisers are the order of the day, but that doesn't mean you won't see large BS, HAC and BC fleets at times.
As a separate issue, if you want reliable good gangs all the time, sign up as a corp and organise that way - the NPC corp is capable but some are a bit green and FCs can be a bit thin at times, but plenty still fly. To be honest from what I've heard of the other militias, it's pretty much the same story there too. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

Meridius Dex
Amarr Foundation Sons of Tangra
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Posted - 2008.07.22 17:13:00 -
[44]
Has anyone compiled a short list of the best Amarr FW player corps so far? -- Meridius Dex --
Amarr = EVE on Hard setting |

Rixsta
0utbreak
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Posted - 2008.07.22 17:42:00 -
[45]
The problem now is Minmatar have a foothold, so unless an organized corp comes along and joins Amarr it's always going to be hard. At the moment there's always multiple Minmatar gangs out, all with big numbers in them so the second a reasonable sized Amarr gang gets going it gets blobbed, between the various militia gangs and the various corps we're all basically climbing over each other for a good fight.
I would say Slacker Industries seem the most organized, while they don't go toe to toe they're always about using recons / hacs, picking off people that don't pay attention.
Quote: It seems that Amarr characters are even more gimped than usual in FW. Not only do we have the age-old laser cap usage issues (hey CCP, you said changes were imminent months ago - what gives?), but the Minmatards have it all over us in the age-old issue of your-enemy-knows-you're-coming-and-is-totally-tanked-for-EM.
I don't think this rings true, most Amarr gangs have had a mixture of ships, and i don't know of any groups that have "totally-tanked-for-EM" attitude, because frankly you're asking for trouble tanking EM.
Quote: So can a solo Amarr get in on the fun and have any chance to win if he's flying something other than a Curse or a Sac? And what about player FW corps? Are there any worth joining at this point? Do we have any good gangs flying regularly in the default militia corp? Or would I just sign up and end up flying most of the time with Caldari gangs?
Your best bet is to join a corp or gang with people in well selected ships, use a good scout and try and keep your numbers down, as you're less likely to get the whole of the Minimatar militia on your case.
There was a very well coordinated Taranis gang last week i think it was (3/4 Taranis + scout), they got some nice kills as they fit for gank and avoided the blobs. -------------------------------
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soldieroffortune 258
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Posted - 2008.07.22 17:54:00 -
[46]
Originally by: HaaaaiiiiYA Edited by: HaaaaiiiiYA on 21/07/2008 22:34:08 Also, in one night I went from 0 factional decorations to being a captain from doing damn plexes because no amarr would come out to play .... and then a small gang of pirates came in to the system we were plexing in and killed just about all of us (4 or 5 abbadons and a sleipnir, I think the command ship killed everyone in frigs, the abbadons killed everything else) for no losses ... that was a fun fight , just scratching structure when the last of us was popped .... why the hell couldnt the amarr do that??!??
you get increased rankings from doing plexes?
not flaming btw, just wondering, becuase i would really love to get my gallente standings up, and maybe put up a POS in gallente high sec for my former corp (i had to leave for the FW, since we had extremely conflicting standings)
thanks
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Qduhaf
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Posted - 2008.07.22 18:06:00 -
[47]
If my main were to rejoin FW it would be for Amarr, they have the largest ratios of targets to aggressors, and it looks to be fun to be one of the few Amarrians that are taking the fight to the Minis (like Garth in his frig killing zealot without a cloak).
But since I don't have standing I just switched from Mini to Gallente. Maybe CCP could write in some RP reason for this to become a three way war. Caldari/Amarr vs Gallente vs Minmatar would be a lot of fun and plenty of targets for all.
Right now there just aren't enough Amarr targets that you can catch to make flying minmatar fun.
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LetsDoThis
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Posted - 2008.07.22 18:21:00 -
[48]
Edited by: LetsDoThis on 22/07/2008 18:21:13 The real question is, who wants to spend a year doing missions for amarr navy to dig themselves out of their huge ass hole so that they can actually join amarr FW.
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Dikat
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Posted - 2008.07.22 19:23:00 -
[49]
I think the issue isn't that Amarr ships suck. I fly amarr all the time as well as minmatar and gallente. The Arbitrator is awesome and for 9.5 million I have a ship that can seriously destroy cruisers, recons, battleships, etc. because nobody primaries the arbi! Get involved, join a fleet. If you fly solo you will just die alone. War isn't about being rambo, it's about cannon fodder. Honestly looking at the stats you guys have nothing to be ashamed of. Get into a cheap frigate or cruiser and get ready to rumble.
On the plus side, if you guys keep being so hard to find then a lot of us are going to switch sides just so we can find targets easier.
Oh yes if you're looking for combat, head to Huola or Kamela. Minmatar fleet crosses through there all the time.
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Grath Telkin
Amarr Evolving Paradigms
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Posted - 2008.07.22 19:24:00 -
[50]
Originally by: Qduhaf I(like Garth in his frig killing zealot without a cloak).
Its Grath, but its ok, people call me garth on TS all the time too
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Grath Telkin
Amarr Evolving Paradigms
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Posted - 2008.07.22 19:26:00 -
[51]
Originally by: Dikat I think the issue isn't that Amarr ships suck. I fly amarr all the time as well as minmatar and gallente. The Arbitrator is awesome and for 9.5 million I have a ship that can seriously destroy cruisers, recons, battleships, etc. because nobody primaries the arbi! Get involved, join a fleet. If you fly solo you will just die alone. War isn't about being rambo, it's about cannon fodder. Honestly looking at the stats you guys have nothing to be ashamed of. Get into a cheap frigate or cruiser and get ready to rumble.
On the plus side, if you guys keep being so hard to find then a lot of us are going to switch sides just so we can find targets easier.
Oh yes if you're looking for combat, head to Huola or Kamela. Minmatar fleet crosses through there all the time.
Tbh if about 500 of you switched sides it would make it more interesting, and you would likely see better fights, with varied outcomes. Right now we have the same 20 or 30 guys everynight in the US tz, and the minnies seem to show up with the same 50 or 60 guys.
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Dikat
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Posted - 2008.07.22 19:33:00 -
[52]
The problem is the Amarr opressed my people so now you must all DIE!!!!
Otherwise yeah I'd join. :)
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Reza Pluss
Minmatar Tribal Liberation Force
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Posted - 2008.07.22 19:37:00 -
[53]
Originally by: Grath Telkin Tbh if about 500 of you switched sides it would make it more interesting, and you would likely see better fights, with varied outcomes. Right now we have the same 20 or 30 guys everynight in the US tz, and the minnies seem to show up with the same 50 or 60 guys.
I think that would rule in ways beyond the reckoning of mortal man. Getting some semi-balanced fleets out there would be great.
/Salutes the brave Amarr warriors
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Black Scorpio
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Posted - 2008.07.22 19:38:00 -
[54]
Originally by: Meridius Dex I considered starting this thread toward an inquiry into a good Amarr faction warfare pvp corp. Then I considered the question in it's totality: whether an Amarrian who wants to fight for the empire would have a good time in faction warfare at this stage of the game.
I've heard that our side is getting it's clock cleaned, and a big reason is that so many Amarr enjoy flying solo. This sounds like fun to me, but is it feasible?
It seems that Amarr characters are even more gimped than usual in FW. Not only do we have the age-old laser cap usage issues (hey CCP, you said changes were imminent months ago - what gives?), but the Minmatards have it all over us in the age-old issue of your-enemy-knows-you're-coming-and-is-totally-tanked-for-EM.
So can a solo Amarr get in on the fun and have any chance to win if he's flying something other than a Curse or a Sac? And what about player FW corps? Are there any worth joining at this point? Do we have any good gangs flying regularly in the default militia corp? Or would I just sign up and end up flying most of the time with Caldari gangs?
To answer your question briefly m8, no. It is not feasible flying solo. I got on the Amarr side with a very similar idea, you know get in solo, try to find some new ppl maybe go in a gang or two see what's up..
Well it sucks. Solo, you can't do jack, especially in a bigger ship. Once you're aggroed, you get at least 5 guys jumping you if not a major blob(depends if they're around). If not minnie blob, depending on the system, pirates are always there to complete the experience..
Finding a team to fly with is also hard, most are what the people say, all talk no action. The ACTION consists of 30-40 ppl getting in frigs running around, trying to be quicker and get a casual kill of a minnie guy who was in the wrong place/time. Ultimately the big blob comes over and you either run, dock or disperse the gang.
Tried capturing plexes on my own as well, went on the back-end of minnie systems. Well i did capture quite a few, however as soon as ppl started seeing systems as contested attracted the RP part of the minnie army and started shutting down the plexes.. i tried to get help multiple times from ppl as the minnie players were not as abundant in their back systems. I got reasons such as, ahhh too far.. who cares about capturing plexes anyway.. to just silence..
oh well, at the end it really gets old and i said f it.
Oh, yea also was accused by the extremely paranoid "Angelonico" guy, apparently a self proclaimed (but BAD from flying in his gag FC) as a spy, because i was afk at some point in the day. yeah..
He was using the FW gang he creates to fight his own wars.. with.. behold.. another corp in the Amarr FW.. overall fun,, yeah.. if you have some time to waste and nerves too.. otherwise you're better off doing what you were doing.. tbh.. but by any means give it a try if you feel the urge.. i might even join again although will be on another side, haven't decided yet which.
Hope this helps,
Black
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Grath Telkin
Amarr Evolving Paradigms
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Posted - 2008.07.22 19:59:00 -
[55]
Edited by: Grath Telkin on 22/07/2008 20:00:12
Originally by: Black Scorpio words
Is that...*sniff sniff*...is that Bitter I smell?
Yes, definitely, that is Bitter
Edit: edited out that wall of bitter text, for the children
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Rhanna Khurin
Minmatar
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Posted - 2008.07.22 20:34:00 -
[56]
I have an alt that is in Imperial noob mercs and i do agree totally about what people have been saying about the massive Amarrian paranoia. It's good to be a bit suspicious but many people are really over the top and resulting in nothing getting done and creating a gang is horribly tricky.
Maybe there are lots of Matari spies in chat. but by pointing fingers at everybody who just wants a good fight and shouting spy isnt the right thing to do.
Basically. CHILLOUT!
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Black Scorpio
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Posted - 2008.07.22 20:34:00 -
[57]
Originally by: Grath Telkin Edited by: Grath Telkin on 22/07/2008 20:00:12
Originally by: Black Scorpio words
Is that...*sniff sniff*...is that Bitter I smell?
Yes, definitely, that is Bitter
Edit: edited out that wall of bitter text, for the children
Yeah if all were as "bitter" as me while i was active in Amarr, it would be a much different picture. Instead all you can do is spout big words and keep talking.. mhmm.. keep it up some more, then tell me amarr militia is for ppl with balls.. it's for ppl with big mouths from what i saw..
scenario.. 3 BSs jump in amarr high sec, 10 ppl in local, all amarr, 20-40 more in next system fight at the gate.. in the meantime somewhere in Amarr chats.. "... assistance needed, 3 minnie BSs at gate, amarr high sec.. gang chat, local chat, militia chat.. 4 minutes of fight.. 0 involvement.. 0 help.. oh well" 5 min later after the fight in gang chat, what huh, ships, where? huh? What ship do i need?.. and so on..
well sorry m8, you are calling it bitter i just call it plainly sucking! And definitely nothing to do with balls... I'm there with fully fitted BS rigs and what not, 5 guys, ahhh my cruiser is gonna die.. dock. Balls i tell ya!
The fact that maybe you and your corp gets a successful gang going every now and then doesn't change the big picture. That is why you are reading these posts. You aren't reading them for Gallente or Minmatar militias, even though Gallente are less than Caldari for example, similar to Amarr-Minmatar situation.
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HaaaaiiiiYA
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Posted - 2008.07.22 21:39:00 -
[58]
I saw the same spy paranoia going on in the minnie side, and it was bloody annoying. I was listing off ships in a small amarr gang whizzing around kamela and people in militia chat were telling me to shut up because of the amarr spies ...
WTF? who cares if the amarr know that we know what ships they have in a particular system? If the amarr gang passed through a system with a single SS'd war target then they should already assume that the opposing faction knows what their fleet makeup is.
Tbh, I have been in several bean fleets and I never saw any behaviour from him indicating he was getting info from anywhere else (like sudden change of destination out of the blue) apart from scouts if we had them or militia chat... Ideally, CCP should limit peoples computers to one militia character, it would alleviate the paranoia.
I just want to finish by asking everyone to keep the gangs small and mobile and enjoy the game  |

Qduhaf
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Posted - 2008.07.22 21:46:00 -
[59]
Originally by: HaaaaiiiiYA Ideally, CCP should limit peoples computers to one militia character, it would alleviate the paranoia.
If they could do this by household it would be great. People meta gaming in meaningless FW is just plain lame.b
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Qduhaf
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Posted - 2008.07.22 21:49:00 -
[60]
Originally by: Qduhaf nighlty (US TZ) suicide raid
AKA Angelonico
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