Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Meridius Dex
Amarr Foundation Sons of Tangra
|
Posted - 2008.07.21 21:17:00 -
[1]
I considered starting this thread toward an inquiry into a good Amarr faction warfare pvp corp. Then I considered the question in it's totality: whether an Amarrian who wants to fight for the empire would have a good time in faction warfare at this stage of the game.
I've heard that our side is getting it's clock cleaned, and a big reason is that so many Amarr enjoy flying solo. This sounds like fun to me, but is it feasible?
It seems that Amarr characters are even more gimped than usual in FW. Not only do we have the age-old laser cap usage issues (hey CCP, you said changes were imminent months ago - what gives?), but the Minmatards have it all over us in the age-old issue of your-enemy-knows-you're-coming-and-is-totally-tanked-for-EM.
So can a solo Amarr get in on the fun and have any chance to win if he's flying something other than a Curse or a Sac? And what about player FW corps? Are there any worth joining at this point? Do we have any good gangs flying regularly in the default militia corp? Or would I just sign up and end up flying most of the time with Caldari gangs? -- Meridius Dex --
Amarr = EVE on Hard setting |

Tarminic
24th Imperial Crusade
|
Posted - 2008.07.21 21:28:00 -
[2]
Only about half of the amarr militia members I've seen fly amarr ships. So it's not a matter of all the minmatar tanking EM/Thermal.
I haven't been able to participate actively for about a week but the fleets I were in were really damn fun, Ironically because most of them revolved around outmaneuvering and frustrating a numerically superior enemy. Nothing like having a 50 man fleet chase your dozen frigates 30 jumps only to escape into Caldari high-sec. 
I should note that the fact that I was in a slow-aligning destroyer and directly in front of the leading edge of the Minmatar gang made things a bit more interesting.  ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Zaskarr
Amarr 24th Imperial Crusade
|
Posted - 2008.07.21 21:53:00 -
[3]
Originally by: Meridius Dex Do we have any good gangs flying regularly in the default militia corp?
Don't think so, at least during time I play(GMT+1) Tbh amarr militia seems to be a lot of talk a lack of pew pew; +trying to outblob minies in/around Kamela is a bit futile atm. So why not make smaller gangs for plexes in other systems, hmm? Lets wage Guerilla warfare. Disclaimer: I'm bit noob in PVP so making own wouldn't end well  __________________ How do I shot web? |

Qduhaf
|
Posted - 2008.07.21 21:53:00 -
[4]
Not sure that you will find many amarr FW players that can even comment. Other than a nighlty (US TZ) suicide raid or handful of former pirate corps that like to play station games Amarr FW players have been holed up in empire.
You will have to be real quick to kill anything! As soon as its know you are an actual active amarr that isn't plexing in a frigate gang you'll have the 50 man mintard noob gang and 5 man outbreak nano guys racing to be the first to get you.
|

HaaaaiiiiYA
|
Posted - 2008.07.21 22:08:00 -
[5]
Edited by: HaaaaiiiiYA on 21/07/2008 22:09:05 I have been in a few of beans gangs (well, not this char) and they have been a blast, mostly T1 frigs and destroyers no worries about funding a new ship, I buy ships and mods in batches ...... but every time I have been killed its been by pirates/0.0 alliances (lol - PL wiped the floor with us) and neutrals .... not once have I been in the slightest danger from a amarr FW fleet or gang ... pity really. |

Qduhaf
|
Posted - 2008.07.21 22:11:00 -
[6]
Originally by: Qduhaf 50 man mintard noob gang
AKA bean fleet
|

HaaaaiiiiYA
|
Posted - 2008.07.21 22:28:00 -
[7]
Originally by: Qduhaf
Originally by: Qduhaf 50 man mintard noob gang
AKA bean fleet
Yeah, 50% of which are rifters, how many are in the amarr militia channel? 200? ... a lot of the nights last week we had over 400, whats he going to do, say "sorry guys, only making a gang of 5, because otherwise the amarr militia will cry and throw their toys out of the pram" |

HaaaaiiiiYA
|
Posted - 2008.07.21 22:33:00 -
[8]
Edited by: HaaaaiiiiYA on 21/07/2008 22:34:08 Also, in one night I went from 0 factional decorations to being a captain from doing damn plexes because no amarr would come out to play .... and then a small gang of pirates came in to the system we were plexing in and killed just about all of us (4 or 5 abbadons and a sleipnir, I think the command ship killed everyone in frigs, the abbadons killed everything else) for no losses ... that was a fun fight , just scratching structure when the last of us was popped .... why the hell couldnt the amarr do that??!?? |

Siberys
|
Posted - 2008.07.21 22:48:00 -
[9]
HELL YEA! LOCK AND LOAD BABY!!! Okay, so I haven't been in Ammar FW... yet. I'm joining ASAP when I get the standings. But being outnumbered by n00bs is FUN!
|

Tarminic
24th Imperial Crusade
|
Posted - 2008.07.21 22:58:00 -
[10]
I remember an incident recently where the Amarr militia was gearing up for a fight in a nearby system...and then Outbreak cyno'd in 4 carriers and a mothership. So we just kind of gave up.  ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
|

Artemis Rose
Eleckrostatik
|
Posted - 2008.07.21 22:59:00 -
[11]
I tend to find solo minmatar militia recons working their way on my lossmails. But thats the way Eve always is.
I've seen many decent minmatar gangs around ranging between 5-20 people. I've seen PIE Inc out in small groups, but not too much else from the Amarrian militia. Its discouraging to be outnumbered for them I bet, but that alone makes me want to join them at some point in my career 
__________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

Qduhaf
|
Posted - 2008.07.21 23:05:00 -
[12]
Too bad its too hard to switch sides, I think a lot of the gallente and minmatar FW players would lie to do this, but aren't willing to grind missions for weeks to do so.
|

Meridius Dex
Amarr Foundation Sons of Tangra
|
Posted - 2008.07.21 23:11:00 -
[13]
I have no idea on this, save for what I've read on the forums, but what's soloing like in faction warfare? Do you stick to low sec systems just in the contested areas or do you venture towards higher sec systems? And what's this I read about faction WTs camping stations in high sec? How is that possible? -- Meridius Dex --
Amarr = EVE on Hard setting |

Cailais
Amarr VITOC
|
Posted - 2008.07.21 23:13:00 -
[14]
For the most part the Minny blob is located in only a handful of systems in the Bleak Lands. So, provided you stear clear of that area its pretty good fun with plenty of small gang ops - sure its hit and run stuff, but it beats camping a gate for hours.
C.
VITOC - Amarr Corp for Faction Warfare! |

Rawr Cristina
Caldari Omerta Syndicate
|
Posted - 2008.07.21 23:15:00 -
[15]
Originally by: Meridius Dex
It seems that Amarr characters are even more gimped than usual in FW. ...
and a big reason is that so many Amarr enjoy flying solo.
Yup
Quote: Not only do we have the age-old laser cap usage issues (hey CCP, you said changes were imminent months ago - what gives?)
Um, they did
The Zealot recieved a damage boost of almost 30% against armour tankers. That's 2 extra damage mods built in and you're complaining?
Please; Lasers are without a doubt the deadliest weapon system in EVE atm. If Amarr are losing horribly it's due to their pilots; nothing more. ...
|

Stab Wounds
Caldari
|
Posted - 2008.07.21 23:18:00 -
[16]
Originally by: Meridius Dex I have no idea on this, save for what I've read on the forums, but what's soloing like in faction warfare? Do you stick to low sec systems just in the contested areas or do you venture towards higher sec systems? And what's this I read about faction WTs camping stations in high sec? How is that possible?
it was deemed an exploit
|

Grath Telkin
Amarr Evolving Paradigms
|
Posted - 2008.07.21 23:35:00 -
[17]
Originally by: Qduhaf Not sure that you will find many amarr FW players that can even comment. Other than a nighlty (US TZ) suicide raid or handful of former pirate corps that like to play station games Amarr FW players have been holed up in empire.
You will have to be real quick to kill anything! As soon as its know you are an actual active amarr that isn't plexing in a frigate gang you'll have the 50 man mintard noob gang and 5 man outbreak nano guys racing to be the first to get you.
This is utter BS.
I am NONE of the above listed.
For the past week ive been living in Kourmonen (occupied enemy territory) in a non cloaking zealot, NOT docking. I work solo (cause working with alot of these guys means you will in fact die). When i want to roam, I go to a my logistics station, switch out to my Sac, and go roaming around in that. 132 kills in my sac, 3 sac's lost. I'd say its not that hard, if you have half a clue what your doing.
Its just like taking on an alliance or group that outnumbers you (something the Sons are good at considering your local inhabitants). Fight smart, and you'll do fine.
And plexing sucks sweaty donkey balls.
|

Grath Telkin
Amarr Evolving Paradigms
|
Posted - 2008.07.21 23:36:00 -
[18]
Originally by: Stab Wounds
Originally by: Meridius Dex I have no idea on this, save for what I've read on the forums, but what's soloing like in faction warfare? Do you stick to low sec systems just in the contested areas or do you venture towards higher sec systems? And what's this I read about faction WTs camping stations in high sec? How is that possible?
it was deemed an exploit
Also wrong.
It was deemed an exploit to use a neutral party to tank the spawns, BUT, you can still use a neutral party to rep you, while you tank the spawns. Before you comment in ignorance, carefully read the Exploit notification.
|

Becq Starforged
Minmatar Ship Construction Services
|
Posted - 2008.07.22 00:24:00 -
[19]
Originally by: Tarminic Only about half of the amarr militia members I've seen fly amarr ships. So it's not a matter of all the minmatar tanking EM/Thermal.
That's about accurate. Looking over our killboard, of the 28 most recent kills vs the Amarr militia, 13 were Amarrian hulls. I know that certain corps restrict players to flying Amarrian hulls only, and I respect that, but I think it would be a grave mistake for the militia as a whole to follow suit.
As to having fun, I can't say. But I respect those Amarrian militia members who consistently show up swinging -- and if even more joined their side and evened up the odds a bit, I think FW would be even more fun for everyone.
-- Becq Starforged
The Flame of Freedom Burns On! |

Tarminic
24th Imperial Crusade
|
Posted - 2008.07.22 00:32:00 -
[20]
Originally by: Becq Starforged
Originally by: Tarminic Only about half of the amarr militia members I've seen fly amarr ships. So it's not a matter of all the minmatar tanking EM/Thermal.
That's about accurate. Looking over our killboard, of the 28 most recent kills vs the Amarr militia, 13 were Amarrian hulls. I know that certain corps restrict players to flying Amarrian hulls only, and I respect that, but I think it would be a grave mistake for the militia as a whole to follow suit.
Wouldn't be a big deal, they could just all fit explosive drones.  ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
|

Nexus Kinnon
SniggWaffe
|
Posted - 2008.07.22 00:37:00 -
[21]
I certainly had a lot of fun in the Amarr militia, racked up about 50 kills in gangs over maybe 4-6 days. Just be sure to avoid the terrible cannon fodder gangs and try and join in on the gangs that you know are run by decent FCs. Being outnumbered just means you have more targets... 
|

Haptic Roach
|
Posted - 2008.07.22 00:45:00 -
[22]
I decided to try FW - joined the Amarr militia: Flew to a system with an active engagement (ok Amarr fleet cycling through safe spots)
X ed up - asked for the voice comms address - only to be told that i was suspicious. I asked again, very nicely, and was kicked from fleet.
Wow - that was no fun at all. Wonder why the Amarr fleets are getting outnumbered?
|

seleka
|
Posted - 2008.07.22 02:36:00 -
[23]
Edited by: seleka on 22/07/2008 02:37:37 forum is mean
|

Myra2007
24th Imperial Crusade
|
Posted - 2008.07.22 02:38:00 -
[24]
Personally i just ignore the militia chat. The people i fly with are the people i know. For me its a great deal of fun. There are plenty of wartargets in and around huola/kourmonen. We usually just wait with a few frigs for latecomers or "tramps".
The enemy is strong in numbers so we never look for a sustained engagement because its not a question if they have more its only a question how long they need to get to the gate/planet whatever.
Get in, make a kill, get out. Its kind of guerilla warfare and efficient for the most part. I also see lots of soloers that make their fair share of kills on their very own.
If at the moment there is any fun in fw (believe me there is) then its no doubt on the amarr side. You have plenty of targets and the enemy feels safe. Many people get distracted and make errors. You just have to play smart and wait for your chance.
Of course there are lots of very good pvpers on the minnie side next to the rather disorganized blobs. So its not always easy and eventually you will get killed. For me t2 frigs have proven very efficient. I fly kitsunes but i see sentinels do good things.
If you have the guts or the money you can probably have a lot of funs in recons/hacs. Try a nanoed zealot, curse, sacrilege or even arbitrator if you're low on money.
As for battleships/rr gangs with big and slow ships well i wouldn't use them around the hotspots for anything but docking games. We have 20man blobs land on our 5 t2 frigs regularly. A bs gang is like a big beacon for the surrounding systems. You'll have 50+ local in no time and at that point you better be able to dock otherwise you'll be toast unless you're really going to town.
I've seen a bs gang killing hordes of both minnie/amarr militia a few days ago. But that was a huge gang (30+bs gang, lots of navy megas, bhaalgorns and other crazy shit) not everyone can field easily.
Then there is the minmatar backwater systems. Local isn't usually very high unless there is some plexing going on from what i can see. With a small fast ship or a cloaker you should be able to avoid the blobs easily and catch some people with pants down.
tl;dr: amarr is where the flavour is
|

Tyr Vaantau
Amarr Synthetic Frontiers
|
Posted - 2008.07.22 02:44:00 -
[25]
My corp joined the Amarr Militia for a while. I had fun. All I had to do was find the right FC who knew what they were doing.
------
|

Carnivorous Panda
|
Posted - 2008.07.22 02:49:00 -
[26]
Quote: So can a solo Amarr get in on the fun and have any chance to win if he's flying something other than a Curse or a Sac?
I am a low SP Minmatar alt, fighting for the Amarr. I run around in a Thrasher most of the time, other times I fly a rifter. I have a ton of fun - as long as I fly alone. I have flown in three FW fleets, and each time, it was a bunch of flying around chasing people and not catching them, or being chased and not being caught, and totally ignoring the objectives in the systems.
The Militia channel is a bunch of 'x for fleet', where said fleets take far too long to organize (if they even do). Most people are too busy with their e-peen contests to bother, meaning the few people wanting to start a fleet sit at a gate for an hour until they fall asleep.
Not what I signed up for.
So instead, I have been flying solo lately, jumping into contested systems with a low population and capturing some minor installations. I have learned more flying solo than I have in these fleets, had more exposure to PvP, and had a lot more fun. I have also been gaining standings.
Anyways, that's my FW experience so far, and that's why I fly solo. I do more and have more fun doing it.
Thanks to those people who outsmarted me, outshot me, and didn't mind answering a few questions and offering advice afterwards to turn me into a better pilot. You know who you are.
|

Meridius Dex
Amarr Foundation Sons of Tangra
|
Posted - 2008.07.22 03:49:00 -
[27]
To Panda and others, on my previous question of the location of fights, do you stick to the areas outlined by FW or can you roam throughout empire and find war targets? -- Meridius Dex --
Amarr = EVE on Hard setting |

Veldya
Caldari Guristari Freedom Fighters
|
Posted - 2008.07.22 04:19:00 -
[28]
I thought Caldari won the war already.
|

Grath Telkin
Amarr Evolving Paradigms
|
Posted - 2008.07.22 04:22:00 -
[29]
Edited by: Grath Telkin on 22/07/2008 04:23:00
Originally by: Meridius Dex To Panda and others, on my previous question of the location of fights, do you stick to the areas outlined by FW or can you roam throughout empire and find war targets?
you certainly can, though ive not tried that solo, and imagine it wouldn't end well, as the faction navies can be a pain.
Targets though, are definitely NOT in short supply
Edit for quotin da wrong guy
|

P'uck
|
Posted - 2008.07.22 04:32:00 -
[30]
Edited by: P''uck on 22/07/2008 04:38:52 We just had an awesome hauler fleet fight, and I'm pretty sure the Amarrians had as much fun as we did.
edit: and they sent us home in pods 
|
|

Faife
Minmatar Kinda'Shujaa
|
Posted - 2008.07.22 04:56:00 -
[31]
who the hell primaries the mammoth
my poor exotic dancers  - -
|

Lubomir Penev
interimo
|
Posted - 2008.07.22 09:15:00 -
[32]
Originally by: Stab Wounds
Originally by: Meridius Dex I have no idea on this, save for what I've read on the forums, but what's soloing like in faction warfare? Do you stick to low sec systems just in the contested areas or do you venture towards higher sec systems? And what's this I read about faction WTs camping stations in high sec? How is that possible?
it was deemed an exploit
You are really dull. One way of doing it was deemed an exploit (and rightfully so may I add). Those not using the forbidden way are still camping highsec, ganking your CNRs, looting your Gist-X modules. -- Coming to you, Assault Ships fix, by the people saying that the Gallente Recons are fine. |

Rodj Blake
Amarr PIE Inc.
|
Posted - 2008.07.22 09:31:00 -
[33]
I think that it's fair to say that most of PIE's pilots are having fun in FW.
As has been mentioned earlier in this thread, the secret to fighting a numerically superior enemy is to avoid the blob and use hit and run tactics against them.
Dulce et decorum est pro imperium mori.
|

ShardowRhino
Caldari Legion 0f The Damned
|
Posted - 2008.07.22 10:36:00 -
[34]
Originally by: Qduhaf Not sure that you will find many amarr FW players that can even comment. Other than a nighlty (US TZ) suicide raid or handful of former pirate corps that like to play station games Amarr FW players have been holed up in empire.
You will have to be real quick to kill anything! As soon as its know you are an actual active amarr that isn't plexing in a frigate gang you'll have the 50 man mintard noob gang and 5 man outbreak nano guys racing to be the first to get you.
How bout you just dont comment?
For the OP, Amarr militia is FW is hardmode, its funny hearing others say it as well. Its the reason my corp went with Amarr over Caldari since we had the collective standings to go either way. Me and the guys are used to being outnumbered from an mmofps where we constantly had to fight twice our numbers 90% of the time. Amarr militia is for those that have a pair, the rest of the empires are for those that wish they had even one.
Does it mean that its not fun? Hell no. We might be outnumbered but damned if the mimtards dont need every last pilot they can get considering the amount of damage some of these gangs dish up. Its halarious seeing 3 times your numbers attempting to find your group. Its even better wiping out half their group before they can kill off the Amarr fleet. Normally the mimtard fleets ive seen are filled with bigger ships and a lot more t2 ships. So if we were in equal ships then the amarr fleet would probably decimate the numerically superior mimtar fleet.
Personally I would say flying solo wouldn't be the brightest idea when you know the enemy outnumbers you at all times. Its possible, not all fights are fleets. Ive had several 1 on 1 or 1on 4 encounters, it just depends on where your flying. Even if you solo while theres a fleet it helps to frustrate the mimtards since they need to move as a blob otherwise they are bound to get beat down. Theres no shortage of targets and im sure the numbers advantage gives some mimtards a false sense of security.
If your looking for a challenge and to be around a group that isn't afraid to fight then by all means join Amarr. Theres a list of Amarr FW corps, my own being one of them. Take a look through their linked ad pages. ifyour looking to play on easy mode you'll find a listing of corps also advertising in the recruitment section of the forum.
All in all, mimtar numbers don't mean a thing if they can't use it to their advantage.
|

ShardowRhino
Caldari Legion 0f The Damned
|
Posted - 2008.07.22 10:39:00 -
[35]
Originally by: Siberys HELL YEA! LOCK AND LOAD BABY!!! Okay, so I haven't been in Ammar FW... yet. I'm joining ASAP when I get the standings. But being outnumbered by n00bs is FUN!
dude, you can always join one of the corps under the recruitment section and avoid the grind for personal standings.
|

Lord Meriak
|
Posted - 2008.07.22 11:29:00 -
[36]
If your not having fun your doing it wroung.
Yes we 2000 peeps short of them unwashed minion's who breed like rabbits Out numbered, but never out classed.
history lesson they where helped buy the jove and the gal. Beat us back to empire.
If you have seen the daily stat's victory pts next to nothing in them and as for the kill death ratio. just shoot you cant miss them :) Dig deep and find out what you made of. As for you heard I've heard that our side is getting it's clock cleaned and And what about player FW corps? Are there any worth joining at this point? Do we have any good gangs flying regularly in the default militia corp? Or would I just sign up and end up flying most of the time with Caldari gangs?
you sure your amarr ? |

Malcanis
We are Legend
|
Posted - 2008.07.22 12:00:00 -
[37]
Fighting outnumbered = win.
Grath is double win.
PS Sorry Grath, I know I said I was going to join up with you with Mal but stuff turned up.
CONCORD provide consequences, not safety; only you can do that. |

Roc Wieler
Tribal Liberation Force
|
Posted - 2008.07.22 12:11:00 -
[38]
My two isk, as a Minmatar FC ...
I don't know exactly what the key issue is for the Amarr. Some people have already talked about that. My only hope is that these players do get more involved, for everyone's enjoyment.
Yes, there are sometimes roaming blobs of Amarr, but for the most part, I am lucky if even on a weekend of 12 hours of straight play, I run into anything Amarr.
And when I do, whether I am solo or in a small roaming gang of less than 15, the Amarr turn tail and run just about everytime, or hug stations.
Now I am not saying ALL Amarr do this. I have had some nice battles, but overall I really would like to see more Amarr get involved in the Empyrean Age.
"Never start a fight you can win." - Roc Wieler |

Raife Zetter
|
Posted - 2008.07.22 12:29:00 -
[39]
Listen to Lord Meriak. He is wise, and can kick your butt.
Hey LM o/
|

Gabbot
|
Posted - 2008.07.22 12:33:00 -
[40]
Whine fails
Gallente eating caldari
Gallente = Threm + Kinetic Caldari = All damage types Caldari = more people
Your whine = Failwhine
|
|

voorsk
Sten Industries
|
Posted - 2008.07.22 12:37:00 -
[41]
This thread almost makes me want to fight for the Amarr when I eventually try FW - it sounds like much more fun than being stuck in a blob!
Unfortunately, I'd rather become a miner than fight on the side of the Amarr, so it looks like I'll be on the blobby side. 
|

Saint Hauler
|
Posted - 2008.07.22 13:03:00 -
[42]
I have been in Amarr FW since day 1 of EA (not with this toon), and sure there are problems:
- We're outnumbered - A corp like Outbreak on the Minnie side, which is not really matched by anything on our side (sorry PIE) - Certainly, anyone can fly any ship, but from my experience, common ship types among militias are those of the race they fight for - and currently, we fight the nano-race, which are a tad hard to catch in slow armor tanks - combine that with the fact that minnies mostly run in case they don't outnumber us 3:1 or are in vastly superior ships, and you get the point. - Moreover, we do so in ships with predictable damage types (and Gabbo - good point, but our main damage is EM and unfortunately, it's the easiest dt to tank against). - Some FW corps fight amongst each other in a so-called "civil war". - We're heavily infested by minnie spies (which is my main reason for flying solo - at least I can be certain noone in my fleet is relaying information directly to the minnie blob or the outbreak spidertank).
But am I having fun? Hell yes! I love the challenge and being in the position of the underdog.
Would I rather fly for the Minnie side? Absolutely not - it would make me feel like a winning team-joiner, which I consider to be quite lame tbh (not saying 'all minnies are lame' or anything like it - I just wouldn't want to be in their position).
|

Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2008.07.22 14:39:00 -
[43]
Outnumbered, low on FCs at times, the occasional infighting - Join the Amarr Militia today, where the chaff are separated from the wheat!
Seriously, learn to survive ops with this as your backdrop and you can survive anything. It's great fun, and we are giving the Minmatar as good as we get. T1 frigs and cruisers are the order of the day, but that doesn't mean you won't see large BS, HAC and BC fleets at times.
As a separate issue, if you want reliable good gangs all the time, sign up as a corp and organise that way - the NPC corp is capable but some are a bit green and FCs can be a bit thin at times, but plenty still fly. To be honest from what I've heard of the other militias, it's pretty much the same story there too. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

Meridius Dex
Amarr Foundation Sons of Tangra
|
Posted - 2008.07.22 17:13:00 -
[44]
Has anyone compiled a short list of the best Amarr FW player corps so far? -- Meridius Dex --
Amarr = EVE on Hard setting |

Rixsta
0utbreak
|
Posted - 2008.07.22 17:42:00 -
[45]
The problem now is Minmatar have a foothold, so unless an organized corp comes along and joins Amarr it's always going to be hard. At the moment there's always multiple Minmatar gangs out, all with big numbers in them so the second a reasonable sized Amarr gang gets going it gets blobbed, between the various militia gangs and the various corps we're all basically climbing over each other for a good fight.
I would say Slacker Industries seem the most organized, while they don't go toe to toe they're always about using recons / hacs, picking off people that don't pay attention.
Quote: It seems that Amarr characters are even more gimped than usual in FW. Not only do we have the age-old laser cap usage issues (hey CCP, you said changes were imminent months ago - what gives?), but the Minmatards have it all over us in the age-old issue of your-enemy-knows-you're-coming-and-is-totally-tanked-for-EM.
I don't think this rings true, most Amarr gangs have had a mixture of ships, and i don't know of any groups that have "totally-tanked-for-EM" attitude, because frankly you're asking for trouble tanking EM.
Quote: So can a solo Amarr get in on the fun and have any chance to win if he's flying something other than a Curse or a Sac? And what about player FW corps? Are there any worth joining at this point? Do we have any good gangs flying regularly in the default militia corp? Or would I just sign up and end up flying most of the time with Caldari gangs?
Your best bet is to join a corp or gang with people in well selected ships, use a good scout and try and keep your numbers down, as you're less likely to get the whole of the Minimatar militia on your case.
There was a very well coordinated Taranis gang last week i think it was (3/4 Taranis + scout), they got some nice kills as they fit for gank and avoided the blobs. -------------------------------
|

soldieroffortune 258
|
Posted - 2008.07.22 17:54:00 -
[46]
Originally by: HaaaaiiiiYA Edited by: HaaaaiiiiYA on 21/07/2008 22:34:08 Also, in one night I went from 0 factional decorations to being a captain from doing damn plexes because no amarr would come out to play .... and then a small gang of pirates came in to the system we were plexing in and killed just about all of us (4 or 5 abbadons and a sleipnir, I think the command ship killed everyone in frigs, the abbadons killed everything else) for no losses ... that was a fun fight , just scratching structure when the last of us was popped .... why the hell couldnt the amarr do that??!??
you get increased rankings from doing plexes?
not flaming btw, just wondering, becuase i would really love to get my gallente standings up, and maybe put up a POS in gallente high sec for my former corp (i had to leave for the FW, since we had extremely conflicting standings)
thanks
|

Qduhaf
|
Posted - 2008.07.22 18:06:00 -
[47]
If my main were to rejoin FW it would be for Amarr, they have the largest ratios of targets to aggressors, and it looks to be fun to be one of the few Amarrians that are taking the fight to the Minis (like Garth in his frig killing zealot without a cloak).
But since I don't have standing I just switched from Mini to Gallente. Maybe CCP could write in some RP reason for this to become a three way war. Caldari/Amarr vs Gallente vs Minmatar would be a lot of fun and plenty of targets for all.
Right now there just aren't enough Amarr targets that you can catch to make flying minmatar fun.
|

LetsDoThis
|
Posted - 2008.07.22 18:21:00 -
[48]
Edited by: LetsDoThis on 22/07/2008 18:21:13 The real question is, who wants to spend a year doing missions for amarr navy to dig themselves out of their huge ass hole so that they can actually join amarr FW.
|

Dikat
|
Posted - 2008.07.22 19:23:00 -
[49]
I think the issue isn't that Amarr ships suck. I fly amarr all the time as well as minmatar and gallente. The Arbitrator is awesome and for 9.5 million I have a ship that can seriously destroy cruisers, recons, battleships, etc. because nobody primaries the arbi! Get involved, join a fleet. If you fly solo you will just die alone. War isn't about being rambo, it's about cannon fodder. Honestly looking at the stats you guys have nothing to be ashamed of. Get into a cheap frigate or cruiser and get ready to rumble.
On the plus side, if you guys keep being so hard to find then a lot of us are going to switch sides just so we can find targets easier.
Oh yes if you're looking for combat, head to Huola or Kamela. Minmatar fleet crosses through there all the time.
|

Grath Telkin
Amarr Evolving Paradigms
|
Posted - 2008.07.22 19:24:00 -
[50]
Originally by: Qduhaf I(like Garth in his frig killing zealot without a cloak).
Its Grath, but its ok, people call me garth on TS all the time too
|
|

Grath Telkin
Amarr Evolving Paradigms
|
Posted - 2008.07.22 19:26:00 -
[51]
Originally by: Dikat I think the issue isn't that Amarr ships suck. I fly amarr all the time as well as minmatar and gallente. The Arbitrator is awesome and for 9.5 million I have a ship that can seriously destroy cruisers, recons, battleships, etc. because nobody primaries the arbi! Get involved, join a fleet. If you fly solo you will just die alone. War isn't about being rambo, it's about cannon fodder. Honestly looking at the stats you guys have nothing to be ashamed of. Get into a cheap frigate or cruiser and get ready to rumble.
On the plus side, if you guys keep being so hard to find then a lot of us are going to switch sides just so we can find targets easier.
Oh yes if you're looking for combat, head to Huola or Kamela. Minmatar fleet crosses through there all the time.
Tbh if about 500 of you switched sides it would make it more interesting, and you would likely see better fights, with varied outcomes. Right now we have the same 20 or 30 guys everynight in the US tz, and the minnies seem to show up with the same 50 or 60 guys.
|

Dikat
|
Posted - 2008.07.22 19:33:00 -
[52]
The problem is the Amarr opressed my people so now you must all DIE!!!!
Otherwise yeah I'd join. :)
|

Reza Pluss
Minmatar Tribal Liberation Force
|
Posted - 2008.07.22 19:37:00 -
[53]
Originally by: Grath Telkin Tbh if about 500 of you switched sides it would make it more interesting, and you would likely see better fights, with varied outcomes. Right now we have the same 20 or 30 guys everynight in the US tz, and the minnies seem to show up with the same 50 or 60 guys.
I think that would rule in ways beyond the reckoning of mortal man. Getting some semi-balanced fleets out there would be great.
/Salutes the brave Amarr warriors
|

Black Scorpio
|
Posted - 2008.07.22 19:38:00 -
[54]
Originally by: Meridius Dex I considered starting this thread toward an inquiry into a good Amarr faction warfare pvp corp. Then I considered the question in it's totality: whether an Amarrian who wants to fight for the empire would have a good time in faction warfare at this stage of the game.
I've heard that our side is getting it's clock cleaned, and a big reason is that so many Amarr enjoy flying solo. This sounds like fun to me, but is it feasible?
It seems that Amarr characters are even more gimped than usual in FW. Not only do we have the age-old laser cap usage issues (hey CCP, you said changes were imminent months ago - what gives?), but the Minmatards have it all over us in the age-old issue of your-enemy-knows-you're-coming-and-is-totally-tanked-for-EM.
So can a solo Amarr get in on the fun and have any chance to win if he's flying something other than a Curse or a Sac? And what about player FW corps? Are there any worth joining at this point? Do we have any good gangs flying regularly in the default militia corp? Or would I just sign up and end up flying most of the time with Caldari gangs?
To answer your question briefly m8, no. It is not feasible flying solo. I got on the Amarr side with a very similar idea, you know get in solo, try to find some new ppl maybe go in a gang or two see what's up..
Well it sucks. Solo, you can't do jack, especially in a bigger ship. Once you're aggroed, you get at least 5 guys jumping you if not a major blob(depends if they're around). If not minnie blob, depending on the system, pirates are always there to complete the experience..
Finding a team to fly with is also hard, most are what the people say, all talk no action. The ACTION consists of 30-40 ppl getting in frigs running around, trying to be quicker and get a casual kill of a minnie guy who was in the wrong place/time. Ultimately the big blob comes over and you either run, dock or disperse the gang.
Tried capturing plexes on my own as well, went on the back-end of minnie systems. Well i did capture quite a few, however as soon as ppl started seeing systems as contested attracted the RP part of the minnie army and started shutting down the plexes.. i tried to get help multiple times from ppl as the minnie players were not as abundant in their back systems. I got reasons such as, ahhh too far.. who cares about capturing plexes anyway.. to just silence..
oh well, at the end it really gets old and i said f it.
Oh, yea also was accused by the extremely paranoid "Angelonico" guy, apparently a self proclaimed (but BAD from flying in his gag FC) as a spy, because i was afk at some point in the day. yeah..
He was using the FW gang he creates to fight his own wars.. with.. behold.. another corp in the Amarr FW.. overall fun,, yeah.. if you have some time to waste and nerves too.. otherwise you're better off doing what you were doing.. tbh.. but by any means give it a try if you feel the urge.. i might even join again although will be on another side, haven't decided yet which.
Hope this helps,
Black
|

Grath Telkin
Amarr Evolving Paradigms
|
Posted - 2008.07.22 19:59:00 -
[55]
Edited by: Grath Telkin on 22/07/2008 20:00:12
Originally by: Black Scorpio words
Is that...*sniff sniff*...is that Bitter I smell?
Yes, definitely, that is Bitter
Edit: edited out that wall of bitter text, for the children
|

Rhanna Khurin
Minmatar
|
Posted - 2008.07.22 20:34:00 -
[56]
I have an alt that is in Imperial noob mercs and i do agree totally about what people have been saying about the massive Amarrian paranoia. It's good to be a bit suspicious but many people are really over the top and resulting in nothing getting done and creating a gang is horribly tricky.
Maybe there are lots of Matari spies in chat. but by pointing fingers at everybody who just wants a good fight and shouting spy isnt the right thing to do.
Basically. CHILLOUT!
|

Black Scorpio
|
Posted - 2008.07.22 20:34:00 -
[57]
Originally by: Grath Telkin Edited by: Grath Telkin on 22/07/2008 20:00:12
Originally by: Black Scorpio words
Is that...*sniff sniff*...is that Bitter I smell?
Yes, definitely, that is Bitter
Edit: edited out that wall of bitter text, for the children
Yeah if all were as "bitter" as me while i was active in Amarr, it would be a much different picture. Instead all you can do is spout big words and keep talking.. mhmm.. keep it up some more, then tell me amarr militia is for ppl with balls.. it's for ppl with big mouths from what i saw..
scenario.. 3 BSs jump in amarr high sec, 10 ppl in local, all amarr, 20-40 more in next system fight at the gate.. in the meantime somewhere in Amarr chats.. "... assistance needed, 3 minnie BSs at gate, amarr high sec.. gang chat, local chat, militia chat.. 4 minutes of fight.. 0 involvement.. 0 help.. oh well" 5 min later after the fight in gang chat, what huh, ships, where? huh? What ship do i need?.. and so on..
well sorry m8, you are calling it bitter i just call it plainly sucking! And definitely nothing to do with balls... I'm there with fully fitted BS rigs and what not, 5 guys, ahhh my cruiser is gonna die.. dock. Balls i tell ya!
The fact that maybe you and your corp gets a successful gang going every now and then doesn't change the big picture. That is why you are reading these posts. You aren't reading them for Gallente or Minmatar militias, even though Gallente are less than Caldari for example, similar to Amarr-Minmatar situation.
|

HaaaaiiiiYA
|
Posted - 2008.07.22 21:39:00 -
[58]
I saw the same spy paranoia going on in the minnie side, and it was bloody annoying. I was listing off ships in a small amarr gang whizzing around kamela and people in militia chat were telling me to shut up because of the amarr spies ...
WTF? who cares if the amarr know that we know what ships they have in a particular system? If the amarr gang passed through a system with a single SS'd war target then they should already assume that the opposing faction knows what their fleet makeup is.
Tbh, I have been in several bean fleets and I never saw any behaviour from him indicating he was getting info from anywhere else (like sudden change of destination out of the blue) apart from scouts if we had them or militia chat... Ideally, CCP should limit peoples computers to one militia character, it would alleviate the paranoia.
I just want to finish by asking everyone to keep the gangs small and mobile and enjoy the game  |

Qduhaf
|
Posted - 2008.07.22 21:46:00 -
[59]
Originally by: HaaaaiiiiYA Ideally, CCP should limit peoples computers to one militia character, it would alleviate the paranoia.
If they could do this by household it would be great. People meta gaming in meaningless FW is just plain lame.b
|

Qduhaf
|
Posted - 2008.07.22 21:49:00 -
[60]
Originally by: Qduhaf nighlty (US TZ) suicide raid
AKA Angelonico
|
|

H'ung D'ong
Gallente Acme Demolition
|
Posted - 2008.07.22 21:50:00 -
[61]
You can solo in FW. Just go where ever your blob isn't. Although sometimes its fun to join your blob and go crash into the Minnies. I personally like being on the Amarr side, because "hopefully" we're trimming the fat(whiners) and getting the opportunity to fight some of the best pvp corps/players in the game. If you can't find a way to solo, then you are doing it wrong.
|

Grath Telkin
Amarr Evolving Paradigms
|
Posted - 2008.07.22 22:10:00 -
[62]
Originally by: Black Scorpio
scenario.. 3 BSs jump in amarr high sec, 10 ppl in local, all amarr, 20-40 more in next system fight at the gate.. in the meantime somewhere in Amarr chats.. "... assistance needed, 3 minnie BSs at gate, amarr high sec.. gang chat, local chat, militia chat.. 4 minutes of fight.. 0 involvement.. 0 help.. oh well" 5 min later after the fight in gang chat, what huh, ships, where? huh? What ship do i need?.. and so on..
well sorry m8, you are calling it bitter i just call it plainly sucking! And definitely nothing to do with balls... I'm there with fully fitted BS rigs and what not, 5 guys, ahhh my cruiser is gonna die.. dock. Balls i tell ya!
lets work backwards here shall we? Notice how few BS ops we run? largely because of the simple fact that MOST of these plexes are restricted, so many guys only have a ton of cruisers and frigates fitted.
Sorry if your super bad ass self jumped in one of your best boats and rolled out into your own idiotic demise.
Next, I remember you, and your awe inspiring rants in militia chat. You were combative at every turn, depressing in your outlook, and told, by just about every faction in the amarr militia that your words were a waste and not helpful.
Your also not quite as elite as you think, so best climb down off your high horse before you get a nose bleed. As for what I saw, your on about the same level as all the guys who couldn't figure out what ship to fly, but whatever, your gone, who cares...oh, thats right, you.
Please, I keep all my chat logs, tempt me to post some of your militia chat trash up here for all to see Black, please. Your whines were on par with the best in the channel.
|

AlpiNeStaRs
|
Posted - 2008.07.22 22:54:00 -
[63]
Always outnumbered, never outgunned.
|

Carnivorous Panda
|
Posted - 2008.07.22 23:40:00 -
[64]
Originally by: Meridius Dex To Panda and others, on my previous question of the location of fights, do you stick to the areas outlined by FW or can you roam throughout empire and find war targets?
I stick to the areas outlined by FW, because my primary goal is to capture complexes. I also occasionally do missions provided by the Militia agents, because they give me a place to go and along the way I often see several plexes that I can hit on the way back.
Assuming I don't turn into PandaGoo, anyways. 
|

Meridius Dex
Amarr Foundation Sons of Tangra
|
Posted - 2008.07.23 01:40:00 -
[65]
Edited by: Meridius Dex on 23/07/2008 01:41:11
Originally by: Carnivorous Panda
Originally by: Meridius Dex To Panda and others, on my previous question of the location of fights, do you stick to the areas outlined by FW or can you roam throughout empire and find war targets?
I stick to the areas outlined by FW, because my primary goal is to capture complexes. I also occasionally do missions provided by the Militia agents, because they give me a place to go and along the way I often see several plexes that I can hit on the way back.
Assuming I don't turn into PandaGoo, anyways. 
Do you stick to frigates and destroyers or have you been flying T2 stuff? And, forgive my ignorance, but can you capture complexes singlehandedly?
Also, has anyone heard about possible rewards for FW down the line? I know we just have the ranks right now, but have CCP hinted at offering something like LP rewards at some point? -- Meridius Dex --
Amarr = EVE on Hard setting |

Becq Starforged
Minmatar Ship Construction Services
|
Posted - 2008.07.23 02:35:00 -
[66]
The FW missions provide LP. Currently, the LP store is the same as the allied Navy, but the devs have said that will change. An indirect benefit is that gaining standing with your FW corp (missions or complexes) increases your faction standing, and if your faction standing rises high enough, you can get (nearly) free faction ship BPCs (up to 2 runs each of your faction's frigate, cruiser, and battleship).
-- Becq Starforged
The Flame of Freedom Burns On! |

Jones Bones
Kinda'Shujaa
|
Posted - 2008.07.23 03:27:00 -
[67]
Tell PIE to stop fitting WCS and they might get something done.
http://www.ushrakhan.com/alliance/edk/?a=kill_detail&kll_id=30555
|

Jones Bones
Kinda'Shujaa
|
Posted - 2008.07.23 03:30:00 -
[68]
Doublepoast!!
To the OP:
You can solo in FW. Just stick to your sized plexes. I solo in a destroyer all the time. I'll engange any size gang of frigs/dessies that come along. Cheap to lose and I can normally get at least one of them. Most engagements tend to be 10v10 or lower though. Which is kidna nice.
|

Laerise
Amarr PIE Inc.
|
Posted - 2008.07.23 07:21:00 -
[69]
Killing rifters and thrashers left and right most of the time, so, yes, it is fun. 
|

Rodj Blake
Amarr PIE Inc.
|
Posted - 2008.07.23 07:26:00 -
[70]
Originally by: Jones Bones Tell PIE to stop fitting WCS and they might get something done.
http://www.ushrakhan.com/alliance/edk/?a=kill_detail&kll_id=30555
Tell your KB administrators to make it public before using it in shady propaganda attempts 
Dulce et decorum est pro imperium mori.
|
|

qanatas
Minmatar Tribal Liberation Force
|
Posted - 2008.07.23 07:52:00 -
[71]
Originally by: Becq Starforged An indirect benefit is that gaining standing with your FW corp (missions or complexes) increases your faction standing, and if your faction standing rises high enough, you can get (nearly) free faction ship BPCs (up to 2 runs each of your faction's frigate, cruiser, and battleship).
How does this work ? I recall reading about this before and you have to contact some sort of agent, but cannot recall the details....
|

Jones Bones
Kinda'Shujaa
|
Posted - 2008.07.23 12:41:00 -
[72]
Originally by: Rodj Blake
Originally by: Jones Bones Tell PIE to stop fitting WCS and they might get something done.
http://www.ushrakhan.com/alliance/edk/?a=kill_detail&kll_id=30555
Tell your KB administrators to make it public before using it in shady propaganda attempts 
Crap forgot about that. But I'm not a liar. Pilot was Vaarun, and he had 2xWCS fitted. Other two PIE pilots were set. Funny thing is if Vaarun had two heatsinks instead of two stabs, I would have died.
|

qanatas
Minmatar Tribal Liberation Force
|
Posted - 2008.07.23 13:23:00 -
[73]
Found the link to the Faction Frigate etc bpcs standing thing. Forum Thread
|

Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2008.07.23 13:51:00 -
[74]
Originally by: Jones Bones
Originally by: Rodj Blake
Originally by: Jones Bones Tell PIE to stop fitting WCS and they might get something done.
http://www.ushrakhan.com/alliance/edk/?a=kill_detail&kll_id=30555
Tell your KB administrators to make it public before using it in shady propaganda attempts 
Crap forgot about that. But I'm not a liar. Pilot was Vaarun, and he had 2xWCS fitted. Other two PIE pilots were set. Funny thing is if Vaarun had two heatsinks instead of two stabs, I would have died.
Ushra'Khan KB is private and will stay as such. We find it makes the data far more accurate and therefore useful as a strategic tool. No sense giving free intel to the enemy.
As Yoda says, "If ePeen wave you must, BattleClinic try you should".

Join Kinda'Shujaa |

Rodj Blake
Amarr PIE Inc.
|
Posted - 2008.07.23 14:51:00 -
[75]
I must confess that I was unaware of the incident in question, although I will say that a single PIE pilot fitting a couple of stabs is not indicative of our general policy on combat ships.
I do hope that waving this single incident around on a public forum and suggesting that it happens all of the time doesn't represent a change of KS/U'K's PR policies.
As for the comment that this has somehow prevented us from getting anything done, the official statistics suggest that we've been pulling our weight.
Dulce et decorum est pro imperium mori.
|

Alderith
Gallente Series of Tubes
|
Posted - 2008.07.23 20:21:00 -
[76]
I'm having a blast as an amarr FW player. 7 kills day 1.. in hek no less! Need something moved? /grin |

Qduhaf
|
Posted - 2008.07.23 20:26:00 -
[77]
Originally by: Alderith I'm having a blast as an amarr FW player. 7 kills day 1.. in hek no less!
yes FW is all about station camping now
|

Troubadour
Slacker Industries
|
Posted - 2008.08.04 01:58:00 -
[78]
I wish the amarr killboard wasn't so fail(kills and losses show as kills), so you guys could get a better idea of the turn-around within amarr(could try the SL board to get an idea of our direct participation in this, http://killtracker.exuromortis.net/) I can't speak for the rest of my corp, but when I came to FW, I wanted to do more then just stay mostly with my own corp and kill stuff. I wanted to get the militia involved and show them the way to successfully fight the minmatar, as I knew they were fairing badly against them. so... I hate taking credit for anything, as it's the Amarrians that have stepped up that deserve it the most, but I have spent the last 2 weeks intensely training and FCing ops with them, as well as other SL. I know that those on the minmatar side have noticed, but I don't think the rest of the eve community has. Amarr is no longer a failboat. They are ready and capable to take on most things that the minmatar can throw at them. I know the reaction that minmatars have when they they hear of a fleet being lead by myself, and soon enough they'll have that reaction towards every amarr fleet. My RL is starting to pick up, and I'll have less time for eve soon, but much like my combat training corp The Burning Orphans, thus far the Amarrian Project is looking to be a complete success. They even successfully took back a system, without any significant help from SL! With that said, I'd urge anyone interested in FW to consider Amarr. They aren't the biggest, but they are the most disciplined, most outnumbered, and have the longest list of objectives.
|

Sierra Lima
|
Posted - 2008.08.04 02:50:00 -
[79]
Edited by: Sierra Lima on 04/08/2008 02:57:32 Spent a little time in the 24th, a little time in an allied corp.
I've tried solo, but although it's ok, i'm not a supreme pvper and I struggle when outnumbered 2 or more - 1, so i've tried joining fleets.
All 5 fleets I have joined all ended in disaster for me.
First time the fleet leader tried for an hour to raise a decent fleet and only got less than 20, even though there's more than 400 in the militia channel. Next time the FC led us outnumbered into a gatecamp, because he'd seemed to have run out of ideas. Third stopped us 2 jumps into lowsec for 20 mins because someone's fallen behind because they haven't been paying attention. The fourth fleet I was in, I was kicked from the fleet because they quietly switched to a 'secure' channel, and kicked everyone out from the fleet who didn't know about it. The last fleet I was in, the FC went AFK and didn't come back.
Apathy, paranoia and inept leadership seem to sum up my experience. That's pretty much put the end to my wanting to be in the militia. Just wondering whether to join Caldari to see if that's any better or give up on FW.
Edit - Pesky Alt 
|

Meridius Dex
Amarr 24th Imperial Crusade
|
Posted - 2008.08.04 02:54:00 -
[80]
The problem I've seen so far, Troub, is that with me being in the 24th, the only FCs I see around so far are either you or Angelonico. And I've noticed that, despite getting several kills in my first few days in FW, people seem to be ignoring my xes for gangs.
So I've been soloing the last couple days (to not very good effect, I get bored and start taking on bad odds) and trying to suss it all out by trial-and-error.
And, yes, to answer my own original question in this thread, it seems like one does require a HAC, Recon or Intie (choosing other frig targets) to solo. Otherwise, one must catch gangs as possible. -- Meridius Dex --
Amarr = EVE on Hard setting |
|

Arodi
Caldari 0rdo Batavi
|
Posted - 2008.08.05 13:54:00 -
[81]
Originally by: Telemicus Thrace As Yoda says, "If ePeen wave you must, BattleClinic try you should".
Any news on those BC KBs?
|
|
|
|
Pages: 1 2 3 :: [one page] |