| Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Adacanavar
Caldari Void Angels The Church.
|
Posted - 2008.08.03 19:38:00 -
[1]
I'm glad the speed tanking is being looked at but it does not seem as if the dev blog covers what i consider the main issue for it the fact that no matter how fast the ship goes when you get hit by something bigger than you. You'll get shredded. eample being:a frigate traveling at 6km/s actually gets hit by a shot from a large hybrid turret the bullet is the same size as the frigate. so technically shouldn't the frigate detonate rather than shrugging off the damage. It works the same with missles from my understanding all missles are nuclear warheads or the futurictic equivalent how is it that a ship can outrun the blast of a nuc when it takes a millisecond to hit its total blast radius. as seen even by the graphic when you strike a ship with a torpedo. the rings always outrun the ship thats orbiting you. Not to mention the guidince systems so a smart pilot aka any one with a brain in there skull can easily time a detonation to strike when and where they please with the push of a button while i understand not hitting them every time when you fly into a field of shrapnel in a ship traveling so fast you would get torn apart. Maybe thats just me the lvl on unrealisem when it comes to speed tanking is what makes it so effective in my personal opinion not the speed they are going. Death comes to us all its how we meet it that truly matters. |

Adacanavar
Caldari Void Angels The Church.
|
Posted - 2008.08.03 19:38:00 -
[2]
I'm glad the speed tanking is being looked at but it does not seem as if the dev blog covers what i consider the main issue for it the fact that no matter how fast the ship goes when you get hit by something bigger than you. You'll get shredded. eample being:a frigate traveling at 6km/s actually gets hit by a shot from a large hybrid turret the bullet is the same size as the frigate. so technically shouldn't the frigate detonate rather than shrugging off the damage. It works the same with missles from my understanding all missles are nuclear warheads or the futurictic equivalent how is it that a ship can outrun the blast of a nuc when it takes a millisecond to hit its total blast radius. as seen even by the graphic when you strike a ship with a torpedo. the rings always outrun the ship thats orbiting you. Not to mention the guidince systems so a smart pilot aka any one with a brain in there skull can easily time a detonation to strike when and where they please with the push of a button while i understand not hitting them every time when you fly into a field of shrapnel in a ship traveling so fast you would get torn apart. Maybe thats just me the lvl on unrealisem when it comes to speed tanking is what makes it so effective in my personal opinion not the speed they are going. Death comes to us all its how we meet it that truly matters. |

Adacanavar
Caldari Void Angels The Church.
|
Posted - 2008.08.03 20:13:00 -
[3]
in response to the last part of the blog guerilla warfare must remain viable. While speed tanking is the best way to execute guerilla warfare at the moment that is only because the ships you designed for guerilla warfare aka stealth bombers and black ops ships suck so bad with there having to uncloak in order to warp peopel know you are there as well as the local channel letting them know someone is in system with them. Makeing these ships all but worthless for the tactic. No offense intended to the devs (well maybe a little) but stop doing things to please a select few people aka carebears and do changes to pvp that actually make since. main example being the drone bay nerf as long as you all continue to sing the nerf bat uncontrollable at everything that upsets a few people you'll keep making small gang warefare impossible as well as the solo pirateing/pvp. And also the short range scrammers deactivating mwd's isn't really a solution guys unless your in a speed tank you aren't going to get that close to the other guy and if you are then you have the same thing coming back at you so it makes it completly idiotic.
webber nerf Oh yes devs lets make it even better to speed tank the one weapon that truly kicks the crap out of the speed tanker lets take that away and make it less viable. since any speed tanker worth there salt orbits outside the range of a webber anyway this makes the least since out of any of hte nerfs you propose if a speed tanker is dumb enough to fall victim to a web they deserve to get blown up don't nerf it just cause you have been caught by it in the past. Polycarbons: Ok at the amount of isk it takes to buy one of these a poly carbon should kick ass if you wanna risk one or three of them on a ship be my guest to do so it makes no since to nerf something that costs more than most of the ships its being put on. Snake set: This is probably the one thing on the list i agree with on the nerf. snake sets are overpowerd to the extreme they always have been if i had my way this set would just be eleminated from the game and those that already have it jacked in recompensed for the normal price of them. Nothing should be able to make a bs fly as fast as a snake set does or at least its effect should be limited to certain class's of ship. but reducing its effectiveness still doesn't really do that much guys you can do better than this.
all in all devs should stop listening to the carebears i think thats probably where every pvp nerf has come from in eve (the peopel that aren't even involved) give us back the crap you keep nerfing make small gang warfare viable again and stop fixing the crap that doesn't need to be fixed and fix the damn lag and remove local.
Death comes to us all its how we meet it that truly matters. |

Adacanavar
Caldari Void Angels The Church.
|
Posted - 2008.08.03 20:13:00 -
[4]
in response to the last part of the blog guerilla warfare must remain viable. While speed tanking is the best way to execute guerilla warfare at the moment that is only because the ships you designed for guerilla warfare aka stealth bombers and black ops ships suck so bad with there having to uncloak in order to warp peopel know you are there as well as the local channel letting them know someone is in system with them. Makeing these ships all but worthless for the tactic. No offense intended to the devs (well maybe a little) but stop doing things to please a select few people aka carebears and do changes to pvp that actually make since. main example being the drone bay nerf as long as you all continue to sing the nerf bat uncontrollable at everything that upsets a few people you'll keep making small gang warefare impossible as well as the solo pirateing/pvp. And also the short range scrammers deactivating mwd's isn't really a solution guys unless your in a speed tank you aren't going to get that close to the other guy and if you are then you have the same thing coming back at you so it makes it completly idiotic.
webber nerf Oh yes devs lets make it even better to speed tank the one weapon that truly kicks the crap out of the speed tanker lets take that away and make it less viable. since any speed tanker worth there salt orbits outside the range of a webber anyway this makes the least since out of any of hte nerfs you propose if a speed tanker is dumb enough to fall victim to a web they deserve to get blown up don't nerf it just cause you have been caught by it in the past. Polycarbons: Ok at the amount of isk it takes to buy one of these a poly carbon should kick ass if you wanna risk one or three of them on a ship be my guest to do so it makes no since to nerf something that costs more than most of the ships its being put on. Snake set: This is probably the one thing on the list i agree with on the nerf. snake sets are overpowerd to the extreme they always have been if i had my way this set would just be eleminated from the game and those that already have it jacked in recompensed for the normal price of them. Nothing should be able to make a bs fly as fast as a snake set does or at least its effect should be limited to certain class's of ship. but reducing its effectiveness still doesn't really do that much guys you can do better than this.
all in all devs should stop listening to the carebears i think thats probably where every pvp nerf has come from in eve (the peopel that aren't even involved) give us back the crap you keep nerfing make small gang warfare viable again and stop fixing the crap that doesn't need to be fixed and fix the damn lag and remove local.
Death comes to us all its how we meet it that truly matters. |
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