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Napro
Caldari Paxton Federation
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Posted - 2008.07.26 12:04:00 -
[1]
After having my first taste of fleet warfare, I'm ready to vomit.
Of course the "grid" never loaded and I never saw a single enemy ship.
Why not instances? Each system having Victory points open up after being set to vulnerable like in faction warfare, 1 or 2 instances per ship class (Caps, BS/BC, Cruisers/frig/destroyer). Afterall I really dont thing frigs/cruisers/etc have any business flying alongside Caps except to watch the battle
Each instance separated on its own node or whatever so that It's not visible or accessible to neutrals in the system and so doesnt have to bug anyone passing thru
I guess the devs think the current lagfests are great since they havent bothered to change it after 5 years.. but I'm just killing time til the server comes back up anyway :p
any other ideas?
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Napro
Caldari Paxton Federation
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Posted - 2008.07.26 12:07:00 -
[2]
That bad?
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Napro
Caldari Paxton Federation
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Posted - 2008.07.26 12:08:00 -
[3]
I don't get how anything can be worse than the game crashing and not being able to play at all
Maybe I just don't get Eve
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Napro
Caldari Paxton Federation
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Posted - 2008.07.26 12:12:00 -
[4]
Please explain how a gang of neutrals can come along and interfere on a crashed node.
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Napro
Caldari Paxton Federation
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Posted - 2008.07.26 12:15:00 -
[5]
Originally by: Crumplecorn
Originally by: Napro I don't get how anything can be worse than the game crashing and not being able to play at all
In that case, nothing is worse than fleet battles. So you won't mind not going to them.
Yeah I didn't even make it to my first one...
You're basically saying I can either be a deadweight on my corp/alliance or suffer thru dead nodes
I guess the devs are right to leave this one alone... people seem to have a hardon for blackscreens and invisible enemies.
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Napro
Caldari Paxton Federation
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Posted - 2008.07.26 12:20:00 -
[6]
Originally by: Andrest Disch
If you really don't like fleet battles, you have to ask yourself if you're in the right corp/alliance.
Join a lowsec corp and have fun in small gangs. Instances are a huge no-no in a game like Eve though.
Oh I like fleet battles. Never said I didn't like them. I just don't consider that server meltdown I experienced a fleet battle.
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Napro
Caldari Paxton Federation
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Posted - 2008.07.26 12:21:00 -
[7]
Edited by: Napro on 26/07/2008 12:21:19
Originally by: Kelron Queldine
Originally by: Napro Please explain how a gang of neutrals can come along and interfere on a crashed node.
Only if you can explain how they can interfere when the involved fleets are locked into their own special little world.
They can't either way... so what's being lost
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Napro
Caldari Paxton Federation
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Posted - 2008.07.26 12:35:00 -
[8]
Originally by: Andrest Disch
Lag has always been apart of fleet battles,which isn't surprising when 200+ people show up to shoot each other with space ships. Instances aren't the right answer, and could/would end up removing alot of the fluidness that makes Eve PvP fun.
I wouldnt call the current system fluid either. Sure on paper your squad of logistics ships can enter the fray in the nick of time and save the day. But in practice... these ships would get stuck in the logjam because 200 newbies in frigates just had to come along and see what the fuss is about.
You guys are grasping to ideas that only exist in theory and could never really happen with the current lag anyway.
All I'm saying is that if you have to choose between a blackscreen and a message box that says "You are not allowed in this area"... why choose the blackscreen?
Or do you really not mind fleet battles like this for the next 5-10 years?
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Napro
Caldari Paxton Federation
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Posted - 2008.07.26 12:53:00 -
[9]
Originally by: Jorafai
In 0.0, its done to defend space. A crashed node will still mean the defending fleet have done their job, and the attacking fleet similarly, as the relogs will give a steady stream of kills and so on.
Ah, so.. node crashing is a feature now. Lmao.
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Napro
Caldari Paxton Federation
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Posted - 2008.07.26 14:18:00 -
[10]
Originally by: Coddity
Originally by: Crumplecorn Rather a troubled implementation of a good game than a great implementation of a bad one?
This.
That... makes no sense. A troubled implementation of a good game makes it a bad game. Anyway most people are right I should just stay away from that stuff... so I guess I'll never pilot a cap ship
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Napro
Caldari Paxton Federation
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Posted - 2008.07.26 15:02:00 -
[11]
Originally by: Crumplecorn Wrong. Whether a game is good or bad is in the design. Whether the implementation is good or bad is independent. Otherwise Pong is is the best game ever because it has had a perfect implementation since before most videogames existed.
As for cap ships, I don't know why anyone wants to pilot them.
Never said good implementation makes it a good game. But I know for sure bad implementation makes it a bad game...
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