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Zinras
Caldari Order of draugr
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Posted - 2008.07.26 13:12:00 -
[31]
Dear Napro, please contract me your possessions since EVE is obviously a horrible game that fails at everything and isn't worth playing.
Because let's face it: The new supercomputer won't be here tomorrow and instances will never happen, regardless of how many times you whine per forum page.
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
Originally by: Jenny Spitfire That si a fact comming out from my bran.
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Jorafai
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Posted - 2008.07.26 13:14:00 -
[32]
Originally by: Napro
Originally by: Jorafai
Originally by: Napro
Originally by: Jorafai
In 0.0, its done to defend space. A crashed node will still mean the defending fleet have done their job, and the attacking fleet similarly, as the relogs will give a steady stream of kills and so on.
Ah, so.. node crashing is a feature now. Lmao.
No - Its part of the game however, yes. If you're about to die horribly, lets say...cloaked at a gate after jump-in, and theres a 50 man gang there...and the node crashes....Surely thats an advantage to you? Not a 'feature'. Just an advantage within the game mechanics.
But nice way of dodging round my arguement with that little remark there. Perhaps you could focus on intellectual comebacks, rather than immature ones?
I dont even have a clue what your point is. Is it an advantage to the defender? Sure. Do I want to win fights because the other person can't see me let alone shoot back? No.
What are you trying to prove?
Point is, you survive and dont lose your isk/time investment, due to a technical issue with eve. You will no doubt love the fact you survived and didnt get ganked, no? So surely, with your 'thinking', thats a 'feature'?
I need not prove anything mate. In FW, you died constantly. You smacktalked to the ends of the earth. And now you're whining about lag in fleet battles. You're a natural troll mate. Honestly.
If you like fleet battles? Congrats. That means you like lag and node drops. If you dont like node drops and lag, then you dont like fleet battles. Make up your mind.
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McDonALTs
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Posted - 2008.07.26 13:26:00 -
[33]
Edited by: McDonALTs on 26/07/2008 13:27:15 Eve solar systems are instanced already. What the op is asking for is to instance the grid. Actually instance is a bad word, the op means put the grid on a seperate server just like how solar systems are on seperate severs. This can all happen behind the scenes so it makes no difference to eve players wanted to interfere
Back to point, how long roughly can we expect a solution to lag going to come out? Year? two years?
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.07.26 13:35:00 -
[34]
Alas they cant do that. They cant have a single server running anything less than full solar system with current code. 
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Jorafai
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Posted - 2008.07.26 13:44:00 -
[35]
Originally by: McDonALTs Edited by: McDonALTs on 26/07/2008 13:27:15 Eve solar systems are instanced already. What the op is asking for is to instance the grid. Actually instance is a bad word, the op means put the grid on a seperate server just like how solar systems are on seperate severs. This can all happen behind the scenes so it makes no difference to eve players wanted to interfere
Back to point, how long roughly can we expect a solution to lag going to come out? Year? two years?
Actually, it wouldnt all happen 'behind' the scenes. Its possible to fly from one grid to another with conventional drives etc. Or even with warp drives. Either way, the person would have to load the grid with even more data, as its a change in instance. Much like when you jump into another system. The lag would still be there, with people loading the new instance.
And as for solution to lag...You realise thats not going to happen, right?
The member count on fleet ops is at 100-150 atm, because thats what the server can sometimes handle, depending on node allocation. If CCP increased the resources given to a fight, then the numbers would rise. So there is no solution, bar from CCP buying a shedload of huuuuge supercomputers, which would no doubt make them broke.
Lag has ALWAYS been a part of eve. It always will be. Trick is, to avoid the scenarios where it most likely occurs. eg - Fleet fights.
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Coddity
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Posted - 2008.07.26 13:46:00 -
[36]
Originally by: Crumplecorn Rather a troubled implementation of a good game than a great implementation of a bad one?
This.
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Napro
Caldari Paxton Federation
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Posted - 2008.07.26 14:18:00 -
[37]
Originally by: Coddity
Originally by: Crumplecorn Rather a troubled implementation of a good game than a great implementation of a bad one?
This.
That... makes no sense. A troubled implementation of a good game makes it a bad game. Anyway most people are right I should just stay away from that stuff... so I guess I'll never pilot a cap ship
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.26 14:34:00 -
[38]
Originally by: Napro A troubled implementation of a good game makes it a bad game. Anyway most people are right I should just stay away from that stuff... so I guess I'll never pilot a cap ship
Wrong. Whether a game is good or bad is in the design. Whether the implementation is good or bad is independent. Otherwise Pong is is the best game ever because it has had a perfect implementation since before most videogames existed.
As for cap ships, I don't know why anyone wants to pilot them. -
DesuSigs |

Napro
Caldari Paxton Federation
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Posted - 2008.07.26 15:02:00 -
[39]
Originally by: Crumplecorn Wrong. Whether a game is good or bad is in the design. Whether the implementation is good or bad is independent. Otherwise Pong is is the best game ever because it has had a perfect implementation since before most videogames existed.
As for cap ships, I don't know why anyone wants to pilot them.
Never said good implementation makes it a good game. But I know for sure bad implementation makes it a bad game...
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Peppy
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Posted - 2008.07.26 15:39:00 -
[40]
Originally by: Napro
Originally by: Crumplecorn Wrong. Whether a game is good or bad is in the design. Whether the implementation is good or bad is independent. Otherwise Pong is is the best game ever because it has had a perfect implementation since before most videogames existed.
As for cap ships, I don't know why anyone wants to pilot them.
Never said good implementation makes it a good game. But I know for sure bad implementation makes it a bad game...
you obviously werent around when eve was released then. Yet you yourself have said eve is a good game etc.
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Grath Telkin
Amarr The Illuminati. Pandemic Legion
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Posted - 2008.07.26 17:07:00 -
[41]
Who here has realized that Napro doesn't want a real reason?
What did you expect Nap? You joined the biggest militia, noted for having the biggest fleets.
Did you do NO reading on this before joining, or just "HEY GUYS, IM JOINING THE BIGGEST SIDE!!11!!1"
EVE will never be instanced, sorry dude. Its not that bad until you really start piling the people in.
But i digress, cause you really don't want to hear the reasons why it will never be that way, all you wanted was to ***** and moan about the lag in a public venue.
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Coddity
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Posted - 2008.07.27 00:13:00 -
[42]
Edited by: Coddity on 27/07/2008 00:13:23
Originally by: Napro That... makes no sense. A troubled implementation of a good game makes it a bad game. Anyway most people are right I should just stay away from that stuff... so I guess I'll never pilot a cap ship
It makes perfect sense to me.
A good feature is with a bad implementation is better than a bad feature with a good implementation because the former has potential; it can be improved upon. A bad feature will always be...well, bad.
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Nexus Kinnon
SniggWaffe
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Posted - 2008.07.27 01:00:00 -
[43]
Originally by: Napro Maybe I just don't get Eve
at least you got something right
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Murk Loar
Caldari The Ex-Patriots
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Posted - 2008.07.27 09:35:00 -
[44]
Napro,I seriously say you should find another game.In militia you whined constantly and nearly every post Ive read of yours in the forums has been a whine.EvE is obviously not for you. |

Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.27 09:40:00 -
[45]
Please no. Not only would this be extremely bad for the game, but it still wouldn't solve the lag problems for the larger battles (as evidenced by Jita's performce despite being on a node of its own) anyway.
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Two Flower
Caldari Allied Tactical Unit Scalar Federation
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Posted - 2008.07.27 11:06:00 -
[46]
what would be nice is if it was possible for a "grid" to have its own server i know it doesnt work like that but we can dream i guess
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.07.27 11:26:00 -
[47]
Edited by: Tzrailasa on 27/07/2008 11:27:07
Originally by: Two Flower what would be nice is if it was possible for a "grid" to have its own server i know it doesnt work like that but we can dream i guess
CCP is actually working on something like this, including dynamically 'moving' grids between servers.
Currently, a solar system has to run on one CPU. They're trying to eliminate this so the one CPU limitation is on grids. This'll mean that lag will either disappear or be severaly reduced in mission systems or heavy traffic systems like Jita. It'll not have any significant effect on big fleet battles where the battle takes up all the power of one CPU.
Lag is the weather of EVE!
It's the (somewhat) unpredictable effect of the environment on your plans. Sometimes it's sunny (no lag), sometimes it's cloudy (little lag, but playable), sometimes it rains (heavy lag, but somewhat playable) and sometimes it's a full blizzard (minutes of lag). Those who know how to adjust your fighting style for each usually comes out best. I actually don't mind very laggy fights that much. Sure, the waiting is annoying, and loosing a ship to lag is frustrating, but since we know how to fight in lag, we usually come out ahead.
As with all other combat in EVE, it all comes down to experience.
My views are my own. They do not represent the views of my corporation or alliance. |
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