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Shepard Book
Imperial Academy
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Posted - 2008.07.28 13:21:00 -
[1]
Edited by: Shepard Book on 28/07/2008 13:21:49 Speed stacking nerfs galore AGAIN. This affects the Minmatar more than anyone. Our Artillery is a joke. Damps are not much of an option with our many mids now. Nerfing webs and speed yet again makes rapiers which was one of our last few good ships ALOT less attractive now.
In my opinion this helps blobbing alliances even more and nerfs guerilla warfare fighters. I wonder who they want to help most...
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Wil Smithx
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Posted - 2008.07.28 13:23:00 -
[2]
ROFLMFAO wow this is pure gold
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Annowyn
Purgatorial Janitors Inc.
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Posted - 2008.07.28 13:25:00 -
[3]
Get back into your box.
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SuiJuris
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Posted - 2008.07.28 13:26:00 -
[4]
It might be a little overboard. But all the changes are supposed to be on SiSi right now. Why not login and try it out see how things really look?
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Stab Wounds
Caldari State Protectorate
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Posted - 2008.07.28 13:26:00 -
[5]
lol minmatar are overpowered get over it
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.28 13:40:00 -
[6]
Our cruisers might have been before but now they are pretty useless. I don't plan on replacing my vagabond when it dies and I'm already training for amar battleships. At that point the only minmatar ship I'll fly will be my carrier (cuz it looks awesome) and a shuttle if I happen to feel like it...
Oh my alt uses the cheetah. Cant forget the cheetah.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.07.28 13:41:00 -
[7]
when it comes to beating up a cripple in a wheelchair, the hard part is to nock them out of the chair, after that, it gets easier and easier to repeatedly put the boot into the stomach and head, after a while through pain they slip in and out of consciousness, this means less complaints from then on so you can keep doing it without interruption.
This is the same attitude ccp has for we minmatar, we were decent once but with the repeated boots to the head we will be unlikely to recover unless we get some serious love and nursing.
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Wil Smithx
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Posted - 2008.07.28 13:53:00 -
[8]
Originally by: Nian Banks when it comes to beating up a cripple in a wheelchair, the hard part is to nock them out of the chair, after that, it gets easier and easier to repeatedly put the boot into the stomach and head, after a while through pain they slip in and out of consciousness, this means less complaints from then on so you can keep doing it without interruption.
This is the same attitude ccp has for we minmatar, we were decent once but with the repeated boots to the head we will be unlikely to recover unless we get some serious love and nursing.
Its your own fault your in a wheelchair, thats what happens when you ride a chair down the stairs wielding an uzi...
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.28 13:55:00 -
[9]
Originally by: Wil Smithx
Originally by: Nian Banks when it comes to beating up a cripple in a wheelchair, the hard part is to nock them out of the chair, after that, it gets easier and easier to repeatedly put the boot into the stomach and head, after a while through pain they slip in and out of consciousness, this means less complaints from then on so you can keep doing it without interruption.
This is the same attitude ccp has for we minmatar, we were decent once but with the repeated boots to the head we will be unlikely to recover unless we get some serious love and nursing.
Its your own fault your in a wheelchair, thats what happens when you ride a chair down the stairs wielding an uzi...
I loled. But the situation is still really sad.
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Beltantis Torrence
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Posted - 2008.07.28 13:55:00 -
[10]
Originally by: Shepard Book Edited by: Shepard Book on 28/07/2008 13:21:49 Speed stacking nerfs galore AGAIN. This affects the Minmatar more than anyone. Our Artillery is a joke. Damps are not much of an option with our many mids now. Nerfing webs and speed yet again makes rapiers which was one of our last few good ships ALOT less attractive now.
In my opinion this helps blobbing alliances even more and nerfs guerilla warfare fighters. I wonder who they want to help most...
Which killboard are you on? I'm sorta curious to see some KM from these "guerilla warfare fighters" that seem so rare in the actual game. For some reason the people who I do see actually going around mixing things up solo aren't on here whining about these changes that we don't even have solid numbers on yet.
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Maeltstome
Minmatar Suicidal Office Clerks
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Posted - 2008.07.28 13:56:00 -
[11]
Minnie can't tank and can't gank. All i can really say is maybe the web changes will help us, but the scram change will negate that. Thats one change i'm definately against - f**king stupid idea that the 4 muskateers (read The Teletubies) from the game balancing dept came up with.
BTW - can you tell us how you where going to remove carriers ability to control all their fighters at once again? Cause it was funny how fast that got laughed off of the face of the planet the first time round. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Wil Smithx
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Posted - 2008.07.28 14:03:00 -
[12]
Originally by: Maeltstome Minnie can't tank and can't gank. All i can really say is maybe the web changes will help us, but the scram change will negate that. Thats one change i'm definately against - f**king stupid idea that the 4 muskateers (read The Teletubies) from the game balancing dept came up with.
BTW - can you tell us how you where going to remove carriers ability to control all their fighters at once again? Cause it was funny how fast that got laughed off of the face of the planet the first time round.
Removing a carriers ability to field drones removes its ability to own...
Changing speed tanks simply makes them a little easier to catch and restricts speed to ships meant for it, like the vagabond and interceptors. These ships wont suffer that much in the patch assuming they get nerfed how ccp have said they might get nerfed. I'm still training for a skirmish mindlink because I know a ship with a 50% boost to speed is going to be able to speed tank if your limping around with a 9km range warp scram or not!
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Spectre3353
Gallente The Python Cartel
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Posted - 2008.07.28 14:10:00 -
[13]
Originally by: Trojanman190 Our cruisers might have been before but now they are pretty useless.
You're just kidding, right? ----- http://evenewb.blogspot.com/
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korrey
Amarr
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Posted - 2008.07.28 14:22:00 -
[14]
First off, what should you expect? Your a slave race that has ships built out of duct-tape and cardboard. Why you should you be able to tank or gank?
No sympathy from the Amarrian <--- We had to go through the same thing for a while. ----------- Amarr- If you like to handicap yourself before the fight begins, then we may accomodate your needs surprisingly well. |

Xephys
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Posted - 2008.07.28 14:23:00 -
[15]
Originally by: Spectre3353
Originally by: Trojanman190 Our cruisers might have been before but now they are pretty useless.
You're just kidding, right?
Whiners are always going to whine about nerfs. I use just Minni ships atm, and I rarely ever speed tank. It works out fine, but that may be just because I'm in lowsec, so tanking sentry guns > speed. :P
P.S. <3 Eve Newb blog.
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Maeltstome
Minmatar Suicidal Office Clerks
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Posted - 2008.07.28 14:24:00 -
[16]
Originally by: korrey First off, what should you expect? Your a slave race that has ships built out of duct-tape and cardboard. Why you should you be able to tank or gank?
No sympathy from the Amarrian <--- We had to go through the same thing for a while.
Since the HP buffs amarr have been slowly becoming the best heavy-ship race. Training my other char for a perfect skills geddon atm. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

korrey
Amarr
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Posted - 2008.07.28 14:46:00 -
[17]
Originally by: Maeltstome
Originally by: korrey First off, what should you expect? Your a slave race that has ships built out of duct-tape and cardboard. Why you should you be able to tank or gank?
No sympathy from the Amarrian <--- We had to go through the same thing for a while.
Since the HP buffs amarr have been slowly becoming the best heavy-ship race. Training my other char for a perfect skills geddon atm.
I don't deny Amarr are good now. They still have a few rough edges here and there, but nothing to start a new thread about. As far as minmatar? I'm happy they got nerfed for speed. I hope they get a boost in some other area, but im just tired of everyone in the game flying at 5,500 m/s in cruisers around me.
When people start nano-ing Zealots and Sacrileges, you know there is probably an issue with Speed in this game. ----------- Amarr- If you like to handicap yourself before the fight begins, then we may accomodate your needs surprisingly well. |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.07.28 15:05:00 -
[18]
Originally by: korrey im just tired of everyone in the game flying at 5,500 m/s in cruisers around me.
When people start nano-ing Zealots and Sacrileges, you know there is probably an issue with Speed in this game.
^this
finnally i dont have to feel bad when i say..no this setup cant go 4km a sec lol poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

Anubis Hatak
OUTLAWZ IMMORTAL
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Posted - 2008.07.28 15:10:00 -
[19]
Rapier and huginn are fine still. Everything moves so slow now the web nerf makes no difference..
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Siemiona
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Posted - 2008.07.28 15:33:00 -
[20]
Shepard...can i get your stuff please..
I like reading post like that..it's a pretty comedy.
Youre saing that Minmatar ships are utter crap?
and you know why..? Because youre placing only two or three kinds of thing on low slots.
Take a look on market and read...meaby there is something else what can fit in?
BTW. L2 mishes can be done in cruisers i guess, you don't need recon 
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Reithan
Caldari Dead 2 Rights
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Posted - 2008.07.28 15:43:00 -
[21]
Well, it only makes sense that the minmatar are here *****ing about pvp nerfs, since they're already the worst at it...oh...wait... -----------------------------------------------
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AstroPhobic
Minmatar
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Posted - 2008.07.28 15:48:00 -
[22]
Edited by: AstroPhobic on 28/07/2008 15:50:34
Originally by: Stab Wounds lol amarr are overpowered get over it
Duly noted.
Edit: Not that the OP was any good... but the responses were even worse. You guys want to have some serious posts instead of "ROFL ROFL ROFL MINNIE 4 OP AND PVP KINGS ROFL". 'Cause repeating things from 2 years ago isn't exactly up to date.
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Callib Gor'Karrithe
Minmatar
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Posted - 2008.07.28 16:00:00 -
[23]
It's essentially the same situation as two years ago. And one year ago. And hell, even a few months ago.
All the babies that can't bother to play this game properly start *****ing and whining because things change. Rigs were a bad idea, because rigs caused this whole f*cking mess.
Learn to adapt. People learned to adapt to get ships to run at ludicrous speed to begin with, and now you're crying because CCP gave their head a shake? This is just pathetic. Amarr got the nerf first, then the Gallies, now the Minnies... guess who's being gunned for next?? Oh no!! Not the Caldari!!!
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.28 16:06:00 -
[24]
Originally by: Shepard Book Edited by: Shepard Book on 28/07/2008 13:21:49 Speed stacking nerfs galore AGAIN. This affects the Minmatar more than anyone. Our Artillery is a joke. Damps are not much of an option with our many mids now. Nerfing webs and speed yet again makes rapiers which was one of our last few good ships ALOT less attractive now.
In my opinion this helps blobbing alliances even more and nerfs guerilla warfare fighters. I wonder who they want to help most...
I can have it? You know....your stuff. I can have it , right?
Sorry but this nerf doesnt effect some minmatar ships at all. Actually now the vagabond will be THE fastest HAC. Sorry you fail at eve. ----------------------------------------- [Video] I'm a soldier, so remember the name |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.07.28 16:23:00 -
[25]
Hey guys. How about trying it on the test server, and giving feedback. That might be kinda cool. -- Crane needs more grid 249km locking? |

Derek Sigres
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Posted - 2008.07.28 16:28:00 -
[26]
Originally by: Beltantis Torrence
Originally by: Shepard Book Edited by: Shepard Book on 28/07/2008 13:21:49 Speed stacking nerfs galore AGAIN. This affects the Minmatar more than anyone. Our Artillery is a joke. Damps are not much of an option with our many mids now. Nerfing webs and speed yet again makes rapiers which was one of our last few good ships ALOT less attractive now.
In my opinion this helps blobbing alliances even more and nerfs guerilla warfare fighters. I wonder who they want to help most...
My favorite part of guirella warfare was the fact that the nano's always came in blobs. When they came alone everything was gravy so they'd bring friends. In my book the lone nano was a fantastically weak ship - I might not be able to kill it without specific gear but he sure as hell couldn't kill me either (ishtar and sac being the exceptions to the rule on both accounts - but neither would actually stick around until the explosion)
Nano doesn't stop the blob - it just makes it move faster. Blobbing is inevitable in a game that tries as hard as possibe to disuade you from flying solo.
Which killboard are you on? I'm sorta curious to see some KM from these "guerilla warfare fighters" that seem so rare in the actual game. For some reason the people who I do see actually going around mixing things up solo aren't on here whining about these changes that we don't even have solid numbers on yet.
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korrey
Amarr
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Posted - 2008.07.28 16:34:00 -
[27]
Edited by: korrey on 28/07/2008 16:35:13 I logged on the Test Server, found that my Non-Nano'd Zealot was completely unharmed. And logged off.
See how easy that was? If everyone stopped Nano'ing ships that weren't meant to be nanoed, you don't get nerfed as hard. Simple, really...
Vagabond/Curse = Nano-worthy
Just about everything else = Fit based on your bonuses.
Edit: All CCP did really, was make ships that were not meant to be nanoe'd impossible to nano. Vagabond will still be the fastest HAC. Quite yer belly'aching. ----------- Amarr- If you like to handicap yourself before the fight begins, then we may accomodate your needs surprisingly well. |

Wil Smithx
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Posted - 2008.07.28 16:46:00 -
[28]
Originally by: korrey Edited by: korrey on 28/07/2008 16:35:13 I logged on the Test Server, found that my Non-Nano'd Zealot was completely unharmed. And logged off.
See how easy that was? If everyone stopped Nano'ing ships that weren't meant to be nanoed, you don't get nerfed as hard. Simple, really...
Vagabond/Curse = Nano-worthy
Just about everything else = Fit based on your bonuses.
Edit: All CCP did really, was make ships that were not meant to be nanoe'd impossible to nano. Vagabond will still be the fastest HAC. Quite yer belly'aching.
So now we can finally say goodbye to nano ishtars and feel safe in the knowledge that our heavy passive tanks will last till we can call support...
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Monsieur Escargots
The Blue Dagger Mercenery Agency
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Posted - 2008.07.28 16:53:00 -
[29]
at last, i can finally fit my Zealots how I want them to be fitted, rather than being forced to nano everything just to keep up with the curve!
Looking forward to doing some serious melting again.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.28 16:54:00 -
[30]
Originally by: Monsieur Escargots at last, i can finally fit my Zealots how I want them to be fitted, rather than being forced to nano everything just to keep up with the curve!
Looking forward to doing some serious melting again.
QFT, so sick of seeing nubs in nano zealots. I told people this day would come, but they mocked me. :-p ----------------------------------------- [Video] I'm a soldier, so remember the name |
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