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Lrrp
Minmatar Sebiestor tribe
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Posted - 2008.07.28 14:47:00 -
[1]
One of the reasons I've heard about nerfing nano's is that they fly faster than missile explosion velocity. So go faster than 4k m/s and you are immune pretty much from missiles blast effect.
So instead of nerfing to hell the whole speed equation for fitting ships, why not instead buff up missiles so their blast effects have a greater speed and greater radius and thus actually be useful in countering nano ships? Missiles would be the perfect counter to fast ships as tracking is not a issue. By buffing missiles, nerfing speed would not really be required. Let the Caldari boats have a meaningful place as damage dealers in gangs for a change.
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Lrrp
Minmatar Sebiestor tribe
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Posted - 2008.07.28 16:24:00 -
[2]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 28/07/2008 16:04:29
Originally by: Lrrp One of the reasons I've heard about nerfing nano's is that they fly faster than missile explosion velocity. So go faster than 4k m/s and you are immune pretty much from missiles blast effect.
So instead of nerfing to hell the whole speed equation for fitting ships, why not instead buff up missiles so their blast effects have a greater speed and greater radius and thus actually be useful in countering nano ships? Missiles would be the perfect counter to fast ships as tracking is not a issue. By buffing missiles, nerfing speed would not really be required. Let the Caldari boats have a meaningful place as damage dealers in gangs for a change.
Narrowminded much? Sorry but the missiles arent the main reason for the nano nerf. You fail. But its good to see all the nano noobs grasping onto straws.
Tell me miss master reader, did I say "main" reason. Missiles would be a good counter but if missiles can't do the job then there are other ways to force nano hacs from the field of battle. HACs fitted with range and speed tracking mods do a great job at countering a gang of fast movers. Assuming we who protest a nano nerf are noobs only show your noob skills at forum fighting.
Thanks for all the pro/con opinions from those of you who know what you are talking about.
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Lrrp
Minmatar Sebiestor tribe
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Posted - 2008.07.28 16:38:00 -
[3]
Originally by: Lyria Skydancer
Originally by: Lrrp Missiles would be a good counter but if missiles can't do the job then there are other ways to force nano hacs from the field of battle. HACs fitted with range and speed tracking mods do a great job at countering a gang of fast movers. Assuming we who protest a nano nerf are noobs only show your noob skills at forum fighting.
Thanks for all the pro/con opinions from those of you who know what you are talking about.
Uhm yeah but those anti nano hacs give up speed, tank and cap mods to do that. What do hacs give up for speed? Tank? Nope, speed tank is the best sort of tank. Sorry but you are very biased and blinded by your nano love. These redicilous speeds of hacs need to go. End of story.
Actually I don't fly nano Hacs. Nano Hacs give up tank and give up "Gank". So they lose 2 elements while the Gank Hac only gives up speed. So why do you think the Nano gang quickly moves out of range when the Gank gang jumps into them? Effectively a stalement occurs but not before a couple of the nano's die before they flee the field.
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Lrrp
Minmatar Sebiestor tribe
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Posted - 2008.07.28 17:11:00 -
[4]
Originally by: Wil Smithx
Originally by: Lrrp
Originally by: Lyria Skydancer
Originally by: Lrrp Missiles would be a good counter but if missiles can't do the job then there are other ways to force nano hacs from the field of battle. HACs fitted with range and speed tracking mods do a great job at countering a gang of fast movers. Assuming we who protest a nano nerf are noobs only show your noob skills at forum fighting.
Thanks for all the pro/con opinions from those of you who know what you are talking about.
Uhm yeah but those anti nano hacs give up speed, tank and cap mods to do that. What do hacs give up for speed? Tank? Nope, speed tank is the best sort of tank. Sorry but you are very biased and blinded by your nano love. These redicilous speeds of hacs need to go. End of story.
Actually I don't fly nano Hacs. Nano Hacs give up tank and give up "Gank". So they lose 2 elements while the Gank Hac only gives up speed. So why do you think the Nano gang quickly moves out of range when the Gank gang jumps into them? Effectively a stalement occurs but not before a couple of the nano's die before they flee the field.
And then the nano hacs pick the damage hacs apart 1 by 1 unless those damage hacs are fitted specifically to kill nanos!
Did you skim or forget this part:
"HACs fitted with range and speed tracking mods do a great job at countering a gang of fast movers."
Fittings still allow for tank fittings/damage mods and T2 turrets with appropriate ammo are part of the gank. So gank and tank out to 100k or more depending on ship. Nano's will have real hard job picking apart a equal sized gang fitted thus.
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Lrrp
Minmatar Sebiestor tribe
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Posted - 2008.07.28 17:28:00 -
[5]
I agree. Perhaps a thread about fitting ships for anti nano might have some legs.
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