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reivol
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Posted - 2008.07.28 16:39:00 -
[1]
Hi guys,
that was easy, this won't be easy anymore :)
Please have a look at these two guides .... You do remember them, don't you ? - http://www.eve-online.com/guide/en/g61_5.asp - http://www.eve-online.com/guide/en/g61_3.asp
The bad news is that you'll have to learn how to fly a ship and to adjust your transveral velocity, not anymore you'll just have to engage MWD and warp away
The good news is that with proper flying you'll still be able to have a huge amount of damage reduction by speed tanking (preliminary test shows a 50 to 90% reduction against the better gunboat or missile boat).
Yes I know, that's no more 100% damage reduction but, He ! that's life, it isn't always a piece of cake :p
I advise you to go on Sisi and try all of that ... then come back here to cry
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Foocurr
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Posted - 2008.07.28 16:41:00 -
[2]
You'll still die.
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.28 16:41:00 -
[3]
look guys.. a carebear is trying to tell us how to pvp... lets all do this :P
and yes.. i have adapted... turned my nano zealot into something else and took out lacheisis, curse and ishtar whit it :P ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.28 16:44:00 -
[4]
Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
Originally by: CCP Wrangler We are pleased to aim!
Or was that the other way around?
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.28 16:48:00 -
[5]
Edited by: Trojanman190 on 28/07/2008 16:48:39
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
This.
Someone posted a good setup a week ago but people are to lazy to change the way they fit. They want whatever they are currently in to kill whatever they happen to encounter. It is the carebear way.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.28 16:51:00 -
[6]
Edited by: Lyria Skydancer on 28/07/2008 16:51:45
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
And if people like you had understood the core problem of the nano age was NOT the ability to hit them, then you wouldnt write such nonsense either. ----------------------------------------- [Video] I'm a soldier, so remember the name |

McDonALTs
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Posted - 2008.07.28 16:55:00 -
[7]
Originally by: Trojanman190 Edited by: Trojanman190 on 28/07/2008 16:48:39
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
This.
Someone posted a good setup a week ago but people are to lazy to change the way they fit. They want whatever they are currently in to kill whatever they happen to encounter. It is the carebear way.
I disagree. Nano forced people to blob up and made anti-blob fleet tactics obsolete.
E.G 20 vs 100 man blob. The 20 can use cov ops to line up hit and run warpto's so the 20 can start killing the weakist side of the blob before dictors/cepters etc came in and bubbled etc.
Since Nano campe in, hit and run tactics became obsolete since 13k/sec cepters would be on the enemy in moments, thus making the blob prevail.
Now with speed nerf, anti-blob tactics will re-arrise and cov ops pilots with brains are backin high demand
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Foocurr
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Posted - 2008.07.28 16:57:00 -
[8]
Originally by: McDonALTs
Since Nano campe in, hit and run tactics became obsolete
You posted that in the other thread, but it sounds even more stupid the second time.
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Derek Sigres
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Posted - 2008.07.28 17:02:00 -
[9]
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
But just try hitting those fast ships with Heavy Missiles, HAM's or Rockets. In the first two cases you don't have the explosion velocity to deal damage, in the last case you didn't have the range to hit a nano boat. That left us missile users with the 200 DPS AML with precision lights. Not a perfect fit but 200 DPS is a hell of a lot better than the 0 I was netting with precision heavies 
My complaint, once I realized inability to hit nano's was a missile only problem, quickly turned to an issue with the missiles themselves, not the nano ship. I simply assumed early on that everyone had the same problem with the whines I was hearing. Then I started moonlighting in amarr ships and found to my surprise pulse lasers hit nanos pretty well - well enough that they don't stick around to see if they can kill my Harbinger. . .
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Foocurr
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Posted - 2008.07.28 17:04:00 -
[10]
Originally by: Derek Sigres
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
But just try hitting those fast ships with Heavy Missiles, HAM's or Rockets. In the first two cases you don't have the explosion velocity to deal damage, in the last case you didn't have the range to hit a nano boat. That left us missile users with the 200 DPS AML with precision lights. Not a perfect fit but 200 DPS is a hell of a lot better than the 0 I was netting with precision heavies 
My complaint, once I realized inability to hit nano's was a missile only problem, quickly turned to an issue with the missiles themselves, not the nano ship. I simply assumed early on that everyone had the same problem with the whines I was hearing. Then I started moonlighting in amarr ships and found to my surprise pulse lasers hit nanos pretty well - well enough that they don't stick around to see if they can kill my Harbinger. . .
Yep, especially when they are WEBBED.
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reivol
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Posted - 2008.07.28 18:20:00 -
[11]
Edited by: reivol on 28/07/2008 18:23:22
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
easy enough ? I disagree .... for a ship doing 6km/s at 30km you need a tracking of 0,2 rad/s, if the ship is orbiting at 20km it's 0,3 rad/s
A deimos blaster max skilled will need 2 tracking comp to attain such tracking and it will only be able to shoot at 10km so won't hit due to range :p A deimos railgun, even with 3 tracking comp will hardly attain 0,1 rad/s ...
Even an autcannon Muninn max skilled will only have 0,38 rad/s of tracking with a max range of 12 km at which he''d need a tracking of 0,46 :/ so it won't hit either ....
and even a pulse zealot with 3 tracking comp will only have 0,2 rad/s of tracking at 16km ...
Either way, a ship flying at 6km/s is a joke, can't be damaged by missile, can't be hit by guns either Such a ship is not speed tanking, he is avoiding damage. With the intended change it will do 3km/s or 4km/s , that will change a lot of thing, it will now no more avoiding damage but tanking it with it's speed ... (at 3km/s incoming damage is reduced by 50 to 90% depending of what is hitting you)
that's a great change !!
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Foocurr
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Posted - 2008.07.28 18:32:00 -
[12]
Originally by: reivol Edited by: reivol on 28/07/2008 18:23:22
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
easy enough ? I disagree .... for a ship doing 6km/s at 30km you need a tracking of 0,2 rad/s, if the ship is orbiting at 20km it's 0,3 rad/s
A deimos blaster max skilled will need 2 tracking comp to attain such tracking and it will only be able to shoot at 10km so won't hit due to range :p A deimos railgun, even with 3 tracking comp will hardly attain 0,1 rad/s ...
Even an autcannon Muninn max skilled will only have 0,38 rad/s of tracking with a max range of 12 km at which he''d need a tracking of 0,46 :/ so it won't hit either ....
and even a pulse zealot with 3 tracking comp will only have 0,2 rad/s of tracking at 16km ...
Either way, a ship flying at 6km/s is a joke, can't be damaged by missile, can't be hit by guns either Such a ship is not speed tanking, he is avoiding damage. With the intended change it will do 3km/s or 4km/s , that will change a lot of thing, it will now no more avoiding damage but tanking it with it's speed ... (at 3km/s incoming damage is reduced by 50 to 90% depending of what is hitting you)
that's a great change !!
Which ship does damage while doing 6km/s at 30km?
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Dromidas Shadowmoon
Minmatar 54th Knights Templar THORN Alliance
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Posted - 2008.07.28 18:40:00 -
[13]
Originally by: Foocurr
Which ship does damage while doing 6km/s at 30km?
Something with missiles, I would guess. Which means they will nerf minmatar some more to stop caldari from killing everyone. _______________________________________________ Minmatar will always go faster than you, get over it. |

Foocurr
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Posted - 2008.07.28 18:41:00 -
[14]
Originally by: Dromidas Shadowmoon
Originally by: Foocurr
Which ship does damage while doing 6km/s at 30km?
Something with missiles, I would guess. Which means they will nerf minmatar some more to stop caldari from killing everyone.
Warp out?
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.28 18:43:00 -
[15]
Originally by: Lyria Skydancer And if people like you had understood the core problem of the nano age was NOT the ability to hit them, then you wouldnt write such nonsense either.
And if you didn't have extremely selective memory about what the whining on the forums was mainly about (including the OP of this very thread), you wouldn't have written the above.
Originally by: CCP Wrangler We are pleased to aim!
Or was that the other way around?
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.28 18:46:00 -
[16]
Originally by: reivol Edited by: reivol on 28/07/2008 18:23:22
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
easy enough ? I disagree .... for a ship doing 6km/s at 30km you need a tracking of 0,2 rad/s, if the ship is orbiting at 20km it's 0,3 rad/s
No.
This would be the case if it weren't for the fact that their sig radius was enormous from the mwd running. And if you don't know why that makes a difference, you need to learn how tracking actually works.
Originally by: CCP Wrangler We are pleased to aim!
Or was that the other way around?
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SKINK0429
THE NDRANGHETA Monkey Religion
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Posted - 2008.07.28 18:46:00 -
[17]
Originally by: Foocurr
Originally by: reivol Edited by: reivol on 28/07/2008 18:23:22
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
easy enough ? I disagree .... for a ship doing 6km/s at 30km you need a tracking of 0,2 rad/s, if the ship is orbiting at 20km it's 0,3 rad/s
A deimos blaster max skilled will need 2 tracking comp to attain such tracking and it will only be able to shoot at 10km so won't hit due to range :p A deimos railgun, even with 3 tracking comp will hardly attain 0,1 rad/s ...
Even an autcannon Muninn max skilled will only have 0,38 rad/s of tracking with a max range of 12 km at which he''d need a tracking of 0,46 :/ so it won't hit either ....
and even a pulse zealot with 3 tracking comp will only have 0,2 rad/s of tracking at 16km ...
Either way, a ship flying at 6km/s is a joke, can't be damaged by missile, can't be hit by guns either Such a ship is not speed tanking, he is avoiding damage. With the intended change it will do 3km/s or 4km/s , that will change a lot of thing, it will now no more avoiding damage but tanking it with it's speed ... (at 3km/s incoming damage is reduced by 50 to 90% depending of what is hitting you)
that's a great change !!
Which ship does damage while doing 6km/s at 30km?
Ishtar!!!
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Maeltstome
Minmatar Suicidal Office Clerks
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Posted - 2008.07.28 18:55:00 -
[18]
All these "lol nano*** cry" threads are doing my head in. I only ever flew ceptors and the vaga as fast ships, ships which are meant to be like this, but i dont like this nerf.
Long story short, im taking names hunting down the authors. Any 'nano-***' is welcome to join. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Foocurr
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Posted - 2008.07.28 18:57:00 -
[19]
Originally by: SKINK0429
Ishtar!!!
Warp out?
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Ol' Delsai
Caldari Kernel of War Tau Ceti Federation
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Posted - 2008.07.28 18:57:00 -
[20]
Quote:
This would be the case if it weren't for the fact that their sig radius was enormous from the mwd running. And if you don't know why that makes a difference, then you need to learn how tracking in Eve actually works.
Actually, tracking speed has nothing to do with sig radius, I think that you should read again your fly book :p... No matter you're signature radius, if the gun can't track you due to your speed, they won't hit you ...
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Maeltstome
Minmatar Suicidal Office Clerks
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Posted - 2008.07.28 19:07:00 -
[21]
Originally by: Ol' Delsai Actually, tracking speed has nothing to do with sig radius, I think that you should read again your fly book :p... No matter you're signature radius, if the gun can't track you due to your speed, they won't hit you ...
FAIL
Yes it does, those ship guides are years old. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.28 19:07:00 -
[22]
Edited by: Reem Fairchild on 28/07/2008 19:07:08
Originally by: Ol' Delsai
Quote:
This would be the case if it weren't for the fact that their sig radius was enormous from the mwd running. And if you don't know why that makes a difference, then you need to learn how tracking in Eve actually works.
Actually, tracking speed has nothing to do with sig radius, I think that you should read again your fly book :p... No matter you're signature radius, if the gun can't track you due to your speed, they won't hit you ...
Go back to the opening post and follow the link to the tracking guide, play around with it for a while and then get back to me on that one.
Originally by: CCP Wrangler We are pleased to aim!
Or was that the other way around?
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.28 19:08:00 -
[23]
Originally by: Maeltstome
Originally by: Ol' Delsai Actually, tracking speed has nothing to do with sig radius, I think that you should read again your fly book :p... No matter you're signature radius, if the gun can't track you due to your speed, they won't hit you ...
FAIL
Yes it does, those ship guides are years old.
No, actually the tracking does reflect the fact that increased sig radius helps tracking.
Originally by: CCP Wrangler We are pleased to aim!
Or was that the other way around?
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Gimpb
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Posted - 2008.07.28 19:14:00 -
[24]
Edited by: Gimpb on 28/07/2008 19:14:37
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
Little hint: I don't think many people whinned about nanos because their turrets couldn't hit them well. ;)
They complained because they're near-impossible to tackle without using a dictor, a deployable bubble (gullible target required), or a T2 cruiser.
... but don't misunderstand, I think they're going way overboard with the nerf bat on this one.
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RazluP
Smegnet Corp
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Posted - 2008.07.28 19:25:00 -
[25]
Wellcome to Nerf Online
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.07.28 19:32:00 -
[26]
Originally by: RazluP Wellcome to Nerf Online
Vellcome...
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Furb Killer
Gallente The first genesis Veritas Immortalis
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Posted - 2008.07.28 20:25:00 -
[27]
Havent tried it against too many nano ships yet since i barely got it, but according to EFT a harbinger can track a nano ship doing 5-6 km/s perfectly fine at every range till 20-25 km (then optimal becomes a problem). This all due to sig radius.
I know from experience that hurricane with ACs and barrage can track nanoships, only you are firing deep into fall off which isnt that great.
However when i am in a battlecruiser and i see a nano, i just gtfo. When i did faction war i have ignored solo nanos often enough when i was in a battlecruiser. Sure i can shoot them, i probably would win the battle, but i would \NEVER be able to destroy one. They just warp out when they see that there is a small chance they arent going to survive it. And since i dont have a way to prevent them from leaving warpjam range i might as well not start the fight.
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Ambrosious Martin
Son of Man
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Posted - 2008.07.28 20:36:00 -
[28]
Originally by: Foocurr
Originally by: reivol Edited by: reivol on 28/07/2008 18:23:22
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
easy enough ? I disagree .... for a ship doing 6km/s at 30km you need a tracking of 0,2 rad/s, if the ship is orbiting at 20km it's 0,3 rad/s
A deimos blaster max skilled will need 2 tracking comp to attain such tracking and it will only be able to shoot at 10km so won't hit due to range :p A deimos railgun, even with 3 tracking comp will hardly attain 0,1 rad/s ...
Even an autcannon Muninn max skilled will only have 0,38 rad/s of tracking with a max range of 12 km at which he''d need a tracking of 0,46 :/ so it won't hit either ....
and even a pulse zealot with 3 tracking comp will only have 0,2 rad/s of tracking at 16km ...
Either way, a ship flying at 6km/s is a joke, can't be damaged by missile, can't be hit by guns either Such a ship is not speed tanking, he is avoiding damage. With the intended change it will do 3km/s or 4km/s , that will change a lot of thing, it will now no more avoiding damage but tanking it with it's speed ... (at 3km/s incoming damage is reduced by 50 to 90% depending of what is hitting you)
that's a great change !!
Which ship does damage while doing 6km/s at 30km?
The nano, officer fit, implanted sacralidge, crow or any other pig you can get to those speeds and chuck missles
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Foocurr
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Posted - 2008.07.28 20:39:00 -
[29]
Originally by: Ambrosious Martin
Originally by: Foocurr
Originally by: reivol Edited by: reivol on 28/07/2008 18:23:22
Originally by: Reem Fairchild Edited by: Reem Fairchild on 28/07/2008 16:43:49 Actaully, if the people who whined about fast ships had used the tracking guide they wouldn't have whined to begin with because they would have known that it was easy enough to track the ships in question in any turret-based cruiser/battlecruiser (tech 1 or tech 2) if you fitted for it.
easy enough ? I disagree .... for a ship doing 6km/s at 30km you need a tracking of 0,2 rad/s, if the ship is orbiting at 20km it's 0,3 rad/s
A deimos blaster max skilled will need 2 tracking comp to attain such tracking and it will only be able to shoot at 10km so won't hit due to range :p A deimos railgun, even with 3 tracking comp will hardly attain 0,1 rad/s ...
Even an autcannon Muninn max skilled will only have 0,38 rad/s of tracking with a max range of 12 km at which he''d need a tracking of 0,46 :/ so it won't hit either ....
and even a pulse zealot with 3 tracking comp will only have 0,2 rad/s of tracking at 16km ...
Either way, a ship flying at 6km/s is a joke, can't be damaged by missile, can't be hit by guns either Such a ship is not speed tanking, he is avoiding damage. With the intended change it will do 3km/s or 4km/s , that will change a lot of thing, it will now no more avoiding damage but tanking it with it's speed ... (at 3km/s incoming damage is reduced by 50 to 90% depending of what is hitting you)
that's a great change !!
Which ship does damage while doing 6km/s at 30km?
The nano, officer fit, implanted sacralidge, crow or any other pig you can get to those speeds and chuck missles
...and not put a point on anything without a faction MWD, so, with all that isk spent he should be pwning your noob ass.
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Furb Killer
Gallente The first genesis Veritas Immortalis
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Posted - 2008.07.28 21:06:00 -
[30]
Edited by: Furb Killer on 28/07/2008 21:06:17 If you got officer fitted ship i dont think a faction disruptor is that much of a problem.
Anyway, when i buy an estamels invuln field i suppose you agree i should be basicly invunerable since i spent much isk?
Edit: And that is an actual invunerability field, when i spent a lot of isk on that i should be really invunerable
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