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Acac Sunflyier
Burning Star L.L.C.
99
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Posted - 2012.03.19 21:40:00 -
[31] - Quote
baltec1 wrote:Not sure if trollin or stupid...
Look, inflation is driven by velocity and money supply. We've had an increase in money supply with a nominal velocity correlation. So, yes there is lots of isk. But no, is not been a long term increase in velocity. |

Skex Relbore
The Dominion of Light
134
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Posted - 2012.03.19 21:42:00 -
[32] - Quote
baltec1 wrote:Not sure if trollin or stupid...
Well I know the answer to this question as it applies to you....Yes.
While I don't agree with all of Hexxes's assertions (mainly I think he's ignoring the material input side of the eve economy as well as this silly idea that EVE is a "realistic" economy simulator) at least he's smart enough to understand that inflation isn't a bad thing.
Prices have been primarily flat right up to the introduction of PI (note PI not incursions) which removed an unlimited supply of fixed price goods and replaced them with a limited supply of market priced goods. So obviously you were going to get some price volatility out of that change yes things settled at a slightly higher price point but that's only to be expected since due to the knock on effects of PI introduction. things then hummed along right to the 23rd of December 2011 when we got the big price jump that has everyone in a tizzy today with their "OMG TEH inflation".
The fact that this corresponds to the start of two huge null sec wars that have a huge effect on the supply of key goods to the economy seems to be lost on you all. |

Ezurae
Science and Trade Institute Caldari State
38
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Posted - 2012.03.19 21:49:00 -
[33] - Quote
masternerdguy wrote:If a ship dies the exact cost of the ship and its modules (recorded in the database as transactions) will be put back into the EVE economy. When the max amount of isk in circulation is reached, bounties missions and all isk faucets will stop and only player to player market trading will be allowed.
ok i'm not even going to start telling you why that is a completely fuc*ed up idea since i'm not really interested in argueing with a troll.
Instead i'll just go ahead and point you to your mistakes, you then can rethink everything, post again and then let people again fall for your troll....
so here is your mistake: When a ship "dies" no isk is lost. If you increase the max amount of isk by the cost of the ships and modules that die every day you dont have a max. amount anyways. Every ship you buy is bought from another player, every module you buy is bought from another player. that means no isk leaves the system if that ship gets blown up. Everything that leaves is just minerals for which the miners got payed and they keep those isk... So raising the max. amount by the "cost" of each ship will just make sure that the max. isk amount will never be reached ingame because the max. amount will increase faster than isk is generated by isk faucets
now get some idea about how everything works, maybe while you think about that you will notice that your idea is ****** up and noone has to continue to argue with you.... |

Szilardis
Phoibe Enterprises
23
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Posted - 2012.03.19 21:58:00 -
[34] - Quote
I don't even know who you are and I'm ready for you to go back on vacation. |

Adunh Slavy
Ammatar Trade Syndicate
361
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Posted - 2012.03.19 21:58:00 -
[35] - Quote
The question everyone should be asking is, why aren't prices going up, why haven't they been going up since 2007? Answer that and win a prize, the secret to solving the problem. |

cyndrogen
Occultum Scientia
56
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Posted - 2012.04.13 19:03:00 -
[36] - Quote
math is not strong with this one.... ignore. |

AureoBroker
Natural Inventions Solyaris Chtonium
34
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Posted - 2012.04.13 19:34:00 -
[37] - Quote
What is this i don't even |

Tobiaz
Spacerats
168
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Posted - 2012.04.13 19:53:00 -
[38] - Quote
masternerdguy wrote:Since there is a misunderstanding the player that bought the plex gets no isk or game time! They are paying to raise the cap on total isk in circulation in the entire game for everyone! .
That sentence ... it looks like somebody wrote something really intelligent... and then put it through Babelfish back and forth a few times. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

masternerdguy
Inner Shadow NightSong Directorate
161
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Posted - 2012.04.13 19:53:00 -
[39] - Quote
Tobiaz wrote:masternerdguy wrote:Since there is a misunderstanding the player that bought the plex gets no isk or game time! They are paying to raise the cap on total isk in circulation in the entire game for everyone! . That sentence ... it looks like somebody wrote something really intelligent... and then put it through Babelfish back and forth a few times.
How would you have said it? Things are only impossible until they are not. |

Llyandrian
Livestock Science Exchange
46
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Posted - 2012.04.13 20:25:00 -
[40] - Quote
When ignorance instils confidence: Classic example of Dunning-Kruger effect.
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
78
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Posted - 2012.04.13 20:29:00 -
[41] - Quote
masternerdguy wrote:Tobiaz wrote:masternerdguy wrote:Since there is a misunderstanding the player that bought the plex gets no isk or game time! They are paying to raise the cap on total isk in circulation in the entire game for everyone! . That sentence ... it looks like somebody wrote something really intelligent... and then put it through Babelfish back and forth a few times. How would you have said it? Well if I were you, I probably would have worded it like this 'TL;DR, My idea is terrible, I thought it up while on the crapper, and you would gain more from sniffing glue than reading this thread.'
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Digital Messiah
Midnight Elites Echelon Rising
170
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Posted - 2012.04.13 20:29:00 -
[42] - Quote
DarthNefarius wrote:masternerdguy wrote:This is the solution to all EVE's economic woes: We need a finite amount of isk in the game. No new isk exits, no old isk leaves. Old ISK leaves all the time in the form of players (bittervets & others ) unsubscibing. Ocaasionally it does come back in resubs but I guess not as often as it leaves permenantely Is there a figure somewhere that can tell us how much isk is actually floating around though? "Frankly, my dear, I don't give a damn"
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Just Alter
Enlightened Industries Test Alliance Please Ignore
11
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Posted - 2012.04.13 20:37:00 -
[43] - Quote
the forum really needs a dislike butan.. |

Herping yourDerp
Federal Navy Academy Gallente Federation
480
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Posted - 2012.04.13 21:37:00 -
[44] - Quote
who the hell bumped masternerdtrolls garbage again. |

Elzon1
Shadow Boys Corp Bloodbound.
20
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Posted - 2012.04.14 00:10:00 -
[45] - Quote
So, basically you want PLEX to be the only source of monetary inflation in EVE?
At the same time: masternerdguy wrote:No new isk exits, no old isk leaves.
Understandable, the monetary supply doesn't increase and it doesn't decrease unless someone creates a PLEX which increases the isk faucet/isk velocity by 1 billion units or something.
masternerdguy wrote:When the max amount of isk in circulation is reached, bounties missions and all isk faucets will stop and only player to player market trading will be allowed.
How about a 15 minute adjustable ratio/rate to increase/decrease faucets/sinks so that isk creation/destruction isn't at zero, but at the average overall rate of activity (creation/destruction of isk)?
masternerdguy wrote:Instead of selling PLEX on the market or redeeming it for game time PLEX will be the only way of injecting new isk into the economy. Right now PLEX is used for game time or sold for isk and redeemed as game time. I want PLEX to become a donation to the EVE economy.
But PLEX itself will still be a tradeable game item that can be redeemed in the form of a monthly subscription with the added functionality that it increases the amount of isk flow in the game upon it's creation? |

Serene Repose
Perkone Caldari State
574
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Posted - 2012.04.14 05:06:00 -
[46] - Quote
When someone buys PLEX, they're using money already in circulation, no? ISK isn't being created. ISK would be created if "the game" bought the ISK. It isn't bought that way. Players use their own ISK to buy it. PLEX doesn't add ISK to the economy.
Allowing outside transactions to add ISK to the economy - you buy PLEX, ISK magically appears...somewhere....is printing money.
Inflation is too much money in circulation, not too little. Allowing arbitrary outside transactions to add ISK to the economy will exacerbate, or even cause inflation.
Inflation is too much money in circulation in relation to the amount of goods or services available to be bought. You can either increase production (while ceasing to print money) until there's surplus goods, or you can take money out of circulation. The former would stress the economy, and require an unrealistic increase in production. SO, the traditional remedy is to stop printing money and take some out of circulation, usually at the state banking node.
Since, as I've said, ISK is used similiarly to a point system for accomplishment rewards, and isn't strictly used as a medium of exchange, the introduction of money into the economy has no control valve to turn off. Since the amount of production is limited to the amount of people INTO manufacturing, that number won't increase appreciably any time soon.
There is no magic bullet. Should anyone devise one (as I've said before) the Nobel Committee would be contacting him, or her, as that magic bullet would salvage the world's economy. You'd be the HERO. Unfortunately for the world, and for EVE, no such device exists. It's all relatively simple math.
Control the money supply, or have inflation.
Smokestack lightnin' shinin' just like gold |
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