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Gealbhan
Caldari Infernal Syndicate
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Posted - 2008.07.30 03:34:00 -
[1]
Edited by: Gealbhan on 30/07/2008 03:35:16 You know it CCP and so does any EvE player with 1/2 a brain. Balance is impossible without a complete, spectrum wide nerf of EvE.
There will always be some ship/module or a combination of both that will outclass anything else in its field. There will always be a FOTM regardless of how many times the nerf-bat is swung.
One mans nerf is another mans buff and so forth.
Instead of nerfing things into uselessness, why not take a step back and re-evaluate the game as a whole. You cannot win the nerf game so why not focus on stability and lag issues in fleet combat. Turn the jits 4/4 station 1800. Invent a new class of frigate or some such. Y'know, things that improve the enjoyment of EvE and not get the communities ass hairs up every time the WoW blow-in whiners think the game is too tough.
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Drake Arson
Minmatar Infernal Syndicate
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Posted - 2008.07.30 03:39:00 -
[2]
I completly an wholeheartedly agree.
I'm almost positive those who complain most these days are EX. Wow players. EVE is not wow.
hello Kitty, That way ---------------->
Dare you Defy me?!
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.07.30 03:41:00 -
[3]
Yeah but at least some FOTM's have an array of counters or limited utility. Speed mechanics needed a change. You can't bring a Huginn to every fight and just nano'ing your own ship all the time as a response is just fixing a problem by contributing to the problem. Eh, what I mean is that basically nano was counter to nano, and that was that, unless you brought some very specific ships or very specific fittings with you, or hoped that your opponent doesn't know what he's doing.
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Stormking
Wartime Piratical Industries
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Posted - 2008.07.30 03:43:00 -
[4]
Edited by: Stormking on 30/07/2008 03:43:35
Originally by: Gealbhan Invent a new class of frigate or some such.
You mean, introduce new ship types to add novelty and keep things interesting? That's exactly what they're trying to do ù ensure that people have more options in what to fly.
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Aria Seniste
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Posted - 2008.07.30 03:51:00 -
[5]
Originally by: Dirk Magnum Yeah but at least some FOTM's have an array of counters or limited utility. Speed mechanics needed a change. You can't bring a Huginn to every fight and just nano'ing your own ship all the time as a response is just fixing a problem by contributing to the problem. Eh, what I mean is that basically nano was counter to nano, and that was that, unless you brought some very specific ships or very specific fittings with you, or hoped that your opponent doesn't know what he's doing.
Your options before the nerf were the following:
1) Nanoships 2) Anti-Nanoships
So yeah. You could counter nanos. But your fitting options were still limited to the nanoships themselves, or the ships/fittings to counter said nanos.
If you flew a non nano ship, not fit specifically to kill nanos, then you were one of the "noobs" who needs to "adapt or die".
Because basic all gang PVP tactics around nanoships is the way to go! 
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Khrillian
Minmatar Sebiestor tribe
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Posted - 2008.07.30 03:57:00 -
[6]
I'm all for CCP adding a new ship class to counter the FOTM instead of nerfing the FOTM.
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Aria Seniste
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Posted - 2008.07.30 04:05:00 -
[7]
Originally by: Khrillian I'm all for CCP adding a new ship class to counter the FOTM instead of nerfing the FOTM.
This still leaves us fitting specifically to fly the FOTM, or to fight the FOTM, which is where we already are.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.07.30 04:07:00 -
[8]
Edited by: Dirk Magnum on 30/07/2008 04:07:32
Originally by: Aria Seniste
Your options before the nerf were the following:
1) Nanoships 2) Anti-Nanoships
So yeah. You could counter nanos. But your fitting options were still limited to the nanoships themselves, or the ships/fittings to counter said nanos.
If you flew a non nano ship, not fit specifically to kill nanos, then you were one of the "noobs" who needs to "adapt or die".
Because basic all gang PVP tactics around nanoships is the way to go! 
Precisely. The problem with the speed mechanics in a nutshell.
Originally by: Khrillian I'm all for CCP adding a new ship class to counter the FOTM instead of nerfing the FOTM.
Yeah but then the FOTM becomes spamming the counter-FOTM against FOTM-users, which leads to the introduction of a counter-counter-FOTM ship and so forth. Although the nihilist in me would await the day when DDD's became the infini-counter-FOTM module and are allowed to be fit to any ship class including shuttles. THEN the FOTM would be for everyone to leave Eve. Ironically this time Eve would be the one to cast others out of Eden. Then CCP could start all over and throw all their resources into ambulation and become Second Life in space. No ships or combat or anything.
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.07.30 05:03:00 -
[9]
Originally by: Gealbhan There will always be some ship/module or a combination of both that will outclass anything else in its field. There will always be a FOTM regardless of how many times the nerf-bat is swung.
But should the FOTM ever change or should we establish a never changing I-Win setup?
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.07.30 05:24:00 -
[10]
Originally by: Matalino
Originally by: Gealbhan There will always be some ship/module or a combination of both that will outclass anything else in its field. There will always be a FOTM regardless of how many times the nerf-bat is swung.
But should the FOTM ever change or should we establish a never changing I-Win setup?
Well, when skills that take weeks to train are now pretty much sub par, I'd say I'd like to see some consistency. Like the guy sad, ADD things to EVE. Don't just strip everything out of the game. --
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F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.07.30 05:26:00 -
[11]
I'm just gonna say: who remember when "Nanoship" wasn't even a term? It used to be possible to play Eve without them. It should be again.
And I'm not saying that there aren't counters to nanos, but it shouldn't be an option of:
1) Nano 2) Counter-nano 3) Blob (and lagbomb)
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.07.30 05:29:00 -
[12]
Originally by: F'nog I'm just gonna say: who remember when "Nanoship" wasn't even a term? It used to be possible to play Eve without them. It should be again.
And I'm not saying that there aren't counters to nanos, but it shouldn't be an option of:
1) Nano 2) Counter-nano 3) Blob (and lagbomb)
Remember when cap ships wasn't even a term. Now you can't do POS wars without them. This is bullcrap! --
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F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.07.30 05:36:00 -
[13]
Originally by: Marcus Druallis
Originally by: F'nog I'm just gonna say: who remember when "Nanoship" wasn't even a term? It used to be possible to play Eve without them. It should be again.
And I'm not saying that there aren't counters to nanos, but it shouldn't be an option of:
1) Nano 2) Counter-nano 3) Blob (and lagbomb)
Remember when cap ships wasn't even a term. Now you can't do POS wars without them. This is bullcrap!
Then start your own thread about it. Not that I don't disagree with the problem.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.07.30 05:40:00 -
[14]
Originally by: F'nog
Originally by: Marcus Druallis
Originally by: F'nog I'm just gonna say: who remember when "Nanoship" wasn't even a term? It used to be possible to play Eve without them. It should be again.
And I'm not saying that there aren't counters to nanos, but it shouldn't be an option of:
1) Nano 2) Counter-nano 3) Blob (and lagbomb)
Remember when cap ships wasn't even a term. Now you can't do POS wars without them. This is bullcrap!
Then start your own thread about it. Not that I don't disagree with the problem.
I could care less about caps. Just pointing out a flaw in your argument. Just because they are in the game, does not mean they are a bad thing. You could make that argument about so much shit in EVE. --
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.07.30 12:29:00 -
[15]
I believe all POS structures (towers at the very least) had their HP's considerably increased at or after the introduction of Dreadnaughts. POS wars by design are supposed to be conducted by the ships with the highest damage output. Used to be Battleships and now its Dreads.
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Liz Laser
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Posted - 2008.07.30 12:41:00 -
[16]
Originally by: Gealbhan Edited by: Gealbhan on 30/07/2008 03:35:16
There will always be some ship/module or a combination of both that will outclass anything else in its field. There will always be a FOTM regardless of how many times the nerf-bat is swung.
Perhaps; but when it is breaking your physics engine you can't just ignore it.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.30 12:48:00 -
[17]
As long as the nerfs keep coming, everyone gets their turn as the FoTM. -
DesuSigs |

Niccolado Starwalker
Shadow Templars
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Posted - 2008.07.30 12:51:00 -
[18]
Originally by: Gealbhan Edited by: Gealbhan on 30/07/2008 03:35:16 You know it CCP and so does any EvE player with 1/2 a brain. Balance is impossible without a complete, spectrum wide nerf of EvE.
There will always be some ship/module or a combination of both that will outclass anything else in its field. There will always be a FOTM regardless of how many times the nerf-bat is swung.
One mans nerf is another mans buff and so forth.
Instead of nerfing things into uselessness, why not take a step back and re-evaluate the game as a whole. You cannot win the nerf game so why not focus on stability and lag issues in fleet combat. Turn the jits 4/4 station 1800. Invent a new class of frigate or some such. Y'know, things that improve the enjoyment of EvE and not get the communities ass hairs up every time the WoW blow-in whiners think the game is too tough.
Aqually you CAN win it!
CCP might have balanced the nanos and the MWDs. As you can see from their devblog - which btw is highly descriptive - they dont do anything on the whim! And when they do something, they have usually thoroughly analyzed the problem first!
When I see people coming to the forums and whining about the nerfs I usually see the words "I" a lot. Like in: "I" got nerfed! So those people have no thoughts really about balance!
In general I dont have anything against speedy spaceships. My problem is tho with the Nano/MWDs that when you are faaster then missiles, there is something wrong! I can accept that a nanoship can outrun many other ships, but not missiles!
Thats why I am generally fine with this "nerf".
The problem is most people tends to choose a FOTM class. They are sooner or later in for a nerf. They did not pick the class because they enjoy it. They did not pick the class for its beutiful ships and style. They did not pick the class because they find it fun to play. No. They solely picked it on the reason it is a FOTM class. flavor of the month. Flavors of the month have a tendency to be exactly that. flavor of that particularily time. because next month it have been adjusted; balanced. And a new ship - the next on list - will become the next flavor. and FOTOM lovers will ofcource - sheeps they are - go for that one. Instead of picking something they enjoy and like. And stick to it in good and bad days!
I am confident that CCP do the right decision.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL
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Kano Sekor
Amarr The Movement
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Posted - 2008.07.30 12:52:00 -
[19]
Originally by: Crumplecorn As long as the nerfs keep coming, everyone gets their turn as the FoTM.
except amarr :( ----------------------------------------------------------------------
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Arran Ramir
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Posted - 2008.07.30 12:56:00 -
[20]
Think the biggest reson for the huge nerf isnt the fact they cant counter the Speed by adding even faster speeds, since the engine started too give strange sideeffects..
IE speeding up missles too keep up with Nanoships seemed too break up the game.. Meaning Higher speeds as currently possible did affect the gameplay technically, and someone with a half a braincel can think of the next set of issues when topspeed of the engine is reached that it can handle...
So slowing down was the only course of action left.. What also impacts alot on gameplay, but doesnt break the Technical side of the Game, and prolly rewrite a large portion of the gamecode..
Worst is... and this really bugs me... is the inability of people claiming too have such deep knowledge of EvE and claim too have huge expierence, too see any means too overcome this Nerf and learn too adept.. Are you people so Naive thinking something thats beeing discussed for months like any FOTM isnt going to be nerfed... If you HAD 2 braincells, you would have prepared for this day in advance, only a fool woudnt have seen it coming.
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Lily Cole
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Posted - 2008.07.30 12:56:00 -
[21]
Yeah just keep boosting until we have Punisher DD Frigates immune to ewar and damage with infinite ecm, web and scram range?
jeeeeez. Cool Aid on Coco Pops for breakfast?
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TheG2
Gallente Dirty Rotten Scoundrels
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Posted - 2008.07.30 12:57:00 -
[22]
Originally by: Gealbhan Edited by: Gealbhan on 30/07/2008 03:35:16 You know it CCP and so does any EvE player with 1/2 a brain. Balance is impossible without a complete, spectrum wide nerf of EvE.
There will always be some ship/module or a combination of both that will outclass anything else in its field. There will always be a FOTM regardless of how many times the nerf-bat is swung.
One mans nerf is another mans buff and so forth.
Instead of nerfing things into uselessness, why not take a step back and re-evaluate the game as a whole. You cannot win the nerf game so why not focus on stability and lag issues in fleet combat. Turn the jits 4/4 station 1800. Invent a new class of frigate or some such. Y'know, things that improve the enjoyment of EvE and not get the communities ass hairs up every time the WoW blow-in whiners think the game is too tough.
"Its hard so we shouldn't bother doing it"?
EVE is a tough game to play in many aspects, if you don't understand that, you're probably going to hate the game. The Devs went after a game ruining aspect (Nano everything cookie cutter) and they should be applauded for actually paying attention to whats happening in their game. Just be happy SOE doesn't run EVE.
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Lily Cole
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Posted - 2008.07.30 13:02:00 -
[23]
It doesn't matter if CCP had nerfed Nanoboats, or introduced a proper, true nano counter.
Counter meaning KILLS nanoboats, not the wet edition of "counter" that pro nanonubbles like to use where counter means "make me run".
If CCP introduced a true nano countering ship or weapon, the whines would have been just as great, just as unimaginitive, just as numerous and just as overdue as they are now.
Buff / Nerf doesn't matter. Crybabies are crybabies. If you are the sort of person who cries when CCP touch your favourite rattle, then that's just who you are. Everything else is just noise.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.07.30 13:15:00 -
[24]
Well i have to say, it's not foolish to chase balance, i caught it once, but on my way to deliver it to CCP i got podded by ebul pirates 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.30 13:20:00 -
[25]
Originally by: Gealbhan Edited by: Gealbhan on 30/07/2008 03:35:16 You know it CCP and so does any EvE player with 1/2 a brain. Balance is impossible without a complete, spectrum wide nerf of EvE.
There will always be some ship/module or a combination of both that will outclass anything else in its field. There will always be a FOTM regardless of how many times the nerf-bat is swung.
One mans nerf is another mans buff and so forth.
It's obvious, everyone know it already.
Quote:
Instead of nerfing things into uselessness, why not take a step back and re-evaluate the game as a whole.
You want ot shutdown Eve and restart it in 6 months? Or leave a grossly unbalanced situation to be kept like that until CCP basically make an EVE 2?
In addition, you contradict yourself. You stated (and rightly so) and something will always be unbalanced, and at the same time expect that it won't be the case if CCP change lots of things at once?
Quote:
You cannot win the nerf game so why not focus on stability and lag issues in fleet combat. Turn the jits 4/4 station 1800. Invent a new class of frigate or some such. Y'know, things that improve the enjoyment of EvE and not get the communities ass hairs up every time the WoW blow-in whiners think the game is too tough.
Do you realise that lag and stability aren't the job of the game balance team? Next time you'll want power technicians to fix the crack on your wall...
You know, if the nerf hadn't been delayed so much, there wouldn't be such an epidermic reaction from the pro-nanos crowd. But speed has been out of whack for so long that some have become used to ludicrous speed, that they consider not-quite-so ludicrous speed as an intended, approved thing. You can easily see that when some complain that 2.7km/sec for an Ishtar is far too slow, that it should be 4km/s and more...
Perfect balance, like the concept of perfection, is something you can never achieve. But you must never stop trying to reach it, either, or Eve will slowly die.
PS: belittling those who might not agree with you on that topic as "WoW blow-in whiners", doesn't exactly make you appear as a reasonnable, mature individual. Rather the contrary... ------------------------------------------
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.07.30 13:29:00 -
[26]
Originally by: Kano Sekor
Originally by: Crumplecorn As long as the nerfs keep coming, everyone gets their turn as the FoTM.
except amarr :(
Amarr was it many years ago without stackign penalty. Mallers and geddons filled with heatsinks.
--------------------------------------
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Corrock
Minmatar SUBLIME L.L.C. SUBLIME CREATIONS ALLIANCE
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Posted - 2008.07.30 14:44:00 -
[27]
Originally by: TheG2 The Devs went after a game ruining aspect (Nano everything cookie cutter) and they should be applauded for actually paying attention to whats happening in their game. Just be happy SOE doesn't run EVE.
QFT and thank you Jebus for CCP. I think the "S" now stands for Satan, actually.
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J Kunjeh
Gallente
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Posted - 2008.07.30 15:02:00 -
[28]
Of all the recent whines on this forum, this one takes the cake. News flash: as developers of an MMOG, balancing the game is one of CCP's most important functions. Balancing the game is possible and it happens every time they make a change like this. They're far from perfect in their attempts, but it's a process that takes time and will continue to progress over the life of the game.
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NeoTheo
Dark Materials
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Posted - 2008.07.30 15:02:00 -
[29]
Originally by: Drake Arson I completly an wholeheartedly agree.
I'm almost positive those who complain most these days are EX. Wow players. EVE is not wow.
hello Kitty, That way ---------------->
yher thats right, us original beta players didnt complain about double mwd'ing ravens with back at the begining of new eden?
no course we didnt...
you cant blame it all on wow, Neotheo Dark Materials
Linkage
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Roc Wieler
Tribal Liberation Force
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Posted - 2008.07.30 15:07:00 -
[30]
Thank you so much!!!
I woke up in a foul mood this morning, but this thread really made me chuckle!
It is what it is, and still makes for the best game out there. 
"Never start a fight you can win." - Roc Wieler |

Turin
Caldari Eternity INC. Project Alice.
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Posted - 2008.07.30 16:12:00 -
[31]
Originally by: Gealbhan Edited by: Gealbhan on 30/07/2008 03:35:16 You know it CCP and so does any EvE player with 1/2 a brain. Balance is impossible without a complete, spectrum wide nerf of EvE.
There will always be some ship/module or a combination of both that will outclass anything else in its field. There will always be a FOTM regardless of how many times the nerf-bat is swung.
One mans nerf is another mans buff and so forth.
Instead of nerfing things into uselessness, why not take a step back and re-evaluate the game as a whole. You cannot win the nerf game so why not focus on stability and lag issues in fleet combat. Turn the jits 4/4 station 1800. Invent a new class of frigate or some such. Y'know, things that improve the enjoyment of EvE and not get the communities ass hairs up every time the WoW blow-in whiners think the game is too tough.
so, by rthis line of thinking, they should never bother to try to balance. They should just let everything in the game stay as it is right? Nothing is ever wrong and needs fixing because, well, everyone KNOWS balance cannot be achieved. ( and to a point, I agree with you ) but you HAVE to try anyways.
Speed had gotten to be the point of stupidness. most people agree. Some do not. Those that do not, will simply never agree with any part of the rebalancing. IMO. It was needed. Though, as usual, I think they went way overboard. But that seems to be a general MMO trend. Nerf hard. buff later.
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Donkee Punch
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Posted - 2008.07.30 16:52:00 -
[32]
Lets face it.. the speed nerf HAD to come eventually. The speeds being attained by ships was (and I quote CCP) "ludicrus".... We are not in the movie "Spaceballs" and cannot go to Ludicrus Speed like Dark Helmet.
Speed was broken... now it's a bit more inline with the world. The only ones whining about it are the speed freaks who count on their speed to kill with near impunity.
But please do keep crying about the speed fix... It's very enjoyable...
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Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.07.30 17:57:00 -
[33]
it's a fact of MMO's that there will always be the FOTM setups/strategies and all the min/max players will jump on the bandwagon to get the best possible advantage, considering anything less to be "obsolete".
but with nano-ships and such insane speeds, players using such setups and strategies are basically cheating compared to more conventional tactics (ie- impossible to hit them with missiles, etc), and entire classes of ships and weapons become not only "obsolete" but entirely useless.
besides, it makes the game really dull when there are only 1 or 2 options to be competitive. when players complain about having spent a large amount of skillpoints and ISK on nanos that are now being nerfed, consider all the other players who spent a similar amount on skillpoints and ISK on other tactics that nanos have rendered useless... of course, i am sure many nano pilots were previously in that same camp before they decided they needed to train nano in order to stay competitive. ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

hall monitor
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Posted - 2008.07.30 18:25:00 -
[34]
Originally by: Gealbhan Edited by: Gealbhan on 30/07/2008 03:35:16 Y'know, things that improve the enjoyment of EvE and not get the communities ass hairs up every time the WoW blow-in whiners think the game is too tough.
"WOW blow-in whiners?" WTF? I see. Another elitist bag-o-wind thinks the game is all about him. You think you are any less silly that those who play Wow? Think again einstein; you are as silly if not sillier.
Thanks!
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Ashlee Darksky
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Posted - 2008.07.30 18:29:00 -
[35]
Originally by: Gealbhan Edited by: Gealbhan on 30/07/2008 03:35:16 You know it CCP and so does any EvE player with 1/2 a brain. Balance is impossible without a complete, spectrum wide nerf of EvE.
There will always be some ship/module or a combination of both that will outclass anything else in its field. There will always be a FOTM regardless of how many times the nerf-bat is swung.
One mans nerf is another mans buff and so forth.
Instead of nerfing things into uselessness, why not take a step back and re-evaluate the game as a whole. You cannot win the nerf game so why not focus on stability and lag issues in fleet combat. Turn the jits 4/4 station 1800. Invent a new class of frigate or some such. Y'know, things that improve the enjoyment of EvE and not get the communities ass hairs up every time the WoW blow-in whiners think the game is too tough.
Here here! Totally agreed!
I would prefer people to *THINK* their way around a problem, rather than whine about it. If the ship has massive dps, it's tank will probably suck. If the ship has a great tank, the dps will probably suck. If it's nano ishtar, it will totally suck, etc, etc. Think about what you're going up against and then compensate against it.
If you keep losing... Change tactics... Duuuh!
PS. Burn the WoW blow-in whiners, burn them all! WoW players are the scourge of EVE and should be flagged as such, so they can be easily identified and shot on site --- I see fail everywhere, and it's like they don't even know they're failing ---
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IonKnight
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Posted - 2008.07.30 18:31:00 -
[36]
Personally i think most of u don't get the point of why so many ppl are complaining. Here is one simple answer THEY ARE TRYING TO CHANGE TOO MUCH STUFF TOO FAST. By inserting these changes some ships will disappear (mainly i can guess mimi e.g vaga etc) seems kinda unfair to me that there only advantage was speed and now they don't have that. To me just seems like they are trying to sort out the problem by throwing lots of different solutions into one basket. Which in my oponion is probably the most stupid idea i've heard in a while. What annoys me is the fact that it will completely remove one whole section of the game (speed). Yes some ppl might be happy but u can bet that they benefit from it. To be honest im lucky and don't have any nano ships just makes me sad because whats the point in having a ship with just speed if u can't tank anything. Yes there is other options but that shouldn't mean that u should remove one whole race from being good at pvp (yes there are exceptions but mimi used to equal speed tank ( yes there are other ships thatt will suffer but none as much as mimi i think).
But hey i just think CPP are trying to kill a fly with a nuke, yes the fly is dead but then so is everyone else.
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Salvar Ar'adim
State Property
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Posted - 2008.07.30 18:41:00 -
[37]
Balance itself is not a bad thing, however making the game homogeneous is. ______
Salvar Ar'Adim [RLLUP]State Property
Originally by: CCP Wrangler Get Chribba to publically denounce Veldspar, then we can start discussing winning EVE... 
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KISOGOKU
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Posted - 2008.07.30 18:48:00 -
[38]
Do you know why ?because CCP gave too much stuff at once ;rigs ,techII speed mods ,boosters all at one patch .Dev gave dev took  http://www.eve-online.com/features/revelations/
Originally by: IonKnight Here is one simple answer THEY ARE TRYING TO CHANGE TOO MUCH STUFF TOO FAST.
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Troyd23
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Posted - 2008.07.30 19:19:00 -
[39]
Edited by: Troyd23 on 30/07/2008 19:19:27
Originally by: Drake Arson I completly an wholeheartedly agree.
I'm almost positive those who complain most these days are EX. Wow players. EVE is not wow.
hello Kitty, That way ---------------->
A good chunk of my corp are Ex WoW players, lol. Granted i'm an "older" player in a "newer" corp. But it does Seem like there is a migration or something happening.
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IonKnight
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Posted - 2008.07.30 19:21:00 -
[40]
yea that was very silly (mind u the game did need filling out). but don't u think its better that certain items are overpowered and slowly one by one they are sorted. Instead of nerfing them all at once and making them the game alot less balanced than it was before. The thing that gets on my nerve the most is that Hacks will become useless overnight. Why bother usinga hack when a bc can kick ur ass. Also i know some ppl will flame me for saying this but then i think missiles are overpowered what other weapon type is able to hit without fail (this will be more the case after the patch as not many ppl are going to be going over the magical 4k)
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Beardponderer
You're Doing It Wrong
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Posted - 2008.07.30 19:28:00 -
[41]
There is another way in which to counter nano's that you are forgetting about.
Scorch. Lot's and lot's of scorch.
<3 Amarr lazorz 
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Ashlee Darksky
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Posted - 2008.07.30 19:29:00 -
[42]
Originally by: IonKnight yea that was very silly (mind u the game did need filling out). but don't u think its better that certain items are overpowered and slowly one by one they are sorted. Instead of nerfing them all at once and making them the game alot less balanced than it was before. The thing that gets on my nerve the most is that Hacks will become useless overnight. Why bother usinga hack when a bc can kick ur ass. Also i know some ppl will flame me for saying this but then i think missiles are overpowered what other weapon type is able to hit without fail (this will be more the case after the patch as not many ppl are going to be going over the magical 4k)
Not flaming, but....
Missles don't always hit without fail, they have an explosion velocity and a flight time. This is pretty similar (in consequence) to a turrets tracking speed and distance.
If the ship is small or fast the missile will fail to do much (if any) damage at all. --- I see fail everywhere, and it's like they don't even know they're failing ---
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Dristra
Amarr Shadows of the Dead Daisho Syndicate
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Posted - 2008.07.30 19:38:00 -
[43]
Originally by: Marcus Druallis
Originally by: Matalino
Originally by: Gealbhan There will always be some ship/module or a combination of both that will outclass anything else in its field. There will always be a FOTM regardless of how many times the nerf-bat is swung.
But should the FOTM ever change or should we establish a never changing I-Win setup?
Well, when skills that take weeks to train are now pretty much sub par, I'd say I'd like to see some consistency. Like the guy sad, ADD things to EVE. Don't just strip everything out of the game.
Yea, NO-ONE told you not to train FOTM, they all said go go go nano bandwagon!
And training some navigation skills is hardly a loss, what uselss training do you speak of? Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Ion Knight
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Posted - 2008.07.30 19:39:00 -
[44]
Edited by: Ion Knight on 30/07/2008 19:42:49 Edited by: Ion Knight on 30/07/2008 19:40:31 Ok Ashlee ill answer that question ................... Not flaming, but....
Missles don't always hit without fail, they have an explosion velocity and a flight time. This is pretty similar (in consequence) to a turrets tracking speed and distance.
If the ship is small or fast the missile will fail to do much (if any) damage at all. ................... Well firstly how is this like turrets ? is a turret able to hit at 70 km away but also hit at to 1cm away. Simple fact is flight time has no effect at all (unless u talk solely about nano ships). However explosion radius means that they will barely miss (sorry should of said never miss but u get the point) no other weapon type is able to be so consistent. Also sig radius effects everyone not just missiles
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Micheal Dietrich
Caldari Terradyne Networks
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Posted - 2008.07.30 19:43:00 -
[45]
Originally by: Gealbhan Turn the jits 4/4 station 1800.
So you want them to spin the station around 5 times?
On a serious note I wish people who don't have a clue about video game coding (or coding in general) and the amount of time one puts in to accomlish things like EvE wouldn't ***** and moan about every little aspect.
As for lag I wish people would learn about the interwebs, communications, and networking before running their mouth.
Most of all I wish people would could crying about whiners getting 'their way' with a 'nerf' then go on to complain about their own OP item they can't deal with.
Either let the professional's deal with it with their hours of coding, staff meetings, simulations, and feedback or build your own damn game.
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IonKnight
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Posted - 2008.07.30 19:55:00 -
[46]
Originally by: Micheal Dietrich Edited by: Micheal Dietrich on 30/07/2008 19:47:58
Originally by: Gealbhan Turn the jits 4/4 station 1800.
So you want them to spin the station around 5 times?
On a serious note I wish people who don't have a clue about video game coding (or coding in general) and the amount of time one puts in to accomplish things like EvE wouldn't ***** and moan about every little aspect.
As for lag I wish people would learn about the interwebs, communications, and networking before running their mouth.
Most of all I wish people would quit crying about whiners getting 'their way' with a 'nerf' then go on to complain about their own OP item they can't deal with.
Either let the professional's deal with it with their hours of coding, staff meetings, simulations, and feedback or build your own damn game.
Well Michael most of what ppl have been saying can be easily accomplished (creating new ships is not one of them). However tweeking a few variable doesn't take long at all. However then i think CCP has the right idea trying to sort out nano but are just doing it in a too drastic a fashion (personnally i would prefer CCP to make small tweeks but have to change it twice then do a drastic change but only do it once.)
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Faife
Minmatar Kinda'Shujaa
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Posted - 2008.07.30 19:58:00 -
[47]
balance is overrated. really. all those games that fall apart because everyone is playing the exact same build/deck/setup, don't look at those.
we, the loudest whiniest 1% of 1% of the player base know better. ignore the data, ignore the programmers, ignore the design goals, it's all about us.
wtb black lotus / channel / fireball. - -
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Micheal Dietrich
Caldari Terradyne Networks
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Posted - 2008.07.30 20:16:00 -
[48]
Originally by: IonKnight
Well Michael most of what ppl have been saying can be easily accomplished (creating new ships is not one of them). However tweeking a few variable doesn't take long at all. However then i think CCP has the right idea trying to sort out nano but are just doing it in a too drastic a fashion (personnally i would prefer CCP to make small tweeks but have to change it twice then do a drastic change but only do it once.)
This isn't just about nano. What'd we have before this? Torp 'nerf'? Laser changes? Ship redesigns? They're all the same and all these people do is cry about it because it affects them personally.
Lag is a constant in every game and people just don't understand that there just isn't some big machine that would cure the problem. They don't think about the thousands of miles (or km) of cabling that your data runs through, they don't think of the hundreds of servers it passes through. They certainly don't seem to realize that their own machine contributes to the lag factor and I/O speed.
I remember a couple years ago a dev had a great quote: No matter what we do, we are always at the bottom of the shit pile. It is physically impossible to please 100% of the customer base.
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Faife
Minmatar Kinda'Shujaa
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Posted - 2008.07.30 20:35:00 -
[49]
Originally by: Micheal Dietrich I remember a couple years ago a dev had a great quote: No matter what we do, we are always at the bottom of the shit pile. It is physically impossible to please 100% of the customer base.
my favorite one was the angry hate thread cause CCP provided optional patches to deal with memory issues that happen to some power users.
people were seriously complaining for being given an optional way to set up their own clients.
people complain, that's just what they do. - -
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2008.07.30 20:43:00 -
[50]
Originally by: IonKnight
Originally by: Micheal Dietrich Edited by: Micheal Dietrich on 30/07/2008 19:47:58
Originally by: Gealbhan Turn the jits 4/4 station 1800.
So you want them to spin the station around 5 times?
On a serious note I wish people who don't have a clue about video game coding (or coding in general) and the amount of time one puts in to accomplish things like EvE wouldn't ***** and moan about every little aspect.
As for lag I wish people would learn about the interwebs, communications, and networking before running their mouth.
Most of all I wish people would quit crying about whiners getting 'their way' with a 'nerf' then go on to complain about their own OP item they can't deal with.
Either let the professional's deal with it with their hours of coding, staff meetings, simulations, and feedback or build your own damn game.
Well Michael most of what ppl have been saying can be easily accomplished (creating new ships is not one of them). However tweeking a few variable doesn't take long at all. However then i think CCP has the right idea trying to sort out nano but are just doing it in a too drastic a fashion (personnally i would prefer CCP to make small tweeks but have to change it twice then do a drastic change but only do it once.)
Fixing one or two aspects of this problem and leaving the rest go would be shoddy work in this case. Several game mechanics need to be looked at, changed, and balanced at the same time if the final solution is going to be a good one.
Putting bandaids here and there has been tried before, and never worked out well.
And really, those little tweaks and adjustments require a great deal of thought, planning, and insight. If you have never designed or modded a game, you have no idea.
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KISOGOKU
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Posted - 2008.07.30 21:13:00 -
[51]
No HACs will not be useless a HAC is can throw serious pain any sub-capital ship,nano fitted HACs sure it is why is the nerf . Im playing more than 2.5 years and i dont feel less taken care with this nerf ,actually opposite About missiles 70km vs 1 cm , missiles need fligt time turrets have instant damage good luck to keeping someone at 70km away until missiles arrive .
HAC vs BC = skills talk ,it was always like this and it will be always like this . May i refer you to this thread http://oldforums.eveonline.com/?a=topic&threadID=835136
''I run 2 accounts 1 a Gali spec'd Caldari Achura Inventor on his way to a nano Ishtar. My second account is a mini spec'd caldari achura inventor. He was destined for vegas/Rapier/Huggins.'' You know if a new player training both accounts for nano ships alot of things are broken 
Originally by: IonKnight The thing that gets on my nerve the most is that Hacks will become useless overnight. Why bother usinga hack when a bc can kick ur ass. The simple reason is because less and less MMO are taking care of there long term players and more on the new players.
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KISOGOKU
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Posted - 2008.07.30 21:32:00 -
[52]
Edited by: KISOGOKU on 30/07/2008 21:33:56 QFT , Current speed problem is combination of rigs/speed mods/mwds/gang bonuses/implants/boosters/heat you cant fix problem with only one of them.CCP tried it at march 2007 one rig removed from game and speed mods nerfed/changed but we still have nano problem
Originally by: Ranger 1 Fixing one or two aspects of this problem and leaving the rest go would be shoddy work in this case. Several game mechanics need to be looked at, changed, and balanced at the same time if the final solution is going to be a good one.
Putting bandaids here and there has been tried before, and never worked out well.
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Karash Amerius
Evolution Band of Brothers
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Posted - 2008.07.30 22:09:00 -
[53]
If you have to fit a MWD to most (if not all) viable PVP fit ships regardless of class, something is broken within the game design.
Now, if that sort of logic ring no truths to you...well, take a logic class?
____________________________________________ "Fighting Broke" - An Ex-Merc Blog |
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