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Bibosikus
Inside out. The G0dfathers
48
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Posted - 2012.03.24 16:42:00 -
[31] - Quote
Aero089 wrote:
I'm not even going to argue with you, you don't even know the difference between a covert cynosural field and a covert ops with a regular cyno. I'll give you a hint: Cynosural Field Theory V. Nobody in their right mind trains a month for this, and definitely no ordinary grunt.
You're right - but to be fair, nobody trains it because Blops are so shite which is the subject of the thread. If local was indeed removed (radical but fabulous idea) L5 Cyno Theory would be number one on a lot of alt's skill queues the next day. The box said "Requires Windows-á2000 or better", so I installed Linux. |

Noisrevbus
109
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Posted - 2012.03.24 22:36:00 -
[32] - Quote
There are only two real problems with Black Ops, everything else is as per usual: people wanting the ships to do specific things for their own playstyle.
What define the reality of a problem? - When it has negative repercussions that hamper their use and role in it's existing or intended environment.
Black Ops have two of these:
- Fitting: any form of sensible fit on them make faction mods nigh mandatory, that mean additional expenses are necessary. It's an expensive ship, it's not impossible to do - but it shouldn't be required, that's too discouraging to the average player.
- Consumption: the balance between fuel-consumption of bridgable ships is completely out of whack, leading to a restrictive and stale use of Black Ops. Bombers and Covops cost so much less to bridge than a Recon, Covhauler or Stratcruiser that using these gangs flexibly and inventively is too discouraged by mechanical demands on logistics and cost. Once again, it's possible to do - but it's too discouraging to the average player.
Fix those two things and you will begin to see them used more.
They are meant to be dropable and bridgable low-tier Battleships, and they already are just that - assuming you can cover fitting issues through expensive mods (eg., EANM won't fit, go expensive ANP), and organize effective logistics (towing haulers around is fine by me, but even a hauler isn't enough if you aim to roam a bit and drop more than once or twice outside of restocking reach of friendly or neutral space). Those are the only issues that are detrimental to their use, as is.
Everything else are things you want, not necessarily things the ships need.
I've used this comparison before: a Recon is not necessarily a better pure combat ship than a low tier tech one Cruiser. Take the cloak and EW away and their sheer tank, damage and mobility is not cathegorically better. The same goes for Black Ops, they have their bonuses and are built around them - past that their damage potential, tank and so on are quite inline. That could be tweaked, of course, but it's not class-breaking.
Savour this moment, it's one of the few times you'll see me argue for accessability . |

Katalci
Creative Cookie Procuring Veto Corp
45
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Posted - 2012.03.24 22:43:00 -
[33] - Quote
All of the ideas in this thread are terrible, other than removing instant local and reducing fuel usage. Range is fine, bonuses are fine (bring a recon), HP and resistances are fine for the role, and fitting is fine since you don't need any fitting mods for a decent setup, only faction. |

Noisrevbus
109
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Posted - 2012.03.24 22:47:00 -
[34] - Quote
Katalci wrote: only faction. 
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Katalci
Creative Cookie Procuring Veto Corp
45
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Posted - 2012.03.25 13:22:00 -
[35] - Quote
Noisrevbus wrote:Katalci wrote: only faction.  Oh no, I have to spend money on my 600M-hull tech 2 battleship. If you the faction mods necessary to fit a blops properly are too expensive for you, then you shouldn't be flying it. |

Noisrevbus
109
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Posted - 2012.03.25 16:50:00 -
[36] - Quote
Katalci wrote: Oh no, I have to spend money on my 600M-hull tech 2 battleship. If you the faction mods necessary to fit a blops properly are too expensive for you, then you shouldn't be flying it.
 |

Ahz
Brutor Tribe Minmatar Republic
1
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Posted - 2012.03.27 06:19:00 -
[37] - Quote
What's it been, three years now and people are still complaining about these ships?
Some people have been able to press them into service but I've seen very few implementations that aren't more fun with just a fleet of stealth bombers or recons.
And I could've sworn that I heard one of the devs at Fanfest talking about a "jump module."
CCP seems content with just letting the Black Ops just sit there and gather dust. |

Aero089
Exiled. The Kadeshi
0
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Posted - 2012.04.18 19:07:00 -
[38] - Quote
Noisrevbus wrote:Katalci wrote: Oh no, I have to spend money on my 600M-hull tech 2 battleship. If you the faction mods necessary to fit a blops properly are too expensive for you, then you shouldn't be flying it.

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