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Cyaron wars
D00M. Northern Coalition.
6
|
Posted - 2012.03.20 08:08:00 -
[1] - Quote
Hello,
Don't want to be a smartass but I think BO need some buff. Would be nice to give every single Black Ops battleship it's racial ewar bonuses like Widow has it. - Redeemer: Bonus to NOS/Neut range and cap drain amount - Panther: Web range - Sin: Point range
I would also remove cloak velocity bonus, kinda useless and would replace it with cargo/fuel bay size since it is really small. jump range on those ships is kinda crappy as well. |

Headerman
Quovis Shadow of xXDEATHXx
719
|
Posted - 2012.03.20 08:38:00 -
[2] - Quote
^^^ Been in on some black ops myself lately, and it sure makes things interesting, having one or two blops and any number of Sbs/recons/T3's along.
I think the short jump range makes people think about tactics first before looking from system to system to find targets.
The obligatory blockade runner filled with fuel is annoying though, especially when the blops has to refuel after nearly every single jump.
I love the e-war suggestions! The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Crellion
Parental Control HELL4S
0
|
Posted - 2012.03.20 08:54:00 -
[3] - Quote
Suggestions that increase the use of these vessels see are needed. Being able to tackle from range with two of these seems in line with hit and run doctrine of endangering such a haxspensive ship in behind the lines work.
However although I have them trained for close to 4 years now (I think) I have never had the chance to use them a lot so I am waiting to hear what users and their victims thus far have to say... |

ChromeStriker
The Riot Formation
79
|
Posted - 2012.03.20 09:01:00 -
[4] - Quote
Cyaron wars wrote:Hello,
Don't want to be a smartass but I think BO need some buff. Would be nice to give every single Black Ops battleship it's racial ewar bonuses like Widow has it. - Redeemer: Bonus to NOS/Neut range and cap drain amount - Panther: Web range - Sin: Point range
I would also remove cloak velocity bonus, kinda useless and would replace it with cargo/fuel bay size since it is really small. jump range on those ships is kinda crappy as well.
You are not the first to think this, or say it, or make a thread. look around n you will find this dajavoo in the making - Nulla Curas |

Tobiaz
Spacerats
28
|
Posted - 2012.03.20 14:12:00 -
[5] - Quote
Cov-ops, Stealth-Bomber, Recon and Blockade-Runner, all those can make use of the Black-Ops special jump-bridge? http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Cyaron wars
D00M. Northern Coalition.
6
|
Posted - 2012.03.20 20:42:00 -
[6] - Quote
T3 are bugged to fu.ck. Jumping any T3 hull leads to no fuel in bay, T3 ships need damn fix and it should be done asap. Despite being cruiser size it takes nearly same ammount of fuel as danm battleship, that's why I didn't mention T3 in my thread. As for any other recons: you are right, but I find use of cloaky hauler useless. you will be unable to find dedicated person that will fly that ship for u and dualboxing should not be considered as an option by CCP at all. |

OfBalance
Caldari State
200
|
Posted - 2012.03.20 20:44:00 -
[7] - Quote
Cyaron wars wrote:dualboxing should not be considered as an option by CCP at all.
If only. |

M1k3y Koontz
Taxes Suck Inc.
23
|
Posted - 2012.03.20 23:06:00 -
[8] - Quote
OfBalance wrote:Cyaron wars wrote:dualboxing should not be considered as an option by CCP at all. If only.
^ Yup...
As for the BLOPs, things I keep hearing is more range less fuel use. While I like the EWar bonus, wouldn't a recon work better?
How much herp could a herp derp derp if a herp derp could herp derp. |

mxzf
Shovel Bros
1014
|
Posted - 2012.03.20 23:58:00 -
[9] - Quote
Yeah, from what I've seen, the numbers I've looked at, and what I've heard I think the biggest things the BlOps need is more jump range and either a larger fuel bay or lower fuel consumption (especially for bridging). More changes might be needed afterwards, but I think those two changes to begin with would let the BlOps see much more use. As-is, their jump range is pitiful at best (4.5LY with JDC 5, compared to 5+ LY for any other jump-capable ship, except a Titan, with JDC 0) and their fuel consumption is painful given the limited room for more fuel. |

Kaikka Carel
White syndicate BattleStar Alliance
12
|
Posted - 2012.03.21 03:00:00 -
[10] - Quote
But you bring a force recon with you... |

Trinkets friend
Obstergo NEM3SIS.
226
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Posted - 2012.03.21 03:24:00 -
[11] - Quote
I'm not sure whether the reason your T3 is taking too much fuel is because it's armour plated? Also, you shouldn't jump with your MWD or AB on.
I don't think giving the BLOPs some T2 EWAR bonus is too much, or will make bringing a recon obsolete. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

Cyaron wars
D00M. Northern Coalition.
6
|
Posted - 2012.03.21 06:27:00 -
[12] - Quote
Trinkets friend wrote:I'm not sure whether the reason your T3 is taking too much fuel is because it's armour plated? Also, you shouldn't jump with your MWD or AB on.
I don't think giving the BLOPs some T2 EWAR bonus is too much, or will make bringing a recon obsolete.
I've tried it myself on Sisi. I bridged unfitted T3 hull that nearly depleted my fuel bay. As for recons and Ewar bonuses - I just find unfair that only 1 of 3 BO has some Ewar bonuses, also not all recons are perfect with their bonuses. Compare pilgrim vs Curse, then check rapier vs huggin and so on. you will notice that pilgrim is only ship that has 1 bonus missing apart from his brother. no other recons should have same thing. Fuel consumption vs Fuel bay size is kinda ******** and really needs to be adjusted. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
158
|
Posted - 2012.03.21 07:17:00 -
[13] - Quote
T3's have the mass of the hull, modules, cargo, and subsystems. This shouldn't make them bigger than a cruisers (doesn't seem to effect propulsion mods) but its the only difference that makes sense.
Weather its bringing BLOPS Ewar ability's up to recons, improving there jump capability's, or finding a new role for them
One thing is for shure they need real T2 resist. They have just 10% to one type that is the absolute lowest of all combat T2 hulls, that's f***ing pathetic for f***s sake CCP look at the hull for 20 min's god dammit!
P.S. I like the cloak speed multiplier, its like the MWD/cloak trick built in. But it needs some thing to help it be a surprise, my idea....13AU warp speed. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Soldarius
United Highsec Front The 99 Percent
180
|
Posted - 2012.03.21 07:21:00 -
[14] - Quote
I had no idea about the T3 issue. Glad someone thought to post it.
I find the cloaked velocity bonus useful. It allows for a full speed align while cloaked, followed by what others see as an insta-warp. However, I'm sure some other bonus could be better utilized. Perhaps a jump fuel reduction bonus?
I'm not too worried about the jump range. I never really considered the blops to be a distance traveller. But the fuel useage really needs to be adjusted.
As for the overall role of the ships, I too find it strange that only the Widow has EWAR bonuses. Blops in general suffer from lack of a clearly defined role other than covert bridging. If they were supposed to be combat ships, you would think they would all have T2 resists. But they don't. If they were to be support ships, that would have those EWAR bonuses. But only the Widow has them. If they are meant to fly with the covert ships, they would be able to fit a covert ops cloak. But they can't.
I iz confuzzled. "How do you kill that which has no life?" |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
158
|
Posted - 2012.03.21 10:08:00 -
[15] - Quote
I would love to see the roll expaned apon and split between 2 hulls like the rest of its tree. Still can't deside weather it would be better to be like cov ops or recon or a whole new tool set for cloak hulls. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Cyaron wars
D00M. Northern Coalition.
6
|
Posted - 2012.03.21 11:10:00 -
[16] - Quote
I thing is clear here - those ships have to be tweaked. Role to be defined and bonuses adjusted accordingly. |

WARBRO
Red Federation RvB - RED Federation
4
|
Posted - 2012.03.21 15:40:00 -
[17] - Quote
Headerman wrote:^^^ Been in on some black ops myself lately, and it sure makes things interesting, having one or two blops and any number of Sbs/recons/T3's along.
I think the short jump range makes people think about tactics first before looking from system to system to find targets.
The obligatory blockade runner filled with fuel is annoying though, especially when the blops has to refuel after nearly every single jump.
I love the e-war suggestions!
Screw the blockade runner full of fuel. I had a bridge only black ops ship with cargo rigs and expanders (on a panther) and I could hold enough fuel for numerous jumps. Obviously I didn't get in on the fighting, but I was able to bridge a few groups out one right after another and have enough fuel for the jump back home. I also had room for a few spare bombs.
|

Aero089
Exiled. The Kadeshi
0
|
Posted - 2012.03.21 17:03:00 -
[18] - Quote
I agree with most of this. I don't mind the ship's offensive abilities if anything, but for the love of god fix the fuel. |

T'san Manaan
Murientor Tribe Defiant Legacy
18
|
Posted - 2012.03.21 18:31:00 -
[19] - Quote
I've never used a black ops before so I'm just throwing this out but maybe keep the current bonuses and add a the ability to fit 2 warfare links to make them kind of a black ops command ship.
with the ability to fit the links and either no bonus or a minimal bonus to their use it would replace command ships but might add some depth to the fleet the BLOPS is leading.
Or another crazy Idea is a Logistics bonus, again not on par with a dedicated Logi but enough to make it useful. |

Bibosikus
Inside out. The G0dfathers
45
|
Posted - 2012.03.21 19:16:00 -
[20] - Quote
I've always thought the main issue with Blops is the racial requirements. CCP had a great idea, but made the mistake of trying to divide it into four. They ended up with a quartet of crud instead of one hull doing a specifically designed job well.
The Noctis and Orca are good examples of a defined role being given to one ship.
The same for Blops would be great - although the reassigning & balancing of skill requirements would probably be a nightmare  The box said "Requires Windows-á2000 or better", so I installed Linux. |

VaMei
Meafi Corp
102
|
Posted - 2012.03.21 19:25:00 -
[21] - Quote
Rel'k Bloodlor wrote:...it needs some thing to help it be a surprise
Nerfing local would be the biggest possible buff to Blops.
No gate fire to warn your targets that bad guys are here, no local spike, just the insta-point of an SB de-cloaking on top of you while the rest of the squad drops out of warp. With no other buffs, they'd go from being the least used class to causing more QQs than Falcon ever did.
If/when that happens, I'll be more than happy to bring my Viator along just to witness the carnage. |

Cyc Lilith
AREA 43 Sev3rance
0
|
Posted - 2012.03.21 20:10:00 -
[22] - Quote
I like the command Link Idea for my Sin.. atm its just a kind of a giant Curse... on the other Hand u need a couple millions of SP more to use it right 
BTW i will never miss the stealthspeedbonus - as long as the BO dont get the ability to warp cloaked - this ship is just to expensive to hope at every gate that u dont screw up the MWD/Cloak-Trick |

Aero089
Exiled. The Kadeshi
0
|
Posted - 2012.03.21 22:30:00 -
[23] - Quote
VaMei wrote:Rel'k Bloodlor wrote:...it needs some thing to help it be a surprise Nerfing local would be the biggest possible buff to Blops. No gate fire to warn your targets that bad guys are here, no local spike, just the insta-point of an SB de-cloaking on top of you while the rest of the squad drops out of warp. With no other buffs, they'd go from being the least used class to causing more QQs than Falcon ever did. If/when that happens, I'll be more than happy to bring my Viator along just to witness the carnage.
So without local to tip you off, what's the difference between one guy uncloaking, scrambling and bridging the rest in, as opposed to just getting a gang on you? |

Tanya Powers
Science and Trade Institute Caldari State
888
|
Posted - 2012.03.21 23:01:00 -
[24] - Quote
Cyaron wars wrote: I just find unfair that only 1 of 3 BO has some Ewar bonuses
You meant 1 or the 4...right? I agree that Sin shouldn't even be considered as Black Ops but as a matter of fact, it is one.
|

Gabriel Karade
Noir. Noir. Mercenary Group
12
|
Posted - 2012.03.21 23:10:00 -
[25] - Quote
I'm actually rather partial to my Sin (more jump range and lower build cost would however, be splendid)
Oh and no need for 'MWD-cloak' - the velocity bonus and (in the Sin's case) agility bonus make for exceptionally quick align->warp out
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Wacktopia
Noir. Noir. Mercenary Group
211
|
Posted - 2012.03.22 01:45:00 -
[26] - Quote
M1k3y Koontz wrote:OfBalance wrote:Cyaron wars wrote:dualboxing should not be considered as an option by CCP at all. If only. ^ Yup... As for the BLOPs, things I keep hearing is more range less fuel use. While I like the EWar bonus, wouldn't a recon work better?
This. Not sure how useful a point range on a Sin would be given the BO is not the one getting the tackle most of the time... Vote Alekseyev Karrde for CSM7. -áhttp://community.eveonline.com/council/voting/Vote.asp?c=433 Get War Decs, Sov, Low Sec that works.-á |

VaMei
Meafi Corp
102
|
Posted - 2012.03.22 02:59:00 -
[27] - Quote
Aero089 wrote:VaMei wrote:Nerfing local would be the biggest possible buff to Blops. So without local to tip you off, what's the difference between one guy uncloaking, scrambling and bridging the rest in, as opposed to just getting a gang on you?
Without local, a conventional force still needs to pass through gates to get where they want to go unless they're bridged in by a titan. Even if they don't run into gatecamps, just the gatefire will warn the enemy to beware.
Without local as an intel tool, a Blops gang would have the ability to be anywhere, everywhere, and nowhere at the same time. Gatecamps and gatewatchers would mean nothing. Sov 0.0 would be just like WH space, except that your enemy knows where you live and how to get to you any time they please.
They only need one or more CovOps pilots to run the gauntlet of gate camps. Once the Pathfinders are in place, any number of Blops gangs can bridge past gate camps, and jump at will through the underbelly of the enemy, without raising any alarms. Once the fun is over, or the gang needs to regroup, the Blops gang can bridge back out without the enemy ever knowing that it's safe to get back to carebearing.
In a major operation, with blops planted from base to target(s) and BRs along the bridge to resupply, the gangs could continuously bridge in reinforcements, hit multiple targets simultaniously, focus, disperse, or withdraw at will. The only limit to how many places you can choose to be is the number of CovOps pilot you have planted. The only clue the enemy would have to where you are is the loss mails rolling in, and the only way to fight back would be to chase the ghosts you let him see.
Blops gangs have most of that ability today, but the enemy knows you have a scout in system, they know your exact player count as soon as you bridge in, they know the moment you leave, and assuming they have eyes on their space they know where you went and by what path.
I don't claim that Eve would be improved by this kind of guerilla warfare, but it would certainly change the face of the game. |

Aero089
Exiled. The Kadeshi
0
|
Posted - 2012.03.22 18:37:00 -
[28] - Quote
VaMei wrote:[quote=Aero089][quote=VaMei]Stuff. When you're on a gate and Black Ops jump in, you wait for them to aggress and jump out?
Even then, removing local isn't going to help black ops at all. You'll -want- them to think you're a lone Recon looking for a cheap kill. The point of this thread however is the insane amount of fuel required to jump a gang in. In its current form, you're not going to be "Anywhere, everywhere and nowhere at once" because you simply don't have the fuel to make multiple jumps, unless you bring a cloaked hauler with you.
For the manpower required to pull this off, and the skill intensivity to produce the cynos and the jump bridge, and the price of the ship...well, it's crap. |

VaMei
Meafi Corp
104
|
Posted - 2012.03.22 20:14:00 -
[29] - Quote
Aero089 wrote:When you're on a gate and Black Ops jump in, you wait for them to aggress and jump out?
The point isn't to gank the gatecampers, it's to completely bypass the gate camps and get to the farmers deep in 'safe' space without raising any alarms.
Aero089 wrote:For the manpower required to pull this off, and the skill intensivity to produce the cynos and the jump bridge, and the price of the ship...well, it's crap.
For the small corps running around low-sec in T1 BCs, what I described may sound insane. I'm talking about guerrilla warfare among the Null-sec super powers; an environment where today alliances field 100+ super caps and 1,000+ players in a single battle.
The manpower and skill intensity to do what I described is not that much of a stretch. The skills for a cap pilot to cross train into a Blops are trivial. The ship itself is less costly than a carrier, and when used as a node on a bridge network it's more survivable than a fleet carrier. Cyno alts flying a CovOps are a dime a dozen. Show me a Super pilot that doesn't already have one or more, and I'll show you a pilot that doesn't do much. If anything, I'd expect the real limiter to be the number of competent SB pilots you can field. |

Aero089
Exiled. The Kadeshi
0
|
Posted - 2012.03.24 16:29:00 -
[30] - Quote
VaMei wrote:Aero089 wrote:When you're on a gate and Black Ops jump in, you wait for them to aggress and jump out? The point isn't to gank the gatecampers, it's to completely bypass the gate camps and get to the farmers deep in 'safe' space without raising any alarms. Aero089 wrote:For the manpower required to pull this off, and the skill intensivity to produce the cynos and the jump bridge, and the price of the ship...well, it's crap. For the small corps running around low-sec in T1 BCs, what I described may sound insane. I'm talking about guerrilla warfare among the Null-sec super powers; an environment where today alliances field 100+ super caps and 1,000+ players in a single battle. The manpower and skill intensity to do what I described is not that much of a stretch. The skills for a cap pilot to cross train into a Blops are trivial. The ship itself is less costly than a carrier, and when used as a node on a bridge network it's more survivable than a fleet carrier. Cyno alts flying a CovOps are a dime a dozen. Show me a Super pilot that doesn't already have one or more, and I'll show you a pilot that doesn't do much. If anything, I'd expect the real limiter to be the number of competent SB pilots you can field.
I'm not even going to argue with you, you don't even know the difference between a covert cynosural field and a covert ops with a regular cyno. I'll give you a hint: Cynosural Field Theory V. Nobody in their right mind trains a month for this, and definitely no ordinary grunt. |
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