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Kano Sekor
Amarr The Movement
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Posted - 2008.08.04 10:55:00 -
[1]
Edited by: Kano Sekor on 04/08/2008 10:59:34 Well post nerf i predict a lot of Drakes will be flying around thinking they are all that, however i whould like to omgwtfpwn these guys and i want the ship to be able to do that be a BC and im thinking a harbinger.
The reasoning is that Drakes shieldtank afaik and lasers are good against shields hence harbinger whould do awesome.
So here are some questions i need answered before i get to my think tank:
1. What missiles do the general Drake pilot use (Kinetic?)
2. Does anyone have any other ideas on how to pwn Drakes?
3. Normal stats on a generic peeeveeepeee Drake? Rigs?
4. Suggestions? (<= insert funny remark to this question)
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Schade
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Posted - 2008.08.04 11:00:00 -
[2]
Edited by: Schade on 04/08/2008 11:01:41 depends if you mean the brick versoin well you just need to do a averige amout of dmg and hope you have enuf ammo/cap you shoulnd worry bout thier dmg. one medium armor rep is more than enuf to counter it. and they wil usualy hit you with kinetic if he has more than averige skill but the stupid pilots wil you fire away thier emp
Originally by: Artemis Rose This is Eve. Its not Leather < Chain mail < Plate mail
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Furgle
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Posted - 2008.08.04 11:22:00 -
[3]
Well that work with Noob Drake pilots when you come up against an experienced Drake pilot then you need to out damage its tank and watch out for the guys with 120s recharge rate and a decent tank as you be there from now to enternity.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.08.04 11:26:00 -
[4]
Originally by: Kano Sekor
1. What missiles do the general Drake pilot use (Kinetic?)
2. Does anyone have any other ideas on how to pwn Drakes?
3. Normal stats on a generic peeeveeepeee Drake? Rigs?
4. Suggestions? (<= insert funny remark to this question)
1. Typically kinetic, especially against T1 targets. But competent pilots will have an EM or explosive missile loaded, depending on targets, and will reload if kinetic turns out to be specifically tanked.
2. I don't like heavy neuts.
3. PVP Drake, with decent skills, will be doing around 600 DPS with ~75k EHP. And full tackle. Rigs will cheapo shield resist rigs, or more expensive extender rigs. PVE Drake - well, it doesn't really matter, if you can't tank it, or break its tank, just warp off.
4. Your best BC choice is a Harbinger or a Myrmidon. Or another Drake, actually. Hurricane just doesn't cut it. The Harbinger, with EM/thermal damage and buffer tank, has a good balance between tank and gank, and you won't need to worrying about being neuted much by a Drake. But watch our for being kited by the faster, more agile Drake and bear in mind that a Harbinger will have a very tough time dealing with the ideal PVP Drake, backed by good skills.
Alternatively, use a Myrmidon, with plenty of ECM drones and a big active tank. Missiles are effective against drones, but all the time spent shooting drones is time that the Drake isn't shooting you. Your DPS won't be that great, but you'll gradually wear the buffer tank down, especially when your ECM drones get lucky and allow you to rep armour back up.
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Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.08.04 11:26:00 -
[5]
Conflag gank harb, drake wont know what hit him.
If your really pressed grab a small neut, cos drakes obviously have no cap recharge if your desperate you can shut their hardeners down.
I would say a brickshithouse drake will tank tops 500 - 600 EM dps so your looking at that for damage really.
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Daftex Muleson
Minmatar Sebiestor tribe
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Posted - 2008.08.04 11:35:00 -
[6]
12 bore and a box of number 5's has always been enough for me....
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2008.08.04 11:38:00 -
[7]
It's all down to drake's fitting I guess: all-out experienced and skilled HAM-Drakes are tough and can boost quite some EHP with extender rigs. So your Harbi has to be similarly tanked, with 1600mm RT plate and trimarks in order to live long enough against one of those. Medium ECM Drones are also recommended.
I tend to carry around at least 2x HAM dmg types: faction kinetic as primary and EM and/or Explosive faction missiles for shield and armor tankers respectively, but the typical harbi setup uses 1x EANM II + DC II, so the resistance deference is too low for a Drake pilot to choose explosive over bonused kinetic. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

Anubis Xian
Reavers
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Posted - 2008.08.04 11:39:00 -
[8]
Polymorph the rider.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

eXtas
Atomic Battle Penguins
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Posted - 2008.08.04 11:46:00 -
[9]
harb is the only one that has a litle chance vs a good drake
had a drake tank my pest :( then I seen a catalyst kill a drake so...
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Red zeon
Caldari Shades Corp The OSS
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Posted - 2008.08.04 11:47:00 -
[10]
yeah every drake pilot got kinetic missiles, some can have more types and not everyone got 4shield relays and full of core rigs.
in deep 00 i used 3core defence rigs 2extenders, 3active hardeners and mwd 3bcu and a diagnostic that owned a triple 1.85mil spawn so i used that. and for pvp i usually had 1 without rigs with couple of extenders and active hardeners if i got neuted or nossed i was so screwd the good thing with that was i did 430dps in the drake and i was often nr1 dmg dealer in km when command ships was on it and bs's
so have 1neut or nos or both just incase they got active shield resist, if they do and you got neut/nos theyr so screwd so fast. otherwise em is the way to go in most cases.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.08.04 11:53:00 -
[11]
It's a toughie, but there are a few possibilities (omgwtfpwning them would be easiest by just being with a lot more than your enemies).
1) all. They don't use their large cargo bays for anything else, it's pretty easy for an experienced pvp-er to find the highest dmg in the first salvo on tanked resistances and switch all launchers to that. That said kinetic is obvious as the most carried.
2) Neut them down so their invul fields are down (they take some cap and passive drake has bad cap recharge, neut them down and keep them down and use anything but explosive dmg and watch them melt. I prefer a neuting tanked ishtar with tackling gear and sentry drones.
3) lol well you mean with the nerf patch for speed I suppose: full passive tank, HAMs or HMs (hams are harder to fit I suppose), 20k shields with a huge recharge, or gank with slight passive tank for about 500dps set ups... You need pretty big dps to begin with to break one and a decent tank to sustain their damage a bit.
4) Last year, at band gate camp...
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Derek Sigres
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Posted - 2008.08.04 12:15:00 -
[12]
Originally by: Kano Sekor Edited by: Kano Sekor on 04/08/2008 10:59:34 Well post nerf i predict a lot of Drakes will be flying around thinking they are all that, however i whould like to omgwtfpwn these guys and i want the ship to be able to do that be a BC and im thinking a harbinger.
The reasoning is that Drakes shieldtank afaik and lasers are good against shields hence harbinger whould do awesome.
So here are some questions i need answered before i get to my think tank:
1. What missiles do the general Drake pilot use (Kinetic?)
2. Does anyone have any other ideas on how to pwn Drakes?
3. Normal stats on a generic peeeveeepeee Drake? Rigs?
4. Suggestions? (<= insert funny remark to this question)
The generic run o' the mill PVP Drake will be delivering Kinetic HAM's at an attrociously high rate - dealing on average between 500 (lower skills) and 600 (near perfect skills) dps. That DPS is going to be delivered at just over 20km if the pilot is perfectly skilled - though betting on 16 - 18km is a more accurate reflection of reality. It's going to have resists between 60% (EM) and 85% (Exp) on it's shield layer.
Most PVP Drakes have at least a MWD and a point, many have MWD, Point and Web. With just MWD and Point the Drake will sport a pretty thick buffer. It's rare for a PVP Drake to have any rigs except for resist rigs (2x EM 1x Therm raises all resists to about 80% and cost a mere 8 - 10 million isk). Pricier builds use core defense extenders to build a thicker buffer on the shield.
Harbingers have a pretty good chance of purely outganking Drakes, thanks to the simple fact that they deliver better damage against the natual weak damage types of Shield Tanked ships. Fitting at least one kinetic hardner is not inadvisable - most Drake pilots won't have anything OTHER than kinetic missiles available given it's so rarely worth losing 25% of our DPS to switch damage types.
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Derek Sigres
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Posted - 2008.08.04 12:19:00 -
[13]
Originally by: Wil Smithx Edited by: Wil Smithx on 04/08/2008 12:13:11 Edited by: Wil Smithx on 04/08/2008 11:38:05 Conflag gank harb, drake wont know what hit him.
If your really pressed grab a small neut, cos drakes obviously have no cap recharge if your desperate you can shut their hardeners down.
I would say a brickshithouse drake will tank tops 500 - 600 EM dps so your looking at that for damage really.
Edit: A full tank drake will tank over 700 dps EM...
All hope is lost, bring a friend.
Edit: Ok just looked at some fittings and lets leave it at I can get a T2 drake fitting that tanks over 800 dps while dealing over 400. True sorrow for anybody who meets this drake in pvp.
Also it might be piloted by me...
My own PVE Drake has similar stats to that. Abou 415 DPS using t1 kinetic ammo and so on. Down side is it isn't cap stable (it was then I went and got crazy and fit a third hardner). I'm not exactly sure how you'd go about killing such a thing in a Harbinger other than trying to neut away the cap stability. If you can knock down the drones you only have to worry about 325 kinetic DPS and if you tank against kinetic its not unthinkable you'd be able to get the job done if you went for active tank.
If you can get those invuls to click off my ultra sturdy tank becomes a fairly flimsy 250 DPS tank.
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Shiodome
Caldari Universal Securities
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Posted - 2008.08.04 12:35:00 -
[14]
fun fact:
HAM drake flying solo with 1 small nos in highs can maintain it's hardeners + tackle under neuts.
doubt i'm the only person to fit them. _____________________________________ today i am this cool: [uncool]================[*]====[cool]
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The Djego
Minmatar merovinger inc
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Posted - 2008.08.04 12:39:00 -
[15]
Edited by: The Djego on 04/08/2008 12:42:22 Fully Tank Fitted, well Brutix, Myrmidon and Harbinger could do(fully Gank fitted to oposite it, including very high Skills break it) but takes quite some time, and if the Drake Pilote is smart he goes for the Drones first -> he wins/you wonŠt break him any more. Even fighted one in my Mega for about 5 Minutes(fully Rigged and T2 Fitted, back in the pre nerf days =/ ) before it poped.
In standard situations, Neut him down -> fare less resitances or bring a Gank fitted BS(Amarr or Gallente, Top Tier Guns + 3 Damagemods prefered) or bring in more ships. Ever watched a Drake 1o1? Well this is quite funny asuming Passive Tank setups.  ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Derek Sigres
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Posted - 2008.08.04 12:43:00 -
[16]
Originally by: Shiodome fun fact:
HAM drake flying solo with 1 small nos in highs can maintain it's hardeners + tackle under neuts.
doubt i'm the only person to fit them.
Depends on what size neut is hitting you and what your cap skills are to be honest. 1 small nos offsets the cap of a little more than 1 hardner for me. Not many people fit them on HAM Drakes as far as I can tell thanks to the astronomically high fitting requirements of HAM's (most drake pilots won't be able to fit them without downgrading to T1 launchers, my numbers were based off assumed T2 fit)
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Kano Sekor
Amarr The Movement
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Posted - 2008.08.04 13:15:00 -
[17]
Edited by: Kano Sekor on 04/08/2008 13:16:38 Ok Trolling in my on thread but i cant resist it:
[Troll]
Ive come to the conclusion that the fastest way to take down a HAM Drake is to whine on the forums for a nerf.
[/Troll]
Seriously in a harbinger it seems like if they have a resistance rigged Drake it will take me some while to break tank even with 800 dps?
Well now to a shield specific question: As someone stated they had a 700 EM DPS Peak recharge on their shields (on some kind of setup) how long can they maintain that peak recharge? (im considering overheating when i hit their peak recharge) And when shields are down how high is the recharge then?
I guess theoretically i can lower the needed Damage to be done by doing a higher DPS thru overheating (overhating:D) at the right time.
BTW i guess to maintain a good enough tank on a harb i suppose 3 x Trimarks are needed or is there any active tank that can hold up to the Drake?
P.S. Acolyte T2 drones for extra EM damage?
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Derek Sigres
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Posted - 2008.08.04 13:24:00 -
[18]
Originally by: Kano Sekor Edited by: Kano Sekor on 04/08/2008 13:16:38 Ok Trolling in my on thread but i cant resist it:
[Troll]
Ive come to the conclusion that the fastest way to take down a HAM Drake is to whine on the forums for a nerf.
[/Troll]
Seriously in a harbinger it seems like if they have a resistance rigged Drake it will take me some while to break tank even with 800 dps?
Well now to a shield specific question: As someone stated they had a 700 EM DPS Peak recharge on their shields (on some kind of setup) how long can they maintain that peak recharge? (im considering overheating when i hit their peak recharge) And when shields are down how high is the recharge then?
I guess theoretically i can lower the needed Damage to be done by doing a higher DPS thru overheating (overhating:D) at the right time.
BTW i guess to maintain a good enough tank on a harb i suppose 3 x Trimarks are needed or is there any active tank that can hold up to the Drake?
P.S. Acolyte T2 drones for extra EM damage?
700 DPS EM resist only happens on a Tank Drake. Such a ship is going to be armed with Heavy Missile Launchers and almost certainly will sling Scourge, and if you're unlucky Caldari Navy Scourge missiles. A WELL skilled drake pilot using a Tank drake will be able to deliver over 400 DPS (mostily kinetic with about 100 therm (drones)). With good cap skills you can run the hardners as long as a fight will probably last any way (25 minutes for me) - however a neut or two and that goes away pretty quickly.
Like anything in Eve that recharges, shield charge does not happen in a linear fashion. Instead you find you get a tiny fraction of your recharge at 99% full and your peak charge at 30%. If you can sneak by 30% you've got it made.
I don't think that a Harbinger will be able to kill a fully tanked drake - but to be fair a gank fitted blaster ship is going to struggle with that task. If you can swing it, ambush the drake when ratting - that extra DPS works wonders (I got murdered by an Ishtar of all things because I had 3 1.55 mil rats blasting me. Then the ishtar got the rats and the bounty - it was double curses for me). Most tank drakes aren't flying around spoiling for a fight - they're fitted that way because A) It's PVE, B) The pilot is afraid of other players C)The pilot is a noob.
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Gimpb
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Posted - 2008.08.04 13:33:00 -
[19]
Edited by: Gimpb on 04/08/2008 13:34:00 Among BCs, fighting BCs, it's tough to beat a drake. You might do it in a harbi but you'd probably need to spend more than the drake to do it.
Have you considered using a tier 1 BS? Any of them except the scorp should be able to steamroll a drake without too much issue and they're not that expensive.
As a crazy side thought, could a hurricane w/ 2 rocket launchers shooting defenders do it?
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Derek Sigres
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Posted - 2008.08.04 13:37:00 -
[20]
Originally by: Gimpb Edited by: Gimpb on 04/08/2008 13:34:00 Among BCs, fighting BCs, it's tough to beat a drake. You might do it in a harbi but you'd probably need to spend more than the drake to do it.
Have you considered using a tier 1 BS? Any of them except the scorp should be able to steamroll a drake without too much issue and they're not that expensive.
As a crazy side thought, could a hurricane w/ 2 rocket launchers shooting defenders do it?
I think a scorpion could steamroll a drake easier than most ships. Few Caldari jammers, some torpedos, a few neuts. . . Why punch your way through tank when you can just get around that whole slugging match with jammers and neuts?
Really the scorpion can be pretty damn lethal to anything if you know excatly what ship you'll be fighting.
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Lorna Loot
Caldari Nox Eternus
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Posted - 2008.08.04 13:52:00 -
[21]
Upgrade to a geddon and watch them melt before your eyes.
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Zantei
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Posted - 2008.08.04 13:53:00 -
[22]
Edited by: Zantei on 04/08/2008 13:53:38
1.)Upload a virus and take it's shields down.
2.)Set of a nuclear bomb inside it. ------------------------------------------
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Staggerr
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Posted - 2008.08.04 13:55:00 -
[23]
Protip: To take down a Drake, shoot at it until it explodes.
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Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.08.04 14:04:00 -
[24]
Originally by: Gimpb Edited by: Gimpb on 04/08/2008 13:34:00 Among BCs, fighting BCs, it's tough to beat a drake. You might do it in a harbi but you'd probably need to spend more than the drake to do it.
Have you considered using a tier 1 BS? Any of them except the scorp should be able to steamroll a drake without too much issue and they're not that expensive.
As a crazy side thought, could a hurricane w/ 2 rocket launchers shooting defenders do it?
As a crazy side thought, no, a hurricane could never front the damage to take a strong drake tank out with no launchers.
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Kano Sekor
Amarr The Movement
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Posted - 2008.08.04 14:25:00 -
[25]
Originally by: Lorna Loot Upgrade to a geddon and watch them melt before your eyes.
Bringing a BS to a BC fight is just meh. ----------------------------------------------------------------------
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Haniblecter Teg
F.R.E.E. Explorer Elitist Cowards
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Posted - 2008.08.04 14:57:00 -
[26]
Best way to take down a drake?
Laugh at its damage till it self destructs in shame. ----------------- Friends Forever |

Norwood Franskly
Minmatar Fleet of the Damned Dark Trinity Alliance
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Posted - 2008.08.04 15:02:00 -
[27]
I think a hurricane with hail ammo and 2 neutrilizers would do it pretty well
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Rexthor Hammerfists
The Movement
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Posted - 2008.08.04 15:02:00 -
[28]
2 medium neuts are enough to take down its cap so much that a buffertanked drake cant use its invul field anymore - no resists means its easy to take down - one med neut might be enough too, depending on the number of shield relay the drake uses.
Have em ammo. -
Any good reason for gateguns shooting drones and thus removing dronebased ships from pirating?
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Aleus Stygian
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Posted - 2008.08.04 15:07:00 -
[29]
Originally by: Zantei Edited by: Zantei on 04/08/2008 13:57:09
1.)Upload a virus and take it's shields down.
2.)Set off a nuclear bomb inside it.
What you did there: I see it.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.04 15:11:00 -
[30]
Edited by: Cpt Branko on 04/08/2008 15:15:45 Edited by: Cpt Branko on 04/08/2008 15:15:11 Edited by: Cpt Branko on 04/08/2008 15:14:47
Originally by: Kano Sekor
Does anyone have any other ideas on how to pwn Drakes?
Overwhelming DPS.
If it's a skilled PvP fit HAM drake with extenders (rather then the useless passive tanking brick) and field extender rigs, then a full out gank Hurricane/Harbringer with trimarks and LG slaves, damage implants and all that jazz should work, nothing else 
If it's a actual real passive *tank* setup (as opposed to buffer+tackle+gank), then just tank/ignore its loldps while your gang gets there and helps you kill it.
Fortunate factor is that most Drake pilots have no clue what to do with their ships.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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